How to Fail at Starting Your First Game

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น •

  • @Dorbellprod
    @Dorbellprod 3 ปีที่แล้ว +428

    This is a great series! Thanks to you, I've already failed at 21 titles and counting.

    • @Artindi
      @Artindi  3 ปีที่แล้ว +82

      Wow, maybe you should be making this series then. :D

    • @danisob3633
      @danisob3633 3 ปีที่แล้ว +17

      lol you're so quick at not making games

    • @MrMonochrome1
      @MrMonochrome1 8 หลายเดือนก่อน +2

      Do you work at EA?

  • @generalrubbish9513
    @generalrubbish9513 ปีที่แล้ว +128

    Ah yes, the Yanderedev method. Minus the unhinged behavior and gaslighting.

    • @TheMamaluigi300
      @TheMamaluigi300 ปีที่แล้ว +29

      Oh yeah, bonus tip: Waste whatever money people spent to fund your game to instead fund…. Uh….. “things”

    • @Ilovenazism
      @Ilovenazism 10 หลายเดือนก่อน

      Exactly what i was thinking! YandereDev has all these traits

  • @bartbongers5769
    @bartbongers5769 2 ปีที่แล้ว +57

    Sometimes, the YT algorithm throws you a bone and gives you this gem of a TH-cam channel

    • @Artindi
      @Artindi  2 ปีที่แล้ว +8

      aw, shucks, thanks! :D

  • @aki-senkinn
    @aki-senkinn ปีที่แล้ว +158

    Funnily enough, I always tried really hard to prototype and plan my projects really clean from the start. It was about 2 years ago i made a project just for myself, a kind of "sandbox project", that at the time I didn't even plan to ever release. Anything was allowed; no worries about scope creep, randomly polishing parts, final artworks here or there, coding parts of still vague feature ideas, whatever is fine, this project only existed for me to have fun and try things out.
    Turns out this is a perfect way for me to start a project. After about 3 months i put this horrendous mess to the side, as it grew into an unsalvageable pile of trash. But after that, I had a really good idea of what features I actually wanted to put in, how to structure the whole project from scratch, and how long it would take to do the whole thing. It might seem "wasteful", since i did end up throwing out some code and art, but I think on the larger scale it was 100% worth it.
    This was the first project I didn't burnt out on after a month or two, 2 years later i still wake up fired up to work on it.
    I'm sure this wouldn't work for everyone, (it sounds especially nightmarish in a team project), but I'm glad I let myself break away from the expected "plan - prototype - plan more" beginning formula. I got to that part too later still, but I just don't frontload the "boring parts" with this workflow anymore.

    • @Artindi
      @Artindi  ปีที่แล้ว +34

      kinda cool what works for different people, glad you could figure something out! :D

    • @Architector_4
      @Architector_4 ปีที่แล้ว +3

      ...omg i'm now hoping you would actually release this project, those are the most fun kinds of games for me personally even if it isn't a very coherent experience lol

  • @veselinborisov369
    @veselinborisov369 3 ปีที่แล้ว +155

    Bonus tip from me: Make sure to have a lot of vagueness to your project. Come up with exciting and fun ideas without getting into detail of how they would work. This technique will allow you to lose any motivation you have had for the game, because when it is time to work on those ideas you will realise that you have no idea how they will work, fit in the game or if they will be fun in the first place.
    Anyway I must say I enjoy this series very much. The artstyle is charming and video is hilarious. Thanks for making me laugh, Artindi!

  • @artistsometimes2729
    @artistsometimes2729 11 หลายเดือนก่อน +2

    2:14 that is genuinely more appealing as a game art style xD probably conveys the hitboxes more accurately too

  • @GunSpyEnthusiast
    @GunSpyEnthusiast ปีที่แล้ว +29

    things that I have learned:
    I was much better at failure then I expected.

  • @sinom_00
    @sinom_00 ปีที่แล้ว +35

    I have started many games and finished none of them. None of that would have been possible without these crucial tips. Thanks so much!

  • @Artindi
    @Artindi  3 ปีที่แล้ว +52

    Thanks for watching! Let me know what you think... or don't... whatever.... I don't care... it's not going to hurt my... my... feelings.... my emotions aren't effected by validation from anyone.... I swear...

    • @danisob3633
      @danisob3633 3 ปีที่แล้ว +6

      I.. i'm not worried about you.. i really dont say this out of shame.. i- i enjoyed the video.. please believe me.. why does nobody believe me..

    • @basicbrandbacon1270
      @basicbrandbacon1270 ปีที่แล้ว

      Weakling

    • @fredericororiz6500
      @fredericororiz6500 10 หลายเดือนก่อน

      Watching this 2 years later so I can start learning development, thanks for the tips... or dont, you know... who cares...

    • @brodyhutchens9819
      @brodyhutchens9819 7 หลายเดือนก่อน

      ACCESSIBILITY OPTIONS ARE NECESSARY!

  • @microdavid7098
    @microdavid7098 3 ปีที่แล้ว +30

    pretty original.
    Reminds me of the terrible writing advice channel. This is sure to become popular

    • @Artindi
      @Artindi  3 ปีที่แล้ว +17

      Yeah I realized the similarities to that channel after I started working on these, hopefully I can be inspired by that guy, but still be unique enough that mine can be it's own thing. :)

  • @ПростойЧеловек-к8г
    @ПростойЧеловек-к8г ปีที่แล้ว +30

    Thoose How to Fail video series are so amazing for begginers that it can let them to understand the basics of creating your project very quikly without watching over 10 videos on some random channels on how can it fail your project and how can it not. Thanks for doing this videos bro we appreciate it!

    • @Artindi
      @Artindi  ปีที่แล้ว +2

      Glad to hear their helpful! :)

  • @raihankibria5112
    @raihankibria5112 ปีที่แล้ว +11

    Really like the pixel art style of this!

    • @Artindi
      @Artindi  ปีที่แล้ว +4

      oh shucks, thanks! :D

  • @vk-fb4ox
    @vk-fb4ox 11 หลายเดือนก่อน +3

    2:13
    A M O G U S

  • @vizthex
    @vizthex ปีที่แล้ว +6

    damn, your channel is criminally underrated.

  • @Dmanthepowerful
    @Dmanthepowerful ปีที่แล้ว +5

    Yeah you're right, if I want to fail I should keep doing what I'm doing and try to make the assets as I go before I've tested the gameplay . . . thanks for the advice!

  • @timetorelaxfocus9642
    @timetorelaxfocus9642 3 ปีที่แล้ว +52

    I was wondering how to fail at my first game, luckily I found this video.

    • @Artindi
      @Artindi  3 ปีที่แล้ว +5

      I'm here for you mate. Happy to help! :D

  • @TheCow-j1l
    @TheCow-j1l ปีที่แล้ว +7

    If your dream game is brick breaker I would say you succeeded Diogenes style

  • @TheLordTash
    @TheLordTash 10 หลายเดือนก่อน +3

    I think it varies from person to person. Short throwaway games don't hold my attention, but I've learned a LOT from working on a longer-term game and treating it like a daily task. I have no idea if I'll ever finish this game, but I learn something new every time I add a feature to it. A lot of times I've had to go back and rewrite code I wrote early on, only to find that it takes a fraction of the lines.

    • @picard4126
      @picard4126 3 หลายเดือนก่อน +1

      Yeah but that's why this video was about making your first game, and if you've never even done a simple game then throwing yourself into a big project is likely to end up as a big mess.

  • @MamaTrixxieAsmr
    @MamaTrixxieAsmr ปีที่แล้ว +5

    I’m laughing so hard at this video cause like
    Perfectly describes Several games this year
    Gollum
    Kong
    That walking dead game
    All of em feel like there was 0 playtesting lol

    • @TheMamaluigi300
      @TheMamaluigi300 6 หลายเดือนก่อน

      Aka GameMill in general

  • @vizthex
    @vizthex ปีที่แล้ว +14

    that section about prototyping reminded me of a failed modpack idea I had.
    so,, I make Minecraft modpacks as one of my hobbies (have for almost a decade now), but since I work alone I tend to playtest fairly often to ensure I don't waste time on something not even I would enjoy playing.
    and awhile ago now, I had an idea for a modpack that reduces the power generation of the dynamos from Thermal Expansion. This is basically the same as taking a levelling system (just pick your favourite), but now each level needs 2 or 3 times as much XP - and that's the only change. Rewards and such are the exact same.
    I quickly realized that it was a dreadfully awful idea because it didn't change the game at all. It was the same progression and systems, but now stuff takes longer to process.
    and I try to be at least somewhat innovative/original with my modpacks, so I scrapped the entire project. Had only invested 3 or 4 hours of work into it though, so thankfully I didn't lose much.
    so yeah, you reminded me of that time I pulled a homer.

    • @Artindi
      @Artindi  ปีที่แล้ว +4

      haha, good times though yea? lol

    • @vizthex
      @vizthex ปีที่แล้ว +3

      @@Artindi lol yeah, and i still make modpacks every so often.

  • @полное_пузо_хинкалей
    @полное_пузо_хинкалей ปีที่แล้ว +1

    instructions unclear - I did all of this and accidentally became yanderedev

  • @DyaMetR
    @DyaMetR ปีที่แล้ว +1

    the more videos I see that mention "simple startup game ideas", the more I realize that even my "simple game" ideas are too complicated and need to strive for something even simpler 😭

  • @RiptideDev
    @RiptideDev 3 ปีที่แล้ว +2

    Love the image at 0:44

    • @Artindi
      @Artindi  3 ปีที่แล้ว +1

      Thanks! That was one of the easier ones because it was so descriptive, the harder ones to come up with are the more conceptual ones, sometimes I'm just staring at the screen... "How do I represent this idea with art?"

  • @TonsOfHunStudios
    @TonsOfHunStudios 3 ปีที่แล้ว +9

    Yeah, scope creep is friendly right...right?

    • @Artindi
      @Artindi  3 ปีที่แล้ว +4

      You betcha! So friendly everyone knows scope creep on a personal level! :D

  • @nowonmetube
    @nowonmetube 11 หลายเดือนก่อน

    This made me re-think about starting my game...
    The thing that keeps me from starting is, to have a core idea which I want to implement and test on, but while thinking about it I get all sorts of different ideas, which I shouldn't focus on right now. But when I can't figure out the core basics, then where do I even start? Man the struggle is real. Just as the graphic about conceptualizing shows, the second step feels like is missing.

  • @alambik
    @alambik ปีที่แล้ว +1

    Lol, my first game ever was a brick breaker, nice video concept.

  • @badratindiedev8328
    @badratindiedev8328 ปีที่แล้ว +1

    Dang, ive followed this tutorial before even watching it, really cool 😅

  • @nangld
    @nangld 11 หลายเดือนก่อน +1

    Brick breakers can be rather complicated. Thing a 3d one with floating castles, story and rpg elements.

  • @Frombehindyo
    @Frombehindyo 2 ปีที่แล้ว +7

    Your first game should be something unique and complex like combining rts, moba and mmorpg together, and add a talent tree bigger than PoE, after all if it's too easy anyone can create it and players figure it out too quickly. You're no ordinary developer, you can easily create a game like that on your own, just have faith in yourself and never ask for feedback on anything, because your idea is so genious no one would understand your great idea anyways. Permadeath is also something you should put into every game, because having people start over from scratch adds a lot of playtime to your game. And always keep adding more shit, the more flashy lights on the screen the better and the more features the better. Btw don't waste time adding a tutorial, let the player have fun figuring out everything for himself.

  • @Skeffles
    @Skeffles 3 ปีที่แล้ว +3

    Oh so that's how I fail! Love it.

    • @Artindi
      @Artindi  3 ปีที่แล้ว +1

      Glad I could help. :)

  • @MintBunHunter
    @MintBunHunter ปีที่แล้ว +2

    It's a bit frightening for me that i find some of those relatable... Yet, good thing that im different and also the main character, therefore do good unlike the video said!

  • @treebacon
    @treebacon 5 หลายเดือนก่อน

    2:13 I CANT ESCAPE IT

  • @WinMacLinux772
    @WinMacLinux772 7 หลายเดือนก่อน

    your bad pixel art = the best video ever!!!!!!!!!!!!!!!!!!!!

  • @blokvader8283
    @blokvader8283 9 หลายเดือนก่อน +1

    Is it bad that I have so many ideas for my first real game that I've written down a good chunk of stuff that I want, but I haven't fully fleshed out the story and don't even have a name for it yet?
    I havent started making anything yet, but I've got an immense amount of ideas I would like to slowly implement.

    • @mandisaw
      @mandisaw 9 หลายเดือนก่อน +1

      Nah, that's pretty common with creatives. Keep a notebook (or digital "notes") of all these ideas, start off with one that is truly simple/good-for-learning. Important thing is to take at least one idea to completion and get that set of skills/exp down. Then afterwards, you can go back to your idea-book, and pick the next idea to work on.
      What appeals to you then, and is within your new skillset, will definitely be different that what you'd pick today.

  • @faefiction4501
    @faefiction4501 3 ปีที่แล้ว

    this is gonna blow up

  • @telvarla
    @telvarla 7 หลายเดือนก่อน

    I realised by watching this that I've spent weeks making animations I'm not sure I'm even going to use...

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO 9 หลายเดือนก่อน

    Good tutorial, sadly, I failed way before watching it. But now I know the formula to failure, I can waste my time watching this to procrastinate further and fail bigger.

  • @CyngusTheRock
    @CyngusTheRock 6 หลายเดือนก่อน

    wow this is so helpful

  • @FiseCraft
    @FiseCraft 7 หลายเดือนก่อน

    I make 1st person games yet i still cant figure out how to make a brickbreaker or pong

  • @abandoned_channel41515
    @abandoned_channel41515 6 หลายเดือนก่อน

    my first game will be a reimagening of an old scratch game i made, it has pretty simple movement and enemies

  • @amymo5187
    @amymo5187 5 หลายเดือนก่อน

    This short is the biggest YandereDev burn I've ever seen

  • @GameEndeavor
    @GameEndeavor 3 ปีที่แล้ว +6

    I mean.. Brick Breaker do be fun though. :(

    • @danisob3633
      @danisob3633 3 ปีที่แล้ว +2

      brick gang

    • @Artindi
      @Artindi  3 ปีที่แล้ว +2

      Hopefully the creator of Brick Breaker never watches this..... 0.o

    • @KlausWulfenbach
      @KlausWulfenbach 3 ปีที่แล้ว +1

      @@Artindi Considering that it was Steve Wozniak... "0.o" is right.

    • @Artindi
      @Artindi  3 ปีที่แล้ว

      @@KlausWulfenbach oh boy, yeah, better to not have the wrath of Apple reign down upon me....

    • @dreamstandem9289
      @dreamstandem9289 3 ปีที่แล้ว +2

      Also, even people making brick breakers can add an original twist to keep people interested. Of course, this isn't true if they only want to fail.

  • @dakeypunchar6930
    @dakeypunchar6930 9 หลายเดือนก่อน

    The first tutorial series in which you dont have to do the instructions carefully

  • @bamfyu
    @bamfyu 3 ปีที่แล้ว

    This is great :)

    • @Artindi
      @Artindi  3 ปีที่แล้ว

      Thanks! :D

  • @SageGilbert191
    @SageGilbert191 7 หลายเดือนก่อน

    This is slowly making me realize how bad I am at making games

  • @zundeare4066
    @zundeare4066 3 หลายเดือนก่อน

    2:15 amon-

  • @Water-rg7gp
    @Water-rg7gp ปีที่แล้ว +1

    great i have my idea time to fail

  • @terry-
    @terry- 10 หลายเดือนก่อน

    Great!

  • @dauntless_games
    @dauntless_games 5 หลายเดือนก่อน

    Where have you been all my life😂

  • @costelinha1867
    @costelinha1867 ปีที่แล้ว +2

    "Something small and easy like brick breaker and mario"
    (I would love to know in what world he lives where making platformers like mario is "easy" lol.)

    • @spindash64
      @spindash64 ปีที่แล้ว +6

      Making a full length game of ANY kind is hard. The easy part of making a platformer is referring more to setting up a single room or level to run and jump around in. The physics in these games can be made very simple if you just need to learn how to do it, and the level design process is simple enough at its core for Mario Maker to exist as a game
      Some platformers are more complex than others to put together, of course: I’ve kinda shoehorned myself into platformer development hard mode by trying to make a game with Genesis Sonic styled physics. That means I need to spend time figuring out slope interactions, a reliable way to handle collisions, how the character gains and loses speed, jumping, all of those things. The bread that you build your platformer sandwich on is pretty simple compared to the number of complex systems you might need in other games, like Roguelikes or RPGs, but depending on what you add, that can be a spicy meatball sub
      Again, making Super Mario Bros for the NES? That’s really hard. But making a Super Mario Bros 1-1? That’s a lot more doable.

  • @TheManWhoDestroyedTheWorld
    @TheManWhoDestroyedTheWorld 9 หลายเดือนก่อน

    That's exactly how Cyberpunk 2077 was developed

  • @LiteralGameDesign
    @LiteralGameDesign 5 หลายเดือนก่อน

    I succeced to make games by following your series and doing the opposite of it, Thank you :)

  • @itsME-dc4vm
    @itsME-dc4vm 3 ปีที่แล้ว

    nice ;D

  • @Jonas-Seiler
    @Jonas-Seiler 8 หลายเดือนก่อน

    I’ll just stick to the never trying part I guess

  • @TGVBT640
    @TGVBT640 ปีที่แล้ว

    well, i cancelled my first game so
    i don't really need these tips but thanks anyways

  • @susavet
    @susavet 6 หลายเดือนก่อน

    2:29 *amogus*

  • @ronaldpikksaar2202
    @ronaldpikksaar2202 3 ปีที่แล้ว

    But muh Gäme!

  • @CrammyCram
    @CrammyCram 5 หลายเดือนก่อน

    i don’t think bro likes brick breaker 😭

  • @quiescentleaf
    @quiescentleaf 3 ปีที่แล้ว

    Where is fairlii?

    • @Artindi
      @Artindi  3 ปีที่แล้ว

      Here he is: 1:09

  • @0-M72-0
    @0-M72-0 ปีที่แล้ว

    I feel like I've accidentally followed too many of the advices in this video...

  • @spitfire7170
    @spitfire7170 ปีที่แล้ว

    idk about brick breaker as dream game being a failure
    arkanoid series is kinda fire and it's just brick breaker

  • @lanata64
    @lanata64 9 หลายเดือนก่อน +2

    AMONG US

  • @doomoftheend
    @doomoftheend ปีที่แล้ว

    Did you just descripe YandereDev?

  • @thagomizer4711
    @thagomizer4711 11 หลายเดือนก่อน

    Not having a religion is not a religion. Your logic assumes that not stamp collecting is as much of a hobby as stamp collecting.
    Not an atheist necessarily, but the illogic gives my brain a bad tickle

    • @Artindi
      @Artindi  11 หลายเดือนก่อน

      that's fair, the comparison is only supposed to go as far as belief and opinion, Everyone has an opinion on which game engine is the best just as much as everyone has an opinion on what they believe religiously, and not believing in a religion is just as active a choice as choosing to believe in one. But perhaps my wording wasn't planned out well, so your point is still valid. :)