you're like a newgen kevpert, thank you for the videos man the indepth look at mechanics is what rl is missing, too many people uploading videos targeted to either children or low attention span andys
I'm a mid gc2. One major difference between gc and ssl is their ability to keep the ball close and maintain threat in an air play, id love to see a video on how to perfect a first touch/ or a short about all the situations you can utilize an empty jump
I appreciate the lack of condescension in your delivery. Compared to most other tutorials, yours feel more humble. You also point out a lot of smaller details that other creators leave out and I appreciate you for that as well. Keep up the good work!
A lot of others are saying otherwise… not sure how some can’t see I’m genuinely just passing on my best advice of playing the game for years. I really appreciate the kind words 🙏
I've been looking forward to this video for so long! It was an amazing video for beginners trying to get down flip manipulation/cancels/twisty flips, whatever you call them. I'm hoping you make an advanced version for all of us trying to take it to the next level with specific stick inputs/tutorial!
I definitely can but being completely honest that's not how I learned it. SO for me personally I'm used to being pressured and performing these in game situations. So when I attempt to really do them step by step in training it's actually harder for me haha but I can try to get some in game examples and slow them down so you guys can see my exact stick movements. You can even do that with this video if it would help!
If you did a more advanced video, would love to see the stick movement for coming off your back wall into a full field air dribble. I see pros do it all the time and can’t figure out what they are doing lol. My first touch isn’t good enough to keep the ball close enough to air dribble
Momentum is 100% important for less advanced players (like me) to get used to. When flipping you get “locked” into a certain position in the air. Learning how to use the flip efficiently while not overcommitting to a position is a fine line. SUPER easy to cross that line 😂
Dude that cancelling the flip mid air is going to be a game changer for me! As always appreciate your content brother. Maybe one day ill be able to team up with you!
I know you didn’t want to give a tutorial on how to perform but could you detail the different ways you went about training it to first learn and second to get consistent with the different ways to manipulate. For example when to cancel and how long to hold the cancel.. ways to recover from the canceling position etc..
A lot of preflipping lol. Start by front flipping into the ball, and cancel it, if your car starts facing downwards then release the cancel (stop cancelling) and watch the car finish its animation proving that the cancel had no negative effect. Really try to teach your brain that it can do cancels, and it will cause NO harm unless you boost during it. Eventually your brain will recognize that it can buy half a second longer to boost in a direction mid flip if it cancels and uncancels in time. The act of flipping is a tool to stall your vertical momentum, meanwhile this first of flip cancels allows you to boost in any direction 90 degrees away from where your flip is going (Ie. If you air roll to your right side, then front flip cancel then you can boost left while flipping forwards, upside down cancel will have you boost down). The reason this front flip cancel should be the first you do is because the cancel timing is similar to half flips. Learn this, then experiment with the speed, timing and duration of your cancel. Try to get no flips down, it requires a perfect down cancel, and the timing is more like a speed flip cancel. If your cancel slightly left then the front sort of hovers right, cancel right and it hovers left, do it perfectly and the car is still. Diagonal cancels are more temperamental but they are nice because you can boost in most directions relative to where the flip is locked in. Start with an easy to understand cancel like i described above, it'll teach your brain that there's a way to affect flips and you should hopefully find yourself adding it automatically eventually. It's such an intuitive thing which is why it's so hard to teach.
For some reason, when I hold free airroll and speddflip into the ball (after I hit it off the wall into the air) it feels so much more accurate than if I just speedflip without holding airroll. Am I right or am I trippin?
Yoo! I see a lot of people in high ranks ALWAYS does ground to air dribble. (from a bounce) i tried it but i dont know what should i do with it and what should i focus on while learning it. If you know what i mean then could you make a tutorial on that too please?
Are you wanting to know how to determine what to do with it? Or are you kinda looking for a high percentage shot or two that you can train for that scenario?
Can you make a video on the importance of not flipping for no reason, and more importantly not forcing bad shots. Im practicing this currently, it's been a lot easier to wait for good setups for certain shots rather than going for aerials that'll just give the ball to the opponent. I feel like the reason why all the pros get multiple bounce to air dribble and wall shot opportunities each game is because they dont go for unnecessary aerials that dont lead to anything. Edit: What Im really trying to say is that a lot of players in my rank (C1) go for unnecessary aerials where it's almost impossible to score, it's almost as if they go for aerials just for the sake of saying they can spin and look cool. I feel like pros know how to set up more practical shots. I find myself waiting for a good setup rather than forcing bad shots, which can be great around C1.
My video titled “SSL movement” addresses this. I’d sum up what you’re saying as input efficiency. But yes I’m making a video on not flipping already but thanks for the recommendation!
@@JoshBooma Thank you so much for your reply. I watched that video and it was great. The pro who I see not air rolling too much is Zen. He is the best pro in terms of input efficiency imo. There is this thing Im practicing with aerial plays. I air roll only until Im in the right spot, then I stop and rinse and repeat with adjustments. This practice has also helped my car control without air roll. I feel like aerial car control with no air roll isn’t practiced enough by players.
@@hendude127 oh 100% homie it’s something even players like me who’ve been around for so long forget about and it’s something that literally can be applied at every single rank in the game
Yeah that's why I said it's not quite a tutorial because most RL players learn how to do this naturally so I was just giving examples of where and when you can use them!
Anyone else hold air roll left/right + left stick up/down to perform all diagonal flips and their variations?? Or is it just me.. In theory it should be easier to consistently perform more specific variations, but I’m curious if anyone thinks it’s not optimal
I use this for speed flips but the usual method for pre flips in air, found your method didnt work well off the ground for me it seemed to send me more sideways than forwards, could be me doing something slightly wrong but yeah :)
@@ben1221_ hell I even use it for any shots that I take where a diagonal flip is optimal… you just have to really play with it. The smallest adjustment from straight up, or straight down changes the angle in which your car will diagonally rotate.. most flip manipulations that I find useful have more to do with how and when you cancel the flips. It’s definitely not something that comes without practice
So when the ball is rolling up my back wall, I take a touch, speed flip into it mid air but it always either a) hits the ceiling or goes off course or b) I end up nowhere near the ball. C2 btw. Any tips?
Great video man, just a bit confusing when you're going through replays and the controller overlay doesn't match up 😅. Small detail, but I think some of us are pretty clinical about following your exact inputs
yeah well I'd love to try that but I'd have to record my games or take the ones from live stream to do that but I'll definitely look at it in the future
what deadzone settings do you have?im experimenting flips myself to get better car control and wanted to try out different settings(any tips for hard stuck champs?help)
I think something that would’ve made this video is more helpful is to actually explain (maybe even with visuals) the exact inputs you’re doing with the analog as you were showing all the example clips. One thing that was not clear to me is the direction of the stick to cancel the flip, is it always the opposite direction of the flip? Does it change depending on cars orientation? Some of these ⬆️↙️⬅️↖️↘️➡️ would’ve gone a long way for me personally
The reason I don't do this is because that overcomplicates the mechanic when it's quite simple. I highly encourage you to just load freeplay up and mess around with the stick + flips this way you can see what it actually allows for. It's way too specific when these are situational things that open up the more and more you play the game. It's because even I don't think about where exactly I push the stick in that moment even with a controller overlay the corrections are done so quickly it wouldn't give an accurate representation. So my best advice is to get familiar with those orientations for example the dominus one isn't technically a cancel I am just correcting the car so that it prevents the full animation of the flip.
Im diamond at the minute and cant really do much work full time and have 5 kids so you know its hard to get time to play most times but trying to learn to air dribble and flip reset and all that but its really hard 😂
Hey man I can't relate to having kids but when I was learning this game I was working full-time and also a full-time college student so I can relate to not having the time but with the small amount of time you get, you can definitely use it to practice purposefully! Best of luck!
@@JoshBooma Also really appreciate your tutorials, I feel like you touch up in a lot of the stuff that makes you look so smooth on the field that can be overlooked. I mean you seem mechanical af, like you have so much control over your car. And I've always figured how people flip into the ball to an air dribble. But ig when you do so many speed flips you start to recognize the similarity. But I mean it still helps so much to like, ig for someone who is clearly miles ahead of you to confirm you are doing the right thing. Becuase like, off the wall, I can air dribble all day ball stuck to my car on some max win shiz but like, I am trying so hard to learn to air dribble off of a bounce but I feel there aren't many good tutorials for it. I try to ram the ball to pop it up, staying to the ground, but the ball is really far away and less time to air dribble. I try to pop the ball up with a double jump, but my car gets like recoiled even while slow, I try to fast aerial into it but its most of the time I rezo. So I just resulted into fast aerialing into a high bounce (probably a very high bounce for you, I would say a little more than half way up to ceiling) Even with the flip stuff, flip resets, aren't best thing to learn, but they are fun. And they do teach you a lot about having to flip in awkward spots. And so I learned off the wall flips from that, but I am still learning momentum. Even smallest momentum can make your diagonal flip go no where, or super far. The game is all about nuisances right, at the end of the day that's why its so beautiful but also why its so complicated. So all of my strats I just mentioned have worked its just I don't understand why anything is working. Its so easy to look at someone like your gameplay, and think damn that shits easy, but like even doing a backwards aerial, even if you are comfy with aerials. TLDR: ty for your tutorial, even if its a simple mechanic. The beautiful thing about an air dribble is when you are learning it, with all the tutorials, you learn many things from the air dribble as you go, trial and error. But things like this allow you to learn a universal part of the game that sort of helps with everything inbetween, especially double resets, as you know.
@@2BsYummySoles of course homie I’m glad you’re able to take all of that away from the video & I’m glad you enjoyed these type of comments keep motivating me to create
you're like a newgen kevpert, thank you for the videos man the indepth look at mechanics is what rl is missing, too many people uploading videos targeted to either children or low attention span andys
hahaha W comment thanks homie I appreciate the kind words
I'm a mid gc2. One major difference between gc and ssl is their ability to keep the ball close and maintain threat in an air play, id love to see a video on how to perfect a first touch/ or a short about all the situations you can utilize an empty jump
Yeah that’s a really good point and sure I’ll definitely add it to the list we got sooo much to record already haha
appreciate it! looking forward to it
@@itsFearTV me too, just subbed for that
I appreciate the lack of condescension in your delivery. Compared to most other tutorials, yours feel more humble. You also point out a lot of smaller details that other creators leave out and I appreciate you for that as well. Keep up the good work!
A lot of others are saying otherwise… not sure how some can’t see I’m genuinely just passing on my best advice of playing the game for years. I really appreciate the kind words 🙏
I've been looking forward to this video for so long! It was an amazing video for beginners trying to get down flip manipulation/cancels/twisty flips, whatever you call them. I'm hoping you make an advanced version for all of us trying to take it to the next level with specific stick inputs/tutorial!
I definitely can but being completely honest that's not how I learned it. SO for me personally I'm used to being pressured and performing these in game situations. So when I attempt to really do them step by step in training it's actually harder for me haha but I can try to get some in game examples and slow them down so you guys can see my exact stick movements. You can even do that with this video if it would help!
If you did a more advanced video, would love to see the stick movement for coming off your back wall into a full field air dribble. I see pros do it all the time and can’t figure out what they are doing lol. My first touch isn’t good enough to keep the ball close enough to air dribble
Ur honestly so goated bro
No u
Momentum is 100% important for less advanced players (like me) to get used to. When flipping you get “locked” into a certain position in the air. Learning how to use the flip efficiently while not overcommitting to a position is a fine line. SUPER easy to cross that line 😂
1000% man and this something that can be applied at any level of the game so it’s really a cool skill to learn
@@JoshBooma Definitely, it’s one of those recovery-type skills that apply pretty much everywhere.
great video man as a gc3 i love to see educational content getting the recognition it deserved
Thanks for the kind words, appreciate it :)
Dude that cancelling the flip mid air is going to be a game changer for me! As always appreciate your content brother. Maybe one day ill be able to team up with you!
The goat strikes again. Glad to see the views going up . Great work booma & thanks for ur help as always
No u
I know you didn’t want to give a tutorial on how to perform but could you detail the different ways you went about training it to first learn and second to get consistent with the different ways to manipulate. For example when to cancel and how long to hold the cancel.. ways to recover from the canceling position etc..
I can definitely put that on the list for ya!
A lot of preflipping lol. Start by front flipping into the ball, and cancel it, if your car starts facing downwards then release the cancel (stop cancelling) and watch the car finish its animation proving that the cancel had no negative effect. Really try to teach your brain that it can do cancels, and it will cause NO harm unless you boost during it. Eventually your brain will recognize that it can buy half a second longer to boost in a direction mid flip if it cancels and uncancels in time.
The act of flipping is a tool to stall your vertical momentum, meanwhile this first of flip cancels allows you to boost in any direction 90 degrees away from where your flip is going (Ie. If you air roll to your right side, then front flip cancel then you can boost left while flipping forwards, upside down cancel will have you boost down).
The reason this front flip cancel should be the first you do is because the cancel timing is similar to half flips. Learn this, then experiment with the speed, timing and duration of your cancel. Try to get no flips down, it requires a perfect down cancel, and the timing is more like a speed flip cancel. If your cancel slightly left then the front sort of hovers right, cancel right and it hovers left, do it perfectly and the car is still.
Diagonal cancels are more temperamental but they are nice because you can boost in most directions relative to where the flip is locked in. Start with an easy to understand cancel like i described above, it'll teach your brain that there's a way to affect flips and you should hopefully find yourself adding it automatically eventually. It's such an intuitive thing which is why it's so hard to teach.
This is the only useful video i have found on this topic
For some reason, when I hold free airroll and speddflip into the ball (after I hit it off the wall into the air) it feels so much more accurate than if I just speedflip without holding airroll. Am I right or am I trippin?
Yea you do have great videos. I learn more from these then I do a lot of other content creators
Thanks I'm glad a bunch of people are saying learning from these! Motivates me to keep going
Yoo! I see a lot of people in high ranks ALWAYS does ground to air dribble. (from a bounce) i tried it but i dont know what should i do with it and what should i focus on while learning it. If you know what i mean then could you make a tutorial on that too please?
Are you wanting to know how to determine what to do with it? Or are you kinda looking for a high percentage shot or two that you can train for that scenario?
Same I asked him last vid so he might be working on it soon
@@jessenelson9768he think he’s asking if he should work on the setup first or something else etc….
I addressed ground to air dribbles in the air dribble tutorial video. If you'd like a more in depth one I can definitely do that
@@JoshBooma please I beg
W booma
W Bummae
I have learned how to speed flip thank you booma
AINTNOWAY lmao of course man best of luck on the grind to 1700
Can you make a video on the importance of not flipping for no reason, and more importantly not forcing bad shots. Im practicing this currently, it's been a lot easier to wait for good setups for certain shots rather than going for aerials that'll just give the ball to the opponent. I feel like the reason why all the pros get multiple bounce to air dribble and wall shot opportunities each game is because they dont go for unnecessary aerials that dont lead to anything.
Edit: What Im really trying to say is that a lot of players in my rank (C1) go for unnecessary aerials where it's almost impossible to score, it's almost as if they go for aerials just for the sake of saying they can spin and look cool. I feel like pros know how to set up more practical shots. I find myself waiting for a good setup rather than forcing bad shots, which can be great around C1.
My video titled “SSL movement” addresses this. I’d sum up what you’re saying as input efficiency. But yes I’m making a video on not flipping already but thanks for the recommendation!
@@JoshBooma Thank you so much for your reply. I watched that video and it was great. The pro who I see not air rolling too much is Zen. He is the best pro in terms of input efficiency imo. There is this thing Im practicing with aerial plays. I air roll only until Im in the right spot, then I stop and rinse and repeat with adjustments. This practice has also helped my car control without air roll. I feel like aerial car control with no air roll isn’t practiced enough by players.
@@hendude127 oh 100% homie it’s something even players like me who’ve been around for so long forget about and it’s something that literally can be applied at every single rank in the game
buddy is cracked!
oh- i thought this meant something else, i already do these. But i did learn how to do it better in defense so thx
Yeah that's why I said it's not quite a tutorial because most RL players learn how to do this naturally so I was just giving examples of where and when you can use them!
@@JoshBoomavery useful for those who don't do it naturally ^^ TEAMMATES UHU UHU :p
Been waiting for this one. Thanks bro
Glad you enjoyed it!
greta video! You can only cancel with the stick flipping down right? Or is this a myth? Are you able to just go on the opposit to cancel?
Not just down, technically you can cancel any type of movement within the game this is why stalls are possible as well!
@@JoshBooma so you cancel it by flicking the stick on the opposite side of the previous move?
@@BigBoss78481 yes it’s quite hard to explain I’d encourage you to really mess around with it in freeplay that will show you what’s actually possible
@@JoshBooma will try my best :) thanks!
Anyone else hold air roll left/right + left stick up/down to perform all diagonal flips and their variations?? Or is it just me..
In theory it should be easier to consistently perform more specific variations, but I’m curious if anyone thinks it’s not optimal
I use this for speed flips but the usual method for pre flips in air, found your method didnt work well off the ground for me it seemed to send me more sideways than forwards, could be me doing something slightly wrong but yeah :)
@@ben1221_ hell I even use it for any shots that I take where a diagonal flip is optimal… you just have to really play with it. The smallest adjustment from straight up, or straight down changes the angle in which your car will diagonally rotate.. most flip manipulations that I find useful have more to do with how and when you cancel the flips. It’s definitely not something that comes without practice
So when the ball is rolling up my back wall, I take a touch, speed flip into it mid air but it always either a) hits the ceiling or goes off course or b) I end up nowhere near the ball. C2 btw. Any tips?
Then you need to practice your first touch
So you basically cancel your flip animation right? Air roll is not involved in obtaining that result or is it?
Thanks for the tutorials! 😀
Will there by any chance be more dates to register for the RLCS? Or was the only date I could have done this in January?
I would google this you can see all the dates and times for registration for each wualifier
Qualifier*
what a good video bro thanks G
@@JohnSmith-xt8zs ofc appreciate it
Great video man, just a bit confusing when you're going through replays and the controller overlay doesn't match up 😅. Small detail, but I think some of us are pretty clinical about following your exact inputs
yeah well I'd love to try that but I'd have to record my games or take the ones from live stream to do that but I'll definitely look at it in the future
what deadzone settings do you have?im experimenting flips myself to get better car control and wanted to try out different settings(any tips for hard stuck champs?help)
You can check my settings video on the channel!!
@@JoshBoomaoh mb didn't see it ty!
Commenting for the algorithm. Let’s get partner.
Hahaha I already got TH-cam partner! Gotta get Twitch next!
I think something that would’ve made this video is more helpful is to actually explain (maybe even with visuals) the exact inputs you’re doing with the analog as you were showing all the example clips. One thing that was not clear to me is the direction of the stick to cancel the flip, is it always the opposite direction of the flip? Does it change depending on cars orientation? Some of these ⬆️↙️⬅️↖️↘️➡️ would’ve gone a long way for me personally
The reason I don't do this is because that overcomplicates the mechanic when it's quite simple. I highly encourage you to just load freeplay up and mess around with the stick + flips this way you can see what it actually allows for. It's way too specific when these are situational things that open up the more and more you play the game. It's because even I don't think about where exactly I push the stick in that moment even with a controller overlay the corrections are done so quickly it wouldn't give an accurate representation. So my best advice is to get familiar with those orientations for example the dominus one isn't technically a cancel I am just correcting the car so that it prevents the full animation of the flip.
@@JoshBooma I get what you're saying, but even still i think it would help with providing a good baseline for that freeplay experimenting
love your vids
Thanks for watching em homie
I got over 2k hours in rlcs I’m just now getting ok at aerial, still can’t do a flip reset in a Match. But free play I can.
Needed this!! Ty
No thank you!
Me thinking i didnt know flip manipulation but when i watch the video im like bruh.. i do this all the time
Yessirrrr
Im diamond at the minute and cant really do much work full time and have 5 kids so you know its hard to get time to play most times but trying to learn to air dribble and flip reset and all that but its really hard 😂
Hey man I can't relate to having kids but when I was learning this game I was working full-time and also a full-time college student so I can relate to not having the time but with the small amount of time you get, you can definitely use it to practice purposefully! Best of luck!
how to u cancel the flip
Half way through the animation for the flip you push the stick in the opposite direction of the flip
@@JoshBooma when i try do it for the side flips it doesn’t work
@@yaq7000 you can’t unless it’s an air roll/Stall
Can u play with Ayyjayy 😮
Hahaha Idk if Ayyjayy would wanna queue with me he's still one of the pros I haven't had the chance to play with or against
hi
The first clips lesson:
Anita max wynn
What an alter ego
Ladies with gentle hands. A man of culture
@@JoshBooma
Also really appreciate your tutorials, I feel like you touch up in a lot of the stuff that makes you look so smooth on the field that can be overlooked. I mean you seem mechanical af, like you have so much control over your car.
And I've always figured how people flip into the ball to an air dribble. But ig when you do so many speed flips you start to recognize the similarity. But I mean it still helps so much to like, ig for someone who is clearly miles ahead of you to confirm you are doing the right thing.
Becuase like, off the wall, I can air dribble all day ball stuck to my car on some max win shiz but like, I am trying so hard to learn to air dribble off of a bounce but I feel there aren't many good tutorials for it. I try to ram the ball to pop it up, staying to the ground, but the ball is really far away and less time to air dribble.
I try to pop the ball up with a double jump, but my car gets like recoiled even while slow, I try to fast aerial into it but its most of the time I rezo. So I just resulted into fast aerialing into a high bounce (probably a very high bounce for you, I would say a little more than half way up to ceiling)
Even with the flip stuff, flip resets, aren't best thing to learn, but they are fun. And they do teach you a lot about having to flip in awkward spots. And so I learned off the wall flips from that, but I am still learning momentum. Even smallest momentum can make your diagonal flip go no where, or super far. The game is all about nuisances right, at the end of the day that's why its so beautiful but also why its so complicated. So all of my strats I just mentioned have worked its just I don't understand why anything is working. Its so easy to look at someone like your gameplay, and think damn that shits easy, but like even doing a backwards aerial, even if you are comfy with aerials.
TLDR: ty for your tutorial, even if its a simple mechanic. The beautiful thing about an air dribble is when you are learning it, with all the tutorials, you learn many things from the air dribble as you go, trial and error. But things like this allow you to learn a universal part of the game that sort of helps with everything inbetween, especially double resets, as you know.
@@2BsYummySoles of course homie I’m glad you’re able to take all of that away from the video & I’m glad you enjoyed these type of comments keep motivating me to create
anita max wynn