Controlling Attributes with Ramp, Point Sorting - Houdini Attributes and VOPs ep. 4

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  • เผยแพร่เมื่อ 30 เม.ย. 2020
  • Check out the updated tutorial: • Attribute Ramp - Houdi...
    Check out the fully updated playlist of tutorials here: • Attributes and VOPs in...
    In this lesson we will talk about many things: creating ramps, sorting points, creating color gradients by using simple math, and controlling it all together to get interesting effects, useful both for modeling and motion graphics.
    Optional assets and scene files available here: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
    or instagram for that matter / oossoonngg
    Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
    =====================
    Music
    O. SOng - Eonje (Spotify link: open.spotify.com/album/3DdyB4...)
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ความคิดเห็น • 32

  • @Karabin69
    @Karabin69 ปีที่แล้ว +1

    To get a range of values from 0 exactly to 1, subtract 1 from numprim inside the VOPs. This divides the range into equal sections in steps of 0.125.

  • @ludwigek835
    @ludwigek835 3 ปีที่แล้ว +2

    Can't get enough of your stuff! Great tutorials!

  • @PlatinumArrowZ
    @PlatinumArrowZ 4 ปีที่แล้ว

    Great visualization and structure in your tutorial. This helped me understand a 2D concept I was comfortable with and understand the more complex 3D concept

  • @ginho3848
    @ginho3848 11 หลายเดือนก่อน

    This series on attribute has been very useful for me. Thank you v much!

  • @boobalanboopathi7405
    @boobalanboopathi7405 4 ปีที่แล้ว

    thanks for the tutorial...it really helped me understand the basic things, I have started Houdini I found the right channel for the tutorials..thank you friend..

  • @arsensuleymanov7935
    @arsensuleymanov7935 3 ปีที่แล้ว +1

    Thank you for amazing tutorial!

  • @omaracosta1805
    @omaracosta1805 4 ปีที่แล้ว +1

    Thanks Man! Liked and Subscribed !

  • @MomenElwan
    @MomenElwan 29 วันที่ผ่านมา

    am in love with this series ... thank you very much
    and also love hearing that "SpreadSHIT" word 🤣
    Keep up the good work man 🙏

    • @AriseWorks
      @AriseWorks  17 วันที่ผ่านมา +1

      check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts

    • @MomenElwan
      @MomenElwan 17 วันที่ผ่านมา

      @@AriseWorks sure , will do for sure , thnx alot ✌️

  • @MESHQuality
    @MESHQuality 4 ปีที่แล้ว

    Very useful, thanks!

  • @warpcloud
    @warpcloud 4 ปีที่แล้ว

    Thank you!!

  • @Ra00Da
    @Ra00Da 3 ปีที่แล้ว +1

    Thanks again !

  • @itsutty
    @itsutty 11 หลายเดือนก่อน

    This has really really helped me

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 ปีที่แล้ว

    Big Thanks

  • @AriseWorks
    @AriseWorks  4 ปีที่แล้ว +1

    Check out the updated tutorial: th-cam.com/video/YpZE-caPNdM/w-d-xo.html
    Check out the fully updated playlist of tutorials here: th-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @JohnLarryGroff
    @JohnLarryGroff 3 ปีที่แล้ว

    very well explained and helpful. Thank you. One question, is there a way to connect geo, like a sphere, to the Sort node to control/animate the position and size of the "proximity to point" more easily?

    • @AriseWorks
      @AriseWorks  3 ปีที่แล้ว +1

      I would say attribute transfer might be the thing you are looking for.

  • @NORRIN-RADD
    @NORRIN-RADD 2 ปีที่แล้ว

    How would you do the same in VOLUME VOP? radial gradient.

  • @pinkospace9040
    @pinkospace9040 4 ปีที่แล้ว

    Question: so when in the SOP network you divide each ptnum by the numprim, the result is reapplied to the corresponding ptnum? Why is the result applied to each corresponding ptnum instead of the entire object?

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว +1

      Point number by the [total] number of points, not primitives, in this example. You run VOP over points, not object. If you want to run it over object, you need to pack, but that's a different topic.

    • @pinkospace9040
      @pinkospace9040 4 ปีที่แล้ว

      @@AriseWorks so is the default VOP run over points?

    • @AriseWorks
      @AriseWorks  4 ปีที่แล้ว

      You can define what it runs over. I talked about in some video, cant recall.

  • @0x0abb
    @0x0abb 11 หลายเดือนก่อน

    I am in Houdini 19.5 but when I add the Cd attribute in the extrude's distance scale, in the VOP, it does not seem to accept it. Is there some conversion that needs to happen in newer versions of Houdini?

    • @AriseWorks
      @AriseWorks  11 หลายเดือนก่อน

      check updated vids, link in description

  • @jakubem4311
    @jakubem4311 2 ปีที่แล้ว

    alien coliseum od poison xdd

  • @user-bq1vx7eq9e
    @user-bq1vx7eq9e 4 ปีที่แล้ว

    Попробуй, что ли, сценарий какой-нибудь набрасывать перед записью - очень много мычишь

    • @luizclaudiostarling461
      @luizclaudiostarling461 3 ปีที่แล้ว

      Здравствуйте, я думаю, что познакомить с темой было хорошо

  • @adonisserghini8420
    @adonisserghini8420 2 ปีที่แล้ว

    Very useful, thanks!