I enjoyed the game when it came out and I still have fond memories of the game. But I also realize that the use of the gamepad and the motion controls was too high of a barrier for most people to enter. When you also factor in the fact that it released on a system that not a lot of people bought, it’s no wonder the game didn’t do very well. I hope to see this series again at some point(and hopefully with a more original story).
I hope Nintendo remakes Star Fox Zero for the Nintendo Switch with modified controls & gameplay. With those inclusions and a much larger user base, I think the game will sell the way the publisher thought it should sell.
I wouldn’t place my bets on that if I were you. The game was made with the gamepad in mind. They’d be better off making a new Star Fox game for the switch.
@@SALTYTOAD000 - I disagree! I own the game, but for me at least, it’s a headache taking out and using my Wii U, so I am not that encourage to play, but that’s a “me” problem. 😆 I think the game needs to be given another chance to shine. These developers are geniuses, they can figure out a work around to the game play & control scheme.
@@RandomCommenterful - That’s understandable. However, like I stated moments ago, the developers are geniuses, so making it all work on the Nintendo Switch shouldn’t be too challenging. It’s just a matter of if it is worth the time and cost to develop it.
@@NYCJoeBlack I’m going to be real with you. The chances of them deeming it worth the time and cost to develop a switch port are pretty low. The game didn’t do very well and wasn’t very well received. Not to mention that, as I mentioned earlier, the game is so dependent on the gamepad to the point that it would be a nightmare trying to figure out how that could translate to the gamepad. But who knows? Maybe they’ll figure out a way to make it work and we’ll get a Star Fox Zero switch port announced at E3 this year. I still think it would make more sense to make a new StarFox though.
One of the best rail shooter ever for me, if not the best. Here is genius totally misunderstood, like F-Zero X and R: Racing Evolution (with force feedback wheel).
Can’t lie, this is a bizarre take. There is a better rail shooter _in the same series_. I’ve never seen anyone even attempt to claim SF Zero is somehow better than SF64. Is that…what you’re claiming?
@@bass-tones In the end it’s just an opinion, like yours. For me the three main Star Fox are excellent (today my favorite rail shooter is Sin and Punishment), but I understand that everyone can have some preferences, I have mines. For Zero you have on TH-cam The Electric Underground who has a very good reputation and loves the game too (he made a video, I made one too but just a good gameplay on the first stage if you’re curious to see how I can have fun with this game).
I think the series needs to modernise. Purists love the on-rails shooter elements but games have grown so much since when that genre was all that could be achieved with the technical limitations of SNES. The series could learn a lot from games like Star Wars Squadrons or even No Man’s Sky. But it is interesting to hear from someone who actually liked this game, I never played it even though I love SF64.
Technical limitations aren’t an issue for making good games, in fact it’s the opposite regarding this modern area of gaming. The original Star Fox is still one of the best rail shooter, and modern players have to understand that you can’t have this level design quality in an open world. Not the same result, not the same goal (you should have guessed what I prefer). For me Star Fox Zero is one of those games of genius totally misunderstood by the public, you can check one of my videos of me having a blast on the first level if you want.
@@Tchiko. In order to enjoy Star Fox Zero you have to spend over 45 mins in training mode in order to understand the controls and get use to the game's difficulty. Which may have been too much for some people?
@@orangeslash1667 I guess, plus the concept of having aiming on gyro distinct from controls on stick while leaving the player the freedom to focus either with global external overview on TV or first person shooting on gamepad, as a fondation of the gameplay mecanic of the game. For me it's pure genius in its execution on global design. But there was a time of less uniformity in this industrie where the same creator proposed to control the camera while 3D platforming, wish was concept AF at that time, and changed the industry forever.
@@Tchiko. The only reason why Nintendo hired Platinum Games to make Star Fox Zero is because Q-games was busy working on other projects. People question if Star Fox Zero will appear on Switch??? Atsushi Inaba said he's not sure if that's even possible.
I don't think they need to do something new. As a series with a lore, they only need a good story and interactions, like in Assault and Command, and a great number of cutscenes like in Assault, Starlink, or Age of Calamity.
Getting used to switching the screen around helps a lot, but the best way to play this game is co-op. I really had a blast switching roles between gunner and pilot with a friend. Still not got all the medals yet. Time to blow the dust off the ol' Wii U.
I wasn't keen on starfox zero back when it came out but after watching your review I just ordered it from Amazon should be getting it in a few days . thank you
@@EthanWinters176 Platinum games always a steep learning curve. So maybe Miyamoto wanted Zero to about as hard as F-zero GX???? thank goodness for training mode.
@@alvarochaves1999 Yes, but their both shooters. Star Fox Zero proves that it's hard to insert motion controls on to a game with an arcade feel. Splatoon works because it was made with motion controls in mind, problem is thats out Nintendo cares for. Splatoon has replaced Starfox for the same reasons Nintendo replaced F-zero with Mario Kart. If Miyamoto can't think of a way for a series to evolve, then the series no longer interest him. Mostly because F-zero and Starfox are usually too short.
Thinking about this game makes me sad. I love star fox and Zero is a decent game, but it didn't do enough. The series has so much potential, so much character in it, but Nintendo treats it as a B or even C tier series. It's sad.
I FEEL THE SAME WAY, I HATE HOW NINTENDO TREATS THIS SERIES LIKE A C TIER FRANCHISE WHEN IT DESERVES MORE THAN THAT especially when it has potential and has a bigger chance of success on switch
Hopefully the success of Metroid dread will open Nintendo's eyes and make them realize that best way to push a game series that's been on hiatus is to simply do right by their fans.
While I loved Starfox Zero, 2 things would have made the game 1000% better: 1. Mirror the content on both gamepad and TV and use a toggle button to toggle between 1st person view and 3d person view (doing so would free up at least 50% of GPU to make way better graphics while having the game still play the same). 2. Have the original composer of Starfox on SNES make the music for this game OR at least have an orchestral version of this game’s music because what’s there is forgettable.
I did really like Assault and Command. I have no idea why they both got lukewarm reviews, which convinced Nintendo to go back to remastering and remaking 64.
I have never understood the problem people had with the controls. You simply need to learn them (which you will by the end of the first level), and then it’s second nature. It’s not the game’s fault that people refused to learn a moderately different control scheme.
I tried to like this game but I can't. I got it when it came out and beat it. I went for another play through to start unlocking secret exits and I still hated the controls so i quit playing it. It's too bad because I liked everything else about the game except the controls. Maybe I will pop the game in and it give it a try and see if I still feel the same.
It seems Nintendo revisits this story because it's the only time anybody is happy, it's like the most vocal fans demand every Star Fox to be Star Fox 64 yet fresh in a way that's familiar while also familiar UN a way that's fresh, like nothing will ever please the fans because the expectations are unrealistic. That's what I said five years ago and frankly I have to say that now as well.
Really? I see the exact opposite. Every time I see people talk about Star Fox, I see people wishing Nintendo would just stop trying to emulate the 64 game and actually move the series forward, both in terms of gameplay and story.
@@orangeslash1667 If that’s true, then we can forget about Star Fox ever evolving as a series considering that Argonaut Games hasn’t been a thing since 2007.
Star Fox Zero is a damn good pilot simulator released for a series where players did not want to simulate actually being a pilot. The ironic thing is that I think if it released with a "traditional" mode where you controlled the vehicle and aiming reticle simultaneously, it would still be panned because of claims of unoriginality or what have you. The series just can't win anymore.
Oh, they've done plenty wrong. They've made faulty hardware, they signed off on deals that led to atrocious titles, and they make boneheaded decisions in terms of what's available when. Star Fox Zero just doesn't fall under that category, you promoter of false dichotomies, you.
@@WhoIsSirChasm Platinum games always a steep learning curve. So maybe Miyamoto wanted Zero to about as hard as F-zero GX???? thank goodness for training mode.
5 years later and it sucks just as much, and all it took to make it a vastly better game was to remove those enforced motion controls. Way to go Miyamoto 👍👍
Actually, the motion controls make this the best playing star fox game. I do think they may have gone a tiny bit overboard with some of the more out there concepts, but for the most part, it worked fine. The trick is to not really look through the gamepad all that much. I went back to play Star Fox Assault recently and not being able to freely move the reticule made the game feel a lot more stiff. I would love if they kept motion controls for the next game. Maybe make them optional for the purists out there, but personally, I see it as something that improves accuracy and I wouldn't want to see it go anywhere.
Wolf O'Donnell, Falco Lombardi and Krystal McCloud deserve a spin off series
You forgot Marcus McCloud.
Starlink was a good ‘Starfox’ game imho
I enjoyed the game when it came out and I still have fond memories of the game. But I also realize that the use of the gamepad and the motion controls was too high of a barrier for most people to enter. When you also factor in the fact that it released on a system that not a lot of people bought, it’s no wonder the game didn’t do very well. I hope to see this series again at some point(and hopefully with a more original story).
@fox_mccloud.64
I hope Nintendo remakes Star Fox Zero for the Nintendo Switch with modified controls & gameplay. With those inclusions and a much larger user base, I think the game will sell the way the publisher thought it should sell.
No thanks, we dont need a remake of a reimagening of a remake.
I wouldn’t place my bets on that if I were you. The game was made with the gamepad in mind. They’d be better off making a new Star Fox game for the switch.
@@SALTYTOAD000 - I disagree! I own the game, but for me at least, it’s a headache taking out and using my Wii U, so I am not that encourage to play, but that’s a “me” problem. 😆
I think the game needs to be given another chance to shine. These developers are geniuses, they can figure out a work around to the game play & control scheme.
@@RandomCommenterful - That’s understandable. However, like I stated moments ago, the developers are geniuses, so making it all work on the Nintendo Switch shouldn’t be too challenging. It’s just a matter of if it is worth the time and cost to develop it.
@@NYCJoeBlack I’m going to be real with you. The chances of them deeming it worth the time and cost to develop a switch port are pretty low. The game didn’t do very well and wasn’t very well received. Not to mention that, as I mentioned earlier, the game is so dependent on the gamepad to the point that it would be a nightmare trying to figure out how that could translate to the gamepad.
But who knows? Maybe they’ll figure out a way to make it work and we’ll get a Star Fox Zero switch port announced at E3 this year. I still think it would make more sense to make a new StarFox though.
One of the best rail shooter ever for me, if not the best.
Here is genius totally misunderstood, like F-Zero X and R: Racing Evolution (with force feedback wheel).
I had a headache reading this comment holy shit
@@sideeswipe You can watch me having a blast with this games in my videos, it will appease your sensibility (R: Racing coming soon).
Can’t lie, this is a bizarre take. There is a better rail shooter _in the same series_. I’ve never seen anyone even attempt to claim SF Zero is somehow better than SF64. Is that…what you’re claiming?
@@bass-tones In the end it’s just an opinion, like yours.
For me the three main Star Fox are excellent (today my favorite rail shooter is Sin and Punishment), but I understand that everyone can have some preferences, I have mines.
For Zero you have on TH-cam The Electric Underground who has a very good reputation and loves the game too (he made a video, I made one too but just a good gameplay on the first stage if you’re curious to see how I can have fun with this game).
I wish they did a set pack. With
star fox 64
Star fox adventure
Star fox assualt
And star fox zero
@fox_mccloud.64
You forgot Command.
STARFOX ASSAULT FOREVER!!!!
I think the series needs to modernise. Purists love the on-rails shooter elements but games have grown so much since when that genre was all that could be achieved with the technical limitations of SNES. The series could learn a lot from games like Star Wars Squadrons or even No Man’s Sky.
But it is interesting to hear from someone who actually liked this game, I never played it even though I love SF64.
Nintendo doesn't know how to make star fox evolve without Argonaut games.
Technical limitations aren’t an issue for making good games, in fact it’s the opposite regarding this modern area of gaming. The original Star Fox is still one of the best rail shooter, and modern players have to understand that you can’t have this level design quality in an open world. Not the same result, not the same goal (you should have guessed what I prefer).
For me Star Fox Zero is one of those games of genius totally misunderstood by the public, you can check one of my videos of me having a blast on the first level if you want.
@@Tchiko. In order to enjoy Star Fox Zero you have to spend over 45 mins in training mode in order to understand the controls and get use to the game's difficulty. Which may have been too much for some people?
@@orangeslash1667 I guess, plus the concept of having aiming on gyro distinct from controls on stick while leaving the player the freedom to focus either with global external overview on TV or first person shooting on gamepad, as a fondation of the gameplay mecanic of the game. For me it's pure genius in its execution on global design.
But there was a time of less uniformity in this industrie where the same creator proposed to control the camera while 3D platforming, wish was concept AF at that time, and changed the industry forever.
@@Tchiko. The only reason why Nintendo hired Platinum Games to make Star Fox Zero is because Q-games was busy working on other projects. People question if Star Fox Zero will appear on Switch??? Atsushi Inaba said he's not sure if that's even possible.
I don't think they need to do something new. As a series with a lore, they only need a good story and interactions, like in Assault and Command, and a great number of cutscenes like in Assault, Starlink, or Age of Calamity.
Nintendo doesn't know how to make star fox evolve without Argonaut games.
I agree, Star Fox has more potential than Mario whose just a goofy character
@fox_mccloud.64
Getting used to switching the screen around helps a lot, but the best way to play this game is co-op. I really had a blast switching roles between gunner and pilot with a friend.
Still not got all the medals yet. Time to blow the dust off the ol' Wii U.
Theres a minus button that lets you swap screens.
I wasn't keen on starfox zero back when it came out but after watching your review I just ordered it from Amazon should be getting it in a few days . thank you
I hope you enjoy it
@@EthanWinters176 Platinum games always a steep learning curve. So maybe Miyamoto wanted Zero to about as hard as F-zero GX???? thank goodness for training mode.
@fox_mccloud.64
This review has aged really well. I love hearing your thoughts on the Star Fox series
Do you think Star Fox will fly again?
Nintendo replaced Starfox with Splatoon 2.
It's very unlikely to happen.
@@orangeslash1667 Splatoon's concept is different from Star Fox.
@@alvarochaves1999 Yes, but their both shooters. Star Fox Zero proves that it's hard to insert motion controls on to a game with an arcade feel. Splatoon works because it was made with motion controls in mind, problem is thats out Nintendo cares for. Splatoon has replaced Starfox for the same reasons Nintendo replaced F-zero with Mario Kart. If Miyamoto can't think of a way for a series to evolve, then the series no longer interest him. Mostly because F-zero and Starfox are usually too short.
@@orangeslash1667 Splatoon 3 feels more like a paid update of Splatoon 2 than a new entrie.
Thinking about this game makes me sad. I love star fox and Zero is a decent game, but it didn't do enough. The series has so much potential, so much character in it, but Nintendo treats it as a B or even C tier series. It's sad.
I FEEL THE SAME WAY, I HATE HOW NINTENDO TREATS THIS SERIES LIKE A C TIER FRANCHISE WHEN IT DESERVES MORE THAN THAT especially when it has potential and has a bigger chance of success on switch
I was just looking to purchase this today and this review turned up in my feed . It’s £7in the UK . IM BUYING IT!👍🏻👍🏻👍🏻👍🏻👍🏻
Platinum games always a steep learning curve. So maybe Miyamoto wanted Zero to about as hard as F-zero GX???? thank goodness for training mode.
Hopefully the success of Metroid dread will open Nintendo's eyes and make them realize that best way to push a game series that's been on hiatus is to simply do right by their fans.
While I loved Starfox Zero, 2 things would have made the game 1000% better: 1. Mirror the content on both gamepad and TV and use a toggle button to toggle between 1st person view and 3d person view (doing so would free up at least 50% of GPU to make way better graphics while having the game still play the same). 2. Have the original composer of Starfox on SNES make the music for this game OR at least have an orchestral version of this game’s music because what’s there is forgettable.
I did really like Assault and Command. I have no idea why they both got lukewarm reviews, which convinced Nintendo to go back to remastering and remaking 64.
@fox_mccloud.64
At least the graphics were good.
Starfox seems to want to follow Star Wars and just keep trying to rehash the good one over and over 🤣
I want star fox adventure 2
Facts
@fox_mccloud.64
They should have made her super where the other person freezes and she rubs their belly and then pats it and on the second pat they just explode haha
I have never understood the problem people had with the controls. You simply need to learn them (which you will by the end of the first level), and then it’s second nature.
It’s not the game’s fault that people refused to learn a moderately different control scheme.
I tried to like this game but I can't. I got it when it came out and beat it. I went for another play through to start unlocking secret exits and I still hated the controls so i quit playing it. It's too bad because I liked everything else about the game except the controls. Maybe I will pop the game in and it give it a try and see if I still feel the same.
Platinum games always a steep learning curve. So maybe Miyamoto wanted Zero to about as hard as F-zero GX???? thank goodness for training mode.
This guy sounds exactly like Joey Ferris from GameXplain 😜
It seems Nintendo revisits this story because it's the only time anybody is happy, it's like the most vocal fans demand every Star Fox to be Star Fox 64 yet fresh in a way that's familiar while also familiar UN a way that's fresh, like nothing will ever please the fans because the expectations are unrealistic. That's what I said five years ago and frankly I have to say that now as well.
Really? I see the exact opposite. Every time I see people talk about Star Fox, I see people wishing Nintendo would just stop trying to emulate the 64 game and actually move the series forward, both in terms of gameplay and story.
@@RandomCommenterful Star Fox can't evolve without argonaut games.
@@orangeslash1667 If that’s true, then we can forget about Star Fox ever evolving as a series considering that Argonaut Games hasn’t been a thing since 2007.
@@RandomCommenterful Argonaut Games may not have been involved in Starfox 64 but that's just because 64 is basically an updated Starfox 1&2.
@@orangeslash1667 Not sure what that has to do with Argonaut Games closing its doors in 2007.
Star Fox Zero is a damn good pilot simulator released for a series where players did not want to simulate actually being a pilot. The ironic thing is that I think if it released with a "traditional" mode where you controlled the vehicle and aiming reticle simultaneously, it would still be panned because of claims of unoriginality or what have you. The series just can't win anymore.
Oh, they've done plenty wrong. They've made faulty hardware, they signed off on deals that led to atrocious titles, and they make boneheaded decisions in terms of what's available when. Star Fox Zero just doesn't fall under that category, you promoter of false dichotomies, you.
@@WhoIsSirChasm Platinum games always a steep learning curve. So maybe Miyamoto wanted Zero to about as hard as F-zero GX???? thank goodness for training mode.
@fox_mccloud.64
"Vintage." What do you consider something a decade old? Ancient?
5 years later and it sucks just as much, and all it took to make it a vastly better game was to remove those enforced motion controls. Way to go Miyamoto 👍👍
Actually, the motion controls make this the best playing star fox game.
I do think they may have gone a tiny bit overboard with some of the more out there concepts, but for the most part, it worked fine. The trick is to not really look through the gamepad all that much. I went back to play Star Fox Assault recently and not being able to freely move the reticule made the game feel a lot more stiff. I would love if they kept motion controls for the next game. Maybe make them optional for the purists out there, but personally, I see it as something that improves accuracy and I wouldn't want to see it go anywhere.
@@OmegaMetroid93
Actually, they don't.
@@SALTYTOAD000 Elaborate.
But they're optional? There's an option to make it so it's only motion-controlled when firing.
It doesn't suck 💀