Depends on the size of the grocery store, and the size of the area it is in. If its a smaller grocery store, then I would set the payout to 1/10 or 1/15. If its a very large grocery store (like Walmart), then its probably fine to have it set at 1/30 or 1/40.
@Murdavic depending on the shipping prices, candymachines.com will be your best budget friendly option. If budget is not an issue, smart industries builds the best machines. But to get started, I recommend finding a machine second hand using ebay, marketplace, etc. Just make sure the machine is 10 years old or newer, and has parts readily available for it.
Never toss em in because vendors would lose a lot of money always start with a base because the base will hold the top sturdy over the years I've been helping my vendor friends presentation of prizes can also determine how well your machines perform fantastic video I've seen various vendors put license plush at the bottom of the machine and people think of hey where's the nice stuff at and it stays at the bottom until the vendor comes in and then u failed to mention if you run machines in truck stops and payout rates there is 1&30 most of the time
@@NathansVending absolutely I thought I would share what I've seen major companies do like with new stuff I've seen people like nen stick em at the bottom as well which I don't understand why they do that I always love learning new stuff tho I'm not a vendor still I try to help people if I can 🙂
Coming from an operator with 800+ machines. Don’t bother buying cheap generic plush. Nobody wants it. You want sets from movies so people are chasing the entire set…
@ab25lt I understand what your saying, but I don't agree. We certainly don't have 800 machines, but the 65+ that we operate do exceptionally well. From my experience, winners are players. So a 50/50 mix, or a 70/30 mix leaning towards generics work best for us. Licensed plush just cost so much, and I simply cannot pay out at $3-5 per plushie. This might be different in other scenario, but with our arcade, and our mall kiosk setups, this has worked best for us.
@@NathansVending I’m in Australia. We pay $10 per licenced plush, average 70-100 plush to fill a machine. $1000 but by the times it’s empty you should have $3500+ in collected revenue. We have people tapping cards for $50 or $50 notes because they want to collect the full set of plush for the latest movie out
@@NathansVending when deadpool came out, we used that plush, one machine at a local club did $875 in 4 days, all machines are $2 a game. (That’s super standard in Aus) payout of 1:20
@ab25lt I suppose it depends on your area, too. I live in the midwest, which is a very low populated area of the US. The people here are a lot less keen to spend money on games. We can not get away with $2 per play for plush cranes, that's for sure.
Awesome video! Very informative! Thanks for the in-depth content!
Glad it was helpful!
What about payout rate for 1st demonstration at a grocery store? What would u recommend?
Depends on the size of the grocery store, and the size of the area it is in. If its a smaller grocery store, then I would set the payout to 1/10 or 1/15. If its a very large grocery store (like Walmart), then its probably fine to have it set at 1/30 or 1/40.
I am looking into starting this type of vending business, where do you recommend me buying a machine (im from the netherlands). Great vid👍🏻
@Murdavic depending on the shipping prices, candymachines.com will be your best budget friendly option.
If budget is not an issue, smart industries builds the best machines.
But to get started, I recommend finding a machine second hand using ebay, marketplace, etc. Just make sure the machine is 10 years old or newer, and has parts readily available for it.
@@NathansVending thanks for your reply i will look into it!💯
Love ur videos
Appreciate it 🤟
Don’t steal my kitty 🐱😂
Never toss em in because vendors would lose a lot of money always start with a base because the base will hold the top sturdy over the years I've been helping my vendor friends presentation of prizes can also determine how well your machines perform fantastic video I've seen various vendors put license plush at the bottom of the machine and people think of hey where's the nice stuff at and it stays at the bottom until the vendor comes in and then u failed to mention if you run machines in truck stops and payout rates there is 1&30 most of the time
I agree. I only covered it because I know a lot of massive claw companies with hundreds of machines who do this.
@@NathansVending absolutely I thought I would share what I've seen major companies do like with new stuff I've seen people like nen stick em at the bottom as well which I don't understand why they do that I always love learning new stuff tho I'm not a vendor still I try to help people if I can 🙂
@@CaptianNamco much appreciated!
Coming from an operator with 800+ machines. Don’t bother buying cheap generic plush. Nobody wants it. You want sets from movies so people are chasing the entire set…
Also $2 a go, $5 min card payment. $5, $10, $20 and $50 options.
@ab25lt I understand what your saying, but I don't agree.
We certainly don't have 800 machines, but the 65+ that we operate do exceptionally well.
From my experience, winners are players. So a 50/50 mix, or a 70/30 mix leaning towards generics work best for us.
Licensed plush just cost so much, and I simply cannot pay out at $3-5 per plushie.
This might be different in other scenario, but with our arcade, and our mall kiosk setups, this has worked best for us.
@@NathansVending I’m in Australia. We pay $10 per licenced plush, average 70-100 plush to fill a machine. $1000 but by the times it’s empty you should have $3500+ in collected revenue. We have people tapping cards for $50 or $50 notes because they want to collect the full set of plush for the latest movie out
@@NathansVending when deadpool came out, we used that plush, one machine at a local club did $875 in 4 days, all machines are $2 a game. (That’s super standard in Aus) payout of 1:20
@ab25lt I suppose it depends on your area, too. I live in the midwest, which is a very low populated area of the US.
The people here are a lot less keen to spend money on games. We can not get away with $2 per play for plush cranes, that's for sure.