What's The Minimum Base FPS For A Good Frame-Gen Experience?

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
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ความคิดเห็น • 225

  • @lettucedawg
    @lettucedawg 6 หลายเดือนก่อน +22

    I love these podcast clips. I have friends but none of them understand anything when it comes to terms like dlss vsync anti aliasing, even the ones with pc. I can now send these short clips and it explains the topic in perfect detail

  • @TheGc13psj
    @TheGc13psj 6 หลายเดือนก่อน +30

    45fps on Steam Deck OLED is actually fantastic for it's 90hz screen. If you don't believe me, try it in Like A Dragon: Infinate Wealth, or Gaiden.

    • @mar2ck_
      @mar2ck_ 6 หลายเดือนก่อน +2

      Same I stream Cyberpunk 2077 and Talos Principle 2 from my pc to steam deck and 45->90 feels great.

    • @adds-kz3oc
      @adds-kz3oc 6 หลายเดือนก่อน

      45FPS is still 45FPS, no matter the refresh rate. By that logic, 30FPS would work great too.

    • @TheGc13psj
      @TheGc13psj 6 หลายเดือนก่อน +4

      @z3oc What? I'm talking about 45fps Frame Gen'd up to 90hz.
      45fps is actually exactly half way between 30 and 60 fps in terms of frame time. This means you get a lot of the smoothness of 60, with the lower performance hit of 30. This works really well when frame gen's up, and is totally acceptable.
      If you doubt it has tangible benefits over 30, then you should watch Digital Foundry's own video on the benefits of 45fps.

    • @demrasnawla
      @demrasnawla 6 หลายเดือนก่อน +2

      ​@@TheGc13psj Actually it's 40fps which is halfway between 30 and 60 in frame time, so 45 is even better, it's closer in frame time to 60 than it is to 30

    • @deckverse
      @deckverse 6 หลายเดือนก่อน

      Preach it! Golden 45 is the new Golden 40.

  • @AsCo1d
    @AsCo1d 6 หลายเดือนก่อน +3

    I found out thanks to Returnal, that even if you have 100 or 120 fps w/o frame gen, turning it on can make the experience much more pleasant and smooth. Seems like it flats those micro-stutters that are not obvious on the perf graph but still felt.

    • @christinaedwards5084
      @christinaedwards5084 6 หลายเดือนก่อน +4

      2nd bonus is 120fps experience for the same energy as 60fps.

  • @forthcomingphenomenon
    @forthcomingphenomenon 6 หลายเดือนก่อน +32

    Im okay with using it at 30 fps. Feels better af 45fps, though, and 60+ feels great.
    It also depends on the game being played.

    • @kjellbeats
      @kjellbeats 5 หลายเดือนก่อน

      ​@alargecorgi2199negledgable amounts as far as i know, the main problem is that it doesnt REMOVE any latency (so 60 fps fg still feels like 30 without it)

  • @fafski1199
    @fafski1199 6 หลายเดือนก่อน +3

    With DLSS 3 FG, then a base frame rate of at very least 45fps on the slower paced single player games or those games without much in the way of camera movement. However, I'd preferably go for 60fps+ for most titles. At a base of around 80fps upwards, it will give you pretty smooth end results with far less noticeable latency and far fewer artifacting. At a base frame rate of 100fps+, I personally wouldn't even bother using it. By that point, the game is usually smooth enough to just run it natively, anyway (and probably will be, for most people) .
    For PVP multiplayer games also don't bother, the increased latency of frame gen will put you at a major disadvantage. In that situation for a performance boost, it's just far better to either lower the resolution and/or graphic settings. However, if you can't bear to do that or have already done that, then I'd just use DLSS 2 balanced or quality mode + Reflex.

  • @Mcnooblet
    @Mcnooblet 6 หลายเดือนก่อน +1

    Since everyone talks about latency, I will just say Reflex works very well with DLSS Frame gen. Maybe it's because I use a 4090, but I have yet to see any latency increase vs not using FG + Reflex at all. Obviously if you are a competitive gamer, Reflex with no FG would be ideal. I got The Witcher 3 running native 4k, no upscaling, full RT, ultra which ran a choppy 40fps and FG boosted it up to a smooth 60fps+. Didn't notice any increased latency with controller or keyboard, it felt just as responsive. Since transitioning from PS5 to PC, DLSS FG has been my favorite feature from the very beginning and really never gets the credit it deserves for a great hardware implementation. I mean in some cases you can turn off image upscaling and run a native image due to FG, which was so cool when I was first testing out my 4090. Most the time I hear hardware accelerated FG smashed on as "bad" and "greed", while the software level with significant limitations and needing a minimum 60fps being praised the most. That has never really made sense to me. Seems like all companies are going to be rolling out hardware level features that only work on the latest incoming hardware though so no doubt the hallow attacks on hardware accelerated features will die out within the next couple years. We will get past the "OPEN SOURCE! OPEN SOURCE!" and the "price 2 performance ratio for rAsTeR is the only thing that matters". Maybe I would say the same if all I had was raster, but even on a 4090, raster doesn't always cut it.

  • @JordanJ01
    @JordanJ01 6 หลายเดือนก่อน +24

    As an owner of a 4070 Super, FG allowed me to play completely cranked Cyberpunk path tracing at 1440p with DLSS Quality at 70-80 fps with FG, boosted from a 40-50 fps. Completely playable and beautiful. With a mouse it still feels smooth, you can definitely feel the increased latency but this would really only impact competitive multiplayer games which you wouldn't use FG in anyway.
    The people trying to argue this isn't a useful feature are just a lazy reviewers that don't want to run 2x the amount of benchmarks. For the actual end user, it's amazing for single-player games. With the most common graphics card being the 3060 I feel a lot of people feel burnt that the 30 series doesn't support it and the 4060 being a stinker, people see no reason to upgrade. This is evident by people whining saying Nvidia didn't put FG on 30 series so more people would buy 40 series, this isn't true. It lacks motion vectors and there's even a mod to enable it on the 30 series and the result is unusable.

    • @zaleskar
      @zaleskar 6 หลายเดือนก่อน +6

      The DLSS3 to FSR3 mod produces perfectly usable results on my 3080 and you can even combine it with DLSS upscaling. I've played all of Ratchet & Clank and a bit of Banishers with it and it was pretty much flawless.

    • @KLKI_001
      @KLKI_001 6 หลายเดือนก่อน +4

      I have a 3080ti, and I'd say it was a slap in the face by Nvidia when they announced that only the 40 series would be getting FG.
      Luckily, thanks to the amazing modding community, I've been able to use the FSR3 Frame Gen tech along with DLSS and Ray Reconstruction enabled.
      It is not perfect and has some ghosting artefacts with the vehicles, but hey, it gets me about 100fps while Path Tracing with DLSS set to Quality at 2k res.
      Never thought PT would be playable on my rig, but now I cant get myself to go back to playing on Raster, or even normal RT. The level of immersion and realism is just completely jaw dropping.
      AMD and the modders got our backs, so suck it Nvidia, ya money grubbing corpo gonks!

    • @Kynus89
      @Kynus89 6 หลายเดือนก่อน +1

      Actually, Nukem's FSR3 mod is very useable!
      - It allows to use FSR frame gen in combination with DLSS upscaling
      - It works with nvidia Reflex for further latency reduction
      - Doesn't produce artifacts with HUD and menus
      - Doesn't eat VRAM unlike DLSS frame gen

    • @raresmacovei8382
      @raresmacovei8382 6 หลายเดือนก่อน

      The FSR3 FG mod is perfectly usable, input lag is same or BETTER than DLSS3 FG and image quality is basically 1:1, lmao. FSR3 FG is also FASTER than DLSS3 FG.
      You might actually want to switch to FSR3 FG modded for a better experience, lol.

    • @Zeeves
      @Zeeves 6 หลายเดือนก่อน

      Hmm maybe you are right. People may complain about DLSS 3, but I gotta admit - It’s definitely better than FSR3, nobody would deny that.

  • @Boss_Fight_Index_muki
    @Boss_Fight_Index_muki 6 หลายเดือนก่อน +68

    one of the intangible benefits of being a 20+ years pc gamer is your nervous system is used to frame fluctuations and stutters.

    • @theovonskeletor3709
      @theovonskeletor3709 6 หลายเดือนก่อน +11

      Cap your frames bruh

    • @dead4274
      @dead4274 6 หลายเดือนก่อน

      ​@@theovonskeletor3709😂

    • @zorby6286
      @zorby6286 6 หลายเดือนก่อน +15

      I wish I was you. I've been a PC gamer since 1995, and the occasional "new terrain" stutter doesn't bother me too much, but if I don't get perfect 60 fps frame-times in a game, I won't even play it. Just bothers me too much.

    • @Boss_Fight_Index_muki
      @Boss_Fight_Index_muki 6 หลายเดือนก่อน

      that increases input lag and there was no such setting back then@@theovonskeletor3709

    • @Boss_Fight_Index_muki
      @Boss_Fight_Index_muki 6 หลายเดือนก่อน

      you mean asset "pop in"?@@zorby6286

  • @francistein8409
    @francistein8409 6 หลายเดือนก่อน +6

    The frame gen tech is in its early stage. give it time

    • @cronoesify
      @cronoesify 6 หลายเดือนก่อน +3

      Nah. It's motion interpolation. It's not going to get much better.

    • @gavinderulo12
      @gavinderulo12 6 หลายเดือนก่อน +1

      It's already amazing. I use it in every game and it's just free fluidity for me.

    • @mar2ck_
      @mar2ck_ 6 หลายเดือนก่อน

      What would they improve? It's already very good.

    • @Mcnooblet
      @Mcnooblet 6 หลายเดือนก่อน

      @@gavinderulo12 There's different implementations of FG, but many group it together to all be the same. DLSS 3 is a very solid implementation and doesn't seem in its early stage anymore, even DF states they use it whenever they can. Something like fluid motion frames which many consider FG but basically works the same as TV interpolation with no access to game data, I've seen the opposite from people like Daniel Owen who said they would turn it off and not play like that. To many, all FG is the same, so if they are using the worst implementation they tend to assume it is all like that.

    • @gavinderulo12
      @gavinderulo12 6 หลายเดือนก่อน

      @@Mcnooblet yeah I use dlss framegen. I can't speak on the others.

  • @Melsharpe95
    @Melsharpe95 6 หลายเดือนก่อน +1

    Hit up the Slow Mo Guys. Maybe they can let you use one of their high speed cameras. :P

  • @AM-gg4dz
    @AM-gg4dz 6 หลายเดือนก่อน +1

    If you enable dlss to get a higher fps, and then enable frame gen, does that count?

  • @Aleksey-vd9oc
    @Aleksey-vd9oc 6 หลายเดือนก่อน +6

    I'm playing with a mouse in cp2077. having 25-30 basic frames with path tracing, I turn on dlss and get 40-45 frames with input lag equal to native frames, then I turn on the dlss3 generator and get smooth gameplay with adequate delay.
    Do not lie that the delay is adequate only for the controller, it is quite normal for playing with a mouse in a first-person action game.
    In my opinion, RT/PT is definitely worth losing a little bit in image quality with dlss2+3 (not fsr2+3).

  • @jmtradbr
    @jmtradbr 6 หลายเดือนก่อน +6

    In my experience, 40 with a controller, 60 with a mouse.

    • @ganr1277
      @ganr1277 6 หลายเดือนก่อน

      Even mouse is playable with 40 FPS, but you will have a "console" feeling

  • @fcukugimmeausername
    @fcukugimmeausername 6 หลายเดือนก่อน +14

    PSVR2 appears to be coming to PC :)

    • @mikeuk666
      @mikeuk666 6 หลายเดือนก่อน

      They need to get money back after losing 10 billion in the news

    • @fcukugimmeausername
      @fcukugimmeausername 6 หลายเดือนก่อน +1

      @@mikeuk666 Looking at the current stock price, they have already bounced back from whatever caused that.

    • @GeneralS1mba
      @GeneralS1mba 6 หลายเดือนก่อน +1

      ​@@fcukugimmeausernamestockholders probably. After lowering the forecast for ps5 sales.

    • @Luhiner
      @Luhiner 6 หลายเดือนก่อน +2

      @@mikeuk666 spoken like someone who knows nothing about the stock market

    • @mikeuk666
      @mikeuk666 6 หลายเดือนก่อน

      @@fcukugimmeausername yeah right 😆

  • @michaelmonstar4276
    @michaelmonstar4276 6 หลายเดือนก่อน +1

    I bet most of the time you just shouldn’t drop below half of the target framerate with the original frames that are rendered. I mean, seems to make sense to me that any sort of “framegen” would benefit from having at least one “real/original/native” frame for the one it needs to generate. - So let’s say, you want to hit 60fps, make sure the original framerate doesn’t sink below 30, and for a 120fps target, don’t drop below 60. - Not sure if that’s how it works, but it’s probably a safe rule-of-thumb. - I mean, if it performs like ass natively, don’t expect frame-generation will just fix that issue. - Be reasonable.

  • @Kiyuja
    @Kiyuja 6 หลายเดือนก่อน

    to me Frame Gen, just like DLSS, is a feature targeting higher quality displays. Essentially to ease the way into those types of monitors. The impact of the delay is obviously subjective but I think with my 1440p 165Hz display I am right at the beginning of Frame Gen being very useful. FG obviously getting better the higher your Refresh is, just like with DLSS and resolution. I got a 4070Super and I probably wouldnt use it on 144Hz or lower displays, at least as long as Frame Gen is a set binary toggle and not adaptive to performance drops.

  • @eslamarida
    @eslamarida 6 หลายเดือนก่อน +1

    I used it while playing alan wake 2 with pathtracing enabled at base 25fps and about 45-50fps with frame gen , it was playable most of the game but when i was in combat i switch to dlss quality because aiming is horrible with that input delay

  • @nitaiginzburg8689
    @nitaiginzburg8689 6 หลายเดือนก่อน

    For me even with base of 90fps the added latency of DLSS3 with a controller is felt. It's not big by any means but it just feels better without so the extra smoothness is kinda offset by the less tight controls

  • @thumper5555
    @thumper5555 6 หลายเดือนก่อน +3

    Whats the point of frame gen if you already need high FPS for it to work well?

    • @fabienguillot2152
      @fabienguillot2152 6 หลายเดือนก่อน

      For OLED. Because oled has pixel instant response time(no lcd blur between frames) , 60fps for instance doesn't look that fluid. I use frame gen to get closer to 4k@120hz in some games, looks way better than 4k fluctuating around 60fps.

    • @Shieftain
      @Shieftain 6 หลายเดือนก่อน

      IMO it's good for those who want to make the most of their ultra-high refresh (like 200Hz+) displays. FG should help make it look more fluid than the base FPS at high frame rates, and when the input lag at a base high FPS is fairly low, the added input lag from the frame generation won't really be noticeable (unless you're one of those sweaty tryhard "esports" types). Also, at high frame rates the image artifacts would be way less noticeable too.

    • @christinaedwards5084
      @christinaedwards5084 6 หลายเดือนก่อน

      It’s great for power consumption. 120fps experience for cost of 60fps power drawer.
      If you live somewhere with high electricity costs this is a godsend.
      Also keeps temps down.
      First time I’ve found myself happy with the green agenda push, first time it’s not cost me more money 😂

    • @JordanJ01
      @JordanJ01 6 หลายเดือนก่อน +2

      @@christinaedwards5084 That's not how that works lmfao.

    • @skinscalp222
      @skinscalp222 10 วันที่ผ่านมา

      Wouldn't use it on games that require camera accuracy like most shooter games but for games like Star Wars Jedi Survivor, Black Myth Wukong, basically any games that don't require aiming it's great.

  • @NathanHiberDive
    @NathanHiberDive 6 หลายเดือนก่อน

    The latency is way better if you don't use Vsync. When using Frame-Gen, it's ideal to just use Gsync (if you have a compatible monitor) and cap the max frame rate 3 frames below your monitor's max refresh rate, which will solve the screen tearing. (The theory behind the need of a frame cap is that Gsync doesn't slow down to render frames at your monitor's minimum display time, and by putting the frame cap a small amount below your monitor's max refresh rate it also fixes the issue Gsync has with ever so slightly variable render times even when running at the cap.)
    I find this puts latency well in the ball park at anything over 30fps native, the only issue then is artifacting, but from my experience in Alan Wake 2 and Cyberpunk 2077, playing around 40fps native (80fps output), the increase in frames is so much nicer than any artificating that happens.

  • @timmyp6297
    @timmyp6297 6 หลายเดือนก่อน

    Frame time is more important imo. Alan Wake 2 got down to 20fps at that first night\forest
    ainy part, but it was a consistent ~20fps with no heavy variance in frame time. This is on a 3070 + 5800x3D, game is maxed pt 1440p Dlssp.
    When the Nukem9 mod dropped, that area went to a max of ~50, no higher. Because the frame time was consistent, it was a linear increase in fps. No latency issues worth nothing either due to reflex.
    You can see in Cyberpunk, which is incredibly optimized, that once you break its perfect frametime with fg on... the game becomes completely unplayable, with almost random skips. Turn off FG and its completely playable in the exact same scenario. Not as smooth, frame time clearly not perfect, but its fine.
    Some of these features really need to be dynamic.

  • @mrbobgamingmemes9558
    @mrbobgamingmemes9558 6 หลายเดือนก่อน

    Base fps needed it depend of acceptable input lag for you as the player, basically you need different fps on different game to get the same input lag , which mean you need different base fps for dlss3 on different games

  • @D.Enniss
    @D.Enniss 6 หลายเดือนก่อน

    *I was VERY afraid of FrameGen!* Playing on a Gamepad + TV at is awesome! Sure the extra input latency is there but it's not so bad as I thought! Numbers are scary! Saying I'm having 50ms without FG and turning it on doubles that latency seems scary, but feels just fine. In my VERY limited experience up to ~120ms is more than playable and I can't really notice the delay. This playing on a 60Hz screen, if I play on my 144Hz monitor the latency is lower, down to ~75ms with FG, without FG it's never more than 50ms with lows of ~35ms.

  • @KillahMate
    @KillahMate 6 หลายเดือนก่อน +1

    About 50fps and above with mouse, about 40fps and above with gamepad. 45fps and 35fps if latency doesn't bother you.

  • @masti733
    @masti733 7 วันที่ผ่านมา

    As a GTX card user with a RTX4060 laptop on order, ive never used this. If DLSS itself gets from rate to 40fps (cyberpunk) and i good to then turn on frame gen? Or does this 40fps figure they are giving need to be non DLSS to behin with?

  • @Lock2002ful
    @Lock2002ful 6 หลายเดือนก่อน +7

    It should be 30~40 fps, since that’s where it could help most people achieve a playable experience and stretch out the life of their card but if it’s 45+, it’s not the game changer that it should’ve been.

    • @Superdazzu2
      @Superdazzu2 6 หลายเดือนก่อน +1

      well from 45 to 80+ is a good jump in terms of smoothing

    • @gaming_centric
      @gaming_centric 6 หลายเดือนก่อน +1

      Technically with the way Frame Gen works at this point, it cannot really function any other way. At least that's how I see it

    • @Lock2002ful
      @Lock2002ful 6 หลายเดือนก่อน

      @@Superdazzu2
      That is very true.
      I’m more talking about the people who are struggling in the 30~40 fps range. :/
      Same with VRR on consoles.
      Or wait, what is the minimum fps for vrr to make sense on pc?
      I know that it’s different on ps5 and series x.

    • @kraithaywire
      @kraithaywire 6 หลายเดือนก่อน

      Tbh 45 to 80-90 fps is definitely a game changer to me.

    • @Lock2002ful
      @Lock2002ful 6 หลายเดือนก่อน +1

      @@gaming_centric
      Sad but true.
      Who knows, perhaps future iterations will give 30 fps players a smooth 50~60 without ghosting or other issues.
      Would be awesome.
      The technology is definitely not done yet. Excited for the 5000 series and dlss 4.0
      Perhaps next year at some point.

  • @jeffreymalone2079
    @jeffreymalone2079 6 หลายเดือนก่อน +3

    This is where I’m really hopeful for Intel’s frame extrapolation, eliminating that need to hold an additional frame would make the input latency much better at 30-40 fps. Of course it’s gonna have more artifacts but it’d be cool to see that trade off available!

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน

      Did you watch the video? The latency isn't that bad. Plenty of people play games at 30hz all the time.

  • @mrbobgamingmemes9558
    @mrbobgamingmemes9558 6 หลายเดือนก่อน

    For me it depend ob the input lag on the games you play, cuz each games have different input lag whether it is mouse or controller at the same fps, there are some games playlable on 30 fps because the input lag is still good but others was completely unplaylable because terrible input lag, 30 fps is playlable (on singleplayer games) to me as long the frametimes is perfect and the input lag is still okay. My point is you need to know how much fps you need in the game you play to get alright input lag first

  • @84jdgregory
    @84jdgregory 6 หลายเดือนก่อน +2

    Using the FSR frame gen mod on my 3080ti on CP2077. It went from like mid teens to around 65fps and is 100% playable. No noticeable increase in lag.
    I'm sure you wouldn't want it for competitive gaming but in that case you're just gonna drop your settings and not use upscaling anyways.

    • @nocny007
      @nocny007 6 หลายเดือนก่อน +1

      Yes, I'm using the mod with rtx 3080. I had to turn down some other settings, but getting very playable ~60fps with pathtracing at 1440p and it's visually transformative. I'm actually surprised how smooth my mouse works with FG.

    • @Biostalker420
      @Biostalker420 6 หลายเดือนก่อน

      5800/3080 TI I went from 35 fps with everything maxed/ quality to 70 -100. The only thing I'd complain about is the slight ghosting on a bike at high speed.

    • @johnhughes9766
      @johnhughes9766 6 หลายเดือนก่อน +1

      Bull shiteeee

    • @Biostalker420
      @Biostalker420 6 หลายเดือนก่อน

      @@johnhughes9766 facts. It worked just as good on Witcher 3

    • @johnhughes9766
      @johnhughes9766 6 หลายเดือนก่อน +1

      @@Biostalker420 not only does frame gen not triple your gps like you just said going from teens to 60’s
      It also looks horrid at 60

  • @RockSnakeGamer
    @RockSnakeGamer 6 หลายเดือนก่อน

    cyberpunk 2077 with dlss3 works well from 60fps native, will jump to 100fps or more and will be very responsive on keyboard and mouse

  • @Z3t487
    @Z3t487 6 หลายเดือนก่อน

    Certainly, people should stop buying graphics cards with low VRAM if they want to take advantage of framegen since framegen increases VRAM usage and Nvidia releasing an RTX 4060 with only 8 GB of VRAM, instead of just the version with 16 GB, was a stupid move, considering that 8 GB is simply insufficient for this reason.

  • @noidsuper
    @noidsuper 6 หลายเดือนก่อน +3

    If i can hit 70fps with framegen it's a pretty good experience. You can feel the input lag but for single player games it doesn't really detract from the experience.

  • @i3l4ckskillzz79
    @i3l4ckskillzz79 6 หลายเดือนก่อน

    I am very sensitive to input lag. Even in cyberpunk with path tracing when my 4090 pushes nearly 100fps in dlss performance mode and than activate frame gen to get to like 130-150 fps I feel a delay. On the other hand for example in hogwarts legacy it is much less noticeable for me. Maybe it's because one is first person and the other third person?

  • @samhawkes6597
    @samhawkes6597 6 หลายเดือนก่อน

    40 and up feels good to me

  • @CuttinInIdaho
    @CuttinInIdaho 6 หลายเดือนก่อน

    For frame gen, with full RTX enabled, and latency reduction, 70fps is the minimum for me. YMMV

  • @johnhughes9766
    @johnhughes9766 6 หลายเดือนก่อน

    Definatly 50-60
    50 is boarder line acceptable but 60 is noice

  • @fabrb26
    @fabrb26 6 หลายเดือนก่อน

    The confort you get from sharpness image and extra fluid motion is precious and almost priceless if you easily got sick headache. I rather play 15-20 year old games @ 4K 240fps than new games at 30 or even 60 " IN LONG PERIOD OF GAMING ". But for casual, small session. 30 fps locked with RTSS work great for me even @ 1080p, key is flat frame time and get rid of anything that is blurry from motion blur to depth of field or any blurry AA solution games may have. And sometime adding some extra sharpness from driver or something is nice addition.

  • @candidosilva7755
    @candidosilva7755 6 หลายเดือนก่อน

    My 2060 on cyberpunk its ok since it does not go under 50 fps enable fg works fine.

  • @Wobbothe3rd
    @Wobbothe3rd 6 หลายเดือนก่อน +1

    Dlss3 FG should not be equated with FSR3 FG, its vastly superior. Grouping both under the generic term "frame generation" is dishonest.

    • @wizzenberry
      @wizzenberry 6 หลายเดือนก่อน +2

      Vastly? No lol. Keep huffing the nvidia 40 series copium tho

  • @Szydelski
    @Szydelski 6 หลายเดือนก่อน +2

    From my experience - 45+ initial fps gives good results

    • @Ray-dl5mp
      @Ray-dl5mp 6 หลายเดือนก่อน

      And it’s more like 60 for a mouse. Which again for single player games is kinda useless to use the tech at that point when you could use VRR and/or Vsync and have a super smooth experience anyways. I guess it’s possible someone could prefer the 60 internal 120 output compared to the sync technology. Maybe for multiplayer especially.

    • @mrbobgamingmemes9558
      @mrbobgamingmemes9558 6 หลายเดือนก่อน

      ​@@Ray-dl5mp ,i need to mention this, different games have different input lag at the same fps,

    • @Ray-dl5mp
      @Ray-dl5mp 6 หลายเดือนก่อน

      Yea I take back what I said. The info I read online seems to work well. For frame gen to be at its best: turn on vsync in nvidia control panel, turn on gsync for your monitor/ tv in nvidia profile. Turn off vsync in game. Turn on reflex in game if the game has it. This combo seems to work really well with frame gen on even with not 60 frames.

  • @jamescampbell8482
    @jamescampbell8482 6 หลายเดือนก่อน +2

    The higher your base frame rate the better. If you want lower lag target 80+ internal frames per second.
    The higher the the base frame rate goes the less noticeable artifacting is

  • @mrdadecounty3056
    @mrdadecounty3056 6 หลายเดือนก่อน

    I've noticed that you guys that are big on frame gen That's available to purchase from steam for like 7 bucks. How significantly an increases the frames on certain games. That is a big big deal and almost anybody can use it. I use it on my legion goal and man I'm able to get games that are. I can't get past 40 up to 60 70 FPS hell I've seen people use it and games that are running at like 40 50 that are running at like 100 frames per second and it looks really good. I don't know how they got away with that or how they did it but damn not even AMD was able to do that and I think that's a third party but not mistaken cuz you're buying it for $7 on steam

  • @MasterPJ86
    @MasterPJ86 6 หลายเดือนก่อน

    40fps is the bare minimum for me, I can't stand 30. Never did, not on pc or console. The steam deck is a blessing in this regard

  • @Exostenzaa
    @Exostenzaa 6 หลายเดือนก่อน

    I haven't use FG with a controller yet but anything under 80 internal fps is way too floaty for me in first person shooters. I am super happy to have a 240hz monitor (Samsung G7) because anything under 160 fps with FG is just a no go for me. I guess it also helps that I can achieve that fairly easily with my 4090. The lack of persistence blur at 180+ fps and higher is just so nice as well so targeting higher fps has a few advantages.

  • @antoniotorres1674
    @antoniotorres1674 6 หลายเดือนก่อน

    I've been gaming since developers thought 20 fps 3d games were acceptable, I'm immune to this if the game is fun. If the only thing the game has going for it, is graphics that's when I notice a lot.

  • @alumlovescake
    @alumlovescake 6 หลายเดือนก่อน +14

    Its a shame, imagine if frame gen was good enough to work on 30fps
    We would finally see FFX in 60fps and tons of other games that are hardcapped to 30 or 60 in a much smoother 60 and 120

    • @terricide79
      @terricide79 6 หลายเดือนก่อน +1

      I've been using LukeLZ framegen FSR 3 mod with Hogwarts Legacy on a Rog Ally and I get between 60-80 fps, I definitely prefer it over having it off.

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน

      It does work at 30fps, did you even watch the video? Many games do work at 30-60, when DLSS3 first came out Alex explicitly said even FPS games could work at 30 base "even with weapon reloads right in front of the camera frustum"

    • @alumlovescake
      @alumlovescake 6 หลายเดือนก่อน

      @@Wobbothe3rd Works doesnt mean its great
      even at 60+ fps frame gen still is not great

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน

      ​@alumlovescake that's just your opinion, for many people going from 60 to 120 would be revolutionary. Not all gameplay is fast twitch requiring low latency. In fact MOST GAMES aren't like that. Literally entire console generations featured latency higher than what framegen offers st 60hz now (PS3/360 often had 100ms input lag or WORSE on certain TVs), are you seriously arguing no one enjoyed anything on a PS3/360!? Ridiculous.

    • @alumlovescake
      @alumlovescake 6 หลายเดือนก่อน +2

      @@Wobbothe3rd That is not even what I said?
      I don't remember ps3 and 360 having frame generation artifacts

  • @blazeup1132
    @blazeup1132 6 หลายเดือนก่อน +3

    Frame gen still screen tears allot. I'm a picky person when it comes to that so its hard to use.

    • @gaming_centric
      @gaming_centric 6 หลายเดือนก่อน

      I do agree with this, or at least that was my experience with it in alan wake 2. Also generally, i happen to notice the artefacts on mostly-dark content. Ruins a bit of the OLED advantage

    • @tablettablete186
      @tablettablete186 6 หลายเดือนก่อน +7

      You can use it with Vsync and VRR. Actually, I did just that during some of my the AW2 playthrough

    • @TorreyCTX
      @TorreyCTX 6 หลายเดือนก่อน +5

      Turn on VSYNC in Nvidia control panel and turn off vsync in game. Cap your frame rate to 116 for 120hz,138 for 144hz, 158 for 165hz, and 224 for 240hz. You will never see tearing again.

    • @cuma212
      @cuma212 6 หลายเดือนก่อน +5

      you are not using gsync or freesync?

    • @ChrisPFuchs
      @ChrisPFuchs 6 หลายเดือนก่อน +5

      You need Freesync/Gsync and Vsync enabled in control panel. You shouldn't be getting tearing with DLSS 3.

  • @garyr5866
    @garyr5866 6 หลายเดือนก่อน +3

    For me, it's 60

  • @suchtieps3
    @suchtieps3 6 หลายเดือนก่อน +2

    I tested dlss 3 in cyberpunk , and below 70 or maybe 60 fps[nativ fps] it feels like playing with a 1 second delay around 80fps it feels good to use. But then 80 fps feels already good. So for me it is absolutely worthless .

    • @mrX666-s9p
      @mrX666-s9p 6 หลายเดือนก่อน +2

      That is bullshit I can feel the higher framerate from 45fps with frame gen on a 4090 I don't feel any delay

    • @cuma212
      @cuma212 6 หลายเดือนก่อน +3

      this guy has the reflex of a superhuman, to feel a 1 second delay stop the BS

    • @Aleksey-vd9oc
      @Aleksey-vd9oc 6 หลายเดือนก่อน

      Fans of ultra-low latency, super-sharp 4K monitors with 240 Hz... let them pay.
      For the remaining 99% of people, dlss+fg is normal.

    • @Shieftain
      @Shieftain 6 หลายเดือนก่อน

      @@cuma212 Dude, EVERYONE can see and feel a one second delay. 1 millisecond on the other hand, yeah, you'd have to be superhuman to notice that.

  • @zdspider6778
    @zdspider6778 6 หลายเดือนก่อน

    5:55 Terrible closing statement.
    The "4070" is really a 4060. Which should be $199-249. *Definitely NOT $530.*
    The "4070 SUPER" is really a 4060Ti. Which should be $279-299. *Definitely NOT $600.* 😠 "VALUE". 😂
    _Nvidia, the way you're meant to be played_

  • @sapphyrus
    @sapphyrus 6 หลายเดือนก่อน

    Since the framegen itself has an inherent cost to itself, if you're at the optimal stage you want to be in already, you're sacrificing from that and if you're closer to the max refresh, you're sacrificing when you're hitting that cap. So there's some compromise to be made but I also personally see it enough to have a 35-40 base that doubles to 70-80. The overhead seems to be about 20-25% so the end result is often around 150% of the original starting point. Since Reflex is enforced on games that normally didn't used to have it before, that also brings the latency to where it started more or less. I thought I'd be able to notice some artifacts but I couldn't since we aren't playing games like quarter speed zoomed in test videos.

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน

      Don't forget about reflex and antilag+, they get some of the latency back. Also the inherent cost of DLSS3 is ACCELERATED BY HARDWARE, DLSS3 IS NOT just a compute shader like FSR3 FG!!! This is EXACTLY what I'm talking about, people are just equating the two like they're the same! AMD's solution is INFERIOR.

  • @jeffrey1296-rl1mi
    @jeffrey1296-rl1mi 6 หลายเดือนก่อน

    72fps 4K, 90fps 1440p, 4k performace dlss.

  • @HugoElcabezas
    @HugoElcabezas 6 หลายเดือนก่อน

    30 fps if they are stable are great, of course depending on the game blue is okay or not, the monitor or tv response time and lag as well

    • @christinaedwards5084
      @christinaedwards5084 6 หลายเดือนก่อน

      30 fps is fine on condition you turn quickly.
      Any kind of gentle panning of a camera and it’s a shaky stutter fest

  • @djgoa
    @djgoa 6 หลายเดือนก่อน

    Min 45fps for me now id say. 60 ideally

  • @lilpain1997
    @lilpain1997 6 หลายเดือนก่อน

    60. Tried it at 30 and even 40 and it didnt feel good at all tbh. 60+ is much better but still wouldnt use it

  • @Dabiasz
    @Dabiasz 6 หลายเดือนก่อน +1

    I see you recommend the 4070 super, but frame generation does use a lot of extra VRAM, which might be a problem for a 12 GB card (now or in the future)

  • @samcerulean1412
    @samcerulean1412 6 หลายเดือนก่อน

    I can see a potential future where games are streamed from the cloud and AI essentially reproduces the images from data.
    However it looks like Nvidia is looking to reproduce conventional 3D generated graphics with a AI generated pipeline, which would probably require huge AI processing, but I can see how it could optimise the pipeline, however not sure if I like the idea of handing that much “offloading” to AI

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน

      Why not? All rendering is "artificial"

  • @grcigar9911
    @grcigar9911 6 หลายเดือนก่อน

    A good looking game at 60FPS > a better looking game at 30FPS

  • @Pandemonium088
    @Pandemonium088 6 หลายเดือนก่อน

    For me id say 85

  • @OniMirage
    @OniMirage 6 หลายเดือนก่อน

    It's a very easy question to answer. The explanation is that if you can tell the difference right now of 30 vs 60 fps then you need minimum 60. The frame time difference is 16ms which is large. The next step is 120 which is 8ms difference far smaller. The large jumps no longer occur. That being said idealy you want around 90fps average with 60 being the minimum. That can make it feel believably smooth.

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน

      Bullshit. You're basically arguing that no one ever plays at 30hz if they can tell the difference, which isn't true.

  • @SolidMGSnake
    @SolidMGSnake 6 หลายเดือนก่อน

    40fps with VRR

  • @cuma212
    @cuma212 6 หลายเดือนก่อน +1

    48fps as this is the min framerate gsync actiaves

  • @bartonlynch
    @bartonlynch 6 หลายเดือนก่อน +1

    60 locked. Period.

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน

      Not true, a myth. Watch the video.

  • @alphaomega154
    @alphaomega154 6 หลายเดือนก่อน

    from "technical" point of view? well, why do you want more frames per seconds? RESPONSIVENESS, right? for example, if you already have the game running at 60 frames, why do you need to have it run at 120? the argument must be this : MORE RESPONSE TIME. since there is a well known understanding that the higher the frames you get, the faster the game responds to your input? right? thats the argument gamers use when they want their game to be in hundreds of frames per seconds. so then if you getting that hundred of frames by FRAME GENERATIONS, which basically simply filling more specific screen refresh pages/slides with THE SAME RENDERED FRAME, is this means you get more response time? NO, right? so why is it matter to have frame gen producing 80 frames compare to frame gen producing 180 frames for example? if your response time doesnt improve? "smoothness"?
    do you really notice more "smoothness" in 180 frames from frame gen compare to a ROCK STEADY non frame generated 60 frames per second?
    i personally prefer RESPONSE TIME over triple digits of frames.

    • @Zeeves
      @Zeeves 6 หลายเดือนก่อน

      Fluidity is why I want more fps.

  • @SunzenkaiGamecast
    @SunzenkaiGamecast 6 หลายเดือนก่อน

    At least 40 fps, to me

  • @oo--7714
    @oo--7714 6 หลายเดือนก่อน

    60fps.

  • @Bankoru
    @Bankoru 6 หลายเดือนก่อน +2

    45 plays nice with SteamDeck OLED

    • @adds-kz3oc
      @adds-kz3oc 6 หลายเดือนก่อน +3

      Stop regurgitating nonsense.

    • @Bankoru
      @Bankoru 6 หลายเดือนก่อน +1

      @@adds-kz3oc ?

    • @marvinmallette6795
      @marvinmallette6795 6 หลายเดือนก่อน +3

      @@adds-kz3oc The Steam Deck OLED can cap the Hz and the Frame Rate at the same time, making for extremely smooth frame timings. Consistency beats peak FPS. A Pure 90Hz with 90 FPS 1% lows is perfect. 45 FPS on 45Hz is a pretty good second option, and with a 30% increase over 30 FPS provides a very noticeable uplift in visual quality.

    • @adds-kz3oc
      @adds-kz3oc 6 หลายเดือนก่อน +2

      @@marvinmallette6795 If I can't get 60FPS on my deck, it's most likely not worth playing on it.
      You can keep deluding yourself that 45FPS is acceptable, but don't forget that 60FPS was the standard, even as far back as the NES. We have regressed to where people deem 45, and even 30FPS acceptable.

    • @mikeuk666
      @mikeuk666 6 หลายเดือนก่อน

      ​@@adds-kz3occool attention seeking

  • @CrashBashL
    @CrashBashL 6 หลายเดือนก่อน

    The MINIMUM FPS for a good Frame generator is an LG C3 TV with De-Judder/De-Blur 10/10 and a game locked to 30 FPS respectively 60 FPS.
    You're welcome.

    • @videogaminbiker889
      @videogaminbiker889 6 หลายเดือนก่อน +6

      at that point playing with a printer would be a better experience

    • @CrashBashL
      @CrashBashL 6 หลายเดือนก่อน

      @@videogaminbiker889 You have no idea what you're talking about.
      The processing power is so good today in these TVs that the extra input lag is kept at minimum.
      True Motion is NOT the same as it was a few years ago.
      But you do you.

    • @Bankoru
      @Bankoru 6 หลายเดือนก่อน

      But can an LGC1 do that, because that's the one I have

    • @CrashBashL
      @CrashBashL 6 หลายเดือนก่อน

      @@Bankoru Somebody is keep deleting my comment or YT is acting crazy.
      Give some a contact and I'll help you.

    • @CrashBashL
      @CrashBashL 6 หลายเดือนก่อน

      @@Bankoru LG C1 is the best for that.

  • @fcukugimmeausername
    @fcukugimmeausername 6 หลายเดือนก่อน +3

    This video is gunna be a rough ride for the consolers. Hold on to your hats. 😮

    • @CrashBashL
      @CrashBashL 6 หลายเดือนก่อน +3

      Why ?!
      All that you need is an LG C3 TV with De-Judder/De-Blur 10/10 and a game locked to 30 FPS respectively 60 FPS.
      And you'll play ALL your games at 120Hz.
      Pure Motion Clarity bliss !
      I play ALL my games set to quality on my PS5, and DE-Judder set to 10 on my TV aka 120Hz !!!!
      It's mouth watering!
      Something that it's not even officially implemented on PC and that's what they are trying to do with Frame Generator.
      Ha!

    • @Bankoru
      @Bankoru 6 หลายเดือนก่อน +4

      A PS5 or XBX have better specs than the average PC.

    • @fcukugimmeausername
      @fcukugimmeausername 6 หลายเดือนก่อน +3

      ​@@Bankorucope

    • @jambii267
      @jambii267 6 หลายเดือนก่อน +2

      Don't feed the troll.

    • @fcukugimmeausername
      @fcukugimmeausername 6 หลายเดือนก่อน +3

      @@jambii267 Cope harder.

  • @zap7759
    @zap7759 6 หลายเดือนก่อน +3

    The idea of fake frames at fake resolutions with a $1K+ card is absurd

    • @sapphyrus
      @sapphyrus 6 หลายเดือนก่อน +7

      These are the new "3D graphics are bad, it'll never replace 2D" posts of 1998.

    • @zap7759
      @zap7759 6 หลายเดือนก่อน +2

      @@sapphyrus Native resolution looks and feels better, end of story.

    • @sapphyrus
      @sapphyrus 6 หลายเดือนก่อน +2

      @@zap7759 Yeah I heard it all the same 25 years ago. 3D graphics ended up looking better when tech was developed enough. Same here. Someone else will say "x is better than y" in 2050 and I'll remember "fake frames fake resolutions" posts of today.

    • @GamingRobioto
      @GamingRobioto 6 หลายเดือนก่อน +3

      ​@sapphyrus happened with ray tracing too

    • @zap7759
      @zap7759 6 หลายเดือนก่อน +1

      @@sapphyrus I'm looking at the real game and enjoying, you're looking at A.I. and enjoying it... Good for you 👍

  • @conza1989
    @conza1989 6 หลายเดือนก่อน

    120fps, next question. Frame generation doesn't do anything for input delay so they aren't real frames, so you have to have already minimally acceptable input delay before turning the feature on. Useless feature basically.

    • @GamingRobioto
      @GamingRobioto 6 หลายเดือนก่อน +1

      Not for single player games. If you are sweating through Warzone or Apex, then yeah, but in single players games frame gen makes it a much better experience overall.

    • @Aleksey-vd9oc
      @Aleksey-vd9oc 6 หลายเดือนก่อน +3

      dlss frame generation gives a much smoother picture from 40-45 base frames (do not forget that generation with dlss is necessarily with reflex)
      Ordinary people stop feeling the difference in the input lag after 50-60 frames, but the eyes still quite notice the difference from 60 to 100 frames. So the generator does have benefits for many ordinary players.
      And the panic about the input lag was caused by cyber athletes and haters.

  • @POVwithRC
    @POVwithRC 6 หลายเดือนก่อน

    Don't use frame gen. Problem solved.(hallucinations aren't ok)

  • @ChalkanCheese
    @ChalkanCheese 6 หลายเดือนก่อน

    I always find frame rate discussions fascinating as it's widely known the human eye cannot operate faster than 60 frames per second and for some it's even less.
    Or is the term "fps" in gaming used to describe latency, etc

    • @TheAwwWtf
      @TheAwwWtf 6 หลายเดือนก่อน

      😂

    • @Angel_Araujo
      @Angel_Araujo 6 หลายเดือนก่อน

      ???

    • @gaganmalik4421
      @gaganmalik4421 6 หลายเดือนก่อน

      You have bad eyes if you cannot make out the difference between 60 fps and 175 fps

    • @flufficornss
      @flufficornss 6 หลายเดือนก่อน +2

      you know thats false right the human eye doesnt operate in fps its a myth

    • @johnclark926
      @johnclark926 6 หลายเดือนก่อน +3

      I always find people who genuinely peddle that the human eye cannot operate above low framerates fascinating because the information to disprove this is readily available at your fingertips. How are you fascinated in the discussion of a topic you actively avoid learning about?

  • @MerryBlind
    @MerryBlind 6 หลายเดือนก่อน +1

    Frame Gen has too many drawbacks. Not worth it.

    • @Aleksey-vd9oc
      @Aleksey-vd9oc 6 หลายเดือนก่อน +2

      This is just your personal opinion

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน +3

      Bullshit. Watch the video. The problem is everyone is equating Nvidia's with AMD's. What you said arguably IS TRUE about FSR3, certainly AFMF, but definitely NOT TRUE about DLSS3 FG.

    • @MerryBlind
      @MerryBlind 6 หลายเดือนก่อน

      @@Wobbothe3rd I haven’t had the chance to try FSR3 Frame Gen so I wouldn’t know. DLSS3 FG however had a lot of distracting visual artifacts in Cyberpunk when I tried it. To be fair though that was months ago when it was just added so maybe it got better since then.