This is good. Be aware that, in some ships, the speed vector is based on the pilot's cockpit rather than the centre of mass or landing gear (I'm thinking of the Vanguard series, and the Freelancers).
I agree. They also say we will have in the mini map the surroundings to land but it is not in game yet. I hate to have to use third person, it is like cheating to me
That's interesting for aesthetic / edited video landings, I'm keeping the trick ;) I generally just quickly go inside another's hangar (not obstructing or knocking in any way), land in an angle, in the peasantiest way possible (ideally reversed), leave ship before it gets towed, use another ship then The confusion of other one is always priceless when I call elevator and wait for him/her to take it with me :D
Gorgeous landings! I tried doing this after watching Wicked Wookie's video but didn't think to use space break to slow my decent and ended up crashing hard. lol Thanks!
just did my first ever landing today. in a hangar with side gate, in windy weather while my experienced friend was watching and laughing. after 5 tries and a ton of dents i did it. vector mode looks like it's exactly what i needed, thanks xD
Nice video! Love vector landings.. I've tried a few backflips awhile back for a crazy landing video I was trying to record. Made a few but nothing smooth enough to submit for the competition video unfortunately.
@@mtareinzbern5644 Glad we could share this with you then. Frontal landings are a bit more difficult, there will be a part 2 soon which might cover this? 🤫
So glad to see this. I love V landing. It looks so pretty and satisfying. I was a little bumbed when I heard someone say it was either pointless or not there now (I can't recall atm) Either way, glad they were wrong.
Thank you all for watching our video. Please do consider to like an subscribe to help us grow! We are also a growing organization within star citizen, that in the future, will be an anti-pirate mercenary crew that can be hired for security and much more. Our main base of operations will be the kraken, with the polaris as main battleship. Join us now! Patreon: www.patreon.com/DeepSpaceSentinelCorps Discord: discord.gg/Kb9xSeqYe8
Name of the song is "First light" from star citizen. I unfortunately won't link it but you'll find it easily no doubt. Just type in "Star Citizen First Light."
@@sentinelcorps Thanks man! Appreciate it, awesome landings btw. Trying to improve on landings has been on my list so the tutorial comes in very handy.
But now deploying landing gear limit speed to 30 even in decoupled? And you need landing gear when in gravity before switching to decoupled. So vector landing on a planet requires a very slow approach.
The way I land is stay uncoulped and in Nav mode. Then just use MMB to adjust speed control to right above the landing pad and drop gear and vtol to land. SCM mode is crazy slow.
Lots of people prefer the slow approach to avoid crashing. What you’re doing is totally fine! Just requires a bit more control and experience. And a lot of times, shields are a necessity.
@@INA_Explorer Thanks, It’s important to have boost on spacebreak enabled, so that when you get close to the ground or pad, you slow down enough for the impact to not be too big. Having boost enabled wil help you a lot.
@@sentinelcorps I have to try. I thought spacebrake was to "stop" while flying and boost to gain speed... but never thought about to "gain speed" instead of "stop down". That's why I necer understood that option. Thank you!
In reality such landing will tear apart rear gear of most ships in SC, as it is fixed perpendicular the longitudinal axis of a ship. But those landings look cool as hell.
And then there is me who deactivated precision flight assist, coupled and gsaf all together and comes in full burn to flare up just before touch down... i should make videos of that... then again i died pretty often to that too and its not perfected yet but it looks freakin awesome if i land it and it also saved my ass once or twice 😂
@@sentinelcorps oh yeah i understand that, it's personal preference after all^^ I'm more of a slow and steady person For me it's just that a few of those didn't even have the gear out fully before touching down i guess, that would be way too sketchy for my tastes hahaha but such hot landings are needed too at some point when there's big battles going on with dropships and stuff so no fault in learning them now i guess Great video anyhow!
Nice video, though I disagree with keeping the boost enabled during spacebreak. The reason you turn it off is so that you can more finely tune exactly how much thrust you want to apply when adding reverse power in any direction, rather than using 100%. Thrust translation (Up, Down, Left, Right Strafe) should be able to slow your ship enough if the descent is properly planned. Boost should only be needed if you misjudge or need to make a last minute correction, or to abort. Personally, I think pilots would be better served in learning how to land without it, forcing you to learn the flight characteristics of your aircraft more precisely. The landings you have when you do it this way are definitely a bit more challenging, but look and feel even better to the outside observer.
Oh and of course adjust the speed limiter to how fast your ship should go before you decouple and apply a bit of thrust to get it going. After decoupled no more thrust or the vector indicator will change course.
some sort of ils indicator would be IT. the external view just breaks it for me. as does the center of mass of the c2 in relation ship with the landing struds, landing on a one legged milking chair on a poststamp during a hailstorm is more pleasant than that
If SC did a proper simulation, this should work only in space or in absolute windless atmosphere. Any kind of slightest wind would shift your former target off the original spot.
You could argue that decoupled really is setting your IFCS to keep your current vector, which would mean counter-acting any external forces, such as wind or gravity as it does now.
@@DonDrage Nope. Decoupled does not do any automatic maneuvering thruster operations. It does not auto-correct for anything. It's the very definition of decoupled.
@@AngelicStreak I mean, you can see that it does exactly what I said in 3.23, we know wind already does affect ships as you could see when ships blew away on Hurston when the wind there was over tuned. And now, in 3.23 decoupled counter acts gravity with landing gear up or down, just just when it is down like in 3.22. I don't know where your definition of decoupled comes from, as I see it, it is up to CIG to define exactly what it means, but they could very well give us options to turn off gravity and wind assist, I could see those options being useful in a Gladius when you're trying to fly purely through lift, control surfaces and main engine like a plane.
Vectors are the worst for people starting out, Hear me out haha. Because you have eyes and a brain you can see the ship is moving and the direction it is heading even in space. a icon is dumb. Velocity indicator is only for people that are not bright cookies. You do not need it to tell you where u are going you can clearly look out the fake window and see the ship is moving. See if you fly a heli or a plane don't even get these haha you have to FEEL for it you have to see and feel how the machine is handling if you give yourself a icon too look at you lose focus on what you are doing providing the means for the computer to handle it for you. You learn nothing. when I was learning low flying I kept crashing over and over again. My eyes was not on the landscape or Alt indicator my eyes was on the stupid velocity indicator. I ended up loosing focus on how to control the ship and my surroundings. When I shut these feature off and all its assisting settings i went from pure trash to now feeling the ship as if i was part of the machine itself. if you want to show off shooting past a tiny hole while doing loop-de-loops sure keep vector on..... But off will make you pro. But for people starting out to truly learn the ship you are flying you need to understand how it moves if you leave that up to a vector people wont really grasp the feeling of flight. they just set a marker where it needs to be and forget about the rest making it arcade style gameplay and you depending on a icon to keep you safe.
Check out our new video explaining concierge and limited hull (capital) ships!
th-cam.com/video/cZ8pUgikbgU/w-d-xo.html
3:33 It is really a pleasure to see the reclaimer land every time. The double-foot industrial telescopic hydraulic mechanism is simply an art.
OK, the 180 Mole landing was dope!
Haha thanks!
This is good.
Be aware that, in some ships, the speed vector is based on the pilot's cockpit rather than the centre of mass or landing gear (I'm thinking of the Vanguard series, and the Freelancers).
Good to know!
this is probly one of the coolest tricks ive seen in star citizen and is going to make landing SOOO much more satisfying once i master it. ty!
@@honnorgaurd You’re welcome!
The squatting reclaimer landings look awesome.
Oh yeah, big fan of that!
I agree. They also say we will have in the mini map the surroundings to land but it is not in game yet. I hate to have to use third person, it is like cheating to me
Brilliant!
Loved the music that goes with it :)
Watching the C2 land in the hangar, couldn't stop thinking: "Like a gloooove!!"
@@odom-pu
Follow these steps and you wont have to watch this video to say that
Thanks for sharing this technique, I look forward to giving it a try. Far better then what I've been doing up to now
Wish you all the luck!
I spent many hours practicing my landings in this game it is so satisfying. The MSR looks pretty good when landing and just feel great to fly around
That's interesting for aesthetic / edited video landings, I'm keeping the trick ;)
I generally just quickly go inside another's hangar (not obstructing or knocking in any way), land in an angle, in the peasantiest way possible (ideally reversed), leave ship before it gets towed, use another ship then
The confusion of other one is always priceless when I call elevator and wait for him/her to take it with me :D
Awesome - would be helpful if CGI included more basic instrumentation like VSI
Great tutorial! Thanks.
Gorgeous landings! I tried doing this after watching Wicked Wookie's video but didn't think to use space break to slow my decent and ended up crashing hard. lol Thanks!
Glad we could be of help!
wow ... every day is a school day .. superb thank you
@@PalisAiruta Glad we could provide help.
just did my first ever landing today. in a hangar with side gate, in windy weather while my experienced friend was watching and laughing. after 5 tries and a ton of dents i did it. vector mode looks like it's exactly what i needed, thanks xD
nice job on that reclaimer landing beautiful.
Thanks man.
Learned some new things here, I was close but subbed and liked as a result of your work. Thanks so much.-
Makes me happy to hear this! Thank you for subscribing.
Nice video! Love vector landings.. I've tried a few backflips awhile back for a crazy landing video I was trying to record. Made a few but nothing smooth enough to submit for the competition video unfortunately.
never knew, could do this, gonna practiceit out, thanks for sharing such valuable knowledge, btw do you have frontal landing?
@@mtareinzbern5644 Glad we could share this with you then.
Frontal landings are a bit more difficult, there will be a part 2 soon which might cover this? 🤫
Enjoyed your video....has helped my reclaimer landings alot...keep up the good work.
Glad we could help!
Thank you! :)
I'm gonna try that with my Valkyrie dropship! :D
Practice starts tomorrow! Thanks
Good luck pilot!
Great video and thanks for the tips. I’ll start practicing.😊
Good luck mate! Glad we could help.
I need to train vector landings, i never used that, usually i just use my omnithrottle to land well.
We really need a landing UI, use third person is not a solution
Agreed
They should do something like elite dangerous
Did you watch the video. You can do a vector landing and it’s way cooler
Yep, today I used the altimeter to land and was very surprised when my wings blew off at 1.4k above sea level as I smashed into the ground.
There used to be one, then they removed it for some reason.
So glad to see this. I love V landing. It looks so pretty and satisfying.
I was a little bumbed when I heard someone say it was either pointless or not there now (I can't recall atm)
Either way, glad they were wrong.
Glad to hear!
Great vid, guess I’m gonna be dying a few times practising that 😂
Thank you all for watching our video. Please do consider to like an subscribe to help us grow!
We are also a growing organization within star citizen, that in the future, will be an anti-pirate mercenary crew that can be hired for security and much more. Our main base of operations will be the kraken, with the polaris as main battleship.
Join us now!
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Well done sir!!
@@marcquintin7855 thank you!
VERY nice ! ... facepalmed since i could have thought of this myself :P Keep them coming please !
I need to know the background music you used cos I'm in love with it. Pls lmk what it is 🥺
Name of the song is "First light" from star citizen. I unfortunately won't link it but you'll find it easily no doubt. Just type in "Star Citizen First Light."
@@sentinelcorps Thanks man! Appreciate it, awesome landings btw. Trying to improve on landings has been on my list so the tutorial comes in very handy.
That is some pretty good landing!💯💯💯💯💯💯💛👍
Thanks!
Thank
No worries mate! Here to help.
Thanks for sharing, what key is speed brake?
Speedbrake would be X on keyboard, and a correction on decoupled mode from the video, it’s not ALT+C but just C
Now i have something to learn in SC before they fix the missions 😅
Good luck man haha
But now deploying landing gear limit speed to 30 even in decoupled? And you need landing gear when in gravity before switching to decoupled. So vector landing on a planet requires a very slow approach.
That's just impressive
Thanks o7
Great vid!
Thank you!
Pretty slick man. So enabling VTOL doesn’t mess with the vector ?
Thanks. Enabling vector basically helps you avoid dropping to the surface in atmosphere. Moons also count.
I think the cockpit has some nice info like the horizon line, and distance to ground on planets, but I guess those are useless in station hangers.
Genius 👍
Fly decoupled mode 95% of the time, landing and flying is generally easier when not having to keep throttle on fully.
The way I land is stay uncoulped and in Nav mode. Then just use MMB to adjust speed control to right above the landing pad and drop gear and vtol to land. SCM mode is crazy slow.
Lots of people prefer the slow approach to avoid crashing. What you’re doing is totally fine! Just requires a bit more control and experience. And a lot of times, shields are a necessity.
What's the Velocity Indicator for in this case? I see the video demonstrating mostly on third person?
How do you freely gimbal the camera around your ship during non QT flight ???
If you wish to freelook, you’d hold down Z.
You can also hold F4 and use the arrow keys to move the camera into allsorts of positions... :)
What speed do you normally come in at before you switch to decoupled? Looks to be about 100 m/s?
That would be my maximum speed when approaching in decoupled personally. Varies with each ship as well.
Those are some neat landings, but I think the acceleration limiter gives you something that is even smoother and cooler.
Great work 👏🏼👏🏼👏🏼 but I don’t understand why or when is used the spacebrake as boost.
@@INA_Explorer Thanks,
It’s important to have boost on spacebreak enabled, so that when you get close to the ground or pad, you slow down enough for the impact to not be too big.
Having boost enabled wil help you a lot.
@@sentinelcorps I have to try. I thought spacebrake was to "stop" while flying and boost to gain speed... but never thought about to "gain speed" instead of "stop down". That's why I necer understood that option. Thank you!
Nice skill to practice. Better use of time than grinding aUEC because the skill won't be wiped with 4.0.
Indeed haha
What part of the ship does the vector relate to? Is it always the middle of the ship or is it the cockpit?
From my experience it’s the center of the entire ship. Which makes it a lot easier to do a tight landing. Good question!
@@sentinelcorps Yeah the center makes the most sense but I wanted to be sure! Thanks :)
In reality such landing will tear apart rear gear of most ships in SC, as it is fixed perpendicular the longitudinal axis of a ship. But those landings look cool as hell.
Agreed, although for game purposes this is better lol
Very nice, i always landed going full stop and align using [wasd] but with this trick i am going to practice Pro landings as well xD
Using the stick myself as well! Hope u get it smooth controlled!
And then there is me who deactivated precision flight assist, coupled and gsaf all together and comes in full burn to flare up just before touch down... i should make videos of that... then again i died pretty often to that too and its not perfected yet but it looks freakin awesome if i land it and it also saved my ass once or twice 😂
Lots of people prefer a balance between good looking and safe haha. But if you can manage bravo.
would love to see your videos of this type of landing!
@jaelonquixote I tried it and it failed in spectator cam will try to get a friend to record me stand by 😂
@@Warsheep2k6 That’s how I did it. Good luck.
As a veteran i never touch anything else i just land the ship where you want to without changing settings
It somehow triggers me that the gear isn't out way earlier in these landings and they're hot af too xDDDD. I always bring it down smooth and easy.
I think it’s cooler looking deploying right before touchdown. I don’t like looking at people flying with landing gear deployed haha.
@@sentinelcorps oh yeah i understand that, it's personal preference after all^^ I'm more of a slow and steady person
For me it's just that a few of those didn't even have the gear out fully before touching down i guess, that would be way too sketchy for my tastes hahaha but such hot landings are needed too at some point when there's big battles going on with dropships and stuff so
no fault in learning them now i guess
Great video anyhow!
@@Haldjas_ Thanks mate cheers! o7
What's the name of the soundtrack?
@@vanher282 First Light
@@sentinelcorps Damn, that was fast. Thank you!
no matter what i do my vector keeps moving, esp in atmosphere. and this is also with gravity compensation both on or off
Make sure to not apply any thrust with wasd or it will change the vector.
So you’re the one leaving all the C2s at Area 18 practicing this! Lol
Might’ve been me😅
Nice video, though I disagree with keeping the boost enabled during spacebreak.
The reason you turn it off is so that you can more finely tune exactly how much thrust you want to apply when adding reverse power in any direction, rather than using 100%. Thrust translation (Up, Down, Left, Right Strafe) should be able to slow your ship enough if the descent is properly planned. Boost should only be needed if you misjudge or need to make a last minute correction, or to abort.
Personally, I think pilots would be better served in learning how to land without it, forcing you to learn the flight characteristics of your aircraft more precisely. The landings you have when you do it this way are definitely a bit more challenging, but look and feel even better to the outside observer.
I think that would be the next step after this video, since people don't fancy crashing so much while learning. But good tip.
the keys are: aim, decouple, extend gear, spacebrake..
Correct
Oh and of course adjust the speed limiter to how fast your ship should go before you decouple and apply a bit of thrust to get it going. After decoupled no more thrust or the vector indicator will change course.
"What's our vector, Victor?
some sort of ils indicator would be IT. the external view just breaks it for me. as does the center of mass of the c2 in relation ship with the landing struds, landing on a one legged milking chair on a poststamp during a hailstorm is more pleasant than that
Agreed, forced to use third person now..
I enjoy watching this but doubt I will adopt the technique. Cool to know what's possible, though.
Thanks man, whatever fits your style!
Yea this is the most dangerous way to land I land big ships smooth all the time coupled
Ever since I learned this I can’t go back to coupled landings. But everyone has their own preference.
So decoupled landing, not vector
Vector, is the direction your ship goes to, you go into decoupled mode which means it will follow the vector icon. Thus vector landing😀
@@sentinelcorps So decoupled landing.
@@lewisbenzie845 Sure keep calling it how you like.
Or just decouple then thrust fwd. Or just do like me. Never turn on coupled mode in the first place. Practice practice practice
I steel think real men can land smoothly in coupled mode with flight sicks.
If SC did a proper simulation, this should work only in space or in absolute windless atmosphere. Any kind of slightest wind would shift your former target off the original spot.
Yeah, although I think for a lot of people this is already hard enough as it is. Maybe its a good balance for now.
You could argue that decoupled really is setting your IFCS to keep your current vector, which would mean counter-acting any external forces, such as wind or gravity as it does now.
@@DonDrage Nope. Decoupled does not do any automatic maneuvering thruster operations. It does not auto-correct for anything. It's the very definition of decoupled.
@@AngelicStreak I mean, you can see that it does exactly what I said in 3.23, we know wind already does affect ships as you could see when ships blew away on Hurston when the wind there was over tuned.
And now, in 3.23 decoupled counter acts gravity with landing gear up or down, just just when it is down like in 3.22.
I don't know where your definition of decoupled comes from, as I see it, it is up to CIG to define exactly what it means, but they could very well give us options to turn off gravity and wind assist, I could see those options being useful in a Gladius when you're trying to fly purely through lift, control surfaces and main engine like a plane.
yeah and the space travel would be like kerbal space program, sc is not an simulation
I have a better way, hold N.
To each their own🤷🏻♂️
How to do Pro Landings: Play the game for a week.
... or just learn how to land in First person
Vectors are the worst for people starting out,
Hear me out haha.
Because you have eyes and a brain you can see the ship is moving and the direction it is heading even in space. a icon is dumb.
Velocity indicator is only for people that are not bright cookies.
You do not need it to tell you where u are going you can clearly look out the fake window and see the ship is moving.
See if you fly a heli or a plane don't even get these haha you have to FEEL for it you have to see and feel how the machine is handling if you give yourself a icon too look at you lose focus on what you are doing providing the means for the computer to handle it for you.
You learn nothing.
when I was learning low flying I kept crashing over and over again. My eyes was not on the landscape or Alt indicator my eyes was on the stupid velocity indicator. I ended up loosing focus on how to control the ship and my surroundings.
When I shut these feature off and all its assisting settings i went from pure trash to now feeling the ship as if i was part of the machine itself.
if you want to show off shooting past a tiny hole while doing loop-de-loops sure keep vector on..... But off will make you pro.
But for people starting out to truly learn the ship you are flying you need to understand how it moves if you leave that up to a vector people wont really grasp the feeling of flight. they just set a marker where it needs to be and forget about the rest making it arcade style gameplay and you depending on a icon to keep you safe.