Blender 2.83 : Video Tracing Animations (Rotoscoping In 3 Minutes!)

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  • เผยแพร่เมื่อ 3 ก.ค. 2020
  • There's no shame in taking inspiration from the classic animations of your favorite movies and games. Learn everything you need to trace animations in Blender over the next 3 minutes!!! Hope it helps :)
    Animation Technique & Philosophy Video:
    • Blender 2.83 : Animati...
    Free Female Base Rig Download:
    • Blender 2.82 : (FREE) ...
    If you enjoyed this video, please don't forget to like and subscribe!
    You can find my entire Blender 2.8 Rigging Series here:
    • Blender 2.82 Rigging T...
    Also, you find me on twitter at: / theroyalskies
    I also have a small 1$ Patreon perk available for anyone who would like to simply support the channel. Please check it out if you get the chance :)
    / royalskies
    If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :)
    store.steampowered.com/app/65...
    As always, thank you so much for watching, please have a fantastic day, and see you around!
    - Royal Skies -
    -------------------------------
    I do not own the following videos. These following content belongs to their respective creators and footage for each can be found below:
    Mac Screen Recording from: TheMacUdotcom
    • Mac Tutorial: Use Quic...
    Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

ความคิดเห็น • 155

  • @TheRoyalSkies
    @TheRoyalSkies  3 ปีที่แล้ว +67

    Personally, I prefer D - air
    - Falco Lombardi, 2005

  • @kunakaizq
    @kunakaizq 3 ปีที่แล้ว +116

    You're teaching me things in 3 mins that take my teachers hours to explain. Thank you!

    • @michel_dg5051
      @michel_dg5051 2 ปีที่แล้ว +4

      school is fake anyway, its best to learn on your own, or from youtube

    • @olvaddeepfake
      @olvaddeepfake 2 ปีที่แล้ว +2

      the problem with in depth courses and teachers is that they go for a LONG time just talking about "fundamentals" when it really doesn't need it.

    • @olvaddeepfake
      @olvaddeepfake 2 ปีที่แล้ว

      @@dakoy03 what i mean is when I'm trying to find a video to get some idea of the best way to trace the animation like in this video. but there is over an hour of rambling before it gets to the actual thing i want to see. it's not needed.

    • @olvaddeepfake
      @olvaddeepfake 2 ปีที่แล้ว

      @@dakoy03 sure you need to learn the fundamentals if you are making a fully fledged animated video. but not a simple action.

    • @devm8425
      @devm8425 ปีที่แล้ว

      Can anyone help me figure out how to trace over the mp.4? Very confused

  • @J3R3MI6
    @J3R3MI6 3 ปีที่แล้ว

    One of the best channels for Blender on TH-cam! Thanks!

  • @animation4826
    @animation4826 3 ปีที่แล้ว +6

    Dude your tutorials are just straight up amazing. So clean, so fresh I may as well spank it, thank u

  • @s3studios597
    @s3studios597 3 ปีที่แล้ว +8

    Even more than the Blender advice, thanks for showing that a site like that exists. That's gonna be very useful. If only I could find one for SFV and other games.

  • @Yaguara
    @Yaguara 3 ปีที่แล้ว +2

    Nice advice ! It will help saving lots of time correcting previous keyframes we unintentionaly modified.

  • @MelvilleG
    @MelvilleG 3 ปีที่แล้ว +3

    Yeah, been struggling with this autokey issue. Thanks for the clarification. In my case the bezier animation curves were also spoiling the pose. Now I will bear in mind one more factor. Kudos to you for your help.

  • @BennieWoodell
    @BennieWoodell 3 ปีที่แล้ว

    I learned that the hard way about a month ago thinking the record button was the way to go, now I always key everything and have had zero problems. Great tip on the tracing video! I'm going to give that a whirl tomorrow.

  • @Bakamatsu-GojiFanArchive
    @Bakamatsu-GojiFanArchive 6 หลายเดือนก่อน

    This guy is like the Bob Ross of Blender animation. Makes it look easy and is very informative!

  • @A_Train
    @A_Train ปีที่แล้ว

    Perfectly summed up a complex topic in 3 minutes, my man! Thank you!

  • @4.0.4
    @4.0.4 3 ปีที่แล้ว

    You are one of the best short tutorial channels. Very cultured as well.

  • @IgorMaliskaFilms
    @IgorMaliskaFilms 3 ปีที่แล้ว +13

    Wow, Aamazing tip. Again great content!!!!

  • @AdiCatuna
    @AdiCatuna 3 ปีที่แล้ว +41

    So that's why my animations look awful, I used auto keying this whole time!

    • @mgeorgescu
      @mgeorgescu 3 ปีที่แล้ว +1

      That could be one of the reasons, yes.

    • @AdiCatuna
      @AdiCatuna 3 ปีที่แล้ว +16

      @@mgeorgescu The other being that i just suck.

    • @flinn9090
      @flinn9090 2 ปีที่แล้ว

      same

  • @JamalBakari
    @JamalBakari 3 ปีที่แล้ว +1

    I've been looking all over TH-cam for something like this and come to find out, its a few days old! Subscribed!

    • @JamalBakari
      @JamalBakari 3 ปีที่แล้ว

      Anything about putting a blender Rig inside another scene with a rotoscope setup?
      Let's say someone has a blend file with a video reference setup and wants to use your rig to do key in the animation. How does one do that?

  • @DManimations1
    @DManimations1 3 ปีที่แล้ว +1

    This channel is make'em say:
    No Problem!
    Best one on YT!

  • @TWODAYSOFFWeeklyVlog
    @TWODAYSOFFWeeklyVlog 3 ปีที่แล้ว +1

    Dude, you just answered the question before I asked it. Explained about 18 hours of wasted rendering too.
    I did me, and it only got me frustrated. Brain is now set to input. Ready to listen👍🏼

  • @JoseRodriguez-gx6yv
    @JoseRodriguez-gx6yv 3 ปีที่แล้ว +1

    Keep up the good work like always

  • @urmomlolgottem
    @urmomlolgottem 4 หลายเดือนก่อน +1

    falco main, truly a cultured channel

  • @metatrontf
    @metatrontf 3 ปีที่แล้ว

    I love your energy!!!!!!! Thank you for this video, you're great!

  • @SodaPartyNetwork
    @SodaPartyNetwork 3 ปีที่แล้ว

    You're a jedi master dude! Love the videos!

  • @ITheSuperior
    @ITheSuperior 2 ปีที่แล้ว +7

    Auto keying is good for straight ahead animation, but it's good to manually keyframe all bones at the start and end of the animation after you are done

  • @khrazza
    @khrazza 3 ปีที่แล้ว +1

    nla editor video please :) thank you for all the free content! this animation series is such a treat :)

  • @asiasims4344
    @asiasims4344 11 หลายเดือนก่อน

    This is exactly what I was looking for, thank you very much.

  • @rajatwaghmare
    @rajatwaghmare 3 ปีที่แล้ว +1

    I like this manual keying thing, I used to use to do auto keying but whenever I copied and pasted a pose flipped, it would do weird things and used to wonder how you perfectly flip the pose, I won't be lazy from now on and do manual keying, thank man

  • @3DWithLairdWT
    @3DWithLairdWT 2 ปีที่แล้ว

    I'm so happy if found your channel! Love all of the work you do. Patroned recently (even posted some of my stylized work ^__^ )

  • @WheresThaHate
    @WheresThaHate 3 ปีที่แล้ว

    he explains things so well!

  • @marcfuchs6938
    @marcfuchs6938 2 ปีที่แล้ว

    The world keeps reveiving a blessing with Royal Skies tutorials.

  • @Ryan-pd5gx
    @Ryan-pd5gx 3 ปีที่แล้ว +2

    I always had keying issues and I never realized it until you pointe out the cons of auto key. The issues always happened whenever i Tried to animate a backflip.

  • @elevatoraoal561
    @elevatoraoal561 2 ปีที่แล้ว

    Thankyou for teaching me faster, i dont have patience for 40 minute tutorials

  • @JohnSmith-rn3vl
    @JohnSmith-rn3vl 3 ปีที่แล้ว +1

    That animation looks extremely attractive. Looking forward to this game. Take ... your ... time. 😁

  • @Zephyroths
    @Zephyroths 3 ปีที่แล้ว +33

    i never understand how to use auto key and now I think I'll avoid it like a plague

    • @nilsmuller-cleve6769
      @nilsmuller-cleve6769 3 ปีที่แล้ว +5

      I love autokey but learned the hard way the problems Royal showed in his video.
      It's really simple: just manually keyframe your keyposes and in 99% everything will be fine.

    • @sonario6489
      @sonario6489 3 ปีที่แล้ว

      Same. I do all my stuff in Source Filmmaker, but the same rules about autokey apply. Just don't do it.

    • @Bloodyshinta1
      @Bloodyshinta1 3 ปีที่แล้ว +1

      I'm completely guessing but I think auto keyframe might be useful in a situation where you want one set of animations to play while still being able to do animations with other body parts? So lets say someone is walking and you want the head and upper torso to rotate to look at something, but you want the rest of the body parts to continue their walk forward animation. Just a guess if anyone knows please correct me

    • @Ex0dus111
      @Ex0dus111 3 ปีที่แล้ว +2

      Understanding this limitation is also a strength.
      Say you are animating a guy attacking with a sword, and you want to do the legs first, because the move is very complex.
      You auto key the legs SO THAT the arms are not affected. This allows you yo set up the movements of the arms and sword later, without getting interrupted by positions you saved when working on the legs.
      That's a situation where Auto-Key is the right tool. For everything else, there's I.

    • @novaria
      @novaria 3 ปีที่แล้ว

      does it still work the same way in 2.90?

  • @dissonanceparadiddle
    @dissonanceparadiddle ปีที่แล้ว

    This is perfect just what i needed

  • @corey6796
    @corey6796 2 ปีที่แล้ว

    Your tutorials are amazing.

  • @CalvinMaighan
    @CalvinMaighan 3 ปีที่แล้ว

    These videos are amazing

  • @kuichib
    @kuichib 3 ปีที่แล้ว +1

    Instead of selecting all controls then pressing "I" and then clicking on your desired property, you could try using the keying set, whole character, then you just have to press "I" without selecting anything and it should keyframe all controls of your character too.

  • @ukmonk
    @ukmonk ปีที่แล้ว

    awesome video thank you! thats where i was going wrong, i was always using ref videos and making my keyposes etc and it never worked BECAUSE i had auto keying on.(so i guess it was auto interpolating keyframes so messing everything up) turning that off and than using A, I every 10 frames for eg, then after going back and tweaking it worked great!! thanks again!

  • @scottlee38
    @scottlee38 3 ปีที่แล้ว

    Very good timing!

  • @Authintix
    @Authintix 3 ปีที่แล้ว +1

    that spin was flawlesssss I'm over here trying to figure out why my characters won't do more than one rotation. Interpolation instead just turns them the opposite way. so annoying. But good stuff bro!

  • @jasastan
    @jasastan 3 ปีที่แล้ว +4

    I wish all TH-cam tutorials were like this. Thank you

  • @bisherlbench6954
    @bisherlbench6954 3 ปีที่แล้ว +1

    You are the best thx for the tut

  • @nekospace3614
    @nekospace3614 3 ปีที่แล้ว +1

    keep going is gonna be an awesome game

  • @jimdelsol1941
    @jimdelsol1941 3 ปีที่แล้ว +1

    Thank you for the tutorial !

  • @hanthonypiano
    @hanthonypiano 2 ปีที่แล้ว +1

    ZSS and Falco in one video.... The two most lit smash characters to play. I fux with that

  • @Juusokakku
    @Juusokakku ปีที่แล้ว

    I do both. Auto key is always on, but I'm also keying everything when it's a keyframe or breakdown.

  • @MiDaY_i
    @MiDaY_i ปีที่แล้ว

    How are all these free??! i could animate at an basic intermediate level but i've learnt so much off your channel already bruh TYSM for this!

  • @FlamingoX_Artist
    @FlamingoX_Artist 3 ปีที่แล้ว +9

    How is it, whenever I need something, you've made a video for it?

  • @kendarr
    @kendarr 3 ปีที่แล้ว +2

    I only use auto key as to not lose my pose if bump the "arrow key" (that's mapped to meu scroll well side button)

  • @ryanm-lc6yj
    @ryanm-lc6yj 3 ปีที่แล้ว +2

    Could you make a tutorial on making clothes for your base mesh?

  • @jonathonsaunders7564
    @jonathonsaunders7564 3 ปีที่แล้ว +1

    Falco Lombardi: 'Hands off my (down smash)!' Thanks for this, I was almost about to give up animating in Blender cause of the auto-key nonsense.

  • @bruh438
    @bruh438 3 ปีที่แล้ว +1

    Omg the super smash reference site is amazing!! can u make a video on more reference sites?

  • @StreamOStreamS
    @StreamOStreamS 3 ปีที่แล้ว +1

    you are great

  • @raitoart5591
    @raitoart5591 3 ปีที่แล้ว +1

    Next i hope about making the game effect like the twister kick or sword slash

  • @AdrenResi
    @AdrenResi 3 ปีที่แล้ว +3

    now the real gamer move would be to download Royal Skies's videos and trace them

  • @user-uy9lb5el2f
    @user-uy9lb5el2f 2 ปีที่แล้ว

    Thanks ☺️

  • @emmanuelgonzalezcaseira9141
    @emmanuelgonzalezcaseira9141 3 ปีที่แล้ว +11

    Pretty interesting tip right there. I'll key everything from now on with a and i, I truly don't want to deal with the hassle of autokey unless I truly need to.
    Question: Will you cover the new animation tools that will come out with Blender 2.9... whenever it's released? I saw something pretty cool I believe just this week and I sat there wondering if you may make a video on them when 2.9 is released.

    • @kendarr
      @kendarr 3 ปีที่แล้ว

      Use auto key only to lose something if you keep bumping the next frame key

    • @udese730
      @udese730 3 ปีที่แล้ว

      @@kendarr *to not lose
      I didn't even think about that one, thanks

    • @kendarr
      @kendarr 3 ปีที่แล้ว

      @@udese730 2AM phone screen

  • @paulorodriguez6288
    @paulorodriguez6288 3 ปีที่แล้ว

    do you guys have any tips on how to make the background footage more visible? i tried turning wire-frame shading and x-ray mode to try to see through the model but it's kind of hard if you have a lot of detail.

  • @VicSoh8649
    @VicSoh8649 3 ปีที่แล้ว +1

    Cool, does that work with pom?

  • @tyennille
    @tyennille 3 ปีที่แล้ว +1

    So manual keying saves the frames of bones that u do t touch while posing?

  • @baltor-
    @baltor- 8 หลายเดือนก่อน

    Sounds like a lotta work

  • @animationart5755
    @animationart5755 3 ปีที่แล้ว +1

    how did u the rig that u can use it so perfekt , I don't know what's wrong but if I try this I mess up my character , can u make a video bout that to how to rigfiy it right

  • @eye_foreign_eye7928
    @eye_foreign_eye7928 3 หลายเดือนก่อน

    id be eager and curious to know what is the 1st site used with the smaus model ?

  • @kathoden135
    @kathoden135 3 ปีที่แล้ว

    Hope you have a fantastic day too man

  • @MA-dt1ev
    @MA-dt1ev ปีที่แล้ว

    I absolutely agree on Manually keying everything by Ctrl + A then Keying it. When I started Blender, I always use the Automatic feature and fcks every next frame which I always regret.

  • @frostypaws2690
    @frostypaws2690 7 หลายเดือนก่อน

    how do you turn on the rings thingy around the character to move and rotate them too ?

  • @sky_tails
    @sky_tails 3 ปีที่แล้ว

    I use autokeyframe for Blocking plus or refine

  • @bruh438
    @bruh438 3 ปีที่แล้ว

    How do you animate by dragging the bones by your cursor (aka grabbing) and not just rotating? when I move the bones my model deforms

  • @kriegs8315
    @kriegs8315 3 ปีที่แล้ว +1

    Yes

  • @crueljoyd
    @crueljoyd 3 ปีที่แล้ว +4

    If I had a rigged model that was doing an animation is there a way to make a second rigged model do that same animation or do I have to do the key frames for that animation the same way?
    Btw love the videos thank you so much

    • @fmproductions913
      @fmproductions913 3 ปีที่แล้ว +1

      Hi, I can't answer this for Blender, but if you used an exported humanoid animation in Unity, you can easily remap or use it on another model that uses the Unity humanoid animation rig hierarchy. It also considers the differences of bone lengths and such. This should work in Unreal too (using the same humanoid animation for multiple models), but I heard that the mapping isn't as good if the models look too different.

    • @crueljoyd
      @crueljoyd 3 ปีที่แล้ว

      @@fmproductions913 ok thx. I'll try this out

  • @peaou
    @peaou 3 ปีที่แล้ว

    i pressed like solely because of your use of 'select all' and 'insert keyframe' shortcuts, couse i wasn't doing that, messing all of the animations. now i feel so dumb ;D thanks for a tip

  • @SupaKoopaTroopa64
    @SupaKoopaTroopa64 3 ปีที่แล้ว

    How do you rig the master bone on a model with IK?

  • @quintonmartin8450
    @quintonmartin8450 3 ปีที่แล้ว

    You should learn how to make cool fighting effects, like the wind on Flako, would be really cool to learn that

  • @ManexFX
    @ManexFX 3 ปีที่แล้ว +1

    Not a problem

  • @NumianVonKami
    @NumianVonKami 3 ปีที่แล้ว +11

    Soooooo you want to post a comment to feed the youtube algorythm. Not a problem :D

  • @rjwkkel9448
    @rjwkkel9448 4 หลายเดือนก่อน

    Can we do the exact same tutorial for gameplay physics?

  • @kenhiguchi2144
    @kenhiguchi2144 3 ปีที่แล้ว +2

    yea that auto key problem was really messing with me.

  • @TheJumpButton
    @TheJumpButton 3 ปีที่แล้ว +1

    Feel the say way about autokeying. It makes more things I need to keep track of.

  • @ProxyDoug
    @ProxyDoug 3 ปีที่แล้ว

    You can open Game Bar on windows by pressing the Windows Key + G.

  • @tyennille
    @tyennille 3 ปีที่แล้ว

    Cuz what I usual do to kick things of of just select the whole armature , add to keying set and press I

  • @karlamichelle4946
    @karlamichelle4946 2 ปีที่แล้ว

    does anybody know the name of the site he used for the references video?

  • @war10zx98
    @war10zx98 3 ปีที่แล้ว +1

    Mr Royal, I might be late for asking but between make armature for scratch or modify pre-existing one that comes with the model, which one you prefer?

    • @TheRoyalSkies
      @TheRoyalSkies  3 ปีที่แล้ว +1

      If your not in a hurry, I'd always recommend doing it from scratch. Or using a rig you have already created and modifying that. There's nothing wrong with using someone else's rig, but if this is a long term project, you don't want to have to constantly go back to the original rig creator and ask them "how does this part of the rig work again?".
      BUT, I think this all only applies if you're going to be very picky about your animation. Like if you REALLY want to make sure all the joints bend super clean and there is no clipping, that's when I think you need to know everything about your rig. If you don't really care, and you just need the character vaguely posed in a position, and you plan to photoshop all the weird stuff later, just use a pre-existing rig -

  • @accurateace1152
    @accurateace1152 2 ปีที่แล้ว

    What’s the sight your using?

  • @definite_d
    @definite_d 3 ปีที่แล้ว

    Subscribed for that voice...

  • @AceHardy
    @AceHardy 3 ปีที่แล้ว +1

    👑

  • @lebenin3604
    @lebenin3604 3 ปีที่แล้ว

    Liked and subscribe! DONE.

  • @lukazvd
    @lukazvd 3 ปีที่แล้ว

    does Royal skies have a discord? I really need some help with rigging

  • @lxxVENGENCExxl
    @lxxVENGENCExxl 2 ปีที่แล้ว

    How to get those red, green, and yellow orbs

  • @ValeGoG
    @ValeGoG ปีที่แล้ว

    10/10

  • @Ebfrancisgaming
    @Ebfrancisgaming 8 หลายเดือนก่อน

    Please what rig are u using

  • @Dragoonking17
    @Dragoonking17 3 ปีที่แล้ว

    A question about the auto key topic:
    Isn't that "problem" you mentioned the reason why you would use auto keying? My animations always look weird when there is no offset for individual bones. Every time a Bone has a key, it essential moves it's direktion or speed. And when all bones slow down at the same time, it looks very unnatual for me. Easiest example would be a ponytail. It's very important to offset the keys there to have that follow through effect (If you don't use physics of cause). So when do you do this offset in your animations with your methode?

    • @TheRoyalSkies
      @TheRoyalSkies  3 ปีที่แล้ว

      Anything that's affected with physics I'd only manual key things like the hair in on the 7 main key-frames (start, wind-up, king, recoil, 2 extensions, and cool down). There are definitely times where you don't want to key everything, I'll go over those in the next video!

  • @ClockworkGearhead
    @ClockworkGearhead 3 ปีที่แล้ว +1

    THE POTENTIAL! MWA HA HA HA!

  • @sardarusman3250
    @sardarusman3250 2 ปีที่แล้ว

    which rig do you use?

  • @yt_Ajay_
    @yt_Ajay_ 3 ปีที่แล้ว

    Are you supposed to animate the root bone for character movements?

    • @sonario6489
      @sonario6489 3 ปีที่แล้ว

      You don't need to animate the roottransform at all if you have the pelvis bone.
      ...If you don't have a pelvis bone however, then probably.

  • @dealchemist720
    @dealchemist720 3 ปีที่แล้ว +1

    Do I still need a pencil to trace?

  • @Da-Burley-One
    @Da-Burley-One ปีที่แล้ว +1

    Is there a way to do something similar but in 2D and in pixel art?

    • @KnucklesEmerald-wj9vo
      @KnucklesEmerald-wj9vo 8 หลายเดือนก่อน

      Acesprite, you have to pay for the software, but you can just the reference animation on layer and change the opacity so you can trace over it

  • @devm8425
    @devm8425 ปีที่แล้ว

    How do you get it to loop??

  • @mrhandexists20
    @mrhandexists20 2 ปีที่แล้ว +2

    The autokey thing changed my life. Fuck autokey.

  • @Legend-vf2dk
    @Legend-vf2dk 3 ปีที่แล้ว +2

    I hear somewhere that you shouldn’t animate the base circle part of the rig. (Can’t remember what it’s called rn I’m tired). But you do. Does it really matter?

    • @TheRoyalSkies
      @TheRoyalSkies  3 ปีที่แล้ว +2

      So far nothing has gone wrong in my life when animating the base. It's really helpful when you need to change the entire direction of a character in my opinion -

  • @sujalhanji4231
    @sujalhanji4231 3 ปีที่แล้ว

    Teach is how to use x-muscle system . Please .

  • @Hunty.
    @Hunty. 3 ปีที่แล้ว +3

    now this makes me curious, (not that I intend to just copy other people's animations) but are animations themselves copywritten? If a character you make has the exact same movements but a different look entirely, what's the legality of that I wonder. Again I have no interest in blatantly copying others art, i'm just genuinely curious.
    Also thank you for your concise and easy to understand tutorials.

    • @sonario6489
      @sonario6489 3 ปีที่แล้ว +1

      That's something I wonder too. Let's say you have a breathing animation that you did completely yourself by timing your own breaths, and it just so happens to be exactly the same as someone else's breathing animation. That'd be quite a stupid court battle, but I wouldn't be surprised if that can be the case.

    • @Hunty.
      @Hunty. 3 ปีที่แล้ว

      @@sonario6489 yeah that's quite confusing to be honest. Because it is entirely possible to somehow reach the exact same animation for something. Although unlikely.

    • @SrValeriolete
      @SrValeriolete 2 ปีที่แล้ว +1

      Martial art movemments are not copyrightable, neither are natural and spontaneous live action movemment, sports, animal movemment and stuff. But If someone had to plan a movemment sequence in advance it's an intelectual property. If you traced over a long animation sequence like a fight or dancing choreography even with the same camera angles it could get you into trouble and have already destroyed some animators carrers and it's also pretty easy to spot for someone who knows well and is a fan of the source material. Since games are really one movemment at a time I don't really know if its long enough to be copyrighted, I wouldn't recommend coppyng all your moves from the same source material.

  • @raihanwahyuadi5663
    @raihanwahyuadi5663 3 ปีที่แล้ว

    So that's what keying for. Welp now i know the reason why my project really messy