I'm very happy to see that something like this is finally being made, especially because WB Games has done absolutely nothing whatsoever with the Rush IP despite the fact that they've owned it for well over a decade now.
This is amazing thank you so much! I have rebuilt 12 of the arcades and so badly want all three games ported and remastered for modern consoles and pc with the ability to play retro arcade mode and remastered mode simultaneously.
This is awesome. So good to see another upload Stevie. Keep em coming. Wouldn't mind someone doing a port of Rush 2 and 2049 also. I'm a bit partial to the N64 versions as that's what I grew up with.
I think one Volume of the Midway Treasures games on the Gamecube (and probably PS2 and XBOX IIRC) have the arcade version of Rush, can't remember if it's vanilla or the Rock though). At least 2049 got a good console port though.
@@boxMAN29 Try the invite link again, it was invalid for a little bit. If you’re in the server already then the rules need to be read. Team Rush is very well alive and active.
I wonder if it would eventually be possible to mod this to be similar to that unreleased unfinished Hot Rod Rebels rush game by remaking stuff from it and throwing it into this port, would be the closest thing to making that game playable, though that game's based on Rush 2049 but still better than nothing.
@@grambo4436 If so, not directly by me. I'm focusing on the arcade releases but the plan is to have modding support eventually. I know there are people in the Team Rush Discord who are clamoring at the opportunity to mod tracks in like those from Rush 2 or even the N64 released versions of tracks 4 through 6 (5 -7 in the arcade).
The audio roms are located in sfrushrk.zip, the contents of the zip file need to be decompressed. As to where to get the file itself, I recommend pulling them from the latest mame-merged romset.
I can't speak on behalf of the person working on it, though I don't think features like that will be added as the experience is supposed to be as vanilla as possible. Modding capabilities aren't opened up just yet, so if Battle or Stunt modes were to be added, it would most likely be done by someone else, within the confines of what modding allows.
I always dreamt of an arcade version at home (other than MAME). Played the crap out of the N64 version but saw in a magazine there was a PC version partnered with the Quantum video card. Finally got my hands on the CD on eBay and found some people on compiling forums to hack the EXE and bypass the video card check. Turns out it was trash and nothing like the arcade. Got my hopes up for the PlayStation port, bought it on the launch date and as you know was one of the worst ports ever. Got excited for Midway Arcade Treasures 3 and was severely disappointed with that one too. This looks awesome and would have been mind blowing if it was available back in the early 2000s. Was it licensing issues why they had to change the sounds and music on all the home versions besides N64?
We don't know for certain what all the reasons, though some we do know. The weird Sounds in Quantum/voodoo version are actually remnant of the sounds used during SF Rush's development. You can hear that weird "chekpoynt" voice clip somewhere VHS 09. The music being completely different from Arcade version, in every release of RtR since the arcade is very likely a consequence of the music actually being a sequence played back with all the sounds being stored in the rom. The only exception to this being a problem, is MAT3 choosing to stream their own new music, instead of stream recordings of the existing music in RtR. Maybe they just wanted to give a composer a job, but I really can't say. That all being said, I think the music being different is a result of technical difficulties with how RtR handles music playback. I doubt there's any sort of legal reasons as why the original soundtrack was excluded from MAT3.
I was expecting to see the game shine with a bunch of HQ texture replacements, given the video you uploaded a few years back. But yeah, I guess that is not the point of this one.
I appreciate you going for all of the alternate routes I never see. I don't have the ability to play right now, so this serves my curiosity. Thanks
Wow, just found this channel yesterday and there's a new upload after a 2 year dryspell. Amazing timing.
I'm very happy to see that something like this is finally being made, especially because WB Games has done absolutely nothing whatsoever with the Rush IP despite the fact that they've owned it for well over a decade now.
This is amazing thank you so much! I have rebuilt 12 of the arcades and so badly want all three games ported and remastered for modern consoles and pc with the ability to play retro arcade mode and remastered mode simultaneously.
1:11 - Ah yes, excellent.
Looking real promising so far!
Oh man, this looks like a godsend after I spent hours (trying) to fix MAME's steering pulling off to the side or the janky Arcade Treasures port
This is awesome. So good to see another upload Stevie. Keep em coming. Wouldn't mind someone doing a port of Rush 2 and 2049 also. I'm a bit partial to the N64 versions as that's what I grew up with.
I think one Volume of the Midway Treasures games on the Gamecube (and probably PS2 and XBOX IIRC) have the arcade version of Rush, can't remember if it's vanilla or the Rock though). At least 2049 got a good console port though.
I'm pretty interested in trying this!
Oh wow - as a fan of Rush since before it was even released on the N64 I can't wait to try this out! Thank you :)
This is fantastic!! Hope to try this soon
Great, I love this! 😍
Great upload! Does this support multiplayer?
Amazing! Thank you !!
How do i get a hold of the devs for this? There's a feature i want to request and the Team Rush Discord server has been shut down.
@@boxMAN29 Try the invite link again, it was invalid for a little bit.
If you’re in the server already then the rules need to be read. Team Rush is very well alive and active.
@@Stevie2049 I tried to accept the invite but it doesn't work as it says "Unable to accept invite"
@@boxMAN29 Check now, you were placed on our banlist most likely because we thought it was an automated account, my apologies.
Love this!!!
I wonder if it would eventually be possible to mod this to be similar to that unreleased unfinished Hot Rod Rebels rush game by remaking stuff from it and throwing it into this port, would be the closest thing to making that game playable, though that game's based on Rush 2049 but still better than nothing.
Why im just hearing about this? To those involved, Thank You! Now could they do 2049 Special Edition.
It's all part of the plan... 2049SE is next. 😉
@@T3hD0gg Can't wait! Also any opinions on Rush 2 Extreme racing USA?
@@grambo4436 If so, not directly by me. I'm focusing on the arcade releases but the plan is to have modding support eventually. I know there are people in the Team Rush Discord who are clamoring at the opportunity to mod tracks in like those from Rush 2 or even the N64 released versions of tracks 4 through 6 (5 -7 in the arcade).
@T3hD0gg mhmmm....🤔 What about cars, color pallets etc.? Could you mod vehicles in which thier is more than whats already in the game?
Gg!
it asks for some audio ROM, where can i get it?
The audio roms are located in sfrushrk.zip, the contents of the zip file need to be decompressed. As to where to get the file itself, I recommend pulling them from the latest mame-merged romset.
Wow, does this use the actual MAME rom?
@@Bigtymer781 Yes, it uses the same files as mame would.
@@Stevie2049 Nice! I'll have to check this out.
I don’t understand how to download this
where i can download Audio Rom please?
mame-merged, in a file called sfrushrk(dot)zip, and you need to unarchive them.
This convertion can you share the link? And it is compatible whit the g29?
@@Mriutubeboy The link is in the description. I believe there is wheel support, but no force feedback.
Looks great! Any chance of Battle/Stunt like from 2049 or a 2049 update like this one?
I can't speak on behalf of the person working on it, though I don't think features like that will be added as the experience is supposed to be as vanilla as possible. Modding capabilities aren't opened up just yet, so if Battle or Stunt modes were to be added, it would most likely be done by someone else, within the confines of what modding allows.
Ok, well still great to see work on games from this era
I always dreamt of an arcade version at home (other than MAME). Played the crap out of the N64 version but saw in a magazine there was a PC version partnered with the Quantum video card. Finally got my hands on the CD on eBay and found some people on compiling forums to hack the EXE and bypass the video card check. Turns out it was trash and nothing like the arcade. Got my hopes up for the PlayStation port, bought it on the launch date and as you know was one of the worst ports ever. Got excited for Midway Arcade Treasures 3 and was severely disappointed with that one too. This looks awesome and would have been mind blowing if it was available back in the early 2000s. Was it licensing issues why they had to change the sounds and music on all the home versions besides N64?
We don't know for certain what all the reasons, though some we do know.
The weird Sounds in Quantum/voodoo version are actually remnant of the sounds used during SF Rush's development. You can hear that weird "chekpoynt" voice clip somewhere VHS 09.
The music being completely different from Arcade version, in every release of RtR since the arcade is very likely a consequence of the music actually being a sequence played back with all the sounds being stored in the rom. The only exception to this being a problem, is MAT3 choosing to stream their own new music, instead of stream recordings of the existing music in RtR. Maybe they just wanted to give a composer a job, but I really can't say. That all being said, I think the music being different is a result of technical difficulties with how RtR handles music playback. I doubt there's any sort of legal reasons as why the original soundtrack was excluded from MAT3.
I was expecting to see the game shine with a bunch of HQ texture replacements, given the video you uploaded a few years back.
But yeah, I guess that is not the point of this one.
Not yet, so I've heard.
will there be some sort of link/netplay?
I'm not sure at this time unfortunately.
The current plan is multiplayer support in 0.7.0.