Quick observation of the final round: 1. gcu's hielded wasps were added to the left to delay AA marksmen from getting to the overlords, allowing them to get to the sledges sooner (notice the lack of forward chaff on the left side) 2. Sara's Balls weren't great vs ass-men when photoned (meaning they'll keep their ass-men tech). Notice how quickly the balls were falling from Sara's side 3. gcu's steelballs were able to clear out the high level arcs and head straight to the tower, which allowed him to have such a huge round
I would love deep dive into that final turn , I don't quite understand how gcu turned it around so drastically after being on the ropes and behind on tempo.
Quick observation: 1. Shielded wasps were added to the left to delay AA marksmen from getting to the overlords, allowing them to get to the sledges sooner (notice the lack of forward chaff on the left side) 2. Balls weren't great vs ass-men when photoned (meaning they'll keep their ass-men tech). Notice how quickly the balls were falling from Sara's side 3. gcu's steelballs were able to clear out the high level arcs and head straight to the tower, which allowed him to have such a huge round
Thanks! I was a bit under the weather so I had to mute my mic a few times during the recording. Might've soft reset its noise reduction when I did that.
Quick observation of the final round:
1. gcu's hielded wasps were added to the left to delay AA marksmen from getting to the overlords, allowing them to get to the sledges sooner (notice the lack of forward chaff on the left side)
2. Sara's Balls weren't great vs ass-men when photoned (meaning they'll keep their ass-men tech). Notice how quickly the balls were falling from Sara's side
3. gcu's steelballs were able to clear out the high level arcs and head straight to the tower, which allowed him to have such a huge round
I had to rewatch the last round several times to understand. Such a weird and interesting game!
I would love deep dive into that final turn , I don't quite understand how gcu turned it around so drastically after being on the ropes and behind on tempo.
Quick observation:
1. Shielded wasps were added to the left to delay AA marksmen from getting to the overlords, allowing them to get to the sledges sooner (notice the lack of forward chaff on the left side)
2. Balls weren't great vs ass-men when photoned (meaning they'll keep their ass-men tech). Notice how quickly the balls were falling from Sara's side
3. gcu's steelballs were able to clear out the high level arcs and head straight to the tower, which allowed him to have such a huge round
Nice upload. There is some white noise in the background that is a bit annoying (possible an AC unit?). Otherwise great work.
Thanks! I was a bit under the weather so I had to mute my mic a few times during the recording. Might've soft reset its noise reduction when I did that.