Splendid work Sparen! It is good that someone is taking it up the tutorials with patterns and such. I simply don't have enough time to handle it all and hopefully this will provide people some useful information.
Are they useful functions? function PorM{return round(rand(0,1))*2-1;}//It means Plus or Minus. Return 1 or -1 function AorB(a,b){return [a,b][round(rand(0,1))];}//It means A or B. Return a or b function Dice(D){return D[floor(rand(0,length(D)))%length(D)];}//D is array. Return random number in multiple length array D.
All math is necessary, PhantomSong. All math is necessary. It's just that rotation matrices and advanced parametric equations with multiple sines and cosines don't always result in a pretty pattern. ^_^
I put in 00:00 as part of the initial navigation way back when. I never would have expected that TH-cam would implement something that actually made use of that 00:00 6 years later
Depends - some engines are easy to pick up but are very limited in what they can do. Others are very difficult to pick up but allow their users to do incredible things. Danmakufu has its quirks (a lot of them) but at the one task it focuses on (danmaku), it is still one of the best engines available.
For programming in general, actually writing the code from scratch line by line is one of the best ways to learn how to code, so for something of this level I advise that you take the time to write each line and consider what the code is doing instead of copy-pasting and using it without knowing what exactly it does.
i wanna ask you can you help me i like extra bossrush and all the spellcard collection and i was training but then i downloaded a character script (byakuren) and she was the best character ive ever played so i wanna ask you can you tell me how to edit the full danmakufu game to add her also the games dont have any letters only squares can you help me on this too?
Hi. I recommend going to one of the Touhou discord servers with a danmakufu channel. You will get a better response there, as TH-cam comments are not a good way to answer such a question.
I'm using the old version of the sublime danmakufu color highlighter (I don't remember the technical name). I haven't updated to the version we are working on on Github.
I already made a written tutorial for this, although it is severely outdated. Look for David Baumgold's tutorial (I really hope I didn't butcher his name). I used macports, btw. Currently running Wine-devel 1.7.22, which no longer supports 0.12m's outdated, well.., almost everything since it's like 8 years old.
one question... can I play the game alone without the help of the engine (game maker)? or is it like Unitale where I only get the code/file for the game to play it myself.
Typically, most Danmakufu scripters do not provide the engine and only provide the scripts necessary for their specific game. It's like Unitale in that sense, though I haven't used Unitale before so don't take my word for the comparison. However, when Danmakufu scripters release an entire game or a major project, they typically include the executable as well so that they can take advantage of Danmakufu's customization options.
1st will this tutorial will help me make new characters playable (cuz we want nue or kagerou) and 2nd will i be able to make my own satori rush script all spells and nonspells from touhou re 1-5 extra included and 6-16 extra included all spells on lunatic and extra dificulty and for each and every win a life piece that 6 make one life?
I would pass the object and the side they are on (left or right, -1 or 1) as a parameter to a task. In the task, first there would be a wait period and then the bullet would change its angle by 90*the direction.
It is important to understand how to implement what you imagine. I'll leave it to you to figure it out. If you need more assistance, review tasks, objects, and passing parameters to tasks.
At the moment, I have no plans to make more video tutorials. I may add subtitles in other languages in the future but that is not a priority since these videos are quite out of date.
Splendid work Sparen! It is good that someone is taking it up the tutorials with patterns and such. I simply don't have enough time to handle it all and hopefully this will provide people some useful information.
Thank you! I'm currently trying to figure out what I'm going to cover next, but without all of the wasted time dragging the video on and on.
I did not expect Sparen out of all people to do tutorial but still helpfull
Thank you thank you thank you
ascent(i in 0..3){System.out.println("You're Welcome ");}
Are they useful functions?
function PorM{return round(rand(0,1))*2-1;}//It means Plus or Minus. Return 1 or -1
function AorB(a,b){return [a,b][round(rand(0,1))];}//It means A or B. Return a or b
function Dice(D){return D[floor(rand(0,length(D)))%length(D)];}//D is array. Return random number in multiple length array D.
WATCHERS BEWARE UNNECESSARY MATH MAY APPEAR SOMETIMES DURING THE SERIES... hue.
All math is necessary, PhantomSong. All math is necessary. It's just that rotation matrices and advanced parametric equations with multiple sines and cosines don't always result in a pretty pattern. ^_^
ALSO WHY ARE YOU MAIN LOOP TASKING HNNNGH.
so extreme hard this all!!
Im surprised such an old video has the youtube chapter function.
I put in 00:00 as part of the initial navigation way back when. I never would have expected that TH-cam would implement something that actually made use of that 00:00 6 years later
"I can't get any music from Danmakufu"
*That's what you get from using a fucking Mac*
Jokes aside, that's a good tutorial, really !!
Man, why can't these engines ever just be user friendly?
Depends - some engines are easy to pick up but are very limited in what they can do. Others are very difficult to pick up but allow their users to do incredible things.
Danmakufu has its quirks (a lot of them) but at the one task it focuses on (danmaku), it is still one of the best engines available.
can you share the script?
it may take quite long time to write all of them
it's too advanced for me
For programming in general, actually writing the code from scratch line by line is one of the best ways to learn how to code, so for something of this level I advise that you take the time to write each line and consider what the code is doing instead of copy-pasting and using it without knowing what exactly it does.
I see, Ok, I will learn from beginning
i wanna ask you can you help me i like extra bossrush and all the spellcard collection and i was training but then i downloaded a character script (byakuren) and she was the best character ive ever played so i wanna ask you can you tell me how to edit the full danmakufu game to add her also the games dont have any letters only squares can you help me on this too?
Hi. I recommend going to one of the Touhou discord servers with a danmakufu channel. You will get a better response there, as TH-cam comments are not a good way to answer such a question.
@@SparenofIria i see thank you
whats the first background music?
This makes me notice @Routine isn't highlighted properly. Is that normal for you?
I'm using the old version of the sublime danmakufu color highlighter (I don't remember the technical name). I haven't updated to the version we are working on on Github.
Could you please do a tutorial for getting danmakufu to run in WINE? I'm trying to replicate your set-up, but I'm having no luck.
I already made a written tutorial for this, although it is severely outdated. Look for David Baumgold's tutorial (I really hope I didn't butcher his name). I used macports, btw. Currently running Wine-devel 1.7.22, which no longer supports 0.12m's outdated, well.., almost everything since it's like 8 years old.
Weird. Wine works perfectly for me while running danmakufu
one question... can I play the game alone without the help of the engine (game maker)? or is it like Unitale where I only get the code/file for the game to play it myself.
Typically, most Danmakufu scripters do not provide the engine and only provide the scripts necessary for their specific game. It's like Unitale in that sense, though I haven't used Unitale before so don't take my word for the comparison.
However, when Danmakufu scripters release an entire game or a major project, they typically include the executable as well so that they can take advantage of Danmakufu's customization options.
1st will this tutorial will help me make new characters playable (cuz we want nue or kagerou) and 2nd will i be able to make my own satori rush script all spells and nonspells from touhou re 1-5 extra included and 6-16 extra included all spells on lunatic and extra dificulty and for each and every win a life piece that 6 make one life?
and fdf spells and nonspell extra
Hi Sparen, I have a question for you, Do you know how to spawn a line of bullets (0, 180) and how to change the angle after (n) frames to 90???
I know how to but without knowing what exactly you are trying to do, it's hard to give you an answer.
SparenofIria, I'm trying to move that line of bullets in an angle of 90 degrees as a nonspell of Koishi in SA
I would pass the object and the side they are on (left or right, -1 or 1) as a parameter to a task. In the task, first there would be a wait period and then the bullet would change its angle by 90*the direction.
Thanks, SparenofIria.
I'll try ir. If I don't understand, can I ask you in how to do that??
It is important to understand how to implement what you imagine. I'll leave it to you to figure it out. If you need more assistance, review tasks, objects, and passing parameters to tasks.
Can you please translate into Spanish?
my English is bad
At the moment, I have no plans to make more video tutorials. I may add subtitles in other languages in the future but that is not a priority since these videos are quite out of date.
Sparen?!?!?! How do you play DNH on the Mac?
I have a video tutorial for that lol.