Star Citizen 3.23: Combat loadouts & capacitor tips for NPC bounty hunting in master modes

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  • เผยแพร่เมื่อ 22 มิ.ย. 2024
  • We go through a general overview of how to fly and fight in master modes and then go through a thorough breakdown of all the different weapon types so that you know the best fit for your ship for NPC bounty hunting combat. We also talk about the tradeoffs between ease of use and cap efficiency of the guns, and also go into detail on some of the capacitor changes for ships that enables more variation of loadouts.
    Use my referral code (STAR-XTV3-KSSV) when signing up to get 5,000 extra credits!
    link: www.robertsspaceindustries.co...
    Come join our Discord! / discord
    Find me on Twitch! / wingzerotype
    Erkul ship loadouts are linked in this Google Doc: docs.google.com/spreadsheets/...
    0:00 323 Changes
    0:26 Master modes overview
    2:30 Capacitor combat
    5:54 Weapon breakdowns
    10:10 Ballistic comparisons
    11:30 Laser comparisons
    13:25 Weapon ranges
    14:02 Weapon/ship interactions
    17:36 Components
    19:40 Socials
    The best resource for tinkering around with your ship fit: erkul.games
    Music:
    Corbyn Kites - Overdrive
    Corbyn Kites - Shadowing
    Patrick Patrikios - Good Times
    Vibe Mountain - February
    The 126ers - Black Moons
    Patrick Patrikios - Cover
    Patrick Patrikios - Grut
    Patrick Patrikios - Beyond
    An Jone - Islabonita
    Nana Kwabena - Timpani Beat
    I play at 1440p using two Gladiator NXT joysticks
    Mappings: imgur.com/Ly3u5Tt
    Processor: AMD 5900X
    Graphics Card: Gigabyte GeForce RTX 4090 Gaming OC 24G
    Memory: 64GB DDR4-3600 CL16 (Crucial Ballistix + G.SKILL Trident Z Neo)
    Storage (NVMEs): Samsung 980 Pro 2TB + WD Black SN850X 2TB
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ความคิดเห็น • 280

  • @karmickatastrophe7864
    @karmickatastrophe7864 หลายเดือนก่อน +30

    Not one of my regular channels, but this is good information I haven't seen elsewhere yet. The algorithm smiles on us both. Good stuff.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +2

      All hail the algo! Thanks for checking it out, and for your kind words :)

  • @justafreg
    @justafreg หลายเดือนก่อน +31

    Clearest explanation I've seen for all of this stuff. Thanks a ton man!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +2

      Thanks so much for your kind words! I really appreciate it :)

  • @FoxVelox222
    @FoxVelox222 หลายเดือนก่อน +23

    Absolutely agree with the lag pip bind. Like seriously why should i have to bind this?!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +5

      OMG THANK YOU! When I saw that setting removed I was wondering if I was the one drinking crazy juice

    • @Cab8819
      @Cab8819 หลายเดือนก่อน +9

      Not just lead/lag, but now we have to set a keybind for gsafe, precision lines, gravity assist, precision mode(low speed while landing gear is down), and a few others. And then you need to use those hotkeys, EVERY. TIME. YOU. SIT. IN. THE. PILOT. SEAT.

    • @AtlasGaming4k
      @AtlasGaming4k หลายเดือนก่อน +2

      Macro time s! Set to odd keybibdd and then set macro to turn all on

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +3

      @@Cab8819 ok ok ok so someone else said something GENIUS to me, and it works. Set the "set blahblah" keybind for those things to the same key as "flight ready". So when you get in and turn on your ship using the flight ready keybind, it'll set all those settings as well. It worked for me for "set lag pip" so it should work for any others that let you bind a specific setting toggled in a given direction

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +2

      @@AtlasGaming4k exactly! but someone else gave me the brilliant idea to set them all to the same key as "flight ready" and i was like "holy shit of course!"

  • @Korrack
    @Korrack หลายเดือนก่อน +9

    Feels like a video I’ll have to pin and come back to a few times as I sort myself out; lots of good info! Thanks for the content man

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Thanks for the kind words! I hope you found it understandable! I know I went a bit fast for a bunch of that... I was trying to keep the video length down (unsuccessfully lol)

  • @recoil1912
    @recoil1912 หลายเดือนก่อน +9

    Been away from SC for awhile. You have always been a great source for catching up..👍👏👏

    • @stratcat3216
      @stratcat3216 หลายเดือนก่อน +1

      ditto

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +3

      Thanks so much! Always great to see people liking the videos!

  • @VictorNiss
    @VictorNiss หลายเดือนก่อน +5

    Hey friend, ran a few extreme bounties with you and we'd chat occasionally before I gave the game a rest a couple years back. Still going to be a while before I get back into it, but glad you're still playing and I really appreciate the update! o7

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Hey friend! Great to hear from you again! Yeah there's still plenty of time before many things that were promised will be in the game, and stable lol. But it's good to hear from you as well. We'll all be here when its time to get back in :)

  • @99mserna
    @99mserna หลายเดือนก่อน +1

    Really well done! Thanks for the work on this as it will come in handy as we head into 3.23. Cheers

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thank you so much for the kind words! I was rushing it out a bit to try to make sure it was out before 3.23 went live so it's great to hear that you're finding it useful!

  • @wednesdaywoe8249
    @wednesdaywoe8249 หลายเดือนก่อน +2

    The video I've been waiting for, thank you! 3.23 has been overwhelming, this helps so much

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thank you for that awesome feedback! It's great hearing that you're finding it useful

  • @citizen_cheeseman
    @citizen_cheeseman หลายเดือนก่อน +1

    Very informative, appreciate the good work.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thank you so much!

  • @nathanforrester5140
    @nathanforrester5140 หลายเดือนก่อน +1

    Thank you for the video I look forward to diving into all these changes.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Me too! I can't wait for it to go to live so I don't have to worry about all my ships and loadouts being reset everyday lol

    • @nathanforrester5140
      @nathanforrester5140 หลายเดือนก่อน +1

      @@WingZeroType yes and in a way i am looking forward to a fresh start.

  • @Granar.
    @Granar. หลายเดือนก่อน +1

    Exactly the sort of video I was waiting for, thanks! As someone who joined SC in 3.15, I am so excited to finally have some weapon variety in the game!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Yess same! When they first added capacitors I wasn't expecting it to take a few years before we got some additional variety, so it's a long time coming. Excited to keep testing and trying stuff out, especially more time with the ballistic repeaters to try and see if i can further convince myself of the spread stuff

  • @Justin-om5hw
    @Justin-om5hw 12 วันที่ผ่านมา +1

    bro i have been looking for days for all the info you give and I appreciate you for it!

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      Nice, I'm glad you found it useful!

  • @zacharypump5910
    @zacharypump5910 หลายเดือนก่อน +1

    Dude, you’re the best. Thank you for all of this analysis !

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thanks so much! And ty for checking it out and the lovely feedback

  • @professorvandusen6847
    @professorvandusen6847 หลายเดือนก่อน +1

    great collection & presentation of weapon stats!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      thank you so much! the more you know!

  • @VonCurry8
    @VonCurry8 หลายเดือนก่อน +1

    Thank you for the educational video!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thanks a bunch for checking it out!

  • @joshuadadad5414
    @joshuadadad5414 หลายเดือนก่อน +1

    Best breakdown. I was Sooo confused before this. Thank you so much

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา

      Really glad to be helpful!

  • @Cyco-Dude
    @Cyco-Dude หลายเดือนก่อน +1

    Useful video, thanks for making it.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      thanks for checking it out!

  • @Aerderranissar
    @Aerderranissar หลายเดือนก่อน +1

    Liked and subscribed! Great and clear explanation! Shared with friends

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      thank you for checking this out, the kind words, and for even sharing it with others!

  • @Rompelsteelskin
    @Rompelsteelskin หลายเดือนก่อน +3

    Awesome info... Best amongst the content creators for SC

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Thank you so much! Those are some incredibly kind words

  • @UnpluggedCord
    @UnpluggedCord หลายเดือนก่อน +2

    I love that mastermodes and Vulcan implementations have gone so smoothly burning going to have to riot until we get lag on startup option and self/target visor hud back!
    Glad to hear all Pyroburst scattergun Anvil hawk build is back :)

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      have you tried it? It might be but I don't know!
      wait.... pyrobursts are just size 3..... you got me there lol

  • @Gashaslegacy
    @Gashaslegacy หลายเดือนก่อน +12

    Great video, good data visualization.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Thank you very much! I put a lot of thought into it so I appreciate the kind feedback!

  • @michaelbennett6270
    @michaelbennett6270 หลายเดือนก่อน +2

    My boy Wing coming through with that detailed info.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      My boy michael coming in with the appreciation!

  • @luispedras9560
    @luispedras9560 2 วันที่ผ่านมา

    Top Video, for me that always do upgrade of my loudout in my ship's and playing only for 4 weeks , its very understandable and useful to a rookie as me ! i liked and subbed 👍💯👌 top content! I Wish you the best and i will keep following your work ! o7

  • @MC-BigCara
    @MC-BigCara หลายเดือนก่อน +1

    Great video really well explained, you have a new subscriber

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Thank you so much for the kind words, and for subbing!

  • @Integer_Overload
    @Integer_Overload หลายเดือนก่อน +1

    Spent all morning testing and trying stuff out so im looking forward to see what you've come up with!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Well don't hold out on me!! What have you liked with your testing? And yeah I'll be updating my ship loadout spreadsheet soon. The (problem? benefit?) is that there's a few different viable loadouts now, depending on your playstyle, so I sort of need to pick and choose which playstyle I'm going to apply to a given ship

  • @Dwiimor
    @Dwiimor หลายเดือนก่อน +1

    Great breakdown of the significance of different ammo speeds etc with the new aiming mechanic, was trying to wrap my head around that for a while ingame how to get a good loadout

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Thank you! Basically I have a strong preference for laser cannon loadouts b/c I don't need the fastest 1800m/s projectile speeds to hit my shots on my larger targets, so omniskies and m-series cannons are the best!

  • @lukeperman7964
    @lukeperman7964 หลายเดือนก่อน +4

    Nice work. Wouldn’t mind a more detailed video on the new pip system and how it works with the different gimbal modes

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +2

      Thank you! I'll look into that a bit more once the patch goes live - I haven't had any time in a turret in 3.23 yet so I'm curious how the gimbals work there with the auto gimbaling being preserved. They always used to have a pretty high amount of aim assist even in 3.22.
      One thing I did notice about the pip is that it's black when you're out of range, it's red when you're in range but not on center-mass of the target, and it's green when you're in range and on center mass. I haven't quite sorted out what the difference in circle types are when you have multiple pips. I don't think it's ballistic vs laser since i had different circle types even when i was using a full laser loadout. Might have to do with fast vs slow projectile speeds.

  • @sillothian4618
    @sillothian4618 หลายเดือนก่อน +1

    Extremely helpful video. The weapon changes in 3.23 make a huge difference to combat and you've done a great job of explaining how. Bounty missions are definitely tougher now as the ai seem to soak up a lot more damage, especially the industrial ships. Also they have a tendency to use ramming as a legitimate tactic!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      I kid you not, I have so much footage of me getting rammed by the AI now lol. Definitely have to watch my radar a bit more often to make sure I'm not getting tooooo surrounded. Both because you need to protect your shields by either creating space or adding more shield capacitor, and b/c like you said... the AI likes to get REALLLL friendly now lol. Thanks a bunch for your kind words, as always

  • @DaGhostToast
    @DaGhostToast หลายเดือนก่อน +1

    Lots of really nice info here, thank you. I imagine the varying gun speeds on default loadouts is to equip you to deal with both larger and smaller enemies or something along those lines

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Yeah I can see that being one of their lines of thinking , but i also think given how tanky enemies are and how long you need to chew away at their hulls (especially for the larger targets) you'd really want to just fit yourself for the tankiest targets you would want to fight, and then avoid combat with enemies outside of your target demographic. Sort of like being more specialized vs being more of a generalist.

  • @madgiecool
    @madgiecool หลายเดือนก่อน +1

    Another excellent YT - Thanks :)

  • @coldfire30
    @coldfire30 หลายเดือนก่อน +1

    Thank you, very helpful

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      thank you! I appreciate you checking it out!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      seems like my other reply got deleted, but thank you for checking it out!

  • @varthelm
    @varthelm หลายเดือนก่อน +1

    Great breakdown :)

  • @cyranobuckminster1970
    @cyranobuckminster1970 หลายเดือนก่อน +1

    Very good video!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Thank you for checking it out!

  • @javadan
    @javadan หลายเดือนก่อน +1

    Very nicely done. Cudos.

  • @thisSaint
    @thisSaint หลายเดือนก่อน +1

    Great stuff!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thank you for checking it out!

  • @dextercole1322
    @dextercole1322 หลายเดือนก่อน +1

    Thank you so much for that video I tried Arena commander on EPTU the other day and I was absolutely confused as to why it felt so damn hard Now it all makes sense I guess

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Hahhahaa i loved the end of your comment - "it all makes sense I guess". Yeah its going to take us all some time to truly wrap our heads around it and figure out the right loadout for given situations. I like it though. I think they've made it less obvious what's the *best* way to do something because there's multiple totally valid approaches, based on your skill at aiming, the ship you're flying (and its strengths), or just your flying style/user preference

    • @dextercole1322
      @dextercole1322 หลายเดือนก่อน +1

      @@WingZeroType Yeah I'm still quite noobish to star citizen so I am not sure how much of my struggles are from skill issue or ignorance ... but that video makes me feel like even I could figure it out.
      The fact that my "meta" loadout got popped so easily by new AI was quite a shock but makes the game more fun I think

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      @@dextercole1322 yeah there's definitely some relearning that has to happen here so we just gotta get some more seat time :)

  • @Pratchet_
    @Pratchet_ หลายเดือนก่อน +1

    Another informative video! I’ll be coming back to this a lot when 3.23 is live. Mostly because of cognitive decline, but also because there is so much info here. You’re a service to the community, put him on the payroll CIG!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thank you thank you! Yeah when watching it back I saw a few spots where I should've probably slowed it down a bit and explained it slower but the video is already 20 mins lol

  • @r2binx
    @r2binx หลายเดือนก่อน +1

    Really informative video, thanks! I searched for this because my Inferno that I got during 3.22 felt really bad in PvE now. In addition to hull damage reduction, it feels like they also decreased the rpm and agility of it. I understand it's supposed to be a heavy fighter but having to put almost half the ammo into a single small ship is a bit frustrating.

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา +1

      Yeah the Ares ships both got nerfed in 3.23, which is unfortunate. Ballistics especially got hit pretty hard this patch. They used to do higher damage to account for the fact that they had limited ammo but with the increased ammo of 3.23 they also got their damage brought down, PLUS they are heat-limited now as well. So yeah... not a great place for ballistics right now. But its temporary! CIG have said that they're not happy with the state of combat right now and things are going to change a lot in 4.0

  • @2Poor4MySupra
    @2Poor4MySupra หลายเดือนก่อน +1

    Wing!! Too long Ill come see you and Yobizzy! The Weevil king returns... eggs are still a thing in ERT's!

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      hahaha fantastic username

  • @YumLemmingKebabs
    @YumLemmingKebabs หลายเดือนก่อน +1

    Really helpful, and exactly what I was just looking for. Thanks! Lag pip change... THANKS I HATE IT!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      you're welcome! And someone else suggested I should map the "set lag pip" to the same keybind as "flight ready" so it sets it when you turn on your ship. I've done that and it works!

    • @YumLemmingKebabs
      @YumLemmingKebabs หลายเดือนก่อน

      @@WingZeroType Now if only there was a workaround for the game resetting your weapon groupings every time you go into NAV mode. DX

  • @AntiTheory
    @AntiTheory หลายเดือนก่อน +1

    Glad to see weapon diversity is finally back. Now I hope they take another pass at component diversity in the near future to make ship builds more interesting and varied.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      yeah it seems like we're getting the increase in development speed that was promised after SQ42 hit feature complete, I'm looking forward to the next year

  • @ThomasD66
    @ThomasD66 หลายเดือนก่อน +1

    In audio attack refers to how quickly a transient (sound) reaches its peak level, and decay describes the relative rate of decline in this transient. Viewed as a graph where Y is sound level and X is time this is visualized as a rapid rise from origin to a peak (the shorter this time the faster the attack), followed by a gradual curving decline (decay describing the slope of this line.) I am inferring that they are describing a similar pattern of behavior relative to how long your burst of fire is, such that least spread is seen at the start of a burst and the longer the burst is sustained the more the spread increases.
    More simply, this punishes you for treating your weapons like a garden hose, and the faster the rate of fire of your weapons the more punishing this effect will be, especially at range.
    So rather than initiating fire and steering the impacts onto target you will have better results through better trigger discipline of only firing when you have a proper firing solution.

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      oooo thank you, that definitely was helpful. I was thinking they were referring to the spread of the bullet over the time that the individual bullet traveled, but what you say makes WAY more sense, which is that the statistics refer to the spread that the gun is imparting to each bullet the longer the gun is kept firing. So guns with a higher attack and max spread will want to be only burst fired whereas guns with a lower attack or lower max spread will be ok being held down a bit more.

  • @iamjeramy
    @iamjeramy หลายเดือนก่อน +1

    Thanks for this one! I haven't played on MM yet, so this is definitely a great start for me to reference when I am setting up my ship loadouts. Seems like the medium fighters are going to be good now? That's great because i love their style! Buccaneer, here I come! Neutron cannon seem like a good all-rounder?

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Medium fighters would be decent, but I think Dps is king, so you'd really wanna get like a Connie/600i/Corsair. But hornets and buccs do well too

  • @poisonedrice
    @poisonedrice หลายเดือนก่อน +1

    awesome!

  • @MrSmith123123
    @MrSmith123123 หลายเดือนก่อน +2

    I hear you can set the lag pip keybind to same key as alt-R (ship ready) and then it will always be set when you start ship. Same with other settings (gsafe etc.)

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Holy bananas, you're a wizard! I hope this works with my joystick keybind too, but I'm definitely going to try that! Thank you!!!!

  • @Wandderer
    @Wandderer หลายเดือนก่อน +1

    16:30 set the lag pip keybind to the flight ready key and you will always have it activated when you start your ship

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา

      yesss thank you very much! someone else had mentioned this too so i've been doing this (and telling anyone else that complains about the pip changes in the comments) lol. Lets spread the word!!!!

  • @davewills148
    @davewills148 หลายเดือนก่อน +1

    Cant wait for Bounty Hunting to come into game at a future patch, have a Zues MR waiting in the wings

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Do you mean the V2 of bounty hunting where we have to capture the targets live? I think that'll be interesting but I really hope they make soft-death a bit more survivable. Right now if your ship is fighting in atmo you don't have great chances to survive the fall to earth lol

    • @davewills148
      @davewills148 หลายเดือนก่อน +1

      @@WingZeroType Yeah!, ive never taken to its current iteration, it'll get there eventually, hopefully later this year, i would imagine there's a lot of work that still needs to be done. We'll see

  • @skalibran
    @skalibran หลายเดือนก่อน +1

    Thank you for this very clear explanation. Do you plan to make an updated PVE tier list? I always find them helpful to either confirm my own experiences or get some new input to reevaluate ships I wrote off.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Thanks for checking out the video and your kind words! I would like to make a new tier list, but I also want to give myself some time with the new master modes so that I'm not just doing it based on initial impressions, you know? There's *so much* I need to try out, we have so many different potential weapon and capacitor settings to use, along with all the different ships all having different flight profiles and amount of capacitor. The tier list videos take me a few weeks to create (yes, seriously!) so I want to make sure I know what I'm trying to say first. I *might* make a short-form tierlist that's like an "initial impressions" list or something like that so that people that need help picking ships for bounty hunting have something to reference, but I'm moving house this weekend so I'm probably going to be offline for a bit until all that life stuff gets sorted :D

    • @skalibran
      @skalibran หลายเดือนก่อน

      @@WingZeroType Hey, thanks for the answer! I hope the move goes smoothly! And no pressure, I was just wondering if you had any plans for a tier list for 3.23.X. See you in the 'verse!

  • @idkanymore6897
    @idkanymore6897 29 วันที่ผ่านมา +1

    quick note: you CAN actually see how much shield is in the buffer in the usage bar! on the shield MFD, if the usage bar is at 50% then you have 50% shields in buffer, self explanatory

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      ooo thanks for that, I'll have to pay attention to that next time I'm on. So I'll see the usage slowly fill up to 100% overtime in that case?

    • @idkanymore6897
      @idkanymore6897 5 วันที่ผ่านมา +1

      @@WingZeroType yep, your shields still continue generating in nav mode

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      @@idkanymore6897 yep I knew they did i just wasn't sure if the shield MFD snapshotted information at the mode transition or if it kept updating - that's great to know!

  • @joelg9526
    @joelg9526 หลายเดือนก่อน +2

    look at this dude being on the bleeding edge of new content

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      hahaha thank you

  • @aimesblack
    @aimesblack หลายเดือนก่อน +1

    The fact that we finaly moved on from repeaters only in pvp and the fact that my beloved titan is now a meta fighter has me loving this patch

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      ALL HAIL THE AVENGER! Lol I wonder if the acceleration disparity between interceptors and other ships in SCM mode is going to be decreased. But yeah I enjoy this life as well, breathes some life into my first bounty hunting ship again, as long as i'm willing to wait for the long time to kill the bigger targets

  • @Zagor24
    @Zagor24 หลายเดือนก่อน +1

    That's a lot of changes! If I ever decide to come back to SC, I'm gonna have to relearn everything... but by the sound of it, it's safe to say I can wait a couple more years lol.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Hahaha yeah well it depends what you're waiting for. The game is totally playable right now, but it's going to keep changing over time and getting a bit closer to it's "final" goal

    • @Zagor24
      @Zagor24 หลายเดือนก่อน +1

      @@WingZeroType I guess for a proper, polished release, or an "official" release. Where progress won't get wiped once a month, all mechanics are in place and final, basically no more alpha or beta.
      I played through 3.17 and 3.18, it was playable then as well, but just like now, far from finished. What is it now, 11 years and going? xD

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      @@Zagor24 No more alpha or beta.... is that going to happen in our lifetimes??? lol

    • @Zagor24
      @Zagor24 หลายเดือนก่อน +1

      @@WingZeroType I sure hope so, I'd like to play a finished product while I can still operate a mouse/keyboard/joystick.
      If it doesn't, then SC truly is the never ending, money printing scam. Kinda like the fed lol

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      @@Zagor24 lol

  • @diminios
    @diminios หลายเดือนก่อน +1

    I think I'll just go with Omnisky on all my guns. Fun uniform loadouts!

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      This is sort of my happy place as well, but on lighter and even some medium fighters I think adding a ballistic or two in there helps with the capacitor. I'm excited to test things out now that my components aren't being reset every day lol

    • @diminios
      @diminios หลายเดือนก่อน +1

      @@WingZeroTypeIf only they made *some* ballistics have the same projectile speeds as lasers :(

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +2

      @@diminios yeah but these are very very slow lasers. The light from these lasers skipped cardio so it can't run as fast

  • @permanent8387
    @permanent8387 หลายเดือนก่อน +2

    removing the yes/no lag pip setting and making a lag pip keybind was really ducking dumb :D

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Indeed it was! But you can make "set lag pip" the same keybind as "flight ready" so that it sets it for you on ship startup ;)

  • @Tainted-Soul
    @Tainted-Soul หลายเดือนก่อน +1

    thanks a lot this is a great update to us that didnt play in EPTU testing . for me when I heard they making all weapons gimbles I got upset as my Sabre was better having a bigger gun size and paid the price of having them fixed I bet they havent up the weapon size slot for that. so with all the ships with smaller weapon ports but had gimbles not can just up size a be the same :( but on the flip side the Scorpius can no have the bigger size as you needed the gimble to fight close lol and the Connie size 6. or have they changed all the weapon sizes for all the ships ?

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      I don't think the sabre paid any price to have the size 3's fixed. 4xs3 is a pretty powerful weapon loadout so I think its fine, especially once it gets whatever stealth capabilities it's supposed to have. I think the only ships that got up-weaponed were ships that had gimbals as part of their default loadout. Now they still have gimbals, but the weapons attached to those gimbals are the same size as the gimbal was. So basically, the hardpoints that were on the ships are the same size, across the board. You're saying the ships that had gimbals can upsize, but remember that they're losing their gimbal effect - we used to get auto-aim capabilities via auto-gimbals for having the smaller sizes and now we don't have that anymore. I don't think there are any real losers here among the ships with the gimbal changes. A couple ships got small buffs thanks to it, but at the end of the day everything is going through a rebalancing and anything that sticks out as over or underpowered is going to be adjusted.
      Scorpius had 4xs3 hardpoints, like it always did. It used to be able to fit size 2s and auto-aim, but now it fits size 3s and doesn't get any auto-aiming. Connie is 4xs5. It used to be able to fit 4xs4 and auto-aim, but now it just fits 4xs5 and doesn't get any auto-aim.

  • @Justin-ku8zx
    @Justin-ku8zx 12 วันที่ผ่านมา +1

    There is also damage drop-off over distance.

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      for weapons, really? This is the first time i'm hearing of this. do you have a source?

  • @AtlasGaming4k
    @AtlasGaming4k หลายเดือนก่อน

    “Back” being the key word. Feels like we’re back in 3.13

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      i'd say its quite different from 3.13, but i do think that all these changes have given variety in some ways and taken it away in others

  • @VlLEconsumer
    @VlLEconsumer หลายเดือนก่อน +1

    Hrt's feel so much harder, they rush you together full spamming lasers before you can even get to the target, your shields are already down & you have to disengage. It's been a pain even in the bucaneer

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา

      Oh yeah when you're closing range on them you cannot be flying towards them in a straight line, they will evaporate your shields. you need to be corkscrewing/spiraling a bit until you're flying around them and not directly towards them.

  • @ghostdesignstv
    @ghostdesignstv 9 วันที่ผ่านมา +1

    what loadout would you recommend for the Hornet Ghost PVP? I slapped a some of Omnisky 9s and ripped off the stealth cap and nose for Omni 3s? But it felt really bad? Any advice would be appreciated.

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา +1

      I don't really pvp too much but I'd probably go for bulldog/badger/panther/etc repeaters instead of omniskys. Omniskys have slower projectile speed than the cf-series repeaters so it'll be easier to land your shots with the faster weapon projectile speeds

    • @ghostdesignstv
      @ghostdesignstv 5 วันที่ผ่านมา +1

      @@WingZeroType got it! Thank you, content it great keep it up!

  • @usmcabbott888
    @usmcabbott888 หลายเดือนก่อน

    Idk if you can say its a ballistic nerf, more like shields working properly, but full ballistics is a lot harder because shields are actually blocking the damage they are suppose to ( i think it was suppose to block 90% damage from ballistics and as shields go down more damage from them). So now its more useful to do a mix of them as if you use the lasers to take out shields then ballistic the hull they drop like flys

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา +1

      thats backwards, right now even with full shields 70% of the ballistic damage just goes right through the shields, but then the hull itself is blocking between 50-60% of THAT damage. Ballistic damage used to be really high to help account for the limited ammo but now that they've given us a lot more ammo, they've also lowered the ballistic damage to be much more inline with laser weapons AND they made them generate heat and be heat-limited. I definitely would say ballistics have been nerfed in 3.23 compared to before.

  • @MiraSC
    @MiraSC หลายเดือนก่อน +1

    And not even 24 hours later the F7A mkII brings back the 6 gun Hornet. Though this time with mixed weapon types for best results.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      I'm willing to believe that CIG did this just to spite me :D

    • @MiraSC
      @MiraSC หลายเดือนก่อน +1

      @@WingZeroType So am I. The signs are all there.

  • @michaelfrieze
    @michaelfrieze หลายเดือนก่อน +1

    Time for a new tier list.

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา +1

      you're totally right, but i'm going to wait for a bit more iteration on the ships before making one. right now, things are just so utterly unfinished it feels pointless. the answer right now is dps is king, full stop. so get a connie, corsair, 600i, or something else with bigass firepower and go to town. use m-series laser cannons. loot the ERTs for maze and weevil eggs. That's..... about it. There's not a lot of subtlety in the current balance for end-tier pve. If you're doing VLRTs through HRTs though, you can have a lot of fun with different options lol. But that doesn't make any money

  • @Mansour449
    @Mansour449 หลายเดือนก่อน +1

    Hello WZT,
    Is the Sentinel still the best ship for PVE bounties ?
    Thank you for your great content.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      The vanguard is still a solid ship, but the sentinel now has half the critical hull HP of the other models, so I'd suggest going with the Harbinger instead since it also comes with S5 torps and they upgraded it so that it's not much slower than any other vanguard. BUTTT honestly for 3.23 I'd say going with something like a corsair or Connie is going to be much stronger. With enemies being tankier having high dps really helps.

  • @thedoctrinetv
    @thedoctrinetv หลายเดือนก่อน

    Do the PyroBurst's pellets do have an explosion radius AOE? Way back when, they used to, but I'm not sure if they still do.

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      I can't tell if they still do either. I've had that as an open question for a while but it's something that's just so dang hard to test.

  • @erickruse4679
    @erickruse4679 หลายเดือนก่อน +1

    watched a video of someone dogfighting against a hornet using 2 Mantis. I would say they successfully sandblasted the paint off that thing.

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา

      lol 2v1 with mantises should have been able to make a dent though, but maybe the hornet pilot was just really good

  • @mateomarangelli9191
    @mateomarangelli9191 หลายเดือนก่อน +1

    do we still need to change our power plants out of stealth plants if Erkul calculates our power to be sufficicient? Also what ballistic weaponry do you recommend?

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      You might still need to, erkul doesn't account for the additional power it takes to turn on a quantum drive. I think it's 100 for a s1 quantum drive and 1000 for a s2. I've had lots of funky stuff happen with stealth powerplants so i basically never want to use them for combat now.

    • @mateomarangelli9191
      @mateomarangelli9191 หลายเดือนก่อน

      @@WingZeroType I've been running a Stealth power plant on my Talon (Grade A comes stock) and i have like almost 500 power headroom. Seems to be working fine for now, no odd power outages.

  • @AZRacerX
    @AZRacerX หลายเดือนก่อน +2

    OMG ! Thank you for showing me where the LAG pip option is hahaha. Oh man they changed SO MUCH with weapon stats. So when it comes to S5 energy weapons are Attrition 5's better than M7A's ? The dps is almost the same but slightly faster rpm but like you said the cannons have 2 shots per power rating. For Bounty hunting it used to be all cannons. Is that still viable for say a Connie build ? It comes with the Galdereen which blew me away. Those were always rated as garbage lol.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      no basically what you want is M-series cannons, omnisky cannons, or cf-series repeaters if you want laser weapons. Unfortunately I can't find any reason to use attritions now :(
      But yeah basically you have to throw away everything you used to know about weapons before b/c it really is all completely different. Galdereens are fine if you want the fast 1800m/s projectile speed, but honestly that's mostly for fighting tiny targets (or targets at really long range i guess?) and that's not really what the connie is about. I'm pretty much only using omniskys and M7As. I've tried deadbolts too since other people like them but so far I've liked laser cannons more.

    • @AZRacerX
      @AZRacerX หลายเดือนก่อน

      @@WingZeroType and after some playing around it seems like omnisky's for faster targets correct ? I played with outfitting my HH with loads of different gun setups. Totally agree that attrition repeaters are just garbage now. I would be interested if they made ND repeaters that size. But totally agree with you. Oh and AD5Bs are still fun haha. Ty for the reply and the video.

  • @Integer_Overload
    @Integer_Overload หลายเดือนก่อน +1

    Could have been a fluke but in testing i found that the C-788 Combine is completely useless. It seems to have a minimum range and even within the required range window it doesnt seem to do much to any damage. As in like 10+ shots landed on a Mk2 and seeing no red. Hopefully they give that gun some love because it looks and sounds great

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      I don't think it's a fluke. It sucked in 3.22 and I'm guessing it still sucks in 3.23. The issue was that it used to be way overpowered when it did interior splash damage to components. I'm willing to bet that it (and the pyroburst scattergun which also used to do that) are probably not going to see their time in the light until after we get physicalized damage since the explosive damage is too difficult to balance with just numbers on hull segments/components.

  • @mcjoyful8102
    @mcjoyful8102 หลายเดือนก่อน +1

    Are there any fighters that can run up to vhrts? Looking to mix in some pvp with the ai bounties and not sure what ship fits that bill.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      I think the hornets and the Bucc can get up to VHRTs without much difficulty. I've even done it in a banu defender with full deadbolts, but you need to reload every 2-3 targets. It depends how long you're willing to spend in a given fight, and how much you're willing to disengage if you need to. I've even done VHRTs in light fighters like a mustang delta and an Avenger, but it honestly takes wayyyy too long, you have little room for error (can't let a corsair land a full volley on you or you're toast), and I wouldn't recommend it.

    • @mcjoyful8102
      @mcjoyful8102 หลายเดือนก่อน +1

      @@WingZeroType thank you for the response! That completely answers my questions. Probably just gonna stick to larger ships for pve then. I’ll just swap to a fighter for pvp.

  • @mas0ny149
    @mas0ny149 หลายเดือนก่อน +1

    what are the main recommendations for ships for the pve bounties?

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา +1

      sorry for the late response, but you want big dps! Constellations, Corsair, 600i, and even the prowler are all solid options thanks to their high dps and shields. Ares are not in a great place so i wouldnt really go with those, Vanguard isn't as strong as it used to be but you can still use it. It'll just take a while

  • @chowpal9810
    @chowpal9810 11 วันที่ผ่านมา +1

    I'm 2 weeks newbie. Which ship do you recommend for second? Ship which newbie can afford and finish HRT bounties stably?

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      most ships can do HRTs without too much trouble, but a medium or heavy fighter like a hornet or vanguard will be able to do HRTs without much trouble. Something like a constellation or a corsair will make it easy-mode

    • @chowpal9810
      @chowpal9810 3 วันที่ผ่านมา +1

      @@WingZeroType Thank you!!

  • @ChungusOfAstora
    @ChungusOfAstora หลายเดือนก่อน +1

    Any recommendations for anvil hawk? maybe just stick with laser cannons for now?

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Honestly, I'm just sticking with laser cannons for everything. I don't pvp so I never need to bother with 1800m/s guns, and that's the only place where repeaters make sense (outside of maybe on turrets, where repeaters might make sense due to cannons overheating with the larger turret capacitors).

    • @ChungusOfAstora
      @ChungusOfAstora หลายเดือนก่อน

      @WingZeroType yeah I've been doing bounties with omniskies, there doing great, these new ai are putting me through the ringer tho even just HRTs are giving me trouble. Love the vids can't wait for more!

  • @mikecapson1845
    @mikecapson1845 หลายเดือนก่อน

    I miss Vaandull plasma guns in weapons overview .. I searched this video specificly for that .. cant find any info on those

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      Yeah that's because they're named plasma guns in name only. They're basically just laser weapons with similar stats to the other laser weapons (cannons and repeaters, based on whether the vanduul gun is shooting quickly or not). I didn't put them in this video b/c I was trying to help people choose how to loadout their ship and those vanduul guns can't be swapped around. But in case you didn't already know, erkul.games has all the information you could want to see about any of the weapons.

  • @jello_cudgel9213
    @jello_cudgel9213 13 วันที่ผ่านมา +1

    Was that a 2 km sized Piconator capital ship showing up on your radar at 2:26 ? I better start a new CCU chain

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      anything for Pico!

  • @Tpachal
    @Tpachal 25 วันที่ผ่านมา +1

    If you only were allowed to choose one ship to solo bounty hunt this patch, what would it be? I'm almost at enough moneys to buy a ship in game and I usually go for the Vanguard Sentinel but since I cannot play as much as Id like I kinda want to use my credits efficiently.

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา +1

      Sorry for the delayed response to your question, but I'd go for either a Corsair or a Constellation. You want something with a lot of big guns b/c DPS is king now in the current patch since they made running away harder to do.

    • @Tpachal
      @Tpachal 2 วันที่ผ่านมา

      @@WingZeroType No worries, and thank you for the advice. I might save up for a corsair. I flew one during the event and liked it a lot but I also am very biased toward drake ships. I really love their aesthetic.

  • @chowpal9810
    @chowpal9810 11 วันที่ผ่านมา +1

    Distortion weapons been nerfed? Is it bad idea to using 1 distortion repeater in cutlass loadout?

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      Yeah I wouldn't bother with distortion right now, you'd just be giving up a weapon slot for something that has very minimal utility. better to just put a laser weapon there instead

  • @JoseMariaGarciaDiez-mh9pb
    @JoseMariaGarciaDiez-mh9pb 26 วันที่ผ่านมา +1

    You need to buy a prospector in this patch. They are almost indestructible!!! NPC's at least.

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา +1

      the new S-tier fighter!

  • @stratcat3216
    @stratcat3216 หลายเดือนก่อน +1

    FWIW projectile speeds IRL are all over the place. I don't think this is a stretch.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      yeah that's fair, I think there are things they could do to make this work a bit better than it does right now. I just want to be sure that I'm looking out of my ship more than I'm looking at my HUD to see weapon status, heat status, shields status, etc etc

  • @shawnc5188
    @shawnc5188 หลายเดือนก่อน +1

    lol, I lost a lot of S2/S3 components/weapons and all my rep when the new patch dropped. And the weapons changes, my stack of attrition repeaters aren’t as good at swatting light fighters as panthers/rhino repeaters.
    With no aUEC and rep, gonna be a big grind, as I need to get an Eclipse and A2 again…

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Eclipse torps miss a lot now! Or at least, I haven't found the optimal way to make them hit. But yeah it's gonna be a grind. It seems that even though bounty hunter rep was wiped, once you do the 4k mercenary faction unlock missions you still get the bounty hunter missions that you had access to in 3.22. I don't think you get the bonus payouts, but at least if you were bounty hunting before you can more or less pick up where you left off

    • @shawnc5188
      @shawnc5188 หลายเดือนก่อน +1

      @@WingZeroType yeah, once I unlocked the basic permits, I could do ERTs, unlocked Crusader and Hurston for pro tem permit. I also found using an M2 for single ERT can be profitable if you find eggs… I’m unsure if 3.23.1 will restore my missing Eclipse, as it’s stated in the PTU build.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      @@shawnc5188 wait i didn't see anything about a missing eclipse in the patch notes?

  • @MrPelzi91
    @MrPelzi91 หลายเดือนก่อน +1

    Really don't care about combat too much other than the bunker missions. I only do like mrt or hrt missions to get money fast and then just mine all day :D but i wanna try the salvaging since i haven't done that at all when it was introduced and i heard that money is harder to earn in the 3.23

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Yeah salvaging was undergoing heavy testing in 3.22 so they made it pay WAYYY too much. They've nerfed it pretty hard for 3.23 but it's probably in the ballpark of mining, profitwise. A bit lower, most likely but not completely un-worthwhile.

  • @DjBrute
    @DjBrute 27 วันที่ผ่านมา +1

    i double bind lag pip to my landing gear

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา

      Yes! The other thing you can do it bind it to the "flight ready" key, which someone else had told me earlier.

  • @ghobii_x
    @ghobii_x หลายเดือนก่อน +1

    So that's where the lag PIP went.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      someone else made a great comment about setting the "set lag pip" keybind to the "flight ready" keybind that you press when you start up your ship. I haven't tried it yet but that's what I'm going to do!!

  • @GRAVELPI7
    @GRAVELPI7 หลายเดือนก่อน +1

    Awesome work, dude! Niche-videos are always preferred in my case.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Thank you thank you! I love getting into the nitty gritty of things to understand them, it's how i derive joy lol

    • @GRAVELPI7
      @GRAVELPI7 หลายเดือนก่อน +1

      @@WingZeroType

  • @plmokm33
    @plmokm33 หลายเดือนก่อน

    The auto gimbals for the pilot is only temporarily disabled, should come back eventually.

    • @WingZeroType
      @WingZeroType  25 วันที่ผ่านมา

      do you have a source for that? I've been trying to stay on top of all the master modes and targeting changes and this is the first time i've heard anyone say this

    • @plmokm33
      @plmokm33 25 วันที่ผ่านมา

      ​@@WingZeroType It was in the patch notes for 3.23 in one of the "Inside Star Citizen" posts on /r/starcitizen #sc-news

  • @stevenhannweg1644
    @stevenhannweg1644 หลายเดือนก่อน +1

    I did over 30 hours of testing now, in hrt, vhrt, and erts. My experience are: Stay completly away from attritions, since they have no benefit as a repeater with 1000 muzzle vs M series lasers.
    Everything with 1400 muzzle is your allround weapon while 1800 muzzle weapons are for dedicated anti fighter usage.
    Additionally, even tho coolers have higher rates and different valeus, they give 0 benefit for cooling down balistic weapons: I tested a gladius with 1 grade c cooler (130k cooling/s) and 2 industial coolers (440k/s x2 (880k total) and both variants could fire a tarantula canon 10 shots before overheating.
    My go to build for ERTs will be the connstelation taurus, fitted with 4x deadbolt size 5 canons, since they have identical stats then the M7 canons but are 3 sec to cooldown instead of 9 sec recharging your power from the condensator.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Yep I agree with everything you said (and tried to say the same thing but in less detail when I said "coolers do nothing, don't change them"). I was hoping the Attritions would have some heat-up bonuses like they used to a long time ago, but as of now they just seem like a faster fire-rate and significantly lower dps version of the M-series. For me, I'm thinking we stay away from the "anti-fighter" weapons for pve since its easy enough to land shots with the 1400m/s laser cannons, even on small ships. It takes you a few missed shots, maybe, but you just get so much more dps across the board I just don't see the point of the anti-fighter weapons outside of pvp right now.
      How did you feel the connie with deadbolts performed at ERTs? I didn't do too many ERTs but when I came across an 890J and a Hammerhead they took a LONNGGGG time to take down, so i figured its probably not worth the time given how tanky they are. If you get lucky and get an A2/Redeemer though its fine lol

    • @stevenhannweg1644
      @stevenhannweg1644 หลายเดือนก่อน +1

      @@WingZeroType Since deadbolts have 4x the ammo then before (70 to 283) you can run much more ERTs then before. The main point as gameplay loop and farming comes with looting the cargo, worth around 200k up to 5/6 million depending on the amount of weevil eggs. Overall power management can set full to shield which makes it easier vs hammerheads. The weapon changes and AI behavoir is very notiable. And since balistics ignore 70% of shields you can kill stuff faster which in return gives you higher survivability, since targets shot less on you obviously ^^

    • @IlN1C0
      @IlN1C0 หลายเดือนก่อน +1

      today i tried to do some bounties, at first i got absolutely wiped by the ERTs, then when i managed to get cargo I went to Brio's Breaker Yard but i couldnt sell, any idea on how to fix?

    • @stevenhannweg1644
      @stevenhannweg1644 หลายเดือนก่อน

      @@IlN1C0 didnt Had any issues with it

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      @@stevenhannweg1644 have you done this in 3.23? The weevil eggs has been greatly reduced i thought? But i haven't been scanning all of the enemies I take down. Of the 10 or so that i've scanned, they typically have a few SCU of quant and some other random less-valuable stuff

  • @mitchlol5710
    @mitchlol5710 5 วันที่ผ่านมา +1

    What's so much better about the lag Pip than the normal one? I don't even know what the normal one is called

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา +1

      Normal one is called lead pip. For lag pip, you're focusing on putting a lagging indicator of the predicted impact point on top of your target, so you're focusing your eyes on your target itself so you can see when it's moving around and turning and whatnot. With lead pip, you're looking "in front" of your target to lead your shots, oftentimes at some random spot in space away from the enemy itself, so you're slower to react to things like them rotating around and getting ready to move in a different direction.

  • @jwonyoutube
    @jwonyoutube หลายเดือนก่อน +1

    great video, lots of smart analysis BUTTTTT: it's a REAL pita to listen while also reading additional text, and the additional text is hiding behind the subtitles.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      That's a fair point, I hadn't considered where youtube put subtitles when they're enabled. I really try my best not to have the additional text - usually that comes up while I'm editing the video and realize I had more to say. I'll try to see if I can find a better way to do it for the next one - thanks for the feedback!

    • @jwonyoutube
      @jwonyoutube หลายเดือนก่อน +1

      @@WingZeroType Thanks man much appreciated!!! I usually watch in an environment with varying noise levels, so I enable subtitles to not miss anything. There are lots of videoediting guides on "safe area/zone" regions. Lastly the extra text could honestly be its own separate Pt. 2 video where you're showing how all the choices/changes translate into practice with narration. Keep up the great work, your recommended loadouts are my go to.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      @@jwonyoutube thanks for the tips and suggestions about safe zones. Funnily enough I work in mobile for a living and i know of the concept from that, cool to see how things translate to different types of media. I'm going to see if i can find a way to make it better without making it intrusive to the main body of the video. I haven't been too happy with it lately, especially with how the text overlaps with the MFDs making it look not-great to begin with so I have been meaning to do something about it, and you've just given me another reason to do better. Can't promise i'll have it solved for the next video but its definitely on my mind.

  • @JonathanKWalker
    @JonathanKWalker หลายเดือนก่อน +1

    Great video , but I digress , so in digressing I should probably digress to digress , you know ?

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Just don't digress so much that you regress, for then you'll probably have to egress!

  • @GhostChilliPepper
    @GhostChilliPepper หลายเดือนก่อน +1

    how did you get the lag pip???
    edit: nevermind its in the video

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      even more pro tip that another commenter told me -> make the "set lag pip" keybind the same as your flight-ready keybind (alt+r by default). That way it will be set for you most of the time without having to press anything extra

    • @GhostChilliPepper
      @GhostChilliPepper หลายเดือนก่อน +1

      @@WingZeroType holy christ.....genius!!!

  • @Brunopatuno
    @Brunopatuno หลายเดือนก่อน +1

    I’m still in 3.22

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      3.23 is open to everyone on the EPTU, and all week they've only been making stability bug fixes on the backend. The ship/combat balance has been locked down for this patch for the past week so I figured it was safe to put out the video

  • @Frank_scape
    @Frank_scape หลายเดือนก่อน

    Ok.... that was cute leme tell you the actual meta.
    1. Get a buccaneer
    2. Put canons on it,nothing more
    3. Switch mav mode and dive target, once done diving switch back to nav mode.
    This will make it so that a buccaneer can kill a fully deck multy crew hammerhead.
    There is no balance. Look it up.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Can you share a video to back up your claims? How is the bucc surviving against the 400 repeaters of the hammerhead long enough to chew through all the shield and HP of a hammerhead? Are you talking about players or AI? If AI, I think you need to get on a server that isn't dead, hammerheads can most definitely hit a bucc.

    • @Frank_scape
      @Frank_scape หลายเดือนก่อน

      @@WingZeroType yess sirrr i can.th-cam.com/video/8-IElUJOOB4/w-d-xo.htmlsi=yBCnAVqdUGBYktCC

    • @Frank_scape
      @Frank_scape หลายเดือนก่อน

      ​@@WingZeroType Trust me when i say im with you on this one, your logic is sound and it SHOULD be the way...but sadly this is SC th-cam.com/video/8-IElUJOOB4/w-d-xo.html&ab_channel=Avenger__One

  • @Sydewinder86
    @Sydewinder86 หลายเดือนก่อน +2

    How badly did the ion/inferno get hit?

    • @StevenBalboa-bh6pt
      @StevenBalboa-bh6pt หลายเดือนก่อน

      Very they are useless now pretty much

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Ion is annoying as heck to use - see the end of the video for a short clip of what fighting in the Ion looks like. The inferno's dps doesn't feel as impressive as it used to but its such an easy ship to fly thanks to just permanently running full power to shields and having 4 mins of ammo that i don't hate it. But I do think its not nearly as "scary" as it used to be.

    • @Sydewinder86
      @Sydewinder86 หลายเดือนก่อน +1

      @@WingZeroType That's a damn shame. They were so good after their fix only to be ruined again.

  • @0Metatron
    @0Metatron หลายเดือนก่อน

    Capacitors recharging even when having no power to them sucks. Yet another example of skill reduction and wrapping players in cotton wool. Takes away the tactics of pushing your opponent to run out of boost and if they want to recharge it they have to take power from shields making them weaker.
    And the weapon ranges are absolutely ridiculous, completely goes against encouraging closer fights

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      So I don't do a lot of pvp so I can't really speak too much to the old tactics, but I imagine there will be a new prevailing tactic that accounts for that. I personally think this has opened up capacitor usage SO MUCH compared to before that this is an awesome change. Getting a base level of performance out of a system makes logical sense to me. I think it should be taken down a bit, but that's a tuning issue. I'm happy they've made it make sense to run 17% power to a system, or even 33% power to a system instead of the previous patch where anything other than running 100% power to a system just made no logical sense. Now we truly have dynamic capacitor allocation during combat whereas before it was sort of like "pick one of three systems you want to focus on right now". To me, *that* dumbed down combat a lot more. I'm actively managing cap during the fight based on how combat is going much more now than I ever used to before, and I'm loving it.
      As for the weapon ranges, I'm not sure what they're going for there. I know they've added more spray so even if a weapon says 3k range it's not really doing anything at 3k range other than tiny chip damage to the enemy b/c of the weapon spray (except maybe high alpha weapons).

  • @Cab8819
    @Cab8819 หลายเดือนก่อน

    God i hope they tune mastermodes quickly. Game feels like shit to play now. I wont say its harder, even though ive never struggled this much in pirate swarm, but the gunnery UI is atrocious and space flight feels like moving through syrup even in something like an arrow

    • @Cab8819
      @Cab8819 หลายเดือนก่อน

      As someone who is colorblind, I just wish I differentiate between who I have targeted, as well as see when I am in range. I don't get to see my pips turn green consistently

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      Yeah even CIG has stated that they're not happy with the current implementation, but its such a massive undertaking that they need to get it out and start getting feedback and then iterating. I agree that the gunnery UI (and the quantum UI, for that matter) both have taken a pretty massive step backwards in terms of glanceability and knowing WTF is going on without having to try really hard to parse everything on screen. I'm hoping they take the steps to rectify that soon. As for the colorblind struggle, I unfortunately haven't seen any signs from CIG so far that accessibility is something they're willing to put effort into at this stage, so I think we're up shit's creek without a paddle on that front for the foreseeable future.

  • @merc9nine
    @merc9nine 22 วันที่ผ่านมา +1

    Whats a capacitor

    • @WingZeroType
      @WingZeroType  5 วันที่ผ่านมา

      That's the thing in your ship that powers your boost, shields, and energy-based weapons.

  • @WisKy64VT
    @WisKy64VT หลายเดือนก่อน +1

    I used to main combat and I will now simply just remove all my weapons from my ships because everything combat is poo with master modes and I refuse to touch combat now xD

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      Ah so you've adopted the NPC strategy towards combat? RAMMING MODE!

  • @marcusbush336
    @marcusbush336 หลายเดือนก่อน +1

    Isn't "Omnisky" pronounced "Om-nis-kee".. like, an eastern European name?

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      I have literally no idea! lol. I've asked in twitch chat a couple times what other people call it and it seemed most people said sky, like the sky you take off into when you fly. And at this point, it's just totally ingrained in my mind so short of hearing a CIG dev confirm 100% that it's pronounced that way I'm too far gone lol

    • @csh5414
      @csh5414 หลายเดือนก่อน

      Nope. If it was either Russian or Polish it would have an ski on the end.

    • @csh5414
      @csh5414 หลายเดือนก่อน

      @@WingZeroType you are pronouncing it correctly..see above.

    • @marcusbush336
      @marcusbush336 หลายเดือนก่อน +1

      @@csh5414 you have zero idea which is correct. Let’s be real

    • @csh5414
      @csh5414 หลายเดือนก่อน

      @@marcusbush336 Neither do you, yet you still voiced an opinion. Provide facts for your guesswork or do one.

  • @Biggerfoot
    @Biggerfoot หลายเดือนก่อน +1

    OH NO THIS GAME DIEING

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +1

      QUICK! BRING A MEDICAL PISCES!

    • @Biggerfoot
      @Biggerfoot หลายเดือนก่อน +1

      @@WingZeroType that’s 250$ please and then give me 45 minutes and I might show up if I don’t crash or 30k

    • @NovaGrim77
      @NovaGrim77 หลายเดือนก่อน +1

      You should probably stop playing then. Less people playing equals better servers for me to play in.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน

      @@Biggerfoot found the American!

  • @cprn.
    @cprn. หลายเดือนก่อน

    Yapping about how to navigate a fantasy flying system doesn't make it any more realistic.

  • @RicoZaid_
    @RicoZaid_ หลายเดือนก่อน +1

    Please no 1980s jazzercise music 😅

    • @user_16309
      @user_16309 หลายเดือนก่อน +1

      lol, I like the signature sound.

    • @WingZeroType
      @WingZeroType  หลายเดือนก่อน +2

      I'm just trying to inspire you to do some cardio. Not only do I care about your ship combat, I care about your physical well-being too!

    • @RicoZaid_
      @RicoZaid_ หลายเดือนก่อน +1

      @@WingZeroType haha 🤣