Why I Stopped Running Pathfinder 2e

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • I've made a lot of videos talking about my switch to Pathfinder 2e from D&D 5e, but I recently decided to stop running PF2 and switch back to 5e and I thought it was worth talking about why.
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ความคิดเห็น • 626

  • @IcarusGames
    @IcarusGames  หลายเดือนก่อน +49

    [EDIT] I've heard you complaints on the sensational nature of the thumbnail, and they are totally valid. I've finally got access to the YT thumbnail test and compare feature so have put two other options (one more neutral, and a meme) in the mix and we'll see which one wins out overall.
    [Original Comment]: I'm curious to hear from folks who tried PF2 but then switched to another system (or back to 5e if that's where you came from) what it was that prompted the move?
    I've got a few things to add (I touch on a lot of this in the video, but I wanted to add some more context):
    1. While I've stopped running PF2 for my regular, weekly game, I haven't thrown it out never to be played again, I don't hate the system, I don't think it's a bad system, or anything of the sort. I'll still more than happily be a player in PF2 games, for a different group with different circumstances I would consider running again in the future, and I still really enjoy reading PF2 books. I've also had nothing but excellent interactions with Paizo as a company. Nothing in this video should be viewed as PF2 bashing!
    2. I have read/played a bunch of the alternatives to 5e that exist and all of them either don't grip me in the way that D&D does, don't have the level of support I would want from my main system, or my players weren't interested in playing them. I do, and will continue to play other games (and feature them on the channel), but for this specific group where we're playing a heroic fantasy game, 5e is the best fit for us.

    • @tommiskey
      @tommiskey หลายเดือนก่อน +8

      I'm a longtime gamer since 1981, with a background playing many systems. Our group had been playing D&D 3.5 until WOTC switched to 4e, which almost nobody was interested in playing. When Paizo released Pathfinder 1e, we immediately took it up (at first allowing some 3.5 rules/classes/races/magic items that were missing as well). We played PF 1e for over 10 years, even after 5e D&D was released (though I played 5e at my FLGS). When PF2e was announced, my main group was cautiously optimistic at first, but the playtests and eventually the core book showed that it was a TOTALLY different game than 1e. We each bought the core book (I ended up buying the first 10 books released for 2e), but nobody was willing to play it.
      Fast forward to the OGL debacle last year. I tried switching back to PF2e, but was as unhappy with it as I was the 1st time. I had created a bunch of house rules for PF2e, but no one wanted to play with both learning the PF2e rules AND a bunch of house rules that I had written (23 pages worth, I found so many problems!). 1 other person agreed to run PF2e, and said he wanted to try running it RAW, but during the very first session, he became so angry at the shield rules that he immediately houseruled them (meaning, the rules that RAW you must declare shield blocks after you've been hit, and then apply the damage to both the shield and the wielder). We continued to find problems with the rules as written, and in 4 game sessions, he quit as GM. One of the other players decided to take over as GM, and lasted for about 8 or 9 sessions before also quitting, at which point the entire game ended and the group split apart.
      That was all before the release of the Remastered edition. Maybe some of the issues we were having were addressed in that version, I don't know. I didn't buy the Remaster. I felt the original Pathfinder 2e release was rushed to print too quickly, with FAR too many problems (in my eyes). Now, I'm not willing to give Pathfinder 2e Remaster another chance because I spent hundreds of dollars on books that are now "obsolete". We used to complain when a new edition of a game was released "too soon", though I understand why it was done here (because of the OGL issue, which wasn't Paizo's fault.) But still, I just bought the PF2e core book, Bestiary, APG, GMG, etc, and I hardly got to play them before the Remaster came out because of the very poor reception the game got from my regular gaming group.
      IMHO, we were an "ideal" group of gamers for PF2e (a group of older gamers, 40's - 50's in age, that had played PF1e for the past decade+), and if they couldn't convince us, then we felt there was an issue with either the game or a complete mismatch with our group for some reason. But, talking to other gaming groups, I've found more and more that have also had issues with PF2e, such as you and yours. I agree with you that the game is very complex and detailed, and that can cause quite a few issues in multiple ways and places.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +5

      @@tommiskey Something that is endless fascinating to me is how much 4e DNA there is in PF2 when Pathfinder first started as a branch to move away from that game system.
      It's funny that twice the evolution of a 3.5 based system ends up being something that looks a lot like 4e with a lot of similar core ideas, but it also means it's really no surprise that so many PF1 players bounce off PF2 - hell, we did at first. We were deep in a PF1 campaign when the playtest dropped and it was just TOO different. When it came time for our next campaign we ended up giving 5e a try instead, and it was only after PF2 had been out for a couple years and settled into itself that I started getting intrigued by it, my initial reaction during the playtest was to bounce off it.

    • @tommiskey
      @tommiskey หลายเดือนก่อน +1

      @@IcarusGames I initially tried buying it and reading it. Then, as a long-time rules tinkerer, play-testing it and trying to fix it. As I said, I ended up creating 23 pages of fixes for the core book. From fixing the imbalanced Alchemist class to the way shields worked to much of the spellcasting system, and a multitude of other things that bothered me. The whole mass of changes made sense to me, as I could explain why I made each change I did, but as a whole it was an intimidating mess of "house rules" for a new system that already had hundreds of pages of new rules to learn (over 600 pages in the core book alone!) And then the additional books began coming out... the APG, the magic book, etc, and I again had things I wanted to fix in each of therm too, until finally I gave up on the system (until the OGL mess briefly brought me back, only remind me of what happened before and thus drop it again).
      I see a lot of 4e in it too, as well as a tiny bit of Rolemaster (an older complex fantasy system that tried to expand into other genres and settings with Spacemaster and MERP - Middle Earth Roleplaying). It still has its fans, but to most players, it is just WAY too many rules to learn and use at the table.

    • @davidk8699
      @davidk8699 หลายเดือนก่อน +4

      @@tommiskeyThe remaster rules really are to get away from the OGL, for example getting rid of the D&D magic schools - abjuration, evocation etc. All the rules are available for free on archives of Nethys, so you can read them there. I’m not sure what you didn’t like about the shield rules. You get the AC bonus from raising a shield during your turn. The shield block is optional after being hit to reduce damage (and lower your shield). Shields don’t take long to break at early levels and only some classes can shield block. What was frustrating about them?

    • @introneurotic
      @introneurotic หลายเดือนก่อน +18

      If you don't hate the system, why have your opening title screen of the Pathfinder logo in a trash can?

  • @MrWystan17
    @MrWystan17 หลายเดือนก่อน +113

    We tried Pathfinder 2e. We played the Beginner Box and two smaller campaigns, and we can't imagine going back to 5e. Beyond character development, the combat in 5e was such a boring slog for us... Moreover, it's great to know that the GM is finally supported and has tools to help them.
    That said, it's not a system for everyone and I fully understand that. So, good luck Icarus Gaming and goodbye!
    Now we're trying to finish our main 5e campaign as quickly as possible and switch completely to 2e.

    • @StellaDallas88
      @StellaDallas88 หลายเดือนก่อน +5

      Just swap your 5e game over to pf2e. It's totally doable. Have your gm reach out

    • @MrWystan17
      @MrWystan17 หลายเดือนก่อน +5

      @@StellaDallas88 we are close friends, and the campaign last for about 4 years now. We know that this is doable, but we decided to not swap system on higher levels of play, and just end it and start new one in Pf2e

    • @davidwilliams4837
      @davidwilliams4837 หลายเดือนก่อน +3

      I switched to PF2e years ago after trying the Beginner Box. It changed everything. I finally felt I could run a game and not make it a mess. PF2e is NOT DND, but it is such a fun, balanced system. I feel like I can throw more at the players yet keep it simple. Even just small things like the 3 Action Economy and how things scale naturally just provide more opportunities to mix it up. I also love the more team-oriented, strategic side, which many miss. Don't waste actions! Combat in PF2e is so deep, yet simple at the same time.
      PF2e is definitely not a game for "everyone"; it is made for a deeper dive at times, but the right GM can guide newer players. My children became scarily effective in around 4 or 5 sessions. They learned flanking [off-balance] and positioning [and I love using minis]. My middle daughter saved Gust of Wind as a reaction to the final boss [if it used Acid Breath... I think] in the Beginner Box [which saved the party]. I think in a way PF2e gets us to think more "in-story". The rules consistency & design made it feel more "free".
      I WOULD play DND again with the right people, but I would never try to DM.

    • @cmckee42
      @cmckee42 15 วันที่ผ่านมา +1

      ​@StellaDallas88 that is easier said than done, depending on the party builds and the setting.

  • @ArvelDreth
    @ArvelDreth หลายเดือนก่อน +12

    Honestly I feel like 5e has me looking up rules and needing to homebrew things, more than any other system. Because so many things have no answer, by default it's entirely up to me as a DM to decide how things work on the fly and in many cases my initial decision about something turns out to not be that great and I have to keep changing things until we finally work out the best way to rule how the vague mess of text in the rules should work.
    With PF1e I homebrew tons of stuff just because I feel like it and it's fun and I'm not really that concerned with the codified rules, with 5e I homebrew stuff because the game is miserable without homebrew and it feels like I'm obligated to do it to force the game to actually be fun.

  • @dcernach
    @dcernach หลายเดือนก่อน +78

    My group and I have been playing GURPS since the '90s, and we feel much more comfortable with Pathfinder 2nd Edition. After playing D&D 3.5 for a while, we switched to Pathfinder 1st Edition, and now we're playing Pathfinder 2nd Edition with no regrets. The remaster edition corrected many things that we were uncomfortable with. That's it! We're giving Fantasy World a try now to reduce our cognitive load for a while. Let's see how it goes...

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +8

      The remaster dropped JUST as we were starting to get a reasonable grip on the system and threw us for a bit of a loop, which I'm sure didn't help things.

    • @davidwilliams4837
      @davidwilliams4837 หลายเดือนก่อน +6

      Trusting the Pf2e math & balance is hard for most from DND where we "know" it doesn't make sense & must correct.

    • @SleepySlann
      @SleepySlann หลายเดือนก่อน

      As much as I adore GURPS, most systems seem simple compared to it. XD
      It all comes down to how used to/comfortable you are with learning new systems.
      But GURPS really does train you to homebrew.

    • @ErayTarrell
      @ErayTarrell หลายเดือนก่อน +2

      If you're planning on using a VTT, Foundry has stellar support for the system and rules. I run a hybrid version for my reallife table.

    • @cheesy_87
      @cheesy_87 หลายเดือนก่อน

      ​@@IcarusGames PF2e really didn't change much. The Remaster is just a handful of core rules that were updated, and then mostly different concepts to move away from DnD. The classes were improved a lot. Bit it's not like they overhauled the game.

  • @pynk_tsuchinoko8806
    @pynk_tsuchinoko8806 หลายเดือนก่อน +25

    I can definitely emphasize with that feeling of a game just not "meshing" with a particular group or style. I got really hyped up on PF2E around the time dark archives came out and ran a beginners box game for my game group (im not a reguler gm, my gm was a player) I admittedly did a pretty bad job selling them on the system but there were things that just were not really working. they didnt really want to interact with the 3 action economy and one player even felt it was too restrictive since movement was free in 5e, while everyone said they had fun i could tell it wasnt a great play session.
    It felt pretty bad, I had a lot of buyers remorse since I had already bought the core books aswell as an adventure, felt like maybe it was silly to try something else when you can just run 5e and homebrew everything.
    I'm currently running a pf2e game for a different group I met online and they are having a good time, they interact with the mechanics, RP, get excited when they level up, it helped with a bit of those doubts I initially felt, I still somtimes tangle with the "is it worth it" thoughts but for the time being I'm having fun. You were one of the creators who got me onboard with trying the game out, it sucks it didnt work out but its good to hear you are back to a comfort zone you are use to, on the whole I think trying new things is great, even if it doesnt work out you learn something about yourself or your group you might not have known without trying it and the beauty of the RPG hobby is how many free resources, SRDs, homebrew and what not you can just pick up and play no strings attached.

  • @ASalad
    @ASalad หลายเดือนก่อน +145

    "It became not fun for me to tinker and homebrew things" - that'll kill any experience. I LOVE tinkering with PF2. I redo things all the time. I love having lots of rules that I can use or not use or modify or run raw at my own choosing. Using the whole PF2 system as it is as written is overwhelming. But the PF2 community does have a weird aversion to modifying, probably because of the bad D&D experiences.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +33

      Yeah! Perhaps if I'd been less precious about the balance early on and gotten weird with it from the start things would have been different, but like you say, you get this perception on the balance of the system drilled into you by the community long before you even play the game, and that's hard to shift.

    • @tommiskey
      @tommiskey หลายเดือนก่อน +19

      I definitely agree about the community being VERY adverse to modding and modders. When I tried offering my house rules for free on the Paizo forums, I got constant insults and disparagement, with almost no acknowledgement that the game EVER had any problems or issues.

    • @ASalad
      @ASalad หลายเดือนก่อน +5

      @@IcarusGames The rules for homebrew creature creation help a lot when it comes to rebalancing. And the consistency of the strength relative to party level and expected level of difficulty to it provides really good guidelines for it. I use PF2 for a modern 21st century equivalent fantasy world with tons of homebrew and every change I’ve made to all of my creatures has performed as reliably as the official bestiary stuff. And once you learn how to do it for one level, you pretty much know how to do it for every level. The more familiar you get with the basic engine components of the system, the more comfortable it becomes to tweak and create with. And I like the fact that it performs the way I expect it to each time.
      But I also do things to help take some of the feelsbad or minutia off the players too. I’ll give casters early gear with flat damage boosts. I give a flat 2xlvl hp in healing to the party after every combat encounter so they don’t have to worry about healing for minor things that slow down gameplay. I have them find rest areas with magical leylines where they can restore some spell slots between daily preps, or where they find alchemist materials to make some daily consumables like the alchemist class uses that encourages them to use it rather than hoard it since it’ll be gone next daily prep anyway. I play loose with aid checks so they are encouraged to think of creative things for third actions to help allies or impair enemies with environmental things. I let them use hero points to attempt over the top flex stuff. And if it starts to feel too easy? I can add an extra 20% xp budget for encounters or throw in an extra elite template or two. So many ways to make things easier or harder and you have a lot of granular control that operates consistently.
      I also use keywords when it’s convenient but make rulings on the fly a lot too and just treat them as exceptions. I did hit a period as I got deeper in the system where I noticed there was a lot of looking stuff up and decided that sucked, so I started using tags as guidelines rather than having to look up technical rulings every time. And I usually erred on the side of favoring the players with rulings since I had plenty of other reliable ways to make things difficult if I needed to.
      Not saying you have to go back by any means. Just sharing some examples of things I like doing at my tables!

    • @craigjones7343
      @craigjones7343 หลายเดือนก่อน +22

      You are correct. DnD has for decades conditioned its dm to believe that homebrew is the best part of the game. What the dm are not aware of is homebrew is MANDATORY because you must fix the broken and missing rules of any dnd edition.

    • @richarddarma1452
      @richarddarma1452 หลายเดือนก่อน

      ​​@@craigjones7343There are Homebrew to fix the system and there are Homebrew to enhance gameplay / player experience.
      The DnD community usually do both, PF2e community avoid all.

  • @ChrisJ2001
    @ChrisJ2001 หลายเดือนก่อน +8

    And remember you can hand wave/ ignore / change any rule you want in any system you want. I remember going half insane trying to grasp PF2Es sneaking/hidden mechanics with 4 stages of awareness. I stripped it and have the players do a contested roll of their stealth against enemy perception. Pass or fail and they’re hidden if they pass. What’s the rule for that? Hell if I know but you’re gonna get +1 on your relevant sneaky checks while you’re hidden. This idea that you either have to compete to following the entirety of a system or leave to play something else is a fool’s errand. It’s narration; nothing is going to break. Players can run away. Anybody that has played/ran DCC quickly realizes swingy math is more fun😂

  • @mikewickham1767
    @mikewickham1767 หลายเดือนก่อน +64

    I switched to PF2 during the start of the OGL thing. I’ve GMed for over 40 years the switch to PF2 was the best thing my group and myself ever done. I’ve ran the Beginner Box the Abomination Vaults, during this time I wrote my on PF2 campaign. I still play DnD 5, but it’s sooooo boring. I’m hoping you switch back to PF2 in the future, but good luck either way.

    • @tinaprice4948
      @tinaprice4948 หลายเดือนก่อน +2

      We switched as well , did the starter box, loved it, then started another campaign and we all started complaining. We went back to D&D and have been happier as a group.

    • @samski2185
      @samski2185 หลายเดือนก่อน

      @@tinaprice4948what did you dislike?

    • @davidwilliams4837
      @davidwilliams4837 หลายเดือนก่อน +1

      Abomination Vaults is amazing.

    • @tinaprice4948
      @tinaprice4948 หลายเดือนก่อน +3

      @@samski2185 The general flow of the game, the action economy didnt feel any better, the crunchiness of the characters? also the AC of everything, we got hit all the time and it seemed like the AC of every monster was so crazy high we rarely hit. Maybe it was the campaign we were playing? cause like i said the starter box was fun, but 3 out of us 5 players wanted to go back to D&D after a few months of playing in the second campaign.

    • @Kagrath
      @Kagrath 21 วันที่ผ่านมา

      ​@@tinaprice4948agreed, after swapping to PF2e 5e feels boring.

  • @Urobot
    @Urobot หลายเดือนก่อน +34

    To me, Pathfinder 2e is the perfect combination of balanced rules, flavor, exciting gameplay, etc. The thing is, I have the most fun when I get to actually play/run a game, and I find it much easier to get people to pick up and play something more rules lite, than I do PF2e. Five Torches Deep, Masks, Dungeon World, etc. all end up seeing more play for me because it's easy to get people into.

  • @ZachHall
    @ZachHall หลายเดือนก่อน +8

    Love this! Agree that its super important to talk about why PF2e might not be for *you* and your table, especially since (especially on TH-cam) its pushed as this perfect 5e alternative.
    I ran PF2e for brand new players who wanted to play "D&D" (used generically) and I thought that it would be perfect - without any of the baggage of undoing any 5e learnings, we can just play a "better" version. It turned out to not be that for us. My group was way more interested in goofing off than they were actually interacting with a game system with a steep learning curve. Not that 5e was better, but PF2e just certainly wasn't for that group of players.
    I'm glad PF2e is successful enough for SF2e (which I'll definitely try), but the community needs to cool it as a good "catch all" medieval fantasy game - its incredible for some folks and not a good fit for others; just like every game system.

  • @Takerfan4ever303
    @Takerfan4ever303 หลายเดือนก่อน +27

    I have not tried PF2 but tastes change and it’s okay!

  • @sylvaincousineau5073
    @sylvaincousineau5073 หลายเดือนก่อน +8

    Been playing Level Up Advanced 5e for 2 years now , and all my 3 groups have a blast playing it , also a great middle ground between 5e and PF2 .

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +2

      I've not looked at the rules themselves for A5e, but I do really like how they present monsters with the legends and lore and the encounters. As soon as I saw that I knew I had to adopt it into my own monster design.

  • @quantum_ogre
    @quantum_ogre หลายเดือนก่อน +8

    I'm DMing both systems now, and having a great time, but originally I bounced off PF2e really hard. Quite honestly I put it down to the understated difference in the games despite their roots, and presentation. These days, I love PF2e for at table play, especially for groups who want to play a 'team game'. PF2e isn't just about 'tons of options'- its how the system really allows so many builds to be a true teamplayer. I love 5E for tables who are fine with the rules being looser, and able to treat things like they are fluids because things aren't as interwoven.

  • @malachaibowlinggod
    @malachaibowlinggod หลายเดือนก่อน +5

    What a phenomenal, well constructed video. You articulate the why the system didn't work for your group without falling into the X is good, Y is bad and maybe have given other people that perspective that PF2e is just not for them. Bravo.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +2

      Thanks, I appreciate it 🥰

  • @RickDevil12
    @RickDevil12 หลายเดือนก่อน +43

    I was a 5e DM for a long time and it really disapointed me, we made it to a level 20 campaign, beat Dungeons of the Mad Mage and the system is so fiddly that I ended up traumatized hahaha I double check each time I add a boss to a fight to know if it will be balanced or not.
    None of that has happened with PF2e, there are some things that I indeed find to be "crunchy" but not really, I think people have so embedded in their mind that a system has to be ambiguous to be playable, there are some nice things in all systems, there are also ambiguous things. Not even mentioning how the CR system doesn't work and that is no news.
    I see PF2E as a well-done 5e, It's rules I have found even clearer and easier than 5e, it has an answer for everything, you can just omit a little rule and it wont break it, it is hard to break honestly and not everything needs to be super mega hyper balanced, that is not the idea, the Idea I think was to make a solid and easy system.

    • @direden
      @direden หลายเดือนก่อน +12

      You see PF2 as a well-done 5e.
      I see it as an over cooked 5e.
      And that's why it's good to have competition and options in the rpg marketplace.
      As someone who grew up on AD&D... I really enjoy the upgrade to 5e. However, the OSR movement proves many people wanted a lighter version of AD&D.
      So, to each their own.

    • @RickDevil12
      @RickDevil12 หลายเดือนก่อน +8

      @@direden For me, nothing beats the 3 action economy and such a high quality on adventures and setting books that I wouldn't come back to the half paragraph final bosses and the 3 pages rules for Spelljamers.
      I really don't see the "complexity" of the system, I find it even easier and simpler than 5e and I don't have to look up for twitter questions to play by the rules

    • @Fearthecow792
      @Fearthecow792 หลายเดือนก่อน +3

      You and I see eye-to-eye on what makes PF2 so great, I can't imagine going back to the extremely ambiguous 5e. I love being a DM, and a big part of it I think is how player-centric 5e is, whereas PF2 was clearly designed _also_ with DM's in mind, to make our lives easier and give us more flexibility and creativity in making new stuff up.

    • @jeffersonian000
      @jeffersonian000 หลายเดือนก่อน +5

      Ironically, PF2E is more like D&D 4E than any other version of D&D.

    • @davidbowles7281
      @davidbowles7281 หลายเดือนก่อน +1

      @@RickDevil12 The answer is to not play by the bespoke rules in 5E. PF2E is very complex because there is a bespoke rule for everything. Lots of people don't like this and just want the GM to invent something on the fly.

  • @1stleveldmgames798
    @1stleveldmgames798 หลายเดือนก่อน +7

    Shadow Dark, Free League Publishing Year Zero Mechanics, EzD6, Mork Borg dr 12 mechanics and the list goes on

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +3

      Shadowdark is on my list to check out over the summer. Free league have got a ton of games I'm interested in (arguable TOO many lol)

  • @crushl2451
    @crushl2451 หลายเดือนก่อน +17

    I don't have most of these problems. I'm running my game in foundry. So if I want to know what a tag does, I hover over it.
    Also, I studied the rules for a few months before I startet playing the system and I told my players that I will explain everything when it comes up, so they never had to spend time outside of sessions.
    Also, homebrewing stuff feels quite good to me. I created items my players are excited about because the items support their playstyle specifically.
    I recently added the spell duel system of DC20 (adapted to pf2e) and the Players love it.
    So i guess pf2e is the right system for me but I wish you the best finding yours 😊

    • @alexorhuxley
      @alexorhuxley 26 วันที่ผ่านมา

      Am I the only one who reads "I studied the rules for a few months" as an enormous red flag? My goodness, I want to get into GMing quickly. I want to spend a quarter of my year playing the game, not preparing to play it.

    • @crushl2451
      @crushl2451 26 วันที่ผ่านมา +1

      @@alexorhuxley No, I do understand that it is a lot. But you can do it a lot quicker than me by just reading the rules.
      I was a new DM, so my learnings did not only include rules, but also DMing. I was reading books, watching videos of other groups playing etc.
      If you don't need that, you can be a lot quicker 🙂

    • @ISpyDeli
      @ISpyDeli 13 วันที่ผ่านมา

      @@alexorhuxley No, I started GMing the game only having read the rules from the beginner box the day before and learned as I went. Afterwards I got deeper into it, but off the bat I was able to do it just fine. Running prewritten games my prep is literally just rereading what they'll be getting to that day to refresh my memory and then run it.

  • @TarEcthelion
    @TarEcthelion หลายเดือนก่อน +32

    For those who do like PF2 but don't love the Vancian Casting they made an official archetype called Flexable Spellcaster to turn it back into a Spontaneous (read: 5e like) caster.
    While it's balanced as is; You can talk to your GM about getting it as a free archetype if using class feats ruffles you the wrong way. :-P
    I don't care which system we play as long as we're having fun doing it... PF2e is still my current favorite (I GM it every other Friday). But I'll play whatever you're running. :-)

    • @jcservantw6496
      @jcservantw6496 หลายเดือนก่อน +5

      That dedication has some drawbacks that I feel is a bit too restricting. I created Minevian spell casting dedication which allows players to burn a spell they have memorized for one they already cast of the same level or lower. It works great.

    • @Kagrath
      @Kagrath 20 วันที่ผ่านมา

      @@jcservantw6496 what drawbacks? Reduced spell slots?

    • @jcservantw6496
      @jcservantw6496 20 วันที่ผ่านมา +1

      @@Kagrath Yup. Three spell slots for most casters are reduced to two, and it hurts. Three is already pretty tight in a system that charges an arm and a leg for wands and scrolls (I reduced those in my games as well).

  • @rodionsokolov5546
    @rodionsokolov5546 หลายเดือนก่อน +12

    I feel this problem! And to be honest, I had similar this problem until recently.
    I remember when I looked into magic items in PF2 my thought was: "Wow! It doesn't feel like I can make something new without breaking it...".
    And then something happened. My new player who wanted to try PF2 asked me a question: "Can I stride and make an attack simultaneously, so I won't spend a third action on one more stride?". My initial respounce was: "No, because it would break multi-action actions, blablabla...", and after I finished my monologue I just added: "But who cares? I would allow it anyway, just would give you a circumstance -1/-2 penalty on attack at worse". Maybe there is a feat somewhere which gives you a similar effect, but why won't I give my player a possiblity to make action which actually makes sense to both me and the player?
    So in my opinion, +1/+2/+3 bonuses are much more comfortable to give then advantage or disadvantage. They shake the game enough to be interesting so players can get creative without having this huge difference in numbers.
    And I just recently gave a permanent additional dice for a kobold breath to my player when he drunk the dragon blood. Is there such bonus in the game? No, I don't think so. Did it break anything? Not really. Was it fun for everyone involved? Yes it was!
    But, of course, you do you and have with the system you and your group most comfortable with. Cheers.

  • @Metal-Spark
    @Metal-Spark หลายเดือนก่อน +4

    I fully understand where you're coming from on the homebrew aspect - clearly that's a big part of the enjoyment for both you and your players. As someone who also switched to 2e around the same time as you did, I completely agree that the watertight balance makes homebrewing or tweaking anything a very anxiety-inducing task, lest you accidentally spring a leak.
    That said, I absolutely love the system and while something like the vast amounts of 3rd party resources available online could be a boon to some people, the fact that I don't need them for 2e is even better in my eyes. I haven't needed to look up homebrew systems, rulings, items or additional content at all in this system because practically everything I've ever wanted to do has had existing rules. For me, that massively tips the balance to 2e and I'm not sure I could go back to DMing 5e again.

  • @volairn70
    @volairn70 หลายเดือนก่อน +63

    We are moving on from PF2 and going to Shadowdark. I will *never* go back to 5e. The thing I hated about PF2 was that there was a rule for literally EVERYTHING. It got exhausting. Just using a shield has so many rules associated with it, when it is just a quick roll or judgement call in Shadowdark. Our story was very much like yours, but I am absolutely done with 5e too.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +8

      Absolutely fair! Shadowdark has been on my list for ages. It's a no-go for my regular group (one of the players is WAY too afraid of character death for any game with a funnel/gauntlet lol) but I am going to make a video taking a look at it over the summer hopefully!

    • @dylanhyatt5705
      @dylanhyatt5705 หลายเดือนก่อน +3

      @@IcarusGames Shadowdark is fun.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +3

      @@dylanhyatt5705 I've been really looking forward to playing it since it was on KS. With the brain space freed up by not running PF2 anymore I plan on getting a lot more games of other systems in soon (just since making the switch back to 5e I've read 6 new systems)

    • @tommiskey
      @tommiskey หลายเดือนก่อน +7

      @@IcarusGames I play Shadowdark without the funnel. Just start at 1st level (or even higher levels if you want) and you can say all characters start with max HP on the 1st level HP die.

    • @davidk8699
      @davidk8699 หลายเดือนก่อน +1

      Pathfinder2 is very crunchy. I certainly agree with that! It can be hard to get into. Shadowdark is a great option.

  • @FilCieplak
    @FilCieplak หลายเดือนก่อน +26

    So I've played many different systems, but never played PF2 until recently. Our group was considering playing 5e, but we wanted to try something different but familiar. At first I was enjoying it, and found the AP system to be very liberating... sort of. We've started to realize that the action economy is actually quite fiddly, with a lot of what felt like "wasted" actions just drawing weapons, raising a shield, moving 1 square, etc. Additionally, I've felt that a lot of my progression as a character has been very incremental, where each feat or feature I pick up seems very trivial. I realize in the end it all adds up, but the tiny bonuses to attack or AP efficiency doesn't feel very enticing. Regardless, we've still trucking along, but we too have realized that maybe our lack of enjoyment is not our inexperience, but that the system just isn't for us. Cheers!

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +13

      While it sucks that other folks are having less than stellar experiences, I'm glad I'm not so alone in finding myself going off the system.
      On paper it fixed all my problems with 5e. But the reality was those problems weren't as bad as they seemed at the time, and PF2 fixed them by introducing different problems for me.

    • @taejaskudva2543
      @taejaskudva2543 หลายเดือนก่อน

      I haven't played it, but PF2 sounds like it makes a good videogame system...

    • @Zertryx
      @Zertryx หลายเดือนก่อน +4

      @@taejaskudva2543 its because its so tight with its rules, you dont have as much freedom as a dM or player to deviate from the rules else it breaks things. and has a lot of Core stuff that 4E D&D did which was also a more tactical style D&D game. Essentially PF2E is more for groups who like order and structure, and laid out and clear written rules with little deviation. and 5E is more for groups who are okay with Guidance but more free and DMs who like to homebrew tons of stuff. Yes 5E isnt "Balanced" but its balanced enough to make crazy stuff and still have fun.

    • @bokajon
      @bokajon หลายเดือนก่อน

      How is raising a shield or moving one square a wasted action??

  • @liamcage7208
    @liamcage7208 หลายเดือนก่อน +4

    I homebrew the crap out of P2e individually for each campaign I have run since P2e came out. It is so modular that you can literally unplug entire subsystems and plug in your own. One of the expansion books has an entire plug in Magic System that you could plug in to replace the default rules if you wanted. I've been playing D&D and a few clones since 1980. I've played every version of D&D except 4th edition. Half my players date back to the 1980's and they love P2e.
    Play what you like, its a game so play what gives you enjoyment. The cardinal rule though is no game pauses while you look up rules. Improvise. If it is that important then call for a bathroom break. In the last 2 years we've only stopped to consult the rules twice.

  • @thisjust10
    @thisjust10 หลายเดือนก่อน +3

    recently switched to PF2E and although I haven't written 5e off but I have lost pretty much any motivation to play 5e. I am definately not interested in new (to me) 5e content though so good luck! and good for you.
    Also I do both styles of games depending on what I'm running but the mechanics don't completely restrict me once I've gotten familiar with it.

  • @Hugh839
    @Hugh839 หลายเดือนก่อน +17

    I loved PF2, but I did struggle with all the rules and my players are casual players and didn't want to have to learn a heap of rules (we play through Foundry VTT so that does all the heavy work). So we ended up switching to Cypher System as it's perfect for story-focused games. And we also now try more random indie games.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +6

      I've got a couple more casual players too and the extra mechanics in PF2 was definitely a struggle for them sometimes!

  • @bobturpin7611
    @bobturpin7611 หลายเดือนก่อน +3

    i noticed the 'ad' mark in the top right. I remember that occurring on TV just before the add breaks..... brilliant

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +4

      I've been adding it to ad breaks for a little while for that touch of 90s British TV nostalgia 🤣

  • @RexCogitans
    @RexCogitans หลายเดือนก่อน

    Thank you for the video.
    You mentioned your players had issues with casters and martials. I'd like to know what issues those were to help understand the situation even more completely.

  • @lotrotk375
    @lotrotk375 หลายเดือนก่อน +4

    As someone who still GMs pf2 after d&d5e, I absolutely appreciate your honesty on why the system doesn't vibe with your group! Wish you all happy adventuring going forward!

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      Thanks 😊

  • @stormtrooper421
    @stormtrooper421 หลายเดือนก่อน

    Interesting video. You mentioned it several times, can you or anyone clarify on why casters are weak in PF2e? In our game, I am one of the two martials in our 6 player party- the other is a rogue- so i am often left with little to do in many scenarios while our casters seem to have a spell for everything, and do much more damage than I do, while having similar survivability.

    • @donalddouds6033
      @donalddouds6033 หลายเดือนก่อน +2

      Curious. Are you referring to spell casters “doing more damage” via their ability to deal AoE or multiple target damage (Arc and Blazing Bolt are phenomenal for this) or something else? Single target your Fighter should be landing Critical Hits fairly consistently and landing a second “Hit” as well with fair probability. The key problem with “casters” is the incapacitation trait that makes many spells outright useless in big battles and are only useful for “chaff” and minions. Don’t get me wrong, I play casters quite often but our Rogue does the bulk of our damage paired with our Monk.

  • @dividendjohnson4327
    @dividendjohnson4327 13 วันที่ผ่านมา

    I'm glad to hear you and your group figured out the thing that works for you, and that trying a different system was a valuable experience for you guys, even if not in the way you might have expected. Sometimes trying new systems shows us why we liked the ones we already used.
    I also wonder if there is some kind of measurable window of crunchiness variance that people can easily accommodate, because I've had that same experience in the opposite direction. I bounced off of 5E in part, I think, because I had come to it from Pathfinder 1st Ed; the relative lack of crunchiness and bookkeeping made me feel anxious, like there was something I was constantly missing. It was close enough to Pathfinder in genre that the differences really stood out to me.
    Admittedly, the main reason I bounced off 5E is because I'm unsighted, use a screen reader, and WotC was allergic to making PDFs for the longest time in some misguided attempt to combat piracy, but that cognitive dissonance definitely didn't help once I was able to play, either.

  • @user-vm8eg4te4u
    @user-vm8eg4te4u หลายเดือนก่อน

    Ive run D&D 1,2,3,3.5 and 5th, but I also have run a lot of other systems before coming back to D&D after leaving 3.5. I honestly only ran 5th because my players asked for it.
    Both 3.5 and Pathfinder feel like they were built well before its time; both excel with a VTT so well - So much so because of the fact that the VTT generally remembers rules in general and accountability for a lot of stats that gives you more room to keep an eye on real creative situations.
    Honestly if I had a choice, Id rather run Ars Majika (its just a superior system regarding magic) or the Witcher - but my players want D&D, so I serve them D&D.
    Out of curiosity, whats stopping you from trying to migrate that Thaumaturge (SP sorry) to 5th?

  • @SleepySlann
    @SleepySlann หลายเดือนก่อน +1

    As you hinted at, it is all down to how used you are to the system or switching between systems.
    Pathfinders GM guide, monster manual, and GM screen all come with some excellent tools that make homebrewing easy. From there, it is all about habit.

  • @rileymcleran2895
    @rileymcleran2895 หลายเดือนก่อน +2

    I am an avid pf2 player. Pf2 fixed 100% of the problems I had with 5e. I think this is a really well reasoned take on why someone would leave pf2. Your system has to match your group and the system has to match the story/setting you want to play. Pf2 isn’t for everyone or everyone’s stories. I think the pf2 community can really struggle to understand that sometimes.

  • @polyhedron3386
    @polyhedron3386 หลายเดือนก่อน +3

    My go to for big fantasy stories is 13th Age or Dungeon World. 13th Age really strikes the balance I’m looking for between rules and narrative.

  • @simontemplar3359
    @simontemplar3359 หลายเดือนก่อน +23

    It's curious that this video comes out now. Pathfinder is the game I keep coming back to. Like i want to like it so badly, but then I play it and I'm like "Nope.". Savage Pathfinder is way more fun, but my game is dragonbane or Knave, so I'm not into terribly complex games.

    • @ravenstudioproductions3139
      @ravenstudioproductions3139 หลายเดือนก่อน +3

      I recently played an Abomination Vaults game as a way of easing into PF2. Every night after coming home, I kept thinking to myself "This would be magnitudes better in Savage Pathfinder..."

    • @tommiskey
      @tommiskey หลายเดือนก่อน +4

      I've houseruled Savage PF with no problems! I much prefer it to PF2e.

    • @simontemplar3359
      @simontemplar3359 หลายเดือนก่อน +3

      @@ravenstudioproductions3139 I'm pretty sure they've got a Savage Pathfinder version of Abomination Vaults. Or maybe it's Rise of the Rune Lords. Could be both.

  • @tomyoung9834
    @tomyoung9834 หลายเดือนก่อน +2

    I loved PF 1, as did my group, and I was sure that PF 2 would also be a hit! We did some playtesting, it seemed ok, and I tried it out as a player in a full adventure, and all of us began getting irritated by just how crunchy the rules were, and how many choices the designers made absolutely baffled us! We played a full campaign up to level 10, and though we learned the system better, all of us just felt frustrated by the whole thing! We had a discussion, and tried 5e for the first time. We all liked it, we appreciated the straightforward rules approach, and we haven’t looked back. If people enjoy PF 2, good on them, but it’s not for my group at all.

  • @RdotDoyle
    @RdotDoyle หลายเดือนก่อน +2

    An insightful and well-considered video that mirrors the experience at my table as well. I’m sure the comments will be equally reasonable and as drama free as the album behind you, nice choice

  • @JinglesRasco
    @JinglesRasco หลายเดือนก่อน

    This really feels like a well thought out video, and your FEELINGS about a game is really the most important, I feel.
    I have been trying to find a game to support over WOTC and Hasbro, as the company has really burned the bridge with me personally, and, while I really love Paizo as a company, PF2 does have design issues with me, and it's hard to recommend to my newer players.
    My preferred system for many years has been 1e Pathfinder, but with every new update I hear about DC20, it is very quickly sounding like it's answering every issue I have with both 5e and PF2. The Dungeon Coach has also recently announced in a Q&A Livestream that there are plans for online support in the works, so, at least for me, it just might become my preferred system in the near future; because the cinematic combat, less restrictive out-of-combat rules, and lower numbers' creep.
    Hope you and your group finds the system you guys love the most, even if it does end up being 5e. In the end, YOUR fun is the most important.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +1

      Thanks! I wanted to present as neutral and balanced a look into the situation as I could. I'm not interested in bashing any systems.
      DC20 does feel like its the love child of 5e and PF2, so it could be an ideal option for you. I talked about it on the channel recently and there's a lot in the early rules I like. Not everything, and when I pitched it to my regular group they weren't interested, but it's one to keep an eye on.
      Like I said in the video, for me and this group, there's a lot of benefits to playing the most supported system in 5e. It's also easy enough for me to run that it frees up my brain space to read and consider running all kinds of other systems I'm interested in as one shots, which I couldn't do when I was running PF2 because there was just no room in my brain for any other rules 🤣

  • @taycrens8601
    @taycrens8601 หลายเดือนก่อน +2

    Ive always felt similar! You really nailed it here, thanks for putting the voice of this side of the argument out there.

  • @neversparky
    @neversparky 5 วันที่ผ่านมา

    Out of curiosity, what gripes did the martial characters have? Am still working on learning PF2e myself, so I'm curious what things might have annoyed them

    • @IcarusGames
      @IcarusGames  5 วันที่ผ่านมา +1

      @@neversparky The lack of opportunity attacks as a default for non-fighters came up regularly. Fighter already feels like the strongest martial so it was a pretty regular reminder that they are just better than you 😅
      A lot of the more flavourful non-damaging actions having the attack trait meant they just never got used because of multiple attack penalty.
      Those are a couple examples off the top of my head.

    • @neversparky
      @neversparky 5 วันที่ผ่านมา

      @@IcarusGames Ahhh, the attack trait thing is something I hadn't run into since I was leaning into moreso the demoralize-focused martial builds, but I can definitely see how that would feel punishing
      Also, in regards to the opportunity attacks, do you think a DND/Pathfinder-esque system would feel bad if opportunity attacks just weren't a feature at all? Or is it more-so how their characters compared to fighter in particular that created the negative experience?

    • @IcarusGames
      @IcarusGames  4 วันที่ผ่านมา +2

      @@neversparky Attack of Opportunity is a weird design space, because it was widely removed in PF2 to encourage more movement in combat, which it can do, it can feel strange from some characters to dip in and out of combat all the time.
      But at our table, the fighter just felt like the obviously superior marital in pretty much every situation, and them getting AoO was always just the cherry on top

  • @willn9568
    @willn9568 หลายเดือนก่อน

    I really appreciate this video, Anton, and I really appreciated your thoughtful discussion of why you wanted to switch to PF2 before. Keep being thoughtful and I’ll keep watching and learning.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +1

      Thanks, I appreciate it 😊

  • @Arcon1ous
    @Arcon1ous หลายเดือนก่อน +1

    The best thing about trying new systems, even if they don't fit your group, or you don't like them is taking the bits you like and using them to improve your other games, I hope that your games in the future are good, and you found a thing or two to take with you

  • @jasonmileham
    @jasonmileham หลายเดือนก่อน

    I think DC20 is going to be the best compromise? Looks to Address the issue from both systems, what do others think?

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +1

      It does seem like 5e and PF2 did the fusion dance to make DC20. I'll be waiting until the core system is fully released before giving it another proper good look though; I don't much fancy playing a WIP system for a whole campaign.

  • @TheUglyGoblin
    @TheUglyGoblin หลายเดือนก่อน +3

    I really appreciate the hoensty of this! PF2 has been recommended a lot to me and so I checked it out. But everything you said here is kind of exactly the impression I got of the game :P
    It feels quite nice to have this confirmed by someone else 😅

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +2

      That's a big part of the reason I made the video, I figured there must be other people feeling this way, but it's been left entirely out of the conversation because most other "leaving PF" videos have been filled with sweeping declarations of how terrible the game is, which isn't helpful to the discussion at all.

    • @TheUglyGoblin
      @TheUglyGoblin หลายเดือนก่อน +1

      @@IcarusGames Mmm that's so true! Obviously there has been a lot of work put into the game. But for me there is almost too much haha
      I love the freedom 5e has though it's simplicity. I love a good modular game :3

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +2

      @@TheUglyGoblin Yeah. 5e is far from perfect, no game is, but it's the best fit for the heroic fantasy style I'm currently running.

  • @GlenFinney
    @GlenFinney หลายเดือนก่อน +1

    I don’t think it has enough support for you yet but I would suggest looking at DC20 for things you can use in a hybrid 5e/DC20 homebrew, particularly the DC20 four action economy and stackable advantage/disadvantage.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      I made a video on it pretty recently. There's a bunch in there I liked, some stuff I didn't, but for sure it doesn't have enough support there for me to make the switch. I wouldn't even consider it until the core 3 books are out.

  • @GMRaphi
    @GMRaphi หลายเดือนก่อน

    I had the same thing, but with Shadowrun. From SR4 to Shdaowrun 6, we tried so hard to make it work, but now, on Shadowrun 5, it's just a better fit. And we have a lot of house rules!

  • @CakeDayZ
    @CakeDayZ หลายเดือนก่อน +1

    I'm never going back to 5e, but I have become a lot more experimental and give a lot more games a shot. I'm currently still gming my pf2 Abomination Vaults and a homebrew daggerheart heist campaign. I'm preparing to run some dc20 and Delta Green in the future. I'm subscribed to the MCDM patreon and will eventually try that out.

  • @shortreststudios
    @shortreststudios หลายเดือนก่อน +1

    Anto, great video. Thanks for sharing your experience. I’ve never run PF2 but I do play. I’m enjoying playing, but I could already tell (because I’m one of those loosy goosy DMs) that it probably wouldn’t be for me. It is great for some. And that’s cool.

  • @ckaldariaq5904
    @ckaldariaq5904 หลายเดือนก่อน +2

    110% on the issue of Tags. There are so many tags.

  • @revillogmgames8250
    @revillogmgames8250 หลายเดือนก่อน

    I run and occasionally play a bunch of systems but PF2e has become my main 'big fantasy adventure' system I guess you could call it. I've ran it mostly on Foundry and after a couple of months of playing had most of the interactions figured out, players did too and a lot of them are new to ttrpgs entirely, definitely get that there are lots of rules but we've barely ever had to stop and look things up mid-combat, but hey, every group is different! I've played in person a bit too and it went much smoother than I expected honestly, so looking forward to doing more of that in future. I haven't done much homebrewing with the system yet aside a couple of monsters so feel you there, but from what little I have looked up on it doesn't seem too difficult so not quite sure why I haven't done it honestly.
    I still play in 5E games occasionally and still have a couple I need to finish running but beyond that nope, never going back, beyond just the WOTC reasons the combat feels so slow and dull now in comparison to PF and character advancement feels so much less interesting than what you can do with the Feats in PF (though I totally get how the feats are a problem for some people with there being so many and lots of them being very niche). Martial characters especially feel like they get the short end of the stick a lot of the time and even systems like DCC do a better job with what they allow the fighter class to do.
    DCC is great for dungeon crawls though and just generally having a fun time (have Shadowdark on the shelf but am yet to play it) and then OSE if you really want to go to essentially better written and presented Old School stuff and Black Hack is kind of in between those two. And there's plenty of other fantasy stuff out there too that other people have mentioned as well but you don't even need to stop there if you don't want to! Call of Cthulhu is amazing if you want some spooks or even just mystery and there are plenty of eras you are able to run that in. The Ubiquity system is also a favourite of mine that's very simplistic compared to some others and great for narrative/film-like roleplaying. Again, those aren't heroic fantasy so if your group is set on that they aren't going to cut it haha, but figured worth a mention as I find lots of people often forget TTRPGs don't have to be some flavour of fantasy all the time if that makes sense.
    But yeah, ultimately if heroic fantasy is what your players want and 5e is the system they're happy with that's fair, sadly it's going to be hard to find a system with as much support (PF would have been one of the closest I imagine). Glad you're not completely done with the system though! Great video!

  • @connormunro8282
    @connormunro8282 หลายเดือนก่อน

    I will agree that the tag system adds an extra layer of information, however from my end my player's had more problems with this and remembering weapon group crit specializations etc. And I found taking it with a pinch of salt when it comes to that in good faith, what I have had fun with it experimenting with the tag system itself for homebrew for instance giving monster resistance to things with the fire tag but not unless it's magical fire or I created a custom tag for weapons and abilities on what I call the phase tag that monsters will only use at certain HP. I however have thought about how I can make sure my players have an easier time with the rules and getting rid of the tedious stuff, I think Pathbuilder has been a big help and has given my player's that extra layer of information to tell me so I can make a judgment call if a rule dispute does happen.

  • @PatrickJoannisse
    @PatrickJoannisse หลายเดือนก่อน +2

    I'll be honest I love PF2E but I wouldn't run it if I wasn't using Foundry. It automates so much of the rules for us.

  • @FringeFinder
    @FringeFinder หลายเดือนก่อน +1

    Thanks Anto, I appreciate your honest insights. I think a lot of people will be feeling like they are at a crossroads, stick with 5e, get the 2024 rulebooks, or try another system such as pf2. For a while I was convinced that PF2 would be the system for me, but I haven't tried it yet. What I enjoy most about running games is creating my own content for players to discover and interact with. Whether that be places to explore, npcs to interact with or monsters to fight. The rules are an after thought for me, I want them to work sure, but not take front and centre stage.
    Anyways I'll definitely check out your video on magic item pricing magic items.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +1

      Another aspect of returning to 5e that I didn't touch on in the video is that with a less involved system as my week-to-week, I'm finding I have more time and energy to read other systems, and I'm actively looking to run one shots for a lot more other systems that I just wouldn't have done while I was running PF2.

  • @kwagmeijer26
    @kwagmeijer26 หลายเดือนก่อน

    Have you tried any of the 5e based systems? 5e is my least favorite system I've played, but I'm very impressed at the improvements I have seen with stuff like a post apocalypse version of 5e. I still hate the advantage/disadvantage system, but the character creation options always seem way more interesting and varied.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      I've tried a couple, and read a LOT more, but each of them is either doing nothing new that excites me (Tales of the Valiant), has some core mechanic change that I just don't like, or just isn't well supported enough to suit my needs.

  • @allstar20095
    @allstar20095 หลายเดือนก่อน

    At the end of the day, it really is about what system fits what table.

    I myself have 2 groups I GM for:
    One plays a longer PF2e campaign, the other a rotating cast of one shots in different systems (few examples: Dragonbane, Tales from the loops and soon Daggerhearth)
    I enjoy running these systems with these groups because it fits their (and my) play style.
    Also, after running/reading these systems, I can steal stuff from one system and use it in another system (I really like using skills as initiative from PF2e so I might try that in another system like 5e for example), so I see that as also a win for having at least tried/read these other games.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      Absolutely!
      With all the brain space I've freed up from not concerning myself with PF2 rules and switching back to 5e, I've read like 6 different rulesets since we made the switch!

  • @user-jv4he5sq1q
    @user-jv4he5sq1q หลายเดือนก่อน +1

    One thing I was going to suggest is perhaps trying Kobold Press Tales of the Valiant It's like a slightly upgraded version of 5e and is very compatible with a lot of 5e tools. I considered going to PF2 and once i did a lot of research on it I found it was not going to fit well with my group and my GM'ing style either. Good luck to you and your groups adventures.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      I've not read everything for ToV, but what I have read I found to be pretty boring, it didn't spark my interest enough to read more at least.

  • @LoneWeasel
    @LoneWeasel หลายเดือนก่อน +1

    What's broken with casters in Pf2e?

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +4

      Nothing is broken with them, they work exactly as the designers intended. It's just if you are used to the way magic and casters work in 5e and similar games then it can feel disappointing and frustrating. A fair number of spells require your enemy to critically fail a saving throw to get the effect that you really want when you're casting them, but then with the way a lot of monsters are designed they are very unlikely to get that critical failure, and that can lead to a lot of frustration.

    • @LoneWeasel
      @LoneWeasel หลายเดือนก่อน

      @@IcarusGames Thanks so much for responding! I've noticed that when listening to actual plays.
      The thing I miss the most when playing d20 games is degrees of failure and success and Pathfinder gets so close but seems not to get there in practice.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +3

      @@LoneWeasel It knocks it out of the park with degrees of success in some places, but the design ethos is very much that casters in previous editions of D&D and it's offshoots were too powerful, so it made several changes which scales back the combat power of casters and it is quite noticeable.

    • @blockyuniverseproductions6587
      @blockyuniverseproductions6587 หลายเดือนก่อน +4

      @@IcarusGames And given how much people complain about feeling underpowered and shunted to the background when playing casters, I think that may have been the wrong choice.

    • @davidbowles7281
      @davidbowles7281 หลายเดือนก่อน

      @@blockyuniverseproductions6587 Casters are very much sidekicks to the martials.

  • @Tomcollective
    @Tomcollective หลายเดือนก่อน +8

    I find that most of the complaints about 5E are people complaining that the system is working as designed. I remember getting sick of D&D 3.0 and 3.5 rules, and Pathfinder just goes "hold my beer. We heard you like rules, so we made rules for your rules, WHILE YOU RUN YOUR RULES". It's just too much. It gets in the way.

  • @jeramiecooper1913
    @jeramiecooper1913 หลายเดือนก่อน

    I moved from D&D 5e to PF2e when it came out. We used that system for about 4 years and played two adventures Malevolent and book 1 of Iron Gods meeting for about 8 hours a month. I enjoyed that system more than D&D 5e, but it didn't work well for my players. We moved back to D&D 5e about 2 years ago. I anticipate we'll be using D&D '24 by the end of this year. I still use portions of PF2e as home brew. As an example I use the 4 levels of success and I convert magic items for use in 5e.
    In my every other week game we're using Level Up Advanced 5th edition. That game has been going for about 1 month (3 games) and I'm okay with it for low level characters. The players are still getting use to the number of options available, and different rules related to combat maneuvers. When looking at a higher level character, I feel like there are too many options for the player, and they will forget about half of their character options. I'm anticipating stopping this game at level 5 or 6, then switching to Tales of the Valiant or a D&D '24 + ToV hybrid.

  • @Merellin
    @Merellin หลายเดือนก่อน +10

    Not every system is right for every group. If D&D 5e is the best for you and your group, Thats great! You found what works for you and know you will enjoy it! Nobody else can say what you should play, Play what works for you.
    My group mostly plays Pathfinder 1e as thats a system we all enjoy and works for us, But we also play some other systems every so often. It is important to know what works for you and play that.
    Keep playing what you enjoy and keep having an awesome time!

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +4

      I know a few of my players would LOVE to go back to PF1. That system really let you do some crazy stuff that created super memorable moments.

  • @MarkAnthonyHenderson
    @MarkAnthonyHenderson หลายเดือนก่อน +3

    I currently play Pathfinder 2E remaster Society play, and I believe that you have captured my rule burnout. I play with a bunch of rules lawyers. The games become just droll rules-based encounters and fights. I did enjoy the one Pathfinder campaign I played, but I am exhausted with the system.

    • @donalddouds6033
      @donalddouds6033 หลายเดือนก่อน

      Society play attracts the “Rules Lawyers” types like moths to a flame. The whole PFS system is based around the accrual of “points” and progression which makes for a slog IMO.

    • @MarkAnthonyHenderson
      @MarkAnthonyHenderson หลายเดือนก่อน

      @@donalddouds6033 Exactly!

  • @daved.8483
    @daved.8483 หลายเดือนก่อน +1

    I've run : 5E, PF2 and A5E (Level Up: Advanced 5th Edition).
    A5E, is by far the best of the three. More depth and options then 5e, just not as granular as PF2.
    Give it a try.

  • @ThePF2EWizard
    @ThePF2EWizard 16 วันที่ผ่านมา +1

    As someone who is practically married to the PF2E system, I totally understand and respect your opinion. It's important that we each find the system that fits us just right. There's so many out there to try, and each has its strengths and weaknesses.
    I used to play 5e, and don't regret my switch to pf2e; but, I do still have some good memories from 5e, and I do consider it a much stronger improvisation system compared to PF2E's more rule bound environment. While 5e isn't for me, I understand it is a nice fit for a lot of folks out there, and I'm absolutely overjoyed for 5e being a gateway drug for our hobby.

  • @aaronjung5502
    @aaronjung5502 หลายเดือนก่อน +7

    I solved the daisy chained rules problem with a flow chart personally. 5e has problems that always bothered me more and that always seemed harder to solve by myself without rewriting (or, as was more often the problem, writing) the rules on my own. I'd rather spend my time making terrain pieces and dungeon tiles.

  • @dakgnol9004
    @dakgnol9004 หลายเดือนก่อน

    I'm personally transitioning from 5e to PF2e myself. I see the balance as less of a "everyone is doing equal work in an encounter" thing and moreso not worrying about my players putting together some stupidly overpowered build (or play the mess that is artificer). I like how player power is much better wrangled. I still questioning the power scaling being dependent on magic items and how certain magic items are expected at specific levels, but when I can finally run a game proper, I'll be able to feel it out and determine if I want to run the variant rule where that scaling is baked into character progression. It'll also open up more "treasure slots" in dungeons and stuff for fun items that aren't just stat boosters. It's all speculation really; I've only played PF2e (I love my kholo witch!) and the two groups I'm DMing for are still working through their respective 5e adventures, but I'm super excited to run it!

  • @Gossamer3592
    @Gossamer3592 หลายเดือนก่อน

    Great video! Thanks for your thoughts. It's making me think.

  • @Enders1315
    @Enders1315 หลายเดือนก่อน

    PF2 is great but it definitely caters to a certain play style.
    I've been playing in an AD&D1e campaign for the past year and it's been very fun. I'm really enjoying that zero to hero style of play. We're playing in a homebrew sandbox setting. Delving dungeons, getting loot, and going on grand adventures. It's a blast.
    I'm actually getting ready to run some Castles & Crusades soon. It caters to that old school play style but is also easily adapted to the play style you and your group want. It's nice.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      I know I wouldn't be able to run a more OSR style game for my regular group as it's not what we as a whole enjoy, but for a different group I think I would really enjoy something more zero to hero where most or all the players are just regular folk in a world that doesn't care about them. Shadowdark is top of my list of systems to check out for that vibe currently; I'm looking forward to making a video on it later this summer.

  • @deathmetalbard
    @deathmetalbard หลายเดือนก่อน +2

    If you're looking for something different, 13th Age would prolly be up your alley.

  • @bretgregersen9826
    @bretgregersen9826 หลายเดือนก่อน

    Thank you for this video, I love reasonable, well considered discussion. I switched from dnd 5e to pf2e over a year ago. I love it myself and I am someone who homebrewed a lot of things in 5e. I made at least 2 new subclasses for each class. I made monsters, spells, items and all pretty easily. My issue with 5e is that I basically NEEDED to do that because the base game with it's offerings was so lackluster, so bare bones.
    Moving into pf2e I still homebrew (I also always build and run my own worlds/campaigns in both systems) because I think its fine to mess with things. The difference is I don't need to homebrew as many things for my tables to have fun.
    There are a lot of rules and I completely agree you need to love that to enjoy pf2e. I personally have no problem running something incorrectly the session it comes up, going off of my best guess to save time, and then letting the part know next session how it really works. That would be my biggest recommendation for those GMs running pf2e, you don't need to be right the first time!
    Anyway, thank you, this is the kind of reasonable discussion that actually helps people. Also, I absolutely love the thaumaturge!!

  • @tripp4130
    @tripp4130 หลายเดือนก่อน +1

    I switched from 5E to PF2E about 1.5 years ago and here are my thoughts. 5E and PF2E are both pretty crunchy RPG systems, the difference being that 5E is like they just quit developing it published it in an incomplete state. PF2E will probably be the last crunchy system I learn and there is no way I will go back to 5E. If I want something different I'll run SWADE, Shadowdark, EZD6, TinyD6, Mork Borg, Castles & Crusades, OSE and on and on and on....

  • @Aliktren
    @Aliktren หลายเดือนก่อน +1

    Sweet spot for me, running 5e using coverted pathfinder adventure paths 😅, i play in a pf2e game and recognise what you are saying, our dm loves it though. I like 5e, yes yes combats are a pita, everything else super easy for everyone to comprehend so as dm will stick with 5e for now

  • @The-0ni
    @The-0ni หลายเดือนก่อน +17

    I gave PF2E a try because I had a coworker swear by it and I got tired of seeing the same Polearm Master+Sentinel combos for the umpteenth time in 5E.
    I learned the game and started creating characters that were a breath of fresh air for my coworker and his group. A Fighter that actually used a Sword and Shield, a Cleric that actually wore heavy armor and used a tower shield instead of being a holy wizard of sorts.
    Things ended when my coworker just got sick of DMing for PF2E. He hated the adventure paths from Paizo and the small player group he had developed from the OGL debacle either went back to 5E or constantly argued with him on black and white rulings written in the PF2E books (i.e. skeletons taking half damage from a Moonbeam spell because they resist fire)
    Someone else stepped up to try DM for me and my coworker and they just straight up couldn’t DM if their life depended on it. They had no idea how to combat characters like my Fighter that would trip from range with a pole arm from the remastered core book and then get opportunity attacks from enemies trying to stand back up. They would ignore the rangers background as a miner, specialty in cavern lore, and dwarf lores because “it would ruin the surprises and ambushes he had for his adventure in a dwarven mine”.
    Eventually me and my coworker decided Pathfinder 2E had too many issues and not enough interest with most people returning back to 5E.
    We picked up Shadowdark in the end and have never looked back.
    Shadowdarks stats and level up abilities/bonuses are randomized. It was exciting because we didn’t have predetermined feats or abilities. We stopped worrying about spell slots and nobody has darkvision except the true monsters (owlbears, Gricks, not humannoids like goblins and orcs).

    • @lawrl777
      @lawrl777 หลายเดือนก่อน +7

      yeah a lot of Paizo's adventures are from when the system was new and they barely even follow the game's own encounter design guidelines, but it sounds like y'all really liked the system but just had GMs who'd rather be playing? Changing system doesn't actually solve either problem

    • @The-0ni
      @The-0ni หลายเดือนก่อน +3

      @@lawrl777 I didn’t necessarily dislike the system and my coworker still gets the books/Paizo subscription because sunk cost fallacy.
      A lot of the issues mentioned in this video though were things that definitely came up for our group when we played. There were indeed moments where you would seemingly have 30 or so feats to choose from, but only 4 or so that felt like they actually would do something (5E has this problem too if you play with feats).
      It was refreshing when I showed up trying to use shields because most people had written off shields and said they sucked. After using shields on a few characters, I completely understand why people think that. Using shields means either committing to feats and intelligence to fix them up in a jiffy or getting into the habit of literally tossing them aside every other fight or so to get a new shield.
      The action economy for PF2E didn’t bother me because I understand 5E characters with an Action, Move, Bonus and reaction every round are really strong/busted most of the time. So I made it a point to make characters that would use up all 3 actions. Most of the time my 3rd action was to raise shield or position myself in a doorway or a funnel.
      This will probably make people mad but, I truly do not understand how PF2E got the reputation of having super balanced encounters. Some adventure paths from Paizo as you mentioned are written sometimes before the actual rules were created for PF2E (Just like 5E’s Hoard of the Dragon Queen). The DM that took over ran his own homebrew adventure in a dwarven mine and followed the encounter design process; only to nearly TPK us all the time despite the encounter math being correct. A Violet Fungus is a perfect example of PF2E cranking monster difficulty to 11. In 5E and Shadowdark it’s a low level fungus that moves roughly 5 ft a round (1 grid square), has 5 AC and can slap you a few times. PF2E’s Violet Fungus is a low level monster (CR3) that moves at double the speed of its counterparts, has reach, 17 AC, and drains your STR and CON via enfeebled and drained. With PF2E’s action economy, this low level monster can actually move 20 ft (4 grid squares usually) and slap you from 10 ft away down to 0 CON aka instant death.
      I will freely admit while I may be an optimizer, my coworker definitely is not. He wanted to play characters like Indiana Jones. The people who were still playing PF2E when I joined, still didn’t really understand the system well after months of playing. It really showed with the new DM but also in the players. So having players not be super optimized or knowledgable could have affected the encounter balance. After months of playing a weekly game, to have people still not fully grasp the system, shows just how complicated PF2E can really be at times.
      TLDR: All the factors I mentioned previously has led me to the same conclusion as this video. I would give PF2E another chance, but it is definitely not my game of choice. I went with Shadowdark because it’s one of the first RPGs I’ve played where I can’t purposefully optimize the fun out of the game. When I level up I literally roll dice to see if I get a stronger sneak attack on my rogue or advantage on my initiative. I am actively hunting for magic items to just do all the broken stuff my 5E and PF2E characters get just for leveling up.

    • @arttabletalk32
      @arttabletalk32 หลายเดือนก่อน +4

      @@The-0ni You're 100% correct about the PF2 encounter system. Creatures Ratings are based on how difficult they are for a highly optimized party playing to maximize their actions, equipment and feats/spells. I can handle that pretty well as a player but as GM (which I am in the current game we're running) I've found myself nerfing some encounters because I know the players don't fight optimally. If you have a bunch of people who won't minmax their build and grind out all three actions on a turn while squeezing every copper's worth of value from their items monsters can get quite deadly.
      Also, I had one player waltz into a bar full of hostiles and pick a fight but I suppose that has more to do with player sanity than game balance.

    • @somerandommorron7069
      @somerandommorron7069 หลายเดือนก่อน

      ​@The-0ni where in its stats does violet fungi reduce con I cant find it

    • @The-0ni
      @The-0ni หลายเดือนก่อน

      @@somerandommorron7069 Sorry previous stay block I mentioned was PF1E. PF2E you get a DC20 Fort or become enfeebled and then enfeebled and drained.
      The drained condition does lower your max HP and your Fort checks.

  • @emptyptr9401
    @emptyptr9401 หลายเดือนก่อน

    Thats fair, I feel like most of those issues can be solved within the system (Its totally also fine to just make jusgement call during the session and look up a rule later for example), but I am also a fanboy of that system and don't sit on yout table. I think Pf2e can allow for the things you mentioned but definitely requires a little more system mastery to do do.
    Although I do think that many pf2e player overstate how volatile the system really is to homebrew.

  • @KOLOPCorps
    @KOLOPCorps หลายเดือนก่อน

    Recommendation,
    Try the Star Wars RPG by Fantasy Flight Games. They have what's called Narrative dice, allowing four outcomes and encourages roleplay

  • @TheInfamousBertman
    @TheInfamousBertman 25 วันที่ผ่านมา

    I'm very happy with Pathfinder 2nd Edition, but with the caveat that I only do virtual campaigns run on Foundry VTT. Since all the rules are integrated so well within Foundry, it takes a lot of the work out of running the game and often we're catching things we wouldn't have noticed otherwise because of the integration in the software. It's extremely convenient and the best TTRPG experience I've had. I don't expect I'll be running a different system any time soon, but I wonder how it would go if we didn't have Foundry keeping track of so many things for us.

  • @redviego6714
    @redviego6714 หลายเดือนก่อน +6

    I do feel there is a question of if you are running premade stories or your own story? In my experience, I did find it more fun to run as a custom adventure rather than a pf2e adventure. I know for pf2e, there has been a mentality that you should not homebrew, but I feel like homebrew is always important to make games work for each party.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +4

      I was running a homebrew campaign, which is what I always do. If I wanted to run a pre written campaign I would consider PF2 again because the extra blanket of tight balance would be useful for that, but there aren't a heap of stories in the premade PF2 stuff that entice me.

  • @ar3klis
    @ar3klis หลายเดือนก่อน +4

    These thing are quite subjective. Coming from pathfinder 1, after trying 5e last year, I, too, find 5e to be a hard to steer engine that is impossible (for me) to steer and homebrew in a way that make sense to what mekes sense from a 3.5e perspective, is underwhelmingly unsupported, both in 3pp and e-tools, and feels like it has too stiff and restrictive options both for players and DMs. I am still open to playing it as a player, it is afterall what almost everyone in this hobby plays, but My first choice to GM for my style of games will always be pathfinder 1/D&D3.5.
    Also, to mention, I am currently experimenting with GM-ing pathffinder 2, and trying to rile others to try some not-so-widespread systems such as Sword World 2.5.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +3

      It took me quite a while to adjust to 5e after 3.5/PF1. I cut my teeth on 3/3.5 and ran a full 1-20 PF1 campaign before ever playing 5e so it took a while to get used to the differences for sure!

  • @Zr0din
    @Zr0din หลายเดือนก่อน +4

    1. I think Paizo supports their game better than WotC
    2. I love the Pawns - even the ones I can no longer buy but had to print myself. The GM Screens are better organized than WotC Screens - but not as good as my Midgard Screen with the map on the outside (excellent feature) or the ToV Screen. The MAPS are MUCH better. The Beginner Box is Excellent compared to the the Stormwreck Isle box and better than the Phandelver box!
    3. I will be looking for those Kingmaker and Abomination Vaults in the 5e versions. I have not read a Adventure Path all the way through yet but I suspect there are less bad complaints on them than there are on the Eve of Ruin, Dragonlance, Spelljammer, or Dragon Queen/Tiamat.

  • @StarlasAiko
    @StarlasAiko หลายเดือนก่อน +2

    There is absolutely nothing that could possibly have me go back to D&D 5e. I never played PF2, PF1 is ok. There are not many new systems that I enjoy. As far as new systems go, from what I have played, Warhammer Soulbound is mechanically quite good and solid and I thoroughly enjoy Obscure Tales. But for most part, the older ones are better. Obscure Tales is the only new system I know of that was made purely out of love of roleplay, not primarely love of money (Obscure Tales is Free to grab, the creator has currently no intention of ever monetising it).
    In my mind, the best system is Rolemaster 2nd/3rd Edition. HARP is also great, as are Bushido, Shadowrun 2nd Edition and Cyberpunk2020. If I really need to play D&D, I'd go for AD&D2ndEd.

  • @Renkaru
    @Renkaru หลายเดือนก่อน +1

    I tried it once as a player, but even I could see it through my GM eyes that its not a game I'd ever run.
    I like my games loose and easily adapts to any situation or style of game I want to run.

  • @michaelturner2806
    @michaelturner2806 หลายเดือนก่อน +1

    Pf2 GM here, with players that also prefer it. And, everything you say is valid. The reasons why we switched from other systems are different from what you're looking for. It really really doesn't help that a lot of the "Pathfinder for New Players" content out there touts it as an objectively better system in every way, that leads to experiences similar to yours, where people just don't feel it and somehow think the problem is them. Not saying it's a primary factor, but a contributing one.
    Oddly enough, I'm not sure if I would ever want to actually play in a pf2 game. As a GM I feel I have the easy part, with a prewritten module, where so far most of the monster stat blocks have been easy to read at a glance. The complexity seems to all be in the PCs, and I can just ask them to read out their ability's exact text, with keywords, and arbitrate from there. If I was a player with one of those four page character sheets I might feel overwhelmed.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +2

      I think the community attitude is definitely a minor contributor.
      So interesting to hear that perspective about not wanting to be a player though, that's not one I've come across before!

  • @masterolimario
    @masterolimario หลายเดือนก่อน +22

    I'm a fan of p2e and to me it's wholly superior to 5e in every way that matters. I started homebrewing monsters since the 1st session ran and the game's ballence is tough to break if you scale them using the level scaling systems. That said, the rules are cumbersome in practice and so dungeon crawl classics or dungeon world are my more perferred game systems.

  • @thebigfriendlygoliath
    @thebigfriendlygoliath หลายเดือนก่อน +6

    11:06 “Making Bonkers Esoteric Crap On The Fly Is Where I Do Some Of My Best Work As A GM”
    👏AGAIN 👏FOR 👏THE 👏PEOPLE 👏IN 👏THE👏BACK

  • @blockyuniverseproductions6587
    @blockyuniverseproductions6587 26 วันที่ผ่านมา +1

    1:56 You know what would fix the tag issue? The same thing that card games use when dealing with tags: reminder text on lower-level enemies.

    • @guydunn8259
      @guydunn8259 21 วันที่ผ่านมา

      Absolutely agree to that

  • @NatureNET09
    @NatureNET09 หลายเดือนก่อน +1

    I just got into Tales of the Valiant- independent 5e System

  • @VentsongeGaming
    @VentsongeGaming หลายเดือนก่อน

    nice video, indeed, not every system suit every table/player/gm.
    it's really cool that your group have a sane enough group dynamics to speak about it and realize it wasn't the good fit. sign of a pretty damn good group ;)

  • @Sarnican
    @Sarnican หลายเดือนก่อน

    Havent tried PF2 but currently running D&D 5th and Fallout. I like a game system that has a ruleset that encourages modification and howbrew. I feel that D&D 3.5 and Pathfinder 1st are the best systems Ive run that can do that.

  • @Nolinquisitor
    @Nolinquisitor หลายเดือนก่อน

    I will never fault anyone on their games of choice. Good on you! Thanks for the insightful explainations on your experience with PF2.
    Our table is different, we are Pathfinder veterans, and we just finished Crown of the Kobold King for PF2. Without even making an effort we PLOWED through this module. Not even funny. Yep, the math is tight, but veteran players makes PF2 just very easy. I'm betting we will return to PF1 at some point.

  • @skinnycartman99
    @skinnycartman99 หลายเดือนก่อน +1

    I ran a 5e campaign on roll20/ dnd beyond for my group and then a player became gm when that finished and moved it to PF2 on foundry and oh boy.. I really can’t find my joy in it same with a couple of other players, but the other half of the group are PF til they die. I really can’t find fun to do and everything just seems very rinse repeat in combat and moving from window to window to click this then that oh shit I forgot to click target… something is killing my fun though I do like my pc and the gm is good

  • @thebigfriendlygoliath
    @thebigfriendlygoliath หลายเดือนก่อน

    This is a wonderful conversation and an important one too, thank you for sharing this, grand content

  • @SkylarKeystone
    @SkylarKeystone หลายเดือนก่อน +2

    I totally agree with this video it sums up hove I've been feeling about PF2E. Im planning on switching back to 5e when my current campaign ends. Though I still wont be buying anymore WOTC products.

  • @davewilson13
    @davewilson13 หลายเดือนก่อน

    I’m pretty surprised to hear the news, but thanks for not trashing the system. You were one of the people who convinced me to try it.

  • @josephross4339
    @josephross4339 หลายเดือนก่อน

    I run Homebrew Campaigns (open world) and I prefer PF2e and I feel more than comfortable making my own content. I find that PF2e adjusts itself due to the leveling system, if I make some error in power level and I can adjust on the fly pretty quickly. I do love 5e because it is great for teaching newer players the basics of TTRPG's due to its simplicity. Having fun though is the most important part and im glad your enjoying creating worlds for your players again. Enjoyed the video cheers!

  • @dwainedwards615
    @dwainedwards615 หลายเดือนก่อน +1

    Honestly, ove learned if im insanely focused on rules the game just gets less fun, for me having the rules and better balance in pf2e has allowed me to relax and focus on things i enjpy more like world building. Sometimes though the rukes can drag a bit, and honestly idk if me and my group wpuld still be playing pf2e of it wasnt fpr things like pf2 easy or foundry, makes a lot of this stuff a lot simpler. I also dont have an insane ampunt of time, which tends to be my issue with just homebrew and some aspects pf this hobby in general, a lot pf it can be very time consuming. All of this to say i completely understand where you are coming from, but i want to congratulate you and your players for giving it a chance! If its not for your group its okay! There are also plenty of other amazing systems out there to try, not to mention 5e which you also seem to enjoy sp no point focusing on something not fitting yalls vibe when something else was. :D

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      Exactly! I've got a list as long as my arm of games I'm interested in trying out, but for our regular weekly game moving back to 5e made the most sense, and we'll try out other games as and when we get the chance.

  • @successfulgeek
    @successfulgeek หลายเดือนก่อน

    As a new GM i have enjoyed running PF2 but i think i almost like Dungeon Crawl classics more just because it is so zany. I do like getting experience as a PF2 GM though with the adventure paths so i can get to the point of running my own stuff.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +1

      The magic in DCC does seem like a lot of fun!

  • @bl00dywelld0ne
    @bl00dywelld0ne หลายเดือนก่อน +4

    Hey, you like what you like. I switched over to PF2e during the OGL crisis, and as a GM running 3 campaigns with the system (one AP, one sandbox, and one homebrew campaign) I can say that there's plenty of room for homebrew in the system. The wall you're talking about is the learning curve, and PF2e has a fairly steep one. But, though the math is "tight", the game is still swingy by virtue of being a d20 system at it's core, and offers a lot of wiggle room for fiddling and adjustment without anything breaking. I personally love it, and haven't looked be since.
    That being said, there's nothing wrong with going back to the system that you and your table enjoy and are comfortable with. Best of luck with 5e; may the dice be ever in your favor.

  • @KorbinDallas
    @KorbinDallas หลายเดือนก่อน +1

    That's why we play Castle and Crusaders or World without Numbers ether works very well for us. Hope you and your group find what works best for you.

    • @Decado1628
      @Decado1628 หลายเดือนก่อน

      I switched from 5e to Castles & Crusades almost two years ago and could not be happier.

  • @polbecerra7918
    @polbecerra7918 หลายเดือนก่อน +1

    For what I understand of what you are saying is that you were scared of doing things wrong, from rules to encounters to hombrewing. Even with my group we've been playing since the first playtest, we still struggle with some rules interactions, but what we do is to find a fast way to patch it at the moment and we check it later when we got time. As you said the system is very, very, very balanced, so a little improvisatsion won't break anything, and if it does, who cares?, just try to improvise favouring the PC so you don't tkp them. About the hombrewing, I run an adventure from 11 to 20th level, giving a custom item to each character that was just OP but, even with that, the balance of the game was still there.
    As an example, I gave an item to the barbarian that made him quickened (1 extra action per turn). However, as the only way to have an extra action is this condition, even if a haste was casted on him that doesn't stack, thats why I think that PF2e is balanced, because its very difficult to break it as it is made, but that comes with the price of having a lot of rules.
    However, I hope you enjoyed at least a part of the system and you keep having fun with your friends whatever you are playing

  • @PRGidaro
    @PRGidaro หลายเดือนก่อน +6

    I play PF1. I tried PF2 but it didn’t sit well with me. My group generally plays pf1 and we do well even with still working on few questions and trying to home brew some rules to make it work better. I am creating my own world and using pf1 as a base but adding some rule ideas stolen from DC20 and other games to get to the system I want. No game system is perfect just find one that works on the ground level and home brew the things you want to improve.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน +3

      We did a full 1-20 campaign in PF1 and had way less trouble with the system as a whole. Don't get me wrong, by the time I was running 20th level PF1 I thought I was going to go insane because of how bananas it can get, but it was still always batshit fun.

  • @nachschub4836
    @nachschub4836 หลายเดือนก่อน +1

    When the ogl happend I bought the pathfinder core rules monstrosity and red it all and when I was done I knew I would not run this game. Just thinking about running it made me sad with all it rules the only thing I really loved is the Gold economy system it just makes so much more sense then d&d