Let's Model GAME ASSETS (part 2) in 10 MINUTES - Blender 2.9 - Ep. 42

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Hello everyone! This is the 10 Minute Modeling Challenge but this is part 2 of a little mini-series for a few episodes. I model game environment objects for 10 minutes and in the bonus material I also import those assets into Unity 2020.1 and begin to make a game. The miniseries may span 3-5 episodes within 10 Minute Modeling Challenge and next week I'll add a enemies, and other elements. I'll animate and implement those into the game in the bonus material each week. I expect the episodes to be about 30-45 minutes long each :)
    My Ludum Dare 47 game "Looper Cooper"
    ldjam.com/even...
    My Twitch Channel:
    / imphenzia
    Brainshack's Twitch Channel:
    / brainshack
    Brainshack's LD47 Game "Untitled Shooter Game"
    ldjam.com/even...
    You can support me on Patreon:
    / imphenzia
    New Imphenzia Merch is available:
    teespring.com/...
    Gradient Texture Download:
    www.dropbox.co...
    In-depth learn how Low Poly Modeling in Blender:
    • Learn Low Poly Modelin...
    Blender settings video (shiny borders):
    • My Blender 2.82 Setup ...
    If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
    Official web site:
    www.imphenzia.com
    Twitter:
    / imphenzia
    My Itch.Io page with all my Ludum Dare games:
    imphenzia.itch...
    Imphenzia Discord server invite:
    / discord
    Additional info:
    I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game that I'll be happy to announce later this year.
    I use a Canon Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
    Thanks a lot for watching and sharing my videos :)

ความคิดเห็น • 186

  • @brainshack9077
    @brainshack9077 4 ปีที่แล้ว +46

    Of course we want both :)

  • @thepokekid01
    @thepokekid01 4 ปีที่แล้ว +26

    You should do both, because it's better for people to learn both.

  • @m96k3y7
    @m96k3y7 2 ปีที่แล้ว

    Ain't even gonna like that collision with terrain had me like... : O

  • @ifman1
    @ifman1 4 ปีที่แล้ว +15

    Awesome video, I'm really loving the series... do you think you could show how you go about adding additional animations after you have the rig set up in Unity? Say you wanted to go back and add an idle animation, add it into Unity, and then later go in and add a getting hurt animation without having to reimport the model, rig, and all the previous animations that are already set up in the animator each time.

    • @_rylan
      @_rylan 3 ปีที่แล้ว

      ive been wondering that too with unity and godot

  • @NeilRoy
    @NeilRoy 3 ปีที่แล้ว +5

    To rig your armature to your model (the step he forgot to add to this):
    1) Enter Object mode
    2) Press ALT+A to clear any selections.
    3) Select your character model
    4) Hold Shift and select the armature so that now both are selected
    4a) The order you select these in is VITAL.
    5) Press CTRL+P and select "With Envelope Weights"
    That's it, it should be okay now. If you get an Error, Loop in Parents, press ALT+P and select "Clear Parent" then try CTRL+P again. I am new to this and this worked for me (after over an hour of figuring it out) and it all works as expected now.

    • @inoyashakitbu1178
      @inoyashakitbu1178 3 ปีที่แล้ว +1

      this worked but not completely fo me. I can move but it looks like the feet sticks on the ground and I only move like stretching

    • @NeilRoy
      @NeilRoy 3 ปีที่แล้ว +1

      @@inoyashakitbu1178 To move the feet, you need to move the bone you created that sticks out from the heel, not the foot itself. (yeah, that confused me as well, it all still does, heheh)

    • @digitalthirdeye666
      @digitalthirdeye666 3 ปีที่แล้ว +1

      you are a hero!!

    • @NeilRoy
      @NeilRoy 3 ปีที่แล้ว

      @@digitalthirdeye666 Glad I could be of assistance.

    • @vyacheslav2293
      @vyacheslav2293 3 ปีที่แล้ว +1

      Thank you a lot!

  • @pranavbadrinathan6693
    @pranavbadrinathan6693 3 ปีที่แล้ว +6

    "Easy as that". After reinstalling Blender. XD!

  • @Trivimania
    @Trivimania 4 ปีที่แล้ว +11

    You also forgot to film (it is in the fast forward part I guess) how you parent the mesh to the armature, so it it parented with automatic weights ? Or did you use another of the 3 options ? Parenting of upper leg bone to root bone seems also not seen in the video

    • @fabiodsmoore5597
      @fabiodsmoore5597 3 ปีที่แล้ว

      thanks I was looking for someone to help me out on that part : )

    • @nickhorton487
      @nickhorton487 2 ปีที่แล้ว +1

      In object mode, select the mesh and hold shift click on the armature so both are selected, the right click go to parent -> deform with automatic weight

  • @_Lexusttv
    @_Lexusttv 4 ปีที่แล้ว +1

    Your channel got me interested in 3d-modeling, also starting to get into game dev. And that plane game is genius! Well done!

  • @NeilRoy
    @NeilRoy 3 ปีที่แล้ว +5

    @Imphenzia: One thing you left out in all of this. While you were fast forwarding starting at 18:18, during that time you were trying to figure out where you went wrong, you somehow attached the bones to the 3D character without telling us how you did that. When you are done fast forwarding at 18:32, all your bones are attached to the character.
    Pressing Keypad 1 = front view (meaning, you're looking at the front of the model you are editing). It would be very confusing and non-intuitive to press 1 for front, and end up seeing the back. Wouldn't make sense.
    Anyhow, I need to search for a video which tells me how to put the bones and the character together. :/

  • @Ian_Lindsey
    @Ian_Lindsey 4 ปีที่แล้ว +1

    Great video as always!
    C# please. I find Bolt is ok for simple things, but it tends to get very messy, very quickly and it’s much harder to debug.
    Stick to C# if you can, it’s more accessible for everyone too.

  • @satvikpandey4501
    @satvikpandey4501 4 ปีที่แล้ว +5

    He has a parachute but cannot safe land
    He can fly planes but cannot drive a car.
    Who is he?
    Imphenzia's game character.😂😂😂

  • @CombuhDombuh
    @CombuhDombuh 2 ปีที่แล้ว

    at 5:03 how do you get the little edit tab you click to auto mirror?

  • @SunSailor
    @SunSailor 4 ปีที่แล้ว

    Definitely both to have a comparison. That would be exciting!

  • @m0rph3u5.
    @m0rph3u5. 3 ปีที่แล้ว

    I switched from Maya to Blender recently, and so glad that I found your channel, your videos when it comes to rigging and animation (since I model now in ZBrush) are priceless .. thanks alot !

  • @somedevstuff5060
    @somedevstuff5060 4 ปีที่แล้ว +2

    This is nice

  • @Unknown3DBlender
    @Unknown3DBlender 4 ปีที่แล้ว +2

    This Guy deserve more than 113K Subscribers

  • @stevecoutinho3810
    @stevecoutinho3810 3 ปีที่แล้ว

    bonus tip after modelling any character add subdiv of lvl 2 sometimes the characters turns out to b great..."SOMETIMES"

  • @mr2ti41
    @mr2ti41 4 ปีที่แล้ว

    Man I love these speed modeling videos. Keep it up. Now I just need to rewatch 5x slower...

  • @natalialajtner9067
    @natalialajtner9067 4 ปีที่แล้ว +1

    I love your videos it helped me so much thank you and pls never stop ☺️

  • @fredimachadonet
    @fredimachadonet 4 ปีที่แล้ว +1

    Hey Stefan! Great video as usual. Personally I prefer C#, but since a lot of people might prefer Bolt I guess you should do both. Do It!
    Love your work!

  • @lennydanke9111
    @lennydanke9111 3 ปีที่แล้ว +1

    I played the Game its very Cool and fun. Haters cant Stop you ! Youre Imphenziaaaa !

  • @nicksparks3543
    @nicksparks3543 4 ปีที่แล้ว +1

    What a great video! I got a little( a lot) dizzy when you did the rigging, but the speed that you go at it is amazing, and I especially like when you say what tool you're using as you go. Huge help Thnx.

  • @artikel9466
    @artikel9466 4 ปีที่แล้ว

    You should do both, because it's better for people to learn both.
    Of course we want both :)
    would like to see it done in both

  • @shadow_of_the_spirit
    @shadow_of_the_spirit 3 ปีที่แล้ว

    I feel like I’m memorizing my prayers all over again

  • @chaosmastermind
    @chaosmastermind 3 ปีที่แล้ว +7

    I'm actually really impressed.
    Not only did you make all that out of one object... but you created something that was nothing before and now is a moving jumping running person with character.
    Super impressive for such a short amount of time and effort.
    Obviously it can be improved a lot, by adding more animations or smoother ones, or better textures, or what have you.. but the core of it is there.
    It's pretty mind blowing when you basically sculpt life out of digital clay.
    That's why I love these programs. You can make whatever toys you couldn't afford as a child and play with them in an imaginary world that you could never visit.
    Nice.

  • @jaybenton7716
    @jaybenton7716 4 ปีที่แล้ว +2

    Both :)

  • @WesleyVanroose
    @WesleyVanroose 3 ปีที่แล้ว

    You failed and succeed at the same time! that is the meaning of life :D 15:12

  • @wernergraaff785
    @wernergraaff785 3 ปีที่แล้ว

    To parent the mesh to the armature, select the body, then the armature in object mode, press ctrl+p and select "with automatic weights"

  • @SvenLowry
    @SvenLowry 4 ปีที่แล้ว

    Another vote for both!

  • @chakravarthiperumalla2623
    @chakravarthiperumalla2623 3 ปีที่แล้ว

    can you plz teech the full course such as rigging,animation,sclupting,3d printing from blender
    I have seen all your videos thats so good plz take a video of full course

  • @ahmadresham3786
    @ahmadresham3786 4 ปีที่แล้ว +1

    Awesome

  • @mkgames7608
    @mkgames7608 4 ปีที่แล้ว +1

    Thank you

  • @AllyG1967
    @AllyG1967 2 ปีที่แล้ว

    I've just found this series also and enjoying the simplicity of the process. This will translate really well to any overly ambitious projects I might try later.
    Can you suggest how we might get the look of your objects in the blender viewport (your cavity settings) into the models when they are in Unity. Is there a way to bake the cavity settings from the viewport onto a image texture map? It's very cool. Thank you from NZ

  • @RodrigoAntunesroddyka
    @RodrigoAntunesroddyka 3 ปีที่แล้ว

    First! your channel is AWESOME!!!
    I have a question: I create my player on blender and create a animate for him but when i see here, my blender have a lot of animations and when i export and import to Unity have a lot of animations file... how can i delete on blender or merge it?
    Thankxsxx and good work!!

  • @krellon
    @krellon 3 ปีที่แล้ว +1

    Can ya move the countdown timer off the properties window next time mate? it blocks vital parameters. There's a good man :)

  • @searchbandu22
    @searchbandu22 3 ปีที่แล้ว

    Nice one. very helpful. Thanks

  • @MarvinVolkery
    @MarvinVolkery 4 ปีที่แล้ว

    First time i see u live i love your 10 min challanges

  • @samuraitatin
    @samuraitatin 4 ปีที่แล้ว

    I believe both would be nice

  • @davestomper3428
    @davestomper3428 3 ปีที่แล้ว

    Hi Imphenzia, I really like your 10 min modeling challenges. The only problem is the timer blocks most of the stuff your clicking on is there any way to move it out of the way? I know this is not a tutorial really but it would be great to see all of the settings that were used in the challenge thanks

  • @whynotanyting
    @whynotanyting 4 ปีที่แล้ว +1

    I've always assumed "front" meant facing from front. That way characters are facing forward when viewing from front, but I could be wrong.

  • @tgsnicholas8817
    @tgsnicholas8817 4 ปีที่แล้ว +1

    What's happened with the racing game?

  • @ipadize
    @ipadize 3 ปีที่แล้ว

    1 hour is gone and i still dont know how to let blender not create a new face when extruding

  • @matthewfetsch4736
    @matthewfetsch4736 4 ปีที่แล้ว +1

    Both both both!

  • @9jatechie
    @9jatechie 4 ปีที่แล้ว

    We want both O!

  • @develop_it
    @develop_it 2 ปีที่แล้ว

    thank you for this video

  • @chaosmastermind
    @chaosmastermind 3 ปีที่แล้ว

    It's raining men.. hallelujah, it's raining men.. whoah whoah..

  • @luccianoblock5127
    @luccianoblock5127 3 ปีที่แล้ว

    i now this bad idea im new to blender and im using this as totorial and trust me i have improved soo much from this video

  • @EvolMate
    @EvolMate 4 ปีที่แล้ว

    Your breakout clone was pretty rad. Any plans on remaking it? :D
    Also, there are two vids in my subscriptions: this one and LGR's sneak peek on new remake of Crystal Caves (Apogee made a HD remake O_O). And this guy looks like a crystal caves guy. A coincidence? :D

  • @85jvia
    @85jvia 4 ปีที่แล้ว

    can someone help me out please. Im stuck. Ive followed along so far with the first video, no problems. My problem: When I click, Edit>Auto Mirror my cube disappears. From what I can tell, everything is the same. I go into object mode, I have the cube highlighted, I click auto mirror and the cube goes away. When I add the mirror modifier through the other menu I get a duplicate block that I can not control, just mirrors the original block and it is placed a good distance away. Obviously I am new to blender. I have no idea what im doing wrong.

  • @SIMPLENERO75
    @SIMPLENERO75 4 ปีที่แล้ว

    Both, thanks

  • @lorddiego
    @lorddiego 4 ปีที่แล้ว

    40:45 ... and that's where Fall Guys idea and name came from

  • @Trivimania
    @Trivimania 4 ปีที่แล้ว

    At 8:42 you move the 2 vertical lines to get the eye correct, but all I can see is that you use 2 to select edge, then select the egde and do G. but how do you make sure that you move that edge/line on the original face it was on? When I do that then it goes in or outward but doesn't slide in the original plane it was in ?

  • @nofilkhan3164
    @nofilkhan3164 3 ปีที่แล้ว

    Awesome tut as always can you proceed series and make in unity where you control this character movements in unity

  • @jeytube970
    @jeytube970 3 ปีที่แล้ว +1

    I am commenting on your video you should feel proud!!!

  • @3deoskill
    @3deoskill 4 ปีที่แล้ว

    of course visual scripting should also be included because I want to to learn this in unity but it seems sometimes as you said harder as scripting :-)

  • @Zek0car
    @Zek0car 4 ปีที่แล้ว +1

    I prefer C# but like to see both :)

  • @ledjfou125
    @ledjfou125 4 ปีที่แล้ว

    I don't understand why you seperated the cap and the backpack instead of assigning the vertex to the bones ??

  • @cristianpirtac352
    @cristianpirtac352 3 ปีที่แล้ว

    When I'm trying to move the bones like you are doing in 23:09, for me it only rotates that bone. I cannot make it move the others relative to it like how the knees bend by moving the lower back bone. Any idea what I'm doing wrong?

  • @chongdashu
    @chongdashu 3 ปีที่แล้ว +1

    Hi, another quick question, when I try to move the root bone down for the animation in 23:07 -- in your video the knees bend to accomodate, but in mine the root just goes down without affecting the thighs/legs. Any tips as to why?

    • @vyacheslav2293
      @vyacheslav2293 3 ปีที่แล้ว

      yup, he missed this part due to rewinding when he was looking for a mistake and I dont know how to connect armature with my mesh either

    • @TimurKOI
      @TimurKOI 2 ปีที่แล้ว

      @@vyacheslav2293 in comments below people wrote this thing: in object mode you should select your model then with shift select the armature. Then press "Ctrl+P" => "with automatic weights".

    • @TimurKOI
      @TimurKOI 2 ปีที่แล้ว

      23:07 - I have that problem too. I suppose the author missed the part to make some connections between bones.

    • @TimurKOI
      @TimurKOI 2 ปีที่แล้ว

      I solved this problem: you need to make your "upper leg" the child of "bone".

  • @cssCharlieMay
    @cssCharlieMay 4 ปีที่แล้ว

    I don't know what I'm doing wrong but I have not option when I click the edit tab to do Automirror. It just shows LoopTools. Is there a setting I've missed?

  • @GoUkraine777
    @GoUkraine777 3 ปีที่แล้ว

    Getting same issue with "foot" bone as at 14:18:00 Alight by view angle does not help. Who can help me? Thanks

    • @GoUkraine777
      @GoUkraine777 3 ปีที่แล้ว

      nvm fixed Fixe with with Active Bones - magic

  • @fe_zz574
    @fe_zz574 4 ปีที่แล้ว +4

    Reupload the Video please because you can read the address on the package when you first show it!

  • @sanjay_uk
    @sanjay_uk 4 ปีที่แล้ว +1

    both bolt and c#

  • @Lockkj
    @Lockkj 4 ปีที่แล้ว

    I’ve got a question sir. I’m a newbie to Unity game development, actually started out with your videos and I plan to learn Blender using your videos again.
    From my brief time in Unity I’ve come across so many paid assets in the asset store. I was wondering, as a student, could I possibly earn some income from building 3D models in Blender for the Unity asset store?
    If so, would it make sense to focus on this and turn it into a full time occupation?
    Regardless of the answer I would really enjoy making low-poly models in Blender and eventually build my own little game.

    • @aaronelliott8403
      @aaronelliott8403 4 ปีที่แล้ว +1

      He talks about making money through Unity store in his recent 24hr live stream. I've copied the link to it here. Sounds like it's not bad as a side gig but difficult to get consistent income from it th-cam.com/video/VqLrpu45bj8/w-d-xo.html

    • @Lockkj
      @Lockkj 4 ปีที่แล้ว

      @@aaronelliott8403 Wow, much appreciated.

  • @reyanyasin1055
    @reyanyasin1055 4 ปีที่แล้ว

    Colure is not show in animation mode

  • @ahmadresham3786
    @ahmadresham3786 4 ปีที่แล้ว

    I like to see bolt scripting that's new for me

  • @raingamedev702
    @raingamedev702 4 ปีที่แล้ว

    thanks for the video! Bolt or both )

  • @SilasMckeeIII
    @SilasMckeeIII 3 ปีที่แล้ว

    The challenge was to make the model in 10 minutes, not rig it, def not a fail

  • @LeonardoLoor
    @LeonardoLoor 4 ปีที่แล้ว

    Estuvo genial, it was great!!!

  • @Zlasher
    @Zlasher 4 ปีที่แล้ว

    Båda såklart:)
    Btw what is the theme of the rts game you and your friend is making? Can't you share som pics or vids on it soon? And you are amazing in blender & unity. Love your vids💪👍

  • @baronkexana
    @baronkexana 4 ปีที่แล้ว +1

    C# please

  • @osmantemory5165
    @osmantemory5165 4 ปีที่แล้ว

    Hello
    can you make a tutorial on creating fire and smoke ?

  • @nikhilmuliyasiya4805
    @nikhilmuliyasiya4805 4 ปีที่แล้ว

    Next challenge low poly village . Houses , trees ,grass , river , people , mountain , animal , night or day seen .

  • @TheEntertainment47
    @TheEntertainment47 4 ปีที่แล้ว

    thanks., i did learn alot. both please ; c# and visual.

  • @jaimrithundhanyass.j3915
    @jaimrithundhanyass.j3915 3 ปีที่แล้ว +1

    both

  • @jeetaghara_official
    @jeetaghara_official 4 ปีที่แล้ว

    Please do the both

  • @jeytube970
    @jeytube970 3 ปีที่แล้ว +1

    22:39
    I thought you google with microsoft bing

  • @Highphi420
    @Highphi420 4 ปีที่แล้ว

    both and take time explaining the little things

  • @PinePlanet
    @PinePlanet 4 ปีที่แล้ว

    THIS GAME IS PAID OR FREE

  • @robertfishell9149
    @robertfishell9149 4 ปีที่แล้ว

    Hello SIr, I want to see both please.

  • @samuelgerber8699
    @samuelgerber8699 4 ปีที่แล้ว

    👌🏻

  • @armanhajmohammadi
    @armanhajmohammadi 3 ปีที่แล้ว

    Could you please model a cute ninja?

  • @pranavbadrinathan6693
    @pranavbadrinathan6693 3 ปีที่แล้ว

    its always 42.

  • @mianim9999
    @mianim9999 4 ปีที่แล้ว

    can you make lowpoly city ????

  • @jishnuvijay329
    @jishnuvijay329 4 ปีที่แล้ว

    do both

  • @9thd47patilpushkar7
    @9thd47patilpushkar7 4 ปีที่แล้ว

    Hi sir

  • @satyammishra9045
    @satyammishra9045 4 ปีที่แล้ว

    👌👌👌😍

  • @DestinedProductions
    @DestinedProductions 4 ปีที่แล้ว

    C#

  • @chrisl4211
    @chrisl4211 3 ปีที่แล้ว

    bolt bolt bolt bolt bolt.. please... i am stupid

  • @ekzac
    @ekzac 3 ปีที่แล้ว

    What a shame! You just failed in the first 42 episodes... I think when you say "the fix for it" is always the more productive part, because things happens in Blender, and most of the time (as a begginer) I don't know how to fix that...

  • @Th3GameDev
    @Th3GameDev 4 ปีที่แล้ว

    C# scripting

  • @somedevstuff5060
    @somedevstuff5060 4 ปีที่แล้ว

    Script!

  • @ReyBanYAHUAH
    @ReyBanYAHUAH 3 ปีที่แล้ว

    Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
    HE Loves you! Come to HIM!🙂🙂🙂🙂🙂🙂🙂

  • @mastrmn
    @mastrmn 4 ปีที่แล้ว +2

    Sorry if I am late but can you please do the animations in bolt because I want to learn something new!😀

  • @diviyarajkumar3335
    @diviyarajkumar3335 4 ปีที่แล้ว

    C#

  • @billyjjackson
    @billyjjackson 4 ปีที่แล้ว +5

    Keep the minor screw ups, they help a lot with these walk through tutorials! I use vids like this to learn new stuff in detail, and short (as possible - because used a lot) vids as reminders or tool tips.

  • @archmagesalamar1377
    @archmagesalamar1377 4 ปีที่แล้ว +5

    would like to see it done in both. never done anything in bolt.

  • @henrixd
    @henrixd 4 ปีที่แล้ว +4

    I vote for C# script.
    This series seems to have everything I currently need and could have hoped for. Thank you!

  • @davidroddick91
    @davidroddick91 4 ปีที่แล้ว +3

    16:50 When you look from Top view, you're looking at the top of the object; we know that for a fact. So you would think that looking from front view, you're looking at the front of the object. But if that's the case, then why in Right view are you looking at the left side of the object?
    I was never confused by that, until now. Thanks for that.

  • @johan_liebert8275
    @johan_liebert8275 4 ปีที่แล้ว +1

    I am so excited