Yu-Gi-Oh! - Jinzo Archetype

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 พ.ย. 2024
  • ● 2nd Channel: / samdickens
    ● VOD Channel: bit.ly/37gSw8g
    ● Twitch: / tgsanime
    ● Twitter: / tgsanime
    ● Instagram: / samdickenstgs
    #Yugioh #TradingCardGame #TGSAnime

ความคิดเห็น • 759

  • @accuratememin
    @accuratememin ปีที่แล้ว +1557

    It never occured to me the reason Jinzo disables all traps isn't due to his sheer power, it's because his psychic powers allow him to sense and see traps so he can't fall for them.

    • @koutaconnor9453
      @koutaconnor9453 ปีที่แล้ว +71

      If you play duel links and summon Jinzo Espa Roba comments on why Jinzo can disable traps.

    • @barronmeadors2905
      @barronmeadors2905 ปีที่แล้ว +15

      I personal think it’s his effect

    • @weedragonauts4729
      @weedragonauts4729 ปีที่แล้ว +38

      @@barronmeadors2905 they meant the lore behind the effect

    • @erhestor1950
      @erhestor1950 ปีที่แล้ว +8

      @@barronmeadors2905 🤦‍♂️ maan wtf??!😂

    • @accuratememin
      @accuratememin ปีที่แล้ว +1

      @@koutaconnor9453 I have but I never actually put thought into it until like right now lol.

  • @StellarAvenger
    @StellarAvenger ปีที่แล้ว +615

    I like how this archetype spun off its own type in Psychic, but no retrains have ever been changed to Psychic

    • @marcosantonio-hj7vp
      @marcosantonio-hj7vp ปีที่แล้ว +1

      😯

    • @TheGloryXros
      @TheGloryXros ปีที่แล้ว +16

      They should make a Jinzo that is his human self before the modifications as a Psychic

    • @BlackRose-rp7kv
      @BlackRose-rp7kv ปีที่แล้ว +15

      They could definitely give him a starter that’s him without the mechanical parts. He doesn’t have that much of lord, he could easily be given some lore that he was a human with psychic abilities then enslaved in a lab and experimented in to become stronger. A new psychic starter, a laboratory field spell, maybe new equip spells like potions that transform him to other forms

    • @colino5056
      @colino5056 ปีที่แล้ว +2

      I guess he knew his father was going to kill him. Essentially, he knew he was in a trap set by his father.

    • @clownplayer7265
      @clownplayer7265 7 หลายเดือนก่อน +2

      Mmm, the thing is that *Jinzoningen* is roughly translated to "Artificial Human".
      So maybe Machine type is applied because he wasn't a natural born human. I mean, I doubt that long neck he has is a human thing.

  • @Dz73zxxx
    @Dz73zxxx ปีที่แล้ว +63

    The machine type of jinzo somehow ironically reflects Espa Roba, that is him presenting himself as a "psychic", only to cheat with hidden communication "machine". DARK attribute suits it too as "evil" play.

  • @chrispambo1539
    @chrispambo1539 ปีที่แล้ว +24

    Dylan : Why hasn't Konami made a Metal Gear Solid archetype yet ?
    Spyrals : Are we a joke to you ?

  • @roninwarriorsfan
    @roninwarriorsfan ปีที่แล้ว +186

    I'd add Spell Cancelor as part of the Jinzo archetype to not only negate spell cards, but give it an effect to treat Spell cards as Trap cards

    • @Combaticon
      @Combaticon ปีที่แล้ว +16

      Spell Canceller and Horus are overdue for major upgrading and updating. Imagine if Spell Canceller got a good boss version of itself then I'll bet every Runick player would be surrendering left, right and center.

    • @chaosryans
      @chaosryans ปีที่แล้ว +3

      @@Combaticon they just make a retrain quick effect to discard a spell to special summon it since the main reason it wasn't used was poor stats and lvl5

    • @HFoxy
      @HFoxy ปีที่แล้ว +1

      Spell Canceler is nice, but needs to be stronger.

    • @HFoxy
      @HFoxy ปีที่แล้ว +1

      @@Combaticon Horus Level 8 is already good. He is able to negate every magic card except Super Poly.

    • @Combaticon
      @Combaticon ปีที่แล้ว +2

      @@HFoxy True, but he doesn't have the same amount of support that Armed Dragon has.

  • @MasterArchfiend
    @MasterArchfiend ปีที่แล้ว +72

    Interesting trivia (at least to me): The guy using Jinzo in GX belongs to the Psycho Style which is a rival to the Cyber Style that Zane belonged to. This was in turn referenced in Arc V with a Psycho Style Duel School billboard. I believe that same billboard appears in Duel Links in Arc V world at the shop area along with other billboards from Arc V for Duel Schools (including one that I am fairly certain is new given that I can’t find a screenshot of it anywhere despite how hard I have searched).
    So there is a whole Duel School that teaches kids how to play Jinzo and I guess they were just super paranoid about Action Traps which were not really explored because of how Arc V’s story went.
    Now let’s see Konami out date this video and reference Arc V by giving us some Pendulum monsters for the deck.

    • @clownplayer7265
      @clownplayer7265 7 หลายเดือนก่อน +1

      The antagonism between Cyber Style and Psycho Style seems to be more based around dueling philosophies.
      Cyber style favored beatdown tactics, bring the big cybers for overwhelming power and the non-cyber dragons offer protection and swarm.
      Psycho style follows instead of lockdown gameplay. The Jinzo player used Crush Card Virus to cripple the opponent, Drillago and Jinzo Returner to attack directly and Jinzo itself the "trap card negator" to essentially forbid most sabotaging during your turn.

  • @OmnicidalClown1992
    @OmnicidalClown1992 ปีที่แล้ว +175

    I've always had a soft spot for Jinzo. I loved his design and I love how, if used correctly, can render roughly 1/3 of an opponent's deck due to his effect. I just wish the OCG/TCG versions of Jinzo had the effect where it automatically destroys any and all Trap Cards the opponent control while it remain face-up on the field.
    As for creating new cards or upgrades that can help improve the Jinzo Archetype, I think creating a Jinzo monster where it can negate the activation of Spell Cards could work. Or, if that means that it would be too broken, how about a Fusion Monster version of Jinzo, where it can be fused with Spell Canceller, to create a monster that renders spells and traps useless. And finally, an actual upgraded version of Jinzo Lord with higher stats, at least have it be 3000ATK, and change it's effect to have it destroys all Trap Cards your opponent controls, while at the same time treating all cards in the Spell & Trap Zone as Trap Cards.

    • @dearickangelonej.legaspi6686
      @dearickangelonej.legaspi6686 ปีที่แล้ว +4

      Having OG Jinzo have a field nuke would have had him in the Forbidden list in old Yugioh, a retrain with the ability to have Spells be treated as trap would be interesting but would add a new ruling since alot of cards mention Spell Cards specifically

    • @artenitalewis1541
      @artenitalewis1541 ปีที่แล้ว

      Palizolia decks are gonna cringe

    • @OmnicidalClown1992
      @OmnicidalClown1992 ปีที่แล้ว

      @@artenitalewis1541 Or really any of those Trap Monster Cards.

    • @artenitalewis1541
      @artenitalewis1541 ปีที่แล้ว

      @@OmnicidalClown1992 like the eldritch traps?

    • @kotzpenner
      @kotzpenner ปีที่แล้ว

      @@dearickangelonej.legaspi6686 the current meta is so insane it would be semi limited at most nowadays lol

  • @JuanMunoz-ym6hp
    @JuanMunoz-ym6hp ปีที่แล้ว +269

    I think the best way to make jinzo more viable is to make an "alternative" path for jinzo where he becomes a different attribute and becomes a psychic type where he can negate spells.

    • @black369ace7
      @black369ace7 ปีที่แล้ว +39

      An interesting way they can make it work is for the new support to be able to count your opponents spell cards as trap cards.

    • @conlooka9356
      @conlooka9356 ปีที่แล้ว +9

      And then maybe a pendulum monster with a monster negation effect

    • @jerrimyhealy5063
      @jerrimyhealy5063 ปีที่แล้ว +7

      These are all pretty based ideas

    • @joseguadalupemartineztorre9702
      @joseguadalupemartineztorre9702 ปีที่แล้ว +5

      Make it that any trap card used stays in play to defend only Jinzo, if Jinzo is destroyed, all trap cards can be used to negate any spell card

    • @robertthepunchwizard5964
      @robertthepunchwizard5964 ปีที่แล้ว +5

      @@joseguadalupemartineztorre9702 i feel a more concrete way would to make an xyz monster that negates traps and then takes them and make them material to shut down spell cards

  • @akumaking1
    @akumaking1 ปีที่แล้ว +21

    The references to Psycho Mantis are appreciated

  • @roninwarriorsfan
    @roninwarriorsfan ปีที่แล้ว +6

    There's an infinite loop involving Jinzo, Amplifier and Imperial Order. Jinzo negates Traps, Amplifier partially negates Jinzo's effect (for your board), and I.O negates spells. This loop depending on the game either has both Order & Amplifier negated, or the problematic card is destroyed

  • @chaosryans
    @chaosryans ปีที่แล้ว +80

    I think they wanted to make a lockout deck with jinzo and spell canceller. It would be interesting to force opponents to use hand traps and beaters if you could negate all effects on the field.

    • @enlongjones2394
      @enlongjones2394 ปีที่แล้ว +1

      Maybe a Light or Wind attribute psychic, with electricity as a main motif

    • @TheLonelySoulja
      @TheLonelySoulja ปีที่แล้ว +1

      Yea where is the Spell Canceller upgrade. Also why isn’t that monster in Duel Links

    • @eldartaghiyev8422
      @eldartaghiyev8422 ปีที่แล้ว +2

      When they do a trap card version of Amplifier for Spell Canceller and a Monster Negater of Jinzo/Spell Caneller with a union monster as its version of Amplifier. With mabye a fusion monsters (like Jinzo and Spell Canceller fusion, Jinzo and Monster Negater fusion, Spell Canceller and Monster Negater fusion and Jinzo and Spell Canceller and Monster Negater with effects for all fusion that if the materials some was used to summon this fusion monster hade the equip cards so Jinzo with Amplifier and so its effect would only negate your opponent cards and not your cards. If it did not hade the equip cards it would effect both players except its own effect). With even a polymerization card for that only with like it is a quick play spell or just a normal spell card and can banish this card and the fusion monster some was summoned by this card except the turn if it was used of/and if the Fusion monster was sent to the GY and summon the fusion materitals with equip the equip cards to the fusion materitals if it was equip with the equip cards when it was used to fusion summoned the fusion monster.

    • @chaosryans
      @chaosryans ปีที่แล้ว

      @@eldartaghiyev8422 yeah, it would be interesting to do a boss monster like an XYZ that had conditional effects like the Cxyz that says like "once per turn if it has -spell canceller/jinzo/ etc negate these effects on the field based on each" or a fusion with similar combined effects. I guess even ancient gears used ones like "fusion with x machines but it gains an extra effect based on the monsters involved" but i also feel like that would feel similar to TrueDraco

    • @eldartaghiyev8422
      @eldartaghiyev8422 ปีที่แล้ว +1

      @@chaosryansit would work as a XYZ and CXYZ monsters too but Spell Canceller is a level 5 monster. So you need use a card some change the level of Spell Canceller.

  • @steveny5338
    @steveny5338 ปีที่แล้ว +126

    Not only do people play less traps nowadays, Jinzo only affects the traps actually on the field and these days there are so many traps that can be used in the graveyard that he can't stop

    • @kaiser9109
      @kaiser9109 ปีที่แล้ว +2

      And cards like infinite impertinence

    • @otakotako2601
      @otakotako2601 ปีที่แล้ว +3

      the thing is that even if people play more traps, it's doubtful that it'll see play bc denko sekka exists

    • @steveny5338
      @steveny5338 ปีที่แล้ว +11

      @@kaiser9109 Infinite Impermanence needs to go on the field to activate, even if you use it from your hand, it would not affect a Jinzo on the field.

    • @kaiser9109
      @kaiser9109 ปีที่แล้ว

      What I said had nothing to do with jinzo was pointing out there are in fact hand traps that are traps

    • @steveny5338
      @steveny5338 ปีที่แล้ว +3

      @@kaiser9109 true, but Jinzo can still negate those so it's not really a reason he sees little use today

  • @Emerald_Vizsla
    @Emerald_Vizsla 8 หลายเดือนก่อน +7

    Jinzo won. The game doesn't need traps anymore. He can rest. Thank you for your work.

  • @Firered328
    @Firered328 ปีที่แล้ว +23

    There's 2 things I can think of for Jinzo if it were to make a resurgence. the first is having a more consistent way of turning your opponent's monsters into trap cards. Like a field spell that treats all monsters on your opponent's field as trap cards. And maybe give Jinzo something akin to Red Reboot? But as a spell or monster.

    • @ExeErdna
      @ExeErdna ปีที่แล้ว

      That'll be so good it'll be banned the same year since people would pivot to Jinzo, since it's easy to get him out turn on for such an effect to trigger.

  • @Yomi2012
    @Yomi2012 ปีที่แล้ว +17

    I was actually surprised that bakura has a line with jinzo in duel links. Implying that jinzo would be a card he will add to his occult deck. Also interesting enough when jinzo was first introduced in Gx jinzo was involved with ghosts and spirits. This is a eerie and creepy looking monster after all

  • @strider_hiryu850
    @strider_hiryu850 ปีที่แล้ว +19

    honestly: i just really like his design. menacing, edgy; positively dripping. he looks like mad scientist goth-boy and i love it!
    edit: his design is also very unique. no other Archetype hits quite like Jinzo

  • @ryebur7625
    @ryebur7625 ปีที่แล้ว +31

    Maybe have a card that change the opponents card in to a trap card, like dna surgery but for card types. So that way jinzo negates the monster effect as well

    • @Micahangelo_YT
      @Micahangelo_YT ปีที่แล้ว +2

      That's pretty cool. It still wouldn't be meta but it would be a fun casual deck. It wouldn't be meta because it would still be slow.

  • @snowboundwhale6860
    @snowboundwhale6860 ปีที่แล้ว +6

    Honestly I feel like leaning in more to the megacyber effect of turning opponent's monsters into continuous traps would be a strong way to move forwards with Jinzo. They already have trap hate well established, but turning monsters into traps is actually pretty debilitating. If you aren't something like Crystal Beast that deliberately puts their monsters in the backrow then you probably don't have any means to use them while they're there or even clear them out beyond standard S/T removal. It also stops the monsters from being sent to the GY, which potentially subverts floating triggers as well as preventing monsters from being so easily brought back after being dealt with or used as materials for a special summon that eats monsters in the GY (e.g. Chaos summons, Tear fusions). Obviously the Psychic Megacyber's effect that does this is fairly awful, but the concept for what it's doing is actually a solid game plan.
    Jinzo specialises in locking down traps; Expanding on this effect that turns monsters into traps gives a way to handle monsters that's relatively uncommon and tricky to deal with, and it also clogs the backrow in the process which eventually locks out spells.

  • @cfakatsuki17
    @cfakatsuki17 ปีที่แล้ว +12

    I love the idea that Jinzo was so ticked off at these other monsters failing as his support that he made them into better support for himself XD

  • @ironmuro
    @ironmuro ปีที่แล้ว +32

    What we need is a retain of Spell Canceller that can synergize with this archetype. Maybe as a level 4 monster that changes "traps" on Jinzo card texts to "Spell and Traps"

    • @Mrryn
      @Mrryn ปีที่แล้ว

      Maybe a Union monster that can merge with Jinzo to give him the Spell negation effect (and maybe an attack boost/damage protection buff). Give a place for Union support cards like Union Hangar a place to fill out a Jinzo deck.

  • @hollowjack3007
    @hollowjack3007 ปีที่แล้ว +17

    Tbh I’m surprised jinzo doesn’t have a monster that gains effects based on the number of monsters with jinzo in their name could be a cool concept

  • @Zetact_
    @Zetact_ ปีที่แล้ว +7

    I think that what's more interesting about Amplifier than it not being able to be negated on activation is that it's the only card that can rival Pole Position for the sheer amount of weird infinite loops it can cause.

  • @morningstar9849
    @morningstar9849 ปีที่แล้ว +33

    If I were to make Jinzo a more relevant card, I'd make it so that during each standby phase you send the top part of your deck to the graveyard and depending on what type of card is sent your opponent cannot activate cards or effects of the same type.

    • @mkhcfire9684
      @mkhcfire9684 ปีที่แล้ว +5

      That Jinzo with a Lightsworn deck would go crazy

  • @bladersmosh
    @bladersmosh ปีที่แล้ว +30

    There’s one Jinzo appearance in the anime you’ve overlooked. That being in the KC Grand Prix arc where a duel computer at the maximum setting duelled Yugi while using an unbalanced dragon deck from kid called Rick. It would be defeated by a combo involving Spirit Ryu and Heart of the Underdog making its ATK 7000.

  • @UAshton5090
    @UAshton5090 ปีที่แล้ว +7

    Here's an idea: A field spell that gives the Jinzo archtype monster's a ton of effects if there are no face up traps on the field or the field spell gets destroyed if a trap effect does resolve somehow. Say Jinzo monster's can't be destroyed by battle, and the 3 star ones gets an atk increase times their level to make them more of a problem. The higher level Jinzo monster's can negate the effects of monsters except psychic monsters.

  • @adhamwashere5320
    @adhamwashere5320 ปีที่แล้ว +14

    I think a way to make Jinzo better is to prevent hand effects or cards that activate in the hand to stop hand-traps

    • @nunyabiznes33
      @nunyabiznes33 ปีที่แล้ว +1

      Do hand traps count as being shown to activate? Duel Links Espa have skill that shows the opponent's hand (image is slightly blurred and you can't inspect it) that also prevent the opponent frim activating effects that require showing cards in the hand.

    • @adhamwashere5320
      @adhamwashere5320 ปีที่แล้ว +2

      @nunyabiznes33 maybe a better jinzo effect could be to prevent card effects in the hand during the opponents turn for both players

    • @HintedImage
      @HintedImage ปีที่แล้ว +1

      So something like:
      Once per turn, whenever your opponent draws a card, declare one type (Monster/Spell/Trap). If it is correct, negate the effects of all the declared type for the remainder of the turn.

  • @customcardguy
    @customcardguy ปีที่แล้ว +4

    One of the OGs and a personal favorite. The Jinzo archetype has decent potential, with 3 searchers, spot removal, and general machine support.

  • @wiewio8035
    @wiewio8035 ปีที่แล้ว +6

    In my opinion, if they got something to stop spell cards, oh boy would that deck be buster. Something like "Your opponent spell cards are treated as Trap cards"

  • @uteriel282
    @uteriel282 ปีที่แล้ว +3

    a good way to make jinzo viable again would be a field spell that sends all monsters destroyed by battle with a "jinzo" monster as continuous traps to the opponents spell/trap zone instead of the grave.
    and a second effect that lets you take controll of monsters in the opponents spell/trap zone as long as jinzo is on the field.
    that way the archtype can get around its mediocre monster lineup and actualy do something in metas without many traps.

  • @randolphrosenberg2994
    @randolphrosenberg2994 ปีที่แล้ว +3

    Here's a dumb idea for a support card: Psychic Projection. It can be a spell or trap, but has the ability to target one set card on either players field once per turn, and treat it as if it were a face-up continuous trap. And while there is a trap card on the field Jinzo monsters can't be targetted by card effects. This way, if that card is activated Jinzo can negate it's effects. And since it's continuous it'll take up one of your backrow slots.

  • @codyburgett7962
    @codyburgett7962 ปีที่แล้ว +5

    You really do need to cover Joey vs espa roba in your “was he about to win” series, I’d love to see how they both dueled

  • @eldartaghiyev8422
    @eldartaghiyev8422 ปีที่แล้ว +2

    Holly good. I never knew Psycho Mantis’s backstory from MGS was so dark.

  • @eman2863
    @eman2863 ปีที่แล้ว +3

    I will never not imagine Jinzo having a southern accent because of the dub

  • @brianaguilar8283
    @brianaguilar8283 ปีที่แล้ว +6

    I remember when Jinzo was level 7 in the manga

  • @King-ze2kt
    @King-ze2kt ปีที่แล้ว +6

    Maybe Jinzo just needs a way to make cards become considered trap cards, thus allowing him to negate or destroy monsters with effects or spell cards.

    • @kingj7018
      @kingj7018 ปีที่แล้ว

      There is a monster that those that. I believe it's the retrain of psychic megacyber which can be sp. Summoned if the opponent has more s/t cards on the field than you do, and if jinzo is on the field while attacking with that card, you can tribute it in order to turn that attack target into a trap card

  • @LukaGG600
    @LukaGG600 ปีที่แล้ว +2

    A card that could add to the archetype is a field spell that treats spells as traps and it will also work for the hand so "Cosmos Chanel" could be more powerful

  • @Sansmemelordover
    @Sansmemelordover ปีที่แล้ว +2

    I would add a Jinzo how instead of traps targets Quick-Play spells, seeing as when set they can be played like a trap card, then it would either make a another monster or an equip/continuous spell/trap to negate hand traps, specifically cards similar in effect to the ash blossom cards and not all effects that activate in the hand. Negating hand traps basically can’t work when this spell/trap/equip card is on a Jinzo monster. This would force your opponent to slow down to Jinzo’s pace with their negating options have grown limited.

  • @SilverSpectre266
    @SilverSpectre266 ปีที่แล้ว +1

    This video made me realize two things:
    1. A lot of Joeys most powerful and signature cards all came from other people; Black Dragon from Rex (before the whole concept of even taking cards from opponents became a thing), Jinzo from Esper, and Time Wizard from Yugi
    2. Outside the signature cards, going back and thinking about it, Joeys deck was a revolving door of swordsman based cards

  • @Timeater
    @Timeater ปีที่แล้ว +2

    A field spell card that searches Jinzo upon activation and treats all cards in the Spell & Trap as Traps would be convenient. If you have a Jinzo - Layered on the field your Spell & Trap zones are not affected by this effect. Also, it would be very cool to create the very first Field Trap card for this idea. But if is like this Jinzo should be summoned from the hand, deck, or graveyard.

  • @falconpv1
    @falconpv1 ปีที่แล้ว +1

    (quick effect) Once per turn discard 1 card: negate the effects of cards of the discarded type. Just give it a hard summoning condition.

  • @AtlasFlame
    @AtlasFlame ปีที่แล้ว

    I just love the best in the background.
    Great vid as always TGS

  • @thekrispiestkreme5609
    @thekrispiestkreme5609 ปีที่แล้ว +1

    You know what would be cool support? A card that can make you treat other cards like trap cards. So maybe a field spell or something where you can discard a card type (monster or spell) and depending on what you send- all opponents monster or spell cards are treated as traps until the end of the turn

  • @novusnocturnm
    @novusnocturnm ปีที่แล้ว +2

    Love Jinzo, one of my favorites but I still NEED the phantom knights archetype!

  • @repenexus518
    @repenexus518 ปีที่แล้ว +3

    Personally, I'd make Jinzo busted by changing the focus from 'Trap Cards' to 'Set Cards in the BR'. While it would give it some weaknesses against cards like Evenly Matched and Infinite Impermanence, it would give it strength over Quick-Play Spell cards and would essentially act as a Spell Canceller with an already-active Anti-Spell Fragrance. IDK, though, I'm not that good at Yu-Gi-Oh!

  • @joshfarmer8408
    @joshfarmer8408 ปีที่แล้ว +2

    We need a yugioh TV series based solely on the loar of these monsters.
    Also can you please review the duel between specter and playmaker, because that duel is so plot forced its crazy

  • @Pikashockdragon
    @Pikashockdragon ปีที่แล้ว

    Fun Fact: Solid Snake would also cameo in the Yugioh Video Game for the GBA, 7 Trails to Glory: World Championship 2005 in the Shadow World.

  • @robertrupp7231
    @robertrupp7231 ปีที่แล้ว +2

    A new monster I’ve always wanted to see is a fusion in the early days of yugioh or a pink monster now that has the combined powers of jinzo and spell canceler and is unaffected by monster effects. It would have a base attack of at least 2900

  • @bradensmith8682
    @bradensmith8682 ปีที่แล้ว +2

    Maybe a field spell like Zombie World that make all face-up spell or effect monsters count as trap cards.

  • @MiyaStarOfficial
    @MiyaStarOfficial ปีที่แล้ว +1

    He’s actually a nightmare for Altergeist players because that deck is trap heavy

  • @harryc657
    @harryc657 ปีที่แล้ว +1

    Jinzo just needs more support that gives him and his monsters more field presence. More forms of Jinzo that can negate cards in the grave or hand would be cool. Support that utilitzes Jinzo can SS or his forms by a quick effect if your opponent special summons or activates a card effect.
    Maybe a LV 2 or 1 Jinzo card that in the grave while you control a dark psychic monster, can let you look at your opponent's hand; fit the theme in the anime.
    People always affiliate Jinzo as a menacing floodgate, but when you look at him in the anime, his main theme always revolve around psychic powers, and using them to control the game.

  • @floodinmon14
    @floodinmon14 ปีที่แล้ว +1

    a good first direction would be an upgraded Jinzo that stops Graveyard effects of Traps. Most Traps, if they are played, have GY effects these days. After that, I think a good direction to go would be more cards like that Fiend Gigacyber retrain. Turning opposing effect monsters into Traps to negate them.

  • @Zarabor
    @Zarabor ปีที่แล้ว +1

    Missed opportunity to talk about his partner in the spell/trap zone negation: Spell Canceller

  • @nebbynetwork2089
    @nebbynetwork2089 ปีที่แล้ว +18

    Gotta love jinzo it's managed to stand the test of time in my opinion

    • @The_r3d_0ne
      @The_r3d_0ne ปีที่แล้ว +5

      It’s the armor

    • @Yomi2012
      @Yomi2012 ปีที่แล้ว

      @@The_r3d_0ne I was going to say that

  • @WarmLillie
    @WarmLillie ปีที่แล้ว +1

    For a second I thought the intro was the real dueling lord of yugioh!

  • @bhill7053
    @bhill7053 ปีที่แล้ว +2

    Jinzo is so powerful, the meta game stopped using traps out of fear of his power

    • @Yomi2012
      @Yomi2012 ปีที่แล้ว

      Meta game is also so terrified of him that they had to create different summoning mechanics just to stop a level 6 2400 attacker. Now you have rank 4 XYZ, synchros and link monsters that can outmuscle him.

  • @zexalbarian9819
    @zexalbarian9819 ปีที่แล้ว +2

    I did not know metal gear solid was Konami’s work. Thank you!!!!

  • @Youngbloodking21
    @Youngbloodking21 ปีที่แล้ว +1

    Fun fact the TH-cam channel Team APS is the reference to Jinzo’s Japanese name

  • @zaquhe
    @zaquhe ปีที่แล้ว +2

    If I were to make support for this archetype I'd want to make more cards with effects like Psychic Megacyber's ability to turn monsters into continuous traps, converting your opponents monsters into useless trap cards that clog up their spell/trap zones.
    Maybe also a card or two that tributes your opponents face up trap cards for some effect so you can make room in your opponents zones to send more monsters.

    • @matthewkuscienko4616
      @matthewkuscienko4616 ปีที่แล้ว

      Speaking of which, Fiend Megacyber was another card owned by Espa Roba that Joey would later play in his deck as well, although I don't think he got the card from Espa like he did Jinzo

  • @inkromancer_studios
    @inkromancer_studios ปีที่แล้ว

    Honestly the only way I can see Jinzo making an effective Errata would be to extend the scope of what the archetype shuts down. Have one level 6 for traps, one for spells, and one for monster effects or monster summoning methods. Then introduce boss monsters that combine the various types of disables. If you really wanted to go the extra mile you could put in a win condition card that states "If your opponent cannot activate spells, traps, and monster effects, and cannot normal and special summon monsters, you win the duel."

  • @venomromulus
    @venomromulus ปีที่แล้ว +2

    Expand on the “turning your opponents cards into traps” thing

  • @messiah1915
    @messiah1915 ปีที่แล้ว

    Options.
    - Support cards for Jinzo lord's effects
    - Support cards that convert other card types to traps
    - A field spell or continuous card that acts as a non-monster Jinzo (Perhaps can help summon it upon attempted destruction)
    - More raw high-power (Atk/Def) Jinzo cards
    - More special/specific summon Jinzo cards
    - A spell protection or destroyer for Jinzo cards
    - More "amplifier" type of cards for the weaker Jinzo variations
    - More types and attributes for Jinzo cards (Perhaps a sub-archetype with something like the Cipher archetype)
    - Perhaps comboing cards which work with other archetypes such as Red Eyes or perhaps luck based cards (Could use a "luck manipulator" type of card)

  • @OneJumpFromEden
    @OneJumpFromEden ปีที่แล้ว

    Some of the most popular comments include adding a card that lets Jinzo negate spells as well, but only like flowandereeze decks use more than 10 backrow cards in their main deck, so negating spells doesn't seem like the best play.
    a second card like the retrained megacyber (with a quick effect) that treats cards on your opp's field like face up traps (plus a second effect that banishes traps on the field face down) would add some more consistency to the deck. Ideally a viable Jinzo deck would log-jam your opps field and still give you enough attacks with 2400-ish atk monsters on your field to win. Just have to make a card like that Jinzo-specific, with a "you can reveal this card: add a Jinzo to your hand and if you do," or a "You can't summon/attack with monsters other than level/rank 6 or higher Dark Machine types during the turn you use this effect"

  • @MercuryA2000
    @MercuryA2000 ปีที่แล้ว

    Jinzo's meant to be a bit of a walking floodgate. So I'd probably give the deck ways to spread out. Like, a fusion with spell canceler or a field spell that lets him negate monster effects instead. He could also probably use an upgraded version of amplifier that negates traps everywhere, not just on the field.
    If they wanted to stick to just traps though, I'd (counter intuitively) give the deck trap cards. But they'd have effects that trigger when they get negated. Maybe one that lets you special summon a jinzo, but if it gets negated by a monster that monster gains attack. Or another one that destroys the cards in its column if it gets negated. That might actually be a fun idea for a deck, where the entire premise is to try and negate yourself.

  • @anthonythomas305
    @anthonythomas305 ปีที่แล้ว +3

    Jinzo is such a cool anti-trap card monster!

  • @michaelsjournal2540
    @michaelsjournal2540 ปีที่แล้ว

    The Fiend Megacyber... Ahh good old card I always face when playing Joey the Passion game. Honestly didn't expect it to become Jinzo's support. Sheesh thats cool ngl

  • @Mimiyan_or_Pikapikafan
    @Mimiyan_or_Pikapikafan ปีที่แล้ว +1

    I think a Link 2 or Link 3 Jinzo Monster could work, maybe it would help prevent destruction by battle since other cards can prevent destruction by card effects in the archetype.

  • @KINFIN123
    @KINFIN123 8 หลายเดือนก่อน +1

    One card to boost the archetype: Jinzo - Mind Master
    Level 7 Psychic Effect Monster 2400 atk 1500 Def
    Effect: This monster is always also treated like a machine monster. While this card is face up on the field Quick Effect you can discard one card from your hand. If you do, your opponent cannot activate spells or traps for the remainder of this turn. You can only activate this effect once per turn.

  • @pumpkinshorts242
    @pumpkinshorts242 ปีที่แล้ว +3

    I would make a jinzo card that negates spells instead of traps the “anti-Jinzo” if you will

    • @SCH292
      @SCH292 ปีที่แล้ว

      Yeah. It's call Spell Canceller. Level 5. 1800 attack and 1600 defense. Machine. Wind.

  • @roninwarriorsfan
    @roninwarriorsfan ปีที่แล้ว +1

    Sam forgot to mention that in Yugioh the abridged series, Jinzo destroyed internet memes

  • @samw9906
    @samw9906 ปีที่แล้ว +1

    Give Jinzo a Field Spell that make it treat your opponent's Monsters as Continuous Traps in addition to being Monsters during your turn so Jinzo can turn them off on your turn.

  • @NBDYSPCL
    @NBDYSPCL ปีที่แล้ว

    I like how Jinzonis the DM of "Lecter". In another video someone wondered if the big 5 were based off of business man. But the Hannibal lecter reference in Jinzos mask is great.

  • @SilverHyozanryu
    @SilverHyozanryu ปีที่แล้ว +2

    I wanna say just give him a support card that treats your opponent's spells as traps but that would actually be extremely powerful. Maybe only treat them as traps on your turn so he can negate stuff like quick plays and field spells ? Or just make the first spell your opp's uses each turn be treated as a trap to balance it out ?

    • @Micahangelo_YT
      @Micahangelo_YT ปีที่แล้ว

      Well it would be extremely powerful for a casual deck. Like Dark World or Sacred Beast. For the meta it's still not as powerful because I still can't see a strong board first turn setup with it.
      You can have a Jinzo with royal decree and the support card that turns spells to traps and still all you need is Knightmare.

    • @SilverHyozanryu
      @SilverHyozanryu ปีที่แล้ว

      @@Micahangelo_YT I mean yeah but a easy to set up exterio would still be pretty obnoxious.

  • @fakerererererer
    @fakerererererer ปีที่แล้ว

    seeing how the format has changed so drastically so the only reliable way of activating trap effects from the hand (ex: hand traps) maybe a good way to support jinzo that could skyrocket the archetype's practicality and actually make him viable is if a jinzo card came out that could negate cards that activated from the hand, for example if new jinzo support had the effect something along the lines of "negate any effects that activate from your opponents hand" or since that might inadvertently hard counter the "danger!" archetype, maybe more if new jinzo effects would be "negate any effects that activate from your opponents hand during your turn"

  • @salbaulo7815
    @salbaulo7815 ปีที่แล้ว +2

    Man Yugioh GX season 4 is so good, I hope you do a video on it one day

  • @kheath2099
    @kheath2099 ปีที่แล้ว +1

    I just started playing this deck in master duel, slowly loving this

  • @nytecrow6452
    @nytecrow6452 ปีที่แล้ว

    I think adding a retrain Jinzo who is a Fusion of Jinzo and Spell Canceller with 3k stats(Have Spell Canceller wrap around his waist or wrist as a belt or hand cannon in the art) to Negate Spells as well as Traps. With this in mind, adding a Destiny Fusion-Style card that can send from Hand or Deck the fusion materials, with an effect to banish the fusion spell from the grave to grant the Fusion protection from a single monster effect. If the fusion is removed from the field you can summon one of the Materials used to Fusion Summon it from the GY.
    This would give Jinzo a retrain Fusion much like Summoned Skull's that has a unique effect, and can bring out the original if removed. Following that train of thought, they could add a Tuner Jinzo monster that modulates levels of other Jinzo Monsters to add up to 6 so the Synchro remains at 6 like Summoned Skull's Synchro is the same level as the original.
    The Synchro could be a Monster Negate Once Per Turn. And a Mind Control effect on your turn like Layered.
    This would make the protection more spread out, and keep with adding another card to tribute owned by your opponent rather than only being able to use that effect with Layered.

  • @user-qd8wn8cg3x
    @user-qd8wn8cg3x ปีที่แล้ว

    I love the way he says
    "Shenanigan on its finest" hahaha
    Very delightful sire..😁😁

  • @elvinvazquez9360
    @elvinvazquez9360 ปีที่แล้ว +1

    Personally I think the way to say jinza right now is to make a card that makes all spell zones become trap cards

  • @ryantaylor8398
    @ryantaylor8398 ปีที่แล้ว +1

    Id have a new Jinzo retrain where you get to pick what gets negated (monster, spell, or trap). You would have to declare as soon as it is summoned and every standby phase

  • @Tuturial464
    @Tuturial464 ปีที่แล้ว +2

    How to upgrade jinzo? Make a card that turns spells into traps once per turn or something

  • @Cerbleur07
    @Cerbleur07 ปีที่แล้ว

    16:59
    More ways to make opponent monsters as trap cards I guess and in part would become more as a field control archetype that blocks traps, like instead of bouncing or destroying monsters in monster zone would just move EVERYTHING to the spell/trap zone and change everything as a trap, would make it it's own form as "Jinzo Bounce" with also more quick spell support as the archetype loves quick spells and monsters/field who change spells as traps, very minimal but the idea is to change everything as trap.
    That would kill things like crystal beasts.

  • @JDragon272
    @JDragon272 ปีที่แล้ว

    Yeah - make Metal Gear model Cards from Rex to Ray. They did make the Spaceships from Gradius, and a Vampire Hunter to reference Castlevania. That’s the other fun part of Yu-Gi-Oh!, looking for Easter Eggs.
    That was great how you did that introduction using Psycho Mantis. Favorite Line from the old game, “You like Castlevania, don’t ya?”

  • @googleisacruelmistress1910
    @googleisacruelmistress1910 ปีที่แล้ว

    I mean a pretty obvious expansion would be either a Jinzo that negates spells, it kind of makes sense lore wise too because it could disrupt your thoughts making it impossible to cast spells or something like that, maybe like an XYZ monster that needs 2+ materials and gains effects depending on the amount of materials and can negate monster effects by detaching 1 material, that's how I'd go about it at least if I wanted to make more Jinzo support

  • @Don_DeMarco
    @Don_DeMarco ปีที่แล้ว

    I absolutely love the lore behind YGO cards. I just recently learned of the existence of the Kosmos archetype. I looked and the cards and thought, "Hey! Starwars!"

  • @kitvrenwa3129
    @kitvrenwa3129 ปีที่แล้ว +2

    I feel like it would be really awsome if there was a jinzo monster that could stop hand traps like Ash and imperm!

  • @seanmiller4170
    @seanmiller4170 ปีที่แล้ว +1

    I guess a jinzo support card that turns face up spells into trap cards could help, but really the game of Yugioh is a nightmare in competitive play. Either there should a be a bigger push in the player base to just have more fun, or like cr1tikal said, do more formats that can make older cards more viable. Stuff like Master Duel and Duel Links should offer more modes at the outset to play rather than waiting for events to happen. IDK. I still love most of the old classics like Red-Eyes, Dark Magician, Jinzo, classic E Heroes.

  • @Shawno625
    @Shawno625 ปีที่แล้ว +1

    psycho mantis, sasha nine and jinzo would get along great

  • @D.BREAKER
    @D.BREAKER ปีที่แล้ว

    Great video as usual!
    although I think Jinzo's inspiration is Pinhead from the Hellraiser movies.
    (which i believe Kazuki Takahashi took many inspirations from, ones i noticed include the Millennium Cube, the labyrinth inside the Millennium Puzzle, and the room which has the sarcophagus\mummies in the first movie.)

    • @Yomi2012
      @Yomi2012 ปีที่แล้ว

      That’s actually dark necrofear that was inspired by hellraiser

  • @mkt568
    @mkt568 ปีที่แล้ว

    Hearing you briefly talk about Makoto makes me hopeful that someday you might do a Was about to Beat for his Duels with Zane and Syrus. His Duel with Syrus is actually my favorite Duel of GX Season 4, mainly because of not only Syrus learning to control the Cyber Dark Deck, but also finally surpassing Zane as a Duelist and earning his brother’s respect.

  • @huntermyers3551
    @huntermyers3551 2 หลายเดือนก่อน +1

    Holy cow dude! I always knew jinzo has powerful psychic abilities

  • @DaneeBound
    @DaneeBound ปีที่แล้ว

    2:08 wrong game listed at the bottom left.
    That’s Metal Gear Solid: The Twin Snakes from 2004.

  • @dakotaobrassill6471
    @dakotaobrassill6471 ปีที่แล้ว

    I never knew Jinzo had his own archetype until now THANK YOU. Also what about making a video based on Mako, Weevil or Rex’s decks

  • @drakeredgrave6747
    @drakeredgrave6747 ปีที่แล้ว +1

    I kinda want to see the albaz/abyss cards covered next mainly just to hear him narrating the story...

  • @ryanbelmont2676
    @ryanbelmont2676 ปีที่แล้ว +2

    Can you please do an archetype video on the D/D/D cards and then update it later after more cards come out please?

  • @Lucario1121
    @Lucario1121 ปีที่แล้ว

    Funny enough I just got to the chapter where Joey duels Espa Roba in the manga when you uploaded this video

  • @nunyabiznes33
    @nunyabiznes33 ปีที่แล้ว

    I love how he slowly, quietly, walk in the dark in Duel Links.

  • @Elhvir
    @Elhvir ปีที่แล้ว

    I remember struggling with Jinzo decks back in GX era due to me being trap-heavy player...
    Honestly would like to see field traps come back as a play type, nowdays it is so much about quick spells and constant combo-summoning that there is not even possibility of reacting to anything. With how fast game is, I feel there should be a buff in traps. They're usually very specific, so increasing the trap area of effect could make them viable (and give a lot more traps abilities to disrupt opponent play heavily without being TOO OP. Like let's say "when a [specific summoning type] monster is summoned, destroy it and all of its parts. Their effects are negated. Your opponent can normal-summon an extra time this turn". It'd really disrupt your opponent's play and force them to sacrifice cards without basically being "okay let me nuke your field with one card". Or similarly traps that allow you to gain from opponent's play, causing people to be bit more wary of summoning instead of just going for the "I'm performing tuning combo overlay combo fusion combo ritual combo tribute" 15-summon combos for the sake that if opponent has any traps set up, they might get nuked out of the orbit.
    Also? Allow players to set traps before either player plays cards. That'd be rather heavy rule bonus for them...

  • @wonthangsoop
    @wonthangsoop ปีที่แล้ว

    Fix: Field spell that cannot be negated and as long as you control Jinzo, the field spell cannot be targeted or destroyed by card effects. The actual effect. Your Jinzo monsters cannot be destroyed by battle or card effects. Negate all other spell cards. If a Jinzo monster you control is banished, you can special another one from your deck. Basically, a hard NO to spells unless they have a kaiju.

  • @tripgarvin72
    @tripgarvin72 6 หลายเดือนก่อน

    3:14 I’m pretty sure they referenced it in a couple Elemental HERO cards too! Elemental HERO Solid Soldier, and Elemental HERO Liquid Soldier!

  • @ThatOneWeirdFlex
    @ThatOneWeirdFlex ปีที่แล้ว

    Every time i see Jinzo, I just think of that ERB video of Vader vs Hitler. One of the funniest connections I've ever had.