What do you think of farming so far in Bellwright? Are you like me and hope they let us also have livestock? After all we have wandering cows, chicken and goats!
I would like control over how many of each plant is planted in a farm, also it would be nice if the workers harvest all the crops before planting new ones (unless resource limit is reached) because right now they harvest one or two plants then start hoeing and planting those two plots, then harvest repeat. Also, maybe separating planting and harvesting from water delivery/ weeding. That way we can tell the best farmers to plant and harvest to speed up growth and gain extra harvest, while not tying them up for the mundane tasks like watering and wedding
I fully support being able to specify how many of each plant they would plant. Similar to like on a cauldron or smoker where we can specify orders. That would be sweet. You make lots of good points and I agree 100%.
@@davidwilliams7552 yes but that forces me to have a farm for each resource to ensure that there is some of every type available. I don’t mind that in later game, but would be useful in the early and for aesthetic farm reasons
What do you think of farming so far in Bellwright? Are you like me and hope they let us also have livestock? After all we have wandering cows, chicken and goats!
I would like control over how many of each plant is planted in a farm, also it would be nice if the workers harvest all the crops before planting new ones (unless resource limit is reached) because right now they harvest one or two plants then start hoeing and planting those two plots, then harvest repeat. Also, maybe separating planting and harvesting from water delivery/ weeding. That way we can tell the best farmers to plant and harvest to speed up growth and gain extra harvest, while not tying them up for the mundane tasks like watering and wedding
I fully support being able to specify how many of each plant they would plant. Similar to like on a cauldron or smoker where we can specify orders. That would be sweet.
You make lots of good points and I agree 100%.
You can specify the number of each food though in the management settings for each farm . When that is reached they are in no rush to harvest it
@@davidwilliams7552 yes but that forces me to have a farm for each resource to ensure that there is some of every type available. I don’t mind that in later game, but would be useful in the early and for aesthetic farm reasons
Great update and good tips I can use. Thanks!
omg, such great simple tips. why didn't i think of these????? 🙄🙄🤩🤩😂😂
A lot of great tips!
Don't plant hemp flax and sage
Msybe in later updates they could give grapes to produce wine. Of course this would require a new buildings like wineyard and barrelmaker
And Beer & Brewery!
lol Your clothes are also non existent at tier 1.