SIDE QUEST | Creating A Stylised Handpainted Photoshop Texture For A Blender Model

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 21

  • @POLYCOSM
    @POLYCOSM  3 ปีที่แล้ว

    Tipjar/Donation Link: www.paypal.me/POLYCOSMTipjar
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    Timestamps & Add-ons:
    0:00 Video Summary/Introduction
    1:00 Demo Model And Previous Tutorial
    1:30 Exporting The UV Unwrap To Photoshop, Brush Packs
    2:25 Adjusting The Flow
    3:13 Loading The Texture In Blender
    3:44 Drawing The Outlines, Selecting Faces As Previews
    4:16 Experimenting With Different Styles
    4:53 Timelapse (No Audio)
    8:05 Reinforcing The Lineart/2nd Pass
    8:25 Blocking In The Colors
    8:46 Creating Alternate Versions, Rendering
    9:13 Final Result
    9:33 Final Words

    "QUICK TIPS | Update Handpainted Blender Textures In Near Real-time Using Photoshop": th-cam.com/video/X0DMnq7hzyA/w-d-xo.html

  • @nixantcreatives
    @nixantcreatives 3 ปีที่แล้ว +13

    you make painting so easy dude and do make side quest jokes ...+5 experience points ,comes in handy in boss battles

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว

      Haha! Omercan is definitely the funny one on this channel 😂👌

    • @brokentooth4314
      @brokentooth4314 3 ปีที่แล้ว +1

      @@POLYCOSM hey it's not a competition

  • @C0llinsW0rth.
    @C0llinsW0rth. ปีที่แล้ว

    so i don't understand, are you saving it as a new jpg/png and then blender is updating?

  • @barkanuzmen
    @barkanuzmen ปีที่แล้ว

    How did you set the borders while painting at 8:27?

  • @johnjoeparrot
    @johnjoeparrot ปีที่แล้ว +2

    I wish Alt R automatically updated when the psd is saved

  • @HandOfBIood
    @HandOfBIood 3 ปีที่แล้ว +1

    Hey Poly nice tutorial, only thing is ALT R is not working for me, do you have any idea why is that?

    • @HandOfBIood
      @HandOfBIood 3 ปีที่แล้ว +1

      nvm Geforce Experience was taking over the shortcut, now that I've changed it everything is working as intended!

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      That’s great to hear! 😄🙌

  • @brokentooth4314
    @brokentooth4314 3 ปีที่แล้ว

    Yes

    • @nixantcreatives
      @nixantcreatives 3 ปีที่แล้ว

      what up

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว

      Hahaha, you’re such a nerd 🤣

  • @cynosuregamecoding7904
    @cynosuregamecoding7904 3 ปีที่แล้ว +3

    Is this better than substance painter work flow
    Seems cool

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว

      Probably not, as Substance is specifically designed for this type of thing. But with substance I think you paint directly on top og your model? (Not sure, never used it)

    • @BlueTS777
      @BlueTS777 3 ปีที่แล้ว +1

      @@POLYCOSM hey man I'm trying to create CSGO skins, and want to paint textures in Photoshop but don't like working with the unwrapped texture. Is there a way to take a 2d picture of the model and have blender wrap it around the model?

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      You can project from view, but I don’t recommend it! Maybe check out the Eyek Quick Tips video I made?

    • @BlueTS777
      @BlueTS777 3 ปีที่แล้ว +1

      @@POLYCOSM thanks :)

  • @spetauskas
    @spetauskas 3 ปีที่แล้ว

    so does psd file, then you save changes in photoshop, automatically update in blender ?