Blender 2.82 : Character Animation (In 3 Minutes!)

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  • เผยแพร่เมื่อ 22 ก.ย. 2024
  • If you're in a hurry to learn how to animate in Blender, this video is for you -
    Everything you need to go from 0 to character animation in 3 minutes! Hope it helps :)
    Free Female Base Rig Download:
    • Blender 2.82 : (FREE) ...
    If you enjoyed this video, please don't forget to like and subscribe!
    You can find my entire Blender 2.8 Rigging Series here:
    • Blender 2.82 Rigging T...
    Also, you find me on twitter at: / theroyalskies
    I also have a small 1$ Patreon perk available for anyone who would like to simply support the channel. Please check it out if you get the chance :)
    / royalskies
    If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :)
    store.steampow...
    As always, thank you so much for watching, please have a fantastic day, and see you around!
    - Royal Skies -
    -------------------------------
    I do not own the following games, or movies. These following content belongs to their respective creators and footage for each can be found below:
    Super Smash Bros Ultimate footage from: GamersPrey & SuperSmashBros.
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    Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

ความคิดเห็น • 353

  • @TheRoyalSkies
    @TheRoyalSkies  4 ปีที่แล้ว +131

    NOTE: In 2.82, Copying and Pasting multiple mirrored/flipped frames at the same time sometimes doesn't work. It used to work in 2.79, 2.8, and 2.81. If you're using 2.82 and don't know what's going on, you'll have to copy and paste flipped keys 1 at a time. We'll just have to pray that they fix that in 2.83.
    Can anyone using 2.83 beta confirm if this has been fixed or not?

    • @TheJumpButton
      @TheJumpButton 4 ปีที่แล้ว +28

      Seems like the multi paste flipped works fine in 2.83, just make sure you have the bones for both sides selected.

    • @TheJumpButton
      @TheJumpButton 4 ปีที่แล้ว +2

      You also need at least one keyframe on each bone, or else the animation data will be applied to the same bone except for being flipped on all axes.

    • @Owiko7
      @Owiko7 4 ปีที่แล้ว +1

      I have a problem where sometimes when animating my characters, the bones will take the long way to reach the next key frame even though I moved them a little bit. For example if the wrist bone is supposed to rotate 15 degrees between two key frames, it will instead rotate the opposite direction and go 345 degrees around to reach the same position.

    • @rohitaug
      @rohitaug 4 ปีที่แล้ว +3

      2.83 is no longer in beta, it was released a few days ago. You should probably get it since it is the LTS version, it will be the most stable version for a while so it is perfect for big projects.

    • @TheJackalxy
      @TheJackalxy 4 ปีที่แล้ว +1

      @@Owiko7 That's a problem related to the orientation of the axes. Identify the rotation axis and try inserting manually its complementary (eg.360-x or x-360) in the panel. The fastest/correct way btw is to change the direction of the quaternion (Q). I don't remeber exactly how that works but there are a lot of videos in youtube that explain how Q works. In some cases is just changing a + to a - and viceversa. Hope that helps

  • @MarikuJunrei
    @MarikuJunrei 4 ปีที่แล้ว +296

    So...you wanna learn how to do a thing in blender huh ?
    y-yes!
    N O T A P R O B L E M !!

    • @johnes2337
      @johnes2337 4 ปีที่แล้ว +16

      *YA DONE*

    • @Zed9659
      @Zed9659 3 ปีที่แล้ว

      :)

  • @ClockworkGearhead
    @ClockworkGearhead 4 ปีที่แล้ว +62

    【Not a Problem】

  • @ZigealFaust
    @ZigealFaust 4 ปีที่แล้ว +614

    2D animators: Who are you?!
    3D animators: I'm you, but *faster*.

    • @ipotatosenpai7002
      @ipotatosenpai7002 3 ปีที่แล้ว +25

      I wanna be a master artist and 2d Animator but damn 3d is helpful learning tool

    • @juancruzzeballos938
      @juancruzzeballos938 3 ปีที่แล้ว +8

      So damn true hahaha. I really love both, already played with 2D, now it's time to play with some 3D

    • @ileryon4019
      @ileryon4019 3 ปีที่แล้ว +8

      I wish I could draw so I could 2D.

    • @ZigealFaust
      @ZigealFaust 3 ปีที่แล้ว +9

      @@ileryon4019 I do both so all I can say is: start now! You will get better the more you do it, and the more commited you are to improving yourself!
      Look at me, I NEVER expected to learn 3D and in less than a year I"m already past what I thought I would be able to do.
      Practice, practice, rest, and more practice is the way!

    • @matthewgarner6621
      @matthewgarner6621 3 ปีที่แล้ว +11

      @@ileryon4019 Just be good at 3d modeling and 3d animation, and then when you're done, trace over each frame and boom, you can draw AND animate in 2d lol

  • @krolirtheekroller4147
    @krolirtheekroller4147 3 ปีที่แล้ว +152

    It's amazing how a little bit of animation breathes life into something that's lifeless. Turning a T pose sculpture into something alive.

    • @andrewdeltoro6770
      @andrewdeltoro6770 3 ปีที่แล้ว +2

      i know right, its crazy

    • @krugeren2194
      @krugeren2194 3 ปีที่แล้ว +7

      Considering how animation is literally one of the main differences between living things and lifeless things, I think it makes sense lol

    • @I-VisiBomb-I
      @I-VisiBomb-I ปีที่แล้ว +1

      after i finish rigging something i always like to pose it in a "splash art" kind of pose before even thinking about animating it, solely to see the character in a form that telegraphs the personality of the character. like if the character is hot-headed, ill pose them in a way that one look at them will tell you that personality trait. if they are snarky, ill tilt their head up and make them lean against a wall or soemthing. its the best feeling right after actually watching a final product animation, since it gives you all the info you need and the spirit to animate said character and how to fit the animation to the personality.

  • @Niko_3D
    @Niko_3D 4 ปีที่แล้ว +49

    As solo indie game dev this shit is priceless man. Thank you!!!

  • @Glaterspugenxy3
    @Glaterspugenxy3 4 ปีที่แล้ว +143

    Also, when you have the last keyframe setup, you can move the timeline back one frame and it will loop back to the first keyframe perfectly, it's looks a bit more smoother that way.

    • @DisgruntledDoomer
      @DisgruntledDoomer 4 ปีที่แล้ว +10

      That is such an obvious concept, that I have a hard time taking this tutorial seriously. The guy says those frames "should to be THE SAME", which obviously is false.

  • @xpomkeyy4460
    @xpomkeyy4460 4 ปีที่แล้ว +204

    Thank you now I can walk

    • @tristanpate2784
      @tristanpate2784 3 ปีที่แล้ว +12

      Stephen Hawking can’t relate.

    • @uncqnownpersonal5497
      @uncqnownpersonal5497 3 ปีที่แล้ว

      @@patrickmulopo7957 it's for biped character

    • @uncqnownpersonal5497
      @uncqnownpersonal5497 3 ปีที่แล้ว +1

      @@patrickmulopo7957 there is a blender addon called "Rigify" , you can try download it and use it for your character , the skeleton looks slightly same with the video bone

    • @uncqnownpersonal5497
      @uncqnownpersonal5497 3 ปีที่แล้ว

      @@patrickmulopo7957 the bunch of triangle bones is most common type of bones

    • @uncqnownpersonal5497
      @uncqnownpersonal5497 3 ปีที่แล้ว

      @@patrickmulopo7957 you can change the type of bones like "stick " " b bones" or "envelope", just go open setting and discover about it

  • @bluewind55
    @bluewind55 3 ปีที่แล้ว +29

    This 4-minute tutorial is infinitely more helpful than any of the super long ones that make animating seem way more complex than it needs to be.

  • @projectknm8670
    @projectknm8670 4 ปีที่แล้ว +108

    The fun begins~♪
    I went to school to learn how to animate, but never learned proper modeling and rigging.
    Yeah, I know, each is its own job basically, but those hiring nonetheless expect you to be able to do it all, for some reason... ...

    • @TheRoyalSkies
      @TheRoyalSkies  4 ปีที่แล้ว +53

      Yeah, it's kinda weird how the standard team now basically has "a 3D guy" and then people wonder why the animations aren't as good as the environment.

    • @xcal99999
      @xcal99999 4 ปีที่แล้ว +2

      @@TheRoyalSkies As always awesome tutorial buddy :) If possible please make a tutorial on graph editor (how to smooth out animations) that will be very helpful thanks

  • @Sleksin
    @Sleksin 4 ปีที่แล้ว +29

    I spent basically all of yesterday messing around with rigging and animating a tail and I want to share what I have found:
    Because fully animating tail sway is a lot of work, I tried both wiggle and spring bones. Wiggle is easier to set up but jiggle has better effects. Something to note is that setting influence in the spring constraint has a different (and in my case better) effect to changing influence in the spring bones menu. The only problem with that is that the constraint settings reset whenever you stop the spring bones. So that is tail sway pretty much done.
    Next up is manually controlling the tail. You can't manually control it due to spring being a constraint, but you can use other constraints. Spline IK on a curve path gets really nice and easy to control tails, however spline IK overrides spring bones. What I did to work around this is create a duplicate tail with spline IK and deform off, then used copy transforms on the actual tail bones to mimic the duplicate bones. This means I can easily change the base tail shape to a curve while still getting the automatic sway and bending of spring bones. Easy tail animation once set up. Also, applying hook empties to the curve path allows me to set keyframes, animating the curve itself.
    There are a few bits to improve still:
    -The constraint influence resets if spring bones is disabled and is a pain to fix.
    -A way to change the influence for all bones at once and during an animation would be nice, so that I can quickly change how much it keeps my chosen form over the spring effect.
    -Setting the frame to 0 doesn't reset the spring bones effect, you need to drag it further back to return to normal or turn spring bones off and on again. This isn't too bad, but forgetting it can lead to confusion and the effect becomes bigger for longer tails with more bones.
    I'm pretty happy with this setup and hopefully others can make use of or improve upon it.
    TL:DR of how I set it up:
    1. Setup spring bones on the tail to get the desired sway effect when moving.
    2. Create duplicate bones and spline IK these to a curve path. Use hook empties to manipulate the curve more easily and allow you to set keyframes.
    3. Copy transform the tail bones to the duplicate bones.
    4. You should end up with a tail that has automatic sway while also allowing easy animation through a curve.

    • @BurakkuHishou
      @BurakkuHishou 4 ปีที่แล้ว

      You could also just add in a NURBS curve or similar, attach said object to teh nurbs curve, and just animate the curve as you want

    • @Sleksin
      @Sleksin 4 ปีที่แล้ว

      @@BurakkuHishou Yeah, but I want to be lazy and not animate all the sway movements manually.

  • @CanadianBatman1
    @CanadianBatman1 4 ปีที่แล้ว +10

    You're one of 4 people I listen to for solid Blender advice.
    Thank you for the education. You're helping a lot of people with these videos(including myself), and you need to know that we appreciate you.

    • @TheRoyalSkies
      @TheRoyalSkies  4 ปีที่แล้ว +3

      Thanks for writing such a kind comment. Really appreciate you taking the time to say that. I'll do my best to keep it up. Reading feedback like this, really helps inspire me to keep going, so thanks man -

    • @sonario6489
      @sonario6489 4 ปีที่แล้ว

      @@TheRoyalSkies You really help a lot of people with the basics, including me. I usually just search around and click on whatever relevant tutorial that I need, but your tutorials make most things like rigging and animation tips so incredibly easy.

  • @randynuth9663
    @randynuth9663 2 ปีที่แล้ว +1

    as a student on a time crunch..you're a life savior

  • @MelvilleG
    @MelvilleG 4 ปีที่แล้ว +12

    Thanks. In your every 1-2 minute tutorial I still find something that I didn't know. Leaving smarter than when I came - that's what I love your stuff for.

  • @BryonLape
    @BryonLape 3 ปีที่แล้ว +27

    Me: Watches the video and says "Ok". Tries to move bone. Figure warps into the Universe.

  • @irql2
    @irql2 4 ปีที่แล้ว +40

    Smile and wave boys. Smile and wave.

  • @aortaplatinum
    @aortaplatinum 2 ปีที่แล้ว +15

    GENERAL TIP: if your animations don't look great, look into the Principles of Animation for a better grip on the art. Most Principles are applicable to any kind of animation, not solely 2D cel animation. It's also really helpful to use reference footage, professionals do it too all the time. Set up your phone camera to record you doing an action or two you want to animate. You'll feel goofy the first few times but try to shake it off and embody the character you're animating. How does he walk? What does she wave like? How would he do this kick? Is she more upbeat, or cool?
    As a 2D animation nerd learning 3D since I can't draw for shit, it's absolutely mind-blowing how simple this is by comparison. Like the only way 2D is ever this easy with just keyframes and easing, is when the result looks like fucking garbage- think every mainstream American adult cartoon made in the past 15 years or so.

  • @ZachariBarnes
    @ZachariBarnes 2 ปีที่แล้ว

    Never before have I thought "Oh I know nothing about this topic, lets watch a video about it" Then felt like I understood how to do that thing after a 3 minute video. Good job

  • @plus1gaming629
    @plus1gaming629 ปีที่แล้ว

    this guy explanation and energy is top notch liked and subbed

  • @jonordona9733
    @jonordona9733 4 ปีที่แล้ว +13

    Just a heads up: If you use the dopesheet instead of the action editor, you can actually just select the keyframes of any object and move them around instead of having to ctrl-a all the bones every time you want to modify the animation.

  • @tupangina3607
    @tupangina3607 4 ปีที่แล้ว +18

    Quicker than mine indeed!
    I learned a lot from you boy! Thank you!

  • @joshuahafel4506
    @joshuahafel4506 4 ปีที่แล้ว +18

    Good video! Pro tip though, when animating looped animations, the first and last key frame should NOT be the same. The last frame should be one frame short of the first frame. If they are the exact same, the result in an odd pause moment. It's not that noticable, but a good example of a weird pause is the Pikachu animation he used in this video where you can distinctly tell where the animation begins and ends it's loop

    • @ninja_tony
      @ninja_tony 2 ปีที่แล้ว

      I was going to say the same thing, you NEVER want the first and last frame to be the same for that exact reason.

    • @altantulga8138
      @altantulga8138 2 ปีที่แล้ว +3

      What the f do you mean by one frame short

  • @avivazoulay8961
    @avivazoulay8961 2 ปีที่แล้ว

    bro you have the best tutorials they are always fast and goes to the point you dont care about the gettting more then 10 min and money you just are genuinly a good person have a good day

  • @jasastan
    @jasastan 4 ปีที่แล้ว +4

    Thanks for the great tutorials !
    Your videos are the only ones on TH-cam that I don't skip the first minute of. I love that you get right to the point of the video and don't mention what the video is about 5 times and tell us why your making it or who wanted the video ect. Like other youtubers.

  • @CosmicComputer
    @CosmicComputer 4 ปีที่แล้ว +47

    Awesome man! Are you going to do one on graph/curve editing the animations?

    • @jasastan
      @jasastan 4 ปีที่แล้ว +2

      Would also love to see this :)

    • @Yurup
      @Yurup 4 ปีที่แล้ว +2

      Yes please

  • @FyruHawk
    @FyruHawk 2 ปีที่แล้ว

    perfect tutorial. clear instructions, short time, and no added filler.

  • @lugbzurg8987
    @lugbzurg8987 2 ปีที่แล้ว +3

    I just used this to create my first 3D animation! I'm not gonna forget this!

  • @lazyboygames5026
    @lazyboygames5026 3 ปีที่แล้ว

    im new to all of this. and I'm going crazy!! respect to all of yall who do this

  • @RedninjaMultimediaProductions
    @RedninjaMultimediaProductions 4 ปีที่แล้ว +3

    Content is always refreshing!!!! Favorite line "annnnnd ya done!!!" Keep up the great work💪🏾

  • @rennvolk
    @rennvolk 3 ปีที่แล้ว

    God Bless you sir! I've watched an hour of other videos that got me nowhere you just helped me figure what I was doing wrong in three minutes

  • @brannanvitek1035
    @brannanvitek1035 2 ปีที่แล้ว

    Holy crap. I'm so blown away at the amount of effective teaching you put into this!
    It was a brilliant primer, thank you so much.

  • @LeGrandShorts
    @LeGrandShorts 2 ปีที่แล้ว

    came here from your rigging tutorial, and i'm missing the colored UI that displays out and around the model to animate with. Am I missing a view option, or is there more rigging that I have to do? I'm so lost! lol

  • @Omnific
    @Omnific 2 ปีที่แล้ว

    Came here to say that the tutorial is extremely useful/informative and your voice is so entertaining

  • @aleksander6765
    @aleksander6765 11 หลายเดือนก่อน

    Wow, finding this specific thing took me quite some time, thanks

  • @kristianbolcs
    @kristianbolcs 3 ปีที่แล้ว +1

    Thanks for giving back my motivation after those year long dry tutorials.

  • @maycontainnuts3127
    @maycontainnuts3127 3 ปีที่แล้ว

    I'm usually pretty skeptical of tutorials that answer questions like this in only a couple of minutes, but by god do you get to the point.

  • @Flavelius
    @Flavelius 3 ปีที่แล้ว +1

    3:14 was a really nice tip, i didn't know that, very helpful!

  • @slimeinabox
    @slimeinabox 2 ปีที่แล้ว

    Thanks for just getting the fekking point m8.
    I look up how to animate, and thats what I got. You are a blessing to us all and an example to follow.

  • @origamishadow2655
    @origamishadow2655 4 ปีที่แล้ว +2

    Thanks to your tutorials, I can now make a 3D stickman animation. Also I have finally decided on making a 3D game. It is better for what I want to do.

  • @Solcommand
    @Solcommand 4 ปีที่แล้ว +1

    You're doing God's work mate

  • @Mehranahmadactor
    @Mehranahmadactor 3 ปีที่แล้ว +1

    dam'n you are so fast! i am impressed.

  • @Zed9659
    @Zed9659 3 ปีที่แล้ว

    U sir , earned my sub
    I can't thank how much time u saved

  • @sidthejovian5105
    @sidthejovian5105 3 ปีที่แล้ว

    Oh, dude, this is helpful, I plan on making an indie game without mocap, thx!

  • @louis-alexandrelapointe3884
    @louis-alexandrelapointe3884 4 ปีที่แล้ว +1

    Always great advices without the boring step by step thing! I love this channel!

  • @tomasgarza1249
    @tomasgarza1249 2 ปีที่แล้ว

    I love how blender has a bunch of buttons that basically are "If you forgot to check this, you are screwed"

  • @dark11demon11
    @dark11demon11 2 ปีที่แล้ว

    one of the best way of doing tutorial. I like it.

  • @theonlysinisharm
    @theonlysinisharm 4 ปีที่แล้ว +5

    Can you do a video on pose libraries and how to export them? My biggest roadblock to actually animating is my fear that I'm not formatting or organizing them optimally.

  • @NinjaThug
    @NinjaThug 3 ปีที่แล้ว

    Man.....your content is itching to be funded by whoever watches your video (in a need to learn the stuff that you teach in all of your videos). I wish that all your wishes come true! :)) (*ahem only good ones ;)) )

  • @hankokrob3283
    @hankokrob3283 3 ปีที่แล้ว

    i love your videos keep doing them fast as hell

  • @eldkfwkd321
    @eldkfwkd321 4 ปีที่แล้ว +14

    Your tutorial is like Bob Ross for Blender.

  • @tyreeceabrahams4622
    @tyreeceabrahams4622 4 ปีที่แล้ว +1

    I LOVE THIS DUDES TUTORIALS
    (very very useful)

  • @DarkShroom
    @DarkShroom 2 ปีที่แล้ว

    this is a great tutorial, long tutorials put me off.... sure i'll have to replay this a few times but you see what you're gonna do instantly..... well done

  • @Zaire82
    @Zaire82 2 ปีที่แล้ว

    These tutorials are my only lifeline for my animation project. I'd be screwed horribly.

  • @digitaltrash
    @digitaltrash 4 ปีที่แล้ว +5

    can you make video about NLA(Non-Linear Animation) in Blender, so we can make layer animation

  • @GaryParris
    @GaryParris 4 ปีที่แล้ว +1

    Excellent :O)

  • @brianbetz7753
    @brianbetz7753 ปีที่แล้ว

    Nice and short.. to the point...this really helped!!!! Thanks!!!!

  • @scottlee38
    @scottlee38 4 ปีที่แล้ว +1

    These are great basic tips!

  • @Atezian
    @Atezian 4 ปีที่แล้ว +4

    you dont need to go through the keyframe menu everytime. On the 'timeline' there is a drop down menu called 'keying'. if you change the 'active keying set' to LocRotScale then everytime you press 'i' it keyframes the active bones straight away.

    • @Zed9659
      @Zed9659 3 ปีที่แล้ว

      Bro ty

  • @nekospace3614
    @nekospace3614 4 ปีที่แล้ว +1

    Very nice

  • @segar1234
    @segar1234 4 ปีที่แล้ว

    win, you took something that would have taken close to 30 - 40 mins to explain (in a video) and just gave me the beef.
    good work

  • @fallofmanbrand
    @fallofmanbrand 4 ปีที่แล้ว +1

    nice video bro

  • @pruthvirajrathod5849
    @pruthvirajrathod5849 4 ปีที่แล้ว +1

    Thank you so much :)

  • @ghostone6159
    @ghostone6159 3 ปีที่แล้ว

    I usually don't subscribe to tutorial channels, but that 'NOT A PRAABLEM' gimmick you've got going on PLUS being an excellent teacher on the topic. Ima subscribe and stick around, Cause it's not a problem at all ;)

  • @creationsmaxo
    @creationsmaxo 3 ปีที่แล้ว

    There's one tiny bit of details that could have been explained quickly that will make things a LOT easier to some.
    Copying and Paste Reverse can be done on partial selection. So, in this video as an example, the character is holding a gun in only 1 hand while walking. You obviously don't want the hand that hold the gun to open up when the other foot is stepping so you can select ALL the bones, with the exception of the fingers' bones, copy and paste reverse and you're done. The hand with the gun will be kept closed while the other hand will remain open during both halves of the animation.
    As an example, if you're animation a character with a shield and a weapon, you can just not select the hands, arms and, if applicable, shoulders bones when copy/reverse pasting the animation of a walking animation. You'll have to do some changes manually afterward, but you won't have to re-do the whole weapon & shield animations back in.

  • @pxy-gnomes9781
    @pxy-gnomes9781 2 ปีที่แล้ว

    Oh, so _that_ is the current Pose Library (Legacy) Panel on more recent Blender versions (such as 3.2.1). Interesting to know.
    I had no idea that existed as such design, as I've just started by learning it from the new Asset Browser feature, Pose Library Panel « Animation Tab « 3D Viewport Editor.

  • @RomboutVersluijs
    @RomboutVersluijs 2 ปีที่แล้ว

    I guess one big sidenote, the bone flip copy operator, only works when. You use bone naming convention ending all bones with .L and .R, otherwise nothing will happen. This is the same for all flip operations blender has. It's very important for a user to use this if they want to make use of these functions

  • @khrazza
    @khrazza 4 ปีที่แล้ว +1

    thank you for the upload!

  • @lordmango6060
    @lordmango6060 2 ปีที่แล้ว +1

    This was awesome! I actually was able to make a run cycle today! Now the question is, how do I save this animation so I can make more animations? I tried looking at the Action Editor, but I have no idea what to do there to save this run cycle

  • @lonecolamarine
    @lonecolamarine 3 ปีที่แล้ว

    Thank you boy. This is so much better than my version:
    "Watch Astartes and cry at how one guy did this."

  • @scrubby2
    @scrubby2 2 ปีที่แล้ว

    thank you, your 3 minutes tutorial saved me a lot of time.

  • @mohamedouledyahya7387
    @mohamedouledyahya7387 3 ปีที่แล้ว

    you resolved all my animation problems in 3 minutes !
    Thank u so much

  • @diegocf6919
    @diegocf6919 2 ปีที่แล้ว

    Thanks! This helped me with a proyect.

  • @DavidKristen
    @DavidKristen 2 ปีที่แล้ว

    Short and sweet

  • @etta777
    @etta777 3 ปีที่แล้ว

    I wish all the tutors would be like this. You save the life(time), man

  • @RW_CreativeMedia
    @RW_CreativeMedia 4 ปีที่แล้ว +4

    1:24 Darn, doing the *MOONWALK*

  • @connorsucksatgames2263
    @connorsucksatgames2263 3 ปีที่แล้ว

    This is more helpful than any hour long tutorial. thank you.

  • @technoala-eh2403
    @technoala-eh2403 2 ปีที่แล้ว

    Your tutorial is short but easy to follow. I want this instead of a very long video :)

  • @TechNinjaSigma
    @TechNinjaSigma 4 ปีที่แล้ว +3

    Yata!

  • @axserwz5022
    @axserwz5022 3 ปีที่แล้ว

    I know that this is probably pretty difficult, but wow this seems much easier than I though it would be, this really is easier than 2d

  • @razmysignas7216
    @razmysignas7216 3 ปีที่แล้ว

    this is a perfect video

  • @kenhiguchi2144
    @kenhiguchi2144 4 ปีที่แล้ว +1

    Wow this is really help ful stuff.

  • @xxx-dd2rg
    @xxx-dd2rg 3 ปีที่แล้ว

    thanks bro, your video very useful and easy to understand

  • @3dartninja
    @3dartninja 3 ปีที่แล้ว

    These videos are so fast and efficient and really well explained, thanks for the great content!

  • @keyshaun5015
    @keyshaun5015 2 ปีที่แล้ว

    Duuuude Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude you just told me everything I needed to know in less time than it takes to air fry popcorn chicken.

  • @betslotshewangizaw
    @betslotshewangizaw 2 ปีที่แล้ว

    I fucking love your energy

  • @matbrady123456
    @matbrady123456 3 ปีที่แล้ว

    You just earned yourself a subscriber, buddy boy. Well done.

  • @informerbuzz4859
    @informerbuzz4859 3 ปีที่แล้ว

    What man? You Cow Boy or something? NEAT Presentation! :D:D

  • @DragaoNinja
    @DragaoNinja 2 ปีที่แล้ว

    Good work!

  • @TheJumpButton
    @TheJumpButton 4 ปีที่แล้ว +3

    You turned on auto key framing then you also manually insert key frames for your key poses. You don't really need to do both (at least I don't know of any advantage of doing so).

    • @BeanLM
      @BeanLM 4 ปีที่แล้ว +3

      Auto keyframing only inserts keyframes on the controls you've moved. For key poses, it's a good idea to set a key for every control in your rig, makes it easier if you have to edit your poses and timing later on.

    • @TheJumpButton
      @TheJumpButton 4 ปีที่แล้ว +2

      @@BeanLM you're right, that's the easiest way to prevent bones from moving when you don't want them to. If you add a keyframes to that bone later in the animation it could mess up your earlier work. I don't use auto keyframes so I forgot you have to keep track of that stuff.

    • @TheRoyalSkies
      @TheRoyalSkies  4 ปีที่แล้ว +3

      BeanLM actually hit my reason right on the money. If you don't key frame all the bones, and then you move or add other keyframes before or behind it, you'll get bones transitioning from places you don't expect :)

  • @YupperWuppers
    @YupperWuppers 3 ปีที่แล้ว +1

    When I click on object mode, nothing else pops up... It’s only option mode. I also can’t figure out how to click the rig... (I’m using the free kitten model from Blender Kit) If someone could help me, It’d be really appreciated!!! Thank you 💖💖💖

  • @brianartzz8373
    @brianartzz8373 2 ปีที่แล้ว

    I enjoyed this quick and easy tutorial so much!

  • @GelleSzebasztian
    @GelleSzebasztian 3 ปีที่แล้ว

    SO YOU HAVE A FULLY FUNCTIONAL RIGGED CHARACTER BUT...
    I hear this day, I hear this at night, it slowly starts blending into my personality. For some reason Chrome set this for the default website when I type youtube up there, hit enter, then this video comes and I accidentaly raise the earnings of this monetized video... At least my life is good for something!

  • @amosnimos
    @amosnimos 3 ปีที่แล้ว

    BIg thanks! this video is the best blender animation tutorial i have ever seen!

  • @leoli5343
    @leoli5343 2 ปีที่แล้ว

    amazing tutorial ty !

  • @wildpants9347
    @wildpants9347 3 ปีที่แล้ว +5

    When you use that demo version of screen recorder and need to get the recording in under 1 min

  • @emmettbrown6418
    @emmettbrown6418 3 ปีที่แล้ว

    That was fun! To the point, didn't drag it out, and full of content!

  • @HalleckArts
    @HalleckArts 3 ปีที่แล้ว

    You're awesome, thank you.

  • @Noxilenticus
    @Noxilenticus 3 ปีที่แล้ว

    Love you. Your tutorials are amazing!

  • @gargoyled_drake
    @gargoyled_drake 3 ปีที่แล้ว

    really cool, but just one problem, i'm not getting any keyframes when pressing "i" and selecting location&roation or location&rotation&scale ??? is this a bug ?

  • @m42ky
    @m42ky 4 ปีที่แล้ว

    i love you man