Fallout 4: Let's Play Episode 19! The Mechanist Is No More!
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Fallout 4: Let's Play Episode 19! The Mechanist Is No More!
The winner of the recent poll on the channel was Fallout 4, so that is what I'll be playing next on the channel! I have never played any of the Fallout series before so this will be a blind playthrough. I'll record episodes of this and drop other bits of content in between, I hope you enjoy!
Episode 18! Rust Devils & Robobrains!
• Fallout 4: Let's Play ...
Episode 20! The Price Of Being A Hero!
• Fallout 4: Let's Play ...
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I have a really stressful job, every evening I have a bath and listen to your play through, you have no idea how much I look forward to your videos. Thanks for everything dude and I'm glad you're enjoying fallout
@MarkT-wo8vg I'm sorry to hear that Mark 😫 but I'm glad I can help out in my own way 😁
Mike, you could exit by going through the double door opening on the ground floor, opposite the Mechanist main window where you first talked to her. You missed it. When you fast travel to the lair, turn around to see the elevator to the top and outside. Also you can fast travel now to and from the location.
One other thing…the Rogue Robot quests are short and provide a very cool perk. Some of the locations to kill the robots will have synths there, or Brotherhood or raiders, but every 4 to 5 times there will be Settlers. If you kill the robots without hurting the settlers, you will open a dialogue that will allow you to send them to a settlement of your choice. It helps when you want more settlers moved to any settlement and there are usually 3 of them each time that will move. A very cool and quick way to quick populate your settlements. I have had over 40 settlers in Sanctuary and it is really awesome. Normally in the game you can only send settlers to settlements with few people. This bypasses that. Fyi, once you finish the quests you dont have to go to the mechanist…she is not like Preston thank goodness and your quest will instantly close. They are fast and short missions, so I would say give them a try..
@carltulanko4902 okay thanks for the heads up I appreciate it! 😁👍🏻
41:33 " Oh no! " lmfao, this episode is killing me already mate
Finally caught up with the series, loving every minute, keep up the great content dude
@jackadams8606 appreciate it Jack thank you 😁 I recorded episode 20 last night so will get that posted later on 👍🏻
The message "no bio signs detected" is a futuristic one, predicting your imminent death.
@@stephenmoon6644 haha yeah could well be 🤣🤣
Mike there is a back room off the mechanists control room with a few goodies.
@fantasycamp4000 okay thank you 👍🏻 I'll go back there off camera and try work out where the other exit was 🤣😂
Excellent episode Mike enjoyed that. That place is a warren lol.
@tlowey1951 yeah you're not wrong 😅
Military ammo bags: these are one of the two junk sources of ballistic fibre. Additionally, only Tinker Tom and Isabel Cruz sell it. It's expensive.
The Mechanist outfit: can have its AR improved dramatically, like many outfits, (with Science 4). But, you can't have external armour over this one.
Missing settlers: settlers wander, as you've seen to roofs and other elevated places. They can also wander well outside the settlement boundaries as well. You can summon all settlement dwellers by ringing a bell - crafted from the resources/miscellaneous subsection.
@AlmostFair ah okay glad I picked all those up then 😁
Another episode. Awesome.
@KimL1000 thanks Kim, appreciate it 😁
Curie was just enjoying the view lol. But yeah, best to scrap that couch on the overpass.
Something to note, Isabel is a vendor and isn't included in the settler count.
You'll be constantly running into these robots from now on with energy weapons, so you might want to put points into the Refractor perk if you haven't already. It can give you up to +50 energy resistance if maxed out.
@marts325 awesome thanks for the heads up! Not come across that perk yet
Military ammo bags are used to make ballistic weave
@@tonylopez9576 ah that's good! Will hopefully get that stuff unlocked soon as I think I've got the correct quest from Pam now
1:04:16 Nice find! I am heading there later today
You should pick up all the robot parts you can, Once you finish the Mechanist quest, you will potentially have the ability to build all kinds of useful robot workers and settlement provisioners
@Jagdtyger2A okay, I do have loads now but I guess you can never have too much junk in this game 😅
@@mike-thegamingdad Unless you know you already have a particular robot part you should pick it up. If you haven't already discovered that part you'll see a message to that affect. If you have you can drop it.
You dont need to finish the quest to make useful provisioners, you just have to save Ada from the Rust devils to get the robot workshop. You do need some points in blacksmith though.
just make a bell from the food section and when you ring it settlers go to the bell
@chrismaud7730 that only works if they are on the same elevation though doesn't it? I can't imagine Curie making her way down from up there 🤣
Just so you know you can fast travel in and out of the Mechianist lair.
@@MrLcarter24 thanks 😁👍🏻
The Silver Shroud “voice” is so over the top it’s hilarious! Don’t be embarrassed about the deaths…some of those bots are no joke! Especially when they’re coming at you in groups. Tripping the lasers at first though was quite funny. Lol! I had forgotten how many bots The Mechanist throws at you at the end. Quite the mayhem!
Was a fun quest that, but yeah not easy at all! That on survival must be horrible 😵
You can fast travel from just outside the build area in the mechanists lair. Alternately, there is a second door out that leads to an elevator which goes a room leading to the back door of the building,
@@Sushiefish yeah I need to go back and find that other exit because apparently there's some good loot in the back room
At GrayGarden the overpass roadway is a buildable part of the settlement, there is a couch on that top level which is why Companions and settlers go up there. The game does not take the ability to get get to that point into account until YOU are in the settlement. Delete that couch or build up to that level from the ground, I would maybe move that couch to the greenhouse or build one there.
@@theidajawho haha that is crazy 😂 okay thanks for the heads up I'll make sure I move that couch from up there!
I always build up there and give my human settlers metal shacks and a lovely viewing platform to watch the sunset from! 😊
Again another great episode, next one due to drop soon?
@davidmurray5521 Hi David, yeah i'll be sitting down to record it tonight 😁
Also you won't be able to store the silver shroud items til you finish the good neighbor quest. That is the only quest you really need to wear the items.
@fantasycamp4000 yeah I may do that as I want to drop the items off eventually. Need all the carry weight space I can get!
Anyone else get mst3k vibes from those doors?
- Locations you have discovered have a solid icon on the map, whereas locations you haven't discovered, but have heard about, have an outline.
- Looting the robot mods is a good idea if you want to build more robots. Swapping out components when building or modifying a robot is much less resource intensive than having to make them.
- 24:02 - That was an Assaultron Head Laser, which ignores all energy and damage resistance, as well as damage reduction (such as Sentinel armour and the Lone Wanderer perk). It is one of the few weapons which can one-shot almost anything. Unfortunately the Salvaged Assaultron Head Laser you picked up last episode (which irradiates the user) isn't as powerful.
- 41:35 - To make the two robots friendly, you need either the Protectron Override holotape, which is included with a Total Hack magazine, or at least one rank of the Robotics Expert perk.
- Save often, and TURN YOUR LIGHT OFF when you're in combat.
- 1:04:49 - You have already been in there.
- There are only a couple of followers who encourage you to pick up junk. Ada, Dogmeat and any custom robots you build are the only followers who don't judge your actions.
- The doors which Ada unlocks are a call back to the original Mechanist's Lair in Fallout 3.
- Military Ammo Bags are a junk item containing Ballistic Fiber, which is used when making Ballistic Weave. If you continue P.A.M.'s quests in the Railroad, you'll gain access to the ability to use Ballistic Weave.
- 1:24:22 - All ghouls, including ferals, were once people. The people in the cells turned into feral ghouls.
- 1:33:11 - You weren't required to activate the circuit breaker. Pushing the red button was all that was required to raise the elevator and open the metal door. If you listen carefully after you pushed the red button, you can hear the elevator starting to ascend.
- The Mechanist's Lair is a settlement, although what you can build there is somewhat limited. As for the exit, it was just off the main room, directly opposite the Mechanist's control room. There is more to the Mechanist's Lair, such as Isabel's private quarters and a few other rooms containing some interesting stuff.
- For future play throughs, for example if you play on Survival difficulty, there is a way to completely bypass the big robot fight at the end.
- An easier way to get to Curie would have been to build some stairs up to the overpass.
@@erwinzyx thanks for all the info as always 😁👍🏻
Isabel Cruz now offers a repeatable quest Rogue Robot
@dimon37 yeah I've seen that one at the end, think I'm done with robots for a while 🤣
23:57 Lol, fucking melted. This mission is a mother trucker
@scottpascoe562 yeah wasn't easy! 😱
Those ridiculously overcomplicated doors in the Mechanist’s lair are a nod to the original Mechanist in FO3. I think it’s a real shame we never get the opportunity to make use of their skills as a bot maker in our settlements. Think how useful it would be to have them churn out robot guards!
@@NannyOggins yeah she could put those skills to good use!! I've not played FO3 so thanks for the reference!
Ummm, just saying, robots make great guards and provisioners and the parts only weigh half a pound.
@@michaelstalker5724 they aren't great for overall happiness though aren't they?
Aw man, the title is a total spoiler. Wasn't sure if the video was worth a watch, but I really got to see what the fuss is over the cosplay. Sally forth We B Toys veteran 👍
Okay, that was pretty cheesy Weezy.
One of my favorite dungeon crawls. A unique setting with great visual and locational storytelling, and as you may have noticed, a bit more challenging in the combat department. Might try exploring where Isabel hangs out a bit to find the easy exit 😉
Also, those military bags are for materials. You'll know what for after some Railroad advancement.
@BionicleJackson yep not an easy location for sure! Much tougher than anything I've faced recently
Would love to see a survival series. You’re very good at this game so it shouldn’t be too difficult. Survival completely changed the game for me
@Jagermonsta_ haha thank you, I didn't feel like I was good after this episode. 3 deaths in 1 location 😵. I've watched someone else play survival and it looks a real challenge but I'm happy to give it a go eventually for sure 😁
@@mike-thegamingdad By some, The Mechanist's Lair is one of the hardest locations in the game.
You need to save more sedan keep getting sent back to beginning again
@diannecrothers7278 yep I know! I start saving all the time after the 2nd death
I bet subject A88 ends up being Jezebel lol 1:31:32
@@scottpascoe562 haha 🤣
2:06:05 Like the ones the Night Mother gives, very dumb, very repetitive.
@scottpascoe562 yeah I think I'll leave those alone. I hate never ending quests 🤣