I swear my right wall isn't overrun with fungi. This place has a weird paint job that looks way worse on video than it does IRL. Don't worry, if I do eventually get a fungus infestation at my place I'll make sure to film a Naturia skit around it.
I think the weakest part of the Jinzo archetype is that the original Jinzo just does the job better than the rest of the archetype. Just shuts down all Trap. All the retrains just never recapture the simplicity and effectiveness
I feel like a neat thing they could do with Jinzo is like what Rata said about that one psychic guy, have them revolve around putting monsters in the backrow as continuous traps. That would be effective removal as the opponent loses material on the field without triggering floating but it doesn't necessarily negate. Unless you have Jinzo on the field, who will now negate the now trap
All the support should have just revolved completely around him. Getting him on the field and protecting him. Cosmos Channeling having a quick effect negate or destruction when calling a random card in hand would have been much better especially since they'll have more traps in hand since what would be the point of putting them down with Jinzo on the field.
thats most likely because shutting down 1/3rd of all cards in the game is broken and konami would print the retrain as generic as possible, effectively ending all trap focuzed decks forever fukcing red reboot is broken already
Yeah it's like I'm sure it's possible to meaningfully iterate on jinzo but the gameplan seems to basically end at sticking jinzo on the field and it's not even particularly good at that lol.
6:23 the gx Jinzo duels ending is hillarious to me cause instead of Jaiden having some situational Hero card to counter Jinzos Call of the Haunted he just fucking Solemn Judgements that shit
Its always funny when the early anime plays those cards that were really good in the IRL card game because most of them were never used due to the fact that the best effects were often simple and so effective as to be boring in the context of narrative drama. Only once in the entire series has Raigeki been used and it was by a Marik-possessed Joey to wipe out like one monster early in a duel, because it'd be really lame if someone just dropped a Raigeki to wipe out Kaiba's 3 Blue Eyes before he got to summon Ultimate.
That's whats funny about season 1 GX duel writing. Every once in a while Jaden/Judai whips out something overly generic like Solemn or Mirror Force, and there's a stretch of time where he plays the Mirage of Nightmare + Emergency Provisions combo religiously. It has the same energy as the one DM duel where Joey loops Premature Burial
Sad that duel was such a horrible mess though. Emissary of the Afterlife just to fetch a freaking Thousand-Eyes Idol that has no place in his deck and he never used, just for an excuse to give Jaden the Burstinatrix he needed? Jinzo having no protection whatsoever with Ectoplasmer on top of that so he would've been beaten in 2 turns if Jaden didn't make a horrible misplay? Jaden using Clay Wrap to destroy Ectoplasmer, the very card that would've given Jaden the win that very same turn? WTF was going on in that duel?
If it happened in the anime, i imagine jinzo playing dance dance revolution with the duelists fields with his arms crossed amd the sound of tapdancing filling the air
Knowing what's known about the localization team circa Jinzo's release, we should count ourselves lucky he didn't get named "Arty", short for "Artificial".
I'm so glad you went off about the "Grotto" names because that's a tangent I used to think about a lot as a child. I do think the Psychic Megacyber's effect to turn monsters into traps would be an interesting way to take future support; It incapacitates monsters, sets up face-up traps for the Jinzo variants that want those, and could eventually clog the backrow, thus preventing spell activations without needing a direct "spell hate" effect.
As a kid, I tried to justify Stone Ogre Grotto as "it doesn't mean one, surely this is a cave of them!" I was in denial. I also think Psychic Megacyber's effect is really interesting, but realistically speaking, I doubt Konami will make such a cool concept the archetype's new strategy.
A Jinzo continuous trap that went to the opponent upon activation would be an interesting addition to this. Maybe too slow to work in the modern game, but suddenly sending your opponent a continuous trap that allows all the Jinzo effects to pop off and disrupt their gameplan could be intriguing.
Ah Jinzo, one of my favorite cards ever printed……and one of the most awkward archetypes ever. Thank god they didn’t go down the “Jinzo, cyborg with Red-Eyes” route with this thing.
I actually find it oddly fitting he isn't since we based several of his support cards on Espa Roba who was a fake psychic, as it implies Jinzo is also a fake psychic and just basically a machine using non-psychic means to replicate the appearance of being psychic. Even his anime depiction of just kinda lasering trap cards away implies he is just a machine made to appear to be a psychic.
@@SovekOnivris or is a cyborg but due to how and when he was made, perhaps hes more machine than human, and the fleshy body is just a husk for the programed machine to run. A human in the past, but became A proto psychic, at least. More messed up that hes based on the main monsters from the hellraiser series. Just as those things arent human in a demonic sense, hes not psychic as a machine sense. Even rank10 mentioned this odd name doesn’t correlate with typing thing.
Wanna hear something really dumb? During the GX anime, Pussy Destroyer's brother was challenged by a guy claiming to play a "Psycho" deck, which contained Jinzo. I find it hilarious that not much later a new type, Psychic, was introduced and Jinzo was never errata-ed into it.
He does give off 'jacked nerd' energy and is the type to push the frame of his glasses with his finger before bending a steel rod like it's made of dough.
In the anime they had Jinzo crossing his arms for his standing position so I wondered why the original card art didn’t having Jinzo crossing his arms to reflect that.
It's because in the manga, the same thing happens. His manga card art is the same as the real card, and when he's Summoned, his arms are crossed, It probably had to do with the limited space on the card, which would be already limited by the panel.
The fact that a factory error made Jinzo 6 stars instead of 7 made the card a fan favorite and is even referanced in The Machine Menace effect is so funny to me.
@@misterbadguy7325 I mean, comparing him to other 6 stars in the same set he launched, it's clear that there was a massive difference in power, wich if he was originaly a 7 star to reflect the manga it would explain it a fair bit.
If he was he likely wouldn't have had quite the legacy he does now. Even appearing all the way into GX, he'd be eclipsed by Monarchs with the same stat, potentially better removal effects, and a shared single tribute. However, being a 2400 6 Star he joined their category of sorts. Makes for a good domino effect from pure chance. Now UFO Roid wishes he was a 4 Star all the greater.
@@runningoncylinders3829 Oh i agree that he would be a forgotten card. UFO Roid also smell of factory error that they never bothered fixing. I wonder how many cards were printed incorrectly and ended up shaking the meta .
@@Darkflo23 It's just some weird thing with the anime. UFORoid appeared in the anime before it was first released in an OCG product and it was shown as a Level 6 that was Tribute Summoned.
I mean, wouldn't that just cause an infinite loop of jinzo shutting it off, the effect no longer applying, it turning back on again, and then repeating?
@@EthanEvans-nx7dnWell, at that point, it’s probably just read like “If you control a face-up ‘Jinzo’ monster, all OTHER cards in the spell/trap zone are treated as trap cards.”
I remember being scared af as a kid when this guy appeared anywhere. The fact he just looks you directly, while having this appearance, was too much for younger me Also man, I miss the early horror aspects of yugioh. Nowdays its just waifus, dragons, and the occasional gun.
It's actually amazing that they acknowledged Espa Roba more with Jinzo than Joey since Espa only had one official duel in the entire series, but they made sure to retrain all of his monsters to work with Jinzo and even made cards that referenced him and his phony bologna abilities. Highlights his legacy as being the guy who introduced an iconic monster to the franchise.
@Big John's Breakfast Log It continues a theme of giving love to Joey's Deck donors; Mako still gets occasional support, and Rex using Dinosaurs to summon Dragons has been the basis for how most Dinosaurs actually work for _years_ with UCT being the major exception that actually succeeded.
When the world needed him most He wasn't there But when Jinzo calls He will slip on a Banana and make a great video Dude you are the legend of Yu-Gi-Oh youtubers And we love you for it
4:40 agreed. Jinzo - Lord feels like Konami realizing that “burn your opponent based on X thing” could be abused, then forgetting that and printing Blaze Fenix a year later.
The Grotto stuff could have probably been solved by just making them 'Grotto Ogre'. Since that'd just imply there's some grotto out there that all these spawn from.
I always assumed that the point of Jinzo - Lord was to replace the Jinzo you brought back with Returner with one that wasn't going to blow up at the end of the turn.
Each line felt more insane than the last. Hope being a "politically charged" message due to the Obama '08 poster, the baffling Sunday school line..."Hope is a girl's name"... The "iconic monster names need to be short and sweet" line is also insane coming. Two of the most famous cards in the game were Blue-Eyes White Dragon and Red-Eyes Black Dragon!!!
You know jinzo feels so much like a monster that just wants so bad to retire so they keep retraining him so he can but they keep fucking it up so he just keeps coming back like "YOU FUCKING DONKEYS JUST MAKE ME WITH MORE ATTACK"
@@kusakabe3264 having fun is what the game is supposed to be for. Blame the meta sheep for ruining that for us...we need a war of the archives sooner or later, with a similar format to WotW
@@GearGuardianGaming he's got the kind of fun videos that make you remember why you like yugioh. There's one where he plays a deck of gambling cards in ranked and having the time of his life
Jinzo - Layered is a card I'd never seen before this video, but it looks like it has some decent stuff going for it. Overlay, detach a Jinzo to steal a monster, then Call of the Haunted to get the Jinzo back which gives you a face-up trap to use Layered second effect, tribute your opponent's monster to destroy another card. Seems alright to me tbh and as long as Call stays on the field, it goes from a 1 for 1 to being field advantage.
This video is a roller coaster. We start out with very high praise of the monster as a whole, ends with shitting on the support for said monster, and take like 4 tangents along the way.
14:14 The reason why it is level seven is because you can overlay Red-Eyes black dragon and jinzo the machine menace to go into Red-Eyes flare metal dragon.
Was super excited when these guys came to Duel Links, but nothing they did really impressed me; excited to see what they can do at fulll power Rata really took one for the team in that opening; geez, what a brutal fall!
I don't think they're all there yet, and the DL impact of Jinzo wasn't all that massive even with several Trap heavy formats. We were in a pretty fast game from like 2 years in by the time he showed up with Espa Roba.
The default Jinzo art is still one of my favorite things to come from the DM era, its a spitting image of the aesthetics that actually manages to look pretty eerie, and the sorta minimalist approach with both it and him *just* being titled "Jinzo" always left a nice impression personally. Even if his archetype isn't exactly peak deck material, I can appreciate there being some level of care put in.
For some reason I have obtained a lot of Jinzo cards from the legacy packs in master duel. I made a deck and played a few duels in the anti spell festival last year (the one were people were supposed to use a lot of traps). After some duels against people not running traps, I finally got into a duel against dinomorphia and won, mostly because the dinomorphia player didn't negate my call of the haunted thinking I wouldn't be able to summon Jinzo from the graveyard with it. Not only it works, but if the call of the haunted ever got destroyed, Jinzo stays on the field. Best duel ever.
Funny enough I managed to get some consistent success with my Jinzo deck by basically combining the Esper Roba cards with cards from another classic villain: Bandit Keith. Heavy Metal Raiders and Desperado Barrel Dragon, for some swarming, protection, and destruction, since most of the Jinzo monsters are dark machines.
i think that if they wanted to make jinzo support the theme of turning your opponents cards into traps as removal and to turn on your trap required effects would be a really cool one to see developed.
Honestly my most badass memory of Jinzo is not something really nostalgic but actually when it was used in the OCG Structures manga and won against Darklords.
Jinzo is probably one of my favorite cards in the game. It was the fist Yu-gi-oh card I ever learned about, even before I started playing the game/watching the anime, it will always hold a special place in my heart...not that I'll play it or anything, It'll just hold a place in my heart...not my deck though...sadly.
I'd really say the reverse personally, I respect the world out of the guy, and I'd gladly see his Archetype, but I think his overall legacy stands above his support lineup as opposed to other old central cards being dragged along by something like fusing from deck.
The most interesting thing was in the last format Jinzo was in 2 of the side decks of some of the top decks in the game, SHS and Branded, as Superheavy could get him with qliphort genius before a pend summon, and Branded could summon it to their own or the opponents field with expulsion, against the Lab or locals traptrix matchup. The card never dies, and it never needed the support
I absolutely have to respect just how good Rata's taste is with the choice of Breathlessly for the falling bit at the start, but at the same time, super cruel to just hit me with Breathlessly out of nowhere like that.
This is 2 months late but I just came back for a rewatch and noticed the song instantly this time, probably because I recently replayed the game. Threw me for a loop when I heard it.
I feel like with Machine menace, that having a trap that's a foolish burial goods target that searches Jinzo or a jinzo monster might help a lot with the idea they were going for.
if they made a equip spell- "equip only to jinzo. this card cannot be affected by your oponent spells and monsters effects" it would be better support then 80% of the cards shown
Jinzo is my favorite Yu-Gi-Oh card ever alongside Red-Eyes. Seeing a new Archetype Archive pop up on my TH-cam notifications gave me a burst of joy, and then when I saw it was on Jinzo I became even more excited. The Talking Heads joke in the comments is the cherry on top. I think Rata is better than ever. The Melodious Archetype Archive and this one are two of the funniest videos he's ever done, but I also admire Rata's insights into these archetypes. Melodious being an incomplete as opposed to bad archetype, and Jinzo's interesting-but-baffling adaptation into a full archetype make them two of the most fascinating videos in the series. I love how Rata is able to balance hilarious, absurd jokes alongside his analysis of Yu-Gi-Oh game design.
I love how they look like System Shock cyborg monsters given the Cenobites style. Weird how the deck doesn't use the own and rnemy trap destruction mevhanic into it's favour, like how Jinzo Trap Cards have positive effects when destroyed to make the player nuke their traps to help them in the dual.
Sick monster and i loved the ending skit. Dont worry bubbleman, you got this. Also, turning monsters into backrow would be great idea to do outside of this archetype.
Jinzo does right what so many full archetypes struggle with. Ally of Justice, early vampires, Buster Blader, none of them manage to have the same staying power as a guy who just says "no" to traps
Still waiting for them to make a Red-Eyes Jinzo card for the modern incarnation of Joey's deck. Actually it would be cool to see Red-Eyes versions of every card he won in the story... A Red-Eyes Insect Queen is another one I want to see happen!
i really wish we just got a stronger jinzo that shuts down traps anywhere as graveyard traps are quite prolific, maybe a crossover with spell canceler to see how denko sekka was created, idk
Servant of Catabolism isn't a snail, that's the guy's head. He's from the same pack as Shapesnatch because they're both Immortals from Duelists of the Roses, and like all Immortals, his art only shows off a small amount of the full creature.
jinzo needs a boss monster that turns monsters into traps, prevents them from doing anything and locks your opponent out of spell/trap space. I think it would be kind of fitting to have this dark 80s cyberpunk cyborg slowly take over the field and convert it into their whim. also have a mechanic where you can steal and use your opponents traps, including monsters that you turned into traps, representing jinzo converting them into mind-controlled cyborgs. basically like aliens but throw in a fusion so we can power bond for the funnies
the more I think about it, the more I love this hypothetical archetype of cenobite borgs that oppresses the field with their advanced technology and absorbs their enemies into their collective controlled by the Supreme Jinzo Gigabrain. a cross between aliens and eldlich and a weird bdsm fascination
I wonder if rata will ever do a exodia archetype archive. Since it's the only archetype focused on and alt win condition instead of just having one like ghost trick or f.a.
Cant wait to hear him talk about exxod cosplaying as an exodia monster. Also the exodia archtype has (i think) the most alt win conditions in the game with 3 (exodia pieces in hand, ultimate forbidden lord, incarnate)
I'm a little surprised jinzo never got cards to do with his gx duel, like a burn control deck could be pretty cool. Mostly want to see a "jinzo doll of demise"
I'm so upset there isn't a single effect like "if you control "Jinzo", treat all spell cards on your opponent's side of the field and/or in their hand as trap cards until your next Standby Phase." That would be so good, and as an added bonus, make Spell Canceller even more pathetic!
Doesn't work as well thematically to include spells/magic. It avoids traps because it was psychic and could detect them but magic isn't inherently outclassed by psychic abilities. Gaining hand knowledge or preventing hand traps makes more sense in my view.
@Nitro it works thematically if Psychic Megacyber's card type manipulation is anything to go by; besides, magic has never been shown to be beyond the power of psychics (or machines), much like Dragons and Dinosaurs.
Easily one of the most goated designs to come out of the franchise, both in terms of visuals and gameplay. The Anniversary Edition art of Jinzo by Takashi is still super cool and very visually striking; if I still played Yu-Gi-Oh, I'd be tempted to get myself a copy of it
Big fan of the Jinzo archetype in the same way I’m big fan of Dark Scorpions. As for the modern support cards themselves, I think their neat but kind of fail at playing to Jinzo’s strengths. Jinzo is a moderately sized beater monster that prevents trap cards and has one of the best beatdown types in the game. Rather than the strange control effects, Jinzo lends itself far better to an Ancient Gear Golem style beatdown deck that uses blanket disruption as a means to punch the opponent in the face. Alternatively, if they went all in on the monster stealing (Duel Links goes a bit in that direction with Espa Roba’s Jinzo skill) then the archetype could have been moderately good at disabling two of the three card categories in the game, which could be further shored up with generic spell destruction/disruption. Support that tries to make Jinzo even better at disabling traps is a fucking headscratcher given that’s the one thing the base card needed absolutely no help with.
When Vrains started I write a a full Link Monster expansion to Dark Scorpions! (Stolen holographic technology to mess with Security, FYI) Not enough of an artist to make them card art, though ... XD
Imagine if they modernized Jinzo to be an anti-handtrap sort of archtype that either shut down your opponent from negating or had cool disruptive effects immune to quick effects.
Your opponent can not activate the effects of cards that would send themselves to the GY from the Hand would be a spiffy floodgate. Hope you can bring it out before Ash finds your opening searcher. Need some quality Maxx "C" counters for the people who want it back at 3.
I would say Jinzo was the last Archetype I expected you to review, but that would be a lie as I didn’t even know Jinzo was a full on archetype until now.
I watched this when it first debuted, but my screen broke before I could hit like! Cruel irony, breaking my phone while watching a video on one of my favorite DM monsters. 😮💨
I swear my right wall isn't overrun with fungi. This place has a weird paint job that looks way worse on video than it does IRL. Don't worry, if I do eventually get a fungus infestation at my place I'll make sure to film a Naturia skit around it.
I think you're a fun guy already 😊
You have a Germ Infection soon, sir.
May be time to stock up on Snyffus copies, just in case.
Pls make review for game Fear and Hunger
Mushroom Man #3
I think the weakest part of the Jinzo archetype is that the original Jinzo just does the job better than the rest of the archetype. Just shuts down all Trap. All the retrains just never recapture the simplicity and effectiveness
I feel like a neat thing they could do with Jinzo is like what Rata said about that one psychic guy, have them revolve around putting monsters in the backrow as continuous traps. That would be effective removal as the opponent loses material on the field without triggering floating but it doesn't necessarily negate. Unless you have Jinzo on the field, who will now negate the now trap
All the support should have just revolved completely around him. Getting him on the field and protecting him. Cosmos Channeling having a quick effect negate or destruction when calling a random card in hand would have been much better especially since they'll have more traps in hand since what would be the point of putting them down with Jinzo on the field.
@@ashikjaman1940 Not only its good removal it also straight up Kashtira's your S/T zones.
thats most likely because shutting down 1/3rd of all cards in the game is broken and konami would print the retrain as generic as possible, effectively ending all trap focuzed decks forever
fukcing red reboot is broken already
Yeah it's like I'm sure it's possible to meaningfully iterate on jinzo but the gameplan seems to basically end at sticking jinzo on the field and it's not even particularly good at that lol.
6:23 the gx Jinzo duels ending is hillarious to me cause instead of Jaiden having some situational Hero card to counter Jinzos Call of the Haunted he just fucking Solemn Judgements that shit
The majority of GX era hero cards are stupid situational crap.
Its always funny when the early anime plays those cards that were really good in the IRL card game because most of them were never used due to the fact that the best effects were often simple and so effective as to be boring in the context of narrative drama. Only once in the entire series has Raigeki been used and it was by a Marik-possessed Joey to wipe out like one monster early in a duel, because it'd be really lame if someone just dropped a Raigeki to wipe out Kaiba's 3 Blue Eyes before he got to summon Ultimate.
@@PepsiMan666 ok but Jaden spinning everything Amnael banished was epic af
That's whats funny about season 1 GX duel writing. Every once in a while Jaden/Judai whips out something overly generic like Solemn or Mirror Force, and there's a stretch of time where he plays the Mirage of Nightmare + Emergency Provisions combo religiously. It has the same energy as the one DM duel where Joey loops Premature Burial
Sad that duel was such a horrible mess though. Emissary of the Afterlife just to fetch a freaking Thousand-Eyes Idol that has no place in his deck and he never used, just for an excuse to give Jaden the Burstinatrix he needed? Jinzo having no protection whatsoever with Ectoplasmer on top of that so he would've been beaten in 2 turns if Jaden didn't make a horrible misplay? Jaden using Clay Wrap to destroy Ectoplasmer, the very card that would've given Jaden the win that very same turn? WTF was going on in that duel?
Jinzo is not what I expected to see next. At least we’ll be safe from those Houses of Adhesive Tape.
Fool. You are NEVER safe from the House of Adhesive Tape. The tape house is real and it is COMING FOR YOU!
I bet that’s the even more lost episode of legacy of the worthless
Mouse plural=mice
House plural=hice
*Hice of Adhesive Tape
Prank Kids House of Adhesive Tape
the jinzo snatch steal loop is my favorite one. the idea of jinzo walking back and forth endlessly is funnier than the numerous pole position loops
If it happened in the anime, i imagine jinzo playing dance dance revolution with the duelists fields with his arms crossed amd the sound of tapdancing filling the air
Jinzo, trapped by the effect of his own equip card and unable to continue the duel.
Eventually, Jinzo stopped thinking.
7:10
7:16
Knowing what's known about the localization team circa Jinzo's release, we should count ourselves lucky he didn't get named "Arty", short for "Artificial".
Arty psych zapper!
Psycho Shocker A.R.T.
Arty the Artificial-Human.
Or Andy the Android.
I'm so glad you went off about the "Grotto" names because that's a tangent I used to think about a lot as a child.
I do think the Psychic Megacyber's effect to turn monsters into traps would be an interesting way to take future support; It incapacitates monsters, sets up face-up traps for the Jinzo variants that want those, and could eventually clog the backrow, thus preventing spell activations without needing a direct "spell hate" effect.
As a kid, I tried to justify Stone Ogre Grotto as "it doesn't mean one, surely this is a cave of them!" I was in denial.
I also think Psychic Megacyber's effect is really interesting, but realistically speaking, I doubt Konami will make such a cool concept the archetype's new strategy.
Maybe grotto is just their names?
A Jinzo continuous trap that went to the opponent upon activation would be an interesting addition to this. Maybe too slow to work in the modern game, but suddenly sending your opponent a continuous trap that allows all the Jinzo effects to pop off and disrupt their gameplan could be intriguing.
snake eyes
Ah Jinzo, one of my favorite cards ever printed……and one of the most awkward archetypes ever.
Thank god they didn’t go down the “Jinzo, cyborg with Red-Eyes” route with this thing.
Just wait for Red-Eyes Jinzo xD
They'll do it, just give them time
*yet
Or an awkward tie in with ojamas
Thanks for reminding me once again that YGO card names are actually rules text too.
If Jinzo was released during 5Ds, he would undoubtedly be psychic type.
I actually find it oddly fitting he isn't since we based several of his support cards on Espa Roba who was a fake psychic, as it implies Jinzo is also a fake psychic and just basically a machine using non-psychic means to replicate the appearance of being psychic. Even his anime depiction of just kinda lasering trap cards away implies he is just a machine made to appear to be a psychic.
@@SovekOnivris or is a cyborg but due to how and when he was made, perhaps hes more machine than human, and the fleshy body is just a husk for the programed machine to run. A human in the past, but became A proto psychic, at least. More messed up that hes based on the main monsters from the hellraiser series. Just as those things arent human in a demonic sense, hes not psychic as a machine sense. Even rank10 mentioned this odd name doesn’t correlate with typing thing.
Pay 2000 to negate trap cards
Wanna hear something really dumb? During the GX anime, Pussy Destroyer's brother was challenged by a guy claiming to play a "Psycho" deck, which contained Jinzo. I find it hilarious that not much later a new type, Psychic, was introduced and Jinzo was never errata-ed into it.
And also obscenely buffed.
Hearing Lime has a degree in sociology finally connected all the pieces I needed to under him
Jinzo gives of the "working out in the library energy"
He does give off 'jacked nerd' energy and is the type to push the frame of his glasses with his finger before bending a steel rod like it's made of dough.
I think it's time Konami gave the fans what they want and finally make "Ogre Grotto" into an official archetype
I think you can use Adamancipitators to spit them out if you really feel like it
I'd be down for it. I love when more obscure old school monsters get love. Rocks don't have many archetypes either so it'd be nice to get another.
about time
I'm honestly kind of amazed that the Ogre Grottos never became an archetype.
I can already see Adamancipator carrying it's inevitable retrain archetype. 😂
Rata remembered that he has a channel, time to binge archetype archive again
Bit unfair, but binge away
His videos are so rewatchable.
@@PhobosDDeimos personally i never get tired of watching WotW or him ripping on old archtypes...and royal knight lmao
Pretty much me, every lunch before/after traineeship is a different archetype archive
In the anime they had Jinzo crossing his arms for his standing position so I wondered why the original card art didn’t having Jinzo crossing his arms to reflect that.
Well according to Duel Links...
It's because in the manga, the same thing happens. His manga card art is the same as the real card, and when he's Summoned, his arms are crossed,
It probably had to do with the limited space on the card, which would be already limited by the panel.
The ending skit implies that Ojama Lime knows how to write.
By Ojama standards, that indeed makes him a (self) certified genius.
I fell into the trap card of watching every archetype archive … again
Don't worry, if you play this video over and over again, Jinzo will negate the trap and stop you from binging the other episodes.
Not chad enough to binge legacy Or the worthless
@@madsvigan2898 and here I am binging both on a regular basis 😅
Jinzo having an identity crisis of not knowing where he belongs at 7:20 is definitely comedic genius. Bravo, Rata. Bravo
The fact that a factory error made Jinzo 6 stars instead of 7 made the card a fan favorite and is even referanced in The Machine Menace effect is so funny to me.
I don't think it was a factory error so much as just the level being based purely on Jinzo's statline rather than its effect.
@@misterbadguy7325 I mean, comparing him to other 6 stars in the same set he launched, it's clear that there was a massive difference in power, wich if he was originaly a 7 star to reflect the manga it would explain it a fair bit.
If he was he likely wouldn't have had quite the legacy he does now.
Even appearing all the way into GX, he'd be eclipsed by Monarchs with the same stat, potentially better removal effects, and a shared single tribute. However, being a 2400 6 Star he joined their category of sorts. Makes for a good domino effect from pure chance. Now UFO Roid wishes he was a 4 Star all the greater.
@@runningoncylinders3829 Oh i agree that he would be a forgotten card. UFO Roid also smell of factory error that they never bothered fixing. I wonder how many cards were printed incorrectly and ended up shaking the meta .
@@Darkflo23 It's just some weird thing with the anime. UFORoid appeared in the anime before it was first released in an OCG product and it was shown as a Level 6 that was Tribute Summoned.
Imagine if they gave this archetype a field spell that treats all face-up backrow as trap cards as long as you control a "Jinzo" monster.
Cyber Energy Boundary Sphere
I mean, wouldn't that just cause an infinite loop of jinzo shutting it off, the effect no longer applying, it turning back on again, and then repeating?
@@EthanEvans-nx7dnWell, at that point, it’s probably just read like “If you control a face-up ‘Jinzo’ monster, all OTHER cards in the spell/trap zone are treated as trap cards.”
In the amplifier card art, Jinzo’s gloves are off and you can see his glowing veiny hands
Somehow I never even thought about this until I read your comment. You learn something new every day.
I remember being scared af as a kid when this guy appeared anywhere. The fact he just looks you directly, while having this appearance, was too much for younger me
Also man, I miss the early horror aspects of yugioh. Nowdays its just waifus, dragons, and the occasional gun.
Which are all robotic or mechanical and if not they at least have an orb or two x)
Eh the "old days" also had its fair share of waifus, dragons and the occasional gun (redrawn into a nerf gun)
Now it's time for Red-Eyes Jinzo
You know, it's a thing Joey used 😅
Honestly I’m surprised they made a Red Eyes Gearfried before a Red Eyes Jinzo
And Red-Eyes Soldier of Landstar after that.
It's actually amazing that they acknowledged Espa Roba more with Jinzo than Joey since Espa only had one official duel in the entire series, but they made sure to retrain all of his monsters to work with Jinzo and even made cards that referenced him and his phony bologna abilities. Highlights his legacy as being the guy who introduced an iconic monster to the franchise.
@Big John's Breakfast Log It continues a theme of giving love to Joey's Deck donors; Mako still gets occasional support, and Rex using Dinosaurs to summon Dragons has been the basis for how most Dinosaurs actually work for _years_ with UCT being the major exception that actually succeeded.
Id be down for Red Eyes retrains of Jinzo, Insect Queen, and Legendary Fisherman.
When the world needed him most
He wasn't there
But when Jinzo calls
He will slip on a Banana and make a great video
Dude you are the legend of Yu-Gi-Oh youtubers
And we love you for it
4:40 agreed.
Jinzo - Lord feels like Konami realizing that “burn your opponent based on X thing” could be abused, then forgetting that and printing Blaze Fenix a year later.
The Grotto stuff could have probably been solved by just making them 'Grotto Ogre'. Since that'd just imply there's some grotto out there that all these spawn from.
Gouki the Grotto Ogre!
Which is kind of what at least one of them was actually called in the original Japanese.
I always assumed that the point of Jinzo - Lord was to replace the Jinzo you brought back with Returner with one that wasn't going to blow up at the end of the turn.
That or if I just want to use Jecter to put a body on the field that has the same effect as jinzo
I definitely see the a-peel in these introductory segments. Been going bananas without any archetype archives for about a month. Hvala puno :D
Nothing on youtube will ever beat the pure rush of dopamine when receiving the notification "Archetype Archive"
This and Pathetic Aesthetic.
I just love Rata's humor.
3:36 That list of reasons for why the changed Hope to Utopia feels like a fever dream.
Each line felt more insane than the last. Hope being a "politically charged" message due to the Obama '08 poster, the baffling Sunday school line..."Hope is a girl's name"...
The "iconic monster names need to be short and sweet" line is also insane coming. Two of the most famous cards in the game were Blue-Eyes White Dragon and Red-Eyes Black Dragon!!!
18:51 - 19:03 Oh nice, the Skull Servant Archetype Archive.
Rata should do that for Halloween 🎃
You know jinzo feels so much like a monster that just wants so bad to retire so they keep retraining him so he can but they keep fucking it up so he just keeps coming back like
"YOU FUCKING DONKEYS JUST MAKE ME WITH MORE ATTACK"
Jinzo is the kind of monster you can give it absolute heavy counters to the likes of Eldlich and Labrynth and he will go "Nah I'm good"
Thank you Jinzo for protectong the meta against the Banana Peel trap card
"Hahaha,.. huah?! What are you doing?!!"
Ah yes, that card being Pulling the Rug!
Was not expecting an Archetype Archive to drop on my birthday, and no less one based on Jinzo. It was a pleasant surprise for sure
Happy birthday!
Yeah, me too Rata, I still miss him dearly.
Rest in peace Takahashi sensei, you absolute legend.
The Jinzo video absolutely needed that Spell Canceler naming face-off so thank you for including it.
I love the amount of hype and support people give Rata whenever he uploads
IMO best Yu-gi-oh content
Wait, Jinzo has an Archetype? You learn something new everyday.
Dotodoya has a video using it on master duel. He's not good at the game by any means, but he is having fun.
@@kusakabe3264 having fun is what the game is supposed to be for. Blame the meta sheep for ruining that for us...we need a war of the archives sooner or later, with a similar format to WotW
@@GearGuardianGaming he's got the kind of fun videos that make you remember why you like yugioh. There's one where he plays a deck of gambling cards in ranked and having the time of his life
Jinzo - Layered is a card I'd never seen before this video, but it looks like it has some decent stuff going for it. Overlay, detach a Jinzo to steal a monster, then Call of the Haunted to get the Jinzo back which gives you a face-up trap to use Layered second effect, tribute your opponent's monster to destroy another card. Seems alright to me tbh and as long as Call stays on the field, it goes from a 1 for 1 to being field advantage.
This video is a roller coaster. We start out with very high praise of the monster as a whole, ends with shitting on the support for said monster, and take like 4 tangents along the way.
I am just glad you actually mentioned the obscure spell canceller counterpart to Jinzo
A lot of people forget he's a thing...
14:14 The reason why it is level seven is because you can overlay Red-Eyes black dragon and jinzo the machine menace to go into Red-Eyes flare metal dragon.
Was super excited when these guys came to Duel Links, but nothing they did really impressed me; excited to see what they can do at fulll power
Rata really took one for the team in that opening; geez, what a brutal fall!
I don't think they're all there yet, and the DL impact of Jinzo wasn't all that massive even with several Trap heavy formats. We were in a pretty fast game from like 2 years in by the time he showed up with Espa Roba.
The default Jinzo art is still one of my favorite things to come from the DM era, its a spitting image of the aesthetics that actually manages to look pretty eerie, and the sorta minimalist approach with both it and him *just* being titled "Jinzo" always left a nice impression personally. Even if his archetype isn't exactly peak deck material, I can appreciate there being some level of care put in.
the jinzo infinite loop just proves we need a modern archetype dedicated to high chaining effects which achieve a smaller version of that
For some reason I have obtained a lot of Jinzo cards from the legacy packs in master duel. I made a deck and played a few duels in the anti spell festival last year (the one were people were supposed to use a lot of traps). After some duels against people not running traps, I finally got into a duel against dinomorphia and won, mostly because the dinomorphia player didn't negate my call of the haunted thinking I wouldn't be able to summon Jinzo from the graveyard with it. Not only it works, but if the call of the haunted ever got destroyed, Jinzo stays on the field. Best duel ever.
Funny enough I managed to get some consistent success with my Jinzo deck by basically combining the Esper Roba cards with cards from another classic villain: Bandit Keith.
Heavy Metal Raiders and Desperado Barrel Dragon, for some swarming, protection, and destruction, since most of the Jinzo monsters are dark machines.
i think that if they wanted to make jinzo support the theme of turning your opponents cards into traps as removal and to turn on your trap required effects would be a really cool one to see developed.
Honestly my most badass memory of Jinzo is not something really nostalgic but actually when it was used in the OCG Structures manga and won against Darklords.
Rata has blessed us again. Thank you almighty Rata
The other thing about Everlasting Alloy, is that a name like "Everlasting" would make much more sense as a continuous spell like Rata suggested.
That cosmos channeling bit is one of the funniest joke he ever done. Rata is still got it.
Jinzo: For a world without traps.
Sponsored by Rank10YGO
I expected an Astolfo Joke
Grubba said that Traps aren't real.
@@runningoncylinders3829 Please use his full title of Mr. Mr. Prosecutor Grubba.
A new Rata video instantly means a better day
all the deck really needs is a continuous spell "once per turn target a card on the field, that card is now treated as a trap."
Jinzo is probably one of my favorite cards in the game. It was the fist Yu-gi-oh card I ever learned about, even before I started playing the game/watching the anime, it will always hold a special place in my heart...not that I'll play it or anything, It'll just hold a place in my heart...not my deck though...sadly.
I’m glad he addressed the Grotto conspiracy. I always thought their proper name was ‘Grotto’ and it was just a common name among the Ogres
Jinzo is honestly one of my favourite archetypes, so I'm glad to see your take on the cards!
I'd really say the reverse personally, I respect the world out of the guy, and I'd gladly see his Archetype, but I think his overall legacy stands above his support lineup as opposed to other old central cards being dragged along by something like fusing from deck.
The most interesting thing was in the last format Jinzo was in 2 of the side decks of some of the top decks in the game, SHS and Branded, as Superheavy could get him with qliphort genius before a pend summon, and Branded could summon it to their own or the opponents field with expulsion, against the Lab or locals traptrix matchup. The card never dies, and it never needed the support
I always find it weird how lacking he and Summoned Skull are in retro support when they were the og meta
I think the reason Machine Menace is level 7 is to stop you from using Psychic Shockwave to get it out even easier.
I guess?
Rata the fact that you released a Jinzo video (one of my personal favourite archetypes) on my birthday brings me no shortage of joy.
9:26
I absolutely have to respect just how good Rata's taste is with the choice of Breathlessly for the falling bit at the start, but at the same time, super cruel to just hit me with Breathlessly out of nowhere like that.
This is 2 months late but I just came back for a rewatch and noticed the song instantly this time, probably because I recently replayed the game. Threw me for a loop when I heard it.
I feel like with Machine menace, that having a trap that's a foolish burial goods target that searches Jinzo or a jinzo monster might help a lot with the idea they were going for.
The "exodia has infinite attack and rata hates it"-meme continues. Soon there will be an exodia with infinite attack be printed.
Illusion Exodia just dropped!
XD
if they made a equip spell- "equip only to jinzo. this card cannot be affected by your oponent spells and monsters effects" it would be better support then 80% of the cards shown
I swear, everytime I find myself randomly binging his content again, the king returns to grace us with another video.
Jinzo is my favorite Yu-Gi-Oh card ever alongside Red-Eyes. Seeing a new Archetype Archive pop up on my TH-cam notifications gave me a burst of joy, and then when I saw it was on Jinzo I became even more excited. The Talking Heads joke in the comments is the cherry on top.
I think Rata is better than ever. The Melodious Archetype Archive and this one are two of the funniest videos he's ever done, but I also admire Rata's insights into these archetypes. Melodious being an incomplete as opposed to bad archetype, and Jinzo's interesting-but-baffling adaptation into a full archetype make them two of the most fascinating videos in the series. I love how Rata is able to balance hilarious, absurd jokes alongside his analysis of Yu-Gi-Oh game design.
Remember seeing Jinzo for the first time in GX, really freaked me out as a kid
shoutout to duel links for having a skill that makes jinzo alot more playable by basically forcing a trap into the opponent's backrow
I love how they look like System Shock cyborg monsters given the Cenobites style.
Weird how the deck doesn't use the own and rnemy trap destruction mevhanic into it's favour, like how Jinzo Trap Cards have positive effects when destroyed to make the player nuke their traps to help them in the dual.
Sick monster and i loved the ending skit. Dont worry bubbleman, you got this. Also, turning monsters into backrow would be great idea to do outside of this archetype.
Jinzo does right what so many full archetypes struggle with. Ally of Justice, early vampires, Buster Blader, none of them manage to have the same staying power as a guy who just says "no" to traps
When the world needs him most... he appears
Still waiting for them to make a Red-Eyes Jinzo card for the modern incarnation of Joey's deck. Actually it would be cool to see Red-Eyes versions of every card he won in the story... A Red-Eyes Insect Queen is another one I want to see happen!
Fisherman
i really wish we just got a stronger jinzo that shuts down traps anywhere as graveyard traps are quite prolific, maybe a crossover with spell canceler to see how denko sekka was created, idk
Servant of Catabolism isn't a snail, that's the guy's head. He's from the same pack as Shapesnatch because they're both Immortals from Duelists of the Roses, and like all Immortals, his art only shows off a small amount of the full creature.
New support shouldve went all in on capturing enemy's monsters and treating them as traps
This feels like a legacy of the Worthless episode all over again
Yugioh GX is a kafka-esque battle shounen that also doubles as a top tier Eva type series. It's weird and kinda cool, like Jinzo.
jinzo needs a boss monster that turns monsters into traps, prevents them from doing anything and locks your opponent out of spell/trap space. I think it would be kind of fitting to have this dark 80s cyberpunk cyborg slowly take over the field and convert it into their whim.
also have a mechanic where you can steal and use your opponents traps, including monsters that you turned into traps, representing jinzo converting them into mind-controlled cyborgs. basically like aliens but throw in a fusion so we can power bond for the funnies
the more I think about it, the more I love this hypothetical archetype of cenobite borgs that oppresses the field with their advanced technology and absorbs their enemies into their collective controlled by the Supreme Jinzo Gigabrain. a cross between aliens and eldlich and a weird bdsm fascination
Jinzoist monsters
Jinzoism.EXE
Field Spell
He'll be a threat until the end. Respect to the creator the true king of games. And thanks Rata for another great vid
Isn't it incredible that the whole manga is about self sacrifice and that's also how Mr. Takahashi left this world?
This is one of the dumbest things I’ve ever read.
Jinzo is the type of guy that his older brother use to prank him, and when he is older he is like "never again"
It doesn't make sense for Pinhead to negate traps, since he supposed to make people suffer
2:00 Machinarium jumpscare.
Good to see you back Mr Rata. Hope life is treating you well.
I wonder if rata will ever do a exodia archetype archive. Since it's the only archetype focused on and alt win condition instead of just having one like ghost trick or f.a.
Cant wait to hear him talk about exxod cosplaying as an exodia monster.
Also the exodia archtype has (i think) the most alt win conditions in the game with 3 (exodia pieces in hand, ultimate forbidden lord, incarnate)
That joke with spell canceller in the boxing ring made me pog because it made me think about war of the worthless with that music.
I'm a little surprised jinzo never got cards to do with his gx duel, like a burn control deck could be pretty cool. Mostly want to see a "jinzo doll of demise"
It's such a remarkable experience every time Rata releases a new video. It's incredibly disorienting to see new content that I have not seen before.
I'm so upset there isn't a single effect like "if you control "Jinzo", treat all spell cards on your opponent's side of the field and/or in their hand as trap cards until your next Standby Phase."
That would be so good, and as an added bonus, make Spell Canceller even more pathetic!
That's actually genius. Way smarter than what Konami can come up with.
Doesn't work as well thematically to include spells/magic. It avoids traps because it was psychic and could detect them but magic isn't inherently outclassed by psychic abilities. Gaining hand knowledge or preventing hand traps makes more sense in my view.
@Nitro it works thematically if Psychic Megacyber's card type manipulation is anything to go by; besides, magic has never been shown to be beyond the power of psychics (or machines), much like Dragons and Dinosaurs.
Easily one of the most goated designs to come out of the franchise, both in terms of visuals and gameplay. The Anniversary Edition art of Jinzo by Takashi is still super cool and very visually striking; if I still played Yu-Gi-Oh, I'd be tempted to get myself a copy of it
Big fan of the Jinzo archetype in the same way I’m big fan of Dark Scorpions.
As for the modern support cards themselves, I think their neat but kind of fail at playing to Jinzo’s strengths. Jinzo is a moderately sized beater monster that prevents trap cards and has one of the best beatdown types in the game. Rather than the strange control effects, Jinzo lends itself far better to an Ancient Gear Golem style beatdown deck that uses blanket disruption as a means to punch the opponent in the face. Alternatively, if they went all in on the monster stealing (Duel Links goes a bit in that direction with Espa Roba’s Jinzo skill) then the archetype could have been moderately good at disabling two of the three card categories in the game, which could be further shored up with generic spell destruction/disruption. Support that tries to make Jinzo even better at disabling traps is a fucking headscratcher given that’s the one thing the base card needed absolutely no help with.
When Vrains started I write a a full Link Monster expansion to Dark Scorpions!
(Stolen holographic technology to mess with Security, FYI)
Not enough of an artist to make them card art, though ...
XD
A new Rata video + a new banlist. Such a wonderful weekend.
3:36 I'm a bilingual and studying to become a linguist and this made my eyes bleed.
A new Rata vid? On one of the best DM monsters no less? Today is a good day.
Imagine if they modernized Jinzo to be an anti-handtrap sort of archtype that either shut down your opponent from negating or had cool disruptive effects immune to quick effects.
Your opponent can not activate the effects of cards that would send themselves to the GY from the Hand would be a spiffy floodgate. Hope you can bring it out before Ash finds your opening searcher.
Need some quality Maxx "C" counters for the people who want it back at 3.
I'm impressed you went through the whole video without making any jokes about Astolfo or Bussy.
I would say Jinzo was the last Archetype I expected you to review, but that would be a lie as I didn’t even know Jinzo was a full on archetype until now.
I watched this when it first debuted, but my screen broke before I could hit like! Cruel irony, breaking my phone while watching a video on one of my favorite DM monsters. 😮💨