The worst part with water is when you are right up against land and have to swim a mile to find a place you can climb out. Makes me feel like a Sim with the ladder removed.
sniper ghost warrior games are really bad at that.. because of console bullet points you have little area's you can climb up instead of a nice fat bank a regular pc game has.. It's sometimes very annoying playing ports to pc.
@@editorrbr2107 I installed a fast travel from anywhere mod thanks to this. Still need to remind myself not to use it in certain spots (broke the Radovid and tries wuesrline using that mod).
there's one big thing missing from this list, it's the "oh, I'll just take this shortcut". The much shorter path that leads you to either being stuck on a steep mountain with a car that you don't want to wreck, or being stuck in a ravine with only 1 way out that's way over there, or your goal turns out to be on the other side of that fast moving river. the shortcut that you thought would save you 1 or 2 whole minutes and ends up costing you an hour
Saint's Row has so many little features that need to be in more games. The mixtape feature is a great example. I don't want to listen to all the songs on the in game radio, because just like real world radio, I only like 2 or 3 of the songs
The biggest thing that bothers me is when you get a cool outfit for your character but then as you progress through the levels, you’re forced to put on some ugly armor for the stats. I wish every game handled this like AC Odyssey, where you don’t have to upgrade your cool armor, you can just change the appearance of the ugly high stat armor
This 1000% It doesn't change anything gameplay wise or anything else cause all you've gotta do is have said armor first and you can change it. I don't want to wear goofy looking armor cause it adds 5 points to a stat. I've not worn armor cause it looked weird lol
I really like how odyssey let you do that with armor. Lately though I've just decided that fashion is more important than stats. Seeing so many s soul level 1 dark souls completions taught me that skill > stats and I've taken that to heart.
Called transmog. Very common with mmorpgs, like ffxiv and lotro both use it. Monster Hunter World has a system where you need to earn the cosmetic version seperately.
Yeah Horizon Forbidden West lets you choose the outfit and the look independently, so you can "wear" an ugly but powerful armour with the looks of a cool looking but weak set of fabrics.
Sometimes you have to be careful with the side missions though. Games like mass effect one you have to get them all done before the final main mission because you can’t go back into the world once you’re done. I think that’s why I always spiral into completing as many side quests as I can in open world games lol. I’m afraid sometimes I won’t be able to go back to them
Which sucks cause a lot of the time I've found is there is no way to tell if you're gonna be in that situation. Games like tales of arise for example do this well cause before the final battle they're like you sure you wanna do that? Other games you can trigger a mission and it turns out you're locked out of everything else without so much as a hint it was gonna happen
Dragonball Z Kakarot has the same thing with the substories. It’s recommended to finish those because the sidequests go away in the next chapter. I didn’t know they would go away, so now i miss a few emblems for my community boards.
Or games like Arkham Knight and AC Valhalla if you don't do enough side missions you won't unlock all of your abilities. Over 160 hours into Valhalla and I'm not done with the main story or max level. Ghost of Tsushima doing everything makes your second playthrough just story.
My personal nemesis in open world games are "false shortcuts". Like you're playing GTA V or RDR and say hey if i go off road here I will get there much faster then if I was following the "gps" road , then you end up blocked by cliffs and having to go around them and spending more time instead of less. Also normal in Skyrim with me thinking parkouring over this one cliff will be so much faster then finding the correct path, this almost always end with me being wrong.
I never "accidentally" shot someone in RDR2. All shots were meant to happen. However the amount of people I have started choking just trying to get on my horse is ridiculous
I did, in RDR2, a lot (like 50 times easy). Worse was trying to put an animal skin on my horse and accidentally hit wrong button and shot my horse and it darted off.
I haven't shot anyone on accident, but I definitely have aimed my gun at them on accident. They get all pissy with me thinking i'm trying to rob them when I just wanted to say hello. Dunno how you guys managed to choke people trying to get on your horse though
I haven't experienced it too that you accidentally shot an npc, but many times I've choked the NPCs because choking and riding a horse is just a one button which is pretty annoying and hilarious at the same time.
The real issue regarding number 1 is that a lot of games are designed with doing the side quests in order to be able to advance on the main one. Leveling up so you don't get one shot by story bosses, getting new gear etc.
A game that fixed that problem is deathloop because while there are side quests you can do, it’s really just a few missions that are actually tons of fun that get you a better gun or something. Most of the time, you get better gear from picking up loot as you go and killing visionaries (which are basically the bosses of the game).
Problem is that some games like Skyrim forces you to do the same repeat dungeon raiding pattern to get most of the missions done, it lacks creativity and causes players to feel bored when the 7th random old woman tells you to raid a crypt full of undead over a stupid artifact that's 30 minutes area clearing and looting away. At least GTA games tend to give you weird missions that can be somewhat funny or interesting, meaning it's rare to see the same style of side missions twice in a row, even if the objective feels the same.
The game that does this the most, out of every other game I have played, was rage 2. You could spend forever on side quests and outposts to find all the little things and it did nothing.
Both Oddyssey and Valhalla I had the full map discovered before I got past 15% story completion. It’s my play style (exploration) and sometimes I really hate myself for it.
To be fair it does help later on when they say go here and you've already unlocked it. Though a game with enemy scaling helps cause by that time I'm like level 45 the story mission I haven't done for 70 hours is at a recommended level of 12 lol
i did that with every assassin's creed prior to Valhalla. the game got pretty stale for me and i just rushed to finish the story after halfway through. The problem i found with Valhalla's viewpoint is sometimes there were 2/3 in close proximity and sometimes there were none for miles.
i did that with every assassin's creed prior to Valhalla. the game got pretty stale for me and i just rushed to finish the story after halfway through. The problem i found with Valhalla's viewpoint is sometimes there were 2/3 in close proximity and sometimes there were none for miles.
always do this and finally decided to not to do this in ac valhalla. tured out that i can't progress the main missions because i have to grind xp by doing side quests
I sometimes feel like I have to do the boring stuff just to validate the game. Somehow it makes me feel better playing for 30+ hours (instead of the 10 hour campaign) even if I was bored out of mind working through it
The most annoying thing for me is respawning enemies. You go to your objective, clear a path or a control point, then on your way back the place is already occupied. Playing Kena: Bridge of Spirit felt so good when you actually did clear the zones from enemies. You actually see that you have an impact on the world.
This reminds me of Far Cry 3 - clearing all bandit / mercenary camps resulted in zero action at the end which sucked. Having impact on the world is rewarding up to a certain point but then you realise you pretty much have nothing left to do.
@@97alien That might have been a "fix" for what they did in Far Cry 2. Enemies could respawn before you even finished clearing a checkpoint let alone a camp.
Same with Ghost Of Tsushima. You clear the area and they don’t go back there. Especially when your legend grows. They get scared to see you. And hence don’t show up because “The Ghost” could get you.
I remember playing assassins creed black flag and I tried to walk across a dock...in stead my character jumped off the boat, climbed the dock, dove back into the water, climbed a rope, hoped back on to a wooden pillar sticking out of the water, back to the rope, one more dive, and then finally I climbed back up the dock and could start walking across. It was both frustrating and hilarious.
I swear, as much as I loved Black Flag and Rogue, those two in particular I didnt clime ANYTHING if I didnt absolutly have to. Climbing controls were that dumb sometimes.
It was the worst thing chasing the shanties. I'd get as close as I could and look ahead to see the possible path to take so I could avoid possible jumps in the wrong direction and it still didn't always work.
One thing missing in this still very good list would be the playing to perfection part in terms of exploiting the economic system. For example in assassins creed 2 I always end up getting my town to the highest level possible to get the highest value out of it. That includes spending multiple hours right at the beginning completing side quests to build up my economy and then get all the expensive gear to beat up my opponents with weapons which are overpowered at this point in the game. Another similar example would be the hunting challenges in horizon zero down. As soon as I figured out that I could get the best weapons in the game from that the story meant nothing to me for the next few hours. And although that annoys me to a level I can't even describe I can not resist to do exactly that again and again whenever it is possible. Maybe that's just me. And to everyone who has read this monstrous comment: Have a nice day :)
I feel the horizon one on a deep level, I’m on the last mission on frozen wilds but REFUSE to do it until I can complete the hunting trials there, which I just cannot seem to do
The only game I’ve ever played that’s truly exempt from the monotonous side quests is The Whicher 3. Every one fully voice acted and a good majority are 100% unique.
Yes on the Assassin's Creed take. The AC games are super smooth 99.9%. but the occasional slip up when the game isn't doing what you want is so frustrating.
FINALLY SOMEONE SAYS IT!! I can't go to a different game without finishing an entire open-world title. You are so right, it is impossible to get back into, cause my mind just goes blank.
Yes! Every open world game should have to have a detailed quest log/NPC so you can figure out what the heck is going on and what your objectives are if you forget or get lost.
In Witcher 3 you can read about all previous missions. Then you will be less lost 😉 Nevertheless, I agree with you. Playing open world games should be done without doing big breaks. I mean, few weeks without entering the game is a bad idea.
The worst part is that some games don't even have any kind of refresher thing that plays when you load your save. DQ11 is good at this cause whenever you load your save you get a small synopsis of what's been happening. I didn't play the game for like 3 weeks and then came back and that little short thing was enough so I was like oh yeah I remember now
Back when physical instruction booklets were a thing, one of the OCD sorts of things I would often do is to go through the controls and write down an index card with a list of all the different functions/actions as a quick reference material. Definitely helped prevent a lot of annoying deaths due to forgetting how to perform a critical control input.
@@yourfriendlyneighbourhoodl6206 honestly, I don't think it really warrants a video. All I did was condense/summarize the controls & gameplay tips that were in the game manuals. If you want to do the same sort of thing for your game collection, I would recommend using the larger sized index cards (I think they're 5"x8"). That allows you to write out the controls in text large enough to read quickly when looking away from the screen.
I spent 80 hours on clearing valhalla when about halfway through the story. Took a 3 month hiatus on account of the burnout; came back and couldn't remember the story so I restarted but got burned out even quicker because I was doing content I've already done.
@@Patricswift me! Iv played/replayed/currently playing through far cry 3, 4, primal, 5, new dawn, assassin's creed unity, syndicate, origins. With odyssey and watch dogs 2 next on my list
Not just shooting someone by mistake, but just generally attacking someone by accident when you're skipping through dialog. I once hit the blacksmith in dark souls, then when I finally saved up enough to pay the priest, I accidentally hit him as well. So, I had no choice but to restart the entire game.
Do you tend to rest your pointer finger on the attack button or something like that? How do you end up attacking npc when the X button (A for Xbox) are no where near the attack buttons.
Accidentally hitting an important person and having the entire town attacking me, or in the case of Skyrim trying to hit a dragon and I shoot an arrow to the knee of a town guard and the entire town attacks me while the dragon is attacking me, same thing applies to the stronger magic spells too.
The part of the side quests resonates so strongly with me. I quit AC Valhalla because of it; not only that there was so much side stuff, but that it was objectively pointless. When I learned about the “River Raids” I thought that was a neat idea and spent an hour or 2 doing them, only to learn that the objective of “River Raids” is simply to get supplies to update your River Raid Hall and your River Raid longboat. There’s virtually no impact on the rest of the game. That realization was the straw that broke the camels back and I stopped playing after that.
For Number 2, I remember finding a crudely made map of Petruccio’s feather locations in AC2, printing it out, and going through crossing them off one by one hoping I’d find the ones I hadn’t already got. The risk of not even knowing if you were in the exact spot before calling it a day and moving onto the next one was nerve racking as hell
I did that too. Although, the feathers weren't nearly as hard as finding all the damn flags in AC1. A handful of those weren't even in the vicinity of where the dot was on my maps I had.
I'm not sure I can call it a mistake, but I've never understood why games like GTA V or Red Dead don't make the most of their map in singleplayer mode. Like, it took so long to be done, all you had to do was launch some dlcs in the desert or whatever. But no, Rockstar moves on and we have to wait another 5 years for the next game - which again won't use about half of the map properly. What a waste.
@DeeKayWrap not quite. They want you buy the games, and DLC sure, but they are more interested in keeping you paying for crap, such as Shark Cards in GTA Online, and keeping you poor whilst keeping themselves rich. They make zero extra money off people like me who just play the single player game, without ever participating in their online 'service', Rockstar, and others, don't like players like me. I'll buy good DLC, such as what the Witcher 3 offered, but not cosmetic rubbish or pay to win crap.
Number 1 is so true😂 in ac valhalla I'd do every region to 100% and then do the next part of the main story and completely overpowered everyone even on brutal difficulty
Yeah I like doing all the stuff on the map and being ahead of the difficulty curve. ... Have recently been playing Immortals: Fenyx Rising, and getting levelled up had no real benefit, because it buffed up the enemies. Yeah the odd place like the first area is still very easy, but that's all.
I done the same thing. My OCD wouldn't let me move on to the next area without clearing all the markers and it made me stupidly overpowered for the storyline
I have that much loot at the end of Sniper Ghost Warrior 3, that I can't restart the game. (Cash and materials.) SGW3 has no new-game-plus, so if I restart I will lose everything. As much as I want treplay the game, I can't lose all that lolly, ha. I'll do it in the end though.
3:58 wrong buttons... playing RDR2, found this lady whose horse had died, I felt like "I've gotta help this lady"... taking her back home, crashed and we all came off the horse - I immediately hit triangle to get back on the horse (hoping she'd just get back on)... Turns out - triangle is also the "grab the poor woman by the throat" button, I immediately hit circle, because that's usually the esc button... Nope... It's the "punch the woman in the face" button.
Fallout 3's into the pit dlc had a collect iron bars achievement that were scattered around everywhere and were untrackable. That was a noteworthy one for me personally.
Accidentally running someone over with your horse in rdr. It bugs me so much as an actual horse rider. A horse isn't going to just walk into someone. It's not a machine, it's an animal with its own brain. And smacking straight into a tree or building! A horse won't just plow straight into a stationary object!
True but in a game it's all about control. Being able to slam into a tree or a building emphasizes the level of control the player has over their horse/vehicle. Okay so it's not incredibly realistic especially with RDR because like you said, horses are living creatures with brains. ALSO, do you realize how difficult it would be to programme the horse to act realistically around trees in a forest? There are moments in the game where you find yourself galloping at full speed through a forest with trees everywhere. It's so much easier just having the horse crash rather than having it stop and say "what the f*** are you doing back there?!" HOWEVER, there are instances where if you're coming up to a sudden drop on a hill and you don't see it but the horse does indeed act realistically and stops in it's tracks and starts rearing. So there is that at least!
@@tyrannosaurusflex3698 I know it would be almost impossible to program the horses to react naturally. Ignoring player input and swerving out of the way or whatever. Doesn't mean it doesn't bug me every gaddamn time! 😂
@@StageRight123 that's the part about it I loved after playing the whole game being able to swim, the first time I got to play as John, I ran straight to water to see if the attention to detail was there. And it was.
Thats the best part lol like in skyrim i just got lost on the side missions and forgot what the whole point of the story was. And the witcher3 the side content is soo good you get wrapped up in the side stories
@@SemajResarf No it is not. A game should only consist of main missions instead of unnecessarily stretching it with side missions. Most of it is garbage (see Ubisoft) and at some point you don't feel like it anymore. But the people love it when a game goes on forever and the companies can then advertise how long a game lasts - even if it sucks. The main thing is to do 40 hours + some shit and be it just for a walk. And that's exactly why open worlds are getting worse and more exhausting.
I actually loved the Cyberpunk side quests. I liked it better than the main story because you could do whatever you wanted whenever you wanted and makes you stronger in the meantime. One good thing I liked about Cyberpunk was that they tell you how difficult it's going to be before you do it so you can plan it out. In Sleeping Dogs, they don't tell you the difficulty level so you have to do it and die to realize that you have to come back later but not when and you lose track of the difficult ones and so you visit a point only to remember that you died there before. And you have to go back occasionally to find out whether you're strong enough yet to do it. And for me, who likes to do as much side missions as I can to level up and explore the world, it's really annoying.
Happened to me in Valhalla when I went to do a dlc on the recommended level but when I got back to England I was like 50 power higher than i need to be so you have to raise the difficulty higher.
I agree. It's a balancing issue in the game design. I get bored if I get to powerful and the main quests, the supposed real challenges, are too easy 'cuz you're five levels higher than what you're "supposed" to be.
Number 1 is the exact reason I rarely finish open world games and have started to not like them, cause I find it very difficult to stay focused on the main story and not get distracted by all the shiny sidequests that just burn me out.
The issue is that most modern open world games didn't need to be open world. They're not like WoW or Skyrim, where the goal is just to create a character and have them roam freely in a fantasy world and grow in experience forever. Modern open world games are narrative, they have a specific story to tell. But the open world concept is popular, and justifies a high AAA price through the sheer volume of (mostly filler) content. So they turn perfectly fine linear narrative games into open world monstrosities with 100+ hours of useless side quests.
This video is now 2 years old but when Gameranx pops up on my feed I am obliged to watch. I just feel so chill and relaxed whenever I watch your videos.
@@vespasian606 flashbacks to clearing all those at sea loot caches in witcher 3 that were marked with ? There was like 200 of them and it took like 3 hours of straight sailing and clearing them while avoiding/killing drowners underwater with crossbow. Surprisingly tho it did not feel as bad of a slog as you might think
My OCD: "You better clear that damn map" My brain after clearing the map: awww. no more? fine, i guess i'll do the damn mission. My OCD, after you do the mission and the map gets cluttered again: "You rang?"
@@Rosterized same, Cleared out all of witcher 3's question marks, including dlc, and don't regret a single minute of it. So satisfying seeing everything cleared.
I actually stopped playing Horizon Zero Dawn because I was so focused on clearing the map and then got bored. With AC Odyssey it almost happened but I stopped myself and completed the game. In Cyberpunk 2076 I didn’t mind all the side stuff that much (a lot less stuff overall than in a Ubisoft game) but I guess doing that pushed my first playthrough to 200 hours.
The worst is coming back to an open world game and just having no idea where you are or why you were there and then proceeding to do side quests hoping you remember something
For me it depends on the game usually I like to do a healthy mix of main missions and side quests. However, I’m more likely to do side quests if I have something to gain from finishing them.
I remember a game I was playing younger, had a hard time doing a level and raged quit for at least 5 years. Turned the game back on recently, paid attention to the tutorial, finding out about one particular button I didn't know. I felt stupid
I did that exact thing with need for speed heat. They made a dumb control where if you want to drift you have to let go and then press the accelerate button quickly - I kept hitting the handbrake like every single other need for speed and could never win til I figured that out...which was like a year later.
Me regularly with the block, parry, dodge and counter buttons and moves: what do you mean I can't just max out my health bar and defense and just tank the damage? 🤡
This is not an issue in all games but in poorly planned/balanced games it might be an issue: In Watch_Dogs Legion.. Instead of going into the first mission I found a Cargo Drone and flew around the Map Collecting Tech points... I bought like 60% of the upgrades including the Deep learning skill which made the rest of the game feel far too easy from then on out😐
@@NoMoreLies365 I do the same thing as this guy, but I don't blame the game... in fact I enjoy the result, it's why I do it. People like this are why medication commercials have to say shit like "Don't take Drugzitall if you are allergic to Drugzitall". I guarantee when he was a kid he picked his nose until it bled: "If Jebus didn't want me to pick it, he should have made my knuckles bigger!"
Its not just an open world thing but... when a game gets benched for something new and shiny and then you return to it after possibly years. You've forgotten the controls, where you are or what you're doing . Usually you jump back in and it kind of works, however sometimes you forget a key mechanic like how to slide or something and you literally never pull that move again.
The control one is so true. I swear, I've played about 3 open world games just the past week and my brain could not comprehend which game I was playing, luckily there is an old technique called Button Mashing
A lot of times I may only be able to play for a few minutes so I’ll knock out a quick side mission or collectible which I am ok with. Even when I’m able to do marathon sessions, I’ll try to do a few side missions so I can go into a main mission with the advantage of higher levels or rare equipment. Only thing about main missions is they often take a while and sometimes you get locked out of side missions if you haven’t completed them yet. But I admit I’m kind of OCD for all the map shinies. Lol
The getting burn out point was pretty spot on for me I usually clear the entire map of fallout 4 before i even help the first settlement or do the first main quest
I think the biggest mistake that open world games make for players is requiring most of the game's main missions and side quests to build a character the player can enjoy all the perks with. This is especially true in games like Cyberpunk that do not have a new game+ feature. I can spend 50 hours building my character and the only space left to really enjoy that character build is playing the final mission, repeatedly. This also makes me question videos on TH-cam where a player is demonstrating their mastery on a quest that would normally have already been beat on the path to building a masterful character.
The Keanu Reeves "Bro did you just shoot me?" sticker had me in tears. I can see him with his John Wick Batman expression saying those words. 😄 Great video. Yes, I've done some of these mistakes in a few Open World games.
On my first playthrough of The Outer Worlds, immediately upon receiving a gun, I managed to bump my right trigger on my desk, which resulted in me blowing the head off of the dude that just gave it to me. Now it’s tradition.
@@nathanvandernest746 I enjoyed it personally, but I think the end was received negatively by a lot of people. Regardless, if you enjoy the game, the characters, or the world, I think it’s worth seeing it through. Nothing is truly a mistake in a game like this, in my opinion. Just see where it takes you.
I have mixed up the controls of a game before. It actually happens quite often to me as I tend to fixate on one game at the time. Examples: pressing y in Ark to jump because you played too much Skyrim, pressing the right bumper to interact with a portal in Vanguard instead throws a grenade because you have been playing too much Hades. It's quite annoying to mix up controls like that.
I think I've struggled with most Switch games with the controls. Still struggling with Pokemon Arceus controls after hours of playing. The Switch doesn't seem to be an intuitive console for controls.
@@David-ud9ju hm with my comment I meant that different games have different controls even on the same console. To take the games I highlighted as example y on the Xbox controller makes you jump in Skyrim but in Ark a is the button to jump. A lets you pick things up or interact in the world of Skyrim and y in Ark is the gathering button. In Vanguard the right bumper is the grenate but in the game Hades the right bumper is for talking to people or to open doors. I was talking about games having different keybinds and muscle memory fucking me over. Not about general controls
Let's be clear. If the game is good enough e.g. Witcher 3, then I have no issues running around the entire map exploring or just taking in views/soaking up atmosphere. People play open World games for this very reason
Damn spot on. Witcher 3 had the best secondary content I’ve ever seen in a game, no exaggeration. The side quests feel as fleshed out and polished as main quests.
When you have to follow the NPC to the destination, and the NPC is slow af. Like just remove the following shit and just straight to the cutscene or skip travel option thing
Freelancer is a great semi open world ! There is no side quests but randomly generated missions instead ! So you can focus on the main story. And side missions are simple but great ! It's space dodge fight and it's not boring when you master the game, it's even better cause you're so dynamic in your flight. After the main story, you can explore the rest of the other systems and reach the highest level with one of the best starfighters.
In open world survival, at the beggining you hit a snag in your progression, and you check for a guide to where to go to find what you need. And so you hit the road. Than you realize that the area is getting too far away, and you did not brought the necessary to keep you going, but you keep going anyway so the time won't be wasted. Then run back to the base and pray that you reach it before you die. XD
I can't even tell you how many times I've started playing an open-world game, found the main story _completely uninteresting,_ and then spent literal years just messing about in the world itself. Bethsda games, especially; I can spend weeks on end doing zero missions and just exploring in Fallout 4 and Skyrim. To this day, I have no idea what Skyrim is actually _about_ because I've never bothered with the plot...and I've never felt like I was wasting my time. And don't even get me started on Starfield...with SF and FO4, I was just enjoying being out in a huge world that looks like the sci-fi I love so much.
Can be said for AC games as a whole. The earlier games had the advantage of being more original. Well, happens with every franchise... You play the 2nd installment and LOVE IT, want more....but then you play the third right after and you end up playing a different game even though the 3rd is just as good as the 2nd... you just got burnt out from playing the 2nd one.
I know what you mean. I loved every AC from the first one up to Syndicate, but I find Origins hard to get into. I keep putting it off in favor of other games. Like, I just recently finished a 100 hour game _and_ the enhanced version of said game instead of beating Origins.
@@RbkARI I love AC including the new ones but for me origins was just boring. The combat was too clunky and the leveling system felt awful when put up against Odyssey
One reason that I commend Cyberpunk 2077 for it's penultimate mission at the end. It warns you to get what you gotta get done before you take on this final mission. Because it basically will send you back to that if you've gone and finished the game and there's no NG+ yet.
The hitting an npc goes all the way back to EQ1 for me. The communication system at the type was typing only. So, you often hit npcs when you were trying to talk to them and the chat window didnt' open.
As regards water, I have always loved Saint's Row giving the option to warp to shore & I wish all games implemented it, especially open world games when swimming for 5 whole minutes in real time can feel like 5 hours....
I was pissed about Cyberpunk's side stuff. I played through it the first time, and the side stuff got fairly stale, but I didn't mind some mindless shooting and stuff while I threw on a podcast in the background or whatever, so I did it all, got all the completion trophies, whatever. Then I finally got to a point where I had 2 trophies left that I couldn't get in my game: one for an ending I missed since it involved doing something that was the one single time all game that it didn't give you a quest objective for it (not spoiling it, but I even thought about trying to do what I had to for that ending, but I decided not to try since it gave you objectives and markers for literally everything else, so since there wasn't one, I assumed you couldn't do it), and one that needed an implant that took a higher attribute than I had (the implant that resurrects you if you die, which needs 16 Body), and I was already at max level before I found out the requirement so I couldn't raise the attribute anymore. So I figured I'd start a new game, do a quick run through the main story since it was pretty short and focus on a melee build so my Body attribute would be high and I could pick up the implant as I go. I scrape up enough money for the implant, hit the required stat fairly quickly, and go to pick up the implant ... only to find out you need to be at 49 street cred (max SC level is 50) to be able to buy it. So I had to go around and do a ton of side shit again just to grind out my street cred. I wouldn't have bothered, but it was my last one, and I really wanted to get the platinum and be done and delete Cyberpunk off my PS5 to save space. So frustrating, not least that they lock an trophy behind dumping a ton of your stat points into a specific attribute. If you want to get all the trophies in one game, it forces you into a certain playstyle (or at least makes it so you can't be as powerful in the other playstyle you're going for).
You mentioned getting wrapped up in side quests, some games (like Snowrunner) make it obscenely difficult to complete the main contracts if you don’t finish some of the side quests. You know, those side quests that fix a bridge or clear a landslide that lets you go direct to the warehouse instead of driving the whole map to go around “the long way”.
7:10 farcry games always autosave the game right before you enter an outpost, so whenever you get spotted , suicide using grenades/c4 and the game will load that autosave and you're good to go again
Guilty of the last one in EVERY open world game I play. Got quite a few I haven't finished because of side content burnout. Although sometimes I end up enjoying the side content MORE than the main game because it's easier to check off a quick side objective than to do a lengthy main mission, and in those cases, it's the thought of ONLY having the main content left that burns me out.
Attacking a fellow alay, like in AC: ODYSSEY. When you "ACCIDENTALLY" attacked a fellow Spartan, that Spartan alay of yours would think of you as a enemy/spy.
The problem with skipping all of the side quests in many open world games is that you can find yourself at the end of the game and heavily under levelled or under equipped. Final Fantasy games nearly always have this issue - if you just race straight to the end, you’ll be too under-levelled to take on the end game bosses. In the Horizon games, skipping the side quests likely means you won’t have much of any upgraded equipment, making the endgame much, much harder. In the latest Star Wars Jedi games, not doing side quests means you’re likely hitting the endgame with few healing stems at your disposal. So usually the best course of action is to try to push both the narrative main storyline _and_ do some side quests as you go, but not do just one at the expense of the other.
In ghost recon breakpoint, aiming at npcs sometimes slows down your aiming so in a quest where I have to help this guy in the swamp who was taken hostage I tried shooting an enemy next to him and ended up blasting him in the head with an m82 sniper rifle because the person I was shooting at ran across him and it slowed down on Samuel, resulting in a restart.
Hahaha Yesssss! #1 especially, that burnout is SO real! I've definitely just stopped playing games never to get back to them.. Thankfully others, I just run through the main quest as fast as I can.
I know when I finish the main quest, I’ll lose interest in the side stuff and feel it was too quick. But if I do too much side stuff, I lose interest in the game. I almost always burn out on side missions, then come back waaay later, turn difficulty to insultingly easy and burn through the story to see what I’ve missed.
In AC: Odyssey, you can decrease fall damage as an upgrade. Eventually when maxed-up, you can jump from any height and take no damage. Getting burnt out from playing too much side-quests. I play large open world games in stages. Like AC: Odyssey I played for 192 hours and I still have not started the Atlantis DLC. To play those 192 hours took about five stages: like play for 50 hours - quit. Play a shooter. Go back to Odyssey play another 40 hours. Etc.
I decided to to play odyssey like an week or two ago and now that finish the main mission, I don't how you aren't burnt out I just get for an few an days do the other two main mission, and I just not as motivated to finish them
The worst part with water is when you are right up against land and have to swim a mile to find a place you can climb out. Makes me feel like a Sim with the ladder removed.
Especially when there is a ledge only one damn millimeter higher than what's considered "reachable"
sniper ghost warrior games are really bad at that.. because of console bullet points you have little area's you can climb up instead of a nice fat bank a regular pc game has.. It's sometimes very annoying playing ports to pc.
Witcher 3 cost me *hours* with this joyful mechanic.
Talking about a bloke from rivia called geralt?
@@editorrbr2107 I installed a fast travel from anywhere mod thanks to this. Still need to remind myself not to use it in certain spots (broke the Radovid and tries wuesrline using that mod).
there's one big thing missing from this list, it's the "oh, I'll just take this shortcut".
The much shorter path that leads you to either being stuck on a steep mountain with a car that you don't want to wreck, or being stuck in a ravine with only 1 way out that's way over there, or your goal turns out to be on the other side of that fast moving river. the shortcut that you thought would save you 1 or 2 whole minutes and ends up costing you an hour
This sounds EXACTLY like real life :)
What has this happened in? I'm struggling to think of maps this poorly designed.
YES!
@@thetiniestpirate GTA
"Short cuts lead to long delays"
Saints Row handled the water thing beautifully. If you fall in the water, you get an option to warp to shore instantly.
Saint's Row has so many little features that need to be in more games. The mixtape feature is a great example. I don't want to listen to all the songs on the in game radio, because just like real world radio, I only like 2 or 3 of the songs
Very underated feature 👌 then again not exaclty realistic although that's irrelevant in a game like SR haha
@@filmandfirearms its like the best crappy game ive ever played hahah
I agree more games should have it😁
The first couple of SR games were incredible.
The biggest thing that bothers me is when you get a cool outfit for your character but then as you progress through the levels, you’re forced to put on some ugly armor for the stats. I wish every game handled this like AC Odyssey, where you don’t have to upgrade your cool armor, you can just change the appearance of the ugly high stat armor
👍
This 1000%
It doesn't change anything gameplay wise or anything else cause all you've gotta do is have said armor first and you can change it. I don't want to wear goofy looking armor cause it adds 5 points to a stat. I've not worn armor cause it looked weird lol
I really like how odyssey let you do that with armor. Lately though I've just decided that fashion is more important than stats. Seeing so many s soul level 1 dark souls completions taught me that skill > stats and I've taken that to heart.
Called transmog. Very common with mmorpgs, like ffxiv and lotro both use it. Monster Hunter World has a system where you need to earn the cosmetic version seperately.
Yeah Horizon Forbidden West lets you choose the outfit and the look independently, so you can "wear" an ugly but powerful armour with the looks of a cool looking but weak set of fabrics.
Sometimes you have to be careful with the side missions though. Games like mass effect one you have to get them all done before the final main mission because you can’t go back into the world once you’re done. I think that’s why I always spiral into completing as many side quests as I can in open world games lol. I’m afraid sometimes I won’t be able to go back to them
Which sucks cause a lot of the time I've found is there is no way to tell if you're gonna be in that situation. Games like tales of arise for example do this well cause before the final battle they're like you sure you wanna do that? Other games you can trigger a mission and it turns out you're locked out of everything else without so much as a hint it was gonna happen
Fallout: New Vegas has a prompt near the end telling you that you won’t be able to go back. Which I ignored, obviously… thinking of you, Vault 19!
Dragonball Z Kakarot has the same thing with the substories. It’s recommended to finish those because the sidequests go away in the next chapter. I didn’t know they would go away, so now i miss a few emblems for my community boards.
@@lucianwong420 i mean then again that game is just pretty bad anyway, very repetitive
Or games like Arkham Knight and AC Valhalla if you don't do enough side missions you won't unlock all of your abilities. Over 160 hours into Valhalla and I'm not done with the main story or max level. Ghost of Tsushima doing everything makes your second playthrough just story.
My personal nemesis in open world games are "false shortcuts". Like you're playing GTA V or RDR and say hey if i go off road here I will get there much faster then if I was following the "gps" road , then you end up blocked by cliffs and having to go around them and spending more time instead of less.
Also normal in Skyrim with me thinking parkouring over this one cliff will be so much faster then finding the correct path, this almost always end with me being wrong.
absolutely this!
That's just called exploring. :)
Bro in rdr2 i hated to travel from camp and annesburg because of the mountains and I would try to go off road and make it so much worse
Yeah, that is literally just exploring the map. Eventually you learn not to take particular paths. It’s better then everything being flat right?
Hail Clairvoyance!
The most frustrating thing for me is Quests that require you to walk with the dude somewhere else and they decide to be a slug
Their to fast to just walk but to slow to run
Morrowind
Just completed far cry ND, i rly hate when they go super slow.
Morrowind moment
This is why I loved Witcher 3. When escorting people, they will almost always walk and/or run at the pace Geralt is moving.
I never "accidentally" shot someone in RDR2. All shots were meant to happen. However the amount of people I have started choking just trying to get on my horse is ridiculous
Ha!
I did, in RDR2, a lot (like 50 times easy). Worse was trying to put an animal skin on my horse and accidentally hit wrong button and shot my horse and it darted off.
I haven't shot anyone on accident, but I definitely have aimed my gun at them on accident. They get all pissy with me thinking i'm trying to rob them when I just wanted to say hello.
Dunno how you guys managed to choke people trying to get on your horse though
I haven't experienced it too that you accidentally shot an npc, but many times I've choked the NPCs because choking and riding a horse is just a one button which is pretty annoying and hilarious at the same time.
I accidentally shot the Valentine Butcher once, and sometimes aim my gun at people without meaning to.
The real issue regarding number 1 is that a lot of games are designed with doing the side quests in order to be able to advance on the main one. Leveling up so you don't get one shot by story bosses, getting new gear etc.
A game that fixed that problem is deathloop because while there are side quests you can do, it’s really just a few missions that are actually tons of fun that get you a better gun or something. Most of the time, you get better gear from picking up loot as you go and killing visionaries (which are basically the bosses of the game).
Problem is that some games like Skyrim forces you to do the same repeat dungeon raiding pattern to get most of the missions done, it lacks creativity and causes players to feel bored when the 7th random old woman tells you to raid a crypt full of undead over a stupid artifact that's 30 minutes area clearing and looting away.
At least GTA games tend to give you weird missions that can be somewhat funny or interesting, meaning it's rare to see the same style of side missions twice in a row, even if the objective feels the same.
@@JayHog1992 GTA missions are repetitive.
The game that does this the most, out of every other game I have played, was rage 2. You could spend forever on side quests and outposts to find all the little things and it did nothing.
Probably Witcher 3 has the best side content
Oh yeah and rdr 2
Both Oddyssey and Valhalla I had the full map discovered before I got past 15% story completion. It’s my play style (exploration) and sometimes I really hate myself for it.
To be fair it does help later on when they say go here and you've already unlocked it. Though a game with enemy scaling helps cause by that time I'm like level 45 the story mission I haven't done for 70 hours is at a recommended level of 12 lol
I am doing that now on my 2nd playthrough of Ghosts
i did that with every assassin's creed prior to Valhalla. the game got pretty stale for me and i just rushed to finish the story after halfway through.
The problem i found with Valhalla's viewpoint is sometimes there were 2/3 in close proximity and sometimes there were none for miles.
i did that with every assassin's creed prior to Valhalla. the game got pretty stale for me and i just rushed to finish the story after halfway through.
The problem i found with Valhalla's viewpoint is sometimes there were 2/3 in close proximity and sometimes there were none for miles.
As soon as they let me loose on the open world, Odyssey's story meant nothing to me
I always get burnt out on side quest. I always feel I’m not really finishing the game without getting all of them done
My buddy does it all on all borderlands games it's annoying replaying it with him lol
always do this and finally decided to not to do this in ac valhalla. tured out that i can't progress the main missions because i have to grind xp by doing side quests
@@vengeful8gaming776 i gave up on borderlands 3 because of side missions
I sometimes feel like I have to do the boring stuff just to validate the game. Somehow it makes me feel better playing for 30+ hours (instead of the 10 hour campaign) even if I was bored out of mind working through it
Yeah u always feel like you miss out on something if u don’t do them
The most annoying thing for me is respawning enemies. You go to your objective, clear a path or a control point, then on your way back the place is already occupied. Playing Kena: Bridge of Spirit felt so good when you actually did clear the zones from enemies. You actually see that you have an impact on the world.
I feel that I just finnally started playing shadow of war and there are alot of enemies and they just keep respawning
This reminds me of Far Cry 3 - clearing all bandit / mercenary camps resulted in zero action at the end which sucked. Having impact on the world is rewarding up to a certain point but then you realise you pretty much have nothing left to do.
@@97alien That might have been a "fix" for what they did in Far Cry 2. Enemies could respawn before you even finished clearing a checkpoint let alone a camp.
Same with Ghost Of Tsushima. You clear the area and they don’t go back there. Especially when your legend grows. They get scared to see you. And hence don’t show up because “The Ghost” could get you.
Just play the game again if you guys want action, or reload a prior save.
I remember playing assassins creed black flag and I tried to walk across a dock...in stead my character jumped off the boat, climbed the dock, dove back into the water, climbed a rope, hoped back on to a wooden pillar sticking out of the water, back to the rope, one more dive, and then finally I climbed back up the dock and could start walking across. It was both frustrating and hilarious.
Seen this many times in all AC games with swimming.
Yeah, it's just as bad with trying to walk somewhere as leaping off a building at a dumb angle instead of the intended Leap of Faith
I swear, as much as I loved Black Flag and Rogue, those two in particular I didnt clime ANYTHING if I didnt absolutly have to. Climbing controls were that dumb sometimes.
this was really common in the old ac's hahahah in the rpg ones not so much but still happens
It was the worst thing chasing the shanties. I'd get as close as I could and look ahead to see the possible path to take so I could avoid possible jumps in the wrong direction and it still didn't always work.
One thing missing in this still very good list would be the playing to perfection part in terms of exploiting the economic system. For example in assassins creed 2 I always end up getting my town to the highest level possible to get the highest value out of it. That includes spending multiple hours right at the beginning completing side quests to build up my economy and then get all the expensive gear to beat up my opponents with weapons which are overpowered at this point in the game. Another similar example would be the hunting challenges in horizon zero down. As soon as I figured out that I could get the best weapons in the game from that the story meant nothing to me for the next few hours. And although that annoys me to a level I can't even describe I can not resist to do exactly that again and again whenever it is possible. Maybe that's just me.
And to everyone who has read this monstrous comment: Have a nice day :)
I feel the horizon one on a deep level, I’m on the last mission on frozen wilds but REFUSE to do it until I can complete the hunting trials there, which I just cannot seem to do
The only game I’ve ever played that’s truly exempt from the monotonous side quests is The Whicher 3. Every one fully voice acted and a good majority are 100% unique.
Elex does it even better, in my opinion.
They made a simple frying pan fetch quest so memorable and iconic 🤣
@@monsterdonutkid oh my god. I forgot about that! You’re right.
The side quests in Shadow Hearts: Covenant are pretty good too
Witchter
Yes on the Assassin's Creed take. The AC games are super smooth 99.9%. but the occasional slip up when the game isn't doing what you want is so frustrating.
The water one is spot on
Same with ac, jumping in that game required some type of supernatural patience
If I remember correctly Saint's Row 2 made it possible for you to fast travel if you're stuck in the middle of the ocean.
Saints Row before the "warp to shore" option 😐
This happened to me yesterday, was playing JC3 and beewoop, middle of ocean. Luckily I had a beacon.
Yeah but why does he restart his game or try to swim .. you can just drown yourself
Coming back to an open world game and forgetting what has to be done and just get too lost to continue. Happened with Witcher 3 for me.
FINALLY SOMEONE SAYS IT!! I can't go to a different game without finishing an entire open-world title. You are so right, it is impossible to get back into, cause my mind just goes blank.
@@christianthompson5640 and losing interest in restarting the whole game cause u dont wanna repeat the first few missions
Yes! Every open world game should have to have a detailed quest log/NPC so you can figure out what the heck is going on and what your objectives are if you forget or get lost.
In Witcher 3 you can read about all previous missions. Then you will be less lost 😉
Nevertheless, I agree with you. Playing open world games should be done without doing big breaks. I mean, few weeks without entering the game is a bad idea.
The worst part is that some games don't even have any kind of refresher thing that plays when you load your save. DQ11 is good at this cause whenever you load your save you get a small synopsis of what's been happening. I didn't play the game for like 3 weeks and then came back and that little short thing was enough so I was like oh yeah I remember now
Back when physical instruction booklets were a thing, one of the OCD sorts of things I would often do is to go through the controls and write down an index card with a list of all the different functions/actions as a quick reference material. Definitely helped prevent a lot of annoying deaths due to forgetting how to perform a critical control input.
Make a video on this, cause I need this
@@yourfriendlyneighbourhoodl6206 honestly, I don't think it really warrants a video. All I did was condense/summarize the controls & gameplay tips that were in the game manuals. If you want to do the same sort of thing for your game collection, I would recommend using the larger sized index cards (I think they're 5"x8"). That allows you to write out the controls in text large enough to read quickly when looking away from the screen.
I always like to clear the map in Cyberpunk. And lots of the side missions have great stories, even better than the main quest,
I spent 80 hours on clearing valhalla when about halfway through the story. Took a 3 month hiatus on account of the burnout; came back and couldn't remember the story so I restarted but got burned out even quicker because I was doing content I've already done.
Just watch a recap or read a summary. What type of madlad replays a modern ubisoft game?
@@Patricswift yeah, I started again about 3 months ago and only made it 20 hours in before I was falling asleep with the controller in my hand
Damn man.
Valhalla isn't worth your time
@@Patricswift me! Iv played/replayed/currently playing through far cry 3, 4, primal, 5, new dawn, assassin's creed unity, syndicate, origins. With odyssey and watch dogs 2 next on my list
@@airigone1257 Same. I had to come to grips that it was a poor purchase. And I loved Odyssey, (turns out it was a different Ubisoft team.)
Not just shooting someone by mistake, but just generally attacking someone by accident when you're skipping through dialog. I once hit the blacksmith in dark souls, then when I finally saved up enough to pay the priest, I accidentally hit him as well. So, I had no choice but to restart the entire game.
Do you tend to rest your pointer finger on the attack button or something like that? How do you end up attacking npc when the X button (A for Xbox) are no where near the attack buttons.
Accidentally hitting an important person and having the entire town attacking me, or in the case of Skyrim trying to hit a dragon and I shoot an arrow to the knee of a town guard and the entire town attacks me while the dragon is attacking me, same thing applies to the stronger magic spells too.
accidentally stealing an item thats just sitting on an enchanting table or alchemy table from the apothecaries its most irksome as well 🤣
And accidentally killing the freaking chickens
Accidentally hitting a companion or essential npc during a fight in a dungeon
“I used to be an adventurer like you, then I took an arrow in the knee.”
@@colin2623 then they took an arrow to the head, an arrow to the heart, and eventually became dragon food for visiting dragons.
The part of the side quests resonates so strongly with me. I quit AC Valhalla because of it; not only that there was so much side stuff, but that it was objectively pointless. When I learned about the “River Raids” I thought that was a neat idea and spent an hour or 2 doing them, only to learn that the objective of “River Raids” is simply to get supplies to update your River Raid Hall and your River Raid longboat. There’s virtually no impact on the rest of the game. That realization was the straw that broke the camels back and I stopped playing after that.
For Number 2, I remember finding a crudely made map of Petruccio’s feather locations in AC2, printing it out, and going through crossing them off one by one hoping I’d find the ones I hadn’t already got. The risk of not even knowing if you were in the exact spot before calling it a day and moving onto the next one was nerve racking as hell
I did that too. Although, the feathers weren't nearly as hard as finding all the damn flags in AC1. A handful of those weren't even in the vicinity of where the dot was on my maps I had.
Did this is in GTA San Andreas. Got 99 of 100 sprays and no idea which one I'd missed. Heart breaking.
For me, "Skyrimming" up mountains and hills clearly not meant to be scaled from that side.
"You can walk to the top of that mountain." - Todd Howard
LMAO I'm so glad I'm not the only one that calls it that-
i always say "ive played enough skyrim to know i can climb this mountain" in any game that i try to scal a mountain lol
I was really hoping in AC Valhalla, we would be able to climb that absolutely gargantuan mountain in the background of Jotenheim.
It's "Embrace your inner mountain goat...BAAAHHHHH!"
I'm not sure I can call it a mistake, but I've never understood why games like GTA V or Red Dead don't make the most of their map in singleplayer mode. Like, it took so long to be done, all you had to do was launch some dlcs in the desert or whatever. But no, Rockstar moves on and we have to wait another 5 years for the next game - which again won't use about half of the map properly. What a waste.
Wow
ludo tu é o brabo
Yeah dude most of us would pay money for the dlc if they added it.
Why is this so true.
@DeeKayWrap not quite. They want you buy the games, and DLC sure, but they are more interested in keeping you paying for crap, such as Shark Cards in GTA Online, and keeping you poor whilst keeping themselves rich. They make zero extra money off people like me who just play the single player game, without ever participating in their online 'service', Rockstar, and others, don't like players like me. I'll buy good DLC, such as what the Witcher 3 offered, but not cosmetic rubbish or pay to win crap.
Number 1 is so true😂 in ac valhalla I'd do every region to 100% and then do the next part of the main story and completely overpowered everyone even on brutal difficulty
Yeah I like doing all the stuff on the map and being ahead of the difficulty curve. ... Have recently been playing Immortals: Fenyx Rising, and getting levelled up had no real benefit, because it buffed up the enemies. Yeah the odd place like the first area is still very easy, but that's all.
I done the same thing. My OCD wouldn't let me move on to the next area without clearing all the markers and it made me stupidly overpowered for the storyline
Guilty. I did the same. Then your rich and can afford everything or found everything already need forna later mission
@@lordswd9315 witcher 3 was the worst, did all question marks and sold the coin and had about 200000 crowns only being half way through main story
I have that much loot at the end of Sniper Ghost Warrior 3, that I can't restart the game. (Cash and materials.) SGW3 has no new-game-plus, so if I restart I will lose everything. As much as I want treplay the game, I can't lose all that lolly, ha. I'll do it in the end though.
3:58 wrong buttons... playing RDR2, found this lady whose horse had died, I felt like "I've gotta help this lady"... taking her back home, crashed and we all came off the horse - I immediately hit triangle to get back on the horse (hoping she'd just get back on)... Turns out - triangle is also the "grab the poor woman by the throat" button, I immediately hit circle, because that's usually the esc button... Nope... It's the "punch the woman in the face" button.
Fallout 3's into the pit dlc had a collect iron bars achievement that were scattered around everywhere and were untrackable. That was a noteworthy one for me personally.
Managed to get about forty then gave up. Rewards weren’t that good🤨
I got them all, but to be fair, I bought the guide.
Accidentally running someone over with your horse in rdr. It bugs me so much as an actual horse rider. A horse isn't going to just walk into someone. It's not a machine, it's an animal with its own brain.
And smacking straight into a tree or building! A horse won't just plow straight into a stationary object!
True but in a game it's all about control. Being able to slam into a tree or a building emphasizes the level of control the player has over their horse/vehicle. Okay so it's not incredibly realistic especially with RDR because like you said, horses are living creatures with brains. ALSO, do you realize how difficult it would be to programme the horse to act realistically around trees in a forest? There are moments in the game where you find yourself galloping at full speed through a forest with trees everywhere. It's so much easier just having the horse crash rather than having it stop and say "what the f*** are you doing back there?!"
HOWEVER, there are instances where if you're coming up to a sudden drop on a hill and you don't see it but the horse does indeed act realistically and stops in it's tracks and starts rearing. So there is that at least!
@@tyrannosaurusflex3698 I know it would be almost impossible to program the horses to react naturally. Ignoring player input and swerving out of the way or whatever.
Doesn't mean it doesn't bug me every gaddamn time! 😂
reminds me of a gag in a comic strip i saw long ago...apparently a LOT of players accidentally shot their OWN horses in the back of the head.
Some games handle that pretty well while others don't
First crime I've committed in rdr2 Saint Denis is bumping into someone with my horse..
"In most modern open world games, your hero can swim."
*Sad John Marston Noises*
And Deacon from Days Gone.
I really like the stories
Lol I like that they kept it from RDR. Poor dude just never learned
@@TheRustedShackleford RDR2 takes place before RDR. How would he know how to swim in RDR2 and not RDR?
@@StageRight123 that's the part about it I loved after playing the whole game being able to swim, the first time I got to play as John, I ran straight to water to see if the attention to detail was there. And it was.
Getting lost in side quest has to be at the top of the list
Thats the best part lol like in skyrim i just got lost on the side missions and forgot what the whole point of the story was. And the witcher3 the side content is soo good you get wrapped up in the side stories
@@SemajResarf No it is not. A game should only consist of main missions instead of unnecessarily stretching it with side missions. Most of it is garbage (see Ubisoft) and at some point you don't feel like it anymore. But the people love it when a game goes on forever and the companies can then advertise how long a game lasts - even if it sucks. The main thing is to do 40 hours + some shit and be it just for a walk. And that's exactly why open worlds are getting worse and more exhausting.
How is that a mistake tho?
Takes 3 hours to get to a mission 200 metres away lol
only when you are lost can you be found.
I actually loved the Cyberpunk side quests. I liked it better than the main story because you could do whatever you wanted whenever you wanted and makes you stronger in the meantime. One good thing I liked about Cyberpunk was that they tell you how difficult it's going to be before you do it so you can plan it out. In Sleeping Dogs, they don't tell you the difficulty level so you have to do it and die to realize that you have to come back later but not when and you lose track of the difficult ones and so you visit a point only to remember that you died there before. And you have to go back occasionally to find out whether you're strong enough yet to do it. And for me, who likes to do as much side missions as I can to level up and explore the world, it's really annoying.
I like doing side missions. It's a fun way to grind a few levels and get strong and well equipped enough for the next story track.
When you are exploring the map and then wander into and area with enemies like 15 levels above you is just pain
Far cry things
The witcher 3 and zero dawn 💀
Origins!!! Haha
@@thanhannguyen524 Luckily in Witcher 3 you can just run away and come back later
Ikr Witcher 3 😩😂
As an addition to number one doing a load of side quests so u end up overpowered by the time u get round to the story
That's a mixed bag as far as I'm concerned. Depends on the game and the differential between actual level and the recommended level though.
Happened to me in Valhalla when I went to do a dlc on the recommended level but when I got back to England I was like 50 power higher than i need to be so you have to raise the difficulty higher.
I agree. It's a balancing issue in the game design. I get bored if I get to powerful and the main quests, the supposed real challenges, are too easy 'cuz you're five levels higher than what you're "supposed" to be.
Side content is the main reason I like open world games lol
If done right, make the world feel bigger and lived in.
And when done wrong make it feels like the developers just added random nonsense or copy/pasted to fill up space that was empty
@@stephenchanda7580 😔 very true, and also when done wrong makes the side missions feel like the dullest fetch quests. Like not even worth playing.
Yeah 100% side witcher 3 content here, every locación cleared.
exploring,looting,killing enemies & hunting too
Number 1 is the exact reason I rarely finish open world games and have started to not like them, cause I find it very difficult to stay focused on the main story and not get distracted by all the shiny sidequests that just burn me out.
The issue is that most modern open world games didn't need to be open world. They're not like WoW or Skyrim, where the goal is just to create a character and have them roam freely in a fantasy world and grow in experience forever. Modern open world games are narrative, they have a specific story to tell. But the open world concept is popular, and justifies a high AAA price through the sheer volume of (mostly filler) content. So they turn perfectly fine linear narrative games into open world monstrosities with 100+ hours of useless side quests.
This video is now 2 years old but when Gameranx pops up on my feed I am obliged to watch. I just feel so chill and relaxed whenever I watch your videos.
I get burned out trying to clear a map and do side quests, but I also have OCD about clearing maps and doing all the side quests. It's a curse.
Falcon: "You don't have to clear the map."
My OCD: "You better clear that damn map."
Absolutely. And they know it.
@@vespasian606 flashbacks to clearing all those at sea loot caches in witcher 3 that were marked with ? There was like 200 of them and it took like 3 hours of straight sailing and clearing them while avoiding/killing drowners underwater with crossbow. Surprisingly tho it did not feel as bad of a slog as you might think
Omg!!!! Facts!!!!!
My OCD: "You better clear that damn map"
My brain after clearing the map: awww. no more? fine, i guess i'll do the damn mission.
My OCD, after you do the mission and the map gets cluttered again: "You rang?"
@@Rosterized same, Cleared out all of witcher 3's question marks, including dlc, and don't regret a single minute of it. So satisfying seeing everything cleared.
I actually stopped playing Horizon Zero Dawn because I was so focused on clearing the map and then got bored. With AC Odyssey it almost happened but I stopped myself and completed the game.
In Cyberpunk 2076 I didn’t mind all the side stuff that much (a lot less stuff overall than in a Ubisoft game) but I guess doing that pushed my first playthrough to 200 hours.
The worst is coming back to an open world game and just having no idea where you are or why you were there and then proceeding to do side quests hoping you remember something
For me it depends on the game usually I like to do a healthy mix of main missions and side quests. However, I’m more likely to do side quests if I have something to gain from finishing them.
I remember a game I was playing younger, had a hard time doing a level and raged quit for at least 5 years. Turned the game back on recently, paid attention to the tutorial, finding out about one particular button I didn't know. I felt stupid
What game
what game??
I did that exact thing with need for speed heat. They made a dumb control where if you want to drift you have to let go and then press the accelerate button quickly - I kept hitting the handbrake like every single other need for speed and could never win til I figured that out...which was like a year later.
Me regularly with the block, parry, dodge and counter buttons and moves: what do you mean I can't just max out my health bar and defense and just tank the damage? 🤡
Me with Rising Revengeance when I learnt how to parry months later
I’m an open world game lover and I guarantee I make ALL these mistakes
This is not an issue in all games but in poorly planned/balanced games it might be an issue:
In Watch_Dogs Legion.. Instead of going into the first mission I found a Cargo Drone and flew around the Map Collecting Tech points... I bought like 60% of the upgrades including the Deep learning skill which made the rest of the game feel far too easy from then on out😐
I did something like that in Saint's Row 4. It's a real pain when such things aren't taken into account by the devs.
It's the devs fault for giving you freedom? You chose to get all the tech points.. You. 🤦🏽♂️.
@@NoMoreLies365 It's more like they didn't think about the game's balance, or easily it could be thrown off. It is more of a balancing issue.
@@NoMoreLies365 I do the same thing as this guy, but I don't blame the game... in fact I enjoy the result, it's why I do it. People like this are why medication commercials have to say shit like "Don't take Drugzitall if you are allergic to Drugzitall". I guarantee when he was a kid he picked his nose until it bled: "If Jebus didn't want me to pick it, he should have made my knuckles bigger!"
So you're blaming the game/devs for how you chose to play it. It's not poorly planned or balanced, it was just poor choice on your part.
You don't know how many times I've accidentally shouted in Skyrim. It happens either by mishandling the controller or just putting it down.
Its not just an open world thing but... when a game gets benched for something new and shiny and then you return to it after possibly years. You've forgotten the controls, where you are or what you're doing . Usually you jump back in and it kind of works, however sometimes you forget a key mechanic like how to slide or something and you literally never pull that move again.
The Far cry outpost one is so true that it hurts.
Expectation: StealthgamerBR 1500XP
Reality: Crazed gunman 500XP
The control one is so true. I swear, I've played about 3 open world games just the past week and my brain could not comprehend which game I was playing, luckily there is an old technique called Button Mashing
BotW is fun for this
Speaking of Red Dead 2, can't tell you the number of times I've gone "Blazing Saddles" on my horse by punching the beastie by accident.
Assassin creed jumping into hay: You have to jump where you see a bird nest and you'll jump to safety every time
A lot of times I may only be able to play for a few minutes so I’ll knock out a quick side mission or collectible which I am ok with. Even when I’m able to do marathon sessions, I’ll try to do a few side missions so I can go into a main mission with the advantage of higher levels or rare equipment. Only thing about main missions is they often take a while and sometimes you get locked out of side missions if you haven’t completed them yet. But I admit I’m kind of OCD for all the map shinies. Lol
Clearing a map is my OCD when it come to open world. Cause I feel like once I’m done I’m not going back to play
The getting burn out point was pretty spot on for me I usually clear the entire map of fallout 4 before i even help the first settlement or do the first main quest
I think the biggest mistake that open world games make for players is requiring most of the game's main missions and side quests to build a character the player can enjoy all the perks with.
This is especially true in games like Cyberpunk that do not have a new game+ feature. I can spend 50 hours building my character and the only space left to really enjoy that character build is playing the final mission, repeatedly. This also makes me question videos on TH-cam where a player is demonstrating their mastery on a quest that would normally have already been beat on the path to building a masterful character.
The Keanu Reeves "Bro did you just shoot me?" sticker had me in tears. I can see him with his John Wick Batman expression saying those words. 😄
Great video. Yes, I've done some of these mistakes in a few Open World games.
It's so boring when the "fun" part of an OPEN WORLD game is the LINEAR campaign.
Exactly, I agree.
Unless you're someone like me, who lives for storytelling and just likes to have more freedom with how I navigate that story
@@filmandfirearms I like open ended games like Dwarf Fortress or Space Station 13.
@@filmandfirearms, yes
All i want in 2021 is some new open world game to get lost in, feels like every open world is the same lately..
Ikr.
Well, because people always want the same shit, most game companies will deliver the same shit accordingly. Just like with the films and series
Which is why im waiting for elder scrolls 6.
Maybe we got older....
Sony - same shit, different game.
That's their whole formula 😂
On my first playthrough of The Outer Worlds, immediately upon receiving a gun, I managed to bump my right trigger on my desk, which resulted in me blowing the head off of the dude that just gave it to me. Now it’s tradition.
I blew his head off too but I did it purposely
is The Outer Worlds good towards the end, becuase I played about 5 hours, made a big mistake and then stopped, so is it worth playing to the end?
@@nathanvandernest746 I enjoyed it personally, but I think the end was received negatively by a lot of people. Regardless, if you enjoy the game, the characters, or the world, I think it’s worth seeing it through.
Nothing is truly a mistake in a game like this, in my opinion. Just see where it takes you.
@@haunteddreams7856 🤣🤣
Every time they use it I always wonder, what's the source of the gif of the guy putting down the NES controller and shrugging and grabbing a soda?
I have mixed up the controls of a game before. It actually happens quite often to me as I tend to fixate on one game at the time. Examples: pressing y in Ark to jump because you played too much Skyrim, pressing the right bumper to interact with a portal in Vanguard instead throws a grenade because you have been playing too much Hades. It's quite annoying to mix up controls like that.
I think I've struggled with most Switch games with the controls. Still struggling with Pokemon Arceus controls after hours of playing. The Switch doesn't seem to be an intuitive console for controls.
@@David-ud9ju hm with my comment I meant that different games have different controls even on the same console. To take the games I highlighted as example y on the Xbox controller makes you jump in Skyrim but in Ark a is the button to jump. A lets you pick things up or interact in the world of Skyrim and y in Ark is the gathering button. In Vanguard the right bumper is the grenate but in the game Hades the right bumper is for talking to people or to open doors. I was talking about games having different keybinds and muscle memory fucking me over. Not about general controls
Let's be clear. If the game is good enough e.g. Witcher 3, then I have no issues running around the entire map exploring or just taking in views/soaking up atmosphere. People play open World games for this very reason
I’m stuck between rdr2 and Witcher 3 as my favourite game of all time tbh both are fantastic
Damn spot on. Witcher 3 had the best secondary content I’ve ever seen in a game, no exaggeration.
The side quests feel as fleshed out and polished as main quests.
When you have to follow the NPC to the destination, and the NPC is slow af. Like just remove the following shit and just straight to the cutscene or skip travel option thing
Ac3 is the absolute worst for jumps, specially on the damn tree viewpoints, since u cant see where the haystack is. Literally died every time.
Freelancer is a great semi open world ! There is no side quests but randomly generated missions instead ! So you can focus on the main story. And side missions are simple but great ! It's space dodge fight and it's not boring when you master the game, it's even better cause you're so dynamic in your flight. After the main story, you can explore the rest of the other systems and reach the highest level with one of the best starfighters.
In open world survival, at the beggining you hit a snag in your progression, and you check for a guide to where to go to find what you need. And so you hit the road.
Than you realize that the area is getting too far away, and you did not brought the necessary to keep you going, but you keep going anyway so the time won't be wasted. Then run back to the base and pray that you reach it before you die. XD
I honestly feel like my Cyberpunk map will never be cleared at this rate. Feels like as soon as I do a side mission, 10 more pop up.
These are so true. To add to the car one: when you have an awesome two-seater car and need a four-door for the mission.
I can't even tell you how many times I've started playing an open-world game, found the main story _completely uninteresting,_ and then spent literal years just messing about in the world itself.
Bethsda games, especially; I can spend weeks on end doing zero missions and just exploring in Fallout 4 and Skyrim. To this day, I have no idea what Skyrim is actually _about_ because I've never bothered with the plot...and I've never felt like I was wasting my time. And don't even get me started on Starfield...with SF and FO4, I was just enjoying being out in a huge world that looks like the sci-fi I love so much.
Accidentally shooting a vendor NPC OR accidentally swiping an item in Diamond City in Fallout 4…
I struggle with number 1 all the time I easily get distracted by side quests just cuz that's usually where all the cool weapons, gear or abilities are
The new AC games are very easy to get burnt out on. Did it with Odyssey a couple years ago and just picked it back up recently
Can be said for AC games as a whole. The earlier games had the advantage of being more original. Well, happens with every franchise... You play the 2nd installment and LOVE IT, want more....but then you play the third right after and you end up playing a different game even though the 3rd is just as good as the 2nd... you just got burnt out from playing the 2nd one.
I know what you mean. I loved every AC from the first one up to Syndicate, but I find Origins hard to get into. I keep putting it off in favor of other games.
Like, I just recently finished a 100 hour game _and_ the enhanced version of said game instead of beating Origins.
@@RbkARI I love AC including the new ones but for me origins was just boring. The combat was too clunky and the leveling system felt awful when put up against Odyssey
shooting someone also applies to shooting something... like trying to kill an icthy on ark... and hitting the max level bronto with the arrow instead
One reason that I commend Cyberpunk 2077 for it's penultimate mission at the end. It warns you to get what you gotta get done before you take on this final mission. Because it basically will send you back to that if you've gone and finished the game and there's no NG+ yet.
The hitting an npc goes all the way back to EQ1 for me. The communication system at the type was typing only. So, you often hit npcs when you were trying to talk to them and the chat window didnt' open.
As regards water, I have always loved Saint's Row giving the option to warp to shore & I wish all games implemented it, especially open world games when swimming for 5 whole minutes in real time can feel like 5 hours....
Falcon needs his own spin off like The Wall in Solar Opposites.
I was pissed about Cyberpunk's side stuff. I played through it the first time, and the side stuff got fairly stale, but I didn't mind some mindless shooting and stuff while I threw on a podcast in the background or whatever, so I did it all, got all the completion trophies, whatever.
Then I finally got to a point where I had 2 trophies left that I couldn't get in my game: one for an ending I missed since it involved doing something that was the one single time all game that it didn't give you a quest objective for it (not spoiling it, but I even thought about trying to do what I had to for that ending, but I decided not to try since it gave you objectives and markers for literally everything else, so since there wasn't one, I assumed you couldn't do it), and one that needed an implant that took a higher attribute than I had (the implant that resurrects you if you die, which needs 16 Body), and I was already at max level before I found out the requirement so I couldn't raise the attribute anymore.
So I figured I'd start a new game, do a quick run through the main story since it was pretty short and focus on a melee build so my Body attribute would be high and I could pick up the implant as I go. I scrape up enough money for the implant, hit the required stat fairly quickly, and go to pick up the implant ... only to find out you need to be at 49 street cred (max SC level is 50) to be able to buy it. So I had to go around and do a ton of side shit again just to grind out my street cred. I wouldn't have bothered, but it was my last one, and I really wanted to get the platinum and be done and delete Cyberpunk off my PS5 to save space. So frustrating, not least that they lock an trophy behind dumping a ton of your stat points into a specific attribute. If you want to get all the trophies in one game, it forces you into a certain playstyle (or at least makes it so you can't be as powerful in the other playstyle you're going for).
You mentioned getting wrapped up in side quests, some games (like Snowrunner) make it obscenely difficult to complete the main contracts if you don’t finish some of the side quests. You know, those side quests that fix a bridge or clear a landslide that lets you go direct to the warehouse instead of driving the whole map to go around “the long way”.
7:10
farcry games always autosave the game right before you enter an outpost, so whenever you get spotted , suicide using grenades/c4 and the game will load that autosave and you're good to go again
Guilty of the last one in EVERY open world game I play. Got quite a few I haven't finished because of side content burnout. Although sometimes I end up enjoying the side content MORE than the main game because it's easier to check off a quick side objective than to do a lengthy main mission, and in those cases, it's the thought of ONLY having the main content left that burns me out.
I was thinking mostly of Ubisoft games when talking about number 1.
This list just reminds me how much I love open world games
From now on, every time I have to drive a family member somewhere I'll just use the excuse "But hey, the garage is way over there! MLAH!
I love how the first few seconds of this started like it was about be profound till falcon included “including getting it wrong”
I usually do all the side missions, but couldn't care less about collectibles.
Attacking a fellow alay, like in AC: ODYSSEY. When you "ACCIDENTALLY" attacked a fellow Spartan, that Spartan alay of yours would think of you as a enemy/spy.
The "jumping" issue, 99,999 out of 100,000 times a problem with the game NOT gamer error.
Game not following game mechanics, but I understand
"Accidentally" stealing stuff in the shops when all you wanted to do was talk to the shop keeper. Skyrim and fallout im looking at you!
The problem with skipping all of the side quests in many open world games is that you can find yourself at the end of the game and heavily under levelled or under equipped. Final Fantasy games nearly always have this issue - if you just race straight to the end, you’ll be too under-levelled to take on the end game bosses. In the Horizon games, skipping the side quests likely means you won’t have much of any upgraded equipment, making the endgame much, much harder. In the latest Star Wars Jedi games, not doing side quests means you’re likely hitting the endgame with few healing stems at your disposal. So usually the best course of action is to try to push both the narrative main storyline _and_ do some side quests as you go, but not do just one at the expense of the other.
Well said. I burn myself out on tons of games trying to clear the map
I love how #1 talks about how awesome Witcher 3 is, which it is the exception like they said, I stand by it's probably the best single game there is
Don't know if it's the best game there is, but it sure is my favorite game of all time.
I've been waiting for this moment my whole life!
Then get a better life brother
What moment
I'm from South Africa and these videos are released after midnight for me
@@geecrispy9809 it's currently 01:14 am for me. 1 in the morning
@@Muumin-H bro I work like 16 hour shifts almost everyday so this is a win for me🤣
God it took me so long to find all the feathers in assassins creed 2 when it first came out lol
In ghost recon breakpoint, aiming at npcs sometimes slows down your aiming so in a quest where I have to help this guy in the swamp who was taken hostage I tried shooting an enemy next to him and ended up blasting him in the head with an m82 sniper rifle because the person I was shooting at ran across him and it slowed down on Samuel, resulting in a restart.
Hahaha Yesssss! #1 especially, that burnout is SO real! I've definitely just stopped playing games never to get back to them.. Thankfully others, I just run through the main quest as fast as I can.
As fast as you can to complete bthe game quick?
I know when I finish the main quest, I’ll lose interest in the side stuff and feel it was too quick. But if I do too much side stuff, I lose interest in the game.
I almost always burn out on side missions, then come back waaay later, turn difficulty to insultingly easy and burn through the story to see what I’ve missed.
Im bored of doing repetitive side missions but have to do them to level up enough to beat the main quests😐
In AC: Odyssey, you can decrease fall damage as an upgrade. Eventually when maxed-up, you can jump from any height and take no damage.
Getting burnt out from playing too much side-quests. I play large open world games in stages. Like AC: Odyssey I played for 192 hours and I still have not started the Atlantis DLC. To play those 192 hours took about five stages: like play for 50 hours - quit. Play a shooter. Go back to Odyssey play another 40 hours. Etc.
I decided to to play odyssey like an week or two ago and now that finish the main mission, I don't how you aren't burnt out I just get for an few an days do the other two main mission, and I just not as motivated to finish them