What is Casting & Get All Actors Of Class - Beginners Informational Guide To Unreal Engine 5
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- In todays episode we are exploring casting to a BP and Getting All Actors of Class
If you enjoyed this episode please consider subscribing. If you want a tutorial created let me know what you need to know in the comments.
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This series is a purely informational series and is designed to help beginner game developers understand Unreal Engine 5 and the tools you have at your disposal
What is Casting & Get All Actors Of Class - Beginners Informational Guide To Unreal Engine 5
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Found exactly what i needed. Thanks!
Glad the video helped 😁
The primary reason why you couldn't access any variables from Master Creature is that Get All Actors returns and array of actors, regardless of the impunt class. You would need to cast each inside the loop body.
Another great video, great work 💪🏻
Thanks so much 😁
spoiler : video didn't explain how to manipulate variable in class if have multiple object. only explain how it work and what you can do.
Cant find a video explaining how to process tagged objects of multiple classes. Basically I just wanted to cast them to a primitive type so to access a common property (hidden in scene capture) It is very cumbersome to make a filter for each class.
So I’m working in a space exploration game I need to get all plant’s gravity and mass as well as distance to calculate the gravitational force but all celestial body’s are under the same bp
But how do I affect every single actor of the class at the same time, how can I sort of combine indexes/affect them together/group them up? Cause I can get all of them, but when I try using them in different bps it starts getting weird
Plug the 'out actors' pin into a for each loop, and in the loop body enter the code that you want to be applied to each of the actors.
@@basedchad1076 Thanks for the reply, but I figured actor overlap works for me better at the moment
Your tutorial efforts are very much appreciated. Would you please normalize your microphone volume to -3db for example? I am sometimes listening in a noisy environment and can not always hear spoken words things clearly. Your intro-music volume is just fine. I have noticed this on many TH-cam tutorials in general and I can not fathom why TH-cam does not implement a 'Boost' or "Normalize' audio button since they know that uploaded audio volume content varies greatly. It's already built-in to the YT codec so it's not as if I am asking for something technically extraordinary from them. Frustrating.
Hey Apologises your not the first one to ask and i am messing around with it to try and get it right. Hopefully i will get it right soon. I am planning on buying a new microphone once i have some spare cash too as mine is a bit old and cheap which i cant imagine helps
@@ue5bpguru538 thank you for the quick reply. Perhaps there is a mic volume adjustment on the software which you are using to capture your UE stream? Since I noticed some room echo, perhaps it is just easier to move the microphone much closer to you when speaking? 3 or 4 inches away should be sufficient.
@@ue5bpguru538 appreciate it bro, i work in audio and can vouch for normalizing the audio (aka increasing it up to, but not above 0db)
@@Skindred727 ive set it to -3db in the latest video so let me know if thats any better 😅
@@ue5bpguru538 Much better levels in your 'Enumeration' video, although not in the 'Breakpoint' video. I appreciate your taking feedback very much.
thank that is wall sed