UE5 LYRA World Partition DYNAMIC Nav Mesh Tutorial Pt1
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- เผยแพร่เมื่อ 1 ต.ค. 2024
- In this video , I will show how to set up Dynamic Nav Mesh for World Partition in UE5. This is the first step to set up maps in LYRA Starter Game. If your characters are not moving try this!! Hope this Helps and thanks for stopping by. Remember....Tell A Friend!!
Did you notice a significant drop in frame rate switching to Navigation Invokers? I go from about 40-50 (good enough) to 20-30 (unplayable).
Did not notice this in my project?
Thanks man. I found a temporary solution to it but this was the full solution I needed
BRILLIANT!! THANKS SO MUCH!! 🎯💯👍😀🤙
Have you ever got this working with advanced locomotion? I tried this same method and it seemed to freeze the player camera for some reason. Not sure why a navy mesh would mess with the camera stuff.
Gracias, It worked!
thank u ,, Greate
Thank you for making these! Can you do one on how to create a new action? I’m lost in the enhanced input system.
I will look into it I believe there is such a video already but I will check.
That was so super epic and so magnifcient :) Exceptional stuff :)
Thank you I hope It helps. I have more coming soon.
Do you still need a NavMeshBoundsVolume placed in the level?
Yes , still need the NavMeshBoundsVolume
Nicee
thank you soo much stuck in that for days even in documantation they dint mention this.
Glad it helped you!
Thank you for this, it's exactly that i want !
Glad it was helpful!
do you have a frozen engine when you delete pawn?
What pawn are you deleting? You should not get engine freeze when deleting. Sometimes it takes a while depending on what is deleted the engine checks all references so it may take a while and seem frozen.
@@blaqueaddonnisgames in version 4.27, everything is fine. In 5, when deleting an NPC, the engine freezes(.