The art direction in this one sure is stunning This is the type of experimental game from Capcom i was waiting for years, this game oozes PS2 era energy The RTS aspects weren't quite for me, but i am glad a game like this exists that does something different, i can definitely see this becoming a hidden gem in a decade or two Also i see you with that Sakuna of Rice and Ruin mention in the end, hope to see a video covering that from you one day
@@bjremix456 N thank you for the support! I try to help us fans the best I can so I'm glad these types of videos reach the right ppl. Here's to many more videos down the line!
Very happy to see capcom taking risks again and letting their creative team do their thing instead of being shackled down to mostly making sequels and remakes to the familiar bankable IPs even in their so called 'nu golden era' over the past few years. More of this kinda out there cool ideas and concepts. While their earlier attempt w/ Exoprimal didn't do so hot, this one looks a lot better. Now that they've sorta done a spiritual successor to a cult classic Clover title like Okami, SURELY it only makes sense that they'd do that w/ another cult classic Clover title that may or may not involve a lot of punching, kicking and spanking ;). Throw in tower defense elements in that one too cause why not fuck it! Good job w/ the overview man.
@@ship05u it's a shame what happened to exoprimal. Seemed cool but it's a reeeeeeal tough sell these days for ppl to try out a new live service game when every1 has their 1 maaaybe 2 games already. Let's just hope for more solid singleplayer stuff from them. Maaaaaan we could only hope. Or at least a remaster or SOMEthing at this point. N I appreciate it thank you so much for the kind words!
There was a recent SF6 event trailer that seemed to have God Hand music playing in it. It's not much, but it's *some* attention to that game. If you haven't heard of it, Clash: Artifacts of Chaos seems fairly close to God Hand as far as gameplay is concerned. Quite a beast of its own, though.
@@jurtheorc8117 I have seen that SF6 God Hand fanservice bit and I don't have anything good to say about it. It's quite common for them to stick whatever IPs they're not interested in bankrolling onto a SF game via a playable character, outfit or other dlc so it's not exactly a good sign. Final Fight fans already know that feeling all too well. I haven't heard of Clash so I'd check it out later but Thanks for the suggestion. I don't mind at all if it strays away or isn't a 1:1 experience. Sifu is a great recent example of a well made action packed martial arts heavy beat em up Style game in 3D as well.
@@ship05u I see where you're coming from. I don't tend to be a big fan of entire studios, i just like what I like even though as far as Capcom is concerned i enjoyed Maximo vs Army of Zin. On one hand, we could say "at least it's something/they haven't forgotten" but on the other hand i see how it feels like bait and cheap fanservice. So thank you for clarifying. YOu're welcome! I hope you'll enjoy it. Clash: AoC and the Zeno Clash series as a whole can use the attention. Clash has a bunch of good stuff to offer, some have said it's a Soulslike but it very much isn't. Instead of a Stamina Bar, there's a Defense Bar: it depletes with attacks, running, jumping and getting hit, can replenish on its own in all other states. As long as there's even a *little* bit left, you take less stun and 50% damage of an attack. That's not the technically interesting selling point, though. For the game has stuff like different fighting stances and some individual attacks you can find. You can assign two Stances to switch between, and three of these Specials at once. (performed by assigning them to Neutral Special, Forward + Special and Backwards + Special) Every Stance consists of: - a combo string - a jump attack - a charge attack - a run attack - directional attacks done out of a directional dodge (forwards, backwards and sideways) All Stances have wholly unique animation movesets, with the three starters being Slash, Boxing and Spear. Spear generally has the furthest-reaching attacks of any stance in the game and the damage is high, but concentrated, and has some windup. Boxing is an allrounder and Slash is wide zig-zaggy swipes that keep a lower profile. There's also a mechanic where, if you input a new non-combo attack or block on the moment your previous attack physically hits an enemy, the new move or the block comes out immediately. (deliberate animation canceling). One can, i believe, do stuff like the jump kick from Mammoth Stance straight into the sideways dodge attack and back, then backwards dodge and then do a rising punch, within the span of a few seconds. You can also "parry" projectiles, which will immediately be thrown back. I'll keep it as is and won't get into the optional mechanic of the Ritual. Mind, Clash is a more story-emphasized adventure than an arcade experience. It's a fupping solid story for what it is, and the setting is very colorful and memorable. Hope this helped raise your interest, and thank you again for the reply.
@@jurtheorc8117 I have checked out the trailer for it and it looks very unique w/ a strong sense of Art direction to it. The way you describe the combat definitely sounds interesting enough that I'll add it to my list of 'games to play when I get that eventual PC upgrade' as I'm currently operating on a potato so I can't exactly try it out right away & give you my initial thoughts/impression/feedback sadly. However maybe Combat Overview can look into it in the future and spread the word if it clicks well enough. I think it's important to help out the indie efforts put forward for these action games. You can even make a 3D beat em up review month theme type of thing like ya did w/ some reviews early on (Ladies action games month). That can be a good way to put out videos for God Hand, Sifu, Urban Reign and ofc the above mentioned Clash/Zeno Clash series. Just spitballing ideas hehe but yeah upto ya man.
Was hoping you'd get to this one. I was pleasantly surprised by how well they added depth to the combat without being too much that the TD aspects would overwhelm. I would like to say that the Light attack out of Jump or Dodge counts as the first attack in your string, so you can drop down and press Dance to uppercut immediately in groups of flying enemies, or access your crowd control faster after a dodge.
@@goldglovegrappler1382 Exactly! It strikes the right balance where they both get to shine. N yooo that's awesome thanks for the extra knowledge. I definitely need to use that next time.
Great video. This game reminds me of how I felt playing Half-Life for the first time. Genuine moments of terror and laughter. Love it. Been searching for a game like this for while. Could you recommend any others games that come to mind that remind you of this one? Not in the tower defense aspects but more how the combat works and feels? I'm very new to the genre. The closest I have found is maybe Wanted: Dead but still hasn't clicked as much as this one.
@@NostalgicRuckus Man that's awesome you got to exp that too. Hopefully more ppl can find out as well. Ooooh sekiro is a perfect choice! The style is definitely similar n gameplay shares some overlap for sure. Hope you enjoy your time w it bc it's a really solid game.
i'm only about a third thorugh the video, and the part about the VIllagers makes me think a bit of Knight's Contract. Anyone know of that one? It's about a *massive* man named Heinrich, an executioner afflicted with an immortality curse, wielding a weapon that is a mix of a scythe with a hinging blade as long as the oddly-shaped shaft, and a spiked warhammer. Now, he has a companion, a witch in an artificial body, by name of Gretchen. She allows for casting spells while Heinrich is physically fighting. Here's where Kunitsu-Gami here reminds me of Knight's Contract in more detail. Spells can be assigned to... I believe the D-pad buttons. All Spells have a I, II and III variant, which have individual recharge rates before you can use them again. The I variants recharge the fastest and the III variants recharge the slowest. (there's a charm or relic that halves the Witchcraft recharge time.) But it's not just like a damage upgrade: often, there seems to be a secondary or even tertiary effect, or slight change to the behaviour. There are six spells total - Mag Mell's Rose. "Steel thorns extend from the ground in front of Heinrich to entangle enemies. Multiple enemies can be entangled at once." - Vlad's Impaler. "A steel, bladed spear thrusts up in front of Heinrich and stabs the enemy. If the enemy is weakend, it will skewer them." - Colchis' Trap. "A magic field appears on the ground in front of Heinrich. If an enemy comes in contact with the field, a steel, toothed trap appears and claws down on them." - Enoch's Hammer. "A large and heavy weight appears above the target. It falls quickly and slams into the enemy." - Halifax's Blade. "The size of Heinrich's scythe is magnified through Witchcraft. Heinrich then sweeps the surrounding area with the massive blade." - Maar's Lance. "A lance is created through Witchcraft. Heinrich grabs the lance and throws it at the targeted enemy." Plus some Extra spells, which I believe have to be found/earnt and can't be bought, like - Elizabeth's Fangs. "Countless fangs just up from the ground around Gretchen. The fangs pierce the enemy, causing major damage." Some II variants: - Mag Mell's Rose II. "Steel thorns entangle enemies, lift them up and slam them to the ground. Multiple enemies can be entangled at once." - Colchis' Trap II. "A magic field appears on the ground in front of Heinrich *and moves towards nearby enemies*. If an enemy comes in contact with the field, a steel, toothed trap appears and claws down on them." - Enoch's Hammer. "3 large and heavy weights appears above the target. They all fall at once, slamming into the enemy." - Halifax's Blade II. "The size of Heinrich's scythe is magnified through Witchcraft. Heinrich then slashes down in front of him, chopping enemies in two." - Maar's Lance II. "A flaming lance is created through Witchcraft. An explosion occurs wherever the thrown lance lands. The explosion damages all nearby enemies." And for the range of III: - Halifax's Blade 3. "Heinrich's scythe is transformed into a double-edged boomerang through Witchcraft. It spins through the air when thrown, then returns to Heinrich after flying a certain distance." - Maar's Lance 3. "An electrified lance is created through Witchcraft. Once thrown, the lance turns into a bolt of lightning and flies towards the enemy. The lightning chases after nearby enemies." I think this is quite interesting. Knight's Contract seems to be a pretty rough game and has very little to no air/jump combat, but there are segments that make it worth remembering.
@@jurtheorc8117 I'm glad you mentioned that game bc for awhile I've had that listed down. Didnt know much about it but I really appreciate the knowledge here. n okokok I have knights contract, Marlow Briggs, n dantes inferno. So basically scythe themed action games! Don't know when we'll get there but it's on its way someday.
@@o_uwu_o Yooo, very cool! Knight's Contract does seem to be on the most obscure end of character action games. Its lack of aerial combat and some other rough parts may have something to do with it, plus Gretchen being a kind of escort. (as well as a separate character by name of Minukelsus-- that dude does his best.). But like the other Games Republic games, Majin and the Forsaken Kingdom & Folklore, which are a kind of Companion and Summoner-type action/adventure game too, there's a lot of interesting stuff to it worth checking out. Mind, i haven't mentioned *all* the spells present yet. I looked up a walkthrough and the good person showed off many spells at different points-- or at least, hovered over them to give a description. The scythe is an oddly prevalent weapon in these kinds of games, isn't it? Historically, battle scythes did exist, but they didn't see nearly as much battlefield use as let's say axes, maces, billhooks and halberds. But those weapons you don't see as much, if at all. There's like you said - Dante's Inferno (Death's Scythe) - Kukúlkan's Fangs (Marlow Briggs and the Mask of Death) - Scythe of Witches' Bane (Knight's Contract) But also: - The Scythe (Darksiders-- it's the Harvester if you buy a special edition) - Death's scythes and any variant (Darksiders 2, quite unique for being dual weapons in this case) - Scythes of Scorn (Darksiders 3, a DLC weapon and variant of the Blades of Scorn) - Chernobog (Bayonetta 2) - Eclipse Scythe (Ninja Gaiden 2 and 3 if i'm not mistaken) - Osiris (DmC: DMC) - Nevan, kind of (DMC3) - Blue's secondary weapon (the upcoming Genokids-- but only kind of, it normally has the shape of a bearded axe-like weapon but can seemingly extend out to be more of a scythe blade) That's about 10 scythes throughout the genre (i'm mushing nevan and Blue's secondary together since they're only sometimes scythes) And whips and chain weapons are popular as well. For those it's understandable because chains are cool and they offer extra range + cool moves. Any thoughts on why it is that scythes are so popular compared to other bladed weapons on staves? All this aside: Thanks for replying and the videos, and as always wish you good stuff going forward!
@@o_uwu_o For your Dante's Inferno video, might be worth looking into the channel SamuelTrademarked, they have some cool combos and lots of info to give in their comments about the game's mechanical depth. Combo Spartan has some good videos on the game too. Honestly, Dante's Inferno is so distinct from God of War when it comes to how you combo that it feels like a very different game to me.
@@theultimateartist4153 hmmm the only 3d combat sys I know of before DMC is rising zan n I liked it quite a bit. Theres of course onimusha warlords tho n I think that's still an amazing combat sys Top to Bttm. Alot of high risk reward plays to be made there - still think its one of the best action games til this day. But for something like beat em ups tho I’d say sengoku 3 for sure. That has some amazing gameplay that was kinda ahead of its time
I haven’t played this one yet so I’m saving this video for later, glad to see you still around making content I’ve been commenting on a lot of your older videos lately, I don’t expect you to reply to everything, but I would love to hear your thoughts about some of the things I wrote down.
The story and characters were a little barebones, which isn’t a big issue for me but I can see it turn off a lot of people from checking this game out The biggest problem I had is when they took inspirations from the wrong Devil May Cry Game and put in color coded enemies, since it kinda goes against the whole design of using every tool in your arsenal to style on the enemies, it wasn’t as engaging to fight them The camera is also a little unreliable during platforming sections making it hard to gauge distance, but that’s just a nitpick
@@kermitwithamustache3885 Thank you for replying! Interesting that you find the story and characters barebones. I thought there's quite a lot to them, more than enough to warrant interest. I can see how Briar and Lute can feel superficial, with Lute being a sweetheart and Briar being angsty, moody and hot-headed... at first glance. But like with the themes of the game, their bond together elevates one another. For all of the physical fighting, Briar's got a lot of inner pain and guilt, partially unwarranted and undeserved. And as Briar states later on, it's actually Lute that is the strongest between the two. Layton has become my favourite merchant in these types of games, dude's sarcastic, sly and competent. As a friend of mine once said, "You can't count on him in a fight, but you *can* count on him." The optional conversations with Layton are fun for showing more of their ways of thinking, reactions to the situations and the snark that grows into more serious friendship. I love Lord Dugal for his competence as a villain and the effects he has had. Both Hannah & Donovan have a similar thing to B&L where their bond in regards to each other elevates them both. Donovan's more nuanced and developed, while Hannah has practically gone insane and there's not much left of who she was. I admittedly don't remember Hannah as a character, but more so as a *force*. Also, in general, the writing just does it for me. Thematically all the Chimeras are interesting in how they represent the intense bond between one another, and the different shapes it can take. Jared and Jadon being so in tune that they have become nigh identical, and die with satisfaction, while Armina and Demian are... all manner of sick and horrible. There is not necessarily depth to these other two Chimeras as characters, but thematically and as boss fights they're strong. Sense of justification why I like these characters aside: I can see what you mean with "taking inspiration from the wrong DMC game". Though I feel like your issue of not being able to use the whole arsenal doesn't quite add up. DmC: DMC had you only able to properly damage enemies with Demon Weapons for Red enemies and Angel Weapons for Blue enemies, right? (I don't remember about the guns). That definitely removes entire combat options. But with how it's done with Forcefields in Soulstice instead-- you can *still* use the entire arsenal of 7 weapons on any enemy, at any time once unlocked. What makes it less easy for newcomers to engage is the Entropy timer. I reckon some people may feel less "free" due to its presence. I'll not go into too much detail since my reply is already quite big (thank you if you took the time to read through it all), but i'll keep it at: The devs did try to do something interesting with the color-coding system and the systems around it, but it wasn't done as well as it could have and may feel overwhelming or "bloated" to some. Fair enough on the camera too.
The art direction in this one sure is stunning
This is the type of experimental game from Capcom i was waiting for years, this game oozes PS2 era energy
The RTS aspects weren't quite for me, but i am glad a game like this exists that does something different, i can definitely see this becoming a hidden gem in a decade or two
Also i see you with that Sakuna of Rice and Ruin mention in the end, hope to see a video covering that from you one day
Hey dude just want to say thanks to your channel i found a lot of cool action game hope for channel grow even more keep the good work 👍
@@bjremix456 N thank you for the support! I try to help us fans the best I can so I'm glad these types of videos reach the right ppl. Here's to many more videos down the line!
Very happy to see capcom taking risks again and letting their creative team do their thing instead of being shackled down to mostly making sequels and remakes to the familiar bankable IPs even in their so called 'nu golden era' over the past few years. More of this kinda out there cool ideas and concepts. While their earlier attempt w/ Exoprimal didn't do so hot, this one looks a lot better.
Now that they've sorta done a spiritual successor to a cult classic Clover title like Okami, SURELY it only makes sense that they'd do that w/ another cult classic Clover title that may or may not involve a lot of punching, kicking and spanking ;). Throw in tower defense elements in that one too cause why not fuck it!
Good job w/ the overview man.
@@ship05u it's a shame what happened to exoprimal. Seemed cool but it's a reeeeeeal tough sell these days for ppl to try out a new live service game when every1 has their 1 maaaybe 2 games already. Let's just hope for more solid singleplayer stuff from them.
Maaaaaan we could only hope. Or at least a remaster or SOMEthing at this point. N I appreciate it thank you so much for the kind words!
There was a recent SF6 event trailer that seemed to have God Hand music playing in it. It's not much, but it's *some* attention to that game.
If you haven't heard of it, Clash: Artifacts of Chaos seems fairly close to God Hand as far as gameplay is concerned. Quite a beast of its own, though.
@@jurtheorc8117 I have seen that SF6 God Hand fanservice bit and I don't have anything good to say about it. It's quite common for them to stick whatever IPs they're not interested in bankrolling onto a SF game via a playable character, outfit or other dlc so it's not exactly a good sign. Final Fight fans already know that feeling all too well.
I haven't heard of Clash so I'd check it out later but Thanks for the suggestion. I don't mind at all if it strays away or isn't a 1:1 experience. Sifu is a great recent example of a well made action packed martial arts heavy beat em up Style game in 3D as well.
@@ship05u I see where you're coming from. I don't tend to be a big fan of entire studios, i just like what I like even though as far as Capcom is concerned i enjoyed Maximo vs Army of Zin.
On one hand, we could say "at least it's something/they haven't forgotten" but on the other hand i see how it feels like bait and cheap fanservice. So thank you for clarifying.
YOu're welcome! I hope you'll enjoy it. Clash: AoC and the Zeno Clash series as a whole can use the attention.
Clash has a bunch of good stuff to offer, some have said it's a Soulslike but it very much isn't.
Instead of a Stamina Bar, there's a Defense Bar: it depletes with attacks, running, jumping and getting hit, can replenish on its own in all other states. As long as there's even a *little* bit left, you take less stun and 50% damage of an attack.
That's not the technically interesting selling point, though. For the game has stuff like different fighting stances and some individual attacks you can find.
You can assign two Stances to switch between, and three of these Specials at once. (performed by assigning them to Neutral Special, Forward + Special and Backwards + Special)
Every Stance consists of:
- a combo string
- a jump attack
- a charge attack
- a run attack
- directional attacks done out of a directional dodge (forwards, backwards and sideways)
All Stances have wholly unique animation movesets, with the three starters being Slash, Boxing and Spear.
Spear generally has the furthest-reaching attacks of any stance in the game and the damage is high, but concentrated, and has some windup. Boxing is an allrounder and Slash is wide zig-zaggy swipes that keep a lower profile.
There's also a mechanic where, if you input a new non-combo attack or block on the moment your previous attack physically hits an enemy, the new move or the block comes out immediately. (deliberate animation canceling).
One can, i believe, do stuff like the jump kick from Mammoth Stance straight into the sideways dodge attack and back, then backwards dodge and then do a rising punch, within the span of a few seconds.
You can also "parry" projectiles, which will immediately be thrown back.
I'll keep it as is and won't get into the optional mechanic of the Ritual. Mind, Clash is a more story-emphasized adventure than an arcade experience. It's a fupping solid story for what it is, and the setting is very colorful and memorable.
Hope this helped raise your interest, and thank you again for the reply.
@@jurtheorc8117 I have checked out the trailer for it and it looks very unique w/ a strong sense of Art direction to it. The way you describe the combat definitely sounds interesting enough that I'll add it to my list of 'games to play when I get that eventual PC upgrade' as I'm currently operating on a potato so I can't exactly try it out right away & give you my initial thoughts/impression/feedback sadly.
However maybe Combat Overview can look into it in the future and spread the word if it clicks well enough. I think it's important to help out the indie efforts put forward for these action games. You can even make a 3D beat em up review month theme type of thing like ya did w/ some reviews early on (Ladies action games month). That can be a good way to put out videos for God Hand, Sifu, Urban Reign and ofc the above mentioned Clash/Zeno Clash series. Just spitballing ideas hehe but yeah upto ya man.
Was hoping you'd get to this one. I was pleasantly surprised by how well they added depth to the combat without being too much that the TD aspects would overwhelm.
I would like to say that the Light attack out of Jump or Dodge counts as the first attack in your string, so you can drop down and press Dance to uppercut immediately in groups of flying enemies, or access your crowd control faster after a dodge.
@@goldglovegrappler1382 Exactly! It strikes the right balance where they both get to shine. N yooo that's awesome thanks for the extra knowledge. I definitely need to use that next time.
Actraiser! I knew this game reminded me of something. Definitely a unique one.
Great video. This game reminds me of how I felt playing Half-Life for the first time. Genuine moments of terror and laughter. Love it. Been searching for a game like this for while. Could you recommend any others games that come to mind that remind you of this one? Not in the tower defense aspects but more how the combat works and feels? I'm very new to the genre. The closest I have found is maybe Wanted: Dead but still hasn't clicked as much as this one.
Been looking. I think I will try Sekiro next.
@@NostalgicRuckus Man that's awesome you got to exp that too. Hopefully more ppl can find out as well. Ooooh sekiro is a perfect choice! The style is definitely similar n gameplay shares some overlap for sure. Hope you enjoy your time w it bc it's a really solid game.
This ah good video frfr
@@publiohernandez5792 Aayy I appreciate it thank you thank you
Wait a sec. IT'S OUT?! Holy shit!
i'm only about a third thorugh the video, and the part about the VIllagers makes me think a bit of Knight's Contract. Anyone know of that one?
It's about a *massive* man named Heinrich, an executioner afflicted with an immortality curse, wielding a weapon that is a mix of a scythe with a hinging blade as long as the oddly-shaped shaft, and a spiked warhammer.
Now, he has a companion, a witch in an artificial body, by name of Gretchen. She allows for casting spells while Heinrich is physically fighting.
Here's where Kunitsu-Gami here reminds me of Knight's Contract in more detail.
Spells can be assigned to... I believe the D-pad buttons.
All Spells have a I, II and III variant, which have individual recharge rates before you can use them again. The I variants recharge the fastest and the III variants recharge the slowest. (there's a charm or relic that halves the Witchcraft recharge time.)
But it's not just like a damage upgrade: often, there seems to be a secondary or even tertiary effect, or slight change to the behaviour.
There are six spells total
- Mag Mell's Rose. "Steel thorns extend from the ground in front of Heinrich to entangle enemies. Multiple enemies can be entangled at once."
- Vlad's Impaler. "A steel, bladed spear thrusts up in front of Heinrich and stabs the enemy. If the enemy is weakend, it will skewer them."
- Colchis' Trap. "A magic field appears on the ground in front of Heinrich. If an enemy comes in contact with the field, a steel, toothed trap appears and claws down on them."
- Enoch's Hammer. "A large and heavy weight appears above the target. It falls quickly and slams into the enemy."
- Halifax's Blade. "The size of Heinrich's scythe is magnified through Witchcraft. Heinrich then sweeps the surrounding area with the massive blade."
- Maar's Lance. "A lance is created through Witchcraft. Heinrich grabs the lance and throws it at the targeted enemy."
Plus some Extra spells, which I believe have to be found/earnt and can't be bought, like
- Elizabeth's Fangs. "Countless fangs just up from the ground around Gretchen. The fangs pierce the enemy, causing major damage."
Some II variants:
- Mag Mell's Rose II. "Steel thorns entangle enemies, lift them up and slam them to the ground. Multiple enemies can be entangled at once."
- Colchis' Trap II. "A magic field appears on the ground in front of Heinrich *and moves towards nearby enemies*. If an enemy comes in contact with the field, a steel, toothed trap appears and claws down on them."
- Enoch's Hammer. "3 large and heavy weights appears above the target. They all fall at once, slamming into the enemy."
- Halifax's Blade II. "The size of Heinrich's scythe is magnified through Witchcraft. Heinrich then slashes down in front of him, chopping enemies in two."
- Maar's Lance II. "A flaming lance is created through Witchcraft. An explosion occurs wherever the thrown lance lands. The explosion damages all nearby enemies."
And for the range of III:
- Halifax's Blade 3. "Heinrich's scythe is transformed into a double-edged boomerang through Witchcraft. It spins through the air when thrown, then returns to Heinrich after flying a certain distance."
- Maar's Lance 3. "An electrified lance is created through Witchcraft. Once thrown, the lance turns into a bolt of lightning and flies towards the enemy. The lightning chases after nearby enemies."
I think this is quite interesting. Knight's Contract seems to be a pretty rough game and has very little to no air/jump combat, but there are segments that make it worth remembering.
@@jurtheorc8117 I'm glad you mentioned that game bc for awhile I've had that listed down. Didnt know much about it but I really appreciate the knowledge here. n okokok I have knights contract, Marlow Briggs, n dantes inferno. So basically scythe themed action games! Don't know when we'll get there but it's on its way someday.
@@o_uwu_o Yooo, very cool! Knight's Contract does seem to be on the most obscure end of character action games. Its lack of aerial combat and some other rough parts may have something to do with it, plus Gretchen being a kind of escort. (as well as a separate character by name of Minukelsus-- that dude does his best.).
But like the other Games Republic games, Majin and the Forsaken Kingdom & Folklore, which are a kind of Companion and Summoner-type action/adventure game too, there's a lot of interesting stuff to it worth checking out.
Mind, i haven't mentioned *all* the spells present yet. I looked up a walkthrough and the good person showed off many spells at different points-- or at least, hovered over them to give a description.
The scythe is an oddly prevalent weapon in these kinds of games, isn't it? Historically, battle scythes did exist, but they didn't see nearly as much battlefield use as let's say axes, maces, billhooks and halberds. But those weapons you don't see as much, if at all.
There's like you said
- Dante's Inferno (Death's Scythe)
- Kukúlkan's Fangs (Marlow Briggs and the Mask of Death)
- Scythe of Witches' Bane (Knight's Contract)
But also:
- The Scythe (Darksiders-- it's the Harvester if you buy a special edition)
- Death's scythes and any variant (Darksiders 2, quite unique for being dual weapons in this case)
- Scythes of Scorn (Darksiders 3, a DLC weapon and variant of the Blades of Scorn)
- Chernobog (Bayonetta 2)
- Eclipse Scythe (Ninja Gaiden 2 and 3 if i'm not mistaken)
- Osiris (DmC: DMC)
- Nevan, kind of (DMC3)
- Blue's secondary weapon (the upcoming Genokids-- but only kind of, it normally has the shape of a bearded axe-like weapon but can seemingly extend out to be more of a scythe blade)
That's about 10 scythes throughout the genre (i'm mushing nevan and Blue's secondary together since they're only sometimes scythes)
And whips and chain weapons are popular as well. For those it's understandable because chains are cool and they offer extra range + cool moves.
Any thoughts on why it is that scythes are so popular compared to other bladed weapons on staves?
All this aside: Thanks for replying and the videos, and as always wish you good stuff going forward!
@@o_uwu_o For your Dante's Inferno video, might be worth looking into the channel SamuelTrademarked, they have some cool combos and lots of info to give in their comments about the game's mechanical depth. Combo Spartan has some good videos on the game too.
Honestly, Dante's Inferno is so distinct from God of War when it comes to how you combo that it feels like a very different game to me.
Oh dang, this one got recommended to me *very* quickly after uploading.
@@jurtheorc8117 oh dem looks like YT algorithm miiiight so this one some love.
What is your favourite combat system pre DMC?
@@theultimateartist4153 hmmm the only 3d combat sys I know of before DMC is rising zan n I liked it quite a bit. Theres of course onimusha warlords tho n I think that's still an amazing combat sys Top to Bttm. Alot of high risk reward plays to be made there - still think its one of the best action games til this day. But for something like beat em ups tho I’d say sengoku 3 for sure. That has some amazing gameplay that was kinda ahead of its time
I haven’t played this one yet so I’m saving this video for later, glad to see you still around making content
I’ve been commenting on a lot of your older videos lately, I don’t expect you to reply to everything, but I would love to hear your thoughts about some of the things I wrote down.
Oh hey, i remember you from various comment sections of videos about Soulstice, if i'm not mistaken!
@@jurtheorc8117 correct, I loved that game despite its flaws
@@kermitwithamustache3885 Right on! I'm a super big Soulstice fan myself!
What were some of the flaws for you, if i may ask?
The story and characters were a little barebones, which isn’t a big issue for me but I can see it turn off a lot of people from checking this game out
The biggest problem I had is when they took inspirations from the wrong Devil May Cry Game and put in color coded enemies, since it kinda goes against the whole design of using every tool in your arsenal to style on the enemies, it wasn’t as engaging to fight them
The camera is also a little unreliable during platforming sections making it hard to gauge distance, but that’s just a nitpick
@@kermitwithamustache3885 Thank you for replying! Interesting that you find the story and characters barebones. I thought there's quite a lot to them, more than enough to warrant interest.
I can see how Briar and Lute can feel superficial, with Lute being a sweetheart and Briar being angsty, moody and hot-headed... at first glance. But like with the themes of the game, their bond together elevates one another. For all of the physical fighting, Briar's got a lot of inner pain and guilt, partially unwarranted and undeserved. And as Briar states later on, it's actually Lute that is the strongest between the two.
Layton has become my favourite merchant in these types of games, dude's sarcastic, sly and competent. As a friend of mine once said, "You can't count on him in a fight, but you *can* count on him."
The optional conversations with Layton are fun for showing more of their ways of thinking, reactions to the situations and the snark that grows into more serious friendship.
I love Lord Dugal for his competence as a villain and the effects he has had.
Both Hannah & Donovan have a similar thing to B&L where their bond in regards to each other elevates them both. Donovan's more nuanced and developed, while Hannah has practically gone insane and there's not much left of who she was. I admittedly don't remember Hannah as a character, but more so as a *force*.
Also, in general, the writing just does it for me.
Thematically all the Chimeras are interesting in how they represent the intense bond between one another, and the different shapes it can take. Jared and Jadon being so in tune that they have become nigh identical, and die with satisfaction, while Armina and Demian are... all manner of sick and horrible.
There is not necessarily depth to these other two Chimeras as characters, but thematically and as boss fights they're strong.
Sense of justification why I like these characters aside: I can see what you mean with "taking inspiration from the wrong DMC game".
Though I feel like your issue of not being able to use the whole arsenal doesn't quite add up.
DmC: DMC had you only able to properly damage enemies with Demon Weapons for Red enemies and Angel Weapons for Blue enemies, right? (I don't remember about the guns). That definitely removes entire combat options.
But with how it's done with Forcefields in Soulstice instead-- you can *still* use the entire arsenal of 7 weapons on any enemy, at any time once unlocked.
What makes it less easy for newcomers to engage is the Entropy timer. I reckon some people may feel less "free" due to its presence.
I'll not go into too much detail since my reply is already quite big (thank you if you took the time to read through it all), but i'll keep it at:
The devs did try to do something interesting with the color-coding system and the systems around it, but it wasn't done as well as it could have and may feel overwhelming or "bloated" to some.
Fair enough on the camera too.
awesome game
@@CYI3ERPUNK Reeeally good game! Fingers crossed more ppl can play it someday.
What this coming out on !?
@@ianalexander8374 just checked n it's out on PS, Xbox, n Steam!