This is why KH1 will forever be my favorite in the series. I can admit that future games had better gameplay and graphics and whatnot, but KH1 feels like the one that had the most love and passion put into it, and that still holds true even 2 decades later.
I don't know what it is exactly, but Kingdom Hearts 1 has this magic that the other titles don't have. Maybe it's the story, the characters or the writing. It just feels so pure.
It's the only one in which the enemy you fight against has no name nor face, it's just the Darkness. In kh2, the organization have hoods, but the are something you can name, the organization. Darkness itself is more misterious.
@@kairi4640 I agree. Kh2 has an amazing final segment, but the design of the worlds were mostly corridors, without secrets to explore. It felt a little rushed. Cavern of remembrance was added in the final mix, they put the care then.
@@misterfevillord1588 maybe "rushed" isn't the best word to use in this case; i think it would be more correct to say that the developers simply decided to sacrifice the platformer side of KH to focus mainly on the combat system which, in fact, has been massively improved (camera, fluidity, combo modifiers, etc). In the end, it's matter of tastes. By the way, kudos to you for what you've said in your first comment, i was really starting to think that i was the only one to notice that thing. I 100% agree with you, the fact that Ansem himself is considered a puppet and the real "enemy" of the first game is basically a philosophical concept (Darkness is hatred, jelousy, violence and all the negative emotions that can poison a heart) is one of KH's most interesting points.
@@lucamalacrida8859 I mean, darkness is the puppet muster of the darkness, sort of, but that is discovered at the end of the journey. During most part of the adventure, sora is guided by a misterious voice against the darkness. No mickey face, no answer face. Even the Disney villains that want to control darkness know that too much darkness is too dangerous. Darkness is like radioactivity in Chernobyl
I always appreciate the abundance of interactables KH1 provides. It really makes these worlds feel alive being able to use real-life solutions to figure out puzzles in game
I've known about this since like... playthrough 2 of kh1. The cat gives you a hint and everything. It's always been my goto strategy on proud mode. I'm shocked this is considered a new discovery.
This isn't even a secret the official KH1 game guide even had this strategy in it (remember the one with the stickers to keep track of all your Dalmatians?)
If you cast Aero during the second Ursula Boss Fight her Thunder attacks get stronger. This is also true for the Final Boss Ansem Giant Head phase. Which might help explain why they were so hard. So if Donald casted Aero on himself he made the fight much harder on you for no reason lmao.
Wait... wut ? I always spam aero in those boss fights x') (funnily enough, I knew and used the blizzard on stove for years and was like "uh already knew that", scroll down a little and behold : a new KH discovery for me ^^)
I wish Kingdom Hearts as a whole was better about letting you know when they're making things harder in response to whatever. I ran a cure heavy deck in BBS and didn't find out until way later that bosses get much harder when you do that.
i never used aero until i realized it reflected projecctiles but then i fought the ice titan and never used it again for bosses once i realized bosses counter it.
Because there was no youtube to share them on, and the people who have known these things for years (in the case of the stove, me, everglow used it in one of his videos forever ago, etc) we thought it was common knowledge considering the lock on looping that shows it immediately.
Ask Tetsuya about secrets, but also ask the game devs. They sneak things in all the time. It's very possible there's something *only devs* know about. Like in jak 2, there is a section in the city where you have to literally use debug mode to find the secret location of two invisible, TINY ledges that you jump on to reach a small hidden area with the devs faces on a picture 📸 who knows if anyone added anything like that here
Here's my lesser known bit. You know the large black fruit fight in Deep Jungle with the never ending powerwilds? If you bloom all the flowers in the arena with magic they stop coming and you can destroy the fruit in peace.
Wow, that's so interesting! I remember messing around with those flowers as a child, and got frustrated with them, because i thought they had a purpose...but they didn't do anything. (That i thought, anyway.) Eventually, i just decided to ignore them, and consider it decoration. 😂 Thanks for the new info!
The dream for future KH games to bring back interactive environments like this 😔 🙏 (we only got a little in 0.2 and KH3, but not to the degree of KH1).
I found this out on my first playthrough as a kid in 2002! Adult me always thought it was the Mandella Effect coming in since I never got it to work again.
I feel silly that I never thought to use blizzard at the bottom grate. I gave up on trying to extinguish the stove when trying to use blizzard while aiming at the top since the spell doesn't extend far enough. Thanks for sharing this! KH1 is such a magical game.
I felt like I did try, but I didn't remember it working. Might have just not bothered to get a good look at the top back then. I did accidentally hit it with fire though, so I knew that half I guess.
Welp; you know what it's time for. Time to light the stove as soon as the fight starts, and only defeat the Trickmaster by deflecting his Flaming Hot Cheeto Balls.
Over the years of constantly learning new secrets, here are ones that get me (since I was never blessed with a guide LOL): you can hit the Queen of Hearts to stop her from commanding the cards, there’s the classic freezing bubbles technique, a hidden door in the rising platforms in Hollow Bastion, a treasure chest under the platform thing with the white trinity you can access in the Rising Falls area via a new bubble on the second visit to HB, the clock tower treasures….need I go on? Seriously, this game never seizes to surprise me. I genuinely thought I knew most secrets by now 😂
Something I never realized in KH1 is that if you press and hold R1 whilr in the Gummi ship, it locks your aiming reticle in place as well as alters your movement. I have no idea if this is common knowledge or not but I discovered it while fooling around during world gummi missions.
I don't know what to say. I'm honestly in shock. I always thought it was just the strategy to do this. Take out the stove. Re light it, you can essentially control the boss where you want him to walk around, bait him when he's trying to light, put it out during which chop him up, then relight bait him put it out when he's reaching for it. If he's across the room attacking you without fire turn on the stove, then he'll be distracted and want to walk towards it. Repeat.
I actually remember using this stove trick! I kinda discovered it by accident while attempting Proud Mode, just throwing random spells at the boss out of frustration while it was going to the stove. Imagine my amazement, and further frustration when I still had to retry. Lol
KH1 has more interactive environment than KH3, or any other game. That is impressive. Nomura and the KH team need to re-check these KH1 discovery to add and improve upon it for KH4.
i came to say this. this is the second "new secret" video featuring something that was in the book so i've known about them forever. no way in hell i would have been able to beat kh1 or 2 without them! i actually still have them. that pull out dalmatian chart was so helpful!
@calliemyersbuchanan6458 I used to read those guides like books. I don't know what happened to my KH1 book, I think I lost it during moving. I want to buy those books again though
I LOVE games like this. I LOVE it. It rewards players for thinking outside the box after all of these years. I don't think I've seen a game that just keeps on giving like this.
If this was a modern soulless game there would be a tutorial pop up explaining the stove mechanics right before the fight. Then in the middle of the battle a cutscene would play with a character telling you to use Blizzard on the stove. Also the stove would have some kind of icon floating above it on your HUD to point you towards it.
I remember casting aeroga on the fight against rock titan and literally standing between his two heads. He was KO'd before I knew it because aeroga apparently causes extra damage😂.
@@killxtech1302 I forgot about the vent at the bottom. But i could swear you were able to hit the burners on top too. In either case, the last time I played KH1 I think I accidentally discovered this trick when I was able to smack the burners or the vent with the Keyblade.
@@killxtech1302 I see. I got to play again and see. If I'm right, I don't think it is even if you did have high jump outside the boss fight. I think I jumped off the table and timed the spell to hit it.
I don't think this is meant to be a secret (something not easily discovered), but rather a poorly designed feature. If the intention was to show the player that the hole in the fireplace below the stove has a function, then they failed because they didn't provide enough clear visual cues. Visually adding an animation of the fireplace burning, or making the flames on the stovetop more prominently visible, would have conveyed the purpose of the hole in the fireplace much more effectively. This would be even more effective if the boss went to the fireplace to light their torch.
Hey, I knew about this one. You can also directly light his sticks on fire or extinguish them by casting magic from atop the table. I'll take my video game interactive, please.
I learn something new every time I play this game. Just played it again and I found that you can hit the Queen of Hearts to make all the cards faint. I'm sure that was in the guides and stuff but I always just went straight for the control tower. Truly the game that keeps on giving!
My issue with kh3 is that the worlds themselves are just treated as a means to progress through a story just to complete the game and there’s no real intimate detail in the worlds. They do absolutely nothing to build the story and are pretty much just big empty map locations.
I'm pretty sure the official guide for kh1 mentions using blizzard on the stove. It's been a long time since I read it though but I definitely learned about it around the time I got the book.
that one secret chest right before fighting riku first time in hollow bastion above the door where you have to find 4 parts is still the most epic I found
I feel like the only thing that got close to the KH1 charm for me, was in KH3 and the Kingdom of Corona world. Where you can do little activities with Rapunzel while you're exploring the world. Like using Aero to make many dandelions fly, or splashing in the water with Rapunzel, or taking singing birds to her. But even still. I still love KH2 and KH3 over KH1 overall, but I will agree that there's a certain magic to KH1 that no other game has.
The official game guides mention using blizzard on the batons, so since there was already a known use for it and it's hard to see the flames extinguished I can see why it was (mostly) missed.
I'm still pissed they went out of their way to exclude square staples like cloud squall cid and the rest of the gang from the third iteration. but HEY!!!! at least we got weaponized rides.
Wow! I can't believe I actually knew something most people didn't! I tried this many years ago during a play though after I noticed you can lock onto the stove. This is why KH1 is my favourite, precisely because of that charm you mentioned. I love it even more now I know I discovered something most didn't know about too. 😁💚 P.s. I hope you're doing well Jared, absolutely loving all the new content
Nope, I checked several guides in English and in japanese and the only thing it mentions in any of them is putting out the batons with blizzard, nothing about the stove.
I had kinda thought this might be the case. People were always confused about the targetable grate, and I have accidentally put out the batons directly with blizzard. I hadn't done it yet (I don't think) but certainly was thinking on it. My guess for why it wasn't discovered is simply that you can't see the effects right away. The stove is out of view when you can hit the bottom so you can see it going out or coming on when you hit that with magic. Fun secret, but maybe a bit awkward game design as there is no feedback you did anything.
Hey! Fun fact, you use fire on the fireplace to blast that chest off the top of the chimney! Until you do so, it's too awkwardly high to open it. That's why the chimney smokes, to show you! In regards to the bosses fire attack, you can disable him with Blizzard as well, instead of hitting the stove!
I have faith in the series. KH3 tried and got pretty close to this level of detail. It just wasn’t enough and kinda got overshadowed because of the other conversations surrounding the game.
Interesting fact: I've never seen anyone discuss this one glitch but in KH 3D in the 2.8 collection in Monstro, you can use Thunder Dash, Fire Dash or Sliding Dash to go into one of the walls and clip through the floor lmao I'm so certain I'm not the only one who's discovered this, let this be more well known please!! I wanna know if anyone else discovered it! It might actually be patched now but the last time I tried it was in 2020 so it's unlikely but worth a try!
I knew that there's gotta be something with that stove because it reacts to keyblade attacks. Time for that famous KH quote; "I didn't know you could do that!"
And that's why Kingdom hearts 1 is my favorite in the series to this day despite how much I enjoyed the gameplay of Kingdom hearts 3 Like seriously, you had these cool details and secrets in the game, and you didn't think to do that in any of its sequels? It's saying something when it's been more than 20 years and we're still learning something new about this game, I wish Square Enix would do things like that with it's current games
I think I did this once and never put together the connection that I turned off the stove for awhile, just that he wasn't using fire. Kinda funny considering a recent playthrough made me realize how much Wonderland rewards you for exploring, including the uses of Blizzard, yet I still didn't notice this.
Wow - I actually used this technique while playing Kingdom Hearts for the first time when it was released on PC. Thought everyone already knew about it 😄
I didn't know it was a 100 sec. I always thought it was permanent. And I also thought everyone knew about it, as I'm honestly not very smart, but I found this trick out way back when. Oh, and apparently, you can knock his fireballs back! Did not know that.
No one will read this at this point but it wasn't unknown, I remember seeing it a long tine ago in speedrunds, little details compilatuons and such. It is just that most people didn't know
I accidentally discovered this while playing through for the first time and I didn't get used to the lock on just yet. I randomly aimed at the stove and noticed he wasn't using his fire attacks anymore
I knew about this around the time the remakes came out. But that’s why I love most about kh1 it just requires you to be so creative at times and use context clues it was truly a game of its time
KH2 may be my favorite, but KH1 will always have the advantage of being more fascinating to me. As much as I played both games, KH1 just has this mystery feeling to it, like there’s always more to explore. KH2 on the other hand doesn’t give me that excitement from the unknown, only excitement from nostalgia and the fact I just love the combat system. Sometimes it’s hard to believe they’re even the same universe.
Something new (to me) is that apparently you can skip the 2nd part Clayton in KH1 (but you get softlocked). I'm not sure the proper way to do it exactly, I just saw a clip
If you cast fire on Riku, he will stop fighting normally to redirect it at you. Leaving him vulnerable. If you cast blizzard on jafar, he will stop attacking to put up a force field, both making them vulnerable. If you cast fire on hook, his pants will catch fire, he will run like kh2 classic Pete, but if you cast thunder, he will use his saber to absorb it, like a lightning rod. Melificent’s dragon form has thorns surrounding the room, Sora can stand in them to avoid the shockwaves.
The stove is not new, it's just less people knows about it's mechanics. Each time the Trickster uses its fire tricks, it always use the stove to burn its baton. At the start of the battle you can use blizzard to turn it off but trickster will turn it on whenever he uses it to put flame on its baton. KH wiki guide also motioned it on the Boss guide. Trickster is also weak to thunder spell, you can stun it by casting thunder on its head.
I think KH1 is the best of the series just for the more interesting environmental interactions and generally having more platforming/adventure aspects to the maps compared to everything after
The directions in Wonderland are SO unclear. I remember almost giving up on this game because I didn’t know you had to push the bed into the wall to access the courtroom area. I really did remember almost giving up on Kingdom Hearts because I had no idea what to do after talking to the door knob. Thank god for strategy guides 😅
Honestly thought this was already known, thought there was a hint in the game about this before the Boss appears. Phantom sort of does the same thing by having you lock onto the Clock Tower.
When I was younger I remember hearing the rumor of Sora's sister being unlockable as a kid, that she was either in the Tarzan jungle or 100 acre woods. I looked for a long time as a kid. Has anyone else ever heard that rumor
My roommate is playing kingdom hearts for the first time this week. He cast blizzard at the stove and I was shocked when it turned off. He was like it just made sense for me to try
Replaying KH3 and I added the “Endless Judgement Mod” to the game to give Sora a judgement cut and perfect JC and it totally changes the game. It so fun to get a good group together and just annihilate them all with Judgement cuts. It definitely makes Sora feel a bit more… POWERFUL
I feel like the reason KH1 feels so special compared to the rest of the series is that while the combat got better, it feels more like Nomura over time trying to make the series more and more like DMC: Disney Edition. While KH1 actually feels like it's the most focused on being just a classic RPG experience with puzzles and more and fairly easy to understand story for the time.
I found out about this way before when I was doing another casual KH play through, and I just blizzard the stove bottom thinking it would unlight the stove, which it did.
I remember doing this as a kid. Not on purpose though, I didn't know it'd actually do something. I just got a fight where he never used the fireballs and always wondered why.
I really hope this level of creativity returns for magic. They don’t really need to come up with that much, just leave a couple fires that need to be doused or machines that need to be powered and it’ll be really effective. (Side note, I kinda hope that when stone magic makes its way to a main title that it isn’t just a projectile like in Missing Link. I’d like it to come up from the ground under the targeted enemy. It would be like an inverse thunder. Sure it would miss flying opponents but doesn’t that feel better?)
The real cream of the crop if it comes to rather unknown techniques and tricks for the general mass are KH speedruns. first time I heard about damage storage as an example already blew my mind and there is so much more.
I love when KH1 pop's up on this channel! Its always something interesting! :D ...I miss the interactable stuff in KH1! It made you want to explore more and see what else you were able to do whilst playing!😭
I really want them to take just as many notes from KH1, and what made it special, as they do KH2 & KH3 when making KH4 and other future titles. There's so much untapped potential missing from the current games without the creativity of KH1's interactivity. Basically, do how Sakurai tried to look at nearly all the best aspects of each Smash game and implement them in some way to Smash Ultimate.
Was just thinking about replaying kingdom hearts as i loved the games before 3. Not so much 3 and uncertain about future games, but every game before 3...it was the golden age of gaming and stories
This is why KH1 will forever be my favorite in the series. I can admit that future games had better gameplay and graphics and whatnot, but KH1 feels like the one that had the most love and passion put into it, and that still holds true even 2 decades later.
yeah no, you're out of your mind
@@arosbastion7052 Bruh, why did you wake up today and choose asshole?
@@arosbastion7052 ??????
I agree
@@arosbastion7052?
I don't know what it is exactly, but Kingdom Hearts 1 has this magic that the other titles don't have. Maybe it's the story, the characters or the writing. It just feels so pure.
It's the only one in which the enemy you fight against has no name nor face, it's just the Darkness. In kh2, the organization have hoods, but the are something you can name, the organization. Darkness itself is more misterious.
@@misterfevillord1588 I mean it also has all these small details and secrets too you don't see in the other games. So that adds to the magical feel.
@@kairi4640 I agree. Kh2 has an amazing final segment, but the design of the worlds were mostly corridors, without secrets to explore. It felt a little rushed. Cavern of remembrance was added in the final mix, they put the care then.
@@misterfevillord1588 maybe "rushed" isn't the best word to use in this case; i think it would be more correct to say that the developers simply decided to sacrifice the platformer side of KH to focus mainly on the combat system which, in fact, has been massively improved (camera, fluidity, combo modifiers, etc). In the end, it's matter of tastes.
By the way, kudos to you for what you've said in your first comment, i was really starting to think that i was the only one to notice that thing. I 100% agree with you, the fact that Ansem himself is considered a puppet and the real "enemy" of the first game is basically a philosophical concept (Darkness is hatred, jelousy, violence and all the negative emotions that can poison a heart) is one of KH's most interesting points.
@@lucamalacrida8859 I mean, darkness is the puppet muster of the darkness, sort of, but that is discovered at the end of the journey. During most part of the adventure, sora is guided by a misterious voice against the darkness. No mickey face, no answer face.
Even the Disney villains that want to control darkness know that too much darkness is too dangerous. Darkness is like radioactivity in Chernobyl
I always appreciate the abundance of interactables KH1 provides. It really makes these worlds feel alive being able to use real-life solutions to figure out puzzles in game
I've known about this since like... playthrough 2 of kh1. The cat gives you a hint and everything. It's always been my goto strategy on proud mode. I'm shocked this is considered a new discovery.
Yeah, same. I guess it was just intuition. It makes perfect sense
OMG I remember trying this as a kid, but I never realized it actually works
I feel like I knew about this before too, though I'm abit uncertain. I think I read about it somewhere some years ago but couldnt tell where.
I think I saw it in a strategy guide before too
This isn't even a secret the official KH1 game guide even had this strategy in it (remember the one with the stickers to keep track of all your Dalmatians?)
If you cast Aero during the second Ursula Boss Fight her Thunder attacks get stronger. This is also true for the Final Boss Ansem Giant Head phase. Which might help explain why they were so hard. So if Donald casted Aero on himself he made the fight much harder on you for no reason lmao.
Wait... wut ? I always spam aero in those boss fights x') (funnily enough, I knew and used the blizzard on stove for years and was like "uh already knew that", scroll down a little and behold : a new KH discovery for me ^^)
also u cant use aero againts coloseum ice giant
I wish Kingdom Hearts as a whole was better about letting you know when they're making things harder in response to whatever. I ran a cure heavy deck in BBS and didn't find out until way later that bosses get much harder when you do that.
i never used aero until i realized it reflected projecctiles but then i fought the ice titan and never used it again for bosses once i realized bosses counter it.
Note that Ariel also has "Aero Potion" which is basically Aero with another name, fortunately you can turn it off in the ability menu
brooo IT HAS BEEN 20+ years howww
no wonder why fortnite forced kingdom hearts on their store.
Because there was no TH-cam when KH came out. You know plenty of people figured that out but couldn't post about it.
Because there was no youtube to share them on, and the people who have known these things for years (in the case of the stove, me, everglow used it in one of his videos forever ago, etc) we thought it was common knowledge considering the lock on looping that shows it immediately.
3:22 "just incase you're a psychopath."
Lol. So considerate.
Ask Tetsuya about secrets, but also ask the game devs. They sneak things in all the time. It's very possible there's something *only devs* know about. Like in jak 2, there is a section in the city where you have to literally use debug mode to find the secret location of two invisible, TINY ledges that you jump on to reach a small hidden area with the devs faces on a picture 📸 who knows if anyone added anything like that here
The only way I managed to beat the Trickmaster as a kid was by using blizzard on the stove, only just realised it wasn’t well known
I remember struggling with the fight as a kid so much until I figured you could just put out the stove.
Apparently the non-Fandom Kingdom Hearts Wiki had mentioned using Blizzard on the furnace since at least 2021.
Here's my lesser known bit. You know the large black fruit fight in Deep Jungle with the never ending powerwilds? If you bloom all the flowers in the arena with magic they stop coming and you can destroy the fruit in peace.
Wow, that's so interesting! I remember messing around with those flowers as a child, and got frustrated with them, because i thought they had a purpose...but they didn't do anything. (That i thought, anyway.) Eventually, i just decided to ignore them, and consider it decoration. 😂 Thanks for the new info!
Gta v: I always have new things to discover everytime you play me.
Kingdom hearts: Hold my elixir.
I couldn't even say that this is true for gta 5 tbh
The dream for future KH games to bring back interactive environments like this 😔 🙏 (we only got a little in 0.2 and KH3, but not to the degree of KH1).
KH4 should be perfect because it's a city
@@lazyvoid7107Unfortunately, the odds of 4 being good are low.
I found this out on my first playthrough as a kid in 2002!
Adult me always thought it was the Mandella Effect coming in since I never got it to work again.
I feel silly that I never thought to use blizzard at the bottom grate. I gave up on trying to extinguish the stove when trying to use blizzard while aiming at the top since the spell doesn't extend far enough. Thanks for sharing this! KH1 is such a magical game.
I felt like I did try, but I didn't remember it working. Might have just not bothered to get a good look at the top back then. I did accidentally hit it with fire though, so I knew that half I guess.
Welp; you know what it's time for. Time to light the stove as soon as the fight starts, and only defeat the Trickmaster by deflecting his Flaming Hot Cheeto Balls.
Ah I see you’re one of the few KH players that presses the block button
Damn, i have to do it now!!!!
@@kingleonidas2182why guard when I can reflect 😭😂😂
@@kingleonidas2182 I love to use guard when I get it, but as a Staff main I won't usually have it by this point. Attack deflection ftw baby.
@@johnnoreau3570 because guard used to reflect for free.
i never knew this back in day but when i ran through KH1 about a month ago, i saw the lock on reticle move over to the grate and the thought hit me.
Wait a minute, I distinctly remember the official strategy guide talking about using Blizzard on the stove, I remember reading that as a kid
Over the years of constantly learning new secrets, here are ones that get me (since I was never blessed with a guide LOL): you can hit the Queen of Hearts to stop her from commanding the cards, there’s the classic freezing bubbles technique, a hidden door in the rising platforms in Hollow Bastion, a treasure chest under the platform thing with the white trinity you can access in the Rising Falls area via a new bubble on the second visit to HB, the clock tower treasures….need I go on?
Seriously, this game never seizes to surprise me. I genuinely thought I knew most secrets by now 😂
I've known all of those for a long ass time XD
Something I never realized in KH1 is that if you press and hold R1 whilr in the Gummi ship, it locks your aiming reticle in place as well as alters your movement. I have no idea if this is common knowledge or not but I discovered it while fooling around during world gummi missions.
I do miss those small interactables
I don't know what to say. I'm honestly in shock. I always thought it was just the strategy to do this. Take out the stove. Re light it, you can essentially control the boss where you want him to walk around, bait him when he's trying to light, put it out during which chop him up, then relight bait him put it out when he's reaching for it. If he's across the room attacking you without fire turn on the stove, then he'll be distracted and want to walk towards it. Repeat.
Us: is there any unknown secrets of Kh1?
Nomura: you understand nothing
I actually remember using this stove trick! I kinda discovered it by accident while attempting Proud Mode, just throwing random spells at the boss out of frustration while it was going to the stove. Imagine my amazement, and further frustration when I still had to retry. Lol
Kingdom Hearts is like Crash Bandicoot 2: too much secrets.
Crash bandicoot 2 cortex strikes back is an amazing game!
KH1 has more interactive environment than KH3, or any other game. That is impressive.
Nomura and the KH team need to re-check these KH1 discovery to add and improve upon it for KH4.
KH1 is a gem. Still my fav KH game due to all the special lil details it has
Its funny I did actually know this, I think it was in the KH1 strategy guide
i came to say this. this is the second "new secret" video featuring something that was in the book so i've known about them forever. no way in hell i would have been able to beat kh1 or 2 without them! i actually still have them. that pull out dalmatian chart was so helpful!
@calliemyersbuchanan6458 I used to read those guides like books. I don't know what happened to my KH1 book, I think I lost it during moving. I want to buy those books again though
I LOVE games like this. I LOVE it. It rewards players for thinking outside the box after all of these years. I don't think I've seen a game that just keeps on giving like this.
If this was a modern soulless game there would be a tutorial pop up explaining the stove mechanics right before the fight. Then in the middle of the battle a cutscene would play with a character telling you to use Blizzard on the stove. Also the stove would have some kind of icon floating above it on your HUD to point you towards it.
I remember casting aeroga on the fight against rock titan and literally standing between his two heads. He was KO'd before I knew it because aeroga apparently causes extra damage😂.
I can’t believe I never knew this. KH1 is the game I always go back to, It’s a comfort game. I’ve played this hundreds of times, and I never knew 🤯
Bro. I actually tried this before. It's tough to do since getting up there is a pain and the distance, but I have done this.
Up on the stove? You dont have to get up there. You cast it on the vent at the bottom. Hence the lock on popping up
@@killxtech1302 I forgot about the vent at the bottom. But i could swear you were able to hit the burners on top too. In either case, the last time I played KH1 I think I accidentally discovered this trick when I was able to smack the burners or the vent with the Keyblade.
@@ushinatta444 it's possible. I know I used to try to get up there but I'm not sure if I ever managed it.
@@killxtech1302 I see. I got to play again and see. If I'm right, I don't think it is even if you did have high jump outside the boss fight. I think I jumped off the table and timed the spell to hit it.
After 22 years, could Nomura even remember if there's any other secrets programmed into the game?
I don't think this is meant to be a secret (something not easily discovered), but rather a poorly designed feature. If the intention was to show the player that the hole in the fireplace below the stove has a function, then they failed because they didn't provide enough clear visual cues. Visually adding an animation of the fireplace burning, or making the flames on the stovetop more prominently visible, would have conveyed the purpose of the hole in the fireplace much more effectively. This would be even more effective if the boss went to the fireplace to light their torch.
Hey, I knew about this one. You can also directly light his sticks on fire or extinguish them by casting magic from atop the table. I'll take my video game interactive, please.
Nice! Just started a KH1 run a few days ago, will definitely use this
I was wondering why you could lock onto the stove! This explains it!
I learn something new every time I play this game. Just played it again and I found that you can hit the Queen of Hearts to make all the cards faint. I'm sure that was in the guides and stuff but I always just went straight for the control tower. Truly the game that keeps on giving!
Amazing that People still find Secrets after over 20 Years since the Original KH1 release
My issue with kh3 is that the worlds themselves are just treated as a means to progress through a story just to complete the game and there’s no real intimate detail in the worlds. They do absolutely nothing to build the story and are pretty much just big empty map locations.
I could have sworn one of the official guides mentioned this.
I'm pretty sure the official guide for kh1 mentions using blizzard on the stove. It's been a long time since I read it though but I definitely learned about it around the time I got the book.
I just checked, it only mentions extinguishing the torches not the stove.
that one secret chest right before fighting riku first time in hollow bastion above the door where you have to find 4 parts is still the most epic I found
I feel like the only thing that got close to the KH1 charm for me, was in KH3 and the Kingdom of Corona world. Where you can do little activities with Rapunzel while you're exploring the world. Like using Aero to make many dandelions fly, or splashing in the water with Rapunzel, or taking singing birds to her. But even still. I still love KH2 and KH3 over KH1 overall, but I will agree that there's a certain magic to KH1 that no other game has.
Because of this video, I now know you can hit the fire sticks he's holding😭😂
WAIT NO ONE ELSE KNEW YOU COULD DO THAT??? I THOUGHT THAT WAS WHOLE POINT OF GETTING THE BLIZZARD SPELL BEFORE THE FIGHT?!?!
The official game guides mention using blizzard on the batons, so since there was already a known use for it and it's hard to see the flames extinguished I can see why it was (mostly) missed.
I'm still pissed they went out of their way to exclude square staples like cloud squall cid and the rest of the gang from the third iteration. but HEY!!!! at least we got weaponized rides.
I never knew he lit his pins on fire lol I just instinctually put out the fire with the new magic I got and I was only 8
Wow! I can't believe I actually knew something most people didn't! I tried this many years ago during a play though after I noticed you can lock onto the stove. This is why KH1 is my favourite, precisely because of that charm you mentioned. I love it even more now I know I discovered something most didn't know about too. 😁💚 P.s. I hope you're doing well Jared, absolutely loving all the new content
This was in the strategy guide back in the day... Big discovery.
Nope, I checked several guides in English and in japanese and the only thing it mentions in any of them is putting out the batons with blizzard, nothing about the stove.
@@shinimegami42 Silly arrogant foreigners thinking there are only 2 languages in the world.
Thanks for featuring this and helping others learn about this detail! 👑💙
Neat, but I always just time my swings to deflect the fireballs. :P
Crazy that people somehow didn't know this. What's next? The interactions Xemnas has with Gravity magic?
I had kinda thought this might be the case. People were always confused about the targetable grate, and I have accidentally put out the batons directly with blizzard. I hadn't done it yet (I don't think) but certainly was thinking on it. My guess for why it wasn't discovered is simply that you can't see the effects right away. The stove is out of view when you can hit the bottom so you can see it going out or coming on when you hit that with magic. Fun secret, but maybe a bit awkward game design as there is no feedback you did anything.
Hey! Fun fact, you use fire on the fireplace to blast that chest off the top of the chimney! Until you do so, it's too awkwardly high to open it. That's why the chimney smokes, to show you!
In regards to the bosses fire attack, you can disable him with Blizzard as well, instead of hitting the stove!
I have faith in the series. KH3 tried and got pretty close to this level of detail. It just wasn’t enough and kinda got overshadowed because of the other conversations surrounding the game.
Interesting fact:
I've never seen anyone discuss this one glitch but in KH 3D in the 2.8 collection in Monstro, you can use Thunder Dash, Fire Dash or Sliding Dash to go into one of the walls and clip through the floor lmao
I'm so certain I'm not the only one who's discovered this, let this be more well known please!! I wanna know if anyone else discovered it!
It might actually be patched now but the last time I tried it was in 2020 so it's unlikely but worth a try!
I knew that there's gotta be something with that stove because it reacts to keyblade attacks.
Time for that famous KH quote; "I didn't know you could do that!"
And that's why Kingdom hearts 1 is my favorite in the series to this day despite how much I enjoyed the gameplay of Kingdom hearts 3
Like seriously, you had these cool details and secrets in the game, and you didn't think to do that in any of its sequels? It's saying something when it's been more than 20 years and we're still learning something new about this game, I wish Square Enix would do things like that with it's current games
If you put KH1 in a ps2 and shake the console while it’s playing you will get a special message!
I think I did this once and never put together the connection that I turned off the stove for awhile, just that he wasn't using fire. Kinda funny considering a recent playthrough made me realize how much Wonderland rewards you for exploring, including the uses of Blizzard, yet I still didn't notice this.
Wow - I actually used this technique while playing Kingdom Hearts for the first time when it was released on PC. Thought everyone already knew about it 😄
I didn't know it was a 100 sec. I always thought it was permanent. And I also thought everyone knew about it, as I'm honestly not very smart, but I found this trick out way back when.
Oh, and apparently, you can knock his fireballs back! Did not know that.
It doesn’t work on KH1 FM on PS2 for some stupid reason, I tried REPEATEDLY to do it and it just didn’t work
No one will read this at this point but it wasn't unknown, I remember seeing it a long tine ago in speedrunds, little details compilatuons and such. It is just that most people didn't know
I accidentally discovered this while playing through for the first time and I didn't get used to the lock on just yet. I randomly aimed at the stove and noticed he wasn't using his fire attacks anymore
I discovered the lock on after a fight one time and used magic out of instinct. Saw the fire go out
Promptly forgot about it every playthrough since
I knew about this around the time the remakes came out. But that’s why I love most about kh1 it just requires you to be so creative at times and use context clues it was truly a game of its time
KH2 may be my favorite, but KH1 will always have the advantage of being more fascinating to me. As much as I played both games, KH1 just has this mystery feeling to it, like there’s always more to explore. KH2 on the other hand doesn’t give me that excitement from the unknown, only excitement from nostalgia and the fact I just love the combat system. Sometimes it’s hard to believe they’re even the same universe.
I swear, my brother and me do that with that Boss every single time that we played kh1
I accidentally discovered this when it first came out.
Something new (to me) is that apparently you can skip the 2nd part Clayton in KH1 (but you get softlocked). I'm not sure the proper way to do it exactly, I just saw a clip
I know that they probably won't but I hope that kh4 does a bit if a return to form in terms of the details that ultimately don't matter
If you cast fire on Riku, he will stop fighting normally to redirect it at you. Leaving him vulnerable.
If you cast blizzard on jafar, he will stop attacking to put up a force field, both making them vulnerable.
If you cast fire on hook, his pants will catch fire, he will run like kh2 classic Pete, but if you cast thunder, he will use his saber to absorb it, like a lightning rod.
Melificent’s dragon form has thorns surrounding the room, Sora can stand in them to avoid the shockwaves.
The stove is not new, it's just less people knows about it's mechanics. Each time the Trickster uses its fire tricks, it always use the stove to burn its baton. At the start of the battle you can use blizzard to turn it off but trickster will turn it on whenever he uses it to put flame on its baton. KH wiki guide also motioned it on the Boss guide. Trickster is also weak to thunder spell, you can stun it by casting thunder on its head.
I think KH1 is the best of the series just for the more interesting environmental interactions and generally having more platforming/adventure aspects to the maps compared to everything after
The directions in Wonderland are SO unclear. I remember almost giving up on this game because I didn’t know you had to push the bed into the wall to access the courtroom area.
I really did remember almost giving up on Kingdom Hearts because I had no idea what to do after talking to the door knob.
Thank god for strategy guides 😅
I hope they bring back how interactive the worlds are for new kingdom hearts game. All the hidden puzzles and details are so cool
Man I love how you're always bringing me little KH goodies. Definitely using this trick in my current playthrough.
Honestly thought this was already known, thought there was a hint in the game about this before the Boss appears. Phantom sort of does the same thing by having you lock onto the Clock Tower.
When I was younger I remember hearing the rumor of Sora's sister being unlockable as a kid, that she was either in the Tarzan jungle or 100 acre woods. I looked for a long time as a kid. Has anyone else ever heard that rumor
For a game that's over 20 years old it's still has some insane hidden details
My roommate is playing kingdom hearts for the first time this week. He cast blizzard at the stove and I was shocked when it turned off. He was like it just made sense for me to try
Replaying KH3 and I added the “Endless Judgement Mod” to the game to give Sora a judgement cut and perfect JC and it totally changes the game. It so fun to get a good group together and just annihilate them all with Judgement cuts. It definitely makes Sora feel a bit more… POWERFUL
They should have stuck with the trinity limit spots
I feel like the reason KH1 feels so special compared to the rest of the series is that while the combat got better, it feels more like Nomura over time trying to make the series more and more like DMC: Disney Edition. While KH1 actually feels like it's the most focused on being just a classic RPG experience with puzzles and more and fairly easy to understand story for the time.
I found out about this way before when I was doing another casual KH play through, and I just blizzard the stove bottom thinking it would unlight the stove, which it did.
I remember doing this as a kid. Not on purpose though, I didn't know it'd actually do something. I just got a fight where he never used the fireballs and always wondered why.
I really hope this level of creativity returns for magic. They don’t really need to come up with that much, just leave a couple fires that need to be doused or machines that need to be powered and it’ll be really effective. (Side note, I kinda hope that when stone magic makes its way to a main title that it isn’t just a projectile like in Missing Link. I’d like it to come up from the ground under the targeted enemy. It would be like an inverse thunder. Sure it would miss flying opponents but doesn’t that feel better?)
hnear me out: what if it makesx a ledge to reach flying enemies easier or block enbemies and projectiles
Wonderland seems to be the place for secrets in this game. I just found out you can attack the Queen Of Hearts during the Cards Battle.
While I didn't know it for a fact, I always just figured it was the case. Even without having done or seen it.
What you say during the first minute is so true. Thanks to all that KH1 has an adventure feeling that sometimes is missing from all the others KH.
The real cream of the crop if it comes to rather unknown techniques and tricks for the general mass are KH speedruns.
first time I heard about damage storage as an example already blew my mind and there is so much more.
1:36
I gotta try it out for my own personal best kh1fm speedrun.
I love when KH1 pop's up on this channel! Its always something interesting! :D
...I miss the interactable stuff in KH1! It made you want to explore more and see what else you were able to do whilst playing!😭
KH1: Best World Exploration
KH2: Best Combat
KH3: Best Graphics... for now
I feel like I have noticed the lock-on one time but completely forgot about it during the boss fight and afterwards.
I really want them to take just as many notes from KH1, and what made it special, as they do KH2 & KH3 when making KH4 and other future titles. There's so much untapped potential missing from the current games without the creativity of KH1's interactivity. Basically, do how Sakurai tried to look at nearly all the best aspects of each Smash game and implement them in some way to Smash Ultimate.
People are still finding new things after 20 years of the game being released
Was just thinking about replaying kingdom hearts as i loved the games before 3. Not so much 3 and uncertain about future games, but every game before 3...it was the golden age of gaming and stories