One little tweak I would suggest for your earlier levels, would be to have 10 WIS instead of CHA, just to give yourself an extra prepared cleric spell. This would allow you to have both Create Water and Sanctuary available. Firstly, its an abjuration spell, so helps boost your ward. Secondly, its a bonus action, so you can use the first turn to Create Water, run around triggering as many opportunity attacks as you can to hit with Agathys, and then pop Sanctuary. In the earlier part of the game your AC will still be low enough, that most enemies will want to target you (but can't because of Sanctuary), so they will all group up around you. This will either help your other party members have their fun, or set you up for a monster turn 2, or both. Plus, its also a great "oh shit" spell, for those times you've misjudged something, which is definitely possible when your predominant playstyle is to get hit and retaliate.
Fun build! Close to what I usually use. I like the Monk dip. One suggestion - it may be better to take those two Tempest Cleric levels very early, maybe as early as 1&2 or 2&3. Being able to maximize a Chromatic Orb (Thunder), Thunder Wave, or Lightning Bolt can flat out erase a lot of early game enemies and bosses.
I thought about it, but I was trying to rush for the dual feat first and the arcane ward charges. At the very least, prioritizing 2 abjuration for the arcane ward charges seems to be ideal after the sorcerer level.
If you are looking to better weaponize your bonus action, dipping for Monk is not it. Take that level and the 2nd level into Cleric, and instead go 3 Draconic Sorcerer for Quickened Metamagic. With the two spell slot restoration amulets and the wizard feature, you can generate a ton of extra sorcery points for quickened spells on nearly every turn. 3 Sorc, 1 Cleric, 8 Wizard is what the final levels would look like.
Such a cool version of my favorite build, am definitely trying the Monk 1 dip and the cleric 2 dip rather than just a cleric 1. I always thought it was missing something and I think you solved it! Thank you!
I don't think the 2 point cleric dip is worth it imo. 1 Sorc (agathys + con saving throw prof), 1 tempest cleric (lightning reaction + heavy armor + shields), 10 abjuration. 10 abjuration is nice because it gives you 2 more stacks of arcane ward AND 10 levels of arcane ward per short rest. The extra points also let you more reliably shield allies when you need to. Alert + ASI. Armour of Persistence (heavy armour) gives permanent resistance and blade ward. Grymskull gives resist to fire and immunity to crits. Markoheshkir + ketheric shield (+1 spell save dc), then focus on gear that increases spell save DC (amulet of devout, cloak of weave, tyrant's gauntlets).
Yeah 10 abj wizard isn't bad either, but I don't think it's necessary imo. I'd rather have more burst when I need it and definitely the flair that this build provides. Alert is an option, but if you have decent dex (18+) and initiative gear, it's not needed. The problem with armour of persistence and a +2 shield is that you're looking at 22 AC (24 with haste), which means that enemies are going to miss a lot, and that means less damage reflected back at enemies. Even at 21 AC with haste in the video, you can see that misses are frequent.
I did something similar. Eldritch knight 6, 1 dip sorcerer for armor of agathys and the rest abjuration wizard. With all chilled and frost items and dual wield weapons with cold damage I coated enemies in 1 turn and never took damage
I wanted to try eldritch knight, but I wanted a full spellcaster build with level 6 spells instead. It's probably pretty good melee wise though with the extra attack and two weapon fighting.
Yeah I thought about that as well lol. You lose too much if you want cleric though. Less arcane ward charges, only 1 feat, and no counterspell since sbard 6, temp cleric 2, and sorc 1 only leaves you with 3 wiz levels. Sbard 6, wizard 5, and sorc 1 could work for 10 charges, another feat, and counterspell. No monk staves unless elixir though :(
@Crozyn Yeah pretty much this, you loose in cleric. Wiz is either 10, 6 or 4 for me so probably would end up with 1 sorc 1 monk 6 sbard 4 wizz but again it's kinda MAD and there're probably better combinations for similar output.
this build is really dope! i’m having trouble deciding between yours and Nizar’s however. with your build i love that you can actually implement using the staves as melee dmg and also the fact you can wear armor. Nizar’s i like all the arcane ward stacks. but i just don’t wanna have to keep taking my armor on and off to get those stacks after every fight especially when i play on ps5
@@Crozyn yea im goin w ur build. i like that you can wear heavy armor and also attack w the staves. im 1 sorc, 1 cleric, and 3 wizard so far on honor mode and i’m doing some dmg now! i just wish my spell slots came back after short rests but it is what it is!
Great video, I really love this build and idea. I am just wondering how is it that both you and Nizar GG put out a video about the same build in the same day lol
i like the monk dip, but could you also just use strength elixirs? This would also let you jump further and throw enemies around, etc. Or, a 2 level monk dip would give step of the wind dash for a lot of attacks of opportunity.?
I don’t like to make builds based on elixirs, but yes you could use that instead of the monk dip. 2 monk levels isn’t worth it because you lose the level 6 spell.
A tweak I'd make is find ways to actually LOWER your AC, not raise it. You want enemies to target and aim for you, and you want damage reduction, not AC. I find that if your AC is too high, enemies will just ignore you. You can still get attacked by running around a lot and getting attacks of opportunity, but it's not as ideal.
Great video! Subscribed. I'm a total newbie in this game. I only need the Honour Mode Achievement to have the game on 100%. Is this build HM viable? What builds can you suggest for my companions if I use this for Durge/Tav?
This build is probably my favorite. It just takes til lvl 6-7 for it to reach it's potential. If you're using shadowheart I'd recommend my last life cleric build. My dual wield/dual crossbows build is pretty solid too, and probably a unique take on it. And last, probably my dual wield bardadin build, which keeps 3 feats.
@@Crozyn welp I somewhat messed the Mourning frost as I accidentally made the enemy carrying the last part of the staff to perish in the chasm. Is this build over for me?
Well it won't feel like a frost build without it lol. You'd just have to use another staff if you were to continue, but no vulnerability with wet/cold :(@@toneskatsu
Another way to optimize arcane ward charges is by taking 2 levels of warlock and the Armour of Shadows invocations. This way, you can cast Mage Armor at will (without expending a spell slot) to fill your arcane ward You also get Armor of Agathys that way, so maybe you can forget about Sorcerer level, loosing the CON saving throw is maybe not such a big deal for that build
Yeah you could maybe live without con prof, but as I stated to others, everyone does that armour of shadows abjuration build. It's nothing new. No sense making another video on that. Plus, warlock spell slots don't combine. So you lose out on so many cool level 6 spells and summons.
Hello, I have a question, I am new to the game and so on, so therefore I need to ask. I do have a build with Astarion that I like so much, and that build use dexterity gloves, and I want Astarion in my party and then this tank build as well in my party, is there some other ways to get up dexterity for this build beside dex gloves?
Well the uniqueness of this build revolves around the dex gloves and the level you get them at. That way you can utilize the monk level and attack with staves effectively. What kind of astarion build is it? If it's not too complex then you could afford to lose the gloves on him.
1 sorc/2 cleric I'm totally on board with. But I just cannot understand the desire to delay all of your spell slot acquisitions and reduce total end spell casting level to 11 just in order to hit a little harder with staves, which you shouldn't be using actions to swing anyway if you're playing your wizard correctly.
Quick question if you please. I wasn't able to discern this from the video but what elixir would be optimal for this build? I ask because if it is a flex spot then why not skip the monk dip and drink elixir's of (insert giant type) strength instead?
You can never go wrong with bloodlust and that's usually what I use on honor mode. I don't build around an elixir though. So, that's why I don''t use hill giant strength, but you definitely could go that route and skip the monk dip.
Elixir of Battlemage's Power is good, adds 3 to spell saves, or you could go with the elixir of Guileful Movement and switch in some better boots (Striding, Stormy Clamour). Careful though, you can still slip!
Why mage armor at level 2 wizard? I am going to try this, but I don't think it stacks with the sorcerer draconic AC. Pick up only because it's abjuration? I wouldn't waste a spell slot casting it so, seems redundant. Why did you want disguise self? Just personal preference? Seems like an open slot for choosing anything really. Also thinking about going human, though from a practical stand point the dark vision and extra movement from wood elf is probably better. Loved the guide though. I took a bunch of notes so I can make it happen. Keep up the good work!
Struggling early (level 3) with this build. I'm really excited to get it running but armor of agathys and wards seem a little bad when you only have a little temp HP and 1 charge. I might be doing it wrong though. What's low level gameplay on combat look like?
That's kinda how it is until you get higher level spells for the arcane ward charges. I played a variation of this in honour mode as abj wiz and bard, and if I recall I spammed ray of frost a bunch early on.
@@Crozyn I can see that working pretty well. Magic users are a little stuck early game, gotta lean on the physical damage dealers a little. I do intend to implement this build, I just might need a little help from some CC scrolls for early game
I went and got the Spellsparkler staff at level 3 and then used Enhanced Leap and Feather Fall to drop into the Underdark to the Myconid Village from the well/spider area. That allowed me to buy the amulet that buffs magic missile. I also learned Cloud of Daggers and Minor Illusion to kill groups.
Not really. Spell slots should be reserved for higher difficulty fights. Regular fights you can get by with just ray of frost cantrip and attacking with staves.
I'd argue the better option is dropping 1 level of Cleric and 1 level of Sorc for 2 levels of Warlock to get Armour of Shadows and that allows you to build your arcane ward fully before every battle without expending spell slots. Spell slot economy is so important and your burn through spellslots with Abjuration wizard buffing arcane ward using the Sorc route, particularly early on. 8 wizard/2 warlock/1 cleric/1 monk only means you lose out on destructive wrath and level 6 spell slot but you gain so much more in spell slot economy. Also, the monk choice is clever for the dex use for staffs but is it necessary where your ray of frost cantrip should be harder hitting? Your ray of frost will hit for something like 40 odd damage with wet effect?
Spell slot economy isn't really that bad with this build though. Cantrips do amazing damage, offhand attack is decent filler damage, and running around provoking attacks is the core (=no spell slots used). Losing the level 6 spell slot means no water myrmidon, and that thing can do loads of damage on wet enemies (and can apply wet). Imo the whole warlock armour of shadows thing is overrated. Definitely not needed and not fun to setup. If I couldn't get level 6 spell slots I'd go with another class like fighter instead for a melee extra attack version.
Fair enough. I certainly wouldn't say the warlock route is over rated to have full arcane ward every battle without expending any spell slots though haha That's absolutely OP!!!
The better word would be it's too popular. Almost every build uses it like it's necessary. Probably 90% of the builds on YT have it lol. It's simply too annoying to setup imo. Some would even call it "cheesy". @@daveyfunk
@@Crozyn I've tried the Sorc route and it's very spell heavy early on, but I like the use of Monk in your build and think that's very inventive and certainly unique. The warlock route is cheesy but having the spell utility and two spell slots on short rest is just too good early on
It is spell heavy. As someone said you could try for cleric sooner to abuse create water AoA damage, but you probably have a cleric in your party anyway. And yeah I try to do unique builds rather than going for popular builds. Kinda always done that for every game lol, but also no one wants to see the same build video every time.@@daveyfunk
@@blakenoir7890after casting, equip any armor and re-equip your clothes. It will allow you to reuse the spell. (Put both armor and clothing on hot bar to make the process go faster of changing gear back and forth)
If you cast mage armour on yourself, then it will grey out until you unequip your armour. Or it may already be grey because you're wearing armour. Personally I'd recommend using it once and forgetting about it, or use it on your summons if you need charges. No need to blow your spell slots unless you have few charges.@@blakenoir7890
I wish this was correct however, my gale is naked lol. As soon as he casts mage armor on himself, it gets greyed out, not allowing me to cast it on myself multiple times. I'm in honor mode. I wonder if it's nerfed so you can't spam mage armor to max the ward charges. @@Crozyn
What a delusion. Conjures rain and runs to provoke attacks of opportunity. :))) The wizard task is to kill everyone in a round, and you turned him into a clown, who took a monk to wave sticks and watch how enemies don't hit you :))))
they uploaded at like the same time, no way he puts together this video so quickly after watching that other one. also just different builds and honestly this one seems better
I finished HM with this build, thank you! :)
One little tweak I would suggest for your earlier levels, would be to have 10 WIS instead of CHA, just to give yourself an extra prepared cleric spell. This would allow you to have both Create Water and Sanctuary available.
Firstly, its an abjuration spell, so helps boost your ward. Secondly, its a bonus action, so you can use the first turn to Create Water, run around triggering as many opportunity attacks as you can to hit with Agathys, and then pop Sanctuary. In the earlier part of the game your AC will still be low enough, that most enemies will want to target you (but can't because of Sanctuary), so they will all group up around you.
This will either help your other party members have their fun, or set you up for a monster turn 2, or both.
Plus, its also a great "oh shit" spell, for those times you've misjudged something, which is definitely possible when your predominant playstyle is to get hit and retaliate.
This is my build! People keep telling me I was doing it wrong, so now I can link this video to explain it better. Thank you!
Fun build! Close to what I usually use. I like the Monk dip. One suggestion - it may be better to take those two Tempest Cleric levels very early, maybe as early as 1&2 or 2&3. Being able to maximize a Chromatic Orb (Thunder), Thunder Wave, or Lightning Bolt can flat out erase a lot of early game enemies and bosses.
I thought about it, but I was trying to rush for the dual feat first and the arcane ward charges. At the very least, prioritizing 2 abjuration for the arcane ward charges seems to be ideal after the sorcerer level.
@@Crozyn the early access to even 2-3 Arcane Ward would also definitely make a difference in the early game, so I get it.
Yeah either way works. At least the core of the build comes online somewhat early around level 7.@@OakandIV
If you are looking to better weaponize your bonus action, dipping for Monk is not it. Take that level and the 2nd level into Cleric, and instead go 3 Draconic Sorcerer for Quickened Metamagic. With the two spell slot restoration amulets and the wizard feature, you can generate a ton of extra sorcery points for quickened spells on nearly every turn. 3 Sorc, 1 Cleric, 8 Wizard is what the final levels would look like.
Such a cool version of my favorite build, am definitely trying the Monk 1 dip and the cleric 2 dip rather than just a cleric 1. I always thought it was missing something and I think you solved it! Thank you!
Thanks for watching! I don't think anyone expected the monk dip lol.
That true, the monk dips is clever.
whats the second cleric dip for?
@@Crozyn
Destructive wrath@@henryjiang9990
thanks man. Do you pick draconic over storm sorcery for the armour of agathys?
I don't think the 2 point cleric dip is worth it imo. 1 Sorc (agathys + con saving throw prof), 1 tempest cleric (lightning reaction + heavy armor + shields), 10 abjuration. 10 abjuration is nice because it gives you 2 more stacks of arcane ward AND 10 levels of arcane ward per short rest. The extra points also let you more reliably shield allies when you need to. Alert + ASI. Armour of Persistence (heavy armour) gives permanent resistance and blade ward. Grymskull gives resist to fire and immunity to crits. Markoheshkir + ketheric shield (+1 spell save dc), then focus on gear that increases spell save DC (amulet of devout, cloak of weave, tyrant's gauntlets).
Yeah 10 abj wizard isn't bad either, but I don't think it's necessary imo. I'd rather have more burst when I need it and definitely the flair that this build provides. Alert is an option, but if you have decent dex (18+) and initiative gear, it's not needed.
The problem with armour of persistence and a +2 shield is that you're looking at 22 AC (24 with haste), which means that enemies are going to miss a lot, and that means less damage reflected back at enemies. Even at 21 AC with haste in the video, you can see that misses are frequent.
Impressive, ultra tanky and mega DPS here !
Very cool, very unique.
I did something similar. Eldritch knight 6, 1 dip sorcerer for armor of agathys and the rest abjuration wizard. With all chilled and frost items and dual wield weapons with cold damage I coated enemies in 1 turn and never took damage
I wanted to try eldritch knight, but I wanted a full spellcaster build with level 6 spells instead. It's probably pretty good melee wise though with the extra attack and two weapon fighting.
You can do full caster with extra attack by going 6 sbard if you wanna fit monk for occasional weapon dmg
Yeah I thought about that as well lol. You lose too much if you want cleric though. Less arcane ward charges, only 1 feat, and no counterspell since sbard 6, temp cleric 2, and sorc 1 only leaves you with 3 wiz levels. Sbard 6, wizard 5, and sorc 1 could work for 10 charges, another feat, and counterspell. No monk staves unless elixir though :(
@@Crozynit was. Infact I respected into EK lvl 7 and the rest warlock because the game became trivial with it
@Crozyn Yeah pretty much this, you loose in cleric. Wiz is either 10, 6 or 4 for me so probably would end up with 1 sorc 1 monk 6 sbard 4 wizz but again it's kinda MAD and there're probably better combinations for similar output.
Bro I just wanted to say I use your build videos from 7 years ago on ds3 I'm new to souls like games and your videos help so much
this build is really dope! i’m having trouble deciding between yours and Nizar’s however. with your build i love that you can actually implement using the staves as melee dmg and also the fact you can wear armor. Nizar’s i like all the arcane ward stacks. but i just don’t wanna have to keep taking my armor on and off to get those stacks after every fight especially when i play on ps5
Yeah everyone does that build. Least this one is different.
@@Crozyn yea im goin w ur build. i like that you can wear heavy armor and also attack w the staves. im 1 sorc, 1 cleric, and 3 wizard so far on honor mode and i’m doing some dmg now! i just wish my spell slots came back after short rests but it is what it is!
nizar arcane ward stack doesn't work anymore. correct me if I am wrong. I tried it.
Great video, I really love this build and idea. I am just wondering how is it that both you and Nizar GG put out a video about the same build in the same day lol
Well abjuration is pretty popular. Bet you haven't seen a dip in monk though lol.
@@Crozyn Yeah that caught me off guard. Looks cool
i like the monk dip, but could you also just use strength elixirs? This would also let you jump further and throw enemies around, etc. Or, a 2 level monk dip would give step of the wind dash for a lot of attacks of opportunity.?
I don’t like to make builds based on elixirs, but yes you could use that instead of the monk dip. 2 monk levels isn’t worth it because you lose the level 6 spell.
very cool video
Thanks
A tweak I'd make is find ways to actually LOWER your AC, not raise it.
You want enemies to target and aim for you, and you want damage reduction, not AC. I find that if your AC is too high, enemies will just ignore you. You can still get attacked by running around a lot and getting attacks of opportunity, but it's not as ideal.
Great video! Subscribed. I'm a total newbie in this game. I only need the Honour Mode Achievement to have the game on 100%. Is this build HM viable? What builds can you suggest for my companions if I use this for Durge/Tav?
This build is probably my favorite. It just takes til lvl 6-7 for it to reach it's potential. If you're using shadowheart I'd recommend my last life cleric build. My dual wield/dual crossbows build is pretty solid too, and probably a unique take on it. And last, probably my dual wield bardadin build, which keeps 3 feats.
@@Crozyn welp I somewhat messed the Mourning frost as I accidentally made the enemy carrying the last part of the staff to perish in the chasm. Is this build over for me?
Well it won't feel like a frost build without it lol. You'd just have to use another staff if you were to continue, but no vulnerability with wet/cold :(@@toneskatsu
@@Crozyn Guess ill restart then 🤣 thanks man
Another way to optimize arcane ward charges is by taking 2 levels of warlock and the Armour of Shadows invocations. This way, you can cast Mage Armor at will (without expending a spell slot) to fill your arcane ward
You also get Armor of Agathys that way, so maybe you can forget about Sorcerer level, loosing the CON saving throw is maybe not such a big deal for that build
Yeah you could maybe live without con prof, but as I stated to others, everyone does that armour of shadows abjuration build. It's nothing new. No sense making another video on that. Plus, warlock spell slots don't combine. So you lose out on so many cool level 6 spells and summons.
Hello, I have a question, I am new to the game and so on, so therefore I need to ask. I do have a build with Astarion that I like so much, and that build use dexterity gloves, and I want Astarion in my party and then this tank build as well in my party, is there some other ways to get up dexterity for this build beside dex gloves?
Well the uniqueness of this build revolves around the dex gloves and the level you get them at. That way you can utilize the monk level and attack with staves effectively. What kind of astarion build is it? If it's not too complex then you could afford to lose the gloves on him.
Ring of regen + gloves from zevlor = free blade ward every turn.
1 sorc/2 cleric I'm totally on board with. But I just cannot understand the desire to delay all of your spell slot acquisitions and reduce total end spell casting level to 11 just in order to hit a little harder with staves, which you shouldn't be using actions to swing anyway if you're playing your wizard correctly.
Quick question if you please. I wasn't able to discern this from the video but what elixir would be optimal for this build? I ask because if it is a flex spot then why not skip the monk dip and drink elixir's of (insert giant type) strength instead?
You can never go wrong with bloodlust and that's usually what I use on honor mode. I don't build around an elixir though. So, that's why I don''t use hill giant strength, but you definitely could go that route and skip the monk dip.
Elixir of Battlemage's Power is good, adds 3 to spell saves, or you could go with the elixir of Guileful Movement and switch in some better boots (Striding, Stormy Clamour). Careful though, you can still slip!
Why mage armor at level 2 wizard?
I am going to try this, but I don't think it stacks with the sorcerer draconic AC. Pick up only because it's abjuration?
I wouldn't waste a spell slot casting it so, seems redundant.
Why did you want disguise self? Just personal preference?
Seems like an open slot for choosing anything really. Also thinking about going human, though from a practical stand point the dark vision and extra movement from wood elf is probably better.
Loved the guide though. I took a bunch of notes so I can make it happen. Keep up the good work!
Yes mage armor is there for the arcane ward stacks if you need it early, and disguise self can be useful early game, especially in honor mode.
Struggling early (level 3) with this build. I'm really excited to get it running but armor of agathys and wards seem a little bad when you only have a little temp HP and 1 charge. I might be doing it wrong though. What's low level gameplay on combat look like?
That's kinda how it is until you get higher level spells for the arcane ward charges. I played a variation of this in honour mode as abj wiz and bard, and if I recall I spammed ray of frost a bunch early on.
@@Crozyn I can see that working pretty well. Magic users are a little stuck early game, gotta lean on the physical damage dealers a little. I do intend to implement this build, I just might need a little help from some CC scrolls for early game
I went and got the Spellsparkler staff at level 3 and then used Enhanced Leap and Feather Fall to drop into the Underdark to the Myconid Village from the well/spider area. That allowed me to buy the amulet that buffs magic missile. I also learned Cloud of Daggers and Minor Illusion to kill groups.
Detect THOTS is a must-have spell, imo. As everyone is trying to f*** you in this game
Good one
Quick question, if you only have 8 levels of wizard, how are you able to get level 6 spell slots?
The other spellcasting classes count towards your spell levels (minus warlock).
What is the dye color used on your gear? Looks way better than all the colors i tried.
Black and azure for the chest. Black and harlequin for the rest.
is this a good build to have early on? Or is it better to have another class until you can lvl up and then respec into this?
The core of the build is online by lvl 6 (minus the melee staff accuracy @7). Use this early and cast rays of frost/shocking grasp for filler attacks.
Very spell slot intensive
Not really. Spell slots should be reserved for higher difficulty fights. Regular fights you can get by with just ray of frost cantrip and attacking with staves.
I'd argue the better option is dropping 1 level of Cleric and 1 level of Sorc for 2 levels of Warlock to get Armour of Shadows and that allows you to build your arcane ward fully before every battle without expending spell slots. Spell slot economy is so important and your burn through spellslots with Abjuration wizard buffing arcane ward using the Sorc route, particularly early on. 8 wizard/2 warlock/1 cleric/1 monk only means you lose out on destructive wrath and level 6 spell slot but you gain so much more in spell slot economy. Also, the monk choice is clever for the dex use for staffs but is it necessary where your ray of frost cantrip should be harder hitting? Your ray of frost will hit for something like 40 odd damage with wet effect?
Spell slot economy isn't really that bad with this build though. Cantrips do amazing damage, offhand attack is decent filler damage, and running around provoking attacks is the core (=no spell slots used). Losing the level 6 spell slot means no water myrmidon, and that thing can do loads of damage on wet enemies (and can apply wet).
Imo the whole warlock armour of shadows thing is overrated. Definitely not needed and not fun to setup. If I couldn't get level 6 spell slots I'd go with another class like fighter instead for a melee extra attack version.
Fair enough. I certainly wouldn't say the warlock route is over rated to have full arcane ward every battle without expending any spell slots though haha That's absolutely OP!!!
The better word would be it's too popular. Almost every build uses it like it's necessary. Probably 90% of the builds on YT have it lol. It's simply too annoying to setup imo. Some would even call it "cheesy". @@daveyfunk
@@Crozyn I've tried the Sorc route and it's very spell heavy early on, but I like the use of Monk in your build and think that's very inventive and certainly unique. The warlock route is cheesy but having the spell utility and two spell slots on short rest is just too good early on
It is spell heavy. As someone said you could try for cleric sooner to abuse create water AoA damage, but you probably have a cleric in your party anyway.
And yeah I try to do unique builds rather than going for popular builds. Kinda always done that for every game lol, but also no one wants to see the same build video every time.@@daveyfunk
Gonzalez Edward Wilson Daniel Anderson James
I like 2 warlock, 1 tempest cleric and the rest in wizard
That's probably the most common way. Recasting the mage armour over and over and equipping/unequipping isn't fun to me.
@@Crozynis this not nerfed in your game? Mage armor when self casted it greys out after and says this character already has it
@@blakenoir7890after casting, equip any armor and re-equip your clothes. It will allow you to reuse the spell. (Put both armor and clothing on hot bar to make the process go faster of changing gear back and forth)
If you cast mage armour on yourself, then it will grey out until you unequip your armour. Or it may already be grey because you're wearing armour. Personally I'd recommend using it once and forgetting about it, or use it on your summons if you need charges. No need to blow your spell slots unless you have few charges.@@blakenoir7890
I wish this was correct however, my gale is naked lol. As soon as he casts mage armor on himself, it gets greyed out, not allowing me to cast it on myself multiple times. I'm in honor mode. I wonder if it's nerfed so you can't spam mage armor to max the ward charges. @@Crozyn
Beeeild
What a delusion. Conjures rain and runs to provoke attacks of opportunity. :))) The wizard task is to kill everyone in a round, and you turned him into a clown, who took a monk to wave sticks and watch how enemies don't hit you :))))
Oh Somebody Watched Nizar 😅
I actually never heard of him until someone mentioned him and he's got a big channel lol. I just don't watch many BG3 build vids on TH-cam.
Already better than Nizar considering he doesn't assume you'll have the hags hair for every build ever tbh
they uploaded at like the same time, no way he puts together this video so quickly after watching that other one. also just different builds and honestly this one seems better
I must have missed the part, but how do you get heavy armour proficiency with this build?
Cleric
@@Crozyn I haven't had a chance to jump into the game, but the wiki says Cleric only gives medium armour prof?
@@floorkillacris Certain cleric subclasses give heavy armour proficiency. Tempest cleric is one of them
@@Crozyn wonderful, thanks for the info