UE5 Lyra - How to: Spawn Without Weapons and Remove Weapon Ability

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 67

  • @fowlscoundrel
    @fowlscoundrel 7 หลายเดือนก่อน

    THANK YOU! I was trying to figure out how to do this and almost gave up lol Note: I notice for time stamp 5:20 when configuring the "initial inventory" variable, you used "initial only" for replication condition. this works great until you respawn, then you're stuck in a "T" pose again. So I used the "custom" option for replication, this fixes the T pose if you spawn more then once in a match :)

  • @Piano_man4854
    @Piano_man4854 2 ปีที่แล้ว +4

    Hey man, thanks for all you vids on lyra, we really appreciate it a lot. I wish you all the best and hope you keep on making these amazing Lyra tutorials.

    • @afootgames
      @afootgames  2 ปีที่แล้ว +2

      Thanks! Epic has given us so much, I just want to help in whatever way I can. I just discovered the Epic Dev Community, might start contributing if they'll let me...

    • @robertgoldbornatyout
      @robertgoldbornatyout 2 ปีที่แล้ว +1

      @@afootgames Excellent help for me, thanks for all your vids on Lyra, we really appreciate it a lot.

  • @techno_shaman
    @techno_shaman 2 ปีที่แล้ว +1

    Thanks man for your videos on Lyra, please keep it up. Love to see your FPS when you're done.

  • @SykoticWayz-
    @SykoticWayz- 2 ปีที่แล้ว +2

    great tutorial! didnt expect it to be that easy tbh LOL very much appreciated! dropped a sub

  • @devilinsidecore
    @devilinsidecore 2 ปีที่แล้ว

    Really helpful tutorial, it also helps me to understand the lyra framework structure, thank you !

    • @afootgames
      @afootgames  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @spiegelmancustoms749
    @spiegelmancustoms749 2 ปีที่แล้ว

    I hope you continue this content, process and presentation of your tutorials are very good. Looking forward to seeing more.

  • @jiekii
    @jiekii 2 ปีที่แล้ว

    It's very practical. Thank you

  • @bluetrianglestudios1741
    @bluetrianglestudios1741 2 ปีที่แล้ว

    Hey this is neat your taking the time to share learned stuff for lyra. you just got a new Subscriber :)

    • @afootgames
      @afootgames  2 ปีที่แล้ว

      Awesome, thank you!

  • @lordgionuovo
    @lordgionuovo 4 หลายเดือนก่อน

    merci pour le tuto super utile !!!

  • @calebhughes2175
    @calebhughes2175 ปีที่แล้ว

    Love these!

  • @axelacquarone
    @axelacquarone ปีที่แล้ว +1

    @afoot any news awesome tutotals in the future coming please?

  • @justinmeek257
    @justinmeek257 ปีที่แล้ว

    Hello Afoot, are you doing any programming for hire? Let me know. Your time is appreciated!

  • @zenofar4761
    @zenofar4761 ปีที่แล้ว

    i hope if u add more modes like conquest and capture the flag for lyra

  • @MCMishaNoernir
    @MCMishaNoernir หลายเดือนก่อน

    instead of dropping the weapon how can we put it aside and when we click we get it in hand and start shooting, a button or a way to go from armed to unarmed without losing the gun! Please and thank you!

  • @islandonlinenews
    @islandonlinenews ปีที่แล้ว

    how can I make the character shoot straight? without bullets randomly missing?

  • @ioano5432
    @ioano5432 2 ปีที่แล้ว +1

    Hey man, we miss you. are there any new tutorials coming?

    • @afootgames
      @afootgames  2 ปีที่แล้ว

      sorry man, we had our fourth kid and I got a new job. I want to come back and do lots of cool things, but time is at a premium these days.. thanks for the kind words though!

    • @ioano5432
      @ioano5432 2 ปีที่แล้ว

      @@afootgames hey no problem man! Fully understandable! I really wanted to know how you changed the sounds on lyra weapons with the fire rate

    • @afootgames
      @afootgames  2 ปีที่แล้ว

      if your weapon is firing faster than default but the sound isn't keeping up... example: for rifle -> Content/Audio/Sounds/Weapons/Rifle2/MSS_Weapons_Rifle2_Fire.uasset --> open "onburst" function and find input "ShotInterval" near the top left of the graph, lower it from .15 to something lower so it will allow for faster looping, cant remember but I think that's it. probably not the right way, but it should work

    • @ioano5432
      @ioano5432 2 ปีที่แล้ว

      @@afootgames thanks man! Yeah I figured it out. We really miss you man. Im still waiting for the sniper rifle video haha

  • @goldendragon6985
    @goldendragon6985 หลายเดือนก่อน

    👾

  • @giannisigona5830
    @giannisigona5830 2 ปีที่แล้ว

    i have two characters i need help how do i do it

  • @stevenreyniers6890
    @stevenreyniers6890 ปีที่แล้ว

    Are you going to make more tutorials of Lyra?

    • @afootgames
      @afootgames  ปีที่แล้ว

      I'm making first person toggle series, first few videos up next week some time

  • @giannisigona5830
    @giannisigona5830 2 ปีที่แล้ว

    it workes for one not the other

  • @diher57
    @diher57 2 ปีที่แล้ว

    Nice tutorials ;) Have you tried to creat a lyra coop experience ? I mean it would be great real Players together and spawn bots like waves or something

    • @afootgames
      @afootgames  2 ปีที่แล้ว +1

      I'd love to do that, I'm sure someone's done a tutorial on it somewhere, maybe I'll put that on the list too

  • @alanodonnell3955
    @alanodonnell3955 2 ปีที่แล้ว

    Hey man, could you do a tutorial explaining how to add component based code made from previous projects

    • @afootgames
      @afootgames  2 ปีที่แล้ว

      Hmm, that's a great idea for a tutorial! I've done some of this recently, I'll add it to the list though I don't know when I'll be able to get to it, just started working on a small game.

  • @jeonglee14
    @jeonglee14 2 ปีที่แล้ว +1

    hi it works with B_Many but how to add it with B_quinn

    • @afootgames
      @afootgames  2 ปีที่แล้ว +1

      It's working here with Quinn, she's the reason I did the tutorial. All that code in this video is to get it working with quinn because manny already has "unarmed" anim instance working. Did you follow the whole thing or just remove initial inventory?

    • @jeonglee14
      @jeonglee14 2 ปีที่แล้ว

      @@afootgames I actually change the characters dose it effect ?

    • @afootgames
      @afootgames  2 ปีที่แล้ว

      @@jeonglee14 Not sure, but experiment around and let me know what happens!

  • @shotgun1995hot
    @shotgun1995hot 2 ปีที่แล้ว

    hey man can you explain how the switching of weapon is happing

  • @mulagraphics
    @mulagraphics ปีที่แล้ว

    Nice video, But, when the player drop the weapon you dont see it on the ground . How to fix tit?

    • @afootgames
      @afootgames  ปีที่แล้ว +1

      I think someone did a tutorial on dropping weapons as items, I haven't done that myself, shouldn't be too much work though

    • @mulagraphics
      @mulagraphics ปีที่แล้ว

      @@afootgames Pleaase make a video thanks

  • @japanfigs8063
    @japanfigs8063 ปีที่แล้ว

    Hello
    are you also available for freelance work?

  • @diego_mellizo
    @diego_mellizo 2 ปีที่แล้ว

    Hi Phil, thanks for the tutorial. Just what I was looking for! I know you made the tutorial to make it work with Quinn, cause Manny do work right just doing the initial step that is removing the pistol from the initial inventory, just wondering if you know how to fix Manny due to his starting position is with his arms raised (without a weapon) before he transitions to the unarmed idle animation.

    • @afootgames
      @afootgames  2 ปีที่แล้ว +1

      Yeah I don't get what the deal is there, unarmed anim instance is initialized in the construction graph but it seems like they added that as a workaround for their system in the event a weapon with attached instance isn't present. It could be that a non-existant montage is trying to play so it t-poses, I'd have to look more into it, sorry. let me know if you figure it out

    • @diego_mellizo
      @diego_mellizo 2 ปีที่แล้ว

      ​@@afootgames It's ok. It seems it actually transitions from the "pistol idle" animation (sort of default) to the unarmed idle. I'll be taking a look to see if I found something else.

    • @diego_mellizo
      @diego_mellizo 2 ปีที่แล้ว +2

      @@afootgames I casually found the solution while looking to your other video on how to remove the spawn effect. On the GA_SpawnEffect it is this Spawn Montage (which defaults to a "pistol spawn"), I just omitted the node where it plays the montage in the event graph.

    • @afootgames
      @afootgames  2 ปีที่แล้ว

      @@diego_mellizo Nice, thanks for that!

  • @falcon47.
    @falcon47. ปีที่แล้ว

    how can i change the color of the gun in lyra.

    • @afootgames
      @afootgames  ปีที่แล้ว

      Look for "Team Weapon Tint" global vector parameter in the weapon's material instance, the pistol material is located here: Content/Weapons/Pistol/Materials/MI_Weapon_Pistol.uasset

    • @falcon47.
      @falcon47. ปีที่แล้ว

      @@afootgames also another question I followed this tutorial th-cam.com/video/tCiGg26DV-k/w-d-xo.html but Im not sure how I can add it to lyra I tried to retarget it however it becomes invisible. How could I implement a readyplayer me character rigged with mixamo to unreal engine.

  • @Mekkablood
    @Mekkablood 2 ปีที่แล้ว

    If you could do melee weapons that would be amazing, could even pay you to make the tutorial if need be, completely serious.

    • @afootgames
      @afootgames  2 ปีที่แล้ว +2

      I'm at Army training for a few weeks, but when I get back I think melee weapon is next on the list 😀

    • @jiekii
      @jiekii 3 หลายเดือนก่อน

      can I help you?

  • @roycantpvp
    @roycantpvp 2 ปีที่แล้ว

    When you drop the weapon it just disappears out of the game? Any way to pick it back up?

    • @afootgames
      @afootgames  2 ปีที่แล้ว

      Yeah, I think someone did a tutorial on dropping a pickup basically, im sure it wouldn't be too difficult, im at military training for a few weeks so I can't do it but I'm sure someone on youtube has, good luck!

    • @jiekii
      @jiekii 2 ปีที่แล้ว

      Lyra can drop her weapon? Why don't I know what the button is?😐

  • @jonathantewnes1224
    @jonathantewnes1224 2 ปีที่แล้ว

    When you drop a weapon it drops 2 weapon slots at a time. Following the blueprint code on drop weapon i dont see why that happens... any idea?

    • @afootgames
      @afootgames  2 ปีที่แล้ว +2

      hey thanks for the bug find! GA_Drop is calling several times while tapped. You could add a cooldown, or the easiest is put a "WaitInputRelease" node at the beginning of GA_Drop and execute the rest from the "on release" out pin. Now it will only trigger when you release so it has to do it only once. Hope that helps, I may need to reupload so others don't run into the same problem, thanks again!

    • @jonathantewnes1224
      @jonathantewnes1224 2 ปีที่แล้ว +2

      @@afootgames yeah man this was stumping me after u gave me the top on one of the other videos

  • @rec-trick
    @rec-trick ปีที่แล้ว

    i can use this pack with mobile game ?

    • @afootgames
      @afootgames  ปีที่แล้ว

      You mean lyra? Don't know, probably a little intensive for mobile, couldn't say

  • @sjgametech7732
    @sjgametech7732 2 ปีที่แล้ว

    Did AFoot games die?

    • @afootgames
      @afootgames  2 ปีที่แล้ว +1

      Sorry, life happened, hope I can start back up soon but I don't see how right now. Really sad, I love helping the community

    • @sjgametech7732
      @sjgametech7732 2 ปีที่แล้ว +1

      @@afootgames Hope all works out for you man. Thanks for your time in what you shown us.