Another interesting build. In my opinion, Tome Of Revelry would be a viable alternative to Tome Of Dommherald, here and to Feudal Cultures in general. Spells and effects that grant morale are increased by 50% after the Reveler's Heart transformation. Carnival Of Flesh offers farming synergies. Bloodfury Weapons and Skalds also fit well. Of course at the cost of knowledge and mana, that would be the disadvantage. Doomdepth Trench is really very powerful when you play evil, and is therefore one of my favorite province improvements.
I was almost clicking "Select" on the Revelry Tome when I went for another think dive over the Tomes indeed. Cause I agree with all your points. This Tome is so good for this Culture and Build, it might be even worth backtracking for it. My take on Doomherald for this build specifically was the amazing synergy with the swarminess (many attacks drain lots of morale leading into a heavier sting of weak units) AND evilness we took with Scions of Evil. I felt like this all overweighed Revelry in this specific scenario. But if I could I would definitely love to squeeze Revelry in here as well, but since Knowledge Gain is one of the most powerful stats ingame I went for the other path. Love chatting about builds with you btw, always some good thoughts in it which help me tinkering. Cheers o/
@@Ic0nGaming 😆 I can completely understand your decision. The build is relatively weak in generating knowledge and you can partially compensate for this with Tome Of Doomheld, directly via Doomsdepth Trench, indirectly via the empire development on the shadow branch (among other goodies there). And of course the morale destruction also fits well with a swarmy build. The effectiveness scales with the number of attacks you can carry out. I also like to play the tome myself for this reason (in addition to Doomsdepth Trench). (I also like to combine the Tomes Of Revelry and Doomherald. It's a lot of fun when even the opponent's high tier units panic very quickly and your units escalate extremely at the same time) My point was more that in the build with Tome Of Revelry you would have special synergies with the feudal culture. And in addition to some order tomes you use regarding unit morale. While Tome Of Doomherald provides more general benefits and there are no special synergies with this build (expect Doomsdepth Trench for knowledge, mana and Shadow Affinity). It's hard for me to judge which is actually more effective, both fit very well. Another option to at least use the morale bonuses would be to replace the racial trait Hardy with Cheerful. But I haven't played much with Cheerful myself. That's why I'm not sure in which cases the morale bonuses work. Unlike Reveler's Heart, there is no mention of 'from all sources' here. I once tried to combine both, but contrary to my expectations, they didn't add up, at least not with spells like Inspiring Chants. It's possible that the bonus from Cheerful doesn't count in that case. Or that the bonus only comes once, regardless of where it comes from. It's also possible that there's a hard limit of 50%. That would have to be investigated. Cheers Edit: I just tested it, Cheerful works with spells. Call To Glory gives +8 morale instead of +5. Therefore, Cheerful could be a cheap alternative to Tome Of Revelry, purely in terms of unit morale.
Good video! I know you pick ritualist for a lot of the perks it provides, but I wanted to hear what do you think about the other new classes like Death Knight and Spellblade? Also, what do you think about the Vigilante Knights cultural trait as well as swift marchers?
Both of the new Hybrid Classes feel really good to me. While none of them provide direct healing, Spellblade is a massive damage dealer and the death knight is a good crossover of a summoner and warrior. I personally like the Death Knight more, might be my own playstyle preference though - I heard people pulling off massive damage numbers on the Spellblades. I need to try out Vigilante Knights one day myself, as I feel it's impossible to judge it without experience. I will do a build around them the other day. And Swift Marchers? OP as hell, as it brings you logistical advantages which allow you to outmaneuver most things in the game. I even heard that it's banned in most Multiplayer sessions (I'm 100% PvE player, so I dunno more about this). But even in PvE it's amazing to have always the advantage of being faster on the map than your enemy. Main downside is that you need to be very careful about your roster composition to now accidentally slow you down.
I'm also interested in a build containing Vigilante Knights. I haven't used it yet. Primarily because I often ignore bounties and rarely create them myself. I only accept bounties if they (random) fit my plans. I may be wasting opportunities here, but it's not a feature I like. Vigilante Knights could be another opportunity for an infastation milk exploit. The starting bonus of +1 rank for starting units could also be used independently.
Seems like an interesting build 🤔 Have you ever tried a build that doubles down on “control effects”? Like the Eldritch Sovereign + a bunch of other lockdown effects to essentially paralyse your foes?
You can combine multiple effects, In most cases the game makes it easy to see what stacks and what doesn't. For example, you can combine/add multiple sources of status effect resistance reduction. Although I can't say with complete certainty whether this actually always adds up.
Woo-hoo another feudal ❤
Another interesting build. In my opinion, Tome Of Revelry would be a viable alternative to Tome Of Dommherald, here and to Feudal Cultures in general. Spells and effects that grant morale are increased by 50% after the Reveler's Heart transformation. Carnival Of Flesh offers farming synergies. Bloodfury Weapons and Skalds also fit well.
Of course at the cost of knowledge and mana, that would be the disadvantage. Doomdepth Trench is really very powerful when you play evil, and is therefore one of my favorite province improvements.
I was almost clicking "Select" on the Revelry Tome when I went for another think dive over the Tomes indeed. Cause I agree with all your points. This Tome is so good for this Culture and Build, it might be even worth backtracking for it.
My take on Doomherald for this build specifically was the amazing synergy with the swarminess (many attacks drain lots of morale leading into a heavier sting of weak units) AND evilness we took with Scions of Evil. I felt like this all overweighed Revelry in this specific scenario.
But if I could I would definitely love to squeeze Revelry in here as well, but since Knowledge Gain is one of the most powerful stats ingame I went for the other path.
Love chatting about builds with you btw, always some good thoughts in it which help me tinkering. Cheers o/
@@Ic0nGaming 😆 I can completely understand your decision. The build is relatively weak in generating knowledge and you can partially compensate for this with Tome Of Doomheld, directly via Doomsdepth Trench, indirectly via the empire development on the shadow branch (among other goodies there).
And of course the morale destruction also fits well with a swarmy build. The effectiveness scales with the number of attacks you can carry out. I also like to play the tome myself for this reason (in addition to Doomsdepth Trench).
(I also like to combine the Tomes Of Revelry and Doomherald. It's a lot of fun when even the opponent's high tier units panic very quickly and your units escalate extremely at the same time)
My point was more that in the build with Tome Of Revelry you would have special synergies with the feudal culture. And in addition to some order tomes you use regarding unit morale.
While Tome Of Doomherald provides more general benefits and there are no special synergies with this build (expect Doomsdepth Trench for knowledge, mana and Shadow Affinity).
It's hard for me to judge which is actually more effective, both fit very well.
Another option to at least use the morale bonuses would be to replace the racial trait Hardy with Cheerful.
But I haven't played much with Cheerful myself. That's why I'm not sure in which cases the morale bonuses work. Unlike Reveler's Heart, there is no mention of 'from all sources' here.
I once tried to combine both, but contrary to my expectations, they didn't add up, at least not with spells like Inspiring Chants. It's possible that the bonus from Cheerful doesn't count in that case. Or that the bonus only comes once, regardless of where it comes from. It's also possible that there's a hard limit of 50%. That would have to be investigated.
Cheers
Edit: I just tested it, Cheerful works with spells. Call To Glory gives +8 morale instead of +5. Therefore, Cheerful could be a cheap alternative to Tome Of Revelry, purely in terms of unit morale.
Good video! I know you pick ritualist for a lot of the perks it provides, but I wanted to hear what do you think about the other new classes like Death Knight and Spellblade?
Also, what do you think about the Vigilante Knights cultural trait as well as swift marchers?
Both of the new Hybrid Classes feel really good to me. While none of them provide direct healing, Spellblade is a massive damage dealer and the death knight is a good crossover of a summoner and warrior. I personally like the Death Knight more, might be my own playstyle preference though - I heard people pulling off massive damage numbers on the Spellblades.
I need to try out Vigilante Knights one day myself, as I feel it's impossible to judge it without experience. I will do a build around them the other day.
And Swift Marchers? OP as hell, as it brings you logistical advantages which allow you to outmaneuver most things in the game. I even heard that it's banned in most Multiplayer sessions (I'm 100% PvE player, so I dunno more about this). But even in PvE it's amazing to have always the advantage of being faster on the map than your enemy. Main downside is that you need to be very careful about your roster composition to now accidentally slow you down.
I really hope they add a sword and staff weapon for the spell blade...
...Gandalf...
I'm also interested in a build containing Vigilante Knights. I haven't used it yet. Primarily because I often ignore bounties and rarely create them myself. I only accept bounties if they (random) fit my plans. I may be wasting opportunities here, but it's not a feature I like.
Vigilante Knights could be another opportunity for an infastation milk exploit.
The starting bonus of +1 rank for starting units could also be used independently.
Seems like an interesting build 🤔
Have you ever tried a build that doubles down on “control effects”?
Like the Eldritch Sovereign + a bunch of other lockdown effects to essentially paralyse your foes?
You can combine multiple effects, In most cases the game makes it easy to see what stacks and what doesn't. For example, you can combine/add multiple sources of status effect resistance reduction. Although I can't say with complete certainty whether this actually always adds up.