You can command a herd of semi wild horses, have them charge into battle with you. With enough kills, they get named, and are part of the World Lore. You can throw body parts into the campfire to burn them before necromancers animate them. You can steal artifacts, then be tracked down by the victims army.
@@RobertBlair I remember doing macro abusing of picking up and throwing down piles of sand to power level my spear throwing ability. Hopefully less grind means more opportunity for some new legends to be made!
I remember playing an elven bard with 3 war panthers and during one of my dances the innkeeper, instead of watching me, decided to pet and tell my cats all kinds of juicy gossip
You can fly the mount. You can start with your own giant bat or cave swallow. Get on it and fly. You can shoot enemies with a crossbow while you're flying.
"Your insanity is far too sane. To behave so cleverly and quietly, as if seeking sympathy ... It is an insult to Real Madness . You are a poorly-acted madman... If you were truly mad, you would pay the gazes of the others no heed."
In case anyone else is wondering about this, it is a quote from an anime called 'Re:Zero − Starting Life in Another World', made by a villain character named Petelgeuse Edit: I was intrigued so I looked it up. I did not just know this offhand
There's another thing you can do which I've done once before and had some success with. You can tame stray dogs in any towns/villages and basically build an army of dogs to go hunt down whoever you may want dead. I once had around 30 dogs on a character I had, his name was Ceslaz. I traveled with this pack of dogs until I heard about a female giant that recently killed a child in one of the hamlets I passed through. I already lost my human companion at this point so I just went for it. Found the giants lair and baited her out, it was a small little cave tucked away in a mound that barely rose off the ground in the middle of a empty, flat plains. It took a good 10-15 minutes to spot the entrance though. Once I baited her out my pack of ~30 dogs swarmed her and though they fought hard, she massacred 15-20 dogs before the entire field we were fighting in was covered in blood from dogs and the giant. It was insane how much blood there was. But eventually the dogs made the giant fall, and that was it. With me pelting her with crossbow bolts from afar, and the pack of ~10 dogs constantly biting at her head and pulling her back to the ground as she fought to stand back up, she finally gave in the pain and died. Oh also wrestling op.
I'm positive that I've both become a vampire by drinking vampire blood and quenched my thirst with blood both before and after becoming a vampire. It was a few years ago though so this may have changed.
Ok, so, if you guys really want a survival version of Dwarf Fortress's Adventure Mode, give Cataclysm: Dark Days Ahead a try! It's a really fun game, it has ASCII graphics and plenty of tilesets you can use. It's one of the most in depth survival games I've ever had the privilege to play. The best thing about it is that it's free! Anyways, another great video, looking forward to Fortress Mode on Steam to see how many whacky antics I can get myself into in my world!
The experience I'm really hoping for is to be able to generate a world, explore it as an adventurer, until I find a really nice place to settle and start a fort. Build it up properly in fort mode, and be able to adventure out again when I'm ready to explore more of the world.
Yeah this is true, I already assumed that unless money is super easy to come by and accumulate, hunting and fishing would be the primary means of getting food as an individual adventurer! If food can be found for free throughout the world, then I don't care too much if fishing is available or not. But if food is hard to come by, or hard to afford for a larger party, then we should definitely have options like fishing and hunting available to keep food supplies up. I have no clue, never played adventure mode in the legacy game, so I don't know what to expect at all
I love doing Indiana jones character builds and using whips as my main weapon or being a wrestler and poking peoples eyes out and accusing children of being a vampire and licking the sweat from my forehead. Adventure mode is amazing. Edit: you can also throw up in a frozen area and pick it up and if you have high enough skill in throwing you can turn vomit into a weapon and chuck it at enemies. I once threw corn at a crow and it exploded.
I remember attempting Adventure Mode in the original form that pre-dates the steam version... Exactly once. I got lost in a land with basically no life, stuck in an icebound wilderness, and forgot my way back to the starting fort... It ended about how you'd expect. Edit: "Changing Beliefs" you say? Ah yes, playing a missionary sounds as good a quest as any.
Thanks for making a video on this! I was thinking Adventure mode would basically be Fortress mode, except you only had control of one character. Hopefully modders will come in, because I would like my adventurer to become a legendary blacksmith or something.
As long as I can go around accusing people of being vampires and then Actually finding a vampire only to battle off and come away, barely alive, but with a cool new weapon, that would be amazing.
I started as a Bark Scorpion man. I used two short swords and 4 bucklers, as a result no one can hit my character. Not only only is he more limber than water when it comes to dodging attacks but he has a poisonous stinger, is immune to fear, pain, doesn't need to sleep etc. Anyone who has played a Bark Scorpion Man is aware how OP they can be but get this, when I loaded in to the world I found a one of them necromancer slabs nearly instantly. I became immortal and my stats doubled. About twenty minutes later I came across a statue with a die, rolled it a few times and was cursed with Vampirism, So my stats doubled again. My little Neko the Barb is basically a one foot tall, demi-God and the only one of his kind in the world.
If anything, I look forward to seeing the ways you can use adventure mode to enhance the fortress mode experience. Plus, it'll be exciting to see what the community does with it and with modding.
You can use your adventurer to augment your experience. When I found out I couldn't adventure on steam release, I actually was not happy. Adventurer is essential to me.
@@BlindiRL It is completely logical we would expect stardew from DF adventure mode. The whole idea is to be able to play as one of the many dorfs we see in the regular game.
With the game being far more accessible than ever before and easily moldable in hoping people will add some more of the life simmy stuff to it which would make it the ultimate free form rouge like
It's okay that things are limited for adventure mode, we just need to wait a month or two for the modders to go crazy and adding everything else themselves.
The sheer limitations make sense but are definitely part of what i expected when playing the original ascii adventure mode, wanted more of a mount and blade style deal, start with nothing and run the world after some time, leave my mark on the world truly and it definitely didn't turn out that way, but is still super fun!
Technically at the time this forum post was made you could build carpenters workshops and craft in them. You could also build cabins and such. But they were removed in this latest release.
On a discord server a member had a fort on the latest steam vercion. In Said fort a visitor was drunk and accidentaly destroy a statue on a temple, what append afther, he got turno into a we're lizard that rampage arrond the fort converting serveral dwarf into we're lizarda , this fort has destroyed and abandon. Then My friend create another fortress near this one 2 years later the fortress has attack by 42 we're lizards (some of the residents of the firts fort) this fort got flodded by we're beast and water due to a pump accident, later this user created another fort and same story, a horde of werelizards invade. This left me a great idea, ask him for the world save, create a fort, train a dwarf to become the we're beast Slayer. I'm goin to aks how i can turn a normal fortress mode resident into a adventurer to kill all of the we're lizards, acording to Legends mode there área arrond 170 lizards going arrond the world.
you can fly with mount if you kill a roc and bring it back to life under your control as a necromancer. (don't chop it's wings, and don't mangle the head too much, try to bleed it out if possible. you want a the roc corpse to be in flying condition)
I can't seem to find the shrine i need to go towards when i want to play the chosen one. I just wander aimlessly around villages and get very bored. Any help?
It would be nice if they spent considerable time trying to advance the mode. It could really become an embellishment for the game to bring even more people around and keep long-term funds rolling in on future purcahses. Not to say they shouldn't also do the same with Fortress mode... Hopefully though as they've made good money from the graphical version on steam that they continue to build upon the model.
For a long time there was a portion of the community that only wanted fort mode development. Because the game was crowd funded thats what got them donations. I hope that we can get some real additions to adventure mode if the player base catches on.
man, being unable to cook and perform operations bothers me :D i want to do those things, dont ask me why guess ill wait for a while before i start adventuring
I haven't played, and the list of things you can't do is pretty surprising. It definitely dampens the excitement a bit... I'll either be playing modded or hope they add some of these things later.
I get too overwhelmed when fortress get large enough and despite loving the game I can't play it properly! With that said I think adventure mode will be my favorite mode because of this :)
I would rather Bay12 actually implementing those features into vanilla and not relying on mods for these kind of things, but for the time being mods help a lot with the immersion.
@@Gigi-zr6hp I think games should not depend on mods but I do not care about them as long as the developers do not rely on them for absolutely anything to the point where they no longer work and leave the job to the community (Mojang with Minecraft or Bethesda with Starfield).
I have been wondering for a while now if its possible to continue a fortress after this update and even play adventure mode in it. Does anyone have some insight?
I am really looking forward to adventure mode. I want the dungeon crawler game that seems fitting. I am sure the mods will be insane given a few months or so. I have been playing way too much Planet Crafter over the last week ( it went 1.0 with multiplayer ).
They do go to war. And you can stumble upon battles too. But you can’t like march off to war with the army directly. Armies travel on the world map but you can’t be like “I’ll join and march with you”
I am kinda confused why crafting and gathering most basic items is not available in adventure mode yet? You would think you could mine metals/gems, or craft weapons, armor, clothing, tools, and other simple items. Kinda feels like a important part that is missing?
Never played this game but the can't and cans seem backward to me. Cans are mostly stuff I wouldn't want to do, while can't are the no-brainer things that sound fun.
What do you mean you can't become a vampire from drinking their blood? When did that change? According to the wiki, that's the first method listed to become a vampire, with the suggestion that blood-tainted water is more effective. That's how one of my characters accidentally became a vampire. With the advfort mod, you can do most the jobs a fortress denizen can do, such as mining, engraving, etc. You can build minecart tracks! th-cam.com/video/ceSCOlg_eyE/w-d-xo.htmlsi=WgRM4xjJLZePIV-s
advfort is a mod, not vanilla. I'm talking about vanilla in this video. Advfort also requires dfhack and not everyone uses that. Drinking vampire blood does work in fort mode but afik (I tried) it does not in adventure mode.
@@BlindiRLit used to work perfectly fine in adventure mode and was in fact the main way to become a vampire in v34. It’s only bugged sometimes. You didn’t need advfort. To become a vamp from drinking blood.
Tldr you can do few silly things, you can find your self in many strage situation, but mostly, and most importantly , you can explore your worlds, wich it's great! After all, this is not BG3 and it shouldn't be....ok , maybe with mods it can, and maybe with mods you can have hand crafted story lines
It's not so simple, well, if you want certain things. Yea, read of the secrets, but you might find certain drwabacks, such as your body not growing. So prepare for necromancy, by becoming a powerlifting champ first!
You need to find a necromancer tower and get inside the tower successfully and steal the slab or book. I'd suggest bringing some bait if you want to get out unscathed, like bringing a couple companions, or alternatively you can tame a lot of stray dogs. Don't try to help them just let them be a distraction for the undead surrounding the tower. Good luck.
Also I think that cant guide is very slightly outdated? But it's nothing people are asking for (except for me). Pretty sure you can fulfill the helping people need, but you need to save a child from a goblin tower and return them to their family (practically impossible). And like 90% sure I drank vampire blood and became a vampire once. Suprisingly easy to kill those vampires, at least for me. Bone knives usually innefective vs. my metal armor.
Those quests were (Practically) impossible to actually complete. Cause there was no way to locate the quest giver. But yeah. I'm sure you are correct there.
@@BlindiRL I could've sworn I put that in my comment but yeah, even if you could find the parents having one of your daily needs tied to a usually one time epic endgame quest is not optimal.
Drinking vampire blood absolutely works. Most of the time. Sometimes it’s buggy. And absolutely worked in 2020. And especially before 2020 it used to be the only way to become a vampire in adventure mode.and I did it all the time.
You can play adventure mode now, just an older version. If you had, you would know you cannot. The people excited from playing the mode already, like the mode not for mining and such. I like stories.
@@Torriotorres Guess you didnt see Blinds' video on "How dare rimworld release a DLC near the time when Dwarf Fortress Adventure Mode comes out, its capitalisms fault" If you did, you would understand this more.
@@michaellebert8907I did see it. To be honest, in not totally sure, based off what you wrote, if your upset or happy about this or that. You can't build in adventure mode yet, but perhaps, someday.
I don't think its a secondary mode. Lots of people bounced off fort mode as well because the two modes complete one another. There is nothing cooler then exploring around a fortress you made in a world and hearing the locals discuss rumors about your armies marching and invading the goblins or terrorizing the local dwarven populations. Its another way to manipulate the simulation and that is why its a needed part of the game. Will most people put as many hours into it as fort mode? Probably not, but that does not discount its importance.
I think that Adventure Mode still needs some more time in the oven. It's nice that it exists, especially as an accessory to Fortress mode, and it definitely has potential. The skeleton is there, and listening to the Future of the Fortress and developer interviews it sounds like they have some good plans for the future. I'll probably play around with the combat dungeon crawling aspect of it, but I think I'll be more interested when they've worked out a few more of the features. So for now I'll stick primarily with Fort Mode I think.
I think you'll end up using it in some ways. Its worth using just as a way to get neat named characters in your fort. Like, who doesn't want a squad of 10 polar bear men to show up at your fort ready for gear and a squad.
There is nothing saying you shouldn't, do a fun adventure, then roll right back into fort. But that adventure could enhance your fort experience, like nothing you experienced yet.
>can't become a vampire by drinking vampire blood Is this only a thing in the steam version or was this always the case? Cause i could swear that this was a long-running myth in the community, that you can become a vampire by drinking vampire blood. And people had elaborate plots to taint well water in forts with vampire blood to turn all their dwarves into vampires.
I never believed that Dwarf Fortress could be sold to the general populace because of the sleuth of performance issues (eventual FPS death being the worst), the bugs and the missing features. The grand majority of the community accept it for its flaws and rough edges... but... how can you sell it to a broad audience that has little patience? I haven't played in years but I vividly remember all the mechanics and obscure details of adventure mode. Sifting through the web looking for old forum posts dating back 5 - 10 years ago for half forgotten mechanics that were mentioned once, or figuring out solutions for a random bug that I just encountered, from dead reddit threads that went no where. What amazes me is that people will utterly shit on games nowadays for bugs, performance issues and missing features yet DF remained relatively untouched by disappointed people. I expected a riot to start on launch week and for it to receive a LOT of very negative reviews but it persevered. I'm writing this because I just realised DF got released on Steam quite a while ago and adventure mode is still not out yet. It just clicked to me now how Tarn and Zach have such goodwill from their fans that it shielded them from critique and judgement that all games face. And it's not because of a toxic gatekeeping community that refuse to listen to criticisms, I've been around frequently since 2017 and I know the community is the chillest one of them all. It's just... idk. There's never been any drama on the forums, no scandals, no loudmouths who were pissed off about the game being too hard or janky, no trolls trying to start shit. People can't get angry with either the game or Tarn and Zach, I honestly have no idea why. It's a miracle that we're discussing a core game mode missing from the game for over a year after release and everyone is so civil. Picture this scenario but for any other game from an unknown indie developer. I just wish every other game was spared the negativity of reactionaries and everyone had the same level of patience for these other games like they do with Dwarf Fortress
Because this started out as an ASCII game worked on by a few devs since 2006. That already limits the pool of interested players. Plus it has such a large scope and steep learning curve than what your usual indie / AAA games provide. The only people that stick w/ DF are those that are willing to learn the steep learning curve and embrace the fact that losing is one of the best part of the game. That fact alone rules out majority of the usual complainers/short attention spanned gamers/drama entitled zoomers that want to go play the next shiny game instead and complain online with youtubers when they found out popular game sucks.
@@Gigi-zr6hp Sure, I see that. The boys had fans for a very long time and they're well known in many communities . But in my eyes, the newcomers that came in after hearing about it from word of mouth, that knew next to nothing about the game and jumped in on the hype, were probably expecting something according to their lofty standards. So many games get blasted by game journalists and newbies that can't figure the controls out, or if the game bugs out often. How many times did you hear people complain about slow development? Most feature arcs take 3-4 ish years to complete. Yes Dwarf Fortress filters out a lot of these people but I expected that this would be a gradual process of filtration, where the disgruntled buyers of the game would leave a negative review airing their grievances on their way out the door. I thought they'd be the majority. There was none of that, it's overwhelmingly positive at 23k reviews which is so impressive for a game with this many outstanding issues.
Not really interested playing you can't do anything mode. If the combat system was introduced to Fortress mode the game would be near perfect. Add magic on top of that and it's the best game ever made.
This is weird. You can do a lot of nonsense little things but real, dwarf or living creature things not. It is not a survival? Whats the point of this mode?
My understanding is that, like everything dwarf fortress, it's just very much unfinished. Development is very all over the place based on what tarn currently feels like working on, so major features occasionally get overlooked.
Kind of wish I had not get this game for adventure mode, lots of missing stuff like a huge one is crafting and building. Like I really wanted to craft my own sword from ore I mine. Right now seems CDDA has more stuff you can do then this game.
You can command a herd of semi wild horses, have them charge into battle with you. With enough kills, they get named, and are part of the World Lore.
You can throw body parts into the campfire to burn them before necromancers animate them.
You can steal artifacts, then be tracked down by the victims army.
Haven't been this excited for a major game update in a long time!
@@grogpod_roguelike_podcast there was a lot of grinding in Adventure Mode. Hope some of that was addressed
@@RobertBlair I remember doing macro abusing of picking up and throwing down piles of sand to power level my spear throwing ability.
Hopefully less grind means more opportunity for some new legends to be made!
I remember playing an elven bard with 3 war panthers and during one of my dances the innkeeper, instead of watching me, decided to pet and tell my cats all kinds of juicy gossip
You can fly the mount.
You can start with your own giant bat or cave swallow. Get on it and fly.
You can shoot enemies with a crossbow while you're flying.
"Your insanity is far too sane.
To behave so cleverly and quietly, as if seeking sympathy ...
It is an insult to Real Madness .
You are a poorly-acted madman...
If you were truly mad, you would pay the gazes of the others no heed."
I don’t know what a Guse quote is doing here but I appreciate it.
Love to hear it
In case anyone else is wondering about this, it is a quote from an anime called 'Re:Zero − Starting Life in Another World', made by a villain character named Petelgeuse
Edit: I was intrigued so I looked it up. I did not just know this offhand
@@SpaghettiEnterprises thanks bro i was curious as well
BETHELGUESE!!!!!!!! ☠️☠️☠️☠️
There's another thing you can do which I've done once before and had some success with. You can tame stray dogs in any towns/villages and basically build an army of dogs to go hunt down whoever you may want dead. I once had around 30 dogs on a character I had, his name was Ceslaz.
I traveled with this pack of dogs until I heard about a female giant that recently killed a child in one of the hamlets I passed through. I already lost my human companion at this point so I just went for it. Found the giants lair and baited her out, it was a small little cave tucked away in a mound that barely rose off the ground in the middle of a empty, flat plains. It took a good 10-15 minutes to spot the entrance though.
Once I baited her out my pack of ~30 dogs swarmed her and though they fought hard, she massacred 15-20 dogs before the entire field we were fighting in was covered in blood from dogs and the giant. It was insane how much blood there was. But eventually the dogs made the giant fall, and that was it. With me pelting her with crossbow bolts from afar, and the pack of ~10 dogs constantly biting at her head and pulling her back to the ground as she fought to stand back up, she finally gave in the pain and died.
Oh also wrestling op.
I'm positive that I've both become a vampire by drinking vampire blood and quenched my thirst with blood both before and after becoming a vampire. It was a few years ago though so this may have changed.
This is correct, yeah.
I'm also positive I became a Vampire, Necromancer, and then a cursed Zombie in one run.
Ok, so, if you guys really want a survival version of Dwarf Fortress's Adventure Mode, give Cataclysm: Dark Days Ahead a try! It's a really fun game, it has ASCII graphics and plenty of tilesets you can use. It's one of the most in depth survival games I've ever had the privilege to play. The best thing about it is that it's free! Anyways, another great video, looking forward to Fortress Mode on Steam to see how many whacky antics I can get myself into in my world!
Cdda is updated so much all my knowledge is basically useless now
@@pengindoramu The Bright Nights fork emphasizes fun! (and eschews the realism insanity)
Pssst UnReal World as well :D store.steampowered.com/app/351700/UnReal_World/
@@BlindiRL No one ever talks about UnReal! It's amazing for what it is
I like all three games but unreal world has a brutal learning curve @@BlindiRL
The experience I'm really hoping for is to be able to generate a world, explore it as an adventurer, until I find a really nice place to settle and start a fort. Build it up properly in fort mode, and be able to adventure out again when I'm ready to explore more of the world.
You can do all that in older versions, so eventually you'll be able to do that in the Steam version too.
9:20 _"you can't marry, get a wife, or get children"_
OMG this game is so realistic ( oДo)
Not able to fish in Adventure mode is dumb. They need to fix this
Technically you can bow fish and spear fish
they most likely will
adventure mode isn't done and won't be for a pretty long time (it's probably never going to be finished tbh)
@@tristanhicks9824 Best ways to fish
Yeah this is true, I already assumed that unless money is super easy to come by and accumulate, hunting and fishing would be the primary means of getting food as an individual adventurer! If food can be found for free throughout the world, then I don't care too much if fishing is available or not. But if food is hard to come by, or hard to afford for a larger party, then we should definitely have options like fishing and hunting available to keep food supplies up.
I have no clue, never played adventure mode in the legacy game, so I don't know what to expect at all
Nah you're lying you can just wrestle fish in water that's dwarf fishing
you can open the door, you can get on the floor, you can get everyone to do the dinosaur.
I love doing Indiana jones character builds and using whips as my main weapon or being a wrestler and poking peoples eyes out and accusing children of being a vampire and licking the sweat from my forehead. Adventure mode is amazing.
Edit: you can also throw up in a frozen area and pick it up and if you have high enough skill in throwing you can turn vomit into a weapon and chuck it at enemies. I once threw corn at a crow and it exploded.
Adventure mode expert over here
It would be cool for us to be able to do anything that a NPC can
Yep, most would agree there.
Thanks for this, i've been trying to keep my expectations in check and my hype reasonable.
I remember attempting Adventure Mode in the original form that pre-dates the steam version... Exactly once. I got lost in a land with basically no life, stuck in an icebound wilderness, and forgot my way back to the starting fort... It ended about how you'd expect.
Edit: "Changing Beliefs" you say? Ah yes, playing a missionary sounds as good a quest as any.
Thanks for making a video on this! I was thinking Adventure mode would basically be Fortress mode, except you only had control of one character. Hopefully modders will come in, because I would like my adventurer to become a legendary blacksmith or something.
Theres already a ton of lifesim/crafting mods but they will need updating.
Wait.. what do you mean tame the dragon? You can tame dragons in adventure mode?!
You can in fortress mode too
@@dentureadventure1490 yeah in fortress mode but how can you do that in adventure mode?
@@octiotti3806 With great difficulty I would guess
Well, if you are a bard, it should be possible
you cant do anything for now its missing tons of features
Thanks for concisely putting this info together.
As long as I can go around accusing people of being vampires and then Actually finding a vampire only to battle off and come away, barely alive, but with a cool new weapon, that would be amazing.
ofc
Ahh seth, the reason i bought the game.
@@themalcontent100 hey hey people.
I started as a Bark Scorpion man. I used two short swords and 4 bucklers, as a result no one can hit my character. Not only only is he more limber than water when it comes to dodging attacks but he has a poisonous stinger, is immune to fear, pain, doesn't need to sleep etc. Anyone who has played a Bark Scorpion Man is aware how OP they can be but get this, when I loaded in to the world I found a one of them necromancer slabs nearly instantly. I became immortal and my stats doubled. About twenty minutes later I came across a statue with a die, rolled it a few times and was cursed with Vampirism, So my stats doubled again. My little Neko the Barb is basically a one foot tall, demi-God and the only one of his kind in the world.
3:40 *_*nonchalantly skips 'cross the ocean by swimming' as if it's nothing*_* ( o.o)
If anything, I look forward to seeing the ways you can use adventure mode to enhance the fortress mode experience. Plus, it'll be exciting to see what the community does with it and with modding.
You can use your adventurer to augment your experience. When I found out I couldn't adventure on steam release, I actually was not happy. Adventurer is essential to me.
I find it odd that they have a hunger meter but not a cooking mechanic
The amount of things you cant do in adventure mode is mind boggling.
many of those things (like crafting and building) will most likely eventually come to adventure mode in the future
Its an adventure combat dungeon crawler currently. Not a life sim. People expect stardew. Mods make it more like that though.
@@BlindiRL Doesn't advfort help with that? At least you're able to do more jobs and stuff.
Sure there are tons of hacks and mods but I'm specifically talking about vanilla.
@@BlindiRL
It is completely logical we would expect stardew from DF adventure mode. The whole idea is to be able to play as one of the many dorfs we see in the regular game.
Since this came out, you CAN in fact drink vampire blood to become a vampire
It was a thing before, v40 it was just bugged for awhile lol
With the game being far more accessible than ever before and easily moldable in hoping people will add some more of the life simmy stuff to it which would make it the ultimate free form rouge like
It's okay that things are limited for adventure mode, we just need to wait a month or two for the modders to go crazy and adding everything else themselves.
Yep :P
You can strangle your enemies with a loin cloth. That's all you need.
Damn, I was really looking forward to breathing underwater in a minecart.
Thanks Blind!
"I've accidently drank blood off my sword a few times, I don't want to talk about it" is such a great, quote-worthy sentence
I don't.. it was gross..
The sheer limitations make sense but are definitely part of what i expected when playing the original ascii adventure mode, wanted more of a mount and blade style deal, start with nothing and run the world after some time, leave my mark on the world truly and it definitely didn't turn out that way, but is still super fun!
7:33 ah yes, the all new campfire diet.
Waiting for the newbie guide series on Adventure Mode 🎉
Technically at the time this forum post was made you could build carpenters workshops and craft in them. You could also build cabins and such. But they were removed in this latest release.
You also can do useful things with plants it’s just that they only have edible fruit etc at certain times in the year.
Also you can drink vampire blood to become a vampire. That was the main way I always did it. Back then.
On a discord server a member had a fort on the latest steam vercion. In Said fort a visitor was drunk and accidentaly destroy a statue on a temple, what append afther, he got turno into a we're lizard that rampage arrond the fort converting serveral dwarf into we're lizarda , this fort has destroyed and abandon. Then My friend create another fortress near this one 2 years later the fortress has attack by 42 we're lizards (some of the residents of the firts fort) this fort got flodded by we're beast and water due to a pump accident, later this user created another fort and same story, a horde of werelizards invade.
This left me a great idea, ask him for the world save, create a fort, train a dwarf to become the we're beast Slayer.
I'm goin to aks how i can turn a normal fortress mode resident into a adventurer to kill all of the we're lizards, acording to Legends mode there área arrond 170 lizards going arrond the world.
you can fly with mount if you kill a roc and bring it back to life under your control as a necromancer.
(don't chop it's wings, and don't mangle the head too much, try to bleed it out if possible. you want a the roc corpse to be in flying condition)
I can't seem to find the shrine i need to go towards when i want to play the chosen one. I just wander aimlessly around villages and get very bored. Any help?
It would be nice if they spent considerable time trying to advance the mode. It could really become an embellishment for the game to bring even more people around and keep long-term funds rolling in on future purcahses. Not to say they shouldn't also do the same with Fortress mode... Hopefully though as they've made good money from the graphical version on steam that they continue to build upon the model.
For a long time there was a portion of the community that only wanted fort mode development. Because the game was crowd funded thats what got them donations. I hope that we can get some real additions to adventure mode if the player base catches on.
man, being unable to cook and perform operations bothers me :D i want to do those things, dont ask me why
guess ill wait for a while before i start adventuring
I haven't played, and the list of things you can't do is pretty surprising. It definitely dampens the excitement a bit... I'll either be playing modded or hope they add some of these things later.
Also you can pickpocket using wrestling moves.
Yes.
I get too overwhelmed when fortress get large enough and despite loving the game I can't play it properly! With that said I think adventure mode will be my favorite mode because of this :)
Hi Blindirl, cool to see my work get some recognition :-)
How do i become a necromancer and or vampire? Is this possible in the current version of adventure mode?
Im gona larp as goblinslayer!
the only thing that i need adventure mode for
It will be absolutely insane at release. Cause at beta you can't butchering, crafting, trading yet.
been playing fort mode for years. adventure mode is hard freaking core. all the UI options are probably the reason it took so long to come out.
Thanks. I tried to play classic adventure mode but it was too confusing for me to get into.
What time is it!?!?!? ADVENTURE TIME!!!!!!!!!!!
You can't breathe underwater in a minecart? Sorry, that's one of my deal breakers. I'm out.
hopefully steam mods for DF can transform the game like it does for rimworld
I don't use mods.
I would rather Bay12 actually implementing those features into vanilla and not relying on mods for these kind of things, but for the time being mods help a lot with the immersion.
@@pellizcacristales when done right mods can add a whole new depth to the game. Factorio , Minecraft , Skyrim are the best example of this
@@Gigi-zr6hp I think games should not depend on mods but I do not care about them as long as the developers do not rely on them for absolutely anything to the point where they no longer work and leave the job to the community (Mojang with Minecraft or Bethesda with Starfield).
I want to make songs, the drum of bass, basically Ill translate all my favorite songs! Lol
I have been wondering for a while now if its possible to continue a fortress after this update and even play adventure mode in it. Does anyone have some insight?
Yes but modded worlds will probably be broken
Can you tame megabeasts in adventure mode on steam?
Pls, do a follow up about this topic!
I really would love to be allowed to mine and craft stuff in adventure mode and make a pseudo 2D minecraft!
Nothing has changed really, but sure in the future I could do something like that. Mods make a lot of this stuff doable.
My first adventure last night. Starting position was in a tree. I fell out and broke my hand and leg and bled to death😢
woohoo, needed one of these back in the day
I hope I’m smart enough to handle it lol. I’m not very good at fortress mode
I am really looking forward to adventure mode. I want the dungeon crawler game that seems fitting. I am sure the mods will be insane given a few months or so. I have been playing way too much Planet Crafter over the last week ( it went 1.0 with multiplayer ).
Personally I'm really hyped for adventure mode, will just be nice to have another big RPG option
It's a shame that wrapping your hands doesn't do anything, but I probably wouldn't want to punch someone with kenaf as the base material anyway lol
It would probably give some extremely minimal protection? I'd guess at least.
How do cities and such behave in Adventure Mode? Do they go to war with eachother? If yes, can you become a soldier and join these wars?
They do go to war. And you can stumble upon battles too. But you can’t like march off to war with the army directly. Armies travel on the world map but you can’t be like “I’ll join and march with you”
If you leave dwarves vehind in a fort and then play the fort will they becole part of the fort?
If you ask to stay.
Why cant i play it now?
The list of things you can't do seems more like a list of things they should add.
how do you pull levers
Walk up to lever and press u
Well i hope they add some of those cants to the game
In due time.
Here's a real list of what you can't do:
-Anything fun or meaningful
Once tried fighting some big snake thing in some snow with 3 guys. But lets just say i wasted 30 minutes or around that
I am kinda confused why crafting and gathering most basic items is not available in adventure mode yet? You would think you could mine metals/gems, or craft weapons, armor, clothing, tools, and other simple items. Kinda feels like a important part that is missing?
Soulash 2 is a great fantasy/dorf fort kinda life sim
It is! But extremely different to df in a lot of ways.
@@BlindiRL true, true...Maybe one day it can match DF's insanity....
my first adventurer is going to die of thirst because i didnt get a cup to drink out of!
The number one question should be... is it fun?
yes
@@BlindiRL - Excellent! I tried a beta some time ago and felt both over and underwhelmed at the same time.
Never played this game but the can't and cans seem backward to me. Cans are mostly stuff I wouldn't want to do, while can't are the no-brainer things that sound fun.
Let’s go. Yeah a lot of people think that adventure mode will solve cancer and fix all life issues. Does look fun tho
When does adventure mode come out
Sometime tomorrow beta starts.
What do you mean you can't become a vampire from drinking their blood? When did that change? According to the wiki, that's the first method listed to become a vampire, with the suggestion that blood-tainted water is more effective. That's how one of my characters accidentally became a vampire.
With the advfort mod, you can do most the jobs a fortress denizen can do, such as mining, engraving, etc. You can build minecart tracks! th-cam.com/video/ceSCOlg_eyE/w-d-xo.htmlsi=WgRM4xjJLZePIV-s
advfort is a mod, not vanilla. I'm talking about vanilla in this video. Advfort also requires dfhack and not everyone uses that. Drinking vampire blood does work in fort mode but afik (I tried) it does not in adventure mode.
@@BlindiRLit used to work perfectly fine in adventure mode and was in fact the main way to become a vampire in v34. It’s only bugged sometimes. You didn’t need advfort. To become a vamp from drinking blood.
Tldr you can do few silly things, you can find your self in many strage situation, but mostly, and most importantly , you can explore your worlds, wich it's great! After all, this is not BG3 and it shouldn't be....ok , maybe with mods it can, and maybe with mods you can have hand crafted story lines
Why so many limitations?
because its really unfinished.
so i can become a necromancer king? i think i got that right
It's not so simple, well, if you want certain things. Yea, read of the secrets, but you might find certain drwabacks, such as your body not growing. So prepare for necromancy, by becoming a powerlifting champ first!
You need to find a necromancer tower and get inside the tower successfully and steal the slab or book. I'd suggest bringing some bait if you want to get out unscathed, like bringing a couple companions, or alternatively you can tame a lot of stray dogs. Don't try to help them just let them be a distraction for the undead surrounding the tower. Good luck.
Also I think that cant guide is very slightly outdated? But it's nothing people are asking for (except for me). Pretty sure you can fulfill the helping people need, but you need to save a child from a goblin tower and return them to their family (practically impossible). And like 90% sure I drank vampire blood and became a vampire once. Suprisingly easy to kill those vampires, at least for me. Bone knives usually innefective vs. my metal armor.
Those quests were (Practically) impossible to actually complete. Cause there was no way to locate the quest giver. But yeah. I'm sure you are correct there.
@@BlindiRL I could've sworn I put that in my comment but yeah, even if you could find the parents having one of your daily needs tied to a usually one time epic endgame quest is not optimal.
Drinking vampire blood absolutely works. Most of the time. Sometimes it’s buggy. And absolutely worked in 2020. And especially before 2020 it used to be the only way to become a vampire in adventure mode.and I did it all the time.
Are u a LV 9 helldiver?
so as a dwarf, I cant be a builder, I cant be a miner?
and this was supposed to be overshadowed by Rimworld how?
You can play adventure mode now, just an older version. If you had, you would know you cannot. The people excited from playing the mode already, like the mode not for mining and such. I like stories.
@@Torriotorres Guess you didnt see Blinds' video on "How dare rimworld release a DLC near the time when Dwarf Fortress Adventure Mode comes out, its capitalisms fault"
If you did, you would understand this more.
@@michaellebert8907I did see it. To be honest, in not totally sure, based off what you wrote, if your upset or happy about this or that. You can't build in adventure mode yet, but perhaps, someday.
Feel like a lotta people are gonna be somewhat disappointed when the mode drops it’s ok but there’s a reason why it’s the secondary mode
I don't think its a secondary mode. Lots of people bounced off fort mode as well because the two modes complete one another. There is nothing cooler then exploring around a fortress you made in a world and hearing the locals discuss rumors about your armies marching and invading the goblins or terrorizing the local dwarven populations.
Its another way to manipulate the simulation and that is why its a needed part of the game. Will most people put as many hours into it as fort mode? Probably not, but that does not discount its importance.
I think that Adventure Mode still needs some more time in the oven. It's nice that it exists, especially as an accessory to Fortress mode, and it definitely has potential. The skeleton is there, and listening to the Future of the Fortress and developer interviews it sounds like they have some good plans for the future. I'll probably play around with the combat dungeon crawling aspect of it, but I think I'll be more interested when they've worked out a few more of the features. So for now I'll stick primarily with Fort Mode I think.
I think you'll end up using it in some ways. Its worth using just as a way to get neat named characters in your fort. Like, who doesn't want a squad of 10 polar bear men to show up at your fort ready for gear and a squad.
There is nothing saying you shouldn't, do a fun adventure, then roll right back into fort. But that adventure could enhance your fort experience, like nothing you experienced yet.
>can't become a vampire by drinking vampire blood
Is this only a thing in the steam version or was this always the case? Cause i could swear that this was a long-running myth in the community, that you can become a vampire by drinking vampire blood.
And people had elaborate plots to taint well water in forts with vampire blood to turn all their dwarves into vampires.
Its only an adventure mode thing. It totally works in fort mode.
@@BlindiRL Thanks for clarifying.
Do you want to become my friend in this game of ours shall ye embark into the forbidden wilderness beyond ;)?
So..... How do I become a demon lord!?!?!
ENSLAVE a demon lord not really become one. Really powerful pet.
@@BlindiRL I will find a way to upgrade myself…
I never believed that Dwarf Fortress could be sold to the general populace because of the sleuth of performance issues (eventual FPS death being the worst), the bugs and the missing features. The grand majority of the community accept it for its flaws and rough edges... but... how can you sell it to a broad audience that has little patience?
I haven't played in years but I vividly remember all the mechanics and obscure details of adventure mode. Sifting through the web looking for old forum posts dating back 5 - 10 years ago for half forgotten mechanics that were mentioned once, or figuring out solutions for a random bug that I just encountered, from dead reddit threads that went no where.
What amazes me is that people will utterly shit on games nowadays for bugs, performance issues and missing features yet DF remained relatively untouched by disappointed people. I expected a riot to start on launch week and for it to receive a LOT of very negative reviews but it persevered.
I'm writing this because I just realised DF got released on Steam quite a while ago and adventure mode is still not out yet. It just clicked to me now how Tarn and Zach have such goodwill from their fans that it shielded them from critique and judgement that all games face. And it's not because of a toxic gatekeeping community that refuse to listen to criticisms, I've been around frequently since 2017 and I know the community is the chillest one of them all. It's just... idk. There's never been any drama on the forums, no scandals, no loudmouths who were pissed off about the game being too hard or janky, no trolls trying to start shit. People can't get angry with either the game or Tarn and Zach, I honestly have no idea why.
It's a miracle that we're discussing a core game mode missing from the game for over a year after release and everyone is so civil. Picture this scenario but for any other game from an unknown indie developer. I just wish every other game was spared the negativity of reactionaries and everyone had the same level of patience for these other games like they do with Dwarf Fortress
Because this started out as an ASCII game worked on by a few devs since 2006. That already limits the pool of interested players. Plus it has such a large scope and steep learning curve than what your usual indie / AAA games provide.
The only people that stick w/ DF are those that are willing to learn the steep learning curve and embrace the fact that losing is one of the best part of the game.
That fact alone rules out majority of the usual complainers/short attention spanned gamers/drama entitled zoomers that want to go play the next shiny game instead and complain online with youtubers when they found out popular game sucks.
@@Gigi-zr6hp Sure, I see that. The boys had fans for a very long time and they're well known in many communities . But in my eyes, the newcomers that came in after hearing about it from word of mouth, that knew next to nothing about the game and jumped in on the hype, were probably expecting something according to their lofty standards. So many games get blasted by game journalists and newbies that can't figure the controls out, or if the game bugs out often. How many times did you hear people complain about slow development? Most feature arcs take 3-4 ish years to complete. Yes Dwarf Fortress filters out a lot of these people but I expected that this would be a gradual process of filtration, where the disgruntled buyers of the game would leave a negative review airing their grievances on their way out the door. I thought they'd be the majority.
There was none of that, it's overwhelmingly positive at 23k reviews which is so impressive for a game with this many outstanding issues.
You CAN play CCDA. I love DF, but if anyone is disappointed by the limitations of adventure mode, you could get that fix elsewhere.
I dislike the overwhelming focus on survival in CDDA its not for everyone as much as some folks think it is.
@@BlindiRL True. You have to want that itch scatched.
Boo Kicks!
I greatly appreciate the hard cuts to full face cam whenever you had extra flavour commentary; it makes it punchy lol
EEEEXXXTTTREEEEMMMEEE CLLLLOOOOSSSEEE UUUUPPPP yeah.
@@BlindiRL hell yeah brother
Not really interested playing you can't do anything mode. If the combat system was introduced to Fortress mode the game would be near perfect. Add magic on top of that and it's the best game ever made.
I thought he said something else with that username... Thought blind was about to get cancelled
This is weird. You can do a lot of nonsense little things but real, dwarf or living creature things not. It is not a survival? Whats the point of this mode?
My understanding is that, like everything dwarf fortress, it's just very much unfinished. Development is very all over the place based on what tarn currently feels like working on, so major features occasionally get overlooked.
This was quite disappointing
I disagree. Im not a fan of pleasing everybody.
Lame, Adventure mode sounds cool but it's pretty limited.
Kind of wish I had not get this game for adventure mode, lots of missing stuff like a huge one is crafting and building. Like I really wanted to craft my own sword from ore I mine.
Right now seems CDDA has more stuff you can do then this game.
You should be using fort mode to craft or acquire the sword. Its two different functionality. I leave my sword in fort, for adventure.
@Torriotorres I will admit its cool you can do that. I'M looking to have an adventure that makes his own weapons and builds his own house.
@@ryanclemons1Yea, I understand that. Good luck!
Is redemption possible for Jehovah?