7:14 The math IS mathing With Dark Aura, Dark moves are 33% stronger than without an Aura Without an Aura, Dark moves are 33% stronger than with Aura Break 4/3 is equal to 1.33 × 3/3 3/3 is equal to 1.33 × 3/4 Just like how cutting a Pokémon's attack in half (×0.5) is the opposite of doubling (×2.0) its attack. Not ×1.5
Ultra Necrozma AI's in USUM will aways fall for Illusion so if you use Zoroark disguised as a Pokémon weak to psychic you will win the fight automatically
@@MezmerKaiser725 i mean, he is supossed to be a pokemon that changes with the weather, however he doesnt change with sandstorm, wich is a weather condition
Zoroark's Illusion is busted in one specific instance: the Ultra Necrozma fight in USUM. Throw on Foul Play and something weak or not resistant to psychic at the back of your team and you have a OHKO with no damage taken
Long Reach should really buff archery based attacks by like 30% or something. Triple Arrows and Spirit Shackle are both of Decidueye's signature moves and honestly both Decidueye forms should learn them. It wouldn't make Long Reach much better of an ability but it would at least encourage them to use their signature moves for thematic purposes.
Dear god Triple Arrows already has a high crit chance. That along with STAB and this Long Reach buff and we're at Z-Move level damage. Still probably would need to work with that 60 Speed though (seriously why did they make Hisuian Decidueye *slower?!)*
They should buff Aura Break by making it nullify the effects of other Legendary abilities, like Orichalcum Pulse, Hadron Engine, the Ruin abilities, Beast Boost, Protosynthesis, Quark Drive, Turboblaze, Teravolt, Victory Star, Desolate Land, Primordial Sea, Delta Stream, and Neuroforce for example. It would make the ability a lot less niche, and turn Zygarde into the ultimate counter for Legendary Pokemon, Paradox Pokemon, and Ultra Beasts (which is very fitting in-lore, given that it is the protector of the ecosystem).
What about making aura break a neutralizing gas clone (and implement that into the complete form like how terapagos works)? It's not like it'll beat xerneas anyways.
@@goldenascension8635 Neuroforce is the signature ability of Ultra Necrozma (who only appeared in Pokemon Ultra Sun and Ultra Moon, mind you). It powers up the damage of super-effective attacks.
Normalize does have a niche. Freeze Dry retains its secondary effect, meaning that this is the only instance where a Normal-type move is super effective against something.
The math is mathing, if aura break was a 33% reduction, it would be countering a 50% increase. As a quick intuition check, imagine if fairy/dark aura were a 100% boost, what reduction would aura break need to counteract that?
Delcatty being a stone evo feels like GF realized that there weren't any Pokemon that evolved with a Moon Stone in Hoenn. So they made Delcatty a stone evo, slapped Jigglypuff into a barren ass corner of Hoenn, and called it a day.
What's even worse, I think you could only get ONE Moon Stone in Ruby. You had to get more by trading. Sapphire players could get Moon Stones from wild Lunatone.
The ONE time i ever saw Color Change actually used for something kind of smart was during a battle where i faced someone who used a specs Kecleon with Synchronoise. Granted, it wasn't particularly good, but it was probably the one and only way to make use of that ability for a consistent result, which makes me curious as to what would happen if a future mon is ever going to be made that's a bulky special attacker with access to Color Change and Synchonoise.
There's also Emergency Exit, which is only really useful to set up First Impression again, but if you lose half your health to entry hazards, or get below half before you attack, you will immediately switch out before you can even do anything.
I think that it's cool that Wimp Out works that way for thematic reasons, but Emergency Exit should be buffed both for gameplay purposes and to show the improvement Golisopod made upon evolving. My idea is that instead of switching out immediately, it acts like Teleport by having you switch with a negative priority at the end of the turn (and I'd probably give it like a 12.5% regen on top, so not quite Regenerator, but still able to potentially put you in range for it again for example, I think it would fit quite well with the idea of a tactical retreat like I think was the idea for Golisopod)
My friend said this on launch and it just makes so much sense: switch Salazzle and Toxapex’s abilities. That way Salazzle always crits, fixing a lot of its low damage output problems and Toxapex can click Toxic risk free, allowing it to play its game a lot better.
Honestly, all Salazzle needs is a Fire-type move that can poison. You could give it to Houndoom too, considering its Dex entries talk about how its flames contain toxins.
It has its uses. Moves that have bonuses if the Pokemon goes last will be effective (Even the ones that already have negative priority like Counter and Mirror Coat)
I'm also surprised there's no mention of Tangling Hair. Alolan Dugtrio is just far too frail to be tanking hits. It has a base HP stat of 35 for goodness sake.
@@UltimateFunBillyHmm yes, my move with negative priority will surely benefit from an ability that makes me move last in my priority bracket. Even if Stall had better distribution the use case still wouldn't be there.
For Aura Break, if Fairy and Dark Auras increase the power by 33%, then their total move power is 133%, reducing 133 by 25% (0.75*1.33) gives u almost a 100% (99.75%) so it does actually reduce their powers right back down to normal
@@bottomtext251 Reversing the effect doesn't mean it will inherently calculate from 100%. Reversing the effect simply means that it will reduce the power of fairy and dark moves back down to 100% when under Aura Break. This is achievable with a 25% decrease from their current powers and that is what aura break does
Doesn't Aura Break remove the fairy/dark aura and replace it with the reversed version? Edit: Bulbapedia: instead of multiplying the power of Fairy- or Dark-type moves by those Abilities' normal multiplier of approximately 4/3 (or more precisely, 5448/4096), the power of moves of that type is divided by 4/3 instead, resulting in a 25% decrease in power as long as both Abilities are active.
Archeop’s BST is 567, and the Dewey Decimal number for feathered dinosaurs is 567(.9). I believe they wanted that reference but also wanted to keep Archeops (and by extension, Archen) not too OP, so they gave it the Defeatist ability to balance both of them out.
That's dumb. Somehow, they managed to screw over both Archeops itself with Defeatist and Carracosta by giving it a much lower BST than its counterpart.
Illusion is still very strong because both versions of Zoroark have useful type resistances/immunities and offensive stats. 1 or even 2 turns can change the momentum of a game completely.
7:30 I feel like Long Reach should also allow all your moves to hit the far side in a Triple Battle... But they got rid of Triple Battles, so never mind... 😂
I feel like Mycelium Might had the right idea, but went to far with the restrictions. If I could change it, I’d make it so it only applies to grass type status moves (retaining the purpose for the drawback, keeping Spore slow), but now in addition to ignoring abilities, powder moves are now able to bypass Safety Goggles and Grass’s innate immunity to them.
7:14 The math IS mathing With Dark Aura, Dark moves are 33% stronger than without an Aura Without an Aura, Dark moves are 33% stronger than with Aura Break 4/3 is equal to 1.33 × 3/3 3/3 is equal to 1.33 × 3/4 Just like how cutting a Pokémon's attack in half (×0.5) is the opposite of doubling (×2.0) its attack. Not ×1.5
@@Kraboobee The way it actually works is to reduce the base power instead of increase it. So a 90 would become 120 with just fairy/dark aura, or 67.5 with aura break. It doesn't undo the increase, it reduces from base instead of increasing.
His thinking is that a 33% increase is more than a 25% decrease is, which is true. 33% increase from 100 is +33, but a 25% decrease is only -25 (NOT -33)
Wolfey used normalize delcatty in a tournament once. He'd use gengar to give his opponent's Pokemon normalize with role play and skill swap. He'd then bring in gothetelle, to trap the opposing pokemon in. Then after both opposing pokemon had normalize, he'd copy shadow tag on gengar and then switch to haunter so that his opponent couldn't do anything to hit his ghost type Pokemon.
Also adds fire to jpr's claim that normalize is terrible - any vgc Mon that relies on either galarian weezing or skill swapping the ability away to the opponent by definition has a terrible ability. It's not the only terrible thing about delcatty - the stats are awful too, meaning this gimmick is literally the only thing you can do with it
It would have been cool if Castform got a stat increase depending of the weather. With snow and sand (should get a sandform) boosting defenses and forecast being buffed, it would be pretty interesting to see it in battle. Castform is a pretty interesting Pokemon since it learns moves that get buff/supported in weather. (Sun: fire/ solar beam, Rain: water/ Thunder, snow: blizzard.)
If Long Reach was no longer exclusive, I probably would give it to Hitmonlee. A lot of its moves make contact normally so would benefit from the effect, and it fits with Hitmonlee being able to extend its legs while kicking.
I mainly just don't like abilities that are reskins of each other. Pure Power and Huge Power, for example, are the same ability but were exclusive to the Medicham and Azumarill families in Gen 3, respectively. I get that the Japanese names for the abilities are different, but they're the same thing at the end of the day. Another is Turboblaze and Teravolt from Reshiram/White Kyurem and Zekrom/Black Kyurem, respectively, are just Mold Breaker. But because they were box legends, they get "unique" abilities. I'm completely fine with abilities that merge multiple abilities, though, like Koraidon's Orichalcum Pulse, being a combo of Drought and Protosynthesis, or Miraidon's Hadron Engine, being Electric Surge and Quark Drive, as they're special enough to warrant being a new ability.
Fair. (The rabbit pun in Huge Power’s Japanese name does make sense, but sticking a cool secondary effect onto Medicham would’ve been nice. {built-in Life orb? Galar Darmanitan has built in Choice Band after all})
@@_friedtofu In case you didn't know, Shedinja evolves from Nincada... :/ And I never said anything about legendary stats (legendaries are also usually non-evolved Pokemon, if you forgot).
Mainly for balance purposes. I know this Pokémon evolves, but take Araquanid. Water Bubble prevents burn, halves fire damage received, and doubles water damage dealt. That last effect isn’t even mentioned. Give that on any Pokémon with Water STAB and decent stats and they’d be a meta threat instantly.
Even to this day, it still really irks me that they made completely useless signature abilities for Decidueye and Primarina, but then just slapped on Intimidate for Incineroar. It almost feels deliberate...
Long Reach has at least played a part in why Decidueye is the #1 best mon in SV PU right now, when the best way of punishing physical attackers is contact stuff like Static, Flame Body, Rocky Helmet etc that ability gets a ton of value
The best thing Long Reach has done is give me a joke response to anyone either coping or useing the worst reasoning imaginable for something Pokemon related. Hell 7:16 is basically exactly what I'm talking about.
Okay I might be bad at math, but… using 4/3 as a multiplier for Fairy/Dark Aura, then Zygarde’s aura break only cutting 25% by just flipping the fraction and using 3/4… wouldn’t that still effectively be cancelling out the aura boost? 25% of 4/3 is just 1/3 and removing 1 from 4 just makes 3, so Aura Break turns that into 3/3… and then that effectively means that Xerneas and Yveltal do regular damage again… so doesn’t that mean aura break actually DOES do its job properly? Still doesn’t make it the best ability-
You are correct At 7:14 The math IS mathing With Dark Aura, Dark moves are 33% stronger than without an Aura Without an Aura, Dark moves are 33% stronger than with Aura Break 4/3 is equal to 1.33 × 3/3 3/3 is equal to 1.33 × 3/4
@@nerddwarfThat’s not what Aura Break does. It inverts the Aura. It’s not just that it puts the power back, but it makes even weaker, but only to 75% rather than 67%.
@chompyzilla You read my comment wrong With an Aura, a move of the same type does 33% more damage than if there was no Aura at all. Without any Aura at all, a move of the same type does 33% more damage than if the Aura was inverted. That is how it works with the current numbers of 4/3 and 3/4. It's the same concept of Burn cutting your attack power in half, which means it only drops to ×0.5, but to return to your normal power, you would have to double your power again. You need a Swords Dance to cancel out a Burn Nerf. Not a Bulk Up. THIS is also a huge reason why Rivalry sucks. If the math was accurate, if Rivalry was balanced, Rivalry would either boost Atk by 33% (not 25%) OR it would drop Atk by 20% (not 25%) Having it be ×1.25 and ×0.75 means the debuff is larger than the buff If Aura Break was 2/3, it would be a much larger debuff than the 4/3 buff from the Auras
@chompyzilla Just like Intimidate puts the opponent at -1 Atk, which is ×0.666... or ×2/3 But they do identical damage if they were at +0 and you were at +1 Defence, which is ×1.5 or 3/2
There’s also Sableye’s Stall, which makes him always move last…. But like, he also gets prankster which is one of the best abilities in pokemon period lmao
7:12 okay but that math works out still. If you have a 60 power move and multiply it by 4/3 then it becomes 80 power. Now take that 80 power and multiply it by 3/4 and it becomes 60 again. It’s 25% of a bigger number, so it does still negate the abilities. That being said, it is still a garbage ability for Zygarde to have.
You got that strat from Emperor Cubone or found out by yourself? I sorta associate this with him since he was the 1st one I came to know it from & mighta lead others to curiously try it out for themselves if it's any good.
Aura Break actually works under the same principle as stat boosts, which is just math fundamentals really. +1 gives you a 50% boost but -1 doesn't drop you by 50%.
I agree with you about Defeatist. That's very absurd that Game Freak decided to give Archen and Archeops that ability cause for that effect of reducing both attack stats at half, like why? It's just given randomly and doesn't fit them. The options were change the effect to reducing both defense stats or giving a good ability but to make them broken like Intimidate, Quick Feet or any good ability.
I never understood why they gave Archeops such busted stats in the first place. If it just had the same BST as its counterpart Carracosta, it could have a regular, usable Ability as well.
@@miikaroos3809Still I consider that giving Archeops the Defeatist ability is one of the biggest mistakes, cause the other Fossil Pokemon have 2 or 3 abilities. Archeops is the only Fossil Pokemon that just has 1 ability, which is the mentioned before.
Mycelium Might would've been way better if it ignored the target's type rather than their ability. Then Toedscruel would be able to Spore Grass types in exchange for being forced to move last. It would give players an incentive to run it instead of Amoonguss.
I adore Aroma Veil, which used to be Aromatisse's signature ability. It's a nice, niche bonus that I feel should be given to a genuinely good wall Pokémon. It'd be a bit like Magic Guard, but for taunts, rather than indirect damage.
Supersweet Syrup would be used a LOT more in VGC if it activated every time, as there are a LOT of 80-90% accurate moves (rock slide, origin pulse, preciple blades, bleakwind storm and the other genies storms, will'o'wisp, thunder wave, sleep powder, ect you get the idea) which would be a lot more reliable to run if you could consistently lower evasion. I don't get why they didn't make it every time, because intimidate exists and they haven't touched that with a 40 ft pole, only buffed other abilities to counter it.
To give Illusion some credit, it's GREAT in a story playthrough because the AI is almost always tricked by it. I know it shreds through Ultra Necromza because of that.
It's the first time I've seen a video of worst signature abilities that doesn't include Emergency Exit. It makes setting up with Golisopod difficult and its main purpose is to give you access to First Impression again and save Golisopod for later in the game. It's the worst version of U-Turn and Parting Shot because you do not dictate when you are going to use it, instead, that's up to your opponent which isn't great.
One way to make it so Archeops wasn’t overpowered for a playthrough without giving it a hindering ability would’ve been having it evolve at a very late level. You know, like every other gen 5 Pokémon. That way you could only really use it during late game where it would be up to par with everything else.
Or maybe they just should not have given it such an absurdly high BST in the first place. If its BST was the same as Carracosta's, it could easily have a better Ability.
@@miikaroos3809 Oh wow, I had no idea that Archeops and Carracosta had such a huge difference in stats! Why did they even do that?? Why not make them regular Pokémon so you didn't they make them regular Pokémon and not have to nerf either, or made both of them cracked and just made them evolve super late?? That's so weird.
I feel like Longridge would be easy to fix. The Pokémon is an archer, so why not make it the reverse tough claws and make it so all noncontact moves and get a buff. Spirit shackle and seed bomb would be pretty useful as they are both noncontact and make use of its physical attack while still getting the buff
Aside of all the other weird takes in this... the part that confused me the most was calling Supersweet Syrup a bad ability. The Pokémon that gets it is has access to not only STAB moves Leaf Storm and Draco Meteor, but also Hydro Pump. Very powerful moves notorious for being inaccurate. You know what Supersweet Syrup does? It reduces opponent's evasion just enough to make all of these moves 100% accurate.
Shows what you know eiscue is a decent singles mon and minior with access to shell smash and meteor beam is now great in singles and doubles. In fact I'm running a minior team in reg h right now
In defense of Normalize (a little), there is one instance where it has some excellent utility...Mystery Dungeon. Having Normalize makes Skitty quite possibly the most broken starter in the game because it actually does get the STAB on EVERYTHING. Combine that with Skitty's surprisingly excellent move pool, and you have a monster on your hands.
8:01 Hisuian Decidueye is now a legit threat on this VGC Regulation, destroying the common core of Rillaboom/Incineroar/Primarina (maybe Palafin over Prima sometimes) so it worked
I would argue Zen Mode is also a trash ability. For base Darmanitan, it turns a nuke of a wall breaker into a slow tank with Fire/Psychic. Galarian Zen Mode is definitely better, but is it better than a free Choice Band?
Varoom having Slow Start is the only time I like a Pokémon having a Hidden Ability worse than their normal Ability. Not only does it fit thematically, it becomes Filter when it evolves, so it's harder to raise but worth the payoff.
There is also an issue with Mycelium Might where it will ignore the ability when using the move, but if it's an ability like Insomnia, it'll just get rid of the sleep by doing it's other check (If asleep, then remove status)
You have no idea how good is hissuian zoroak's illusion in vgc. Ofc until reg H zoroark hasnt been that good in general, but now you can put your enemy in several 50/50 that can make him lose the game with illusion. For example, you can disguise zoroark as a pokemon that would really be hindered by fake out and just be inmune, or you can disguise him as gastrodon and pair him with a weak to water pokemon making the enemy reluctant to click water types moves
Oh yo, this is a glow up. I just watched your Playthrough of Black 2 from 11 years ago, specifically the strange house part, and thought to myself: "Oh hey, he has 244k subs, so maybe he still does content actually". Checked it out and man, I have not seen so significant of a quality change in pretty much any other channel.
Is it bad that when I first saw supersweet syrup I thought it was actually pretty good 😅. In my mind I saw dipplin as, when combined with syrup bomb, a defensive support/disruptor Pokemon, as it could both make moves more accurate (kinda) and had speed control. Not to mention it had solid defensive stats and decent offensive capability.
You can’t forget that Kecleon’s hidden ability was Protean, which was also its signature ability before Gen 6. But I feel like no one knew that since it wasn’t good in competitive.
I have to disagree about Ice Face being a bad ability. Taking a free physical hit and turning from slow and tanky to a fast sweeper can be pretty powerful if used right. The main issues are low base stat total and pure ice typing
I’m kinda tired of the hate for illusion. COULD YOU IMAGINE how hated Gen 5 competitive would be if you had to constantly panic about every single Pokemon being a Zoroark
Minior useless? Mate, it gets Shell Smash. And Acrobatics. And Stone Edge/Rock Slide. And Earthquake. Also, Long Reach means you don’t have to worry about Decidueye taking Rocky Helmet damage or getting statuses!
A quick and effective buff they can give Long Reach is that, in addition to making all moves non-contact, it also gives a damage multiplier to moves that were already non-contact. This way Decidueye can use a powered-up Spirit Shackle and Seed Bomb, while also benefiting the special sets it sometimes runs.
Supersweet Syrup has a lot of utility in Doubles and Singles: Draco Meteor, Leaf Storm, Heat Wave, Focus Blast, Precipice Blades, Hurricane or any of the Genie's Storm moves, Hypnosis, the list goes on - all of these moves can be vital to land, and Hydrapple entering the battle from a surprise switch can remove that shakey accuracy check and allow you to play with more confidence. It's a fantastic ability!
"Why did GameFreak feel the need to give Archeops such a self harming ability?" Well you see, they gave it 567 BST, and then looked at the number they assigned to it and went "that number is way too big! We gotta fix that." And instead of lowering the number they created, they gave it Defeatist. Because how ever could they allow the Pokemon to have that big number they gave it? What, do you expect them to *come up with a different number?* Don't be unreasonable, it took that GameFreak employee half their lunch break to come up with that number, you really want them to have to go through that a second time?
Based on the name alone, I would have assumed Long Reach did almost exactly the opposite, that it would make the secondary effect of contact moves more likely to proc.
I still feel smart for bringing up Gogoat for that one event Tera raid, that was a legitimate good use for Grass Pelt. Who would have guessed Gogoat is actually a mixed attacker?
I remember there was this one video where this guy was talking about how his Delcatty with Normalize had Blizzard. His Opponent used Hail and that allowed his Delcatty's Blizzard to hit with one hundred percent accuracy. It may have been Mystic Umbreon but I can't remember.
Color Change was Kecleon’s niche in gen 4. It was the thing that gave it a unique role nothing else could do. Color Change made it an amusing deterrent of Choiced Special attackers, as nearly every common Special attacking type resisted itself, except Ghost which Kecleon was immune to if you switched it into a Ghost attacker. Color Change Kecleon died by Protean era, but it was funny that for a while, Color Change for all of its issues, was *the* reason to use Kecleon, and if Kecleon had a nothing ability instead, it wouldn’t really have something going for it over other options.
The signature ability of Primarina, Liquid Voice. It turns all sound based moves into water type. With no additional buffs. On a water type Pokémon that already has access to many good water type moves, including scald and its signature move which is a sound based move that already is water type. This effectively just gives the water type less coverage and allows its sound based moves to be absorbed by Water Absorb and redirected by Storm Drain
I will never ever understand why Defeatist had to exist. Why not LOWER Archeops' BST by 25 or something and also give it a less terrible ability. Maybe, all moves above 100 power become 100 power. idk something! Just don't send the poor pokemon to the shadow realm by giving it such a terrible ability. It didn't work the first time gamefreak!
No he said there are only two signature abilities that have remained so since gen 3, but he missed wonder guard and toxic boost. No one thinks wonder guard is bad.
I do remember someone having a super clutch Normalize moment where the opponent had Hail set up and evasion boosts. Their Delcatty happened to know blizzard and that's how they were able to get past all the evasion.
I feel like for that like for Decidueye they could’ve done anything but that lame ability It just doesnt make contact with contact moves like ‘-‘ My idea is since the pokemon is an archer, he could bypass protect (since arrows are known to pass through some armors) or add a chance of flinching to each hit (not stackable with multi hit) since if you took an arrow you’d flinch 100% They could’ve made his crit ratio better than average Like anything would’ve been cooler :(
I had this idea where they could rework Quick Draw into giving the first non-contact move used +1 Priority and giving that to Decidueye or perhaps reworking Long Reach to also return any item that was Knocked Off back to Decidueye and its ally after a turn. Other ideas include an upgraded version of Normalize called Abnormalize where the type is only changed to Normal if it does more damage like it activates if you use Shadow Ball on Girafarig but doesn’t if Surf is used on Gliscor.
I feel like a simple solution to toedcruels' terrible ability would just be to give it sleep powder instead of spore. It wouldn't be the first time that gamefreak did a "we gave diglett ice punch/Charizard can't use fly" type of decision and it would make people fish for better options for set up and status on toedscruel if they don't like the inaccuracy instead of needing an ability that makes it worse but also stops it from bringing it to OU and be an unhealthy mid pokemon because it would make 100 speed the standard for the meta and be slower than everything else.
Aura break works exactly as intended. If you have 4 parts of something made by 3, removing a quarter (having 3/4s) gives you 3 pieces again. So flipping the fraction negates the buff entirely.
Came back to this video, because I was watching the Baltimore Regionals VGC stream, where there's a player on stage with a Zoroark on their team who has won 8 sets of matches this weekend so far ;D
I know Supersweet Syrup isn't a great ability, I'm just a sucker for 'canon' abilities, such as it is. That, and it DOES help Syrup Bomb, at least a little, I get the same thing with a Zoom Lens.
Idea for Normalize: Ignore Immunities and Accuracy. So that a Thunder of Delcatty has 100% accurate and hits Gastrodon (Ground/Water) and Gliscor (Ground/Flying) super-effective. Widen the movepool a bit (Fire Blast, Hydropump...) and you have a niche with an Expert Belt.
If Game Freak didn't want Archeops to be overpowered in the midgame, they should've just given Defeatist to Archen. Have it get a different ability upon evolution into something that makes it stronger in a pinch, maybe a Rock-type variant of Blaze/Overgrow/Torrent. It would imply Archeops gets bolder and more determined as it grows instead of giving up. Archen doesn't evolve until level 37, so the power spike wouldn't be too early. Maybe they'd have to do a little more balancing, but that's what stats are for.
HAPPY JPR FRIDAY WHO IS DOING SOMETHING FUN THIS WEEKEND???
If you count playing pokemon unbound as fun then yes
Gonna watch baltimore regionals🎉 hope you have a fun weekend !!
7:14
The math IS mathing
With Dark Aura, Dark moves are 33% stronger than without an Aura
Without an Aura, Dark moves are 33% stronger than with Aura Break
4/3 is equal to 1.33 × 3/3
3/3 is equal to 1.33 × 3/4
Just like how cutting a Pokémon's attack in half (×0.5) is the opposite of doubling (×2.0) its attack. Not ×1.5
Watkins Glen race this weekend! Zilisch’s Xfinity debut
0:19
I didn't know that, thanks for the info
Ultra Necrozma AI's in USUM will aways fall for Illusion so if you use Zoroark disguised as a Pokémon weak to psychic you will win the fight automatically
I didn't know about that, had I known back then I probably would've used it lol.
It's funny how Ultra Necro is such a bullshit fight yet has such bad ai
I can confirm this is actually how I beat the damn thing by total accident @@Niall_Sene
@@alphamarigi that me in unova psychic elite four
And a slightly less OP way to cheese the fight is to use malamar and use Topsy Turvy on its super special aura.
You can do so on the totems, too.
I still wonder why Castform doesnt have a form for sandstorm
There was pretty much no reason not to make one
If you couldn't already tell, I've been wondering that for years. Worst part is it wouldn't fix a lot of Castform's other problems.
@@MezmerKaiser725 i mean, he is supossed to be a pokemon that changes with the weather, however he doesnt change with sandstorm, wich is a weather condition
@@ezelalia5739Technically, a sandstorm isn’t a form of weather, it’s more along the lines of natural disaster.
@@Oricorio-Pom-Pom yeah i was talking more in "pokemon" terms cause the game counts it as a weather condition
4:09 "Why not at least give Archeops a middle of the road, not great hidden ability... Intimidate" Are we playing the same game?
Maybe he looked at it from a singles perspective.
Plus archeops wouldn't actually suit intimidate that well, its bulk is awful
Trying to gaslight GameFreak :D
I thought that was the joke, that even with a good ability Archeops wouldn't be that op due to power creep.
That's the joke
[sarcasm on]
Zoroark's Illusion is busted in one specific instance: the Ultra Necrozma fight in USUM. Throw on Foul Play and something weak or not resistant to psychic at the back of your team and you have a OHKO with no damage taken
Its useful to this day in game playthroughs when dealing with a Pokemon with a Psychic type move. I love using Zorua against Tulip.
I just used that tactic with Toxic, I think. Foul Play didn't cross my mind.
Yeah illusion is only really useful for in-game playthroughs cause the A.I isn't smart enough to recognize the trick
Long Reach should really buff archery based attacks by like 30% or something. Triple Arrows and Spirit Shackle are both of Decidueye's signature moves and honestly both Decidueye forms should learn them. It wouldn't make Long Reach much better of an ability but it would at least encourage them to use their signature moves for thematic purposes.
Imagine if Decidueye got Thousand Arrows 😆
That would be rly cool ngl
@@MezmerKaiser725 Radical Red: I gotchu fam
Dear god Triple Arrows already has a high crit chance. That along with STAB and this Long Reach buff and we're at Z-Move level damage. Still probably would need to work with that 60 Speed though (seriously why did they make Hisuian Decidueye *slower?!)*
I personally like the idea of keeping long reaches current effect while also boosting the power of contact moves making it a better Tough Claws
They should buff Aura Break by making it nullify the effects of other Legendary abilities, like Orichalcum Pulse, Hadron Engine, the Ruin abilities, Beast Boost, Protosynthesis, Quark Drive, Turboblaze, Teravolt, Victory Star, Desolate Land, Primordial Sea, Delta Stream, and Neuroforce for example.
It would make the ability a lot less niche, and turn Zygarde into the ultimate counter for Legendary Pokemon, Paradox Pokemon, and Ultra Beasts (which is very fitting in-lore, given that it is the protector of the ecosystem).
What about making aura break a neutralizing gas clone (and implement that into the complete form like how terapagos works)? It's not like it'll beat xerneas anyways.
Problem is, Zygarde already has that in Core Enforcer. It would just be repetitive.
no
I've never heard of an ability called Neuroforce in my life, can someone fact check this
@@goldenascension8635 Neuroforce is the signature ability of Ultra Necrozma (who only appeared in Pokemon Ultra Sun and Ultra Moon, mind you).
It powers up the damage of super-effective attacks.
Normalize does have a niche.
Freeze Dry retains its secondary effect, meaning that this is the only instance where a Normal-type move is super effective against something.
In Inverse battles it makes your moves unresistable and super effective against Rock, Steel and Ghost types
@@baxterbruce9827 huh interesting 🤔
@@bellatteryinverse battles flip the typechart. Sadly was discontinued AFAIK
Ok, mental note to bring Delcatty next time I face off against the final boss of Insurgence 🧐
The math is mathing, if aura break was a 33% reduction, it would be countering a 50% increase.
As a quick intuition check, imagine if fairy/dark aura were a 100% boost, what reduction would aura break need to counteract that?
Delcatty being a stone evo feels like GF realized that there weren't any Pokemon that evolved with a Moon Stone in Hoenn. So they made Delcatty a stone evo, slapped Jigglypuff into a barren ass corner of Hoenn, and called it a day.
Ngl I often forget Jigglypuff is even in Hoenn.
What's even worse, I think you could only get ONE Moon Stone in Ruby. You had to get more by trading. Sapphire players could get Moon Stones from wild Lunatone.
"Protean but you bought it from temu" LMAOOOOOO
Considering that Color Change came first, I would describe Protean as ‘Color Change made in Germany.’
The ONE time i ever saw Color Change actually used for something kind of smart was during a battle where i faced someone who used a specs Kecleon with Synchronoise. Granted, it wasn't particularly good, but it was probably the one and only way to make use of that ability for a consistent result, which makes me curious as to what would happen if a future mon is ever going to be made that's a bulky special attacker with access to Color Change and Synchonoise.
Ooooooooh ooh temu all of my wishes came trueeeee
Ooooooooh ooh temu all of my wishes came trueeeee
Ooooooooh ooh temu all of my wishes came trueeeee
There's also Emergency Exit, which is only really useful to set up First Impression again, but if you lose half your health to entry hazards, or get below half before you attack, you will immediately switch out before you can even do anything.
Wimp Out works the same way
I think that it's cool that Wimp Out works that way for thematic reasons, but Emergency Exit should be buffed both for gameplay purposes and to show the improvement Golisopod made upon evolving.
My idea is that instead of switching out immediately, it acts like Teleport by having you switch with a negative priority at the end of the turn (and I'd probably give it like a 12.5% regen on top, so not quite Regenerator, but still able to potentially put you in range for it again for example, I think it would fit quite well with the idea of a tactical retreat like I think was the idea for Golisopod)
@@sephikong8323 Nah that would be too OP. Give it something more fair like Intrepid Sword or Supreme Overlord /s
@@sephikong8323honestly just making it immune to flinching and/or intimidate would go a long way. At least in VGC
My friend said this on launch and it just makes so much sense: switch Salazzle and Toxapex’s abilities. That way Salazzle always crits, fixing a lot of its low damage output problems and Toxapex can click Toxic risk free, allowing it to play its game a lot better.
No thank you, please don't let Toxapex be able to poison any Pokemon.
Honestly, all Salazzle needs is a Fire-type move that can poison. You could give it to Houndoom too, considering its Dex entries talk about how its flames contain toxins.
@@rjd-kh8et Revavroom, Weezing & Iron Moth are some others that could befitting of this new ability.
No, do NOT do that, thanks
@@Sahlos If Toxapex ever got Corrosion, it would have even more reason for me to hate it.
Not mentioning stall for sableye is weird. That ability is pretty much strictly bad, especially compared to prankster being so good.
Perhaps that just says a lot about it as an ability
It has its uses. Moves that have bonuses if the Pokemon goes last will be effective (Even the ones that already have negative priority like Counter and Mirror Coat)
@@UltimateFunBilly If Merciless is in this list just because the owner can't utilize it to its fullest, there's no reason for Stall not to be here
I'm also surprised there's no mention of Tangling Hair. Alolan Dugtrio is just far too frail to be tanking hits. It has a base HP stat of 35 for goodness sake.
@@UltimateFunBillyHmm yes, my move with negative priority will surely benefit from an ability that makes me move last in my priority bracket.
Even if Stall had better distribution the use case still wouldn't be there.
For Aura Break, if Fairy and Dark Auras increase the power by 33%, then their total move power is 133%, reducing 133 by 25% (0.75*1.33) gives u almost a 100% (99.75%) so it does actually reduce their powers right back down to normal
It doesn't reduce from 133% tho? It REVERSES the effect so it calculates from 100%.
@@bottomtext251 Reversing the effect doesn't mean it will inherently calculate from 100%. Reversing the effect simply means that it will reduce the power of fairy and dark moves back down to 100% when under Aura Break. This is achievable with a 25% decrease from their current powers and that is what aura break does
Doesn't Aura Break remove the fairy/dark aura and replace it with the reversed version?
Edit: Bulbapedia:
instead of multiplying the power of Fairy- or Dark-type moves by those Abilities' normal multiplier of approximately 4/3 (or more precisely, 5448/4096), the power of moves of that type is divided by 4/3 instead, resulting in a 25% decrease in power as long as both Abilities are active.
Okay but that's still not a reason to use Aura Break Zygarde.
Archeop’s BST is 567, and the Dewey Decimal number for feathered dinosaurs is 567(.9). I believe they wanted that reference but also wanted to keep Archeops (and by extension, Archen) not too OP, so they gave it the Defeatist ability to balance both of them out.
That's dumb. Somehow, they managed to screw over both Archeops itself with Defeatist and Carracosta by giving it a much lower BST than its counterpart.
Sableye's Stall.
Makes you go last, regardless of Speed stat.
Pretty terrible, especially considering its Hidden Ability is Prankster.
Illusion is still very strong because both versions of Zoroark have useful type resistances/immunities and offensive stats. 1 or even 2 turns can change the momentum of a game completely.
7:30 I feel like Long Reach should also allow all your moves to hit the far side in a Triple Battle... But they got rid of Triple Battles, so never mind... 😂
I feel like Mycelium Might had the right idea, but went to far with the restrictions. If I could change it, I’d make it so it only applies to grass type status moves (retaining the purpose for the drawback, keeping Spore slow), but now in addition to ignoring abilities, powder moves are now able to bypass Safety Goggles and Grass’s innate immunity to them.
7:14
The math IS mathing
With Dark Aura, Dark moves are 33% stronger than without an Aura
Without an Aura, Dark moves are 33% stronger than with Aura Break
4/3 is equal to 1.33 × 3/3
3/3 is equal to 1.33 × 3/4
Just like how cutting a Pokémon's attack in half (×0.5) is the opposite of doubling (×2.0) its attack. Not ×1.5
Yeah, example in my head was 90
90 * 4/3 = 120
120 * 3/4 = 90
Nothing to add, just commenting to boost this correction among the other comments
Yeah I didn't understand this either
@@Kraboobee The way it actually works is to reduce the base power instead of increase it. So a 90 would become 120 with just fairy/dark aura, or 67.5 with aura break. It doesn't undo the increase, it reduces from base instead of increasing.
His thinking is that a 33% increase is more than a 25% decrease is, which is true. 33% increase from 100 is +33, but a 25% decrease is only -25 (NOT -33)
Wait… SV has been out for 2 years and I’m just NOW learning that Varoom has Slow Start?!
Same lol I'm dumbfounded
It's Varoom's Hidden Ability. Don't worry, it changes into Filter after it evolves.
@miikaroos3809 Yeah, its just for meme reasons
Wolfey used normalize delcatty in a tournament once. He'd use gengar to give his opponent's Pokemon normalize with role play and skill swap. He'd then bring in gothetelle, to trap the opposing pokemon in. Then after both opposing pokemon had normalize, he'd copy shadow tag on gengar and then switch to haunter so that his opponent couldn't do anything to hit his ghost type Pokemon.
Got it. So you need a very specific set of pokemon and moves for it to work.
Also adds fire to jpr's claim that normalize is terrible - any vgc Mon that relies on either galarian weezing or skill swapping the ability away to the opponent by definition has a terrible ability. It's not the only terrible thing about delcatty - the stats are awful too, meaning this gimmick is literally the only thing you can do with it
It would have been cool if Castform got a stat increase depending of the weather. With snow and sand (should get a sandform) boosting defenses and forecast being buffed, it would be pretty interesting to see it in battle.
Castform is a pretty interesting Pokemon since it learns moves that get buff/supported in weather. (Sun: fire/ solar beam, Rain: water/ Thunder, snow: blizzard.)
Well, Weather Ball gets a 3x damage increase in the weather (doubles base power then gets STAB) so it's a 180 power move, its something
If Long Reach was no longer exclusive, I probably would give it to Hitmonlee.
A lot of its moves make contact normally so would benefit from the effect, and it fits with Hitmonlee being able to extend its legs while kicking.
extending its legs is still making contact. because you know, that's still its leg
I mainly just don't like abilities that are reskins of each other. Pure Power and Huge Power, for example, are the same ability but were exclusive to the Medicham and Azumarill families in Gen 3, respectively. I get that the Japanese names for the abilities are different, but they're the same thing at the end of the day. Another is Turboblaze and Teravolt from Reshiram/White Kyurem and Zekrom/Black Kyurem, respectively, are just Mold Breaker. But because they were box legends, they get "unique" abilities. I'm completely fine with abilities that merge multiple abilities, though, like Koraidon's Orichalcum Pulse, being a combo of Drought and Protosynthesis, or Miraidon's Hadron Engine, being Electric Surge and Quark Drive, as they're special enough to warrant being a new ability.
Fair. (The rabbit pun in Huge Power’s Japanese name does make sense, but sticking a cool secondary effect onto Medicham would’ve been nice. {built-in Life orb? Galar Darmanitan has built in Choice Band after all})
Bro I completely forgot Grass Pelt existed lmao
I never heard of it until I saw the thumbnail of this video😅.
@@beanburrito4405 I would say I did too but I am convinced I've never heard of Grass Pelt in my life.
I don't know why they always make gimmicky abilities and give them to non-evolving Pokemon with mediocre stats.
uh yeah having mons with stats close to calyrex and a gimmick ability like wonder guard is definitely a good idea!
@@_friedtofu In case you didn't know, Shedinja evolves from Nincada... :/
And I never said anything about legendary stats (legendaries are also usually non-evolved Pokemon, if you forgot).
Mainly for balance purposes. I know this Pokémon evolves, but take Araquanid. Water Bubble prevents burn, halves fire damage received, and doubles water damage dealt. That last effect isn’t even mentioned.
Give that on any Pokémon with Water STAB and decent stats and they’d be a meta threat instantly.
@@lasercraft32it's just an example of a gimmick that would be broken on a better pokemon, don't be pedantic
@@lasercraft32 Would you rather have the Pokemon be mediocre then?
Even to this day, it still really irks me that they made completely useless signature abilities for Decidueye and Primarina, but then just slapped on Intimidate for Incineroar. It almost feels deliberate...
Long Reach has at least played a part in why Decidueye is the #1 best mon in SV PU right now, when the best way of punishing physical attackers is contact stuff like Static, Flame Body, Rocky Helmet etc that ability gets a ton of value
Honestly, with how common weather abilities are now, I wish they made Terrain abilities more common. So that people would actually bother to use them.
The best thing Long Reach has done is give me a joke response to anyone either coping or useing the worst reasoning imaginable for something Pokemon related. Hell 7:16 is basically exactly what I'm talking about.
Okay I might be bad at math, but… using 4/3 as a multiplier for Fairy/Dark Aura, then Zygarde’s aura break only cutting 25% by just flipping the fraction and using 3/4… wouldn’t that still effectively be cancelling out the aura boost? 25% of 4/3 is just 1/3 and removing 1 from 4 just makes 3, so Aura Break turns that into 3/3… and then that effectively means that Xerneas and Yveltal do regular damage again… so doesn’t that mean aura break actually DOES do its job properly?
Still doesn’t make it the best ability-
You are correct
At 7:14
The math IS mathing
With Dark Aura, Dark moves are 33% stronger than without an Aura
Without an Aura, Dark moves are 33% stronger than with Aura Break
4/3 is equal to 1.33 × 3/3
3/3 is equal to 1.33 × 3/4
@@nerddwarf so JPR is an idiot?
@@nerddwarfThat’s not what Aura Break does. It inverts the Aura. It’s not just that it puts the power back, but it makes even weaker, but only to 75% rather than 67%.
@chompyzilla You read my comment wrong
With an Aura, a move of the same type does 33% more damage than if there was no Aura at all.
Without any Aura at all, a move of the same type does 33% more damage than if the Aura was inverted.
That is how it works with the current numbers of 4/3 and 3/4.
It's the same concept of Burn cutting your attack power in half, which means it only drops to ×0.5, but to return to your normal power, you would have to double your power again. You need a Swords Dance to cancel out a Burn Nerf. Not a Bulk Up.
THIS is also a huge reason why Rivalry sucks.
If the math was accurate, if Rivalry was balanced, Rivalry would either boost Atk by 33% (not 25%) OR it would drop Atk by 20% (not 25%)
Having it be ×1.25 and ×0.75 means the debuff is larger than the buff
If Aura Break was 2/3, it would be a much larger debuff than the 4/3 buff from the Auras
@chompyzilla
Just like Intimidate puts the opponent at -1 Atk, which is ×0.666... or ×2/3
But they do identical damage if they were at +0 and you were at +1 Defence, which is ×1.5 or 3/2
Ice Face is much closer to Disguise than Shields Down
There’s also Sableye’s Stall, which makes him always move last…. But like, he also gets prankster which is one of the best abilities in pokemon period lmao
7:12 okay but that math works out still. If you have a 60 power move and multiply it by 4/3 then it becomes 80 power. Now take that 80 power and multiply it by 3/4 and it becomes 60 again. It’s 25% of a bigger number, so it does still negate the abilities. That being said, it is still a garbage ability for Zygarde to have.
2:27 Actually, in ORAS I completely destroyed the ice specialist with 100% accurate normal blizzards.
You got that strat from Emperor Cubone or found out by yourself? I sorta associate this with him since he was the 1st one I came to know it from & mighta lead others to curiously try it out for themselves if it's any good.
@@lipika2841 it was his idea first, but I did do it myself
Aura Break actually works under the same principle as stat boosts, which is just math fundamentals really. +1 gives you a 50% boost but -1 doesn't drop you by 50%.
I agree with you about Defeatist.
That's very absurd that Game Freak decided to give Archen and Archeops that ability cause for that effect of reducing both attack stats at half, like why? It's just given randomly and doesn't fit them. The options were change the effect to reducing both defense stats or giving a good ability but to make them broken like Intimidate, Quick Feet or any good ability.
I never understood why they gave Archeops such busted stats in the first place. If it just had the same BST as its counterpart Carracosta, it could have a regular, usable Ability as well.
@@miikaroos3809Still I consider that giving Archeops the Defeatist ability is one of the biggest mistakes, cause the other Fossil Pokemon have 2 or 3 abilities. Archeops is the only Fossil Pokemon that just has 1 ability, which is the mentioned before.
Mycelium Might would've been way better if it ignored the target's type rather than their ability. Then Toedscruel would be able to Spore Grass types in exchange for being forced to move last. It would give players an incentive to run it instead of Amoonguss.
I would make mycilium might ignore ANYTHING stoping it.
spore affecting grass types, trough items, substitute, terain, ANYTHING(exsept protect)
Toadscruel's abiliy sounds like the title of a Dragonball Z episode during the Cell saga.
I just learned that Varoom also has Slow Start as an ability
😂 LIKE WHY GAME FREAK. Thank God Revaroom doesn't deal with that bs
@@Turbos-b3z i mean it loses Slow Start when it evolves so it's just a harmless joke
@@robertlupa8273 I did say that.
I adore Aroma Veil, which used to be Aromatisse's signature ability. It's a nice, niche bonus that I feel should be given to a genuinely good wall Pokémon.
It'd be a bit like Magic Guard, but for taunts, rather than indirect damage.
Supersweet Syrup would be used a LOT more in VGC if it activated every time, as there are a LOT of 80-90% accurate moves (rock slide, origin pulse, preciple blades, bleakwind storm and the other genies storms, will'o'wisp, thunder wave, sleep powder, ect you get the idea) which would be a lot more reliable to run if you could consistently lower evasion.
I don't get why they didn't make it every time, because intimidate exists and they haven't touched that with a 40 ft pole, only buffed other abilities to counter it.
I think they were afraid stuff like Hypnosis or Sleep Powder might become too OP or would negatively influence the flow of battles
To give Illusion some credit, it's GREAT in a story playthrough because the AI is almost always tricked by it. I know it shreds through Ultra Necromza because of that.
It's the first time I've seen a video of worst signature abilities that doesn't include Emergency Exit. It makes setting up with Golisopod difficult and its main purpose is to give you access to First Impression again and save Golisopod for later in the game. It's the worst version of U-Turn and Parting Shot because you do not dictate when you are going to use it, instead, that's up to your opponent which isn't great.
One way to make it so Archeops wasn’t overpowered for a playthrough without giving it a hindering ability would’ve been having it evolve at a very late level. You know, like every other gen 5 Pokémon. That way you could only really use it during late game where it would be up to par with everything else.
Or maybe they just should not have given it such an absurdly high BST in the first place. If its BST was the same as Carracosta's, it could easily have a better Ability.
@@miikaroos3809 Oh wow, I had no idea that Archeops and Carracosta had such a huge difference in stats! Why did they even do that?? Why not make them regular Pokémon so you didn't they make them regular Pokémon and not have to nerf either, or made both of them cracked and just made them evolve super late?? That's so weird.
I feel like Longridge would be easy to fix. The Pokémon is an archer, so why not make it the reverse tough claws and make it so all noncontact moves and get a buff. Spirit shackle and seed bomb would be pretty useful as they are both noncontact and make use of its physical attack while still getting the buff
two pokemon in gen 3 has retained their signature ability.
Shedinja with wonder guard: am i a joke to you?
This video is about BAD signature abilities.
-> Archeops ahould have a mediocre ability
-> Intimidate???
Nice vid tho!
Aside of all the other weird takes in this... the part that confused me the most was calling Supersweet Syrup a bad ability.
The Pokémon that gets it is has access to not only STAB moves Leaf Storm and Draco Meteor, but also Hydro Pump. Very powerful moves notorious for being inaccurate.
You know what Supersweet Syrup does? It reduces opponent's evasion just enough to make all of these moves 100% accurate.
One small issue. The opponent can just SWITCH OUT, and you miss the incoming Pokémon anyways.
Shows what you know eiscue is a decent singles mon and minior with access to shell smash and meteor beam is now great in singles and doubles. In fact I'm running a minior team in reg h right now
Glad to hear someone else dissing the regional fakes.
In defense of Normalize (a little), there is one instance where it has some excellent utility...Mystery Dungeon. Having Normalize makes Skitty quite possibly the most broken starter in the game because it actually does get the STAB on EVERYTHING. Combine that with Skitty's surprisingly excellent move pool, and you have a monster on your hands.
1:11 what about wonder gaurd
Plus airlock and pure power
@@AutumnGuiFei I mean, pure power is just huge power with a different name to make medicham special
@@pastaman7278Still signature
8:01 Hisuian Decidueye is now a legit threat on this VGC Regulation, destroying the common core of Rillaboom/Incineroar/Primarina (maybe Palafin over Prima sometimes) so it worked
I’d advise using serebii instead of bulbapedia! It’s much better organized in my opinion
wimp out/emergency exit are pretty bad and truant obviously (it was a signature ability until durant got it as a hidden ability for some reason)
I would argue Zen Mode is also a trash ability. For base Darmanitan, it turns a nuke of a wall breaker into a slow tank with Fire/Psychic. Galarian Zen Mode is definitely better, but is it better than a free Choice Band?
Varoom having Slow Start is the only time I like a Pokémon having a Hidden Ability worse than their normal Ability. Not only does it fit thematically, it becomes Filter when it evolves, so it's harder to raise but worth the payoff.
Or you could shove candies you get from Tera raids down it's engine
Delcatty trembles in fear in front of the weakest of ghost type Pokemon.
There is also an issue with Mycelium Might where it will ignore the ability when using the move, but if it's an ability like Insomnia, it'll just get rid of the sleep by doing it's other check (If asleep, then remove status)
You have no idea how good is hissuian zoroak's illusion in vgc. Ofc until reg H zoroark hasnt been that good in general, but now you can put your enemy in several 50/50 that can make him lose the game with illusion. For example, you can disguise zoroark as a pokemon that would really be hindered by fake out and just be inmune, or you can disguise him as gastrodon and pair him with a weak to water pokemon making the enemy reluctant to click water types moves
Oh yo, this is a glow up. I just watched your Playthrough of Black 2 from 11 years ago, specifically the strange house part, and thought to myself: "Oh hey, he has 244k subs, so maybe he still does content actually". Checked it out and man, I have not seen so significant of a quality change in pretty much any other channel.
Is it bad that when I first saw supersweet syrup I thought it was actually pretty good 😅. In my mind I saw dipplin as, when combined with syrup bomb, a defensive support/disruptor Pokemon, as it could both make moves more accurate (kinda) and had speed control. Not to mention it had solid defensive stats and decent offensive capability.
You can’t forget that Kecleon’s hidden ability was Protean, which was also its signature ability before Gen 6. But I feel like no one knew that since it wasn’t good in competitive.
Protean was added in gen 6 and already not a signature ability (Froakie line got it off the bat too)
Mycelium Might is ignored if a target is holding Ability Shield.
I have to disagree about Ice Face being a bad ability. Taking a free physical hit and turning from slow and tanky to a fast sweeper can be pretty powerful if used right. The main issues are low base stat total and pure ice typing
I’m kinda tired of the hate for illusion. COULD YOU IMAGINE how hated Gen 5 competitive would be if you had to constantly panic about every single Pokemon being a Zoroark
They gave Primarina and Decidueye mid signature abilities just to give Incineroar one of the most powerful abilities in the game.
Minior useless? Mate, it gets Shell Smash. And Acrobatics. And Stone Edge/Rock Slide. And Earthquake.
Also, Long Reach means you don’t have to worry about Decidueye taking Rocky Helmet damage or getting statuses!
It's also one of the fastest Explosion users, with 120 Speed and a decent 100 Atk to match
@@edgargaebolg9307 IMAGINE SHELL SMASH + SHIELDS DOWN + EXPLOSION!!!
@@DatCartoonistGuy That's about the point
@@edgargaebolg9307 And the match.
A quick and effective buff they can give Long Reach is that, in addition to making all moves non-contact, it also gives a damage multiplier to moves that were already non-contact. This way Decidueye can use a powered-up Spirit Shackle and Seed Bomb, while also benefiting the special sets it sometimes runs.
7:05
What?
Actually, the math IS mathing.
120*(4/3)=160
160*(3/4)=120
In other terms, 25% of 100 is 25, but 25 is only 20% of 125.
2:59 give Delcatty huge power if you want a stronger stab attack
Or an evolve form
No emergency exit?
Supersweet Syrup has a lot of utility in Doubles and Singles: Draco Meteor, Leaf Storm, Heat Wave, Focus Blast, Precipice Blades, Hurricane or any of the Genie's Storm moves, Hypnosis, the list goes on - all of these moves can be vital to land, and Hydrapple entering the battle from a surprise switch can remove that shakey accuracy check and allow you to play with more confidence. It's a fantastic ability!
I think Archeops should get Rock Head/Reckless (prefer Rock Head) and also give it Brave Bird.
"Why did GameFreak feel the need to give Archeops such a self harming ability?"
Well you see, they gave it 567 BST, and then looked at the number they assigned to it and went "that number is way too big! We gotta fix that." And instead of lowering the number they created, they gave it Defeatist. Because how ever could they allow the Pokemon to have that big number they gave it? What, do you expect them to *come up with a different number?* Don't be unreasonable, it took that GameFreak employee half their lunch break to come up with that number, you really want them to have to go through that a second time?
Based on the name alone, I would have assumed Long Reach did almost exactly the opposite, that it would make the secondary effect of contact moves more likely to proc.
I still feel smart for bringing up Gogoat for that one event Tera raid, that was a legitimate good use for Grass Pelt. Who would have guessed Gogoat is actually a mixed attacker?
I remember there was this one video where this guy was talking about how his Delcatty with Normalize had Blizzard.
His Opponent used Hail and that allowed his Delcatty's Blizzard to hit with one hundred percent accuracy.
It may have been Mystic Umbreon but I can't remember.
Color Change was Kecleon’s niche in gen 4. It was the thing that gave it a unique role nothing else could do. Color Change made it an amusing deterrent of Choiced Special attackers, as nearly every common Special attacking type resisted itself, except Ghost which Kecleon was immune to if you switched it into a Ghost attacker.
Color Change Kecleon died by Protean era, but it was funny that for a while, Color Change for all of its issues, was *the* reason to use Kecleon, and if Kecleon had a nothing ability instead, it wouldn’t really have something going for it over other options.
You forgot Stall, Sableye Signature Abilitie, which reduce the prio of your attack if you use a move with the same prio as you opponent
He also forgot air lock on rayquaza and wonder guard on shedinja (pokestar studios doesn’t count)
The signature ability of Primarina, Liquid Voice. It turns all sound based moves into water type. With no additional buffs. On a water type Pokémon that already has access to many good water type moves, including scald and its signature move which is a sound based move that already is water type. This effectively just gives the water type less coverage and allows its sound based moves to be absorbed by Water Absorb and redirected by Storm Drain
I will never ever understand why Defeatist had to exist. Why not LOWER Archeops' BST by 25 or something and also give it a less terrible ability. Maybe, all moves above 100 power become 100 power. idk something! Just don't send the poor pokemon to the shadow realm by giving it such a terrible ability. It didn't work the first time gamefreak!
They should've just made Archeops weaker if they were going to be this hell-bent on limiting its strength.
Yes, then it could have had a better Ability.
Fun fact; there is a way to use normalize, coupled with roleplay, skill swap and shadow tag/mean look to lock your opponents down.
jesus guys, he specifically said WORST signature abilities, stop asking about wonder guard.
No he said there are only two signature abilities that have remained so since gen 3, but he missed wonder guard and toxic boost. No one thinks wonder guard is bad.
@@BlueCardGanks592 except Toxic Boost was added in gen 5, still isn't a good ability (Budget Guts on a mid mon smh)
I do remember someone having a super clutch Normalize moment where the opponent had Hail set up and evasion boosts. Their Delcatty happened to know blizzard and that's how they were able to get past all the evasion.
I feel like for that like for Decidueye they could’ve done anything but that lame ability
It just doesnt make contact with contact moves like ‘-‘
My idea is since the pokemon is an archer, he could bypass protect (since arrows are known to pass through some armors) or add a chance of flinching to each hit (not stackable with multi hit) since if you took an arrow you’d flinch 100%
They could’ve made his crit ratio better than average
Like anything would’ve been cooler :(
I had this idea where they could rework Quick Draw into giving the first non-contact move used +1 Priority and giving that to Decidueye or perhaps reworking Long Reach to also return any item that was Knocked Off back to Decidueye and its ally after a turn.
Other ideas include an upgraded version of Normalize called Abnormalize where the type is only changed to Normal if it does more damage like it activates if you use Shadow Ball on Girafarig but doesn’t if Surf is used on Gliscor.
Stall is also a terrible ability! Exclusive to Sableye since Gen 4
I feel like a simple solution to toedcruels' terrible ability would just be to give it sleep powder instead of spore. It wouldn't be the first time that gamefreak did a "we gave diglett ice punch/Charizard can't use fly" type of decision and it would make people fish for better options for set up and status on toedscruel if they don't like the inaccuracy instead of needing an ability that makes it worse but also stops it from bringing it to OU and be an unhealthy mid pokemon because it would make 100 speed the standard for the meta and be slower than everything else.
Aura break works exactly as intended.
If you have 4 parts of something made by 3, removing a quarter (having 3/4s) gives you 3 pieces again.
So flipping the fraction negates the buff entirely.
Came back to this video, because I was watching the Baltimore Regionals VGC stream, where there's a player on stage with a Zoroark on their team who has won 8 sets of matches this weekend so far ;D
and wolfey got top 16 with toedscruel!
I know Supersweet Syrup isn't a great ability, I'm just a sucker for 'canon' abilities, such as it is. That, and it DOES help Syrup Bomb, at least a little, I get the same thing with a Zoom Lens.
Normalize letting you Thunder Wave Ground types is actually kinda neat. Never knew that
Idea for Normalize:
Ignore Immunities and Accuracy.
So that a Thunder of Delcatty has 100% accurate and hits Gastrodon (Ground/Water) and Gliscor (Ground/Flying) super-effective.
Widen the movepool a bit (Fire Blast, Hydropump...) and you have a niche with an Expert Belt.
If Game Freak didn't want Archeops to be overpowered in the midgame, they should've just given Defeatist to Archen. Have it get a different ability upon evolution into something that makes it stronger in a pinch, maybe a Rock-type variant of Blaze/Overgrow/Torrent. It would imply Archeops gets bolder and more determined as it grows instead of giving up. Archen doesn't evolve until level 37, so the power spike wouldn't be too early. Maybe they'd have to do a little more balancing, but that's what stats are for.