Mega Man &Bass - Ground Man (Buster Only, No Miss, No Damage)

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  • เผยแพร่เมื่อ 6 พ.ย. 2019
  • Welcome to Mega Man, done in Buster Only, No Damage, No Miss style.
    Total Outtakes: 19 +1 successful
    Rating 5/10
    Luck 4/10
    Stage 3/5
    Boss 2/5
    No-Miss contribution to difficulty: 3/5
    This is non-tool assisted.
    Music:
    Ground Man Remix by Mark Soto "Blaz"
    • Ground Man Remix
    Artwork:
    Mega Man Powered Up Art Style by ひざのきんにく
  • เกม

ความคิดเห็น • 14

  • @SilentDragonite149
    @SilentDragonite149 ปีที่แล้ว +1

    96 shots! I knew Mother Mukamukade was durable, but that's just ridiculous!!

  • @waluigitime1780
    @waluigitime1780 4 ปีที่แล้ว +2

    Ground Man is about a 7.5 on the Richter Scale.
    That centipede is a solid 10 on the Bullshit Scale.

  • @MrWright
    @MrWright 4 ปีที่แล้ว +1

    A no miss, perfect run of & Bass, of all things? Man, you really are awesome.

  • @somerobloxdude3699
    @somerobloxdude3699 ปีที่แล้ว +1

    When i tried going into Ground Man’s stage first i didnt realize that miniboss took 96 heccin shots and thought i did something wrong

    • @hunam1464
      @hunam1464  ปีที่แล้ว

      It’s utterly ridiculous. With that much HP and no health indicator, it’s easy to come to the conclusion that your shots make the hit sound but don’t do damage. Alas..

  • @zaadmohamedzaruk7778
    @zaadmohamedzaruk7778 ปีที่แล้ว

    3:54 - 69 Shots

    • @hunam1464
      @hunam1464  ปีที่แล้ว

      There were multiple times that I did combined shots. To edit this video, I viewed this frame by frame. I think there’s 1 that’s wrong, but I made up the count later.
      So yeah, it is 96 shots.

  • @cebonvieuxkeke
    @cebonvieuxkeke 4 ปีที่แล้ว

    This Megaman looks awesome compared to Megaman 7 or 8, what do you think. Ang GG !

    • @hunam1464
      @hunam1464  4 ปีที่แล้ว

      The boss designs are a little less cartoonish, but they used a lot of the same artwork and sprites from 7 (the small explosions, the boss doors, robot master explosions, and yoku blocks) and 8 (the enemy sprites). Considering 7 was six years old at the time of this game’s release, it speaks to how much care they put into these games.

    • @hunam1464
      @hunam1464  4 ปีที่แล้ว

      Icy To be fair, a fair bit of the NES artwork and sound effects were reused or slightly edited. Hey, if it works, use it, right? If anything, I’m impressed at the longevity of the style.

  • @Lolmaster1992
    @Lolmaster1992 3 ปีที่แล้ว +1

    It is possible to destroy and kill both Mother Mukamukades mini worms even as mega man buster only uncharged cuz ive managed that few times myself altho it has to be done insanely fast and perfectly and well yeah GL doing that no miss lol XD
    Also unfortunely as far as my experience atleast spread drill the lure technique you did and explained just never really seemed to work for me even with tons of hours of practice myself cuz i literally tried everything to check if that dang double spread drill attack was even possible to dodge and well its just impossible... and i think all 4 spread drill patterns ground man can do is just pure RNG and not based on players movement or position or even shooting or attacking ground man himself... so really it just seems like its 1/4 or 25% chance where ground man is like "nope you'll get hit now"
    Never been a fan of undodgeable attacks such as the double spread drill here as mega man or the that one dang tornado pattern vs doc air but well atleast those are just rng patterns that dosent always happen everytime and only if you get bad luck really... Nothing like Wily Machine 2 atleast which is by far the worst designed boss ever

    • @hunam1464
      @hunam1464  3 ปีที่แล้ว +1

      You may actually be right about Spread Drill RNG. I didn’t actually test it out enough times to make a definitive conclusion. The good news is, Ground Man only does the Spread Drills as part of a 1/4 RNG, and then if you’re correct, the undodgeable pattern is another 1/4, so a 1/16 chance of that happening. That’s enough to be annoying, but fortunately, you can get enough shots on him otherwise to finish him before he ever does that.
      There’s only one possibility I didn’t try, and that is jumping between the drills between the midsize and tiny drills. But that looks insanely tight. You can’t jump over the big drill before it splits, and you can’t slide under it. Just badly designed.

    • @Lolmaster1992
      @Lolmaster1992 3 ปีที่แล้ว

      @@hunam1464 that is true atleast its only a rare chance of that happening... and nah sadly ive tried every way to dodge even jumping between the drills and i was never even close a single time lol.. just badly designed yeah if only ground man wouldve fired that double spread drill abit higher to the point where mega man could atleast slide under the lower drill and it would also make bass need to be more precise double jumping over the drills aswell that wouldve been good designed but nah unfortunely no such case

  • @blessingneat1up
    @blessingneat1up ปีที่แล้ว

    I do not like Ground Man or his stage. THEY'RE SO ANNOYING! (not hard, but annoying)