Since this is the top comment. I used to play warhammer back in 4th edition and I want to get back into the game now. I’m leaning towards eldar which is why I’m watching these videos to get a feel for how the game is changed and what’s all out there. I haven’t seen many, if any at all battle reports that have war walkers in the eldar army. The war walkers are like my favorite looking models out of the entire army I think. I like the wraithlord/knight also but especially the war walker. I am thinking about pulling the trigger and buying the eldar codex and maybe a war walker box. But my question is...... Do war walkers suck? Or are they not “competitive?” Am I setting myself up to be disappointed by wanting that model specifically. I’m just looking to play for fun I don’t really care about having the worlds most unstoppable army. But I also don’t wanna spend over $100+ for a squad of them to later find out they suck
Luka again refuses to use command points. News at 11. Also, your immortals fell back so can't shoot at the 30min mark (1 wound on the knight). Pro: yay Stalker! Con: Bad play from the Elder with all the split firing; bad placement from Necron allowing the cryptech to be charge by the wraith lord and positioning the destroyers in such way that RP doesn't have enough room. A pretty lackluster game where the Elder player should have conceded half way tbh.
The Eldar player made a number of mistakes, too. Rolling wrong numbers of dice for weapons, forgetting reroll auras. It was a poor list, but that made it way worse.
I think a lot of people are still unfamiliar with how to deal with 8th ed Necrons. Yes, the Elder list was poor but the tactical error of not tying down the two mass warrior blob in melee ASAP and instead charged a flying unit gave Luka every advantage a necron player could wish for. The Doomsday and Stalker did very little in comparison.
Another game where fire-power is not focused on necron squads one at a time, giving necrons an easy win. Not to mention some outright strange decisions, like charging dire avengers into a ghost ark.
To be honest this was one of the more boring battle reports I have seen you guys publish. Apart from Necrons being really decent and the Eldar list being lackluster. Why do you have to use these "custom" terrain rules. That hill was clearly not a "ruin". That decision didn't make much senke to me. It prevented any line of sight blocking and wasn't cinematic at all. Bad rolling certainly had it's fair share of impact but jeez putting up fair terrain isn't hard. Gunlines and Open fields, I cringed on deployment. Anyway looking forward to the next batrep
i would love to see that sooner then later, but i have a feeling that we are going to see a line of gw terrain that has the goofy rules in mind, i have enough gw terrain to fill 2 4x6 tables and none of it gives the cover bonus to anything but infantry. anytime gw releases counter-intuitive rules it's usually followed by a product that some how exploits it.
Yeah. If you are wanting Anti-Tank as Necrons Heavy Destroyers seem to be the best option for right now. Also the Destroyers Hatred works in both the Shooting and Fight phase.
Page 260 of the rulebook... under Height Advantage, it states models occupying a ruin at a height of at least 3" or higher than any unit they are shooting at "DOES NOT RECEIVE ANY OF THE BENEFITS FOR BEING IN COVER." Dunno if it's this rule you are reffering to?
I could be mistaken, but I believe you need to declare all of your shots for the unit before you roll dice. Both Doom Arc's shot their large cannon at the Knight, but the right must Arc then shot it's smaller guns at a wraith unit. You could have been declaring shots off camera.
I've only read through the book once, but it stuck with me, as it seems like a pretty important change, if everything can fire everything. I bet they declared targets off camera.
well yea but he still would've had to resolve the doomsday shots at the same time. And they shot then moved on then came back. Sometimes that can really make a difference depending on the weapon.
Yeah I got pretty annoyed at the 15:21 mark he didn't declared his shoots with the doomsday arcs and kept going back and forth. I think he shoot with three other units and went back. Very annoying
Rules say if one model is in range the entire unit is in range. Wraithknight costing more that a Imperial knight and being 1/5 as survivable makes it unfeildable. For the same points you could have 3 units of wraiths in wave serpents and rush them up the board safely.
Playing to win is about fielding the most competitive list you can, the wraithknight is completely unplayable in it's current form, not nearly enough damage output, or survivability, for so many points. An Imperial knight, for the exact same points, puts out 3x as much fire power.
Colin Justice why are you citing it's durability, if you simply read my above post, it clearly states an imperial Knight puts out almost 3x as much potential damage per turn for around the same points cost. I never compare the defensive stats.
The main part of the game that was the worst for the Eldar was the dice. If you can not roll, you are not going to win. The second mistake was the army choice. You put your most powerful wraithblades with their shields on foot? You give those guys the transport. You use the transport with your powerful wraithblades to charge into the front lines. Then you lock them in combat and console after winning into another. Then there is the fact that you had too many wraiths. You did not need the wraithguard, because they only have 12" fire power, not worth the points. You did not need the regular wratihblades, waste of points. You could have easily got more units that could have done more damage to the necrons. Then there is the fire power needed to take down the necron's heavies. You should have gotten more heavies to take them down. They really need get someone that has a better army list for Eldar. The problem with this game. I did not know you can just fall back if you are locked in combat. I did not know you can shoot after falling back. Since when do you get an armor save if it is more then have your toughness? If you can, that is just broken.
I'm not sure if the spiritseer re-rolls were applied correctly here. He gives re-rolls to friendly units, if they target an enemy unit that is within 6'. So if he's just sitting next to his wraith buddies, while the enemy is still more than 6' away, there are no buffs for anyone. Yes, he rly is that 'odd' (read: pointless). Using him will require a transport, since you're still looking at a pretty slow and extremely vulnerable unit, that needs to get extremely close. Tbh it seems very unlikely that he will provide that buff more than once even with a strong boddyguard unit unless you go for mass assault (why are you playing eldar again?). With 6' your best options are probably 'close combat multiplier' or 'suicide squad'. And for that he just seems very niche and in most cases overcosted, especially when compared to warlocks or autarchs.
He did and later in the game he shot with about 4 units that fell back out of combat again also. I just kinda had it as background noise at that point. So I'm not sure how many units or how many times it really happened, was rough to watch this time around unfortunately lol.
I did not know you can fall out of combat. I thought you are locked in combat, unless you are retreating, therefore you can not do anything, but fall back.
Can Necrons all fallback & still shoot? Or does Luca have no clue & his opponent didn't call him on it? Like... come on man... it's one of the most basic rules in 8th.
At 21:45 you should have moved the WK in 2 inches to the Destructors (hope the name is right). Then you could have piled in after close combat and locked them in it. That way you would have gotten more CC dmg but less shooting and denied overwatch. ;)
Does anyone have any thoughts on FW Tomb Sentinels over Doomsday Arks? I can't help but think that they could be a good replacement, being cheaper and forcing the enemy to deal with them since they appear in their face. Plus they are one of the few anti-psyker options the Necrons have.
To defend Tim, as he's my brother, this was filmed only about 2 weeks after 8th came out, and was only his second game of 8th. A lot of the new stuff slipped through the cracks with all the new rules. Granted, that would have been the time to use it, but he was not used to it yet and didn't think of it. Overall I think he played a good game against a good opponent and gave us a good battle report, which is what this is all about! :)
So I have watch a few batreps im 8th so far and I haven't seen anyone use jet bikes. Is there a reason for this? I have been thinking about building a eldar list and I like the look of the bikes don't know how they play or cost points wise
The natural thing is to get the battalion which needs troops and Necrons have two troops so its warriors or Immortals. Also, the Necron list is cheap for Immortals, Scarabs and Warriors but everything else is much pricier so it's natural to get some bodies on the board with it. Another thing to consider is that I think there is a big stack of games with Luka and we haven't seen all of them yet as he talks about using lots of different types of units but I don't think I've seen him use the deceiver, Transcendent, Deathmarks or the praetorians (i might be wrong just thinking what i remember seeing). So i think we more games to see. IT would be good to see the Ghost Arks being used as transports so using sets of 10 warriors, now the morale impacts RP that might happen more.
I dont think Necrons are at a point yet, where MWG has to deliberately weaken the lists. There are plenty of units in the game with similar power level, although different purpose (gun drones, Ork boys and pretty much any flyer). - Yes, Warriors backed up by a Cryptek are the benchmark for extended firefights right now, but that can be avoided by close combat. Unlike previous editions you now need dedicated CC units to deal with them (and not just a decoy unit to stop them like in 7th). BTW: You only have to kill 15 not 20, unless the enemy uses CP. - Necron Characters are as weak as ever. Consider snipers, if you dont want to get close. - The loss of the (now universal) Gauss rule put a spotlight on one inherent weakness Necrons always had, the lack of proper Antitank weaponry. Heavy Gauss Cannons or the (overpriced due to only W3 shots) Doomsday Cannon are pretty much the only thing we can use, besides a 20 Warrior squad unloading on vehicles for 2-3 rounds. - Same thing kind of goes for Monsters. Necrons have a hard time cracking 2+ saves outside of CC. Getting there without Deceiver- or Flyer-cheese is the tough task fo the general. PS - The deciever can only live up to its full potential together with dedicated Close Combat units, which are expensive for Necrons. Maybe that should be a step away from these Warrior spams. It is risky however and I dont think Luka likes playing risky. PPS - With the change to Ghost Arks not being open topped, their value has dropped by alot. It has the firepower of a 10 men Warrior squad + the repair ability (its most valuable asset) at the cost of 14 warriors. On its own the Ark cant fullfil its purpose, so you usually take them (Ark + squad) together. However previous battle reports have shown that 20 men squads are durable enough.
It's not fair to blame the Eldar for this game, the rolls just weren't there and so they got rolled. I'd like to see someone play them with someone actually rolling decent, but to be fair everyone has games where they just can't roll. That Wraithknight would have done some damage had the rolls been better, this was just one of those games, kinda like watching a car wreck. You can see it's happening but there is nothing you can do to stop it.
A good report. Doomsday Arks are just terrible but then again, Necrons were facing a terrible list. Footslogging wraithguard against a gun line, charging dire avenger into the Ghost Ark and using that wave serpent so badly throughout the game. A better tactic would have been to charge that serpent up the centre and assault the Necron lines with it, then get your wraithblades out and fall back the Serpent while still shooting.
New doomsday ark actually is awesome against Tyranids with their monsters and against heavy vehicle lists. I managed to kill one landraider per turn with two doomsdays, they rock!
You know the game is going to be iffy when they announce right off the bat that someone list-tailored... against a model that really is not worth its points anymore
hills dont give cover last I checked and especially when all the units are sharing the cover right? 2= armor on immortals from flamers right next to them? c'mon...
Pretty sure this endless reanimation is just plain broken. Is this really how it's supposed to work? The resurrected units shouldn't atleast be able to shoot on the same turn.
ydin9 well the new FAQ has neutered it a bit. It's not endless you just have to make sure you finish a squad. Leave no man standing. The book keeping to that would be horrible. They're trying to simplify.
Necron Player yeah but to even finish a squad of necrons in 1 go is close to impossible. Like 20 warriors going down in 1 turn is unlikely, And when the units have above average saves (such as immortals which shouldn't have a 3+ save) males it even harder to kill a squad outright. Then we now have this rule with lords cannot be attacked unless they're the closest unit, giving necrons an amazing advantage above most other races because their lords are one of the biggest crutches of the army.
For the Overlords it depends on what army you have, Eldar, SM and Imperium have snipers (and I think Tau) so they have a way to counter the Overlord. I watched an IG vs Necron game where the Necron player had two blobs of 20 and 10 immortals. He got wiped out. If you're going unit for unit it's much harder, but if you focus fire then you certainly can. For example, If the player above had put more d-scythe's on the table and invested in some wave serpents rather than a wraith knight the Necrons would have been in trouble. 10 wraith guards versus 40 Necrons (i think it's the same point cost), on average 16 warriors down before CC or morale, swap it around 2 Wraith guard down. If Necron's were so broken they'd be bossing the tournaments but from what people are posting they aren't, at all. MWG isn't always a good measure of what's competitive because a lot of them use armies to be fun, I imagine they don't want to bring on guests and give them a kicking. Although Quirk's last two experimental armies have done just that against two inexperienced 8th players.
Only 28 mins in and i can tell the eldar are about lose hard. So many things that are not being effectively played. Just cause wraithknight has 24 wounds doesnt make him invincible. Just makes him a big bullet sponge. As we seen this way of playing he was severely crippled before he even got use him. That made the ~500 points he was worth... worthless. Wraithguard and wraithblades getting chewed up and spit out cause they are just to slow to walk. Wraith constructs require much more strategy to play than just walkin them up to die.
Stalkers are great, Warriors are great but immortals have better damage output, 2 units of 10 immortals are cheaper than 1 unit of 20 warriors, I know that makes it easier to lose by overwhelming firepower, but s5 -2ap, for 8pts! Dont use doom arcks, their terrible same with monoliths as relying on wound pool is bad. Go with Doom scythes, Praetorians, and wraiths for CC, I back up my wraiths with 6 scarab swarms.
17 points, I'll need to go back and re read the codex again. Warriors are certainly are harder, but I noted in 3 games on tube so far while the units stay around, they lack the punch. Immortals always seem to do very well.
Anyone who plays necrons is an automatic asshole to me, probably the most overpowered race in 40k. They have never really been terrible, and have always been viable in every edition. They need to either give everything a 5+ save or something along those lines because hitting on 3 and wounding on 4s along with every other buff they get is crazy(2+ save on a flat rock pillar? Seriously?). The fact that the wrath knight tool 14 wounds the first turn is pretty crazy (some of it is definitely poor rolling) if you're not getting into combat with necrons on first turn you're basically dead. I also hate this new rule where you can pull from combat automatically and just can't shoot....that basically gives armies like necrons and Tau an amazing advantage to killing units that were locked in combat. Also now with the rule you can't attack lords unless they're the closest unit, is another amazing advantage seeing necrons depend on those lords for everything. GW needs to fox some of these rules because it's going to basically have everyone play tau, guard, or necrons competitively and the rest will be pushed out
While I generally agree, I don't agree with "all necrons players are arseholes" because what about someone who is being forced to play them( peer pressure or as a job) or a beginner who buys because the start collecting looks fuckin' badass.
Beautifully painted eldar army and then terribly played, seems to be about the norm for MWG. Also the list didn't make a whole lot of sense and quite a few aura buffs and other things were missed.
Wow more blatant cheating by the Necron player, constantly insulting his opponent when he rolled poorly and chucking dice into the wave serpent when he lost his temper. How does he get to keep playing for MWG ?! 👎🤔👎
Not rlly, he should have given up 1st turn as he had a slow army, let the necrons get close and he also didn't use any vehicle wargear except spirit stones (while also using Scatter lasers which are just shit). Also a Farseer would be way better than Warlock. Dire Avenger are also too expensive for what weapons they have access to.
Because if you fire the right weapons they go down (plasma, flame cannon, assault cannons, autocannons, star cannons, suncannons, d-scythe's, pulse lasers, Reaper launchers, etc, etc). A lot of those vehicles have 4+ save and Toughness 6
Who else automatically scrolls down to see what mistakes they've made?
I'd like to, but usually if the outcome is spoiled I kind of lose interest...
Ryan vogt same here, I watch it like a battle I want to cheer for a team and watch it unfold
Since this is the top comment. I used to play warhammer back in 4th edition and I want to get back into the game now. I’m leaning towards eldar which is why I’m watching these videos to get a feel for how the game is changed and what’s all out there.
I haven’t seen many, if any at all battle reports that have war walkers in the eldar army. The war walkers are like my favorite looking models out of the entire army I think. I like the wraithlord/knight also but especially the war walker. I am thinking about pulling the trigger and buying the eldar codex and maybe a war walker box. But my question is......
Do war walkers suck? Or are they not “competitive?” Am I setting myself up to be disappointed by wanting that model specifically.
I’m just looking to play for fun I don’t really care about having the worlds most unstoppable army. But I also don’t wanna spend over $100+ for a squad of them to later find out they suck
i don't think I've ever seen necrons lose a game on this channel
He lost versus Dark Angels, one in the vault and then I think he might have lost against Grey Knights as well
He also lost to Ynarri, due to some horribly stupid positioning
nice eldar. been looking for 8E eldar as i've just started them
Edit: never mind terrible game for eldar
Callum Grubb they're better than this. Eldar are not meant to walk slooooooooowly
yeah thats why i think with his list he should have given up first turn.
i would drop the knight like 402 points now. and more wraith guard with D-scythe. plus the melee that the get for free is S5 -1AP D3
Jamie Rose dropped it, added a bunch of other stuff because my knight was over 500, but that was after a few battles. Trying out swooping hawks
if you buy other weapons then yes. a nids Barbed Hierodule is 460 ponit i think it has titan rules and it can shot in combat
Luka again refuses to use command points. News at 11.
Also, your immortals fell back so can't shoot at the 30min mark (1 wound on the knight).
Pro: yay Stalker!
Con: Bad play from the Elder with all the split firing; bad placement from Necron allowing the cryptech to be charge by the wraith lord and positioning the destroyers in such way that RP doesn't have enough room.
A pretty lackluster game where the Elder player should have conceded half way tbh.
The Eldar player made a number of mistakes, too. Rolling wrong numbers of dice for weapons, forgetting reroll auras.
It was a poor list, but that made it way worse.
I think a lot of people are still unfamiliar with how to deal with 8th ed Necrons. Yes, the Elder list was poor but the tactical error of not tying down the two mass warrior blob in melee ASAP and instead charged a flying unit gave Luka every advantage a necron player could wish for. The Doomsday and Stalker did very little in comparison.
The Eldar army did smell very 7th. Mass scatter lasers? I have yet to see anyone run them one 8th.
Ryan Scott SL just aren't worth the points at all. Cannons are better overall
Really you think scatter aren't worth it in 8th? Just wanna hear your opinion.
Another game where fire-power is not focused on necron squads one at a time, giving necrons an easy win. Not to mention some outright strange decisions, like charging dire avengers into a ghost ark.
You should get a dedicated camera man :)
I think with just asking the guest to record the dice rolling in those cases
To be honest this was one of the more boring battle reports I have seen you guys publish.
Apart from Necrons being really decent and the Eldar list being lackluster. Why do you have to use these "custom" terrain rules. That hill was clearly not a "ruin". That decision didn't make much senke to me. It prevented any line of sight blocking and wasn't cinematic at all. Bad rolling certainly had it's fair share of impact but jeez putting up fair terrain isn't hard.
Gunlines and Open fields, I cringed on deployment.
Anyway looking forward to the next batrep
Could indeed use more terrain, i wonder how many months it will take before GW changes the lack of terrain on this board (or any other)
i would love to see that sooner then later, but i have a feeling that we are going to see a line of gw terrain that has the goofy rules in mind, i have enough gw terrain to fill 2 4x6 tables and none of it gives the cover bonus to anything but infantry. anytime gw releases counter-intuitive rules it's usually followed by a product that some how exploits it.
The Rustbelt Blacksmith I get the feeling GW doesn't want monsters and vehicles to get cover saves. They're very resilient in the open
not against devastator squads with lascannons.
Ghorda9 lascannons are so iffy ;)
Yeah. If you are wanting Anti-Tank as Necrons Heavy Destroyers seem to be the best option for right now.
Also the Destroyers Hatred works in both the Shooting and Fight phase.
Charge phase (aka overwatch) aswell.
It would be nice to see a competitive Eldar list for a change, without Sword WK and footslogging DAs!
I was more disturbed by the footslogging wraithblades
Yeah, the Eldar list is really bad overall ...
I didn't think you got the benefits of cover if you are being shot from within said cover...
Page 260 of the rulebook... under Height Advantage, it states models occupying a ruin at a height of at least 3" or higher than any unit they are shooting at "DOES NOT RECEIVE ANY OF THE BENEFITS FOR BEING IN COVER." Dunno if it's this rule you are reffering to?
Col Kent you are referring to the cities of death expansion with that rule. They weren't playing with the cities of death expansion rules
I could be mistaken, but I believe you need to declare all of your shots for the unit before you roll dice. Both Doom Arc's shot their large cannon at the Knight, but the right must Arc then shot it's smaller guns at a wraith unit. You could have been declaring shots off camera.
No you're right they have to be declared and resolved all at once
I've only read through the book once, but it stuck with me, as it seems like a pretty important change, if everything can fire everything. I bet they declared targets off camera.
well yea but he still would've had to resolve the doomsday shots at the same time. And they shot then moved on then came back. Sometimes that can really make a difference depending on the weapon.
McClanster ohh I get you now. Sorry, not a huge player.
Yeah I got pretty annoyed at the 15:21 mark he didn't declared his shoots with the doomsday arcs and kept going back and forth. I think he shoot with three other units and went back. Very annoying
I officially never want to play against necrons... ever....
lmao, i think 5ed they were more broken. their reanimation protocol was army wide FOR FREE.
Rules say if one model is in range the entire unit is in range. Wraithknight costing more that a Imperial knight and being 1/5 as survivable makes it unfeildable. For the same points you could have 3 units of wraiths in wave serpents and rush them up the board safely.
This game is not about min-maxing :)
Playing to win is about fielding the most competitive list you can, the wraithknight is completely unplayable in it's current form, not nearly enough damage output, or survivability, for so many points. An Imperial knight, for the exact same points, puts out 3x as much fire power.
Wraithknights and imperial knights have the exact same defensive stats. They are both 24 wounds tough 8 3+ save 5+ invuln.
Colin Justice why are you citing it's durability, if you simply read my above post, it clearly states an imperial Knight puts out almost 3x as much potential damage per turn for around the same points cost. I never compare the defensive stats.
5+ with no guns take away the knights guns and they would be even
That's probably the least optimized Eldar list I've ever seen. Especially against all that Necron shooting.
Cerberusarms True words...it nearly makes me cringe.
The main part of the game that was the worst for the Eldar was the dice. If you can not roll, you are not going to win. The second mistake was the army choice. You put your most powerful wraithblades with their shields on foot? You give those guys the transport. You use the transport with your powerful wraithblades to charge into the front lines. Then you lock them in combat and console after winning into another. Then there is the fact that you had too many wraiths. You did not need the wraithguard, because they only have 12" fire power, not worth the points. You did not need the regular wratihblades, waste of points. You could have easily got more units that could have done more damage to the necrons. Then there is the fire power needed to take down the necron's heavies. You should have gotten more heavies to take them down. They really need get someone that has a better army list for Eldar.
The problem with this game. I did not know you can just fall back if you are locked in combat. I did not know you can shoot after falling back. Since when do you get an armor save if it is more then have your toughness? If you can, that is just broken.
I'm not sure if the spiritseer re-rolls were applied correctly here. He gives re-rolls to friendly units, if they target an enemy unit that is within 6'. So if he's just sitting next to his wraith buddies, while the enemy is still more than 6' away, there are no buffs for anyone.
Yes, he rly is that 'odd' (read: pointless). Using him will require a transport, since you're still looking at a pretty slow and extremely vulnerable unit, that needs to get extremely close. Tbh it seems very unlikely that he will provide that buff more than once even with a strong boddyguard unit unless you go for mass assault (why are you playing eldar again?). With 6' your best options are probably 'close combat multiplier' or 'suicide squad'. And for that he just seems very niche and in most cases overcosted, especially when compared to warlocks or autarchs.
I loved the paint scheme on those Eldar!! But good game as always guys.
Did he just shoot his immortals after retreating?
He did and later in the game he shot with about 4 units that fell back out of combat again also. I just kinda had it as background noise at that point. So I'm not sure how many units or how many times it really happened, was rough to watch this time around unfortunately lol.
31:30 , the immortals shouldn't have been able to shoot after falling back out of combat.
I did not know you can fall out of combat. I thought you are locked in combat, unless you are retreating, therefore you can not do anything, but fall back.
Which dynasty was he?
Nephrekh could fall back and shoot in eighths,
Can Necrons all fallback & still shoot? Or does Luca have no clue & his opponent didn't call him on it? Like... come on man... it's one of the most basic rules in 8th.
The Heavy Destroyers and Vehicles can since they have keyword *Fly* but the rest of the stuff cannot
Love the paint job on the eldar army
Sitting here with my rulebook like what the frell?
20:10- Wraithguard shooting at Immortals & only counting 2 WG as in range?!?!?!
Blaster was here...
At 21:45 you should have moved the WK in 2 inches to the Destructors (hope the name is right).
Then you could have piled in after close combat and locked them in it. That way you would have gotten more CC dmg but less shooting and denied overwatch. ;)
What size table do you use and where do you get your terrain and mats?
All those 1's and 2's on the D Arks- I keep screaming at the screen "Use your Command Points!"
i have never seen anyone roll so badly.
I REALLY wish he would stop pronouncing the GAUSS as GHOST. Rather annoying x.x
Does anyone have any thoughts on FW Tomb Sentinels over Doomsday Arks? I can't help but think that they could be a good replacement, being cheaper and forcing the enemy to deal with them since they appear in their face. Plus they are one of the few anti-psyker options the Necrons have.
Finally a proper Craftworld army :D
Edit: nevermind that was a stomp.
After first turn it already looks like a loss to eldar. I dont think i would take a wraithknight without a farseer to give him that 5+ "feel no pain".
Why the hell didn't you reroll your damage on the wraithknight when you got a 1
no CP's were used at all, when the spiritseer peril'd he could have re-rolled to at least not peril
Nothing like playing without the key feature of 8th
To defend Tim, as he's my brother, this was filmed only about 2 weeks after 8th came out, and was only his second game of 8th. A lot of the new stuff slipped through the cracks with all the new rules. Granted, that would have been the time to use it, but he was not used to it yet and didn't think of it. Overall I think he played a good game against a good opponent and gave us a good battle report, which is what this is all about! :)
Hear hear, if anything it shows that command points aren't everything!
I really think MWG could do with putting the filmed date on the Battle Reports as well. Especially with the speed at which GW is putting out FAQ's!
I've never heard gauss said like gOWss
Guardians have just a 5+ Base save not a 4+. Same as in the last edition so there should be no confusion^^
Remember the reroll 1s bubble for the Autarch.
I feel like this would of been a descent game if the eldar player was smarter.
why would you walk your Ghost Axes across the entire map AT A WALL OF NECRONS!?!?
So I have watch a few batreps im 8th so far and I haven't seen anyone use jet bikes. Is there a reason for this? I have been thinking about building a eldar list and I like the look of the bikes don't know how they play or cost points wise
Dejected Regis jetbikes are not as good in 8th as they were in 7th. they are now fast attack not troop types.
Actually Windriders are troop choices. So, yeah, he should have used Windriders for troop choices.
i would enjoy someone else playing the necrons... even tho i rlly like this guy :)
or maybe a necron list that doesn't just have 40-60 warriors sitting in a line
The natural thing is to get the battalion which needs troops and Necrons have two troops so its warriors or Immortals. Also, the Necron list is cheap for Immortals, Scarabs and Warriors but everything else is much pricier so it's natural to get some bodies on the board with it. Another thing to consider is that I think there is a big stack of games with Luka and we haven't seen all of them yet as he talks about using lots of different types of units but I don't think I've seen him use the deceiver, Transcendent, Deathmarks or the praetorians (i might be wrong just thinking what i remember seeing). So i think we more games to see. IT would be good to see the Ghost Arks being used as transports so using sets of 10 warriors, now the morale impacts RP that might happen more.
I dont think Necrons are at a point yet, where MWG has to deliberately weaken the lists. There are plenty of units in the game with similar power level, although different purpose (gun drones, Ork boys and pretty much any flyer).
- Yes, Warriors backed up by a Cryptek are the benchmark for extended firefights right now, but that can be avoided by close combat. Unlike previous editions you now need dedicated CC units to deal with them (and not just a decoy unit to stop them like in 7th). BTW: You only have to kill 15 not 20, unless the enemy uses CP.
- Necron Characters are as weak as ever. Consider snipers, if you dont want to get close.
- The loss of the (now universal) Gauss rule put a spotlight on one inherent weakness Necrons always had, the lack of proper Antitank weaponry. Heavy Gauss Cannons or the (overpriced due to only W3 shots) Doomsday Cannon are pretty much the only thing we can use, besides a 20 Warrior squad unloading on vehicles for 2-3 rounds.
- Same thing kind of goes for Monsters. Necrons have a hard time cracking 2+ saves outside of CC. Getting there without Deceiver- or Flyer-cheese is the tough task fo the general.
PS - The deciever can only live up to its full potential together with dedicated Close Combat units, which are expensive for Necrons. Maybe that should be a step away from these Warrior spams. It is risky however and I dont think Luka likes playing risky.
PPS - With the change to Ghost Arks not being open topped, their value has dropped by alot. It has the firepower of a 10 men Warrior squad + the repair ability (its most valuable asset) at the cost of 14 warriors. On its own the Ark cant fullfil its purpose, so you usually take them (Ark + squad) together. However previous battle reports have shown that 20 men squads are durable enough.
Please run that list once the necron codex comes out. I am placing its release in april.
It's not fair to blame the Eldar for this game, the rolls just weren't there and so they got rolled. I'd like to see someone play them with someone actually rolling decent, but to be fair everyone has games where they just can't roll. That Wraithknight would have done some damage had the rolls been better, this was just one of those games, kinda like watching a car wreck. You can see it's happening but there is nothing you can do to stop it.
I'm sad I never see any named Necrons. Some got really good lol
That was a rather one sided match that became boring after around turn 2. What was the Eldar player thinking!!
the eldar army is amazing even though i prefer biel tan colours gr8 work man
Hello. Can you give a tour of your workplace? It seems huge from what I can see. How many gaming rooms do you have?
Look into their older videos, I believe each room got their own showcasing video when each one was finished.
Yeah theres one WAAAAAAAAAAAAAAAAAY back in the day, the studios dont seem to have changed much from then.
Also that kind of stuff is mostly in the MWG Vault I think.
Possibly more indepth videos on the rooms for sure, but I remember certainly them showcasing the ork themed room and I never had a vault subscription.
You gotta put those wraiths in transports or deep strike them...
Dude you laugh like Heath Ledger's "The Joker"
A good report. Doomsday Arks are just terrible but then again, Necrons were facing a terrible list. Footslogging wraithguard against a gun line, charging dire avenger into the Ghost Ark and using that wave serpent so badly throughout the game. A better tactic would have been to charge that serpent up the centre and assault the Necron lines with it, then get your wraithblades out and fall back the Serpent while still shooting.
New doomsday ark actually is awesome against Tyranids with their monsters and against heavy vehicle lists. I managed to kill one landraider per turn with two doomsdays, they rock!
When can we have someone else play Necrons....preferably someone who will use stratagems to reroll those Dark shot counts or miss wounds.
Or who declares all shots of a model in one go instead of firing one weapon first and ages later fire the other weapons.
Those eldar paints are insane.
His skills aren't btw, how dare he put the WK in front of the whole army lol
Luca, you do realize you have command points right?
As an Eldar player, this was truly depressing to watch.
You know the game is going to be iffy when they announce right off the bat that someone list-tailored... against a model that really is not worth its points anymore
Can you fall back and shoot in the same turn with vehicles?
if the vehicle has the fly keyword
if they can hover... (i think)
its the fly keyword
a lot of falling back and shooting in the same turn - do necrons have a rule allowing this?
disasterpiece8868 only the units with fly not anything else.
It kills me when folks shoot at targets they're extremely unlikely to affect and then blame the dice. Dice had nothing to do with this game.
Does he not want to use command points? Also a lot of rules got wrong with retreating and firing...
Was 12:42 the sound of the pain train coming in?
The ghost arks are getting too many shots. They are rapid fire 5 means they max at 10 shots. Unless I am missing something somewhere
Paul Reg they have two sets of 5 weapons. Facing doesn't matter anymore for vehicle.
hills dont give cover last I checked and especially when all the units are sharing the cover right? 2= armor on immortals from flamers right next to them? c'mon...
They were classing them as ruins so if all infantry units are on the ruins they get +1 cover. Regardless of enemy range. 😀
First roll of overwatch against the Wraithknight, shouldn't the 6's all have produced two extra hits each because of the Immortals weapons?
Ross Coulbeck tesla spread gauss does not, (the had gauss weapons) I'm not sure about this edition but in 7th tesla did NOT spread on over watch.
CatalystChronos I'll have a look around, I've seen nothing that says it's doesn't. Spreads in a 6 and they rolled 6's
Ross Coulbeck Gauss blaster has ap -2, tesla carbine produces 2 more hits on a 6+. He had gauss blasters so no tesla rule of course.
The Eldar list was horrible and apart from the bad rolls that had his strategy was a disaster.
Pretty sure this endless reanimation is just plain broken. Is this really how it's supposed to work? The resurrected units shouldn't atleast be able to shoot on the same turn.
ydin9 well the new FAQ has neutered it a bit. It's not endless you just have to make sure you finish a squad. Leave no man standing. The book keeping to that would be horrible. They're trying to simplify.
You do have a point, but when has 40k not been a bookkeeping competition :)
Necron Player yeah but to even finish a squad of necrons in 1 go is close to impossible. Like 20 warriors going down in 1 turn is unlikely, And when the units have above average saves (such as immortals which shouldn't have a 3+ save) males it even harder to kill a squad outright. Then we now have this rule with lords cannot be attacked unless they're the closest unit, giving necrons an amazing advantage above most other races because their lords are one of the biggest crutches of the army.
For the Overlords it depends on what army you have, Eldar, SM and Imperium have snipers (and I think Tau) so they have a way to counter the Overlord.
I watched an IG vs Necron game where the Necron player had two blobs of 20 and 10 immortals. He got wiped out.
If you're going unit for unit it's much harder, but if you focus fire then you certainly can.
For example, If the player above had put more d-scythe's on the table and invested in some wave serpents rather than a wraith knight the Necrons would have been in trouble. 10 wraith guards versus 40 Necrons (i think it's the same point cost), on average 16 warriors down before CC or morale, swap it around 2 Wraith guard down.
If Necron's were so broken they'd be bossing the tournaments but from what people are posting they aren't, at all.
MWG isn't always a good measure of what's competitive because a lot of them use armies to be fun, I imagine they don't want to bring on guests and give them a kicking. Although Quirk's last two experimental armies have done just that against two inexperienced 8th players.
Necron Player from what I've seen around where I live necrons and Tau are dominating the scene because of the break away and character protection
Only 28 mins in and i can tell the eldar are about lose hard. So many things that are not being effectively played. Just cause wraithknight has 24 wounds doesnt make him invincible. Just makes him a big bullet sponge. As we seen this way of playing he was severely crippled before he even got use him. That made the ~500 points he was worth... worthless. Wraithguard and wraithblades getting chewed up and spit out cause they are just to slow to walk. Wraith constructs require much more strategy to play than just walkin them up to die.
rough game from the eldar player, but i guess its nice to see them lose (as opposed to in 7th)
Those Eldar roles are painful. How do you roll that bad that consistently?
what dice do they use?
Those necrons weren't in cover. The model actually has to be obscured from the line of site. LEARN THE RULES
Stalkers are great, Warriors are great but immortals have better damage output, 2 units of 10 immortals are cheaper than 1 unit of 20 warriors, I know that makes it easier to lose by overwhelming firepower, but s5 -2ap, for 8pts! Dont use doom arcks, their terrible same with monoliths as relying on wound pool is bad. Go with Doom scythes, Praetorians, and wraiths for CC, I back up my wraiths with 6 scarab swarms.
Marcus Clark immortals cost 17 points, not 8. Other than that i kinda agree but 20 warriors are harder to wipe out.
17 points, I'll need to go back and re read the codex again. Warriors are certainly are harder, but I noted in 3 games on tube so far while the units stay around, they lack the punch. Immortals always seem to do very well.
Marcus Clark you have to consider the cost of the immortal AND the cost of the weapon
something I'm still getting my head around, Use to unit's preloaded with base equipment.
Anyone who plays necrons is an automatic asshole to me, probably the most overpowered race in 40k. They have never really been terrible, and have always been viable in every edition. They need to either give everything a 5+ save or something along those lines because hitting on 3 and wounding on 4s along with every other buff they get is crazy(2+ save on a flat rock pillar? Seriously?). The fact that the wrath knight tool 14 wounds the first turn is pretty crazy (some of it is definitely poor rolling) if you're not getting into combat with necrons on first turn you're basically dead.
I also hate this new rule where you can pull from combat automatically and just can't shoot....that basically gives armies like necrons and Tau an amazing advantage to killing units that were locked in combat. Also now with the rule you can't attack lords unless they're the closest unit, is another amazing advantage seeing necrons depend on those lords for everything. GW needs to fox some of these rules because it's going to basically have everyone play tau, guard, or necrons competitively and the rest will be pushed out
While I generally agree, I don't agree with "all necrons players are arseholes" because what about someone who is being forced to play them( peer pressure or as a job) or a beginner who buys because the start collecting looks fuckin' badass.
Necrons are the only Xenos race that is OP. The Marines are the OP of the entire game.
wow the times you didnt use a command point when it was the most advantageous really annoyed me tbh it looked like you were holding back.
Who invited the Joker?!
Worst display of Eldar tactics and list building I've ever seen on this channel. be ashamed!
I hear a train at 12:45
wraithknight hardly ever made fnp losing that made it that much worse, I'd rather have 2 wraithlords
Beautifully painted eldar army and then terribly played, seems to be about the norm for MWG. Also the list didn't make a whole lot of sense and quite a few aura buffs and other things were missed.
Necrons undefeated lol
Right now, two 20 Warrior squads backed up by Crypteks seems to be the benchmark in extended firefights.
I believe he lost a game on one of the first battle reports and another in the Vault where he got pounded.
Necron Player what did he face?
IG and Dark Angels I believe
Holy crap, what a stomp.
Even with the mistakes the Necron made I think he would still have won.
Almost no strategems were used for 3 turns....missing out on a new critical aspect of the game there
Luka, I like your battle reports. You're doing a good job!
Necrons were created for players who lack skill
DDA´s ftw. just reroll low dmg with your CP. *sigh*
Command points man lol.
More doomsday arks! \o/
Really bad eldar list, wrost uniti in the index
E x c i t e m e n t
I hate it when you guys have to play your boss I like watching just the reg guys play . like this one
Wow more blatant cheating by the Necron player, constantly insulting his opponent when he rolled poorly and chucking dice into the wave serpent when he lost his temper. How does he get to keep playing for MWG ?! 👎🤔👎
I though no one noticed that
Xeritu, The True Archmagos th-cam.com/video/lenoljc3esw/w-d-xo.html Steve calls him out at 25:15
Maybe not advise the opponent of your army list next time, these tailored response lists are getting really old.
nanomage pretty sure to play against them you have to submit your list
MASSACRE!!!!
Necrons are v OP..protocols are too easy to achieve.Eldar don't have the numbers.Twas not an enjoyable game to watch
*E L D A R* *S U C K*
Ben Sama the real problem is that necrons are overpowered right now
Not rlly, he should have given up 1st turn as he had a slow army, let the necrons get close and
he also didn't use any vehicle wargear except spirit stones (while also using Scatter lasers which are just shit). Also a Farseer would be way better than Warlock.
Dire Avenger are also too expensive for what weapons they have access to.
yeah, how did quantum shielding pass through play-testing?!
i really think they didnt playtest necrons very much, they would have made the crypteks more expensive
Because if you fire the right weapons they go down (plasma, flame cannon, assault cannons, autocannons, star cannons, suncannons, d-scythe's, pulse lasers, Reaper launchers, etc, etc). A lot of those vehicles have 4+ save and Toughness 6
Terrible :-(
1st