Houdini Quick-Tip: Stop Using Attribute Transfers!

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • In this video, Liam questions why are people still using attribute transfers? Introduced in Houdini 18, "Mask from Geometry" solves a lot of the hassle of simple attribute transfers that many of us use for mograph effects Liam shows how simple Mask from Geometry can be, and if you want to go further into simplification, MOPs.
    MOPs: www.motionoperators.com
    File coming soon.
    -----
    Where to find me:
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    Website: www.five-31.com
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ความคิดเห็น • 27

  • @SlobboVideo
    @SlobboVideo 4 ปีที่แล้ว +1

    Really nice tips. I might've to look into mops next. Thanks.

  • @focusmaya251
    @focusmaya251 4 ปีที่แล้ว +1

    Love you friend, Interested to see different thought process.thanks.Subscribed👍

  • @c.e.l.l.z
    @c.e.l.l.z ปีที่แล้ว +1

    never thought about it, thanks for sharing

  • @FaddyVFX
    @FaddyVFX 2 ปีที่แล้ว

    Subscribed, thanx for the explanation

  • @felipefrango
    @felipefrango 2 ปีที่แล้ว +1

    This vid saved me hours!

  • @mjparent222
    @mjparent222 4 ปีที่แล้ว

    Very interesting. When you have time to add the link to the file, this will be appreciated. Thank you for sharing your knowledge. There is so much to learn at first !

  • @antonio4740x
    @antonio4740x หลายเดือนก่อน

    Tnx man, helped me alot!

  • @chr1st0pher
    @chr1st0pher 3 ปีที่แล้ว +1

    oh nice i didnt realize this!

  • @joshuamethven
    @joshuamethven 2 ปีที่แล้ว

    THANK YOU!

  • @Mati_Motion
    @Mati_Motion ปีที่แล้ว

    Great, but can you tell me how to use mask from geometry to activate vellum simulation in region?

  • @juampasa
    @juampasa ปีที่แล้ว

    can you show the attribpromote settings?

  • @jaaypeso
    @jaaypeso 4 ปีที่แล้ว +1

    Thanks for this video. Helpful to see others work as often we get stuck in our ways in houdini. Can you share the hip file or show your settings for some of the other nodes. I've been using houdini for a year and just don't ever use attribute promote so i think my settings in that or the polyextrude aren''t right. I know you want to keep these short and sweet so I understand why you didn't go into detail, but maybe just highlighting the nodes real quick as you pass over them would allow anyone interested to just pause the vid for a split second to get the settings if they have a weird issue trying to recreate.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  4 ปีที่แล้ว +2

      I just added a link to the hip file in the video description. Thanks for watching!

    • @jaaypeso
      @jaaypeso 4 ปีที่แล้ว

      @@ProfessionallyIncorrect Thanks for taking the time to add that as it will really help my understanding.

    • @jaaypeso
      @jaaypeso 4 ปีที่แล้ว +1

      Sorry to be a bother, but the link to the hip file didn't work (it took me to a 404 error page).

  • @vipergx
    @vipergx 2 ปีที่แล้ว +2

    wait, wait, wait... *likes the video*... please, go on.

  • @francescomatera2904
    @francescomatera2904 ปีที่แล้ว

    Very nice, but unfortunately you don't show the polyextrude node to understand how to configure it to work with the mops node

  • @fabiosobrin6648
    @fabiosobrin6648 4 ปีที่แล้ว +1

    How do you transfer the position for example if you would like the cubs to raise instead of being extruded?

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  4 ปีที่แล้ว

      Take the attribute that you’re creating, likely “mask” if you haven’t renamed it, and use that to drive @P.y. In a wrangle, it’d be @P.y *= @mask. If you’re unfamiliar, *= means to take the original value and multiple it against whatever is after the =. Fully written out, it’s the same as @P.y = @P.y * @mask;.

    • @fabiosobrin6648
      @fabiosobrin6648 4 ปีที่แล้ว

      @@ProfessionallyIncorrect I wrote the wrangle right after mask from geometry node as you said but nothing happens, but thanks for your time I appreciate it.

  • @Fakepilot
    @Fakepilot 4 ปีที่แล้ว

    Cool, thanks! Just a note, the File used link gives an error!

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  4 ปีที่แล้ว

      Sorry about that. I’m on vacation until next week. I’ll update it when I get back.

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 ปีที่แล้ว

    are MOPs a houdini built-in tools or are them a third party plugin?

  • @ModelWhatYouSee
    @ModelWhatYouSee 2 ปีที่แล้ว

    Great tut besides one thing....it would be great if we saw how you were promoting the attributes. You never actually show the node settings....