I personally think Tachanka should have a temporary buff (as a bandaid until something more serious) of having fire-proof boots or receiving reduced fire damage to bring him more in line with smoke and a counter to Capitao.
I want old tancakha back but it could be cool to be able to pick between fire grenade launcher or lmg and of course lose the lmg it could make him kinda different or maybe just test sever it and see how it goes I don’t think it would really affect the game much lol
For hibana I think a visualizer that shows what parts of the wall will be destroyed might be a simpler way to avoid the problem of missing bits of the wall.
She already has that feature, it’s called aiming down sights. You have a little indicator that shows where the pellets will be and a clearer idea of how much of the wall is going to be destroyed
For Kali: it wouldn’t even need to be a flip scope. There are variable zoom optics that can go down to 1x zoom. So give Kali a 1x zoom, maintains poor peripherals
I think the glaz one could be a nice bit of counter-intel against mira, but from a physics standpoint it doesn't really make any sense, though when has that every been a constraint for this game
@lionpridedivisionyt1388 Glaz's scope is thermal (obviously), so it detects heat coming off of objects. The glass in Mira's window stops the heat from the defender's bodies' from reaching the scope , meaning that you wouldn't be able to see operators through the window any better than you would normally.
@swiggins6157 I don't think it's that big of a deal if the shotgun has kill potential or not. Fuze is a 3 armor, meaning he's not going to be running around trying to take engagements up close. The shotgun would be more of a fall back and support tool for if he's running the ak or lmg, rather than an agro means of dealing with threats. But if he's running a shield he needs something that can actually kill since it would be the only gun he has and the shield doesn't do melee damage anymore.
0:36 lmao only a sledge main would think those changes are good ideas. I agree with him getting back the smg 11 but the rest is wild. He’s already well balanced and very strong. For iana i would let her scan enemies to red ping them while in her hologram. Id also give the hologram silent step
@@aviatinggamer9051 even though they try to make this game realistic, it can’t be too realistic in every single little aspect like in this case, even though it’s not realistic, it would still be unfair for the enemy team going against that
For nomad, they could make it so it instantly detonates only if it hits an opponent directly, like if I hit a clash or like a doc directly with the airjab, it should instantly go off
i dont think thats a good thing, Clash will be useless, it'll make another BOSG gameplay, and i think its best if the timer was shorter to make it able to "stun" defender when its primed
Finka should have some HUD like deimos does but for attackers, like you give 20hp for give operators, but if some teammates are already dead this loses it's purpose, so it should be an option to toggle how much heal it's given and to how many operators it's given
It would be cool if the more you shot Rams Bugi, the slower it moved and the less distance it covers. Like you are shooting the tracks out and it just shows it down.
honestly one re-balance for the whole game in general, is buffing the ads speed for 1x and irons. I understand they slowed down ads speed for acogs (i personally think it doesnt improve gameplay at all), but its more of a nerf to 1x scopes, because the ads speed is nearly as slow as the acog, and makes the game feel clunky personally, and it doesnt make 1x sights feel like a viable option to pick over the acog, because it doesn't bring anything to the table. also they need to re-work the angled grip back to what it used to be which was the ads time boost. who tf is picking a grip that helps you reload in 1.7 seconds compared to 2 seconds? can you remember a time in siege where reloading 20% faster prevented you from dying? I think literally no one has ever experienced that. they essentially killed that grip. only the vertical grip is used now.
I think for a month and blitz buff would be to make it so montey it’s harder to guard break him (takes more hits he’s a riot officer he’d be used to being hit and be stronger) blitz again harder to suppress fire him he’s used to getting shot In the shield just a idea maybe worth test severing
One rework idea for Deimos: give him the M16 DMR that Mav and Tubi have. He was originally supposed to have the M4 rather than the AK he got instead. The M4 would probably be too strong on him still, but giving him an M16 is both a loreful way of pointing to his history in the USAF, and providing with a smidge more versatility for the character.
For Dokk, I still wish they made her require having scans. It’s small, but it definitely should have happened Gonne-6 I can see being removed, but I also am not a fan of it anyways so I’m not sure it’d change for me I think EMPs should stay, I think the support playstyle should be a bit more encouraged, but that’s just me
For BB, a fun addition would be to add the Deagle back as an alternative to his primaries and make it so that he’ll act like a normal shield operator when the Deagle is equipped. Also this game is in dire need to have a complete overhaul to weapons anyways so that’s that.
Make F2 burst like real life (with grips back again). Instead of just changing stats, make it interesting. Some other weapons could maybe have this too, creating a new class of weapons. I miss the Select Fire mechanic, and burst fire forces more of a methodical approach while still having a high RPM. It conserves ammo allowing engagement with multiple targets before reloading.
personally for Hibana I just wish they'd done her "tweak" the way it is in Extraction where when ADSing with the launcher it becomes vertical making the hole vaultable rather than going through the effort of 2-4-6 pellets. Less time pressing B and more time opening stuff and a Finka change, make her a true attack healer by giving her 3 or 4 nano charges but make it more like Demos where she has to choose who to heal, making it a heal over time like the new thunderbird starting at like 5hp for, ticking 2hp every second
Tachanka - Acog on the LMG. Everyone picks the 9x19 acog anyway, it would just be funny. I think he should be a 'pick for his gun' character like doc rather than a true smoke replacement. Castle - Teammates can use their crowbars to pull up a castle and go through it (short animation) without tearing it down, rather than break it. More flexible setups. Mute - Jammers are active while being held. With the small range would never reach Vigil levels of undroneable but could lead to cool situations (like 'mute tricking' a wall with yourself, being immune to claymores, etc). A bunch of stuff you could do anyway just made easier by one button press rather than long animation. Alibi - Everyone has an idea for her but I would like for it to appear as other defenders using a Deimos style overlay. Also, Brava hacking one should turn it into Brava :) Mozz - Can pick up and throw his drones. Goyo - Deployable shield secondary gadget. And can attach his things to the back of shields again. IIRC the balance issue was never putting them on shields, just the fact he got 2 shields to place. Oryx - Slight damage resistance and can't be headshot while dashing. I imagine it like you can cross dangerous angles without dying immediately. Aruni - Drones can't go through. Automatically switches off for allied drones and throwables (echo, c4, etc) Thunderbird - Doesn't heal enemies as a Brava buff. Thorn - Causes shrapnel slow and bleed like frost, or maybe damage over time like lesion. Tubarao - would 'can't plant while frozen' be too strong?
Idea for IQ: Give her the M870 or the Super Shorty, and the GONNE-6. The big problem with IQ is her inability to play off of her own scans, but I think that if you give her the EMP she gets a role too similar to Thatcher. So I propose a middle-ground: You can play off of your own pings, but you don't just lazily throw an EMP on where you pinged something. The latter meaning that you still have to put yourself in a precarious position (Inside the building), thus giving her the shotgun so that she can play vert better. The GONNE-6 is just bonus anti-gadget, wherein combining this plus frags allows her to clear bulletproof util really well.
For Amaru they should allow her to have a silent rappel with her gadget. Being able to play windows and not having audio cues as a defender for where she is would be insane.
i thought of Ram's gadget before, but its completely different, instead of an automatic breacher robot, it was a long strip of C4 (like Breaching Charge), the operator would be called Bangalore, and they needed to place a device on the floor that'll shoot the roep of C4 instead of it being like Ram's
If we bring back Nokk's silent step, then we should not allow her to be able to pass through kapkan traps, proximity alarms, or fenrir smokes. Her purpose seems to be about surveillance deception only. She definitely shouldn't be able to go through any traps undetected in the first place. It's an interesting idea I've heard from some people.
For Ram, I'd say either make the Bugi's killable with bullets below OR take away the shotgun. If you did both, I'd worry you'd get like ZERO soft breach verticality open
I would love EMPs to affect operators more, by disabling ALL electronic devices in their inventory. Currently Phones are affected, as well as Lasers and Sights. Some operators like Iana are affected, but others aren’t. I would love that any electronic devices in the inventory are disabled. They can still be deployed but are disabled. So if Ela was affected and threw a Grzmot, the Grzmot would be deployed but disabled. This not only creates consistency, but also give EMPs (especially Thatcher) more to do rather than just be anti Bandit/Kaid.
i think Iana's Gemini shouldn't be able to ping like Alibi, but maybe a one time Ping with no linger pings, making Iana's Gemini punishing Defenders from shooting it causes a dilemma, "do i Risk getting pinged by shooting the Iana clone?" or "do i let Iana to Yellow Ping me to hell?". Clearing Room with Iana will be oppressive if that was the case, i think the sound cue from a gun should be enough for Iana to punish the defenders who shoots it
My take on the video Sledge: adding SMG OR make 2s2a Glaz: 👍 counter mira Nomad: Instant Airjab but louder trap Gridlock: 👍 more damage Thatcher: Add smokes Ash: Break her legs(jk). Shes fine 👍 Thermite: 👍 more shields Montagne: trade emp for flashes Twitch: F2 should have 30round mags Blitz: 👍 more flashes IQ: Add smokes Fuze: Fuze is fine Striker/Sentry: allow two of the same gadget Buck: trade flash for SecEMP BB: 👍 Capitão: 👍 Hibana: More pellets or Slightly bigger explosion per pellet Jackal: 👍 Ying: Lets see the current state before thinking of changes Zofia: Improve Recoil of both primaries Finka: 👍 Lion: Add another ping Maverick: quieter gadget Nokk: make her 3speed Amaru: 👍 Kali: any shot placement(expect headshot) down opponent Iana: 👍 Ace: individual breaches, more breches Zero: Make it look through smokes Flores: add grenade OSA: 👍 Sens: 👍 Grim: 👍 Brava: increase reach of gadget Ram: "rework" the drone doesnt get destroyed after stopping, Ram now have to pick it up and "refuel" to use it again Deimos: 👍
ouff I think x2 sec gadgets on striker would be really frustrating, naah man. Maybe on Sentry, but I dont think that would change anything really? But what about giving Sentry the options for attackers gadgets? Then she would actually have a purpose and an identity. I dunno if hard breach charge or impact EMP would make sense, but grenades, flashes and smokes would be cool to see?
I know this would probably be broken but they should give the ability for Glaz and Kali to shoot and break through Mira's gadget. This would work REALLY well for the Glaz tweak you mentioned in the video.
As a Finka player, I personally wish it gave me recoil reduction ONLY TO ME. Doesn't affect my teammates, only me. It would make her nerfed weapons more manageable..
Bring back the old recruit style striker and sentry, with all the faction combo stuff where you could only bring swat guns, or gign guns, stuff like that
Since Glaz was the original sniper character, he should get a bolt action rifle as another primary option in addition to his DMR. Being able to see thermal signatures while moving would also be a welcome addition. Sledge definitely needs his SMG-11 back, in addition to becoming a 2 speed again. Being able to charge through walls would also be cool and fitting for his character.
Do you not know why Glaz can't see through smoke while moving? Also how would you make glaz and kali actually different if Glaz had a bolt action? With a bolt action, Glaz would just be a better Kali in most situations.
@polblanes To answer your first question, he would be very strong. Second, if giving Glaz a bolt action, would make Kali obsolete, then maybe it's time to take a look at Kali's gadget.
@@ethanwood6832 he WAS very strong xD people literally rushed site flooding it with smokes by playing capitao and had glaz just frag out hahahaha Kali's gadget is quite good honestly. 4 charges, can destroy anything through reinforced walls even if electrified or frozen and can shatter mira windows. The problem witg kali is the sniper rifle, it makes her too niche and not versatile enough (even less so than glaz)
@@polblanes Okay I'll concede that Glaz needs to stand still to be able to see through smokes. Would you say that Kali would be better off with a AR instead of her sniper rifle?
A lot of good ideas here, but also some I didnt like. The ones I hope will happen is Ash, Thermite, Striker (shield as well, with secondary restrictions), Blackbeard, Nøkk, Amaru, Iana, Brava and Kali. Would also like to see a option for a laser for Kali. The ones I did not like was for starters Gridlock, she would be to op imo, her role is not to get frags with her ability, but more of a position denial. And imo the Flores would be terribly frustrating. The Deimos idea imo would kinda take away his uniqueness of forcing the pistol play, especially with his special revolver and he then wouldnt be a pistol operator anymore. And it is also for balancing that he cannot use his primary while having walls.. The rest imo is maybe fine as you said or I would like to see other changes. But its fun to see your ideas and alot of them were good. I guess your next video is the same style, but for defenders. So I have a few ideas for you. Firstly I want a buff to Caveira by giving her pistol a red dot, buffing her smg and maybe letting her use her silent step with her primary, but less effective in a way. Also remove the slug shotgun from Azami, at least remove the acoq. Her having basically a sniper with her ability is not a good game mechanic and is way to exploited. That said I would also like a small nerf to her Akibas on how they work. I really like her concept on paper, but in reality its being exploited by creating really small pixel peeks which is not good game design. On top of that matching it with a sniper and acoq results in an unbalanced operator, or at least aspect of the operator. So what about making the Akibas kinda see through with a small haze or foggy visual if someone is behind it? and of course give it a proper visible outline on the edges. This would make it easier to see if someone is hiding behind it for some cheeky pixel peek angle kills. She would still keep her usefulness of giving cover for typical peeking positions or for position denial like she was designed for. It would just be more fair. Also give Sentry the same treatment, maybe Castle a side ability to reinforce hatches kinda like Aruni. Remove acoq on Vigil, let Alibi copy paste herself with all of the user's skins, also weapon skins, kinda like her Elite. Rework Clash and remove the taser in some way, remove hp drain with Oryx dash, remove opponent healing with Tbird and some kinda rework to Thorn, maybe give her the Kapkan treatment. Also let Wamai's magnets not have friendly fire against other magnets while catching grenades and kali launcher rocket for example.
@RanseAlmenteros My main problem with the bosg on vigil/defence is the acoq. Sure they can also remove it completely, but at least the acoq. It was like that before.
For fuze instead of the ita shotgun give him the balif so that way he can still use his shield and he would be unique as the only op to have a shotgun with a shield
I think dokkaebi should only be able to call operators who have been identified, that way she and her team are encouraged to drone, and would be punished for not properly identifying their enemies
@ the counter to that is bringing an iq to scan him, or a jackal to rack him, but yeah, he would definitely get a huge buff. However, I don’t think that’s really a bad thing, vigil really has nothing going for him after his gadget tweak, the only thing he has is the bosg, which is going to nerfed sooner or later.
@ his smg is okay, it isn’t terrible, but compared to every other smg on defense, it really is just middle of the pack, nothing special, but definitely decent
@@aname4681 yeah it’s nothing special but I would say it’s better than most SMG’s on defense if anything it probably has the most range out of any SMG WITHOUT Acog like doc and rook, I feel like at least when I use him.
I think kali should be a three speed and they should give her a nade I also feel like vigil shouldn’t get doke called I also feel like stryker should have access to a dmr and I feel like sentry should have access to an lmg
@@pgrass994 Yeah but how is he op at all? He aims slower than blitz, has no flash to keep you from meleeing him... if he swings you when already aiming it's just like any other operator. In what way is BB op?
@@polblanes he isn’t OP but his shield being clear definitely makes him OP in the sense of not being able to tell if he pulled his shield down or not especially from a distance
@@RanseAlmenteros I wouldn't say that makes him OP really... it just has bad feedback like when mira glass didn't have the lines to see the glass is still there. But it's still very easy to counter and doesn't bring much to the team. BB needs a way to show the glass is raised as well as a more noticeable sound feedback for when he lowers or raises the glass.
The whole point of Same Fisher (Zero) In the Splinter Cell franchise was to be able to interrogate and gain intel. maybe not on the same level as Cav interro but maybe a more specific one. Having an HUD like Deimos to select an operator to ping for 3-5 seconds for the whole team. Having a ''Cav'' on offense would surely prevent some run outs if played correctly.
18:33 why not instead make if brava uses his gadeget on opponent gadgets instead of hacking just 1 it hacks all the gadgets in the small radius from where you targetted most annoying thing about her is just like in the clip where you are using 3 hacks on spot and not only it takes time it cost you all your hacks in place rendering the drone purely just a regular drone afterwards
I personally think Tachanka should have a temporary buff (as a bandaid until something more serious) of having fire-proof boots or receiving reduced fire damage to bring him more in line with smoke and a counter to Capitao.
I want old tancakha back but it could be cool to be able to pick between fire grenade launcher or lmg and of course lose the lmg it could make him kinda different or maybe just test sever it and see how it goes I don’t think it would really affect the game much lol
Ngl he should probably just have the fire be 1.5x larger and have a slowing effect and a damage buff while we are at it
For hibana I think a visualizer that shows what parts of the wall will be destroyed might be a simpler way to avoid the problem of missing bits of the wall.
She already has that feature, it’s called aiming down sights. You have a little indicator that shows where the pellets will be and a clearer idea of how much of the wall is going to be destroyed
For Kali: it wouldn’t even need to be a flip scope. There are variable zoom optics that can go down to 1x zoom. So give Kali a 1x zoom, maintains poor peripherals
i think Kali should just have a side mounted sight
Mute should be able to place his jammer on walls like jagers ads how hard is it to put glue/tape on it
agreed
Or both jager and mute should be able to frisbee throw them like wamai and fenrir xD
Thay have the animations like goyo and melusi or the bullet proof cam, they could just slightly tweak those animations and use it for mute
@@polblanes yup that would be optimal. Its so clear who is a new op and who is old.
I think the glaz one could be a nice bit of counter-intel against mira, but from a physics standpoint it doesn't really make any sense, though when has that every been a constraint for this game
Why isn’t it physically realistic, no hate just wondering
@lionpridedivisionyt1388 Glaz's scope is thermal (obviously), so it detects heat coming off of objects. The glass in Mira's window stops the heat from the defender's bodies' from reaching the scope , meaning that you wouldn't be able to see operators through the window any better than you would normally.
I'd give Fuze the balif, since its a pocket shotgun revolver and wouldn't be too bad with the shield
Of the pocket shotguns I would so much rather the ITA since it's the worst for kills
@swiggins6157 I don't think it's that big of a deal if the shotgun has kill potential or not. Fuze is a 3 armor, meaning he's not going to be running around trying to take engagements up close. The shotgun would be more of a fall back and support tool for if he's running the ak or lmg, rather than an agro means of dealing with threats. But if he's running a shield he needs something that can actually kill since it would be the only gun he has and the shield doesn't do melee damage anymore.
Coryxkenshin has returned
Someone’s gonna say “No one cares”. I can see it
@@PybroLuv3syume. I don’t care
?
Literally don't care gang. I ain't saying it to hate or anything, I genuinely don't care.
@@ShikiVibe your allowed to have an opinion
0:36 lmao only a sledge main would think those changes are good ideas. I agree with him getting back the smg 11 but the rest is wild. He’s already well balanced and very strong.
For iana i would let her scan enemies to red ping them while in her hologram. Id also give the hologram silent step
He’s well balanced but he isn’t that strong people barely use him even tho there are good players who use him
Also giving a hologram silent step would be overpowered that’s a ridiculous take
@@RanseAlmenteros what I find ridiculous is the idea that light can make sound
@@aviatinggamer9051 even though they try to make this game realistic, it can’t be too realistic in every single little aspect like in this case, even though it’s not realistic, it would still be unfair for the enemy team going against that
@@aviatinggamer9051ithas a speaker set in each Replicators
For nomad, they could make it so it instantly detonates only if it hits an opponent directly, like if I hit a clash or like a doc directly with the airjab, it should instantly go off
i dont think thats a good thing, Clash will be useless, it'll make another BOSG gameplay, and i think its best if the timer was shorter to make it able to "stun" defender when its primed
Finka should have some HUD like deimos does but for attackers, like you give 20hp for give operators, but if some teammates are already dead this loses it's purpose, so it should be an option to toggle how much heal it's given and to how many operators it's given
Sledge needs smg 11 ACOG
It would be cool if the more you shot Rams Bugi, the slower it moved and the less distance it covers. Like you are shooting the tracks out and it just shows it down.
honestly one re-balance for the whole game in general, is buffing the ads speed for 1x and irons. I understand they slowed down ads speed for acogs (i personally think it doesnt improve gameplay at all), but its more of a nerf to 1x scopes, because the ads speed is nearly as slow as the acog, and makes the game feel clunky personally, and it doesnt make 1x sights feel like a viable option to pick over the acog, because it doesn't bring anything to the table. also they need to re-work the angled grip back to what it used to be which was the ads time boost. who tf is picking a grip that helps you reload in 1.7 seconds compared to 2 seconds? can you remember a time in siege where reloading 20% faster prevented you from dying? I think literally no one has ever experienced that. they essentially killed that grip. only the vertical grip is used now.
I think for a month and blitz buff would be to make it so montey it’s harder to guard break him (takes more hits he’s a riot officer he’d be used to being hit and be stronger) blitz again harder to suppress fire him he’s used to getting shot In the shield just a idea maybe worth test severing
One rework idea for Deimos: give him the M16 DMR that Mav and Tubi have. He was originally supposed to have the M4 rather than the AK he got instead. The M4 would probably be too strong on him still, but giving him an M16 is both a loreful way of pointing to his history in the USAF, and providing with a smidge more versatility for the character.
Sorry to be that guy, but Mav's DMR is a Modified ar15. Firing .50 Beowulf. Not really something you would see in the US armed forces.
For Dokk, I still wish they made her require having scans. It’s small, but it definitely should have happened
Gonne-6 I can see being removed, but I also am not a fan of it anyways so I’m not sure it’d change for me
I think EMPs should stay, I think the support playstyle should be a bit more encouraged, but that’s just me
For BB, a fun addition would be to add the Deagle back as an alternative to his primaries and make it so that he’ll act like a normal shield operator when the Deagle is equipped.
Also this game is in dire need to have a complete overhaul to weapons anyways so that’s that.
6:30 they could give Fuse the baliff or super shorty to use with the shield
Make F2 burst like real life (with grips back again). Instead of just changing stats, make it interesting. Some other weapons could maybe have this too, creating a new class of weapons. I miss the Select Fire mechanic, and burst fire forces more of a methodical approach while still having a high RPM. It conserves ammo allowing engagement with multiple targets before reloading.
personally for Hibana I just wish they'd done her "tweak" the way it is in Extraction where when ADSing with the launcher it becomes vertical making the hole vaultable rather than going through the effort of 2-4-6 pellets. Less time pressing B and more time opening stuff
and a Finka change, make her a true attack healer by giving her 3 or 4 nano charges but make it more like Demos where she has to choose who to heal, making it a heal over time like the new thunderbird starting at like 5hp for, ticking 2hp every second
Tachanka - Acog on the LMG. Everyone picks the 9x19 acog anyway, it would just be funny. I think he should be a 'pick for his gun' character like doc rather than a true smoke replacement.
Castle - Teammates can use their crowbars to pull up a castle and go through it (short animation) without tearing it down, rather than break it. More flexible setups.
Mute - Jammers are active while being held. With the small range would never reach Vigil levels of undroneable but could lead to cool situations (like 'mute tricking' a wall with yourself, being immune to claymores, etc). A bunch of stuff you could do anyway just made easier by one button press rather than long animation.
Alibi - Everyone has an idea for her but I would like for it to appear as other defenders using a Deimos style overlay. Also, Brava hacking one should turn it into Brava :)
Mozz - Can pick up and throw his drones.
Goyo - Deployable shield secondary gadget. And can attach his things to the back of shields again. IIRC the balance issue was never putting them on shields, just the fact he got 2 shields to place.
Oryx - Slight damage resistance and can't be headshot while dashing. I imagine it like you can cross dangerous angles without dying immediately.
Aruni - Drones can't go through. Automatically switches off for allied drones and throwables (echo, c4, etc)
Thunderbird - Doesn't heal enemies as a Brava buff.
Thorn - Causes shrapnel slow and bleed like frost, or maybe damage over time like lesion.
Tubarao - would 'can't plant while frozen' be too strong?
Apparently not being able to see BB’s glass is a skill issue 🤷♂️
Idea for IQ: Give her the M870 or the Super Shorty, and the GONNE-6. The big problem with IQ is her inability to play off of her own scans, but I think that if you give her the EMP she gets a role too similar to Thatcher.
So I propose a middle-ground: You can play off of your own pings, but you don't just lazily throw an EMP on where you pinged something. The latter meaning that you still have to put yourself in a precarious position (Inside the building), thus giving her the shotgun so that she can play vert better. The GONNE-6 is just bonus anti-gadget, wherein combining this plus frags allows her to clear bulletproof util really well.
For Amaru they should allow her to have a silent rappel with her gadget. Being able to play windows and not having audio cues as a defender for where she is would be insane.
i thought of Ram's gadget before, but its completely different, instead of an automatic breacher robot, it was a long strip of C4 (like Breaching Charge), the operator would be called Bangalore, and they needed to place a device on the floor that'll shoot the roep of C4 instead of it being like Ram's
If we bring back Nokk's silent step, then we should not allow her to be able to pass through kapkan traps, proximity alarms, or fenrir smokes. Her purpose seems to be about surveillance deception only. She definitely shouldn't be able to go through any traps undetected in the first place. It's an interesting idea I've heard from some people.
Gridlock: Just made her gadget cover area bigger just like before...
what do you mean by dokkaebi and lesion being 'one man army's? i think zero, capitao and zofia come to mind a bit more than those two
1:08 in other words or russianbadger’s words operation windy bouncy castle
7:51 I was genuinely thinking that this should happen because Mira is the one who did the work on the shield
For Ram, I'd say either make the Bugi's killable with bullets below OR take away the shotgun. If you did both, I'd worry you'd get like ZERO soft breach verticality open
I would love EMPs to affect operators more, by disabling ALL electronic devices in their inventory. Currently Phones are affected, as well as Lasers and Sights. Some operators like Iana are affected, but others aren’t. I would love that any electronic devices in the inventory are disabled. They can still be deployed but are disabled. So if Ela was affected and threw a Grzmot, the Grzmot would be deployed but disabled. This not only creates consistency, but also give EMPs (especially Thatcher) more to do rather than just be anti Bandit/Kaid.
i think Iana's Gemini shouldn't be able to ping like Alibi, but maybe a one time Ping with no linger pings, making Iana's Gemini punishing Defenders from shooting it causes a dilemma, "do i Risk getting pinged by shooting the Iana clone?" or "do i let Iana to Yellow Ping me to hell?".
Clearing Room with Iana will be oppressive if that was the case, i think the sound cue from a gun should be enough for Iana to punish the defenders who shoots it
7:35 Glenny mentioned 🤯
My take on the video
Sledge: adding SMG OR make 2s2a
Glaz: 👍 counter mira
Nomad: Instant Airjab but louder trap
Gridlock: 👍 more damage
Thatcher: Add smokes
Ash: Break her legs(jk). Shes fine 👍
Thermite: 👍 more shields
Montagne: trade emp for flashes
Twitch: F2 should have 30round mags
Blitz: 👍 more flashes
IQ: Add smokes
Fuze: Fuze is fine
Striker/Sentry: allow two of the same gadget
Buck: trade flash for SecEMP
BB: 👍
Capitão: 👍
Hibana: More pellets or Slightly bigger explosion per pellet
Jackal: 👍
Ying: Lets see the current state before thinking of changes
Zofia: Improve Recoil of both primaries
Finka: 👍
Lion: Add another ping
Maverick: quieter gadget
Nokk: make her 3speed
Amaru: 👍
Kali: any shot placement(expect headshot) down opponent
Iana: 👍
Ace: individual breaches, more breches
Zero: Make it look through smokes
Flores: add grenade
OSA: 👍
Sens: 👍
Grim: 👍
Brava: increase reach of gadget
Ram: "rework" the drone doesnt get destroyed after stopping, Ram now have to pick it up and "refuel" to use it again
Deimos: 👍
ouff I think x2 sec gadgets on striker would be really frustrating, naah man. Maybe on Sentry, but I dont think that would change anything really? But what about giving Sentry the options for attackers gadgets? Then she would actually have a purpose and an identity. I dunno if hard breach charge or impact EMP would make sense, but grenades, flashes and smokes would be cool to see?
15:42
Silent step passive for his pistol instead. Far more balanced and equally fitting
great video kudos!
I know this would probably be broken but they should give the ability for Glaz and Kali to shoot and break through Mira's gadget. This would work REALLY well for the Glaz tweak you mentioned in the video.
Maybe kali but not glaz he’d be to OP at that point
Awesome video, you should do one with all the defenders to!!
i think the Hibana rework could work it's just it'll look visually goofy, maybe a new gadget design to fully support this rework?
Finka should heal for 25 HP instead of 20, that little extra can be all the difference when I’m supporting my team during a fight
As a Finka player, I personally wish it gave me recoil reduction ONLY TO ME. Doesn't affect my teammates, only me. It would make her nerfed weapons more manageable..
Kudos there isnt a video on operators passive abilities at all on youtube !! Gotta do it !!
Bring back the old recruit style striker and sentry, with all the faction combo stuff where you could only bring swat guns, or gign guns, stuff like that
I like how your buffing instead of somehow just nerfing everthing in the ground just like ubisoft does
getting here in 3 mins is goated, love these vids bro
Ela should have 4 Grzmot Mines, Rook's Trauma Plate should be able to make the user use their Sidearm in the DBNO state
With blitz I think they just need to make his flash go slightly farther, like flashbang range
Since Glaz was the original sniper character, he should get a bolt action rifle as another primary option in addition to his DMR. Being able to see thermal signatures while moving would also be a welcome addition. Sledge definitely needs his SMG-11 back, in addition to becoming a 2 speed again. Being able to charge through walls would also be cool and fitting for his character.
Do you not know why Glaz can't see through smoke while moving? Also how would you make glaz and kali actually different if Glaz had a bolt action? With a bolt action, Glaz would just be a better Kali in most situations.
@polblanes To answer your first question, he would be very strong. Second, if giving Glaz a bolt action, would make Kali obsolete, then maybe it's time to take a look at Kali's gadget.
@@ethanwood6832 he WAS very strong xD people literally rushed site flooding it with smokes by playing capitao and had glaz just frag out hahahaha
Kali's gadget is quite good honestly. 4 charges, can destroy anything through reinforced walls even if electrified or frozen and can shatter mira windows. The problem witg kali is the sniper rifle, it makes her too niche and not versatile enough (even less so than glaz)
@@polblanes Okay I'll concede that Glaz needs to stand still to be able to see through smokes. Would you say that Kali would be better off with a AR instead of her sniper rifle?
@ethanwood6832 I don't know... I think giving her an ar option might help make her more viable on more sites yeah
A lot of good ideas here, but also some I didnt like. The ones I hope will happen is Ash, Thermite, Striker (shield as well, with secondary restrictions), Blackbeard, Nøkk, Amaru, Iana, Brava and Kali. Would also like to see a option for a laser for Kali.
The ones I did not like was for starters Gridlock, she would be to op imo, her role is not to get frags with her ability, but more of a position denial. And imo the Flores would be terribly frustrating. The Deimos idea imo would kinda take away his uniqueness of forcing the pistol play, especially with his special revolver and he then wouldnt be a pistol operator anymore. And it is also for balancing that he cannot use his primary while having walls..
The rest imo is maybe fine as you said or I would like to see other changes. But its fun to see your ideas and alot of them were good. I guess your next video is the same style, but for defenders. So I have a few ideas for you. Firstly I want a buff to Caveira by giving her pistol a red dot, buffing her smg and maybe letting her use her silent step with her primary, but less effective in a way. Also remove the slug shotgun from Azami, at least remove the acoq. Her having basically a sniper with her ability is not a good game mechanic and is way to exploited. That said I would also like a small nerf to her Akibas on how they work. I really like her concept on paper, but in reality its being exploited by creating really small pixel peeks which is not good game design. On top of that matching it with a sniper and acoq results in an unbalanced operator, or at least aspect of the operator. So what about making the Akibas kinda see through with a small haze or foggy visual if someone is behind it? and of course give it a proper visible outline on the edges. This would make it easier to see if someone is hiding behind it for some cheeky pixel peek angle kills. She would still keep her usefulness of giving cover for typical peeking positions or for position denial like she was designed for. It would just be more fair.
Also give Sentry the same treatment, maybe Castle a side ability to reinforce hatches kinda like Aruni. Remove acoq on Vigil, let Alibi copy paste herself with all of the user's skins, also weapon skins, kinda like her Elite. Rework Clash and remove the taser in some way, remove hp drain with Oryx dash, remove opponent healing with Tbird and some kinda rework to Thorn, maybe give her the Kapkan treatment. Also let Wamai's magnets not have friendly fire against other magnets while catching grenades and kali launcher rocket for example.
Removing acog on vigil would remove his entire purpose of boss G they’d be better off removing his boss G instead of that
@RanseAlmenteros My main problem with the bosg on vigil/defence is the acoq. Sure they can also remove it completely, but at least the acoq. It was like that before.
ok the black Beard one is literally just a Nerf for him if he has black glass then he'll lose like most of his gunfights
So for Deimos I would make it so you can track multiple people but the more people you have tracked the faster the ping they get on Deimos
For fuze instead of the ita shotgun give him the balif so that way he can still use his shield and he would be unique as the only op to have a shotgun with a shield
I think dokkaebi should only be able to call operators who have been identified, that way she and her team are encouraged to drone, and would be punished for not properly identifying their enemies
That would make vigil extremely OP and he’d be banned every game
@ the counter to that is bringing an iq to scan him, or a jackal to rack him, but yeah, he would definitely get a huge buff. However, I don’t think that’s really a bad thing, vigil really has nothing going for him after his gadget tweak, the only thing he has is the bosg, which is going to nerfed sooner or later.
@@aname4681 not only his boss G his SMG is also really good, but I never knew IQ can scan him
@ his smg is okay, it isn’t terrible, but compared to every other smg on defense, it really is just middle of the pack, nothing special, but definitely decent
@@aname4681 yeah it’s nothing special but I would say it’s better than most SMG’s on defense if anything it probably has the most range out of any SMG WITHOUT Acog like doc and rook, I feel like at least when I use him.
The glaz one makes sense but would be so op
The Osa one should be for planting the defuser too
I think the grim "nerf" was a bug - it will be fixed I believe Ubi addressed it
Bro hit a kapkan at 2:59 so he cut off the clip 😂
cant wait for the defenders' reworks ideas
heat cannot be seen through glass, ig for gameplay leverage only see through glass should the Thermal Scope be able to highlight enemies
Siege isnt realistic anymore
Ah yes a brava buff. An op that single handedly makes both maestro and aruni unviable.
i like it how he sais to CHANGES that these are REWORKS, i think now days noone really knows what a REWORK is.
I’d fix glad/warden make it to wear you don’t have to stand still
I think kali should be a three speed and they should give her a nade I also feel like vigil shouldn’t get doke called I also feel like stryker should have access to a dmr and I feel like sentry should have access to an lmg
LMAOOO THE LESION HATE 😭😭😭😭
Grim lost a canister? Since when?
Right, I'm a little sad now. I know he's good in pro league but us guys in dirt 5 need all the help we can get.
Maybe we’ll see thermite shield during mid season
Whats that iq body called?
why can a Breaching Hammer does shrapnel effect rather than Breaching Charges? I think SMG-11 and a Hard Breaching Charge should suffice
they gotta rework blackbeard asap he’s toooooo OP
Mate they can't give shields more counters... you just need to learn how to play against them
@ notice how i said blackbeard & not ✨shields✨
@@pgrass994 Yeah but how is he op at all? He aims slower than blitz, has no flash to keep you from meleeing him... if he swings you when already aiming it's just like any other operator. In what way is BB op?
@@polblanes he isn’t OP but his shield being clear definitely makes him OP in the sense of not being able to tell if he pulled his shield down or not especially from a distance
@@RanseAlmenteros I wouldn't say that makes him OP really... it just has bad feedback like when mira glass didn't have the lines to see the glass is still there. But it's still very easy to counter and doesn't bring much to the team.
BB needs a way to show the glass is raised as well as a more noticeable sound feedback for when he lowers or raises the glass.
I would actually add some zoom in deimo'ss pistol
Id like kali to get a ump 5. She can have an automatic, but it's super weak.
Id like to be able to stack osa shields of its already not a thing, not in windows, just on the floor
we're gonna get to lesion on defense and kudos is gonna say "remove lesion" cause of the unnecessary hate kudos has for him lmfao
goated video tho btw
It’s not unnecessary hate he’s just one of the most annoying operators
The whole point of Same Fisher (Zero) In the Splinter Cell franchise was to be able to interrogate and gain intel. maybe not on the same level as Cav interro but maybe a more specific one. Having an HUD like Deimos to select an operator to ping for 3-5 seconds for the whole team.
Having a ''Cav'' on offense would surely prevent some run outs if played correctly.
Ofc this dude wants to give thermite a shield to.
Blitz should get impact EMPs
Honestly that’s a great idea Monty has it he should too
I think Blitz needs to be set to 125 health and making him able to kill with the shield.
another good vid
18:33 why not instead make if brava uses his gadeget on opponent gadgets instead of hacking just 1 it hacks all the gadgets in the small radius from where you targetted most annoying thing about her is just like in the clip where you are using 3 hacks on spot and not only it takes time it cost you all your hacks in place rendering the drone purely just a regular drone afterwards
Defender rework video pleaseee
Give Iana back the gyat pose!
Before you watch just know Cory retuned
Hey hey hey what did lesion do?
Forgot Monty
Man You Really Don't Like Lesion.
I use twitch f2 and I am a low rank it's not that hard to control it
My comment is going to get lost in this crowd.
12:08
These changes come from someone who visibly doesn't play the game and has no idea what he's talking about... Completely meaningless.
Nah
what?
i don't think siege needs any more shields on attack four is bad enough
id say remove fuzes and give it to thermite
osa is kinda shield also. Definetely no need in more shield operators
@@Plurmple_ sounds good tbh
pin this or u gay