@@ruifaria8871 Well Loki hasn't received a rework yet... It's not planned for now, but I wouldn't be surprised if we see him ending up getting a rework in a year or two
@@Dankturboz He's never been reworked. They've just nerfed how his vex armor damage works and slightly buffed his terrible abilities. He's never actually gotten a rework.
Inaros definitely feels more intuitive to play now. And there's some fun applications too, such as being able to drag enemies to areas that you have to kill in to speed things up like void cascade or Netracells.
Inaros is my favorite frame again! Here’s a tip: Sandstorm’s speed is based on the speed Inaros is moving when you cast it. This means that you can make it significantly faster simply by bullet jumping first. This also means parkour and bullet jump mods are very effective with him! Also, combining the elemental sandstorm augment with a nice melee vortex weapon is very strong. I use incarnon dual ichors. Hope this helps!
That would really be nice. I think she's low on the list because she's still powerful (I rarely use her 4, mostly just War Cry and Arcane Reaper everything), she still kicks butt, but man, her 1 and 3 need work (and her 2 needs to be recastable). I don't want her lose her 1, because no one else has anything like it, but it needs to do more and function better (get rid of the damn rag dolls and make it do something to bosses & capture targets). Her 3 should _at least_ open enemies to finishers, but given it's a 3, it should do more than that, too.
I wasn't sure what stats were affecting what abilities how much. I put in a ton of ability strength, not know his 4 is base off of pure HP. His 4 does armor strip whole rooms after a few seconds, but they are stunned the whole time, its no bid deal. His 1 and 4 give enough crowd control that I felt like I didn't need his 2, and just kept forgetting to ever use it. Feels pretty good.
Guess y'all never played the TANKaros daikyu/nikanna build. That was my only build i played with scarab swarm as desiccation never really worked for me
I really like it. It does have some rough parts though: • Swarm Kavats need to either be more aggressive/fast, last longer, or both. • His 2 is a bit clunky rn. It stops all movement when it's cast/uncast. It shouldn't halt movement, being fluid would be great. Also the clunkiness means you don't have all too much time to actually get finishers off on the clumped enemies before they stand up. • It would just be nice if his 4 also scaled with Strength, or if they increased the percentage of his health it takes. Cuz the damage really is a bit low, especially if the armor strip doesn't last(it should last) 1/10th of his health is too low
I just wish sand storm animation wouldn't stop movement, feels kinda bad now since you first have to stop before you can start moving fast as a storm and then again stop in place.
Yeah it's a bit too clunky as it is now. On twitter Pablo liked an idea someone posted about being able to melee to get out of the tornado, that way you could immediately drop down and get some finishers instead of having to manually toggle the ability off
His 2nd is good for netracel. I use it to pull enemies into the circle. I start on a group of enemies outside of the circle, use 2 to bring them to you, and move to circle. moves fast than the enemies walk.
Great work with the Inaros build, Tater. I was going to work on him soon. From what I have seen, Inaros feels great to play as now although, it seems like he's much better now but could be better. Thank you for the video.
Not sure if anyone has mentioned in this comment section, but his Negation Armor augment for Scarab Shell is bugged. If you cast Scarab Shell, and lose all of your armor somehow (Status blocks, nullifiers, etc.), then dying will put your into a glitched death state. The game will, by all means, consider you dead, but you cannot respawn, and are stuck standing in place. You won't be able to move, turn, and all you can do is swing your melee weapon. So if you're using the augment, make sure to keep your armor up.
I don't play warframe anymore, having played it for quite a few years. But I am seriously impressed on how Tater is still making content on this game, and the fact that it's still going.
NOTE: If you are building Elemental Sandstorm, try to stay above 125 strength. Seems to do the most damage that way. If you build viral and electricity on a weapon with decent slash, this will usually kill enemies quickly. I used an Innodem for this, but the Prisma Ohma is a great choice too.
I added dagoths ability to him over his tornado, dropped some health mods, and built for 300 str (240 + moly augmented) and 200+ range, using archon shards to boost duration to 145. The only thing I'm missing is 2 green shards for full armor strip from his 4, but I've been using the operator ability that strips defenses in the meantime. The scythes forcing viral and slows just absolutely shreds anything caught in his 4, and anything that doesn't die outright dies on a 2nd cast of scythes or any weapon I use. I love how versatile he's become instead of just maximum health and that's it, Pablo really out here blessing us 🙏
I recommend you try the hound companion with [manifold bond] to help spread status effects so that [synth deconstruct] would be dropping a lot of health orbs and it should be nice for any [condition overload] builds
Honestly, I like it. It's a good touch-up that brought him forward into modern WF and I think it works, I think it works really well. It certainly motivated me to knock the dust of him and remined me; "Oh yeah, I have this frame, I should probably use him once and a while again"
I was personally hoping his swarm would look like a swarm of locusts/insects, somewhat like the kuva clouds, instead of kavats. I get the theming for the cats too, and overall I think he’s much more refined as a frame now
I think it looks like a swarm enough while enemies are affected. The kavats have grown on me, it makes his quest feel more ingraines into his frame now
With my inaros I've gone with a vampire like inaros while being able to maintain high armour at the same time (Using blood alter and high high duration high range semi high power and normal efficiency with arcane guardian and arcane ultimatum and all 3 of the umbra mods to maximise the armour) And energy siphon and energy nexius to maintain energy
I've been saying since they revealed the details of it that this rework was exactly what Inaros needed. It's obvious that they took a LONG look at what Inaros was struggling with and opted to correct all of it
one thing to note is that with his 3rd. they took the augment from his old 4th and made that part of his 3rd and ofc replaced it with the one u mentioned in ya vid
The sand kavats standing still like that is a bug with summon AI in simulacrum. if "Pause AI" is on, it pauses AI on summons as well as enemies. This affects Nekros' shadows of the dead as well.
I think my favorite ability on him to subsume in his 1 so far is. Vyrd scythes. The minor slow from it is perfect instead of a full on channeled slow like gloom. not only that but the damage it does is pretty decent cause it's viral, so you get the initial spin damage, then the throw damage whiich is double. with the slow at 7.75 seconds for 43%. Using this in tandem with the sandstorm makes it deadly as all heck. I used your build as the base :) so hell yeah. thank you
gloom and hunter adrenaline, i never died with inaros even at level cap, but now he feels like a frame who have abilitys now. I waited since the day covert lethality one shot was change.
Kavat AI is my only gripe. Loving the rest so far. Always loved Inaros but I agree he was kind of overshadowed by frames that could tank just as well but do a lot more too. Glad to see him coming into his own properly
YES FINALLY A FRICKIN INAROS REWORK THAT ACTUALLY WORKS! Honestly used to play him a lot and replaced inaros with revenant. Time to dust off his old sacofagous and break some heads.
Along with Nidus' new augment, you can quite easily get a 100k health Inaros. With a full team helping out, I'm fairly certain that you can get a 3-400k health Inaros. What is that good for? Dunno. But big number is big.
I have an alliance mate who is using the new sandstorm augment with Archon Reach...I'm not sure if it works, because I only have original Inaros and no forma in him (and I don't want to invest the time and resources when there's a Prime). I keep meaning to try that out in the simulacrum to see if it functions, but I thought I'd mention it in case it's as stupid as it might be. Imagine a viral + electric sandstorm primer that regens the energy you spent to cast sandstorm...
It must be the Irish accent, I can always understand what the potato is describing about the abilities, anyone else has a go and I start day dreaming of long strolls in the woods under all the beautiful threes
I’m waiting for a Valkyr rework eventually. It’s hurts playing her since nothing is good on her besides maybe warcry, as her base abilities. I am most likely one of her last mains.
I actually haven't had a problem with the cat AI. I'm still not a super huge fan of sandstorm. I guess I need to try new sandstorm more but I subsumed it for gloom just so that my Cats and the corrosive procs would heal me and its a LOT of healing. I'm running the first ability augment rn but I think I'll also swap it out for range as it just doesn't feel consistent with even spawning the cats. The scarab augment kinda disappoints me honestly. I thought it would be something similar to Dagath's invulnerability or Revenant's Mesmer skin
i dunno why, but he feels a bit more squishy to me. I don't know if its just that I've kind of ignored the sanctum anatomical content until now, or if I had previously been super lucky with Acolytes, but I actually died yesterday while fighting an acolyte solo. I seemed to lose about 6k hp in a second or two, and then got ohkoed by the acolyte. might've just been a bug, I haven't check the changelogs lately. Still, at 8200 hp, 980 armor, and adaptation (plus arcane grace, and reaper) doesn't seem like it should get obliterated THAT fast, and I've never had issues with it before.
@@Achi-s5h I'm still somewhat new to the steel path stuff so it's very likely I'm not understanding your explanation, but Inaros is more or less immune to status now, so I doubt that magnetize (the status proc) would be the issue. Is there something I'm misunderstanding? (Like I said, I'm still pretty new to the steel path stuff so any insight would be much appreciated)
Inaros is just overpowered now, MHBlacky already maxed him out and made him unkillable (literally) and I can't wait to see how you take him to the next level lol
Its now or never to pray 🙏for the most least used Warframe to get a fully reworked kit my boy caliban has been in the storage way too long its catching dust at this point 😅
Well, I was seeing and the kavats really have a bad ai, but from what I noticed they have the ai of the vasca kavat of cetus and the kavat of Deimos (not necralisk), so I think it's better to forget that the sand kavat exist
Inaros' 4th ability had been the only source of scaling healing for defence objectives that don't have pathing AI (like in excavation, mobile defense, hijack, and most defense missions). Taking that away is a step in the wrong direction.
All inaros users let it be known that your revival operator ability is locked during the bleedout state. So there isnt a second option to revive yourself other that using the sand zombie
it's good, overall i like it the kavats are terrible at spreading the swarm swarm when u cast his 4 spreads at about one enemy per second, no matter what it won't spread faster (not great) the kavat can proc swarm but it doesn't refresh swarm duration and it doesn't seem to spread from that (much worse) additionally whatever swarm the kavat procs, when the kavat despawns the swarm it proc'd disappears also so the ONLY use for the sand kavats is to expedite reviving yourself they are shit at doing anything else
At this point D.E. should let players have the ability to choose between warframe kits. Either you can equip the 'rework' kit or you can keep the old one. Inaros was perfectly fine before his rework save his Sandstorm being kinda bad and his passive/self revive being bad. But you didn't HAVE to play with any ability you found useless, you could just Helminth which ability you didn't like for a more useful one.
Unless you are solo, I wouldn't recommend "Rage" effects right now. Every group seems to have a Dante or Styanax (new frame and new skin) giving everyone overguard making it a dead mod.
I wonder if elemental sandstorm will proc shards and arcanes if someone has a toxin, blast, radiation melee Does this also apply to argon mods like continuity being that toxin should somewhat convert to corrosive I’d like to think toxin has healing property’s as well die to the emerald shard
Hey man, long time viewer. I see you have the Tennopack backback. But I’m wanting to know what or how to get the green streams you have around the frame. ..my guess is a emporia. But I love the style and want it :)
Pablos "No Frame left behind" program seems to be going well,every reintegration was pretty good from my memory
I feel like hes been fantastic for the game.
except loki
@@ruifaria8871 Loki chillin rn
@@ruifaria8871and chroma
@@ruifaria8871 Well Loki hasn't received a rework yet... It's not planned for now, but I wouldn't be surprised if we see him ending up getting a rework in a year or two
1:30 your down state sand ghost can get to the extraction point to finish the mission for you. 😂 I didn’t know that counted!
Neither did I until I reached the extraction when the survival time ran out.
Sevagoth can do the same thing as well
The way I cackled when the sarcophagus left the mission.
Same energy as leaving rescue target to bleed out while you just rush to extraction
I've made the extraction point with my drifter when my frame was down on second gasp. I didn't know I could do that.
Now for that EXTREMELY long awaited chroma rework......any day now🥲
If only 😅
I feel like they’ve reworked chroma like 4 times now. I’d rather wait for one that sticks
Honestly. His 2 and 3 should stay. His 2 needs its effects looked at though
Imagine if his 4 turned him into a dragon wyrm similar to Titania but not as tiny actually just make him a dragon frame
@@Dankturboz He's never been reworked. They've just nerfed how his vex armor damage works and slightly buffed his terrible abilities. He's never actually gotten a rework.
"if you have any" I like how Tater acknowledges that we warframe players dont have friends
My friend that I used to play Warframe with passed away a couple of months ago, so now I don't play as much
@@oryxthetakenking8275 Man that sucks. Went through this a few years ago, it'll get better but you'll never forget nor stop hurting. Stay strong!
That's not true. We have friends who were last online 2000 days ago that will come online again any day now.
Inaros definitely feels more intuitive to play now. And there's some fun applications too, such as being able to drag enemies to areas that you have to kill in to speed things up like void cascade or Netracells.
also good for defense objectives and mobile defense if the console are caskets getting swarmed
Inaros' sarcophagus sliding onto the ship in the beginning is funny as hell 😂 "the sand king is down! Hull him onto the ship, HEAVE!"
The passive was the biggest thing that needed changing honestly, being a stationary casket always left me dead especially while in a team.
Inaros is my favorite frame again! Here’s a tip: Sandstorm’s speed is based on the speed Inaros is moving when you cast it. This means that you can make it significantly faster simply by bullet jumping first. This also means parkour and bullet jump mods are very effective with him! Also, combining the elemental sandstorm augment with a nice melee vortex weapon is very strong. I use incarnon dual ichors. Hope this helps!
He got a really nice rework. I hope Valkyr also gets something like this.
all we can do is hope. But knowing DE its gonna take another couple years till they finally decide to do something
@@addmen96 Yeah probably. It really sucks because Valkyr has such a good design and concept but she is rather outdated.
That would really be nice. I think she's low on the list because she's still powerful (I rarely use her 4, mostly just War Cry and Arcane Reaper everything), she still kicks butt, but man, her 1 and 3 need work (and her 2 needs to be recastable). I don't want her lose her 1, because no one else has anything like it, but it needs to do more and function better (get rid of the damn rag dolls and make it do something to bosses & capture targets). Her 3 should _at least_ open enemies to finishers, but given it's a 3, it should do more than that, too.
I wasn't sure what stats were affecting what abilities how much. I put in a ton of ability strength, not know his 4 is base off of pure HP. His 4 does armor strip whole rooms after a few seconds, but they are stunned the whole time, its no bid deal. His 1 and 4 give enough crowd control that I felt like I didn't need his 2, and just kept forgetting to ever use it. Feels pretty good.
I find myself using 2 the most, half because it gives a HUGE speed boost and half because I mostly run melee so it makes it easier to get kills
Guess y'all never played the TANKaros daikyu/nikanna build. That was my only build i played with scarab swarm as desiccation never really worked for me
9:24 I feel attacked
I really like it. It does have some rough parts though:
• Swarm Kavats need to either be more aggressive/fast, last longer, or both.
• His 2 is a bit clunky rn. It stops all movement when it's cast/uncast. It shouldn't halt movement, being fluid would be great. Also the clunkiness means you don't have all too much time to actually get finishers off on the clumped enemies before they stand up.
• It would just be nice if his 4 also scaled with Strength, or if they increased the percentage of his health it takes. Cuz the damage really is a bit low, especially if the armor strip doesn't last(it should last) 1/10th of his health is too low
I just wish sand storm animation wouldn't stop movement, feels kinda bad now since you first have to stop before you can start moving fast as a storm and then again stop in place.
Yeah it's a bit too clunky as it is now.
On twitter Pablo liked an idea someone posted about being able to melee to get out of the tornado, that way you could immediately drop down and get some finishers instead of having to manually toggle the ability off
His 2nd is good for netracel. I use it to pull enemies into the circle. I start on a group of enemies outside of the circle, use 2 to bring them to you, and move to circle. moves fast than the enemies walk.
Great work with the Inaros build, Tater. I was going to work on him soon. From what I have seen, Inaros feels great to play as now although, it seems like he's much better now but could be better. Thank you for the video.
Not sure if anyone has mentioned in this comment section, but his Negation Armor augment for Scarab Shell is bugged. If you cast Scarab Shell, and lose all of your armor somehow (Status blocks, nullifiers, etc.), then dying will put your into a glitched death state. The game will, by all means, consider you dead, but you cannot respawn, and are stuck standing in place. You won't be able to move, turn, and all you can do is swing your melee weapon.
So if you're using the augment, make sure to keep your armor up.
lol reminds me of sevagoth release
Happen to me last night
I don't play warframe anymore, having played it for quite a few years. But I am seriously impressed on how Tater is still making content on this game, and the fact that it's still going.
game is still massively popular
Game is in much better place and more popular now. This is the best time if you wanna come back and play
NOTE: If you are building Elemental Sandstorm, try to stay above 125 strength. Seems to do the most damage that way. If you build viral and electricity on a weapon with decent slash, this will usually kill enemies quickly. I used an Innodem for this, but the Prisma Ohma is a great choice too.
I added dagoths ability to him over his tornado, dropped some health mods, and built for 300 str (240 + moly augmented) and 200+ range, using archon shards to boost duration to 145. The only thing I'm missing is 2 green shards for full armor strip from his 4, but I've been using the operator ability that strips defenses in the meantime. The scythes forcing viral and slows just absolutely shreds anything caught in his 4, and anything that doesn't die outright dies on a 2nd cast of scythes or any weapon I use. I love how versatile he's become instead of just maximum health and that's it, Pablo really out here blessing us 🙏
Why did you not replace his 1? Seems weaker to me
I picked up inaros prime with the new resurgence pack. This guide was extremely helpful as always. Keep up the good work.
Lore accurate Inaros. I suddenly understand why Baro worships him as a god.
His 4 spreads in an arc, i found out in simicrom so you hit multiple enemies with his 4 at a time not just one
Gonna miss the heal on the 4...used to come in clutch on defence arbitration missions 😢
I recommend you try the hound companion with [manifold bond] to help spread status effects so that [synth deconstruct] would be dropping a lot of health orbs
and it should be nice for any [condition overload] builds
Honestly, I like it. It's a good touch-up that brought him forward into modern WF and I think it works, I think it works really well. It certainly motivated me to knock the dust of him and remined me; "Oh yeah, I have this frame, I should probably use him once and a while again"
I was personally hoping his swarm would look like a swarm of locusts/insects, somewhat like the kuva clouds, instead of kavats. I get the theming for the cats too, and overall I think he’s much more refined as a frame now
I think it looks like a swarm enough while enemies are affected. The kavats have grown on me, it makes his quest feel more ingraines into his frame now
@@MrSeals1000 definitely agree with ya there, when I first saw it on the devstream I was like eh alright, but after seeing it in-game it’s good
Desiccation's curse works on other frames if you subsume desiccation onto them and allows them to have 5 sand cavats
With my inaros I've gone with a vampire like inaros while being able to maintain high armour at the same time
(Using blood alter and high high duration high range semi high power and normal efficiency with arcane guardian and arcane ultimatum and all 3 of the umbra mods to maximise the armour)
And energy siphon and energy nexius to maintain energy
I've been saying since they revealed the details of it that this rework was exactly what Inaros needed. It's obvious that they took a LONG look at what Inaros was struggling with and opted to correct all of it
one thing to note is that with his 3rd. they took the augment from his old 4th and made that part of his 3rd
and ofc replaced it with the one u mentioned in ya vid
The sand kavats standing still like that is a bug with summon AI in simulacrum. if "Pause AI" is on, it pauses AI on summons as well as enemies. This affects Nekros' shadows of the dead as well.
I haven't really used Inaros beside leveling him for xp but I'm glad he is actually good now. I do like Dual Ichor as well so I might try your setup.
I think my favorite ability on him to subsume in his 1 so far is. Vyrd scythes. The minor slow from it is perfect instead of a full on channeled slow like gloom. not only that but the damage it does is pretty decent cause it's viral, so you get the initial spin damage, then the throw damage whiich is double. with the slow at 7.75 seconds for 43%. Using this in tandem with the sandstorm makes it deadly as all heck. I used your build as the base :) so hell yeah. thank you
That footage of the sarcophagus extract is brillliant
gloom and hunter adrenaline, i never died with inaros even at level cap, but now he feels like a frame who have abilitys now. I waited since the day covert lethality one shot was change.
His 3 even cancels out hobbled dragon keys. o_O
Are the blue ribbon like things an ephemera or what is that? looks awesome
As someone who took forever to do the sands of inaros quest and has inaros cooking in the foundry… now ik it wasn’t in vain
Kavat AI is my only gripe. Loving the rest so far. Always loved Inaros but I agree he was kind of overshadowed by frames that could tank just as well but do a lot more too. Glad to see him coming into his own properly
that coffin getting on the orbiter to extract is hilarious 😂😂😂
YES FINALLY A FRICKIN INAROS REWORK THAT ACTUALLY WORKS! Honestly used to play him a lot and replaced inaros with revenant. Time to dust off his old sacofagous and break some heads.
Along with Nidus' new augment, you can quite easily get a 100k health Inaros. With a full team helping out, I'm fairly certain that you can get a 3-400k health Inaros. What is that good for? Dunno. But big number is big.
I have an alliance mate who is using the new sandstorm augment with Archon Reach...I'm not sure if it works, because I only have original Inaros and no forma in him (and I don't want to invest the time and resources when there's a Prime). I keep meaning to try that out in the simulacrum to see if it functions, but I thought I'd mention it in case it's as stupid as it might be. Imagine a viral + electric sandstorm primer that regens the energy you spent to cast sandstorm...
I have been loving the rework. I went the lazy route and put roar on him and he is unkillable!
Hell yeah, my unkillable inaros, hirudo set up is back
"With friends.....if you have any" low blow baldy 😂
It must be the Irish accent, I can always understand what the potato is describing about the abilities, anyone else has a go and I start day dreaming of long strolls in the woods under all the beautiful threes
The moment I saw you used two umbra forma on him the first thing that came to my mind was " are you out of your mind !!"
its probably an old build immortal inaros. using with arcane guardian and grace. I am using that build too 😂
I’m waiting for a Valkyr rework eventually. It’s hurts playing her since nothing is good on her besides maybe warcry, as her base abilities. I am most likely one of her last mains.
As an Inaros main (BIG HP GO BRRRRRRRRRR) I approve highly of this.
I actually haven't had a problem with the cat AI. I'm still not a super huge fan of sandstorm. I guess I need to try new sandstorm more but I subsumed it for gloom just so that my Cats and the corrosive procs would heal me and its a LOT of healing. I'm running the first ability augment rn but I think I'll also swap it out for range as it just doesn't feel consistent with even spawning the cats. The scarab augment kinda disappoints me honestly. I thought it would be something similar to Dagath's invulnerability or Revenant's Mesmer skin
The best gun imo for his tornado is tenet tetra with the aoe alt bomb that cost 80 ammo for massive damage
I love Desiccation curse combined with duplex bond
Well, I've removed the abilities I subsumed onto my Inaros prime. So I'd say the rework is going well.
Cool build also I wasn’t sure about the fashion frame for the new backpack but it looks good on your inaros
I have been waiting for a equinox rework for a LOOOOOOOONG time
I run elemental ward on s1 and build for tank and range. Thanks for the vid good info!!!
i dunno why, but he feels a bit more squishy to me. I don't know if its just that I've kind of ignored the sanctum anatomical content until now, or if I had previously been super lucky with Acolytes, but I actually died yesterday while fighting an acolyte solo. I seemed to lose about 6k hp in a second or two, and then got ohkoed by the acolyte. might've just been a bug, I haven't check the changelogs lately.
Still, at 8200 hp, 980 armor, and adaptation (plus arcane grace, and reaper) doesn't seem like it should get obliterated THAT fast, and I've never had issues with it before.
probably you got magnetized by malice 😅
@@Achi-s5h I'm still somewhat new to the steel path stuff so it's very likely I'm not understanding your explanation, but Inaros is more or less immune to status now, so I doubt that magnetize (the status proc) would be the issue. Is there something I'm misunderstanding? (Like I said, I'm still pretty new to the steel path stuff so any insight would be much appreciated)
2:05 what's this new simulacrum room though? I've been seeing it pretty much every other video
you can buy it from loid
Inaros is just overpowered now, MHBlacky already maxed him out and made him unkillable (literally) and I can't wait to see how you take him to the next level lol
My other biggest concern is I don’t know which helmith to slap over his 1st ability because the other 3 are somewhat dependent on one another
You had me at new passive.
Its now or never to pray 🙏for the most least used Warframe to get a fully reworked kit my boy caliban has been in the storage way too long its catching dust at this point 😅
Well, I was seeing and the kavats really have a bad ai, but from what I noticed they have the ai of the vasca kavat of cetus and the kavat of Deimos (not necralisk), so I think it's better to forget that the sand kavat exist
THE SAND KING IS BACK! I'm having a blast with him!
I love they made his ass so fucking fast during his tornado move
Inaros' 4th ability had been the only source of scaling healing for defence objectives that don't have pathing AI (like in excavation, mobile defense, hijack, and most defense missions). Taking that away is a step in the wrong direction.
I agree I miss the group heals. When you had a lot of enemies in your sand it would heal up a defense point a ton
All inaros users let it be known that your revival operator ability is locked during the bleedout state. So there isnt a second option to revive yourself other that using the sand zombie
This is the type of rework loki needs
Extracting while downed 💀💀
Everything Pablo Touches turns to Gold
Have you tried the Sandstorm augment? I have been enjoying it to some degree. Not needed though. I might copy your homework.
That new nidus augment is interesting...inwros with 125k hp is pretty funny
"A valuable squad player if you have friends"
Why u gotta call me out like that?
They say it wasnt gonna be as good as hydroid, but they still nailed it.
it's good, overall i like it
the kavats are terrible at spreading the swarm
swarm when u cast his 4 spreads at about one enemy per second, no matter what it won't spread faster (not great)
the kavat can proc swarm but it doesn't refresh swarm duration and it doesn't seem to spread from that (much worse)
additionally whatever swarm the kavat procs, when the kavat despawns the swarm it proc'd disappears also
so the ONLY use for the sand kavats is to expedite reviving yourself
they are shit at doing anything else
What is that green energy can you Show us what you are using in the Video? It looks amazing
This looks incredibly good.I can't believe I want to play him now in 2024. Now, if we can do something about chroma😅
At this point D.E. should let players have the ability to choose between warframe kits.
Either you can equip the 'rework' kit or you can keep the old one.
Inaros was perfectly fine before his rework save his Sandstorm being kinda bad and his passive/self revive being bad. But you didn't HAVE to play with any ability you found useless, you could just Helminth which ability you didn't like for a more useful one.
Unless you are solo, I wouldn't recommend "Rage" effects right now. Every group seems to have a Dante or Styanax (new frame and new skin) giving everyone overguard making it a dead mod.
told ya, cheers TP....gg
I wonder if elemental sandstorm will proc shards and arcanes if someone has a toxin, blast, radiation melee
Does this also apply to argon mods like continuity being that toxin should somewhat convert to corrosive I’d like to think toxin has healing property’s as well die to the emerald shard
Try out his 4th while being buffed with the new nidus augment, it should give you around 110k health,i dont wanna spoil the results
why that much heath?
@@JanterCyrano for the sake of testing ofc, and the damage of inaros 4 scales with health
Hey man, long time viewer. I see you have the Tennopack backback.
But I’m wanting to know what or how to get the green streams you have around the frame. ..my guess is a emporia. But I love the style and want it :)
Inaros is really good, but testing the passive yesterday, it just feels lacking, compared to other cheat death passives. I'd still prefer Sevagoth's.
Imo, now that Scarab armor provides status immunity there's kinda no need for adaptation
Nice build!
What is the ephemera you were using on your build?
what's the melee you're using in the vid?
Elemental Sandstorm is REALLY strong btw
They have fixed the cats A.I a bit and how does your dual blades spread the green stuff
Does the sand golem desication augment still exist? I haven't been on to check yet and i used it as Inaros all the time
With all the ground finishers, do you think it could resurrect the Jat Kittag Explod-o-Matic?
Whats that glowing thing around you name and where to get it? Guessing ephmera
My Inaros was already good
He gets silly with an Arca Titron and a decent riven.
Finally Inaros is not a braindead tank anymore
This rework looks awesome Pablo been cooking. Too bad Loki is still pretty trash, damage decoy doesn’t even work 😭.
do you also use archon shards to get total HP 8045? I only get 7400 without it