v50 Official Update Changes for Lethal Company
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- เผยแพร่เมื่อ 15 พ.ย. 2024
- An overview of all changes in v50 Lethal Company
Spike Trap Guide: • New Spike Trap in Leth...
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A list of small things that didn’t make the video:
- There is no more instant worm (takes at least 1 second).
- It's possible to bounce off walls when hitting them at a steep angle.
- Flooded is reversed on Adamance, Dine and Artifice (starts high then water levels decrease).
-Purple suit can be purchased in the shop
-“Scan for items” bug was fixed.
-Titan had some minor balance changes (slightly smaller, less items)
-Can’t trap enemies in big belt room anymore.
-Lockpicker is 11lb instead of 16lb
- Jester is actually 13-21 sec
What do you mean about flooded being reversed?
@@sneakydaddyman9882it starts completely flooded and drains as the day goes on
wdym reversed
I think this might be a glitch? There were some days it filled throughout the day and some it drained
You actually failed to mention much, much more. Maybe taking more time before releasing the video would benefit everyone
The fan in main being lethal is die to the tulip snakes. My cousin loved these things, brought for into the facility, and died a horrible death before my eyes.
Lmao
that willy wonka reference
@@xscy5627nahhh 😭
3 Fun Facts:
-The fan on the ceiling of the facility/factory main entry room can now kill players if they're flown into it (Cause of death: Fan)
-If a player is behind a giant when it dies, it can ACTUALLY fall on the player killing them instantly. My friends and I refer to this as "getting timbered"
-Stabbing a butler with a knife instant pops them.
I have a hilarious clip of the giant falling. if you want it I can send on discord
Butler one isn’t true. Butlers take one hit in solo and 6 in multi. Shovels and knives are the same except for range and speed
Can you climb up to the fan with an extension ladder and die?
@@SuperDestroyerFoxunless changed the knife is supposed to one shot the butler specifically
Butler is a balloon so it was made to die to knife in 1 hit always
I'll always love the unmentioned, unspoken-of joke where bread types the moon names wrong and then it noticeably cuts, and now it's written right.
Btw the Nutcracker cheese is still possible but slightly harder because you need to be in his model to not take damage but back up fast enough to not get kicked, anyways good video !
Yea. Gonna have a guide video on it next week probably.
Tulip snakes are honestly a huge ass clutch some times, adamance, 2 dogs, 2 giants, 4 baboons, the middle of the valley..surrounded, 4 tulip snakes grabbed on me , i had 4 items, 3 1 handed ones and bottles, i used them to flew right into the ship, they are annoying some times but i will never complain about them again after this
Agreed! Sometimes they really 'carry' the run haha. I had a bunch carry me from Artifice main to ship when I had a cashy and gold bars on me. Just glided nearly the whole way there
Last time I was this early, bread was just yeast-
Corny
@@andyiscooler5621 CornBread?
Yeast infection
does that make you turn into bread?
They also fixed the bug when you could trap enemies in "big rooms" (factory layout).
this is my roman empire
That's a stupid change I was able to trap a coil head and a thumper on it. Zeeker don't understand how risky it is to bait them on that without dying
@@maikeru07p30 get good
@@maikeru07p30 exactly, it was the most balanced glitch ever. every time you play facility you dont get a big room spawn every time, but when you do you dont/cant always get enemies stuck on there. it always feels rewarding whenever i see one, like a lil treat
not to mention that you can only realistically get like 1-2 enemies onto it + its application is high key niched in my experience despite being a well known glitch bc i can count on two hands how many times i trapped enemies onto it during my 140 hrs i have in the game
tulip snakes are SO CUTEEEE i love them (:
you typed the smiley face wrong >:(
I saw a clip when you get into the facility with tulip snakes attached to you, they can bring you up to the fan which you know what happens next.
It's worth mentioning, the purple suit is available for purchase in the terminal store now
True true. I’ll add to pinned comment. Thanks
@@call_me_breadthanks dude 💪
Foggy Assurance is senseless. The moon description explains why it can't have foggy weather condition, like lack of humidity. And then, Zeekers just added foogy weather. I don't get it.
cuz lethal company is praised for its realism haha
still weird though i agree
I mean, it can also rain, storm and flood so why not fog.
@@fastral7769 none are humidity based, they are all precipitation retard
@@fastral7769bro he just explained why fog doesnt make sense
@@woologic09 Bro... do you know what rain and fog are? 0.o
They could make it so the amount of tulip snakes it takes to lift you is affected by held items.
i think that tulip snakes are actually helpful in some cases on adamance
my first encounter with tulip snakes was on the new moon and I used them to fly loot back and forth and tilt forward while on the ground to run at like 1.3 weightless employee speed despite carrying 78 lbs
I use them for moral support when im ship mom i like their looking animation it cute
yeah that opening cinematic scared the absolute shit out of me. like i was confused and scared the whole time
Tulip snakes our beloved
Something I noticed is that the slime actually like absorbs body's now and leaves behind clothes. Im not sure if this was a thing before but it was pretty cool seeing
I love Tulip snakes. I booted up Lethal Company this morning with no recollection of the last day yet and saw that I named my lobby "Tulip Snakes Right Activist"
You can die to the fan because the Tulip Snakes can fly you up into the fan if you go inside with them on your head
This was a great update ngl, I love tulip snakes
overall i like the new balance for the mobs i think, the giant was very unfair but now it's killable through vairous means. on the counterpart of its nerf, other dangerous stuff/new mobs got added, so i think it balance the giant's nerf well.
Pretty sure only clients swing as fast as you click, host has a 400ms cooldown on the knife. Not sure, needs testing :)
The jetpack feels like the jetpack from a game for the PS1 and 3DO called PO'd. And that's awesome.
Thanks as always Bread, great summary! Waiting for the 15k on Embrion run ;)
I wonder if the Tulip Snakes were inspired by the Peepers mod, cause that’d be neat to know.
7:57 British simulator
average American and British interaction
I can confirm this.
Oi bruv, ya fancy a chat?
The tulip snake noise sounds like text scrolling noise in paper mario lol
YESS
I feel like high quota is gonna change completely with this update. Adamance might be the new assurance and titan might get back with the rend nerfs
Seems like the developer heard and included requests of most players. Just a shame there's no additional surrounding, just the facility and mansion.
Worse change in v50 is that the Whoopee is no longer conductive. It might seem like a crazy thing to say, but self-inflating whoopee cushions in real life typically do have a metal ring around the air intake hole. Zeekerss should've just made that visible on the model instead of removing conductivity.
Jokes aside, update seems fun and Artifice is simply the best and most fun map added so far, even as someone who's bad at the game. My only hope in the future is more outdoor enemies having spawn indicators/homes like the baboon hawks and Old Birds. Like giving dogs a rock with a cave/den in it as a spawn location, or being able to see parts of giants sticking up from the ground before they're alive. Just because the hawk nests and inactive mechs are so good for mental prep. You see one on the way in, get the gist of what's going to spawn when you leave, but you don't know when it'll spawn and you still have to be able to play around it.
And flask still conductive
Having a conductive material under storms doesn’t attract thunders, so trying to apply science to why anything should do because of the materials is wrong.
@@ltlynx77 established video game logic tells me otherwise :D
Curious on if tulip snakes can protect from snare fleas… 🤔
0:41 G-man kidnapped us to be his employee ?
Embrion gives about 900 scrap.
It only ever gave about 400 when it very first came out
The shovel weight change makes no sense, because it now weighs more than a player body (bodies being 11lb)
I never see anyone mention it but I’m sure the Bracken has changed, he seems way more aggressive now and doesn’t back off as quick, anyone else noticed this ?
yeah i was playing in dine and a bracken was incredibly aggressive. someone briefly glanced at him and he rushed them. got his neck snapped and then he immediately aggro'd onto me. i left and waited a bit, went back in, and he was already aggro'd and got me as well. didn't even look at him this time, he just ran out of a room in the top floor and gunned for me. i think its a bug.
Probably a shadow change. I actually like this, and I hope datamining is looked down upon. I think it's nice to have rumors and myths become harder to prove
bracken wasn't changed, i've seen datamines of every patch. it's placebo
I swear he got way more deadly too. Our team got almost wiped by one TWICE. Never seen anything like that since the release of the game
It seems you skipped Titan on accident. It just cut straight to the bug fixes
If there is just one tulip snake, it can't fly you high up, but it can drag you around without your control. Died once to that because it dragged me on top of a bee hive.
You forgot to mention that you can control the tulip snake's horizontal flight direction
Do we know anything about Liquidation? It says something in the patch notes but in the game I haven't seen anything
Easter eggs are like the mines in minesweeper then if its with a coordinate system lmaoo
Old birds remind me of something I saw in a concepts video
So both Rend and Dine now have 1.8 interior multiplier. However Zeekerss said this is to compensate the manor generation bug, so Rend and Dine should be as same as they used to be.
Meanwhile Artifice has 1.6 multiplier... does this mean Artifice is smaller than Rend?
Yes
And since Artifice has higher loot value too, it's much more loot dense, making it a high risk high reward map
@@Brambrew
Nice. I have some Artifice runs so far, and yes the interior sure isn't too complex for me.
Gold bars everywhere!
They are the same size because their room size/tile multiplier is 1.5, which means that the effective size is 1.2 (1.8/1.5 = 1.2)
@@fishman1616 Oh that makes sense
Thank you, smart Luigi math man 🫡
@myliterallythalm
Sry dumb question: Does the room size multiplier apply to all mansion interiors or just Rend and Dine?
I ask this since these two are the only moons that have their interior stats increased.
I think embrion should be the only moon you can get the apparatus early in the future for when they can be inserted into the drill under the company building.
these changes are really cool but tbh id rather have 1 or 2 new moons and a new inside building than 3 moons. The inside is by far the main part and I know its probably way harder to make one of those but still when we get a new inside location its gonna be awesome
Feels like nut shoots much faster after reload, now I struggle to get 2 hits In between reloads
Bro really made this game so much harder and thought just a bunny suit would make up for it.
Bee suit better
To be fair, all three new enemies are helpful
Old Birds will fight and kill other outdoor entities, sometimes saving runs
Butlers are the source of the knife; an excellent new melee weapon
Tulip Snakes can make you fly; so they're like a free but hard to use jetpack
Lethal got SO BORING.. go to titan, leave before 2pm, repeat. Eventually quota gets too high and lose
@@Brambrew my problem is with the spikes. They shouldn't be any detection types at all, cuz it makes it a hassle to get items through if there is only one way, or if something like a coil head is chasing u, u won't even get a chance to react to the spikes.
@@jason0803Exactly, this update just breathed new life into the game
Where is link to guide for spiketraps? Don't see in description. 11:33
Just check his channel for that, it was about 10 days ago saying spike trap guide
@@hurricanechaosemerald yeah obv i could do that i wanted to bring it to his attention since in the video he said it would be in the description. Why comment something useless?
I feel bad for Ironman challenge now, it's 10x harder than previous one
🥲
Anyone knows why i can't get to embrion? It just doesn't exist
Do you think Artifice might be useful for high quota after going rend a few times, or will you be sticking with full rend.
Tulip snakes my beloved !!
that intro clip 🫲👺🫱
Does anyone know if having heavy objects on you makes it so the flying birds can't take off?
I haven’t tested in release yet but in beta it didn’t matter how many items you had the flight was pretty much the same regardless
Bread I'm pretty sure the knife does damage every single time you click as long as you're not the host. I think the 0.4 dmg update only applies if you are the host
I heard that giants upon death, can fall on top of players and kill them that way, like the Giant Greek Statue from Soul Calibur 3 on defeat and that one could die even inside of the ship that way. Is that true?
It is
happened to me once
What a niche but incredibly acurate parallelism! Kudos to you fellow sc3 enjoyer
they nerfed my ass..
I guess you gotta cope with being flat now.
Reverse flooding is so weird to me, like how does it get less flooded over time? I don't really mind it, it's just very strange.
Also shotguns can kill giants, the clip I saw used 3 shells, but it might use more or less depending on how weird Lethal feels like being
I’ve been playing and it floods like Normal 🤷
Maybe the water is draining somewhere or drying up?
is the bracken also more aggressive? i also was playing titan and it seemed to be a much higher chance of mansion, is that also normal? cause like of the 6 days i played in it, 4 were mansion
snareflea die when u exit the faciltiy
does the tulip snake also die when u Enter ? since it spawn outdoor ?
they dont
assurance anti-worm under ladder thingy got fixed
I kind of think you should be the sort of president for lethal company, like how Race should be the president for risk of rain 2
11:11 Geometry Dash refrence?!?!?!?
2.2 SOON???
I remember Giant/Forrest keeper seeing through Fog was annoying. Was that changed? Kinda curious!
No, It was not changed
@@chboo1897 Thanks, now I know at least! :)
is the knife damage detection every 0.4 sec works on all players and not only the host?
W update
I didn’t get the cinematic ):
Maybe because it updated while I was playing.
Somehow didn't fix the speed glitches despite them being the most pervasive and game-breaking thing that plagues lobbies.
ty bread (commenting for algorithm)
The jester timer was changed to 13-21s, not 13-18s.
Thanks. I didn’t realize they needed it again.
Why’d jester get buffed bruh
Yo how do you noclip out of the facility to look at it, or just the noclip in general?
Mod called Freecammer
New Bread video?? Btw, 20k special soon??
Can you kill giants and eyeless dogs with the shotgun now?
The old bird is litterally me when I dont get my ice cream!
bro might be 6 years old
Bro might just be a jolly guy
its a joke
I thought shotgun shells were worth something now, no? I'll have to double-check later ig
Anyhow great video with a bunch of useful stuff 👍thx :)
Good video!
is this a troll or were interiors made non-PGC?
i unfortunately don't like this new update but i hope people will enjoy it
How come?
Davide why don't you take a seat and tell what doesn't vibe with you in this update.
@@dineez627 it surely add new moons and things but it wont really change that much about speedruns like people will still cling to titan and with new butler's knife it will be kinda easier to kill some things and if you stick with atleast one person he is not even a threat that leaves us with nothing for speedruns tbh..
Feels like zeeker just removes all small things that gives players a slight advantage, Crouch sprint, trapping monsters on this elevator looking thing, apparatus room clipping (which is situational)
Could give sprint buff make it deplete slower and reduce regen
Only change I like is the jetpack fall dmg
crouch sprinting made dogs completely irrelevant; now you have to learn how to strafe kill them
and dont even TRY to pretend apparatus clipping was balanced in any way- it teleported you DIRECTLY TO THE ENTRANCE
belt trapping was kind of cool tho
how dare he patch bugs
@@fishman1616 yes how dare he patch bugs that hardly effected the game
@@maikeru07p30 are you trolling? crouch sprinting defeated the entire point of crouching and app clip literally teleported you to main letting you skip like. half of the time you'd spend inside if you could find app
@@Poison_Paradisestrafe to kill dogs? why would you do that when they quickly turn to kill you. If you have a cash register along with a full inventory, dogs + worm crouch sprint will not save you only when can run near full speed which is the only time i used crouch sprint.
dang it and just when i stop play too
btw is the secret moon thing a feature?
Yes
Artifice still being 1500 is wild. Especially when dev is trying to make longer quotas less doable
why buff jester?
I wish I knew
@@call_me_bread 🥲
A reupload vid?
I hate Easter eggs and have no idea what to do with them. You should be able to consistently drop them so that they actually function as loot. The left click to throw should be different than the drop key. Placing or dropping it shouldn't explode.
Or completely remove Easter eggs. Easily the worst item in the game by far
And why tf do we still walk slower up hills???
Put them in the shelf
My guy do you expect to go up a hill the same as flat ground? That’s not how humans work
Use an egg on a giant i dare you
Bread 👍
woo
Hello!
Been not keeping up with the mid-changes of v50, the hornets from the butler are no longer killable with the knife?
1:24 they have different stats tho
esa cagá de cinemática nunca me salió weon
hello
I've seen a couple update 50 videos. Not a single one has been able to demonstrate trapping the old birds on artifice. I get the concept. Execution of that idea sounds fucking stupid.
I’ll have a guide video on Old birds soon enough.
You aggro it, it charges at you, while you hide behind lever wall ledge. When it is in you pull lever and sorint out. I’v seen it in practice, if you manage to get the bird to agro, you should be good to go.
i've seen people trap the ones that spawned inside, since that is very easy, and they pretty commonly spawn inside the warehouses
I've done it reliably unmodded, it's actually a great strat for not just old birds but other monsters too, especially in eclipse. It's actually so much fun to pull off
I'm not a fan of adamance's exterior map. Feels bad to traverse, like, it requires good parkour or jetpack to do so reasonably. Coming out of fire exit with 66 weight of items is painful.
Bro seekers is just casually ruining lethal lol
Cope
Cope
@@jamesThebulbmin original😂
Cope
@@jamesThebulbmin brain dead??
please add some background music that would really make this video more engaging
balls
FISH
Literally a reupload
I wont comment for the algorythm
Stay strong soldier