@@dude2542 A few reasons. I'll dive deeper into it when I talk about the player controls and environment. But to summarize, it's for when you are walking and jumping on the monster (not climbing), activating the contact areas, and general collision interactions that look better.
That goat monster is incredible. Excited to follow along!
@@other_ed_games
Thank you! We are debating on whether or not to keep its design and have the other monsters look similar to that one.
You are using collisions, robert only used mesh data. Why tho?
@@dude2542
A few reasons. I'll dive deeper into it when I talk about the player controls and environment. But to summarize, it's for when you are walking and jumping on the monster (not climbing), activating the contact areas, and general collision interactions that look better.