As an electrician, I with tin cables were made to aluminum as that is actually used as cheep wire. It's brittle and not as good as copper but is often used for temporary power or when you just upsize it to save costs over copper. I've burried a 2 phase with full sized ground (4 wires total with neutral) to power the lighting in an industrial yard. It was 3ot if I remember correctly and could have been reduced to 1ot (don't have the NEC in frot of me so probably wrong) if it was copper but it would cost almost twice as much at the time. Material price was high then and as it was burried, the wire expanding and contracting (another prblem with aluminum) was not as much of concern. Expantion couplings did the rest even of the lot owners completely burried one of the ends.
I remember when this was the tech mod everyone had to have and I'm so glad it's back with the classic block art to boot. This mod always felt like the progression was just right in that it never felt like the next machine upgrade was too complicated to make, and always worth it. I like how there is so much to do in this mod as well. It means you won't get bored any time soon unlike some mods that don't give you a break from the singular linear progression it has that always plays out the same.
I always loved IC2, in part because it feels so natural, and it seems to so seamlessly fit into vanilla, just extending it into atomic and scifi tech age. The electric furnace is literally just a stock minecraft furnace, but powered by electricity. Base generator burns coal like a furnace. Simple and intuitive. All items have very straightforward names which make sense and let you know what the item does at a glance. Electric furnace? Of course, smelts things. Compressor, compresses items. Pump, pumps liquids. Geothermal generator, probably has something to do with lava, one can quickly guess. Now, what the hell is an "aQuEouS AccUmUlaToR" from thermal expansion supposed to be? Oh, it's just a pump / water creator. Mekanism has "energized smelter"...? Is that an electric furnace? okay...? And while I perfectly remember what each item/device in Industrialcraft does, I swear that I unironically can't remember at all what the "chemical dissolution chamber" or "chemical injection chamber" from mekanism do (I only know the names because I've looked them up on the wiki just now) and would be unable to tell you even at gunpoint, even though I've played that mod. Other tech mods are flashy, but all seem so out of place, like they don't belong in minecraft. It's like a content from a separate universe slapped on top of minecraft, vanilla be damned. Meanwhile, Industrialcraft almost feels like an expansion pack to the base minecraft. There's crazy stuff out there in the late game, but the departure from stock minecraft is so gradual that it just feels natural.
Good review, I feel the same way. Recently started a tekkit server with friends and went straight for industrialcraft items. There are some really cool machines that do similar things from other mods but IC’s integration is just so intuitive. As it so happens I’m now ridiculously far along the tech progression while the rest of the guys are still setting up their basic machines/magic crafting and I chalk it up to how easy it is to scale production with IC.
Yeah the progression and feel of ic2 has yet to be beaten. It really felt like with ic2 you played default mc but happened to have machines, and those machine were intuitive. Everything else feels too easy or hard and doesn't really fit into mc for me. Not to say other tech mods are bad but I have a special place in my heart for ic2 lol. Maybe I'm just nostalgic for my childhood tho
I used to LOVE doing things like making an entire sky scraper, with space under the ground for cables. Since I was running cables anyway, just drop the occasional wind turbine at the edge of my building.
Ah, IndustrialCraft, this mod brings back good memories when I would go into creative mode and just spawn stuff in cause I had no clue how to use them.
What I'd love to see, and not that we really need another create addon, would be an motor/generator addon to add compatibility between the two... Stress to EU and back.
AFAIK the latest IC2 Classic does have built-in EU to RF or RF to EU converters, but that's the only cross-system compatibility that it has that I've heard of.
I rather like the addition of Rare Earth to this one. Yes, it's an obvious time game. No, I don't have a problem with it. It's even thematic. The random additon of scrap or UUM into the higher tiers of machines in order to make sure you couldn't just do them without spending time in the mod was a bit more obvious of a time gate. This one just blends right into the science theme. As irridium was mentioned as not being in world, there's still the requirement to go back to scrap/uum to get iridium and that tier is using the old system, but that too just seems to work.
Technically your rare earth extractor is your progression machine. Since Aluminium is created there too. And I also made the iridium recipe visible by default. To make it easier to figure out how to create it. Though that's the only uu recipe that i made visible xD
There is one in development by one of the Material Energy Devs, but there is no real ETA yet, but he is updating his progress in the ic2c discord every now and then. So thats a way to follow it.
Do you have an issue where if you have too many recycles, the game’s tick speed goes down and the sun/moon lags a bit causing the night and day cycle to be longer and processes to run slower?
I can't make alluminum and I don't know where to find it. I also don't know how to make alluminum dust. The recipes just tell me that I can make 9 alluminum dust with a block of alluminum and reverse but that doesn't help :/ Any ideas? Thanks! :D
Aluminum should spawn naturally, it’s gonna look like tin so just like anything you see that’s white. It’s not particularly rare in the modset im using so you should be able to get it pretty easily. If it’s not spawning in ANY caves then you probably have a problem with your mod list.
@@metalslug2776 I found out that in the mod I'm using it doesn't spawn naturally, I have no idea why. I found that I can use clay and extract aluminum dust from that. Thanks! :D
@@richi7360 @Metalslug27 its only really crafted. Yes you can find it in the nether but like it's so rare/hard to see that it's mostly viewed as a treasure xD
Pressing R should tell you that you can get aluminium dust from the rare earth extractor, make sure you're looking at all the tabs. Clay and terracotta work great, dirt will also give a little.
Lovely video! I have a question though - does anybody know, is there an gravitation suite addon that can fit this version of the IC2? Would be actually awesome!
Ouch man. That'll shutdown use of them in automation to only the ones without durability. That's one way to force people to use the tier system instead of just massively overclocking the low level machine, heh.
@@ICountFrom0 you can put in multiple of them and it picks the first one with durability left. But they last a surprising amount. And once broken the speedup boosts they have stay just the extra drops get lost on wood. I doubt you need more then 320k wood an not check that every now and then xD
Somewhere along the lines I started thinking in terms of full belts and factorio. Can't have something that makes a full belt eventually become not a full belt, might mess up the system. Better to just plan for it to not be a full belt and run twice as many. On the other hand, in my lab, where I'm tinkering with things, doing my hand crafting, sure, I'll keep it stocked up, a copy of every machine, maxed out. The other machine, well, it'll be like a golem, left in a hole, pumping water, walled off, and forgotten.
@@ICountFrom0 No, it was in IC² as well, sometime before 1.6.x, though I think even then it could be disabled in the config files. It was still an option in 1.7.10, but was disabled by default.
@@Speiger Not always. I remember it in several packs that never touched anything from Greg, more than a few of which I slapped together haphazardly myself.
@@claws61821 I can assure you that this isn't a IC2 feature in any version. And i studied a lot of IC2s versions Sourcecode yes even after i made my own. Most likely a addon that was added to cause this.
can someone explain why my e.g. copper cable can transport over 300eu but its says it can only handyl 32eu/t ??? how do i have to work with that in terms of using transformators or so? is the 300eu its transports (measured with the device) just like how many machines i can power before the 300eu are "used up"?
IC2 is really cool !!! GregTech5 is better... lot of souvenir : nuclear reactor explode.. night at night to fit best config and craft it... a lot and lot recycler...
As an electrician, I with tin cables were made to aluminum as that is actually used as cheep wire. It's brittle and not as good as copper but is often used for temporary power or when you just upsize it to save costs over copper. I've burried a 2 phase with full sized ground (4 wires total with neutral) to power the lighting in an industrial yard. It was 3ot if I remember correctly and could have been reduced to 1ot (don't have the NEC in frot of me so probably wrong) if it was copper but it would cost almost twice as much at the time. Material price was high then and as it was burried, the wire expanding and contracting (another prblem with aluminum) was not as much of concern. Expantion couplings did the rest even of the lot owners completely burried one of the ends.
I remember when this was the tech mod everyone had to have and I'm so glad it's back with the classic block art to boot. This mod always felt like the progression was just right in that it never felt like the next machine upgrade was too complicated to make, and always worth it. I like how there is so much to do in this mod as well. It means you won't get bored any time soon unlike some mods that don't give you a break from the singular linear progression it has that always plays out the same.
I always loved IC2, in part because it feels so natural, and it seems to so seamlessly fit into vanilla, just extending it into atomic and scifi tech age. The electric furnace is literally just a stock minecraft furnace, but powered by electricity. Base generator burns coal like a furnace. Simple and intuitive. All items have very straightforward names which make sense and let you know what the item does at a glance. Electric furnace? Of course, smelts things. Compressor, compresses items. Pump, pumps liquids. Geothermal generator, probably has something to do with lava, one can quickly guess.
Now, what the hell is an "aQuEouS AccUmUlaToR" from thermal expansion supposed to be? Oh, it's just a pump / water creator.
Mekanism has "energized smelter"...? Is that an electric furnace? okay...?
And while I perfectly remember what each item/device in Industrialcraft does, I swear that I unironically can't remember at all what the "chemical dissolution chamber" or "chemical injection chamber" from mekanism do (I only know the names because I've looked them up on the wiki just now) and would be unable to tell you even at gunpoint, even though I've played that mod.
Other tech mods are flashy, but all seem so out of place, like they don't belong in minecraft. It's like a content from a separate universe slapped on top of minecraft, vanilla be damned. Meanwhile, Industrialcraft almost feels like an expansion pack to the base minecraft. There's crazy stuff out there in the late game, but the departure from stock minecraft is so gradual that it just feels natural.
Good review, I feel the same way. Recently started a tekkit server with friends and went straight for industrialcraft items. There are some really cool machines that do similar things from other mods but IC’s integration is just so intuitive. As it so happens I’m now ridiculously far along the tech progression while the rest of the guys are still setting up their basic machines/magic crafting and I chalk it up to how easy it is to scale production with IC.
Yeah the progression and feel of ic2 has yet to be beaten. It really felt like with ic2 you played default mc but happened to have machines, and those machine were intuitive. Everything else feels too easy or hard and doesn't really fit into mc for me. Not to say other tech mods are bad but I have a special place in my heart for ic2 lol. Maybe I'm just nostalgic for my childhood tho
Loved this video!
Great Tutorial.
Also the suggestion of the Windturbine was a cool surprise.
A lot of people overlook it ^^
I used to LOVE doing things like making an entire sky scraper, with space under the ground for cables. Since I was running cables anyway, just drop the occasional wind turbine at the edge of my building.
Ah, IndustrialCraft, this mod brings back good memories when I would go into creative mode and just spawn stuff in cause I had no clue how to use them.
I might to have to put together a little revisit pack with this.
Awesome classic mod but now I which they update the textures cause it looks weird with modern ones
Sadly not as easily possible as you think ^^" also very expensive to do something, since paying artist is a rule for me.
Very true. But for now I still enjoy the classic textures.
@@Speiger I understand and its already super great to have this awesome mod back :)
@@Speiger ask for gratuit's teams fan...
What I'd love to see, and not that we really need another create addon, would be an motor/generator addon to add compatibility between the two... Stress to EU and back.
AFAIK the latest IC2 Classic does have built-in EU to RF or RF to EU converters, but that's the only cross-system compatibility that it has that I've heard of.
can we get a tutorial about the "high tier" machinery? Like the Colossal Furnace, Upgraded Alloy Furnace, etc.
i like your funny words magic man
Super classic
I rather like the addition of Rare Earth to this one. Yes, it's an obvious time game. No, I don't have a problem with it. It's even thematic. The random additon of scrap or UUM into the higher tiers of machines in order to make sure you couldn't just do them without spending time in the mod was a bit more obvious of a time gate. This one just blends right into the science theme.
As irridium was mentioned as not being in world, there's still the requirement to go back to scrap/uum to get iridium and that tier is using the old system, but that too just seems to work.
Technically your rare earth extractor is your progression machine. Since Aluminium is created there too.
And I also made the iridium recipe visible by default. To make it easier to figure out how to create it.
Though that's the only uu recipe that i made visible xD
lots of packs have alluminim ore in it, so I don't tend to think of that as hard to get.
But that does shift the view a bit *nod* thank you.
@@ICountFrom0 which are most likely not compatible since they use the USA instead of the global name of aluminium. XD
Thanks for this video bro !
Hey could you make a video on using pipes in IC2 classic, I have no idea how to use them
Hi Great vids ! Can't find where you have all craft ? Im trying to find how to craft Complex Circuit but can't find it...
Are there any current modpacks using this version?
There is one in development by one of the Material Energy Devs, but there is no real ETA yet, but he is updating his progress in the ic2c discord every now and then.
So thats a way to follow it.
Is there a way to fin Aluminium Ore ? i didnt found a single ore after days ..
Look up recipes in Jei on how to create the dust.
@@Speiger What recpies are these?
noice!
hi, why I don't see how much energy my machines are producing? or panels, help me:(
in 22:20
Why does he have three equipment columns?
Curious mod which provides slots for wearable equipment
@@RConTRSMC thx~~
Do you have an issue where if you have too many recycles, the game’s tick speed goes down and the sun/moon lags a bit causing the night and day cycle to be longer and processes to run slower?
i miss the jetpack attachment plate
how the heck do you get the items piped out?
How to make Machine block if there's no hammer to make iron plates?..
I cant find Aluminium Ores where did you find them ? i searched for days now to find Aluminium ... Good Video!
Lookup the recipes on the dust.
is in the nether
how do you get that big craft menu to the right?
That's another Mod, JEI - Just Enough Items
@@NirateGoel thank you👌👌
Could we get a quick tutorial on all of gregtech
no :p
Quick and Gregtech do not go together.
I can't make alluminum and I don't know where to find it. I also don't know how to make alluminum dust. The recipes just tell me that I can make 9 alluminum dust with a block of alluminum and reverse but that doesn't help :/ Any ideas? Thanks! :D
Aluminum should spawn naturally, it’s gonna look like tin so just like anything you see that’s white. It’s not particularly rare in the modset im using so you should be able to get it pretty easily. If it’s not spawning in ANY caves then you probably have a problem with your mod list.
@@metalslug2776 I found out that in the mod I'm using it doesn't spawn naturally, I have no idea why. I found that I can use clay and extract aluminum dust from that. Thanks! :D
@@richi7360 @Metalslug27 its only really crafted.
Yes you can find it in the nether but like it's so rare/hard to see that it's mostly viewed as a treasure xD
Pressing R should tell you that you can get aluminium dust from the rare earth extractor, make sure you're looking at all the tabs. Clay and terracotta work great, dirt will also give a little.
Lovely video! I have a question though - does anybody know, is there an gravitation suite addon that can fit this version of the IC2? Would be actually awesome!
Yep that exists for IC2c.
Took a few weeks to come out. But it is present.
Can upgrades be piped into machines?
No.
And no mod can even see them.
Ouch man. That'll shutdown use of them in automation to only the ones without durability.
That's one way to force people to use the tier system instead of just massively overclocking the low level machine, heh.
@@ICountFrom0 you can put in multiple of them and it picks the first one with durability left.
But they last a surprising amount.
And once broken the speedup boosts they have stay just the extra drops get lost on wood.
I doubt you need more then 320k wood an not check that every now and then xD
Somewhere along the lines I started thinking in terms of full belts and factorio. Can't have something that makes a full belt eventually become not a full belt, might mess up the system. Better to just plan for it to not be a full belt and run twice as many.
On the other hand, in my lab, where I'm tinkering with things, doing my hand crafting, sure, I'll keep it stocked up, a copy of every machine, maxed out.
The other machine, well, it'll be like a golem, left in a hole, pumping water, walled off, and forgotten.
But do they still explode in the rain? XD
That was never IC2, that was... the other guy.
@@ICountFrom0 No, it was in IC² as well, sometime before 1.6.x, though I think even then it could be disabled in the config files. It was still an option in 1.7.10, but was disabled by default.
@@claws61821 that was always Greg tech.
@@Speiger Not always. I remember it in several packs that never touched anything from Greg, more than a few of which I slapped together haphazardly myself.
@@claws61821 I can assure you that this isn't a IC2 feature in any version.
And i studied a lot of IC2s versions Sourcecode yes even after i made my own.
Most likely a addon that was added to cause this.
can someone explain why my e.g. copper cable can transport over 300eu but its says it can only handyl 32eu/t ??? how do i have to work with that in terms of using transformators or so?
is the 300eu its transports (measured with the device) just like how many machines i can power before the 300eu are "used up"?
packet system, ingame book explains it
IC2 is really cool !!! GregTech5 is better...
lot of souvenir : nuclear reactor explode.. night at night to fit best config and craft it...
a lot and lot recycler...
Nnnnnice
how i fix this error Error: java.lang.NoClassDefFoundError: ic2/core/block/ITeBlock