Ty. May I ask a question. I am only a player and I am mostly a power gamer trying to be as creative with magic as possible. This leaves the personality of my characters in a way I cannot work out in the flow of the game. The way I can interact back is now based up on the mental damage my characters have on things not working in their way they imagined. Sort of out of their comfort zone. I want to create personalitys that have a unique standpoint in society whom do not just respond by "Okay I can help", but throw in more interesting lines, viewpoints. And I do realize that even if I drop that power gaming, even if the characters fit into a narrative, most of what defines my characters have to be kept secret (running 2 wizards in tech worlds where magic is regarded as bad and one is an eladrin, so...). So I can't act as my characters' personality but want to. Do you have any ideas?
@gergosoos4652 Learning to role play in a deeper manner is definitely difficult, especially if their personality doesn't fly off at you. Start with why your character is powerful. Perhaps this individual is compensating for previous powerlessness for better or worse, or they're simply talented. People have reasons for the way they are, whether it be talent or need. I go to the gym, not because I just feel like it, but because I want to be healthy, there's a motivation, and motivation is the point. If you iron down why they are the way they are, then you think of what they currently want. Goals are big and should be worked through with your dm so they can be reflected in the game. So the reason they are who they are and what they want define a lot of what they will do, but then think of how they get it. I have a power gamer, his character lost his whole nation and most of his family, he's powerful because he wants to control his world in a way he couldn't when he was a kid and thus did everything to be strong. Your character may be more interested in a level of subterfuge by the sounds of it with his magic, so he may be more inclined in personality to not be an open book, choosing to use euphemism and obscurity when talking. I hope this helps a little.
Here's an improv tip I've given to every player who has ever approached me in 20 years of running D&D with a secret in his background. "All secrets in a narrative are eventually revealed, or they may as well not exist. So at what point do you want the secret to get revealed?"
this was so helpful, thankyou!
I'm glad it helped! It's my joy to help bring more forms of story telling into the world. TTRPGs are amazing.
Ty. May I ask a question. I am only a player and I am mostly a power gamer trying to be as creative with magic as possible. This leaves the personality of my characters in a way I cannot work out in the flow of the game. The way I can interact back is now based up on the mental damage my characters have on things not working in their way they imagined. Sort of out of their comfort zone.
I want to create personalitys that have a unique standpoint in society whom do not just respond by "Okay I can help", but throw in more interesting lines, viewpoints. And I do realize that even if I drop that power gaming, even if the characters fit into a narrative, most of what defines my characters have to be kept secret (running 2 wizards in tech worlds where magic is regarded as bad and one is an eladrin, so...).
So I can't act as my characters' personality but want to. Do you have any ideas?
@gergosoos4652 Learning to role play in a deeper manner is definitely difficult, especially if their personality doesn't fly off at you.
Start with why your character is powerful. Perhaps this individual is compensating for previous powerlessness for better or worse, or they're simply talented. People have reasons for the way they are, whether it be talent or need. I go to the gym, not because I just feel like it, but because I want to be healthy, there's a motivation, and motivation is the point. If you iron down why they are the way they are, then you think of what they currently want. Goals are big and should be worked through with your dm so they can be reflected in the game. So the reason they are who they are and what they want define a lot of what they will do, but then think of how they get it. I have a power gamer, his character lost his whole nation and most of his family, he's powerful because he wants to control his world in a way he couldn't when he was a kid and thus did everything to be strong. Your character may be more interested in a level of subterfuge by the sounds of it with his magic, so he may be more inclined in personality to not be an open book, choosing to use euphemism and obscurity when talking. I hope this helps a little.
@@gergosoos4652 mind if I use your comment/question for a video? I think this would be a good subject for me to go over.
Here's an improv tip I've given to every player who has ever approached me in 20 years of running D&D with a secret in his background.
"All secrets in a narrative are eventually revealed, or they may as well not exist. So at what point do you want the secret to get revealed?"
Good advice
@@FamiliarEvils note me pls because I am interested in your solution.