I appreciate Cimo being willing to give some context in these videos. Its a lot more fun to see the guest grind their gears and come up with an answer (good or bad) than simply failing because of a lack of necessary context.
*Card that looks busted* "Actually it's bad because the cards you need to use it are awful/non-existent" *Card that looks mediocre* "Actually It's busted because of these other cards you didn't know about"
Assuming whims attack couldn’t go to 0, you *should* be able to use the i finite loop rule to pick an arbitrary attack point total because it *does* theoretically approach infinity…just really slowly
@@solamanhuq7780 This is not true. According to tournament policy, when performing a loop like this, you must pick a specific whole number for how many times you repeat the loop.
When Cimo says 'does it say you can't?' It sounds like he's being pedantic. But he's actually teaching Rarran how to read YGO cards properly. Massive Kudos
I mean that's how most card games work that aren't digital. You only have the text to work with while with digital card games they can only work the way they're programmed.
Guy got baited with the fiend comedian before the sixth sense. Also, can't believe he almost figured out Hard once per turn vs Soft once per turn on his own.
Goddess of Whim was ruled very quickly a once per turn after release even though it didn't state as such on the card by UDE, and received it in print on its first PSCT print
True, but funnily enough Goddess of Whim was released in 2002 and was first reprinted in 2011 Gold Series 4 with the same text. A year later in Yugi's World it received a OPT errata. Even the original Time Wizard from MRD had an OPT clause.
UDE had a lot of rulings that existed that players had to know and reference in the heat of a Duel, such as Waboku, or Gorz and Monster Reborn interacting with Solemn Judgment, Black Horn of Heaven and Thunder King Rai-Oh, or the good old missing the timing (dodging Torrential Tribute with Call of the Haunted not being Chain Link 1) or Guardian Eatos not being able to use it's own Celestial Blade. Imagine having to know like 5000 unique card interactions because Konami was too lazy to reprint cards or reword effects. Imagine if "Target" was not a keyword and they used words like "select" but it was still vague how the card worked. "This card cannot be selected with card effects" vs Grand Mole compared with Magic Cylinder that both didn't hint at "selecting" or targeting. Kycoo and Imperial Iron Wall apparently had 2 different rulings.
I like how a lot of the go-to examples are "cheat out a blue-eyes", when it is probably going into a man-eater bug, or wall of illusion at that time lol.
Nah, Penguin Soldier's the go-to. Bounce 2 vs Bounce/Destroy 1. Man-Eater Bug, Wall of Illusion, D.D. Warrior, and slightly later, Yomi Ship, D.D. Warrior Lady, and Night Assailant were alternatives that had different benefits depending on the deck you'd be running. Yomi Ship and D.D. Warrior Lady in particular were powercreep to the Penguin supremacy, but in different ways. Yomi Ship can be summoned off of Mother Grizzly from deck with its pop on destruction live and not only can D.D. Warrior Lady be summoned off of Shining Angel for its banish, but at 1500 ATK it was juuuuust barely over the threshold to be a useful attacker.
@@kendrajade6688 no, it's up to 2. You can bounce 1 monster if you want. You can also bounce your own which has some VERY niche applications, but is still sometimes useful.
I can't stress enough how enjoyable this format of videos are with Cimo as the host. He is incredibly knowledgeable when it comes to the historic power level of cards and provides all the necessary context in a way that's easy to digest, and that's something none of the other youtubers attempting this format actually achieve.
Arcana Force XXI is part of a really fascinating archetype. As the name implies all cards, except the two boss monsters, are based on the tarot cards from fortunetelling, which have different meanings depending if they come up in an upside or reverse position, usually a bad and a good one, reflected by the Arcana Forces coin toss effects. In the anime they went all out with the references: The user was a fortune teller, the cards would spin in the air and land upwards or in reverse and the character could legit predict the future.
Not all of them. There are non-Arcana Force cards that are support for the archetype that also represent major arcana (like Reversal of Fate representing the Arcana X (the Wheel of Fortune), and Tour of Doom representing Arcana XIII (the Doom (not saying the actual word cause I don't know how TH-cam likes that word in replies))), so it's not entirely the Arcana Force monsters themselves. But yes, the archetype is fun in reference and why I'm STILL PISSED OFF that they chose to support the *XYZ* archetype in the light duelist pack instead of using that slot to support Arcana Force which NEEDED THE HELP MORE.
@@vgmaster02 IMO: They don't need Duelist Pack support, they need the rest of their anime cards printed with updated/buffed effects, including not just the Major Arcana cards, but also the Ace of Swords/Pentacles/Wands cards he used.
Sartorius just plain cheats, he rigs all the Arcana Force cards to work his way all the time. He makes himself to be this unstoppable evil light of ruin.
For a lot of RNG cards I feel like it isn't "Is this card good or bad" its "Was this card possibly abuseable at some point in YuGiOh because of poor wording" lol. But only for some.
"Skip your opponents next turn" and "take an extra turn" are dangerous, but the most dangerous line in magic is "take control of target opponent, for their next turn."
29:30 ,,Are the discard card effects good?" Who is gonna tell him the strongest deck in history revolved around sending your cards to the graveyard for fusion effects?
Kind of wanna see full power tear vs snake-eyes (or snake-eyes/x). I'm pretty sure snake eyes may be able to out resource and outplay tear. I'm 100% certain though
@@Merisko49 People have tried this, Tear obliterates Snake Eye. Full Power Tear having the shufflers, millers, and all archetypal names at 3 makes Snake Eye look like a rogue deck.
@@Merisko49 No they have run no banlist touranments where literally every card is legal and Ishzu Tear was still the best deck. Tear was still the best deck after the limited almost every main deck Tear card. The deck at full power is the strongest yugioh deck of all time and it isn't close.
I feel like cimoo should have pointed out that ordeal might seem like a 66% but the reality is people almost always play more monsters than other card types, monsters are more likely to stick around in hand in old school yugioh since you can’t set them and can only normal summon one per turn which mattered back in the day. And since you reveal cards, your opponent can get info on your hand, which makes it even easier for them to guess correctly going forward as well as knowing what you might have in store
Also most of the time if you have set this card, You probably set a lot of your other traps as well. So you probably won't have any traps in your hand.
Eeyyup. It also doesn't help that if a person had traps, they always set trap cards face down. If they had spell cards, they almost always played it. This meant that at the end of the day, they almost always had monster cards in their card. It didn't help that you needed to keep the cards in your hand for it to work, which meant cards they wanted to use, they were forced to keep it in their hand for the effect of ordeal to even work in the first place.
Also, if you activate the card later in the match there's a good chance you might only have like 1 or 2 cards in hand and your opponent might have 2 or 3 monsters on field. So, it just makes the guessing game easier to win even if they do guess wrong for the first attack.
Ordeal of a traveler is my favorite old troll card, I’ve legit watched an opponent in master duel have horrible luck and return their entire meta board to the extra deck cause they didn’t negate it the first time (the monster attacking was the only negate they had on board for ordeal and I had one of each type in hand they just kept calling wrong)
A part 2? Wasn’t expecting that. Welcome back Rarran! EDIT: Goddess of Whim did have a ruling under UDE that it was a Once per Turn ignition effect. It was errata’d by Konami in 2012 though about 10 years after its initial release. EDIT 2: Cyber Jar: 1, 2, 3, Go! Also it’s not that annoying or complicated to play IRL. This was honestly probably my most played card as a kid and once people picked up on how it works, resolution probably took on average 5 seconds. A simulation can actually be more annoying because you’re dealing with and probably waiting on software rather than just you know, picking up the cards and showing them. EDIT 3: There was a Dueltaining episode on MBT’s channel where Arcana Force XXI - The World was used to stretch the definition of “first” in “FTK”. You don’t need Dangers when you can use Horus/King’s Sarc. I fear The World now. EDIT 4: Definitely the highlight of this video is Rarran’s face when Alex explains the difference between SOPTs and HOPTs.
@@theguywholikesturtlez If this is not the content you want, why engage with it? Why watch and then comment on it? Why reply to someone with a comment that has no relevance to what was originally posted? Why start of rude by saying "who cares"?... Just. grow up dude.
@@theguywholikesturtlez Get out of here, dude. Go tell Joseph and Alex that instead of me; but Joseph has already talked about it on stream that OCG *probably* isn't coming back.
Fun fact! Snipe hunter was also ran as a way to destroy stardust dragon in some older formats, since the destroy effect is not guaranteed a stardust dragon cannot tribute itself to negate and destroy snipe hunter!
Yeah looking at the card it isn't limited to monsters either, which just makes it so versatile as a backrow removal option that can also blow up monsters. It's also well designed in that it's a 1 for 1 since discard a card to blow up a card conditionally is fine design.
@@stevejohnson6593 I know , but you explained the point they're _Boss_ monsters. Not just slap down my level 4 Effect monster , oh but mine can potentially pop 3 cards off your field(!)
You can make so many mini categories for stuff like this in ygo it's so fun. A certain other channel have a "guess the fake yugioh card name" quiz that had categories like rabbits/bunnies.
In Yugioh, a card cannot be activated if it cannot resolve. Which means a card that needs a monster on the field to activate cannot activate if theirs no monsters.
21:43 Jars like this are usualy used deffensively. Let's say you have no monsters and you're opponent has 3-5 on the bord. You set this pass, and than more often than not they will attack it. Flip effect is fliptevated and now the game is up in the air.
Jars are for FTK, I mean, Empty Jar FTK was a thing in the past since today an Ash would stop it but even with only morphing jar I had done degenerate things when I was young... quite ironic I hate Runick today when I ran an empty jar...
@@Crimson_Dragon01Sixth Sense and Vanity’s Emptiness were insane commons at the time, the YCS London when Joeys World was legal I distinctly remember vendor prices on Sixth Sense being £37 🤮🤮
Honestly I can't decide whether I agree or not On one hand the best yugioh decks are decks that have consistency so mind games aren't really needed if you can just build a better deck But on the other hand ygo is also insanely punishing towards misplays so being able to mind game someone into making an inoptimal play thinking it's optimal can singlehandedly win a game
Bro I got ptsd from seeing Snipe Hunter. All the times I rolled 2 6s in a row and all the times my opponent just dumped their hand and won all the dice rolls.
Blowback Dragon actually topped tournaments in early 2000s (In Germany, I don't know about the US). I remember having a card magazine with some Decklists of tournament decks and a Blowback Dragon was one of it. It was before Monarch format. There was a very little time when Blowback Dragon was a very good card. So imo Rarran was actually closer than Cimo on that one
Fun video I had a lot of laughs 😂 I will point out that at 24:49 when your talking about Ordeal Of A Traveler the effect isn’t optional, it’s not that the player has to choose to activate it, it’s that there is no legal way for it to activate since its effect isn’t possible to resolve with no cards in hand.
Another funny thing about the world is that the new xyz cards can set up both the world and light barrier hilariously easily and consistently, dunno if it’ll actually be good tho
Goddess of Whim was released in 2002 and was first reprinted in 2011 Gold Series 4 with the same text. A year later in Yugi's World it received a OPT errata. Even the original Time Wizard from MRD had an OPT clause.
I was thinking Tear initially, but Tear doesn’t want to run a one-off random Normal Trap just because it can mill. There might be something spicy with a LabTear build, but I also feel like deck space would be tight enough that Fiend Comedian just wouldn’t end up making the cut, but you also don’t want to water down Tear with Lab since Tear has the better in-archetype Trap cards and can search them just fine on its own.
@@sebastianl4135 the issue is most of the time it's just slightly better needlebug nest that also requires your opponent to start playing to even get to that point. Needlebug is generally the better card if you want to straight up mill because it isn't conditional as you simply chain it to the Lightning Storm or whatever and still get to mill 5 whereas this would give you a big fat 0 cards in the same scenario.
@@amethonys2798 Good point, but Needlebug Nest still has the same issue as Fiend Comedian that it is still another one-off trap that Tear doesn’t want unless you’re running a LabTear or PaleoTear build, and even then, only maybe.
Alex typically does a great job explaining cards, but I think in this case he didn't do the power of the Dangers justice in his explanation. The key to their strength, and why they were used for FTKs, was not just about how easy they were to summon, and certainly not about their discard effects. It mostly comes down to two factors - 1. that they draw you a card if their summon is successful, and 2. that they can cycle other cards to your GY that want to be there (as a subtle bonus, they do it as part of their effect, not as a cost, so you trigger cards like the Dark Worlds, Lunalights, and Tearlaments). The combination of these two factors means that the Dangers! work as a card neutral cycling engine, which is also where the FTKs come in (no mana + GY effects = digging through your entire deck typically wins you the game). This is also why Bigfoot, despite having the best stats and being removal in its worst case scenario, is only the 4th or 5th best Danger! Tsuchinoko and Jackalope guarantee you get a monster on the field, Nessie searches another danger to let you try again, and Mothman lets you cycle another card.
the expectation value of a 1d random walk (goddess of whim) eventually reaching some selected point is, in the limit, 1. that is, if you have all of eternity, the chance that your Goddess eventually gets atk of 1 billion is 100%
As a magic player (we get infinite combos a lot lol) this was my immediate reaction. Any infinitely repeatable effect (even with a downside) can be considered the maximum value any time you decide to activate it. The coin flipping is irrelevant.
@@9871ish Reminds me of that combo where each head you get a haste creature and each tails all your creatures get destroyed and your opponent gains that much life, so your chances of winning get increasingly minuscule.
@@9871ish Yeah the closest equivalent to this in magic would be something like frenetic efreet and chance encounter. Where frenetic efreet was zero mana activation to flip a coin and if you win it phases out, if you lose it's sacrificed. Doesn't matter though because it doesn't need to be on the field to resolve the effect so you could just declare activating it 100 times and win 10+ coinflips to win off chance encounter. Goddess of whim is basically the same concept, keep flipping until it's big enough to win in a single attack.
@@9871ishSo the difference is that in Yu-Gi-Oh, we don't have that rule where you can just say how many iterations of a loop you want to do. That makes time a real factor with a card like that, and if you lose enough tail flips, you wouldn't realistically be able to make it back up to 1k attack
@@Sinzariyugioh has the exact same thing. If it is manual and has a stopping point: demonstrate the loop, if the opponent has no interaction declare how many times you would perform the loop then continue the duel. If it is an infinite loop with no stopping point: the problem card is removed and the duel continues. Konami's recent change to policy makes it impossible to break the game using cards like Pole Position (thankfully)
I'm an MTG player, and have very little ygo experience, but Fairy Box seems interesting to me. Because it's when they declare the attack, couldn't this kill your opponent? Like if they were low on life, and attacked into a high atk creature don't they take the difference in the damage? Obviously it's a bad card, it's a 50/50 and and doesn't have an immediate effect but I still think it's a cool idea.
I think the real problem was back in the day with the slower format attacking into something and losing because of the 50/50 was so crippling that they could just not attack and wait for something to deal with the problem. Destroy their monsters so theres no major lose of card advanatge for attacking pop it with destruction effects and go through or summon Jinzo and negate it. Usually you were better off playing conventional protection or Swords of revealing light so they cant attack at all 3 turns Despite this there were a few oddball decks that could run it especially trap heavy ones with a win condition like Final Countdown that used to be fun in casuals. Again really fun until they sidedeck in Jinzo or Royal Decree
Danger Dark World is a rogue tier deck that still pops up in tournament top cuts now and then that consistently uses Bigfoot and in terms of tier 1 decks Casino Tear 2 years mained Bigfoot as well so it still has a lot potential in modern yugioh with the right deck With the latest Arcana Force support The World ftk can be pulled off consistently in Drytron since they easily tribute Benten repeatedly to search for both The World and the newer XV The Fiend who can search for Light Barrier. That being said it doesn't see much use because it competes both with Vanity's Ruler for the normal summon and other turn skip strategies (e.g. Black Chaos Max, Rollback+Ghost meets Girl) that don't require as many garnets Fiend Comedian has seen recent experimentation in Paleo lists (mostly in master duel) due to the synergy with Transaction Rollback and how graveyard centric the current top decks are but it's not an auto-include and the deck hasn't seen much competitive success
On Cimo's comment on Pokemon. Funny thing about that. Draw power isn't really that great in Pokemon, Professor's Research(the card that draws 7)isn't played that much simply because you have so many cards that just searches. No reason to draw when you can just pick the card you want.
Yeah it's even funnier when decking out could be a way to lose in oldschool pokemon. I played the original gameboy color tcg games semi recently and sometimes I just wouldn't play Oak or Bill because if you decked out you lost.
I think the best way to describe hard and soft “once per turn” is some effects are “once per turn per card” (soft) and some effects are “once per turn per player” (hard).
1:00,49 it is so funny that Rarran says 'you would only ever call 6' when in Dragon Ruler format you legit call 3 or 4 regularly. Milling 5 or 6 & drawing 3 or 4 is possibly better than milling 3 or 4 & drawing 5 or 6
I think with goddess of whim, the only way to consistently resolve the cheesing of the effect in finite time (if you had to) is to just accept that when you flip a coin an infinite amount of times, there is a 100% chance that at some point the number of heads will exceed the number of tails by any finite amount. As such, this effect just means the card has an atk of functionally infinite, and you then move on to just handling the question of whether the opponent has a spell or trap that counters this...
Sixth Sense was definitely legal for a good bit of Ravine Ruler format. And I will die on the hill that calling 3 and 4 was correct in Ravine Ruler. You're winning if you draw 3 or 4 anyway, and still winning if you mill 5 or 6. It gives you 4 really good rolls (draw 3&4+mill 5&6), rather than 2 godly rolls (draw 5&6) and 2 ok rolls (mill 3&4).
Exactly, I think he was thinking limited and not banned, but it was limited from day 1, I remember it because people were already speculating when they noticed that the ban list was randomly updated to put it from banned to limited (since this was shortly after the ocg and tcg ban lists were separated, so sixth sense was still showing banned)
Special summon in Yu-Gi-Oh! is basically in Hearthstone, like "Play any minion in hand or deck for cost 0, following this criteria", and can be used as many times as the criterias are fulfilled.
The final card reminds of the Legendary* Hearthstone minion Octosari, an 8 mana 8/8 (atk/hp) Beast with Deathrattle (does something when it dies): Draw 8 cards, only Sixth Sense is much better. *While normally in Hearthstone you can have 2 copies of a card in your deck, if it's a Legendary you can only have 1.
Hold on, you can't say Barrel Dragon has always been bad! It was the best double tributer (or top 3 at least) probably for years until Invasion of Chaos gave us Dark Magician of Chaos. Granted, double tributers became riskier to use than Jinzo introduced not long after, but most players still ran Blue-Eyes, Sanga or Barrel Dragon if they needed more power than Summoned Skull. Cards like Graceful Charity and Premature Burial made the cards much more beneficial.
As someone who isn't as familiar with YuGiOh history as Cimo I do wish he explained why Ordeal of a Traveler was bad. He just kinda says "no it sucks" and moves on. He talks about how it's a scrub killer, but never elaborated on why it loses in real duels.
The reason ordeal of a traveler is bad (in old school)is because since summoning wasn't as easy more often then not the card in your hand is gonna be a monster, plus it gives your opponent information about your hand
500 lp in yugioh is about 1/16th of your health, so in hearthstone, fairy box would basically read "Whenever an opponent's minion attacks, they have a 50% chance for their attack to become 0 until end of turn. At the start of your turn, deal two damage to your hero." which would be an insane priest control card or something.
You should have Rarran gues whether a card is limited, banned or unlimited next (semi limit as well although they're more rare). Would be a cool spin off
Something that immediately stands out to me on gatling dragon is "as many monsters on the field as possible..." If your opponent only has two monsters and you get too lucky, you might have to blow up your own gatling dragon too.
He also said Light of Destruction was 2007 when I'm pretty sure that set released in 2008, since it was the last set of the GX era, and the next set after it was The Duelist Genesis, which I KNOW released in 2008 as that's when the 5Ds starter deck released.
Is it weird for me to think that Chosen One actually is good in modern yugioh? There are so many spell cards that say "you can banish this card from to GY to do X", and Chosen One basically guarantees you 2 spell cards in the GY. Or perhaps even more so to accelerate the trap cards with grave effects Arcana XXI in a light-fairy deck is so easy to bring out though, and it says "once per turn", not "you can only use the following effects of Arcana XXI once per turn", meaning it's card limited and not name limited. I'd say pretty broken, especially if you somehow have a bounce-effect and combine it with Valhalla. Especially when combined with Light Barrier (after the first Heads), Second Coin Toss and the likes... Maybe mix in some Ghostrick so you can flip-summon The World as its effect triggers on Summon, doesn't explicitely say what type of summon Also, on the "Skip your opponent's turn", I've been working on a Burning Bamboo Sword deck that effectively can skip your opponent's turn (rather consistently) Combine that with Time Eater and Grand Horn Of Heaven for shenanigans Also, on Sixth Sense, it literally got added to the banlist before even being released...
Fun fact about the world: Once you hit the coinflip the turn skip is infinite as long as you have monsters to sacrifice. Is not a once per duel. Also there are more pseudo turn skips that involve skipping each of the individual phases in your opponent’s turn one by one w different cards.
I really like these with Rarran ❤ Both of your reactions are great Its also nice because hes played YGO as well as other card games so he has a somewhat fair base to understand rather than have no idea
The cursed part about telephon is despite it being an "infinite loop" you can't "really" treat it as such and skip the gamestate ahead after displaying the loop once and saying you want to do it X amount of times due to the die rolls TECHNICALLY mattering for life points.
I spotted that problem with the Gattling Dragon before you said it --- "destroy as many monsters on the field as possible" including your own, including itself, lmao
The video was really good. I love rng cards. Ppl always feel like they are not worth playing since: "oh I don't want rely on randomness cause I'm so skilled", while they play a hi variance game, lmao. I just hardly disagree on one card and slightly disagree on one other: -Fiend Comedian: in the context of RNG cards that not straight up have both effects being mostly good (i.e. dangers) it has to be considered good. It's a good side option for decks wanting to fill their grave to deal with decks relying on some stuff happening in their grave. In Edison it has seen a fair amount of play. It is not crazy cause you're a bit reliant on what your opponent is doing or playing. Maybe you want to banish in a specific moment and you get to mill and viceversa. Or maybe in a tournament you don't face many decks that justifies bringing it in and it's kinda of a dead slot. In any case, it is very viable since it can win you games by itself in the right context. -Gatling Dragon: wtf? Seriously, in Goat is a staple for every deck running Metamorphosis. It doesn't come up so often, but BLS is a dude you can steal or sometime it might come up you use your own (i.e you drop bls to banish Thousand Eyes Restrict and then you Metamorphosis to drop Gatling, get rid of other monsters and have a big push). On Stein decks is simply one of the best monster you might pull out. Of course if you have to deal with just one monster you'll have to think twice about summoning it instead of something else. The thing is you always have at least Stein on field, so if your opponent has at least two monsters on field the effect is absolutely free, since worst case scenario you hit 3 heads, you pop 2 monsters your opponent has plus a Stein doing nothing. Also in Stein Gate you play DMOC thus you can have easy access to it. You can even summon without using the effect (optional) just for the sake of tributing DMOC and resummon it triggering his effect again. Also it is a machine which you can exploit with Limit Removal. Again, it has never been a meta defining card (even if there's an argument for Reaper Format) but in this context it is a huge card.
Turn Skip is the goofiest thing. It’s like saying hey stand there, ima score a touchdown on you. Whole point of any sport/game is for players to go back and forth
27:56 Rarran: Is there cards in Yu-Gi-Oh that say "If this card is discarded, do this effect"? Cimo: There are. Me (playing my Dark World deck): OH, THERE DEFINITELY ARE.
I remember Blowback Dragon being playable when it first came out back in the day, it was a one tribute monster that was dark and worked good in chaos, it was only a one of since I ran 3 Zaborg the Thunder Monarch, but being able to soul exchange an opponents monster then blow up a back row with blowback if it hit was great.
I have a story with Sixth Sense. At the time of its release I was a broke just out of high school college student. My favorite deck in the world was Crystal Beast Abundance OTK. I was in a tournament at my LGS. For once with that deck I was having a good tournament. In the final round for first place I was playing against a Synchron deck. We're 1-1, we're a couple turns in and I've managed to stop most of his combos, I was in a winning position with a strong board and just needed 1 more turn to close it out, he had no hand his combo pieces were gone. I go to end phase, he flips his face down Sixth Sense and declares 5/6 obviously, I roll a 6. He goes into his turn and is able to fully go off with his now 7 or 8 card hand and I lose. To this day this is my most frustrating loss in any card game. So close to finally winning a tournament with my beloved underpowered Crystal Beast deck, all for it to be ripped away by Sixth Sense.
Sixth Sense was limited upon release and Forbidden approximately two months after it was released, which Konami was fairly upfront about being extremely likely (hence the common print)
I appreciate Cimo being willing to give some context in these videos. Its a lot more fun to see the guest grind their gears and come up with an answer (good or bad) than simply failing because of a lack of necessary context.
So true. I was thinking this watching the previous videos. I've watched a lot like this, and Cimo is easily the best at providing context
yeah they should at least know what the cards do.
*Card that looks busted*
"Actually it's bad because the cards you need to use it are awful/non-existent"
*Card that looks mediocre*
"Actually It's busted because of these other cards you didn't know about"
Assuming whims attack couldn’t go to 0, you *should* be able to use the i finite loop rule to pick an arbitrary attack point total because it *does* theoretically approach infinity…just really slowly
@@solamanhuq7780 This is not true. According to tournament policy, when performing a loop like this, you must pick a specific whole number for how many times you repeat the loop.
When Cimo says 'does it say you can't?' It sounds like he's being pedantic. But he's actually teaching Rarran how to read YGO cards properly. Massive Kudos
I mean that's how most card games work that aren't digital. You only have the text to work with while with digital card games they can only work the way they're programmed.
@@shadenox8164 it teaches critical analysis of YGO cards without being too intrusive is what I was trying to say
I think it sounds funny, not pedantic at all. And makes for those cool 'mind blown' moments.
Except Goddess of Whim was errata'd to have once per turn, so it's not quite fair.
That single question explained more YuGiOh to me than I could ever explain. And I've only ever collected the card with no interest in playing it
Guy got baited with the fiend comedian before the sixth sense. Also, can't believe he almost figured out Hard once per turn vs Soft once per turn on his own.
An interesting idea might be to go to the Limited/Forbidden list and choose a bunch of cards. Then have Rarran figure how restricted the card is.
or even some historical ones.
Goddess of Whim was ruled very quickly a once per turn after release even though it didn't state as such on the card by UDE, and received it in print on its first PSCT print
True, but funnily enough Goddess of Whim was released in 2002 and was first reprinted in 2011 Gold Series 4 with the same text. A year later in Yugi's World it received a OPT errata.
Even the original Time Wizard from MRD had an OPT clause.
UDE had a lot of rulings that existed that players had to know and reference in the heat of a Duel, such as Waboku, or Gorz and Monster Reborn interacting with Solemn Judgment, Black Horn of Heaven and Thunder King Rai-Oh, or the good old missing the timing (dodging Torrential Tribute with Call of the Haunted not being Chain Link 1) or Guardian Eatos not being able to use it's own Celestial Blade. Imagine having to know like 5000 unique card interactions because Konami was too lazy to reprint cards or reword effects. Imagine if "Target" was not a keyword and they used words like "select" but it was still vague how the card worked. "This card cannot be selected with card effects" vs Grand Mole compared with Magic Cylinder that both didn't hint at "selecting" or targeting. Kycoo and Imperial Iron Wall apparently had 2 different rulings.
I like how a lot of the go-to examples are "cheat out a blue-eyes", when it is probably going into a man-eater bug, or wall of illusion at that time lol.
Nah, Penguin Soldier's the go-to. Bounce 2 vs Bounce/Destroy 1.
Man-Eater Bug, Wall of Illusion, D.D. Warrior, and slightly later, Yomi Ship, D.D. Warrior Lady, and Night Assailant were alternatives that had different benefits depending on the deck you'd be running. Yomi Ship and D.D. Warrior Lady in particular were powercreep to the Penguin supremacy, but in different ways. Yomi Ship can be summoned off of Mother Grizzly from deck with its pop on destruction live and not only can D.D. Warrior Lady be summoned off of Shining Angel for its banish, but at 1500 ATK it was juuuuust barely over the threshold to be a useful attacker.
@@jaernihiltheus7817 Bounce EXACTLY two, if you have no targets it does nothing.
That's not true. It says "up to two monsters".
@@kendrajade6688 no, it's up to 2.
You can bounce 1 monster if you want. You can also bounce your own which has some VERY niche applications, but is still sometimes useful.
@@jaernihiltheus7817 Ah my mistake.
What am I thinking of?
I can't stress enough how enjoyable this format of videos are with Cimo as the host. He is incredibly knowledgeable when it comes to the historic power level of cards and provides all the necessary context in a way that's easy to digest, and that's something none of the other youtubers attempting this format actually achieve.
Arcana Force XXI is part of a really fascinating archetype. As the name implies all cards, except the two boss monsters, are based on the tarot cards from fortunetelling, which have different meanings depending if they come up in an upside or reverse position, usually a bad and a good one, reflected by the Arcana Forces coin toss effects. In the anime they went all out with the references: The user was a fortune teller, the cards would spin in the air and land upwards or in reverse and the character could legit predict the future.
Not all of them. There are non-Arcana Force cards that are support for the archetype that also represent major arcana (like Reversal of Fate representing the Arcana X (the Wheel of Fortune), and Tour of Doom representing Arcana XIII (the Doom (not saying the actual word cause I don't know how TH-cam likes that word in replies))), so it's not entirely the Arcana Force monsters themselves.
But yes, the archetype is fun in reference and why I'm STILL PISSED OFF that they chose to support the *XYZ* archetype in the light duelist pack instead of using that slot to support Arcana Force which NEEDED THE HELP MORE.
@@vgmaster02 IMO: They don't need Duelist Pack support, they need the rest of their anime cards printed with updated/buffed effects, including not just the Major Arcana cards, but also the Ace of Swords/Pentacles/Wands cards he used.
Sartorius just plain cheats, he rigs all the Arcana Force cards to work his way all the time.
He makes himself to be this unstoppable evil light of ruin.
yeah but obviously they had to change it to a coin flip in the actual game.
For a lot of RNG cards I feel like it isn't "Is this card good or bad" its "Was this card possibly abuseable at some point in YuGiOh because of poor wording" lol. But only for some.
That’s like half the cards in yugioh that are good.
More like the RNG needs to be negligible or nonexistent since all results are good
"Skip your opponents next turn" and "take an extra turn" are dangerous, but the most dangerous line in magic is "take control of target opponent, for their next turn."
Skipping a turn in yugioh is a guaranteed win 100% of the time, so its far better actually.
@@monoshima6424 “the most dangerous line in magic”
@@jeezuhskriste5759yugioh players can't read
29:30
,,Are the discard card effects good?"
Who is gonna tell him the strongest deck in history revolved around sending your cards to the graveyard for fusion effects?
Kind of wanna see full power tear vs snake-eyes (or snake-eyes/x). I'm pretty sure snake eyes may be able to out resource and outplay tear. I'm 100% certain though
@@Merisko49 People have tried this, Tear obliterates Snake Eye. Full Power Tear having the shufflers, millers, and all archetypal names at 3 makes Snake Eye look like a rogue deck.
@@Merisko49 No they have run no banlist touranments where literally every card is legal and Ishzu Tear was still the best deck. Tear was still the best deck after the limited almost every main deck Tear card. The deck at full power is the strongest yugioh deck of all time and it isn't close.
@@hielispacethe only deck that has a chance against tear is funnily enough kashtira, shifter plus ariseheart gets you places
Tear doesn't trigger if its discarded of cost though.
The snipe hunter clips hurt. I used to have actual nightmares of rolling 1s and 6s after using it for so long
I feel like cimoo should have pointed out that ordeal might seem like a 66% but the reality is people almost always play more monsters than other card types, monsters are more likely to stick around in hand in old school yugioh since you can’t set them and can only normal summon one per turn which mattered back in the day. And since you reveal cards, your opponent can get info on your hand, which makes it even easier for them to guess correctly going forward as well as knowing what you might have in store
Also most of the time if you have set this card, You probably set a lot of your other traps as well. So you probably won't have any traps in your hand.
Eeyyup. It also doesn't help that if a person had traps, they always set trap cards face down. If they had spell cards, they almost always played it. This meant that at the end of the day, they almost always had monster cards in their card. It didn't help that you needed to keep the cards in your hand for it to work, which meant cards they wanted to use, they were forced to keep it in their hand for the effect of ordeal to even work in the first place.
Also, if you activate the card later in the match there's a good chance you might only have like 1 or 2 cards in hand and your opponent might have 2 or 3 monsters on field. So, it just makes the guessing game easier to win even if they do guess wrong for the first attack.
also, once you saw cards of the hand you also get information for future attacks.
@@mauer1 Yeah he said that.
I wanna see Cimo and Rarran do a limited match where its just "random" cards, call it "Lets go Gambling!"
Cimo's laugh has become an addition to my sleep paralysis demon's arsenal
I love when old cards have flavour. Like Gatling Dragon 'overheats' and 'damages itself'. Also happens with archetypes now
“The graveyard is such a spooky place!”
Yes…it’s a graveyard.
Ordeal of a traveler is my favorite old troll card, I’ve legit watched an opponent in master duel have horrible luck and return their entire meta board to the extra deck cause they didn’t negate it the first time (the monster attacking was the only negate they had on board for ordeal and I had one of each type in hand they just kept calling wrong)
A part 2? Wasn’t expecting that. Welcome back Rarran!
EDIT: Goddess of Whim did have a ruling under UDE that it was a Once per Turn ignition effect. It was errata’d by Konami in 2012 though about 10 years after its initial release.
EDIT 2: Cyber Jar: 1, 2, 3, Go! Also it’s not that annoying or complicated to play IRL. This was honestly probably my most played card as a kid and once people picked up on how it works, resolution probably took on average 5 seconds. A simulation can actually be more annoying because you’re dealing with and probably waiting on software rather than just you know, picking up the cards and showing them.
EDIT 3: There was a Dueltaining episode on MBT’s channel where Arcana Force XXI - The World was used to stretch the definition of “first” in “FTK”. You don’t need Dangers when you can use Horus/King’s Sarc. I fear The World now.
EDIT 4: Definitely the highlight of this video is Rarran’s face when Alex explains the difference between SOPTs and HOPTs.
The last video did really well for Cimo
@@theguywholikesturtlez ?
@@theguywholikesturtlez If this is not the content you want, why engage with it? Why watch and then comment on it? Why reply to someone with a comment that has no relevance to what was originally posted? Why start of rude by saying "who cares"?... Just. grow up dude.
@@walkerscoralNo duh, that’s the it’s content the viewer can play along with at home. It’s why game shows are more popular than documentaries
@@theguywholikesturtlez Get out of here, dude. Go tell Joseph and Alex that instead of me; but Joseph has already talked about it on stream that OCG *probably* isn't coming back.
Fun fact! Snipe hunter was also ran as a way to destroy stardust dragon in some older formats, since the destroy effect is not guaranteed a stardust dragon cannot tribute itself to negate and destroy snipe hunter!
Came here to say this. Snipe Hunter was my goat getting back into yugioh back in the day lol
Yeah looking at the card it isn't limited to monsters either, which just makes it so versatile as a backrow removal option that can also blow up monsters. It's also well designed in that it's a 1 for 1 since discard a card to blow up a card conditionally is fine design.
@@dark_rit It's not, it's far too OP and cheap for its cost.
@@netweed09 Let us be glad it only has that one effect, modern "boss monsters" have like 5 effects that cover everything. He's fine now
@@stevejohnson6593 I know , but you explained the point they're _Boss_ monsters. Not just slap down my level 4 Effect monster , oh but mine can potentially pop 3 cards off your field(!)
I really enjoyed this themed version of this concept, Ygo is so massive that having a thread like that really ties it together well.
You can make so many mini categories for stuff like this in ygo it's so fun. A certain other channel have a "guess the fake yugioh card name" quiz that had categories like rabbits/bunnies.
Part 1: is it once per turn?
Part 2: it's once per turn!
BUT IS IT SOFT OR HARD ONCE PER TURN
The title appears to be missing the word "Cards"
Crards!
i think it was intentional since sayinf "random yu-gi-oh! cards" would mean just random cards from the game, rather than cards that use randomness
@@alphabettispaghetti395I just noticed that was the main theme of today's episode (I'm on the first card)
In Yugioh, a card cannot be activated if it cannot resolve. Which means a card that needs a monster on the field to activate cannot activate if theirs no monsters.
21:43 Jars like this are usualy used deffensively. Let's say you have no monsters and you're opponent has 3-5 on the bord. You set this pass, and than more often than not they will attack it. Flip effect is fliptevated and now the game is up in the air.
Jars are for FTK, I mean, Empty Jar FTK was a thing in the past since today an Ash would stop it but even with only morphing jar I had done degenerate things when I was young... quite ironic I hate Runick today when I ran an empty jar...
Sixth Sense wasn't banned the day after it was released it was limited for an entire format
Also wrong.
It was limited before it released.
@@RunicSigils is that's right
@RunicSigils yes it was n he is correct thor it was a entire format where it was at one I was playing it n it wasa 30$ common
This was one of the most expensive common cards ever. I remember paying $20 for one.
@@Crimson_Dragon01Sixth Sense and Vanity’s Emptiness were insane commons at the time, the YCS London when Joeys World was legal I distinctly remember vendor prices on Sixth Sense being £37 🤮🤮
2:55 The Toin Coss, yeah
It's funny how, when wanting to describe a powerful card, Rarran just immediately says Blue-Eyes.
danger!s are one of my favorite archetypes,i love the playstyle of cryptids and such.
23:38
The face of someone who disagrees, but doesn’t want to go on a tangent at that very moment. Later? Fair game.
Honestly I can't decide whether I agree or not
On one hand the best yugioh decks are decks that have consistency so mind games aren't really needed if you can just build a better deck
But on the other hand ygo is also insanely punishing towards misplays so being able to mind game someone into making an inoptimal play thinking it's optimal can singlehandedly win a game
Goddess of the whim with no once per turn is something I would do every other duel
I really love see you 2 chatting together, that's how we progress together as a community
Bro I got ptsd from seeing Snipe Hunter. All the times I rolled 2 6s in a row and all the times my opponent just dumped their hand and won all the dice rolls.
Blowback Dragon actually topped tournaments in early 2000s (In Germany, I don't know about the US). I remember having a card magazine with some Decklists of tournament decks and a Blowback Dragon was one of it. It was before Monarch format. There was a very little time when Blowback Dragon was a very good card.
So imo Rarran was actually closer than Cimo on that one
Fun video I had a lot of laughs 😂
I will point out that at 24:49 when your talking about Ordeal Of A Traveler the effect isn’t optional, it’s not that the player has to choose to activate it, it’s that there is no legal way for it to activate since its effect isn’t possible to resolve with no cards in hand.
Tellarknight Ptolemaeus has a turn skip effect as well. (only detach 7 materials)
Another funny thing about the world is that the new xyz cards can set up both the world and light barrier hilariously easily and consistently, dunno if it’ll actually be good tho
rarran asking about board clears when those have always been so famous is hilarious, dark hole, mirror force, and raegiki
I gotta say, rarran and cimo are both looking great today.
Goddess of Whim was released in 2002 and was first reprinted in 2011 Gold Series 4 with the same text. A year later in Yugi's World it received a OPT errata.
Even the original Time Wizard from MRD had an OPT clause.
We got Rarran twice before we got auction series back... keep em coming tho!
Feind comedian is so underrated, in lab it's crazy
I was thinking Tear initially, but Tear doesn’t want to run a one-off random Normal Trap just because it can mill. There might be something spicy with a LabTear build, but I also feel like deck space would be tight enough that Fiend Comedian just wouldn’t end up making the cut, but you also don’t want to water down Tear with Lab since Tear has the better in-archetype Trap cards and can search them just fine on its own.
It might be crazy in paleo tear, together with rollback. I actually want to try this in paper once rollback becomes a bit cheaper.
@@sebastianl4135 the issue is most of the time it's just slightly better needlebug nest that also requires your opponent to start playing to even get to that point.
Needlebug is generally the better card if you want to straight up mill because it isn't conditional as you simply chain it to the Lightning Storm or whatever and still get to mill 5 whereas this would give you a big fat 0 cards in the same scenario.
@@amethonys2798 Good point, but Needlebug Nest still has the same issue as Fiend Comedian that it is still another one-off trap that Tear doesn’t want unless you’re running a LabTear or PaleoTear build, and even then, only maybe.
Fiend Comedian was cracked with lightsworns back in the day.
Cimooo should get his Rarran nickname. Like Mesa Falcon Guy and Weasel Tunneler Lady.
Alex typically does a great job explaining cards, but I think in this case he didn't do the power of the Dangers justice in his explanation.
The key to their strength, and why they were used for FTKs, was not just about how easy they were to summon, and certainly not about their discard effects. It mostly comes down to two factors - 1. that they draw you a card if their summon is successful, and 2. that they can cycle other cards to your GY that want to be there (as a subtle bonus, they do it as part of their effect, not as a cost, so you trigger cards like the Dark Worlds, Lunalights, and Tearlaments). The combination of these two factors means that the Dangers! work as a card neutral cycling engine, which is also where the FTKs come in (no mana + GY effects = digging through your entire deck typically wins you the game).
This is also why Bigfoot, despite having the best stats and being removal in its worst case scenario, is only the 4th or 5th best Danger! Tsuchinoko and Jackalope guarantee you get a monster on the field, Nessie searches another danger to let you try again, and Mothman lets you cycle another card.
Not to mention danger! Dark world crazy combo deck.
I just feel like they brought dark worlds such affinity not seen in the melding of 2 archetypes so perfectly since.
Rarran did not cook with Ordeal, he proposed arson
Nothing wrong with a little fire!
When I heard the Telefon loop, I immediately thought of tributing to Cannon Soldier
"You're not setting flip monsters in 2024"
Mimighoul took offense.
"I had to pick cards with minimal text"
I can't tell if that's trowing shade at Hearthstone or Yugioh.
It could be both in some way
Rarran's second chanel is really taking off!
Fiend Comedian is like an auto win vs. some decks if you're playing Paleos or even Lab
1:09:15 now we need the yugioh quiz series
the expectation value of a 1d random walk (goddess of whim) eventually reaching some selected point is, in the limit, 1. that is, if you have all of eternity, the chance that your Goddess eventually gets atk of 1 billion is 100%
As a magic player (we get infinite combos a lot lol) this was my immediate reaction. Any infinitely repeatable effect (even with a downside) can be considered the maximum value any time you decide to activate it. The coin flipping is irrelevant.
@@9871ish
Reminds me of that combo where each head you get a haste creature and each tails all your creatures get destroyed and your opponent gains that much life, so your chances of winning get increasingly minuscule.
@@9871ish Yeah the closest equivalent to this in magic would be something like frenetic efreet and chance encounter. Where frenetic efreet was zero mana activation to flip a coin and if you win it phases out, if you lose it's sacrificed. Doesn't matter though because it doesn't need to be on the field to resolve the effect so you could just declare activating it 100 times and win 10+ coinflips to win off chance encounter. Goddess of whim is basically the same concept, keep flipping until it's big enough to win in a single attack.
@@9871ishSo the difference is that in Yu-Gi-Oh, we don't have that rule where you can just say how many iterations of a loop you want to do. That makes time a real factor with a card like that, and if you lose enough tail flips, you wouldn't realistically be able to make it back up to 1k attack
@@Sinzariyugioh has the exact same thing. If it is manual and has a stopping point: demonstrate the loop, if the opponent has no interaction declare how many times you would perform the loop then continue the duel. If it is an infinite loop with no stopping point: the problem card is removed and the duel continues. Konami's recent change to policy makes it impossible to break the game using cards like Pole Position (thankfully)
I'm an MTG player, and have very little ygo experience, but Fairy Box seems interesting to me. Because it's when they declare the attack, couldn't this kill your opponent? Like if they were low on life, and attacked into a high atk creature don't they take the difference in the damage? Obviously it's a bad card, it's a 50/50 and and doesn't have an immediate effect but I still think it's a cool idea.
I think the real problem was back in the day with the slower format attacking into something and losing because of the 50/50 was so crippling that they could just not attack and wait for something to deal with the problem. Destroy their monsters so theres no major lose of card advanatge for attacking pop it with destruction effects and go through or summon Jinzo and negate it. Usually you were better off playing conventional protection or Swords of revealing light so they cant attack at all 3 turns
Despite this there were a few oddball decks that could run it especially trap heavy ones with a win condition like Final Countdown that used to be fun in casuals. Again really fun until they sidedeck in Jinzo or Royal Decree
Pov: grass
Opponent: comedian
Grass again
Boom 40 cards in your graveyard
It's soo fun seeing outside perspective on some goofy ygo cards lmao...
Aight show the guy Fiber Jar
Danger Dark World is a rogue tier deck that still pops up in tournament top cuts now and then that consistently uses Bigfoot and in terms of tier 1 decks Casino Tear 2 years mained Bigfoot as well so it still has a lot potential in modern yugioh with the right deck
With the latest Arcana Force support The World ftk can be pulled off consistently in Drytron since they easily tribute Benten repeatedly to search for both The World and the newer XV The Fiend who can search for Light Barrier. That being said it doesn't see much use because it competes both with Vanity's Ruler for the normal summon and other turn skip strategies (e.g. Black Chaos Max, Rollback+Ghost meets Girl) that don't require as many garnets
Fiend Comedian has seen recent experimentation in Paleo lists (mostly in master duel) due to the synergy with Transaction Rollback and how graveyard centric the current top decks are but it's not an auto-include and the deck hasn't seen much competitive success
On Cimo's comment on Pokemon. Funny thing about that. Draw power isn't really that great in Pokemon, Professor's Research(the card that draws 7)isn't played that much simply because you have so many cards that just searches. No reason to draw when you can just pick the card you want.
Yeah it's even funnier when decking out could be a way to lose in oldschool pokemon. I played the original gameboy color tcg games semi recently and sometimes I just wouldn't play Oak or Bill because if you decked out you lost.
I think the best way to describe hard and soft “once per turn” is some effects are “once per turn per card” (soft) and some effects are “once per turn per player” (hard).
1:00,49 it is so funny that Rarran says 'you would only ever call 6' when in Dragon Ruler format you legit call 3 or 4 regularly. Milling 5 or 6 & drawing 3 or 4 is possibly better than milling 3 or 4 & drawing 5 or 6
I think with goddess of whim, the only way to consistently resolve the cheesing of the effect in finite time (if you had to) is to just accept that when you flip a coin an infinite amount of times, there is a 100% chance that at some point the number of heads will exceed the number of tails by any finite amount. As such, this effect just means the card has an atk of functionally infinite, and you then move on to just handling the question of whether the opponent has a spell or trap that counters this...
25:14 Oh inferenity would have a field day with this card if that was how they worked 😂
Sixth Sense was definitely legal for a good bit of Ravine Ruler format. And I will die on the hill that calling 3 and 4 was correct in Ravine Ruler. You're winning if you draw 3 or 4 anyway, and still winning if you mill 5 or 6. It gives you 4 really good rolls (draw 3&4+mill 5&6), rather than 2 godly rolls (draw 5&6) and 2 ok rolls (mill 3&4).
Exactly, I think he was thinking limited and not banned, but it was limited from day 1, I remember it because people were already speculating when they noticed that the ban list was randomly updated to put it from banned to limited (since this was shortly after the ocg and tcg ban lists were separated, so sixth sense was still showing banned)
Thats true. Milling 5 or 6 was so good, that lightsworn decks were running traps that solely milled 5 just to get their graveyard setup.
it was limited on release iirc
Special summon in Yu-Gi-Oh! is basically in Hearthstone, like "Play any minion in hand or deck for cost 0, following this criteria", and can be used as many times as the criterias are fulfilled.
The final card reminds of the Legendary* Hearthstone minion Octosari, an 8 mana 8/8 (atk/hp) Beast with Deathrattle (does something when it dies): Draw 8 cards, only Sixth Sense is much better.
*While normally in Hearthstone you can have 2 copies of a card in your deck, if it's a Legendary you can only have 1.
goddess of the whim is my favourite yugioh card
Hold on, you can't say Barrel Dragon has always been bad! It was the best double tributer (or top 3 at least) probably for years until Invasion of Chaos gave us Dark Magician of Chaos.
Granted, double tributers became riskier to use than Jinzo introduced not long after, but most players still ran Blue-Eyes, Sanga or Barrel Dragon if they needed more power than Summoned Skull. Cards like Graceful Charity and Premature Burial made the cards much more beneficial.
I'm so happy that even though Ram Ranch didnt particularly enjoy playing yugioh, he seems to enjoy engaging in yugioh-themed content with you.
Just for that highlight reel from snipe hunter, I am now subscribed! Keep it going, both of you!
As someone who isn't as familiar with YuGiOh history as Cimo I do wish he explained why Ordeal of a Traveler was bad. He just kinda says "no it sucks" and moves on. He talks about how it's a scrub killer, but never elaborated on why it loses in real duels.
The reason ordeal of a traveler is bad (in old school)is because since summoning wasn't as easy more often then not the card in your hand is gonna be a monster, plus it gives your opponent information about your hand
500 lp in yugioh is about 1/16th of your health, so in hearthstone, fairy box would basically read "Whenever an opponent's minion attacks, they have a 50% chance for their attack to become 0 until end of turn. At the start of your turn, deal two damage to your hero." which would be an insane priest control card or something.
You should have Rarran gues whether a card is limited, banned or unlimited next (semi limit as well although they're more rare). Would be a cool spin off
"Can I take an axe to the table if these cards are played?"
"Does it say you can't?"
Something that immediately stands out to me on gatling dragon is "as many monsters on the field as possible..."
If your opponent only has two monsters and you get too lucky, you might have to blow up your own gatling dragon too.
Alex in here not knowing Cyberdark Impact was 2006
He also said Light of Destruction was 2007 when I'm pretty sure that set released in 2008, since it was the last set of the GX era, and the next set after it was The Duelist Genesis, which I KNOW released in 2008 as that's when the 5Ds starter deck released.
@vgmaster02 yep, light of destruction was may~ 2008 kicking off GB format with the release of Gyzarus
Still almost 2 Decades old so I don't really blame him. This hurt me to write 🙃
@@vgmaster02 was it 2007 in Japan tho?
32:22 that was the best thing I’ve ever seen 😂😂😂
Ram Ranch: i'm gooning
Alex: straight to the gulag with you
I love this rarran fella, his thought process thru the arcana force card was amazing
Is it weird for me to think that Chosen One actually is good in modern yugioh?
There are so many spell cards that say "you can banish this card from to GY to do X", and Chosen One basically guarantees you 2 spell cards in the GY.
Or perhaps even more so to accelerate the trap cards with grave effects
Arcana XXI in a light-fairy deck is so easy to bring out though, and it says "once per turn", not "you can only use the following effects of Arcana XXI once per turn", meaning it's card limited and not name limited. I'd say pretty broken, especially if you somehow have a bounce-effect and combine it with Valhalla. Especially when combined with Light Barrier (after the first Heads), Second Coin Toss and the likes... Maybe mix in some Ghostrick so you can flip-summon The World as its effect triggers on Summon, doesn't explicitely say what type of summon
Also, on the "Skip your opponent's turn", I've been working on a Burning Bamboo Sword deck that effectively can skip your opponent's turn (rather consistently)
Combine that with Time Eater and Grand Horn Of Heaven for shenanigans
Also, on Sixth Sense, it literally got added to the banlist before even being released...
We love Rarran collabs here
Fun fact about the world: Once you hit the coinflip the turn skip is infinite as long as you have monsters to sacrifice. Is not a once per duel.
Also there are more pseudo turn skips that involve skipping each of the individual phases in your opponent’s turn one by one w different cards.
I'm happy I was thinking of Ordeal of the Traveller in the start of the video and then you actually put it in.
I really like these with Rarran ❤
Both of your reactions are great
Its also nice because hes played YGO as well as other card games so he has a somewhat fair base to understand rather than have no idea
Blowback Dragon sees GOAT play, It was even summoned in the finals of GGP Seattle yesterday
Its so funny to see rarrows reaction to stupid things in yugioh
That’s crazy, I just finished the first video and went to rewatch older ones. Didn’t think I’d get a part 2.
The cursed part about telephon is despite it being an "infinite loop" you can't "really" treat it as such and skip the gamestate ahead after displaying the loop once and saying you want to do it X amount of times due to the die rolls TECHNICALLY mattering for life points.
32:50 that video was crazy😂😂😂
The ygo quiz could be actually an insane idea. Looking forward to it.
I spotted that problem with the Gattling Dragon before you said it --- "destroy as many monsters on the field as possible" including your own, including itself, lmao
18:00 “are there board wipes in yugioh?!” The audacity. Show this man Zeus
The video was really good. I love rng cards. Ppl always feel like they are not worth playing since: "oh I don't want rely on randomness cause I'm so skilled", while they play a hi variance game, lmao.
I just hardly disagree on one card and slightly disagree on one other:
-Fiend Comedian: in the context of RNG cards that not straight up have both effects being mostly good (i.e. dangers) it has to be considered good. It's a good side option for decks wanting to fill their grave to deal with decks relying on some stuff happening in their grave. In Edison it has seen a fair amount of play. It is not crazy cause you're a bit reliant on what your opponent is doing or playing. Maybe you want to banish in a specific moment and you get to mill and viceversa. Or maybe in a tournament you don't face many decks that justifies bringing it in and it's kinda of a dead slot. In any case, it is very viable since it can win you games by itself in the right context.
-Gatling Dragon: wtf? Seriously, in Goat is a staple for every deck running Metamorphosis. It doesn't come up so often, but BLS is a dude you can steal or sometime it might come up you use your own (i.e you drop bls to banish Thousand Eyes Restrict and then you Metamorphosis to drop Gatling, get rid of other monsters and have a big push).
On Stein decks is simply one of the best monster you might pull out. Of course if you have to deal with just one monster you'll have to think twice about summoning it instead of something else. The thing is you always have at least Stein on field, so if your opponent has at least two monsters on field the effect is absolutely free, since worst case scenario you hit 3 heads, you pop 2 monsters your opponent has plus a Stein doing nothing.
Also in Stein Gate you play DMOC thus you can have easy access to it. You can even summon without using the effect (optional) just for the sake of tributing DMOC and resummon it triggering his effect again. Also it is a machine which you can exploit with Limit Removal.
Again, it has never been a meta defining card (even if there's an argument for Reaper Format) but in this context it is a huge card.
Turn Skip is the goofiest thing. It’s like saying hey stand there, ima score a touchdown on you. Whole point of any sport/game is for players to go back and forth
27:56
Rarran: Is there cards in Yu-Gi-Oh that say "If this card is discarded, do this effect"?
Cimo: There are.
Me (playing my Dark World deck): OH, THERE DEFINITELY ARE.
Oh YEAH snipe Hunter is the most Hearthstone card ever, good choice Cimo😂😂😂🎉🎉
I remember Blowback Dragon being playable when it first came out back in the day, it was a one tribute monster that was dark and worked good in chaos, it was only a one of since I ran 3 Zaborg the Thunder Monarch, but being able to soul exchange an opponents monster then blow up a back row with blowback if it hit was great.
I have a story with Sixth Sense. At the time of its release I was a broke just out of high school college student. My favorite deck in the world was Crystal Beast Abundance OTK. I was in a tournament at my LGS. For once with that deck I was having a good tournament. In the final round for first place I was playing against a Synchron deck. We're 1-1, we're a couple turns in and I've managed to stop most of his combos, I was in a winning position with a strong board and just needed 1 more turn to close it out, he had no hand his combo pieces were gone. I go to end phase, he flips his face down Sixth Sense and declares 5/6 obviously, I roll a 6. He goes into his turn and is able to fully go off with his now 7 or 8 card hand and I lose. To this day this is my most frustrating loss in any card game. So close to finally winning a tournament with my beloved underpowered Crystal Beast deck, all for it to be ripped away by Sixth Sense.
This should be a series, sooo goood, need moreee!!!!
Sixth Sense was limited upon release and Forbidden approximately two months after it was released, which Konami was fairly upfront about being extremely likely (hence the common print)