To those who don't know; Game 1: the issue is due to the lack of proper optimization of the game for low-mid end devices. And it's not a latency issue caused by an unstable connection. This glitch is international & I've get to experience it a couple of times on the CN client aswell. The finish time is slightly delayed on device's with a lesser programming capacity. This case is only influenced by ping when the outcome on both POVs is different. For instance, positions differ in separate POVs when the match ends. This isn't the case in my scenario as it's evident through the video above. Thus, definitely an optimization issue. Sad to see that the game has been in beta for a year yet the players still suffer from crash issues, server issues and such.
To those who don't know;
Game 1: the issue is due to the lack of proper optimization of the game for low-mid end devices. And it's not a latency issue caused by an unstable connection. This glitch is international & I've get to experience it a couple of times on the CN client aswell. The finish time is slightly delayed on device's with a lesser programming capacity.
This case is only influenced by ping when the outcome on both POVs is different. For instance, positions differ in separate POVs when the match ends. This isn't the case in my scenario as it's evident through the video above. Thus, definitely an optimization issue.
Sad to see that the game has been in beta for a year yet the players still suffer from crash issues, server issues and such.
I see this same issue a lot in China client as well, as it's not lag like you said
Facing the same issue too here. Hope they fix it soon
I uninstalled it temp atm for their optimization issue fix. Both global and China. Need to wait for another pioneer test for the global tho.
Did you know someone was teleporting you back, it the manta
@Evesbreon we know & it shouldn't be allowed. A flash car with invincibility passive to go unpunished.