Real impressive. I'm considering playing Siege on the Steam Deck now that BattlEye is supported, so seeing it works well with gyro is great. What level do you have your gyro sensitivity set at? I use a DS4 on my desktop and have slowly been trying to get used to gyro aim, but find that it always feels either too sensitive to really aim at anything, or require movements too large to adjust properly.
My sensitivity in that video was a real world of 4, but because ads sensitivity is different for each scope it would end up being vastly different. You should definitely mess around in aim lab doing gridshot and spidershot and maybe microshot, those helped me get a lot better with gyro. Thing is, your hand usually isn't used to moving in very slight rotations like you do when using gyro so your muscles have to get accustomed to it first. I find aim lab making you use gyro, thus activate those muscles, is a faster way of getting started with gyro than trying to play a game. This will help a lot to get rid of the feeling that you have to have a low sens to be accurate. Also, you should be using your analog sticks to do the larger movements and then gyro for finer movements.
bit late but here: steam://controllerconfig/359550/2457439926 some of the in game bindings aren't default tho so here's what each one does: mouse forward button is jump space is crouch C is push to talk in game The . on the right pad is switch weapon G is ping X is interact H is secondary gadget mouse backward is primary gadget
Real impressive. I'm considering playing Siege on the Steam Deck now that BattlEye is supported, so seeing it works well with gyro is great.
What level do you have your gyro sensitivity set at? I use a DS4 on my desktop and have slowly been trying to get used to gyro aim, but find that it always feels either too sensitive to really aim at anything, or require movements too large to adjust properly.
My sensitivity in that video was a real world of 4, but because ads sensitivity is different for each scope it would end up being vastly different. You should definitely mess around in aim lab doing gridshot and spidershot and maybe microshot, those helped me get a lot better with gyro. Thing is, your hand usually isn't used to moving in very slight rotations like you do when using gyro so your muscles have to get accustomed to it first. I find aim lab making you use gyro, thus activate those muscles, is a faster way of getting started with gyro than trying to play a game. This will help a lot to get rid of the feeling that you have to have a low sens to be accurate. Also, you should be using your analog sticks to do the larger movements and then gyro for finer movements.
looking good, joker
Nice shootin' tex
Can you share your config? Not having much luck creating my own profile
bit late but here: steam://controllerconfig/359550/2457439926
some of the in game bindings aren't default tho so here's what each one does:
mouse forward button is jump
space is crouch
C is push to talk in game
The . on the right pad is switch weapon
G is ping
X is interact
H is secondary gadget
mouse backward is primary gadget