I don't think the channel owner here has any intention of making us what we want. I don't have any intention of forcing it, but I think it's hard to get an answer on this channel how to do camera mapping with a hoodini
@hohosio I'm on holiday, I'll do it when i come back, but really is just tracking the camera( I used nuke non commercial) exporting the camera in houdini and from there create a floor geometry and align it with the floor in the footage, then for the uvs use uvtexture set as project from camera, and then timeshift the texture to a single static frame where you have the best view of the floor in the footage, than do the sim and you're set, you have to do the lighting and slap it on your footage in nuke
I don't think the channel owner here has any intention of making us what we want. I don't have any intention of forcing it, but I think it's hard to get an answer on this channel how to do camera mapping with a hoodini
I've done it after a bit o finnicking with nuke and vray in houdini, i think im gonna do a tutorial since there's nothing on yt
@@Nibbarese7 Where can I see the tutorial?
@hohosio I'm on holiday, I'll do it when i come back, but really is just tracking the camera( I used nuke non commercial) exporting the camera in houdini and from there create a floor geometry and align it with the floor in the footage, then for the uvs use uvtexture set as project from camera, and then timeshift the texture to a single static frame where you have the best view of the floor in the footage, than do the sim and you're set, you have to do the lighting and slap it on your footage in nuke
I'd rather pay $50 for a walkthrough not the HIP file. But thanks for this! Crazy cool
bro.. is there any chance that you will reupload the ground breaking videos which you deleted 3 months ago, please reload it bro
Sorry, I canceled it due to licensing issues.
@@c0d2x ok but could you please recreate it again
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