Ive watched a dozen videos on this, this is the first one that actually made sense about how the master is made up of the smaller individual level clips.
thanks! yeah you are right, that would make things more efficient! But to learn the basics having separate ones it`s a bit more easy to learn, but i do agree
Hi, I want to ask, how do we make the cutscenes we make blend with our gameplay later? I mean, when the cutscene is finished, of course it will continue to the main gameplay, right? (to continue the game) well how do you make that?
Remember how you dragged and dropped your cine camera in the track? Do the same with the character. Drag and drop it in there and you'll see something like "+Track" or "+Animation" - click that, select the animation and voila.
Ive watched a dozen videos on this, this is the first one that actually made sense about how the master is made up of the smaller individual level clips.
I`m glad it was helpfull!! I always try to make my tutorials simple and easy to follow
Clear, concise, doesn't explain EVERYTHING, just what I need to set it up. Exactly what I want out of a video like this.
Your cutscene tutoral is for some reason a lot more easier to understand, so I'm gong to watch rest of tutorials i need from you! :D
I actually learned something from this which is usually hard for me with the layout of these programs. Thank you so much!
Hey nice video. Just to let you know you can just put the different camera cuts into one level sequence without having 3 different ones.
thanks! yeah you are right, that would make things more efficient! But to learn the basics having separate ones it`s a bit more easy to learn, but i do agree
Simple and straight forward as always. Thank you Gorka!
Simple and to the point. Thanks for this video!
Im glad i could help!!
i want play my own game on ur engine 5 and save my gameplay then placing the multiple cameras on it to record like movie.... plz is this possible
Nice video. Can you please make a tutorial on how to make an intro cutscene with seamless transitions to gameplay. Like in RDR2
Thank you bro, it was really helpful and easy!
Can u make a video where u make a cutscene trigger? like im walking around and then it triggers yk?
Do you have a video about this???
@@Danyar17. no but u can use a trigger box and put it into the lvl blueprint
@@scvrpr1sm
I will try it thank you so much
Pregunta. Los controles están desactivados cuando corre el sequence? O debes hacer algo para eso?
Nice! Thx for video. Now I can improve my games by some cinematic stuff :D
Thank you was very helpful! So the autoplay starts directly after the level has loaded? And then it switches automatically to the playerstart?
How do you make a cutscene show up mid game at a certain point?
great video!
2:41 there is no transform for me. So it's never saving keyframes when i move the camera. Please help you are so awsome.
Hi, I want to ask, how do we make the cutscenes we make blend with our gameplay later?
I mean, when the cutscene is finished, of course it will continue to the main gameplay, right?
(to continue the game) well how do you make that?
the best as always
How can I make my playable character do custom animations in the cutscene?
How do i make a game start off with a cut scene then i transition into gameplay and simple missions
how to spawn this cutsene like when player lands on a box or in blueprint through some input action ?Just missing this part for my project...
How do i hide my ui during the cutscene??
Clear from parent and wen it's done create widget again
Now how to transition to gameplay...
music needs turning off it is overpowering
how do you animate the character in the sequence, there is no animation option?
Remember how you dragged and dropped your cine camera in the track? Do the same with the character. Drag and drop it in there and you'll see something like "+Track" or "+Animation" - click that, select the animation and voila.
How can i make longer animations ?
just drag your different shots in your main sequence
Um just make them longer simple
@@StarLightFilmProductions 😐