I personally think Tachanka should have a temporary buff (as a bandaid until something more serious) of having fire-proof boots or receiving reduced fire damage to bring him more in line with smoke and a counter to Capitao.
I want old tancakha back but it could be cool to be able to pick between fire grenade launcher or lmg and of course lose the lmg it could make him kinda different or maybe just test sever it and see how it goes I don’t think it would really affect the game much lol
@@echo3568i’d say 1.3x larger, drop their speed by 1, so if they’re a 3 speed they become a 2 speed in his fire and a 1 speed drops to .5, since 0 sounds horrendous lol. and obviously a damage increase
For hibana I think a visualizer that shows what parts of the wall will be destroyed might be a simpler way to avoid the problem of missing bits of the wall.
She already has that feature, it’s called aiming down sights. You have a little indicator that shows where the pellets will be and a clearer idea of how much of the wall is going to be destroyed
He also should have something similar to a vigil thing on himself. Like don't let him be dokaeabi called and maybe deimos tracked. It would make sense to mute to have a one jammer for himself on him always.
Make F2 burst like real life (with grips back again). Instead of just changing stats, make it interesting. Some other weapons could maybe have this too, creating a new class of weapons. I miss the Select Fire mechanic, and burst fire forces more of a methodical approach while still having a high RPM. It conserves ammo allowing engagement with multiple targets before reloading.
@ Yeah Inknow, I really want it back. They removed it because people were using Macros to rapid fire single/burst fire, which caused hardly any recoil.
For Kali: it wouldn’t even need to be a flip scope. There are variable zoom optics that can go down to 1x zoom. So give Kali a 1x zoom, maintains poor peripherals
@swiggins6157 I don't think it's that big of a deal if the shotgun has kill potential or not. Fuze is a 3 armor, meaning he's not going to be running around trying to take engagements up close. The shotgun would be more of a fall back and support tool for if he's running the ak or lmg, rather than an agro means of dealing with threats. But if he's running a shield he needs something that can actually kill since it would be the only gun he has and the shield doesn't do melee damage anymore.
I'd love the bailiff on Fuze. Shield+shotgun just sounds funny to me and would easily become my favorite loadout. Though I'd take any secondary shotgun if I'm honest.
I think the glaz one could be a nice bit of counter-intel against mira, but from a physics standpoint it doesn't really make any sense, though when has that every been a constraint for this game
@lionpridedivisionyt1388 Glaz's scope is thermal (obviously), so it detects heat coming off of objects. The glass in Mira's window stops the heat from the defender's bodies' from reaching the scope , meaning that you wouldn't be able to see operators through the window any better than you would normally.
@@magnetic_dreamsZ there's no reason mira's window would block infrared radiation. It being opaque to visible light doesn't mean it's opaque to infrared. Just a reminder too that thermal imaging doesn't see the actual heat but the infrared radiation coming off any kind of body because of black body radiation. There's also no telling it would be thermal, active illumation would work even better here probably.
@@magnetic_dreamsZ well that's not entirely true but still an amazing explanation the only thing I'd say is he'd definitely be able to see just very very small thermal Traces through the glass
One rework idea for Deimos: give him the M16 DMR that Mav and Tubi have. He was originally supposed to have the M4 rather than the AK he got instead. The M4 would probably be too strong on him still, but giving him an M16 is both a loreful way of pointing to his history in the USAF, and providing with a smidge more versatility for the character.
honestly one re-balance for the whole game in general, is buffing the ads speed for 1x and irons. I understand they slowed down ads speed for acogs (i personally think it doesnt improve gameplay at all), but its more of a nerf to 1x scopes, because the ads speed is nearly as slow as the acog, and makes the game feel clunky personally, and it doesnt make 1x sights feel like a viable option to pick over the acog, because it doesn't bring anything to the table. also they need to re-work the angled grip back to what it used to be which was the ads time boost. who tf is picking a grip that helps you reload in 1.7 seconds compared to 2 seconds? can you remember a time in siege where reloading 20% faster prevented you from dying? I think literally no one has ever experienced that. they essentially killed that grip. only the vertical grip is used now.
It would be cool if the more you shot Rams Bugi, the slower it moved and the less distance it covers. Like you are shooting the tracks out and it just shows it down.
0:36 lmao only a sledge main would think those changes are good ideas. I agree with him getting back the smg 11 but the rest is wild. He’s already well balanced and very strong. For iana i would let her scan enemies to red ping them while in her hologram. Id also give the hologram silent step
@@aviatinggamer9051 even though they try to make this game realistic, it can’t be too realistic in every single little aspect like in this case, even though it’s not realistic, it would still be unfair for the enemy team going against that
For nomad, they could make it so it instantly detonates only if it hits an opponent directly, like if I hit a clash or like a doc directly with the airjab, it should instantly go off
i dont think thats a good thing, Clash will be useless, it'll make another BOSG gameplay, and i think its best if the timer was shorter to make it able to "stun" defender when its primed
For BB, a fun addition would be to add the Deagle back as an alternative to his primaries and make it so that he’ll act like a normal shield operator when the Deagle is equipped. Also this game is in dire need to have a complete overhaul to weapons anyways so that’s that.
I think a perfectly good idea to make Brava more effective over time is by allowing her drones to recharge hacks after gadgets they hacked have been destroyed for whatever reason. I think she's perfectly fine in making defenders having to sacrifice essential utility, but she shouldn't be punished for doing her job, and so after the defender shoots down a hacked camera for example, the drone that hacked it would recharge that hacking capability in the span of 15 seconds for example. I think this is enough time to both enforce the idea of using the second drone in the meantime, but also allow the first drone to continue being useful, and vice versa as the round goes on and defenders destroy the hacked gadgets.
For Dokk, I still wish they made her require having scans. It’s small, but it definitely should have happened Gonne-6 I can see being removed, but I also am not a fan of it anyways so I’m not sure it’d change for me I think EMPs should stay, I think the support playstyle should be a bit more encouraged, but that’s just me
Finka should have some HUD like deimos does but for attackers, like you give 20hp for give operators, but if some teammates are already dead this loses it's purpose, so it should be an option to toggle how much heal it's given and to how many operators it's given
For Amaru they should allow her to have a silent rappel with her gadget. Being able to play windows and not having audio cues as a defender for where she is would be insane.
I think for a month and blitz buff would be to make it so montey it’s harder to guard break him (takes more hits he’s a riot officer he’d be used to being hit and be stronger) blitz again harder to suppress fire him he’s used to getting shot In the shield just a idea maybe worth test severing
Tachanka - Acog on the LMG. Everyone picks the 9x19 acog anyway, it would just be funny. I think he should be a 'pick for his gun' character like doc rather than a true smoke replacement. Castle - Teammates can use their crowbars to pull up a castle and go through it (short animation) without tearing it down, rather than break it. More flexible setups. Mute - Jammers are active while being held. With the small range would never reach Vigil levels of undroneable but could lead to cool situations (like 'mute tricking' a wall with yourself, being immune to claymores, etc). A bunch of stuff you could do anyway just made easier by one button press rather than long animation. Alibi - Everyone has an idea for her but I would like for it to appear as other defenders using a Deimos style overlay. Also, Brava hacking one should turn it into Brava :) Mozz - Can pick up and throw his drones. Goyo - Deployable shield secondary gadget. And can attach his things to the back of shields again. IIRC the balance issue was never putting them on shields, just the fact he got 2 shields to place. Oryx - Slight damage resistance and can't be headshot while dashing. I imagine it like you can cross dangerous angles without dying immediately. Aruni - Drones can't go through. Automatically switches off for allied drones and throwables (echo, c4, etc) Thunderbird - Doesn't heal enemies as a Brava buff. Thorn - Causes shrapnel slow and bleed like frost, or maybe damage over time like lesion. Tubarao - would 'can't plant while frozen' be too strong?
I think a good rework for sledge would be a change to his hammer. If you just tap your button/key to use his hammer, it would create peek/kill holes in the wall or ground and if you hold in your button/key, it would create a giant hole, big enough to walk through
I think that Blitz could be massively improved by making his flash more like a strobe light like real police where he can blind people from further away if they look in his direction and he is aiming at them, Have it be on a recharging meter like Clash and have there be a brief delay on the flash effect so it lingers half a second after the operator looks away to make it more consistent. I think this would increase the counter play between blitz and the enemy team where its more forgiving for blitz at long range but also its not as oppressive at close range for enemy
Hey, I think making Zero interrogate enemies the same Caveira does would't not only make sense to his but would be 8nteresting(let's not forget that there are different agents sharing the same hability even if one is attacker and other is defender - like the habiity to conceal user cameras view and detectig gadgets).
i thought of Ram's gadget before, but its completely different, instead of an automatic breacher robot, it was a long strip of C4 (like Breaching Charge), the operator would be called Bangalore, and they needed to place a device on the floor that'll shoot the roep of C4 instead of it being like Ram's
Deimos could have a feature where switching to things other than his secondary would remove the tracking feature of his ability, and re-activate again once he switches back to his secondary. It would make it seem that his ability is attached to his own pistol.
personally for Hibana I just wish they'd done her "tweak" the way it is in Extraction where when ADSing with the launcher it becomes vertical making the hole vaultable rather than going through the effort of 2-4-6 pellets. Less time pressing B and more time opening stuff and a Finka change, make her a true attack healer by giving her 3 or 4 nano charges but make it more like Demos where she has to choose who to heal, making it a heal over time like the new thunderbird starting at like 5hp for, ticking 2hp every second
glaz's sniper is the Russion OTs-03 which is a rifle with high customization potential, hence why you can use the 1x scopes on it. Kali has a sniper which is completely made up, when Ubisoft were developing her gun kit, they couldn't find a real life rifle that suits her well so the created a fake sniper which is what she got, the design of the weapon does not allow for good customization unlike glaz's OTs-03.
My take on the video Sledge: adding SMG OR make 2s2a Glaz: 👍 counter mira Nomad: Instant Airjab but louder trap Gridlock: 👍 more damage Thatcher: Add smokes Ash: Break her legs(jk). Shes fine 👍 Thermite: 👍 more shields Montagne: trade emp for flashes Twitch: F2 should have 30round mags Blitz: 👍 more flashes IQ: Add smokes Fuze: Fuze is fine Striker/Sentry: allow two of the same gadget Buck: trade flash for SecEMP BB: 👍 Capitão: 👍 Hibana: More pellets or Slightly bigger explosion per pellet Jackal: 👍 Ying: Lets see the current state before thinking of changes Zofia: Improve Recoil of both primaries Finka: 👍 Lion: Add another ping Maverick: quieter gadget Nokk: make her 3speed Amaru: 👍 Kali: any shot placement(expect headshot) down opponent Iana: 👍 Ace: individual breaches, more breches Zero: Make it look through smokes Flores: add grenade OSA: 👍 Sens: 👍 Grim: 👍 Brava: increase reach of gadget Ram: "rework" the drone doesnt get destroyed after stopping, Ram now have to pick it up and "refuel" to use it again Deimos: 👍
ouff I think x2 sec gadgets on striker would be really frustrating, naah man. Maybe on Sentry, but I dont think that would change anything really? But what about giving Sentry the options for attackers gadgets? Then she would actually have a purpose and an identity. I dunno if hard breach charge or impact EMP would make sense, but grenades, flashes and smokes would be cool to see?
I have a feeling that giving 2 of the same gadgets wouldn't make then too strong or frustrating to deal with. But giving the recruits the hability to bring gadgets from both sides is a very interesting idea that should be reviewed further, it would be chaos, but it should be considered. Like, C4 on Striker would return the grenade cook strategies and claymore on defense, like a pseudo kapkan
@@joaoorban7728 yes thank you, but defender gadgets on Striker wouldn't really do anything tho.. but on Sentry? That could be good. But x2 gadgets on striker I feel like could be chaotic with 4 grenades for example. You could just artillery a room and its clear. But maybe im wrong, could work. Also add Gonne6 to Striker as well.
Hear me out... New sheild defender, One speed three armor. has a Mira window arm shield, not a full body shield. So it just covers his chest/arm, But it can cover your face if you're not ads. Wwepons: Lever action shotgun. Very widespread at hit fire, Ads spread is tight, but slow ads speed .5 rounds, Terminator style rechamber (style points). Secondary gadgets: proxy alarms, BP cam, Observation blockers. Just to clarify about the shield, We'll never cover your feet (standing and couching). Thought???
i think a good one for hibana would jut be being able to change the poition from vertical too horizontal giving her the ability to make small wide holes in a wall not just tall thin ones
I like all concepts tbh but if I'd have to choose one, I'd pick the Glaz change... I think he needs a change the most seeing how he never really recovered from his big nerf/rework that ended the Ying/Glaz meta
What if Zero had a drone that could shoot his argus cams for him? sense he has four cams and two drones, maybe make his two drones he already has part of his gadget so the amount of intel he has stays the same. "what happens if a defender shoots the drones before he can place them all?" Idk really, I just thought it could be a fun concept that can reduce the amount of risk you take peeking a corner to shoot your cams.
17:35 This is false. Ubisoft themselves confirmed in a small post that Grim losing a canister was a bug that was not intended and will be fixed in a future patch. So this wasn’t an intentional nerf.
Expanding upon the Glaz Buff, what are your thoughts on expanding his "glass piercing" abilities that he has on presidential plane and giving him bullets that pierce mira windows?
For Ram, I'd say either make the Bugi's killable with bullets below OR take away the shotgun. If you did both, I'd worry you'd get like ZERO soft breach verticality open
I think that for the F2, they should add a foregrip, but just the angled and vertical not the horizontal, and give it a fire mode select. They removed the feature a while back but it was fun, and unique, but now all we have are automatic and semi-automatic, when there are a lot of weapons out there irl that are either burst-fire or have an auto and semi-auto modes. The F2 is quite clearly the Famas, which not only in real life but in video games can be auto or burst, give the F2 the ability to be a burst weapon. It'd make her gun more unique, and like you said, the 417 is just a better weapon, there's really no point in using the F2 since the recoil is so high and hard to control, along with the general uses DMR have against the environment, but I feel with the foregrip options and a fire mode select, it gives more players the option of using it. You have the auto mode for the people you like the auto, burst for the people that can't handle the recoil that much but still want to use the gun. Maybe if having fire mode select and foregrip is too OP, take away the acog Also, GIVE ZOFIA HER WITHSTAND BACK PLEASE.
I would love EMPs to affect operators more, by disabling ALL electronic devices in their inventory. Currently Phones are affected, as well as Lasers and Sights. Some operators like Iana are affected, but others aren’t. I would love that any electronic devices in the inventory are disabled. They can still be deployed but are disabled. So if Ela was affected and threw a Grzmot, the Grzmot would be deployed but disabled. This not only creates consistency, but also give EMPs (especially Thatcher) more to do rather than just be anti Bandit/Kaid.
I know this would probably be broken but they should give the ability for Glaz and Kali to shoot and break through Mira's gadget. This would work REALLY well for the Glaz tweak you mentioned in the video.
Idea for IQ: Give her the M870 or the Super Shorty, and the GONNE-6. The big problem with IQ is her inability to play off of her own scans, but I think that if you give her the EMP she gets a role too similar to Thatcher. So I propose a middle-ground: You can play off of your own pings, but you don't just lazily throw an EMP on where you pinged something. The latter meaning that you still have to put yourself in a precarious position (Inside the building), thus giving her the shotgun so that she can play vert better. The GONNE-6 is just bonus anti-gadget, wherein combining this plus frags allows her to clear bulletproof util really well.
Bring back the old recruit style striker and sentry, with all the faction combo stuff where you could only bring swat guns, or gign guns, stuff like that
i think Iana's Gemini shouldn't be able to ping like Alibi, but maybe a one time Ping with no linger pings, making Iana's Gemini punishing Defenders from shooting it causes a dilemma, "do i Risk getting pinged by shooting the Iana clone?" or "do i let Iana to Yellow Ping me to hell?". Clearing Room with Iana will be oppressive if that was the case, i think the sound cue from a gun should be enough for Iana to punish the defenders who shoots it
For fuze instead of the ita shotgun give him the balif so that way he can still use his shield and he would be unique as the only op to have a shotgun with a shield
If we bring back Nokk's silent step, then we should not allow her to be able to pass through kapkan traps, proximity alarms, or fenrir smokes. Her purpose seems to be about surveillance deception only. She definitely shouldn't be able to go through any traps undetected in the first place. It's an interesting idea I've heard from some people.
Amaru: Let her give her teammates garra hooks like rook armor. That way all the attackers could garra hook into there building at different places. World make for crazy plays & is also high risk high reward.
9:58 your Hibanas XCARIOSes are white and black cuz you have equpped her elite gadget skin, but since I have bought her elite and set her abilitiy skin my pellets are still regular red one. is it some sort of glitch or what?
Reasons why Twitch should never get f2 grip: 1. How would you feel getting shit on by that gun every game 2. Twitch would be the most picked operator (even more than ash). 3. Every game would have a Twitch (refer to point 2) 4. If you can't control the f2, you need to either use 417 or just not play Twitch If you don't think this is valid, then don't start complaining when they add the grip to f2, and you start getting shit on by f2 in champ/diamond lobbys
As a Finka player, I personally wish it gave me recoil reduction ONLY TO ME. Doesn't affect my teammates, only me. It would make her nerfed weapons more manageable..
Interrogation on zero would be OP, but it would be fun, imo zero should get 1 interrogation per round since cav can chain interrogations and he shouldn't
i think they should like make possible to pick recruit by multiple pepole again like it was already perfect and ubi made worse for reworking something already perfect. and they need to like give us back option to full auto-burst-singe shot again like it was good why you remove it from game ubi and they should remove score deduction if you shoot your own gadget or ability like rook or ace or smth
Instead of an extra flash on blitz, can my flashes actually work? I swear I can be within meelee distance of an enemy and if the game says so, I can still fail to blind them with flash. It genuinely feels like a coinflip whether or not an enemy gets blinded and it's really annoying.
I mean, it's not if the 'calls' are just to interfere with camera gadgets. If the 'call' is what is what make her control certain camera gadgets(like Maestro's Evil Eye) then it's a whole new story.
I personally think Tachanka should have a temporary buff (as a bandaid until something more serious) of having fire-proof boots or receiving reduced fire damage to bring him more in line with smoke and a counter to Capitao.
I want old tancakha back but it could be cool to be able to pick between fire grenade launcher or lmg and of course lose the lmg it could make him kinda different or maybe just test sever it and see how it goes I don’t think it would really affect the game much lol
Ngl he should probably just have the fire be 1.5x larger and have a slowing effect and a damage buff while we are at it
Wow just checked at 69 likes.
@@echo3568i’d say 1.3x larger, drop their speed by 1, so if they’re a 3 speed they become a 2 speed in his fire and a 1 speed drops to .5, since 0 sounds horrendous lol. and obviously a damage increase
For hibana I think a visualizer that shows what parts of the wall will be destroyed might be a simpler way to avoid the problem of missing bits of the wall.
She already has that feature, it’s called aiming down sights. You have a little indicator that shows where the pellets will be and a clearer idea of how much of the wall is going to be destroyed
Mute should be able to place his jammer on walls like jagers ads how hard is it to put glue/tape on it
agreed
Or both jager and mute should be able to frisbee throw them like wamai and fenrir xD
Thay have the animations like goyo and melusi or the bullet proof cam, they could just slightly tweak those animations and use it for mute
@@polblanes yup that would be optimal. Its so clear who is a new op and who is old.
He also should have something similar to a vigil thing on himself. Like don't let him be dokaeabi called and maybe deimos tracked. It would make sense to mute to have a one jammer for himself on him always.
Make F2 burst like real life (with grips back again). Instead of just changing stats, make it interesting. Some other weapons could maybe have this too, creating a new class of weapons. I miss the Select Fire mechanic, and burst fire forces more of a methodical approach while still having a high RPM. It conserves ammo allowing engagement with multiple targets before reloading.
It actually used to, most of the guns used to have different firing modes. Don’t actually remember/know why they got rid of it though
@ Yeah Inknow, I really want it back. They removed it because people were using Macros to rapid fire single/burst fire, which caused hardly any recoil.
For Kali: it wouldn’t even need to be a flip scope. There are variable zoom optics that can go down to 1x zoom. So give Kali a 1x zoom, maintains poor peripherals
i think Kali should just have a side mounted sight
Nah, coz then there’s too much overlap with Glaz
The whole point of using Kali is that you have to deal with this sniper rifle & its downsides
Coryxkenshin has returned
Someone’s gonna say “No one cares”. I can see it
@@PybroLuv3syume. I don’t care
?
Literally don't care gang. I ain't saying it to hate or anything, I genuinely don't care.
@@ShikiVibe your allowed to have an opinion
I'd give Fuze the balif, since its a pocket shotgun revolver and wouldn't be too bad with the shield
Of the pocket shotguns I would so much rather the ITA since it's the worst for kills
@swiggins6157 I don't think it's that big of a deal if the shotgun has kill potential or not. Fuze is a 3 armor, meaning he's not going to be running around trying to take engagements up close. The shotgun would be more of a fall back and support tool for if he's running the ak or lmg, rather than an agro means of dealing with threats. But if he's running a shield he needs something that can actually kill since it would be the only gun he has and the shield doesn't do melee damage anymore.
I'd love the bailiff on Fuze. Shield+shotgun just sounds funny to me and would easily become my favorite loadout. Though I'd take any secondary shotgun if I'm honest.
I think the glaz one could be a nice bit of counter-intel against mira, but from a physics standpoint it doesn't really make any sense, though when has that every been a constraint for this game
Why isn’t it physically realistic, no hate just wondering
@lionpridedivisionyt1388 Glaz's scope is thermal (obviously), so it detects heat coming off of objects. The glass in Mira's window stops the heat from the defender's bodies' from reaching the scope , meaning that you wouldn't be able to see operators through the window any better than you would normally.
I mean obviously, the magic barbed wire that knows if you’re friendly or not has been a thing since the launch of the game I think lol
@@magnetic_dreamsZ there's no reason mira's window would block infrared radiation. It being opaque to visible light doesn't mean it's opaque to infrared. Just a reminder too that thermal imaging doesn't see the actual heat but the infrared radiation coming off any kind of body because of black body radiation. There's also no telling it would be thermal, active illumation would work even better here probably.
@@magnetic_dreamsZ well that's not entirely true but still an amazing explanation the only thing I'd say is he'd definitely be able to see just very very small thermal Traces through the glass
One rework idea for Deimos: give him the M16 DMR that Mav and Tubi have. He was originally supposed to have the M4 rather than the AK he got instead. The M4 would probably be too strong on him still, but giving him an M16 is both a loreful way of pointing to his history in the USAF, and providing with a smidge more versatility for the character.
Sorry to be that guy, but Mav's DMR is a Modified ar15. Firing .50 Beowulf. Not really something you would see in the US armed forces.
honestly one re-balance for the whole game in general, is buffing the ads speed for 1x and irons. I understand they slowed down ads speed for acogs (i personally think it doesnt improve gameplay at all), but its more of a nerf to 1x scopes, because the ads speed is nearly as slow as the acog, and makes the game feel clunky personally, and it doesnt make 1x sights feel like a viable option to pick over the acog, because it doesn't bring anything to the table. also they need to re-work the angled grip back to what it used to be which was the ads time boost. who tf is picking a grip that helps you reload in 1.7 seconds compared to 2 seconds? can you remember a time in siege where reloading 20% faster prevented you from dying? I think literally no one has ever experienced that. they essentially killed that grip. only the vertical grip is used now.
Bro hit a kapkan at 2:59 so he cut off the clip 😂
It would be cool if the more you shot Rams Bugi, the slower it moved and the less distance it covers. Like you are shooting the tracks out and it just shows it down.
7:51 I was genuinely thinking that this should happen because Mira is the one who did the work on the shield
0:36 lmao only a sledge main would think those changes are good ideas. I agree with him getting back the smg 11 but the rest is wild. He’s already well balanced and very strong.
For iana i would let her scan enemies to red ping them while in her hologram. Id also give the hologram silent step
He’s well balanced but he isn’t that strong people barely use him even tho there are good players who use him
Also giving a hologram silent step would be overpowered that’s a ridiculous take
@@RanseAlmenteros what I find ridiculous is the idea that light can make sound
@@aviatinggamer9051 even though they try to make this game realistic, it can’t be too realistic in every single little aspect like in this case, even though it’s not realistic, it would still be unfair for the enemy team going against that
@@aviatinggamer9051ithas a speaker set in each Replicators
For nomad, they could make it so it instantly detonates only if it hits an opponent directly, like if I hit a clash or like a doc directly with the airjab, it should instantly go off
i dont think thats a good thing, Clash will be useless, it'll make another BOSG gameplay, and i think its best if the timer was shorter to make it able to "stun" defender when its primed
For BB, a fun addition would be to add the Deagle back as an alternative to his primaries and make it so that he’ll act like a normal shield operator when the Deagle is equipped.
Also this game is in dire need to have a complete overhaul to weapons anyways so that’s that.
I think a perfectly good idea to make Brava more effective over time is by allowing her drones to recharge hacks after gadgets they hacked have been destroyed for whatever reason.
I think she's perfectly fine in making defenders having to sacrifice essential utility, but she shouldn't be punished for doing her job, and so after the defender shoots down a hacked camera for example, the drone that hacked it would recharge that hacking capability in the span of 15 seconds for example.
I think this is enough time to both enforce the idea of using the second drone in the meantime, but also allow the first drone to continue being useful, and vice versa as the round goes on and defenders destroy the hacked gadgets.
I think for sledge he should be able to break non soft walls as in bricks as thats what they showed in his cinematic
For Dokk, I still wish they made her require having scans. It’s small, but it definitely should have happened
Gonne-6 I can see being removed, but I also am not a fan of it anyways so I’m not sure it’d change for me
I think EMPs should stay, I think the support playstyle should be a bit more encouraged, but that’s just me
Finka should have some HUD like deimos does but for attackers, like you give 20hp for give operators, but if some teammates are already dead this loses it's purpose, so it should be an option to toggle how much heal it's given and to how many operators it's given
6:30 they could give Fuse the baliff or super shorty to use with the shield
half of the reworks you discussed would destroy the skill gap even more than it already is
Fuck the skill gap. If the game is more fun because of it it’s worth it right?
For Amaru they should allow her to have a silent rappel with her gadget. Being able to play windows and not having audio cues as a defender for where she is would be insane.
I think kali should get a gun like the c8 with his gadget underneath the barrel instead buck gadget
I think for a month and blitz buff would be to make it so montey it’s harder to guard break him (takes more hits he’s a riot officer he’d be used to being hit and be stronger) blitz again harder to suppress fire him he’s used to getting shot In the shield just a idea maybe worth test severing
Kudos there isnt a video on operators passive abilities at all on youtube !! Gotta do it !!
Sledge needs smg 11 ACOG
Tachanka - Acog on the LMG. Everyone picks the 9x19 acog anyway, it would just be funny. I think he should be a 'pick for his gun' character like doc rather than a true smoke replacement.
Castle - Teammates can use their crowbars to pull up a castle and go through it (short animation) without tearing it down, rather than break it. More flexible setups.
Mute - Jammers are active while being held. With the small range would never reach Vigil levels of undroneable but could lead to cool situations (like 'mute tricking' a wall with yourself, being immune to claymores, etc). A bunch of stuff you could do anyway just made easier by one button press rather than long animation.
Alibi - Everyone has an idea for her but I would like for it to appear as other defenders using a Deimos style overlay. Also, Brava hacking one should turn it into Brava :)
Mozz - Can pick up and throw his drones.
Goyo - Deployable shield secondary gadget. And can attach his things to the back of shields again. IIRC the balance issue was never putting them on shields, just the fact he got 2 shields to place.
Oryx - Slight damage resistance and can't be headshot while dashing. I imagine it like you can cross dangerous angles without dying immediately.
Aruni - Drones can't go through. Automatically switches off for allied drones and throwables (echo, c4, etc)
Thunderbird - Doesn't heal enemies as a Brava buff.
Thorn - Causes shrapnel slow and bleed like frost, or maybe damage over time like lesion.
Tubarao - would 'can't plant while frozen' be too strong?
I think a good rework for sledge would be a change to his hammer. If you just tap your button/key to use his hammer, it would create peek/kill holes in the wall or ground and if you hold in your button/key, it would create a giant hole, big enough to walk through
I think that Blitz could be massively improved by making his flash more like a strobe light like real police where he can blind people from further away if they look in his direction and he is aiming at them, Have it be on a recharging meter like Clash and have there be a brief delay on the flash effect so it lingers half a second after the operator looks away to make it more consistent. I think this would increase the counter play between blitz and the enemy team where its more forgiving for blitz at long range but also its not as oppressive at close range for enemy
Hey, I think making Zero interrogate enemies the same Caveira does would't not only make sense to his but would be 8nteresting(let's not forget that there are different agents sharing the same hability even if one is attacker and other is defender - like the habiity to conceal user cameras view and detectig gadgets).
i thought of Ram's gadget before, but its completely different, instead of an automatic breacher robot, it was a long strip of C4 (like Breaching Charge), the operator would be called Bangalore, and they needed to place a device on the floor that'll shoot the roep of C4 instead of it being like Ram's
Deimos could have a feature where switching to things other than his secondary would remove the tracking feature of his ability, and re-activate again once he switches back to his secondary. It would make it seem that his ability is attached to his own pistol.
personally for Hibana I just wish they'd done her "tweak" the way it is in Extraction where when ADSing with the launcher it becomes vertical making the hole vaultable rather than going through the effort of 2-4-6 pellets. Less time pressing B and more time opening stuff
and a Finka change, make her a true attack healer by giving her 3 or 4 nano charges but make it more like Demos where she has to choose who to heal, making it a heal over time like the new thunderbird starting at like 5hp for, ticking 2hp every second
glaz's sniper is the Russion OTs-03 which is a rifle with high customization potential, hence why you can use the 1x scopes on it. Kali has a sniper which is completely made up, when Ubisoft were developing her gun kit, they couldn't find a real life rifle that suits her well so the created a fake sniper which is what she got, the design of the weapon does not allow for good customization unlike glaz's OTs-03.
2:40 do you know what else is massive
what do you mean by dokkaebi and lesion being 'one man army's? i think zero, capitao and zofia come to mind a bit more than those two
We need a 2nd defender op who has a shield
My take on the video
Sledge: adding SMG OR make 2s2a
Glaz: 👍 counter mira
Nomad: Instant Airjab but louder trap
Gridlock: 👍 more damage
Thatcher: Add smokes
Ash: Break her legs(jk). Shes fine 👍
Thermite: 👍 more shields
Montagne: trade emp for flashes
Twitch: F2 should have 30round mags
Blitz: 👍 more flashes
IQ: Add smokes
Fuze: Fuze is fine
Striker/Sentry: allow two of the same gadget
Buck: trade flash for SecEMP
BB: 👍
Capitão: 👍
Hibana: More pellets or Slightly bigger explosion per pellet
Jackal: 👍
Ying: Lets see the current state before thinking of changes
Zofia: Improve Recoil of both primaries
Finka: 👍
Lion: Add another ping
Maverick: quieter gadget
Nokk: make her 3speed
Amaru: 👍
Kali: any shot placement(expect headshot) down opponent
Iana: 👍
Ace: individual breaches, more breches
Zero: Make it look through smokes
Flores: add grenade
OSA: 👍
Sens: 👍
Grim: 👍
Brava: increase reach of gadget
Ram: "rework" the drone doesnt get destroyed after stopping, Ram now have to pick it up and "refuel" to use it again
Deimos: 👍
ouff I think x2 sec gadgets on striker would be really frustrating, naah man. Maybe on Sentry, but I dont think that would change anything really? But what about giving Sentry the options for attackers gadgets? Then she would actually have a purpose and an identity. I dunno if hard breach charge or impact EMP would make sense, but grenades, flashes and smokes would be cool to see?
I have a feeling that giving 2 of the same gadgets wouldn't make then too strong or frustrating to deal with. But giving the recruits the hability to bring gadgets from both sides is a very interesting idea that should be reviewed further, it would be chaos, but it should be considered.
Like, C4 on Striker would return the grenade cook strategies and claymore on defense, like a pseudo kapkan
@@joaoorban7728 yes thank you, but defender gadgets on Striker wouldn't really do anything tho.. but on Sentry? That could be good. But x2 gadgets on striker I feel like could be chaotic with 4 grenades for example. You could just artillery a room and its clear. But maybe im wrong, could work. Also add Gonne6 to Striker as well.
Hear me out... New sheild defender, One speed three armor. has a Mira window arm shield, not a full body shield. So it just covers his chest/arm, But it can cover your face if you're not ads.
Wwepons: Lever action shotgun. Very widespread at hit fire, Ads spread is tight, but slow ads speed .5 rounds, Terminator style rechamber (style points).
Secondary gadgets: proxy alarms, BP cam, Observation blockers.
Just to clarify about the shield, We'll never cover your feet (standing and couching).
Thought???
Gridlock: Just made her gadget cover area bigger just like before...
i think a good one for hibana would jut be being able to change the poition from vertical too horizontal giving her the ability to make small wide holes in a wall not just tall thin ones
Apparently not being able to see BB’s glass is a skill issue 🤷♂️
I like all concepts tbh but if I'd have to choose one, I'd pick the Glaz change...
I think he needs a change the most seeing how he never really recovered from his big nerf/rework that
ended the Ying/Glaz meta
i guess they could make lion detect even camera movements, it would be nice to "fear" a lion scan more
What if Zero had a drone that could shoot his argus cams for him?
sense he has four cams and two drones, maybe make his two drones he already has part of his gadget so the amount of intel he has stays the same. "what happens if a defender shoots the drones before he can place them all?" Idk really, I just thought it could be a fun concept that can reduce the amount of risk you take peeking a corner to shoot your cams.
17:35 This is false. Ubisoft themselves confirmed in a small post that Grim losing a canister was a bug that was not intended and will be fixed in a future patch. So this wasn’t an intentional nerf.
Expanding upon the Glaz Buff, what are your thoughts on expanding his "glass piercing" abilities that he has on presidential plane and giving him bullets that pierce mira windows?
The Glaz-Mira interaction feels like it needs to be in the game. Great vid Kudos 🔥
15:42
Silent step passive for his pistol instead. Far more balanced and equally fitting
1:08 in other words or russianbadger’s words operation windy bouncy castle
With blitz I think they just need to make his flash go slightly farther, like flashbang range
For Ram, I'd say either make the Bugi's killable with bullets below OR take away the shotgun. If you did both, I'd worry you'd get like ZERO soft breach verticality open
i think the Hibana rework could work it's just it'll look visually goofy, maybe a new gadget design to fully support this rework?
I think that for the F2, they should add a foregrip, but just the angled and vertical not the horizontal, and give it a fire mode select. They removed the feature a while back but it was fun, and unique, but now all we have are automatic and semi-automatic, when there are a lot of weapons out there irl that are either burst-fire or have an auto and semi-auto modes. The F2 is quite clearly the Famas, which not only in real life but in video games can be auto or burst, give the F2 the ability to be a burst weapon. It'd make her gun more unique, and like you said, the 417 is just a better weapon, there's really no point in using the F2 since the recoil is so high and hard to control, along with the general uses DMR have against the environment, but I feel with the foregrip options and a fire mode select, it gives more players the option of using it. You have the auto mode for the people you like the auto, burst for the people that can't handle the recoil that much but still want to use the gun. Maybe if having fire mode select and foregrip is too OP, take away the acog
Also, GIVE ZOFIA HER WITHSTAND BACK PLEASE.
I would love EMPs to affect operators more, by disabling ALL electronic devices in their inventory. Currently Phones are affected, as well as Lasers and Sights. Some operators like Iana are affected, but others aren’t. I would love that any electronic devices in the inventory are disabled. They can still be deployed but are disabled. So if Ela was affected and threw a Grzmot, the Grzmot would be deployed but disabled. This not only creates consistency, but also give EMPs (especially Thatcher) more to do rather than just be anti Bandit/Kaid.
I know this would probably be broken but they should give the ability for Glaz and Kali to shoot and break through Mira's gadget. This would work REALLY well for the Glaz tweak you mentioned in the video.
Maybe kali but not glaz he’d be to OP at that point
So for Deimos I would make it so you can track multiple people but the more people you have tracked the faster the ping they get on Deimos
I like how your buffing instead of somehow just nerfing everthing in the ground just like ubisoft does
Idea for IQ: Give her the M870 or the Super Shorty, and the GONNE-6. The big problem with IQ is her inability to play off of her own scans, but I think that if you give her the EMP she gets a role too similar to Thatcher.
So I propose a middle-ground: You can play off of your own pings, but you don't just lazily throw an EMP on where you pinged something. The latter meaning that you still have to put yourself in a precarious position (Inside the building), thus giving her the shotgun so that she can play vert better. The GONNE-6 is just bonus anti-gadget, wherein combining this plus frags allows her to clear bulletproof util really well.
Bring back the old recruit style striker and sentry, with all the faction combo stuff where you could only bring swat guns, or gign guns, stuff like that
i think Iana's Gemini shouldn't be able to ping like Alibi, but maybe a one time Ping with no linger pings, making Iana's Gemini punishing Defenders from shooting it causes a dilemma, "do i Risk getting pinged by shooting the Iana clone?" or "do i let Iana to Yellow Ping me to hell?".
Clearing Room with Iana will be oppressive if that was the case, i think the sound cue from a gun should be enough for Iana to punish the defenders who shoots it
For fuze instead of the ita shotgun give him the balif so that way he can still use his shield and he would be unique as the only op to have a shotgun with a shield
7:35 Glenny mentioned 🤯
Ela should have 4 Grzmot Mines, Rook's Trauma Plate should be able to make the user use their Sidearm in the DBNO state
For if fuse had a pocket shotty, it could just behave like clash’s shotty (put away shield)
If we bring back Nokk's silent step, then we should not allow her to be able to pass through kapkan traps, proximity alarms, or fenrir smokes. Her purpose seems to be about surveillance deception only. She definitely shouldn't be able to go through any traps undetected in the first place. It's an interesting idea I've heard from some people.
If glaz had his rework like you said it would not be accurate compared to real thermals which can't see through glass
maybe they should make a max of 3 shields for tram and give shields to more operators like thermite
r4c needs its old ammo count back and the f2 can just run holos for the grip
Zero interrogation is actually such a goated idea
Amaru: Let her give her teammates garra hooks like rook armor. That way all the attackers could garra hook into there building at different places. World make for crazy plays & is also high risk high reward.
9:58 your Hibanas XCARIOSes are white and black cuz you have equpped her elite gadget skin, but since I have bought her elite and set her abilitiy skin my pellets are still regular red one. is it some sort of glitch or what?
Reasons why Twitch should never get f2 grip:
1. How would you feel getting shit on by that gun every game
2. Twitch would be the most picked operator (even more than ash).
3. Every game would have a Twitch (refer to point 2)
4. If you can't control the f2, you need to either use 417 or just not play Twitch
If you don't think this is valid, then don't start complaining when they add the grip to f2, and you start getting shit on by f2 in champ/diamond lobbys
Zofia needs to have her recoil reduce further both primaries
The Osa one should be for planting the defuser too
Finka should heal for 25 HP instead of 20, that little extra can be all the difference when I’m supporting my team during a fight
Give Zof her withstand passive as well, defenders got rook armour for every player - so she’d still be balanced imo
ok the black Beard one is literally just a Nerf for him if he has black glass then he'll lose like most of his gunfights
Ubi should give us a separate plant defuser key so Osa can plant next to her depoyed shield. plant bomb key so
Bro after the specific nerfs targeting Monte’s shields and clash’s shields being repeated knocked further, and he still wants to nerf monte….
I’d fix glad/warden make it to wear you don’t have to stand still
As a Finka player, I personally wish it gave me recoil reduction ONLY TO ME. Doesn't affect my teammates, only me. It would make her nerfed weapons more manageable..
Interrogation on zero would be OP, but it would be fun, imo zero should get 1 interrogation per round since cav can chain interrogations and he shouldn't
I think the grim "nerf" was a bug - it will be fixed I believe Ubi addressed it
Ubisoft... hire this man.
i think they should like make possible to pick recruit by multiple pepole again like it was already perfect and ubi made worse for reworking something already perfect.
and they need to like give us back option to full auto-burst-singe shot again like it was good why you remove it from game ubi
and they should remove score deduction if you shoot your own gadget or ability like rook or ace or smth
Instead of an extra flash on blitz, can my flashes actually work? I swear I can be within meelee distance of an enemy and if the game says so, I can still fail to blind them with flash. It genuinely feels like a coinflip whether or not an enemy gets blinded and it's really annoying.
i like the glaz idea but in real life thermals cant see through glass
What if dude could cluster bomb through his shield? That’d be pretty funny. It’d create a hole too so he could get shot at.
heat cannot be seen through glass, ig for gameplay leverage only see through glass should the Thermal Scope be able to highlight enemies
Siege isnt realistic anymore
Awesome video, you should do one with all the defenders to!!
Id like to be able to stack osa shields of its already not a thing, not in windows, just on the floor
Maybe we’ll see thermite shield during mid season
Whats that iq body called?
cant wait for the defenders' reworks ideas
"Make Echo immune to Dokkaebi calls?" Did I heard that right? I don't think that would be fair.
I mean, it's not if the 'calls' are just to interfere with camera gadgets. If the 'call' is what is what make her control certain camera gadgets(like Maestro's Evil Eye) then it's a whole new story.
getting here in 3 mins is goated, love these vids bro
I see the F2 as a lazy balance. Instead of balancing it, they just made it impossible to control for most people.
Grim lost a canister? Since when?
Right, I'm a little sad now. I know he's good in pro league but us guys in dirt 5 need all the help we can get.