Warowl and FMPone - Mapping for Fun

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  • เผยแพร่เมื่อ 24 ม.ค. 2020
  • They've made some maps for fun for you to play. I cover them, and give the Warowl (and anybody else looking to start out!) some mapping advice. See Warowl's video here: • I Made a New CS:GO Map!
    ▶️ SUBSCRIBE TO 3KLIKSPHILIP : / @3kliksphilip for CS GO content
    ▶️ TWITTER: / 3kliksphilip
    ▶️ MY BROTHER'S CHANNEL : / @2kliksphilip
    Check out the maps below:
    FMPone's: steamcommunity.com/sharedfile...
    Warowl's: steamcommunity.com/sharedfile...
  • เกม

ความคิดเห็น • 679

  • @firehunterz2311
    @firehunterz2311 4 ปีที่แล้ว +4682

    The only major CSGO TH-camr I know that likes and supports bots as much as I do. Never change, Philip.

    • @reckapple5641
      @reckapple5641 4 ปีที่แล้ว +133

      As a person that gets excessively nervous in real 5v5 competitive games, I love playing with bots and modifying them to wreck my ass with unfair aimbot and third eye advantages until I adapt to them and eventually dominate their AI without any repercussions at all. I could just stop the game whenever I wanted, or what if I don't want sniper preferring bots in my match? Easy, I'll just kick and add the bots I know use rifles and shottys more, mostly because I'm very familiar with cs's bots.
      In a way, the bots having the same name across all cs games make them feel like a family to me.
      Also because my mic sucks.

    • @jimmy4904
      @jimmy4904 4 ปีที่แล้ว +3

      Same for me +1

    • @incalculas9394
      @incalculas9394 4 ปีที่แล้ว +16

      @@reckapple5641 can you tell how to give bots better aim?

    • @Arginplays
      @Arginplays 4 ปีที่แล้ว

      I thought this was Fortnite commenting because of the blue F in your profile ¯\_(ツ)_/¯

    • @gensarcastic6611
      @gensarcastic6611 4 ปีที่แล้ว +2

      @@reckapple5641 yo dude same i literally did the same thing with my bots as well. I feel alot more freedom when playing with bots than with real people

  • @RadarFinsR
    @RadarFinsR 4 ปีที่แล้ว +2287

    "you're wrong warowl" probably the most positive way he's heard that sentence in a long time.

    • @gavin-1237
      @gavin-1237 4 ปีที่แล้ว +1

      hes wrong about everything

    • @Mecha_Hitler
      @Mecha_Hitler 4 ปีที่แล้ว

      Friendly Stranger who?

    • @Mecha_Hitler
      @Mecha_Hitler 4 ปีที่แล้ว

      Friendly Stranger What does he have to do with this

    • @Mecha_Hitler
      @Mecha_Hitler 4 ปีที่แล้ว

      Friendly Stranger what was that video

    • @KobeKeats
      @KobeKeats 4 ปีที่แล้ว +3

      Gavin - Bruh

  • @joaoduarte9991
    @joaoduarte9991 4 ปีที่แล้ว +2549

    "An ok one" - *shows Mirage*
    "and the best one ever" - *shows de_sparity*

    • @jankkhvej434
      @jankkhvej434 4 ปีที่แล้ว +10

      lol I just commented that

    • @DavidPrachtbrot
      @DavidPrachtbrot 4 ปีที่แล้ว +8

      I came here to find this comment

    • @joaoduarte9991
      @joaoduarte9991 4 ปีที่แล้ว +1

      @@digojez ahahaha of courseeee not

    • @joaoduarte9991
      @joaoduarte9991 4 ปีที่แล้ว +1

      @@jankkhvej434 i typed as fast as I could to be the first one and have a lot of likes for the first time ever and it feels good

    • @unmenv2897
      @unmenv2897 4 ปีที่แล้ว +1

      João Duarte straight fax

  • @jankkhvej434
    @jankkhvej434 4 ปีที่แล้ว +977

    "Dust 2 was made without even knowing where the bombsites are going to B"

    • @apoorvwatsky
      @apoorvwatsky 4 ปีที่แล้ว +84

      damn, that's some eminem wordplay

    • @impeccablyivy5021
      @impeccablyivy5021 3 ปีที่แล้ว +2

      @@apoorvwatsky Actually, I think it's good word play /s

  • @MrBerndderboss
    @MrBerndderboss 4 ปีที่แล้ว +1089

    Oh wow, i saw the thumbnail and the title and assumed i'm going to see a Warowl video. I was suprised by hearing philips voice.

    • @DUD3H0WD4R3U
      @DUD3H0WD4R3U 4 ปีที่แล้ว +4

      damn exactly the same ^^

    • @scout4996
      @scout4996 4 ปีที่แล้ว +1

      Same

    • @grqfes
      @grqfes 4 ปีที่แล้ว +24

      You didn't see the trademark font and lens flare?

    • @MrBerndderboss
      @MrBerndderboss 4 ปีที่แล้ว +4

      The lens flare is pretty well hidden in this one

    • @frame8243
      @frame8243 4 ปีที่แล้ว +2

      i only noticed it was philip like 3 minutes in :D at the start i was like: uhmmm WarOwl is talking aabout his own map but it doesnt sound like its his on map. strange

  • @GoofballPaul
    @GoofballPaul 4 ปีที่แล้ว +311

    2:46 Look at the map layout. Now look at WarOwl's face.
    That is the face of a man proud of his creation.

  • @Patrik2166
    @Patrik2166 4 ปีที่แล้ว +812

    I've played Warowl's map with friends (5v5 comp with novas) and it was so good. Its like a weird combo between Dust2 and Mirage. We loved it
    Someone really should finish it in hope of that getting in the map pool.

    • @sliceofbread2611
      @sliceofbread2611 4 ปีที่แล้ว +96

      i think they should finish it in the hope of having fun

    • @Patrik2166
      @Patrik2166 4 ปีที่แล้ว +58

      @@sliceofbread2611 He needs the feedback imo
      Just like the soloQ series, the MM Academy and the current "Should we do X in competitive CS" stuff he makes
      He makes the content for us. What we should do is giving him the love and support he needs :)

    • @yoshisdream
      @yoshisdream 4 ปีที่แล้ว +46

      Unfortunately that won't happen. Even if his map got textured and eventually even added on scrimmage/operation, it would never get into Active Duty Map Pool. Good examples of this are Season and Tuscan. Maps loved by community and even pros.
      Season was in 3 operations, Tuscan none. Both of them were popular in CSS. Both of them can be played in ESEA, but is there any point to queue a map that you have never played before?
      Counter-Strike community is so attached to its legendary maps like Dust 2 and Inferno to see that some of them are outdated and overplayed. You can constantly see Reddit posts of people complaining about Dust 2 being boring, but if CSGO devs actually removed it from comp map pool, there would be an active outrage over it.
      Only way to get a map recognized by players is to force it like they did with Vertigo. And big surprise, many people hate Vertigo, like me (I loved pre-change Vertigo from 2017 btw). And I doubt devs would do that since they could just rework another old map like Cobble, Dust 1 or Aztec instead.
      And in the end is there any reason to remove any maps from the current map pool? All of them (even Vertigo) work fairly well and just need few tweaks to keep them fresh. Valve could recycle and update current map pool + Cache and Cobblestone until the end of time, and I doubt none would batch an eye. Because why would I queue new unknown community map, when I could just queue Mirage and know exactly what to do?

    • @MythicTF2
      @MythicTF2 4 ปีที่แล้ว +18

      @@yoshisdream Dust 2 was removed from the active map pool. It's now a reserve map IIRC. Dust 2 is the most popular map because it is considered the most balanced and it is the oldest map. It's been around since 1.6 and old players feel comfortable on maps they can recognize which makes it immediately more approachable than overpass or vertigo(Which are arguably less popular in MM at MG-DMG).
      The real problem is that there is no safe environment to learn maps you've never played. Even if maps were forced onto the community, they won't be played that much. Vertigo only had success because it was forced into the ACTIVE Map pool and even then, much of MM doesn't like it in my experience because it's just confusing and not played enough and MM players don't spend hours learning ever nook and cranny of a map, which isn't even bad. There is no safe environment to learn new maps.
      The CS team has taken steps towards this with the inclusion of Scrimmage but limiting it to a few maps was the wrong move and arguably makes no one want to play it when there are maps there that will never be added into real comp(Except mirage which is on there for some reason). Scrimmage should either A) Be a box you check on the comp screen and when you check it, you queue for a random scrimmage match on any active duty map or B) It's own screen that works just like competitive

    • @manwe1532
      @manwe1532 4 ปีที่แล้ว +4

      @@yoshisdream people want change but they are scared of it

  • @SamCyanide
    @SamCyanide 4 ปีที่แล้ว +65

    "a balanced map doesn't exist. It's an illusion. A bourgeois construct." Love this!!!

    • @ok-se9jf
      @ok-se9jf 4 ปีที่แล้ว +3

      3kliks a communist confirmed?

  • @malesal8265
    @malesal8265 4 ปีที่แล้ว +180

    I would love to see a colaboration between you and WarOwl. Just like you said it's hard to playtest your map with actual players, maybe you guys could do a series where you showcase/test the maps made by the community (myself included althought im barely getting into it), that way you can put some of these new maps on the spotlight and give valuable feedback to mapmakers.
    People usually ask for new maps and stuff, but most of them don't really play them anyway, so making something like "viewer games" on twitch for example, might bring some light into what i am sure are diamonds in the rough.
    Keep up the good work mate, as always your content is awesome.

    • @WritersMoment
      @WritersMoment 3 ปีที่แล้ว +1

      That's such a good idea! Instead of just complaining how it used to be in CSS, we could revive the content creation and the non-toxic communities ourselves! :D

  • @Quzga
    @Quzga 4 ปีที่แล้ว +172

    Everything you said after 9:00 is so relatable even though I'm not a mapper, just overall in creative work it can be really confusing. You get some ppl saying they want one thing, some others saying the complete opposite. In the end you feel it's better to just trust your gut. (hopefully).
    And I'm still struggling on learning when to finish something, but my go to tactic is to leave something for a few weeks and then have a look again. Usually I see it in a completely different way whereas working on something constantly you only begin to notice the details, the flaws etc and you no longer see it as other people would, like a complete thing. Great video!

    • @worldtec9098
      @worldtec9098 4 ปีที่แล้ว +1

      You the guy who made p2000 ivory or was it turf?

    • @Quzga
      @Quzga 4 ปีที่แล้ว +3

      @@worldtec9098 ivory ye :D

  • @0Blueaura
    @0Blueaura 4 ปีที่แล้ว +15

    all your points are exactly why i stopped mapping, but i still remember the good old 2009 philip mapping tutorials like func_precipitation and crappy mic. I still thank you for making my 10 years old creativity bloom in all source games, one day i will finish my own half life mod by myself. thank you philip.

  • @RAND0MKILLER
    @RAND0MKILLER 4 ปีที่แล้ว +58

    I miss those crazy maps from CS:S with elevators and towers or breaking glass and walls, they were really weird and unpredictable. Those were true masterpieces among the amateur mapping community.

    • @PanagiotisPolyzois
      @PanagiotisPolyzois 4 ปีที่แล้ว

      Well no one likes them in csgo apparently. Vertigo and Agency.

    • @DonDadda45
      @DonDadda45 4 ปีที่แล้ว +5

      How do Vertigo & Agency relate to anything he said?
      And who the fuck doesn't like Agency?

    • @RAND0MKILLER
      @RAND0MKILLER 4 ปีที่แล้ว +7

      @@PanagiotisPolyzois I was thinking about minigame maps, they aren't really popular in CS:GO, because the game focuses on competitive. They removed everything, that was fun in CS:S such as ragdolls and physical objects for a more steady and balanced approach.

    • @caboosecabana6068
      @caboosecabana6068 4 ปีที่แล้ว +1

      @@DonDadda45 Me. I don't like Agency. It's a preference.. You like it, I don't.

    • @DonDadda45
      @DonDadda45 4 ปีที่แล้ว +3

      you're probably just too bad for it

  • @Copkiller1997
    @Copkiller1997 4 ปีที่แล้ว +116

    13:05 damn I felt that, I remember so many cool community servers with buttons and all sorts of cool shit in CSS and it was indeed so fun and exciting to explore all these new maps because back then in the Source days gaming were way more casual and fun, I recently started playing Day of Defeat Source and it´s so much fun to just jump in any server with people who used to play the game back in its prime and no one is cheating or are toxic it´s so nice from a change when coming from a game like CS GO.

    • @YeltsinIsIlluminati
      @YeltsinIsIlluminati 4 ปีที่แล้ว +1

      André Bjerregaard hell yea dod:s is life

    • @lewiscain-mcaliece1805
      @lewiscain-mcaliece1805 4 ปีที่แล้ว +1

      Cool, another DoD:S player! There's only one active server is Aus for me though.

    • @Copkiller1997
      @Copkiller1997 4 ปีที่แล้ว

      @@lewiscain-mcaliece1805 Too bad, there are plenty in Europe

    • @supermachine2275
      @supermachine2275 4 ปีที่แล้ว

      André Bjerregaard lots of them are in America, sniper servers are tense.

    • @Copkiller1997
      @Copkiller1997 4 ปีที่แล้ว

      @@supermachine2275 Yeah I noticed that too that many are from America with 300+ ping but there are still several with below 100 ping servers.

  • @BriscoeTVrl
    @BriscoeTVrl 4 ปีที่แล้ว +156

    i could listen to you talk about anything!

  • @StormPT
    @StormPT 4 ปีที่แล้ว +129

    wait a second...
    11:40
    there it is again!
    12:08

  • @s3vere195
    @s3vere195 4 ปีที่แล้ว +7

    I love how bright and inviting FMPONE's map looks. It very much gives me a suburban american backyard feel, I hope he keeps the tone going forward with texturing and adding detail.

  • @agnel47
    @agnel47 4 ปีที่แล้ว +16

    "Your best hope is to make games that are one sided....for both sides"
    >Speech 100

    • @jeltje50
      @jeltje50 4 ปีที่แล้ว +2

      That was a pretty good sentence tho.

  • @Dorumin
    @Dorumin 4 ปีที่แล้ว +13

    11:50 "guess which of these three things yields the most gameplay?"
    *shows spinning chair model*

    • @tiggerbane4325
      @tiggerbane4325 4 ปีที่แล้ว +4

      *Me sits for hours on my spinny chair.* He's not wrong you know.

  • @Mil1nk
    @Mil1nk 4 ปีที่แล้ว +104

    I've started mapping and im still learning all the basics and doing everything efficiently. Thanks for all your videos explaining all the basics and thought processes. It's been really fun so far!

  • @Omnium__
    @Omnium__ 4 ปีที่แล้ว +225

    Honestly I thougth you were going to texture Warowl's map in this video

  • @harrybaxter9110
    @harrybaxter9110 4 ปีที่แล้ว +10

    this is why i love TF"'s mapping scene so much, they have a discord dedicated to mapping and helping people to map and thay hold daily community matches where you can submit your map to be played by full teams of people conscious of how maps are made and what works, its a very successful system and has lead to incredible community maps, maybe something like this could be made for CS:GO?

    • @KedViper
      @KedViper 3 ปีที่แล้ว +1

      I don't remember when they originally made it, but TopHatWaffle has a server with channels for just that thing

  • @gregorywhatley9659
    @gregorywhatley9659 4 ปีที่แล้ว +7

    Only Phillip would say "If you're looking to get an idea of how to make a good map, you'll leave this video even less certain than when you started"
    That made me laugh

  • @Infarlock
    @Infarlock 4 ปีที่แล้ว +7

    When creating your own map, only then you'll understand what goes through a mapper's mind
    Building it, detailing it, optimizing it, soooo much work, it never ends

  • @razzy4101
    @razzy4101 4 ปีที่แล้ว +16

    3:33 interesting piece of art

  • @rmwolfe_
    @rmwolfe_ 4 ปีที่แล้ว +1

    this is honestly a great video on creative work generally. it reminds me of times ive heard authors talk about the writing process, and you put a lot of stuff ive always vaguely felt into words.
    and made me wanna load up the map editor for the first time in a decade too.

  • @tuatarian6591
    @tuatarian6591 4 ปีที่แล้ว +3

    I love everything about your style. You're positive, while being fair. You don't shy away from talking about problems, but you also don't spend all your time on it, and give time to the positive stuff as well. Keep it up!

  • @Killysunt
    @Killysunt 4 ปีที่แล้ว

    WarOwls video and the stuff on your channel have inspired me to mess around in Hammer, having fun so far even with so much to learn

  • @TheLegoJungle
    @TheLegoJungle 4 ปีที่แล้ว +1

    I don’t play CSGO but I still watch these videos and that goes to show how good your writing is, Philip. Your structure, use of language and most importantly ideas is what makes me appreciate this channel.

  • @noiz5578
    @noiz5578 4 ปีที่แล้ว +48

    Mommy im on TV 11:27
    Will i get any klikpoints™?

  • @NarcolepticNerdProductions
    @NarcolepticNerdProductions 4 ปีที่แล้ว +12

    OMG IM SO HAPPY YOU DID A VIDEO ON THIS

  • @brescianit
    @brescianit 4 ปีที่แล้ว

    This is by far the best video you released Philip, couldn't agree more with your points! Listen to the man and let the creativity flow y'all, it's worth it

  • @WangleLine
    @WangleLine 4 ปีที่แล้ว

    Your mapping videos are incredibly comfortable AND informative to watch. Thank you, philip

  • @allenqueen
    @allenqueen 4 ปีที่แล้ว +1

    What a banger of a video. Hits all the points home and has a good message for potential map makers

  • @flobb91
    @flobb91 4 ปีที่แล้ว

    i stumbled across your channel back in the day when searching for hammer tutorials. i was making CSS maps to play with friends and your videos were very helpful. they were so helpful and on point, that once i saw them and got the info i needed, i forgot about your channel. years later i saw a csgo video that had something familiar to it. i couldnt put my finger on it at first but later recognised that i already knew your channel. have watched every video since that

  • @wesleyromer3403
    @wesleyromer3403 4 ปีที่แล้ว

    You have a really interesting perspective on things. The way you think provides for thought provoking content. Maybe I’m just a nerd but your videos have me on the edge of my seat lol

  • @yeetleslaw8529
    @yeetleslaw8529 4 ปีที่แล้ว +1

    Woah. The part about knowing when to stop working on project was really insightful. My projections/art would be stuck in "develop hell" with nonstop changes and eventually end with a product I don't like. When imply finishing the project would yield more experience and patience for future projects.

  • @metasamsara
    @metasamsara 4 ปีที่แล้ว

    YESS a mapping video :D
    I miss you talking about mapping! I discovered your channel once your mapping series was finished. I hoped ever since you would make a new map and document it on youtube, not necessarily as a tutorial but as an experimental project. I'd love to have a chance to leave comments during your map production!!!

  • @captnmaico6776
    @captnmaico6776 4 ปีที่แล้ว +1

    Warowl and you are the only cs tuber i follow and watch most videos, very great content. Thx

  • @Veptis
    @Veptis 4 ปีที่แล้ว +1

    I used to love Playtesting. We played a community night every Tuesday in Reddit. With first playing a new map every week and giving some feedback. It was fun, and half of the maps ended up on some operation.
    We don't do community night or playtest anymore. We still met for Tuesday tenmans on Discord but it's only 20 people. Maybe I get into mapcore cups on Faceit...

  • @user_harddrive
    @user_harddrive 4 ปีที่แล้ว +3

    There's always something nostalgic about 'dev textures' in a map.

  • @WiggleThemNibblets
    @WiggleThemNibblets 4 ปีที่แล้ว +5

    Perfection is a farce in an imperfect world.

  • @VinnyCarter
    @VinnyCarter 4 ปีที่แล้ว

    This is a really fascinating perspective. Thanks for making this.

  • @donnan190
    @donnan190 4 ปีที่แล้ว +3

    "a bourgeois construct"
    omg i love you so much

  • @re57k
    @re57k 4 ปีที่แล้ว

    I swear Phillip can make a paperclip sound interesting, great video as usual!

  • @greyl1
    @greyl1 4 ปีที่แล้ว

    This is exactly the video I wanted. Thanks for posting.

  • @pitchblack1012
    @pitchblack1012 4 ปีที่แล้ว +21

    I would personally like to see more HOSTAGE maps, which would also remove the "3 lane map" template many maps use.

    • @duuqnd
      @duuqnd 4 ปีที่แล้ว +9

      Too bad the general CS community seems to think originality is bad.

    • @adog3129
      @adog3129 4 ปีที่แล้ว +7

      @@duuqnd I agree with that, but I also think hostages isn't a great gamemode.

    • @prodrt1
      @prodrt1 4 ปีที่แล้ว

      @@adog3129 i think its brilliant 🤷

    • @duuqnd
      @duuqnd 4 ปีที่แล้ว +1

      @@adog3129 Hostage rescue could definitely use some improvements, but no improvements are done since people don't play it.

  • @thechannelitrollwith1645
    @thechannelitrollwith1645 4 ปีที่แล้ว

    agree with you on the dev textures. something about them, when done right, look extremely satisfying lol. crown and santorini were cool looking grayboxes.

  • @Kugelschrei
    @Kugelschrei 4 ปีที่แล้ว

    In my study a game design prof once told us to "kill your darlings". Don't grow too attached to your work or ideas. It often creates a worse product or causes tensions within a team. Even though indivitually the idea might be good, your "darling" might not work in practice or doesn't fit in to the bigger picture. Making the responsible decision to move on is key for product focused work.
    By following that rule and applying an iterative workflow, mechanics/maps/ideas can quickly be tested:
    1. Prototyping
    2. testing
    3. evaluation
    4. prototype iteration
    5. repeat 2-4 until there is a solid basis
    6. polishing + production

  • @trson8613
    @trson8613 4 ปีที่แล้ว

    Love these kind of videos, can relate to the part on collaborating and making music lol

  • @bluewuppo
    @bluewuppo 4 ปีที่แล้ว

    Philip I wanna thank you for making mapping tutorials. (like how to use the basics of hammer) I know you got a lot of negative feedback from the mapping community from it, but I found it so much more helpful than other tutorials. Hopefully you plan on releasing more mapping videos! Thanks :)

  • @MaeveWumbo
    @MaeveWumbo 4 ปีที่แล้ว +2

    When randomly you zoomed in on that spinning chair, I lost my shit.
    You always manage to shove something funny into your serious vids.
    Tho I wonder if I'm just one of the few who understands your humor.

  • @DrJ4Y
    @DrJ4Y 4 ปีที่แล้ว

    3kliksphilip love your videos and tutorials, I owe you more than you will ever know :)

  • @Axelbr99
    @Axelbr99 3 ปีที่แล้ว

    pls do another mapping series, just having fun. It's truly enjoyable to follow

  • @user-qx7tm5df8j
    @user-qx7tm5df8j 4 ปีที่แล้ว +1

    i wish you would do a mapping series. i watched warowls video of making the map and it was very entertaining.

  • @vfn4i83
    @vfn4i83 4 ปีที่แล้ว

    Amazing video, my only regret in gaming, in regard to map making, is that I never released my maps, I love to fiddle on the editors(multiple games), but never committed myself to have then published and cared for after.
    One of my favorite mappers on CS was 3dMike, his maps are amazing and none alike to this day, had inspired me on a couple maps that I made and lost due to formats and PC changes.

  • @oletrine3814
    @oletrine3814 4 ปีที่แล้ว

    Thanks for making my day better

  • @AhidoMikaro
    @AhidoMikaro 4 ปีที่แล้ว +1

    I definitely remember messing about in 1.5 and 1.6. Truly times that I miss.

  • @Synocra
    @Synocra 4 ปีที่แล้ว +7

    11:39 Alright bro I see what you're doing

  • @Karmolicious
    @Karmolicious 4 ปีที่แล้ว

    Some of my favourite maps from the cs:source days were maps that had no textures lol, loved warming up on maps with orange walls!

  • @sen_ex
    @sen_ex 4 ปีที่แล้ว +1

    I hope warowls map makes it into the official map pool, it plays surprisingly great

  • @GermanPeter
    @GermanPeter 4 ปีที่แล้ว +2

    3kliksphilip more like 3peephilip

  • @emberytp
    @emberytp 4 ปีที่แล้ว +1

    As someone who tunnel-visioned my way through 5 custom CSGO maps during high school I definitely learned a lot of this video's lessons the hard way. I still think I owe it to Phillip's earlier words about the value of finishing projects that I was even able to press "publish" and not just keep them hidden away as "to-be-perfects" in a folder for years.
    For those like me who ever got burnt-out by CSGO mapping, spending 400+ hours in the SDK, trying to compete with the workshop as a single mapper, I'd *highly* recommend you all try buying Quake 1 (from Steam or elsewhere) and getting into the Quake 1 modding scene. There's no model inspector, only entities and good BSP work.
    Quake 1 mapping really prevented me from hyper-fixating on details and let me enjoy mapping again. Most modern Q1 modders use Trenchbroom or J.A.C.K. , two very-much-improved programs over Hammer that will be easy to pick up for anyone who's used Hammer. It's made me look back on mapping far more fondly on mapping as a hobby, rather than constantly returning to defuse, and making me feel sour as I spend another hour making silly func_details and setting shadow parameters correctly for bush models.

  • @reimusklinsman5876
    @reimusklinsman5876 4 ปีที่แล้ว

    I've been working on a single map for pavlov VR aka counterstrike VR. It's a lot of fun but so hard to get good people to playtest it. It was voted into the map pool for the competitive season and is finally getting some incredible feedback and some good praise

  • @horlof1
    @horlof1 4 ปีที่แล้ว

    i remember messing around on making maps back in the 1.6 days, i remember leaving a gap in the map walls which made any light cause insane lag, good times for sure, i never got way into it but my brother really liked doing it, he made some really good maps back in the day, maybe i'll try to make them one day for CS:GO

  • @SylphidUndine
    @SylphidUndine 4 ปีที่แล้ว +1

    i remember mapping for cs back in 2001 my pc was a bucket of ass at the time that navigating the viewport (valve hammer editor) in 3d ran as low as 4 fps so creating maps would take painstakingly long. compiling was another story.

  • @derpinator2163
    @derpinator2163 4 ปีที่แล้ว

    You have been the reason why I started to do a map myself for the last 2-3 weeks (Fulltime cause I have nothing better to do right now). I don't even play CSGO on a, what I would call competetive Level and had much Fun doing so until the time to compile the very small Map went up to around 4 hours. I now only want to finish the skybox and after that maybe not really do anything with it. But nevertheless thank you for the 113 fun hours I had with it to this day

  • @snorg7139
    @snorg7139 4 ปีที่แล้ว

    I love the amount of phallic imagery

  • @Norik00
    @Norik00 3 ปีที่แล้ว +1

    A bourgeois construct? I always had 1 feeling 3kliksphilip was a comrade!

  • @RHQ_W
    @RHQ_W 5 หลายเดือนก่อน +2

    Wow this was 4 year ago??? I thought I watched this like yesterday. When warowl made his map video, then you talk about it.

  • @Diftann
    @Diftann 4 ปีที่แล้ว +55

    FMPone's map looks like militia's radar for some reason

  • @khaztv
    @khaztv 4 ปีที่แล้ว

    Great video - as always!

  • @Josh0205
    @Josh0205 4 ปีที่แล้ว

    I would really love to see you taking their maps and detailing them completely (With their permission of course!)

  • @Lothyde
    @Lothyde 4 ปีที่แล้ว

    I really appreciate all the detail and effort you put into this super informative video. Fucking love it. It really makes me think about stuff sometimes.
    You should talk more about your music and its development/story, I think it would make interesting content for 2kliks or kilks channel.

  • @AustinsMind
    @AustinsMind 4 ปีที่แล้ว

    I am making a map right now based off an idea I had several years ago and attempted to make, unfortunately I had lost the original source file and gave up (forgetting about decompiling the alpha version I had on the workshop even though it wasn't the most up to date). The map is based off a parking garage and consists of several levels, there is the traditional way to traverse the garage and there are shortcuts. I like your sentiment about trying to make a map balanced and it not being possible, with the first iteration several years ago I attempted to make the map extremely balanced in timings, angles, the whole nine yards. But after coming back I realized my favorite maps are generally skewed towards a side and so I have put effort into making certain bombsites easier for the T's in an effort to lean the map towards T, but ct's do have a height advantage so I am really excited to finally get into play testing soon so I can see how it plays. Thanks for the years of content, the knowledge and the courage to start map making in CSGO!

  • @JoolsYT
    @JoolsYT 4 ปีที่แล้ว

    Very good video, thanks Phil

  • @Dapstart
    @Dapstart 4 ปีที่แล้ว +3

    Philip, you have unintentionally made a good case for why mapping is a form of art. As an illustrator and animator, I'd like to point out that the thankless job of detailing is something all forms of art suffer from. I love how my sketches and animatics look, but once I have to fully realize them I spend twice as long as I had already trying to color what was already a very solid drawing, or having to take the moving figure i've made and draw the belt loops on the waist for every frame. It's the same amount of work as any other stage, and the reason it feels so unnecessary is due to how innocuous these details are. You won't pay them mind if they're present in the final product, but you'd likely notice if they were absent.
    This seemingly intrinsic property of art is even more present in something as interactive as a map, as even the smallest detail *IS* noticed eventually, given the map is played enough times. Hell, you made an entire video about the illogical locking mechanism on a prop on cache, that likely would never have been noticed in any other art form.
    Maps in multiplayer video games are held to a boggling level of artistic scrutiny, because unlike an animation or a drawing they are meant to be experienced tens thousands of times for years on end.
    This video has offered a very good explanation of something I have never been able to fully put into words: that the true art of detailing is not knowing what to add, but knowing what will be noticed, and still working on what won't be.

  • @iurycabeleira7990
    @iurycabeleira7990 4 ปีที่แล้ว

    There is a rudimentary Battle Royale mod for the First Unreal Tournament (1999) and a server I usually play on every other week. I feel as if your words spoke to my heart, i have a goal of becoming a professional level designer, but i guess i was becoming blind to the true essence, having fun! well time to start making a UT BR fun map! :D

  • @CheatCodeSam
    @CheatCodeSam 4 ปีที่แล้ว

    This is just really good philosophy for anything creative.

  • @lqt-xinim4238
    @lqt-xinim4238 3 ปีที่แล้ว

    Despite i am not a csgo map maker, i am a creator of other game that require a high detailing standard, and all i have to say is what your saying applied the same to us and relate so much to me

  • @iamajay3333
    @iamajay3333 4 ปีที่แล้ว +44

    Hey, Philip, you have a good voice how about you start a cs go podcast. I think many people would support you

    • @MattIsFine
      @MattIsFine 4 ปีที่แล้ว +14

      But what could he possibly talk about that can’t be made into a video?

    • @matthewe919
      @matthewe919 4 ปีที่แล้ว

      Del Piero being held to a daily or biweekly schedule is not good for csgo youtubers. not enough content

    • @DoctorMoguri
      @DoctorMoguri 4 ปีที่แล้ว +5

      He can't talk about anything and make it interesting by nature. The reason why he sounds like this in videos is the hard work he puts into scripting everything and cares for keeping that quality standard. He probably wouldn't be as interesting to listen if he improvised everything, but that's not a bad thing! It's hard work that makes him sound like that, and that is admirable.

  • @vuzyg1506
    @vuzyg1506 4 ปีที่แล้ว

    Philip: Balance doesn't exist.
    Office: 👍

  • @isanarditama
    @isanarditama 4 ปีที่แล้ว

    Never skip a single video on your channel since 2014, wellp

  • @gregoryb6494
    @gregoryb6494 4 ปีที่แล้ว +1

    The one time i made a map i just drew a 2d layout and went from there. I made the whole thing and spent a few days working on the bombsites and mid, but the lack of height in the map really killed it. I couldn't find good ways to balance it while putting in height. It played 'okay' but I never got 5v5 going. The method wasn't ideal, but it got me going which is what actually matters. Whatever gets you started on a creative project is a good way to enter.
    Making a map was a super fun experience, and I highly recommended it to anyone with a few free hours. I went from knowing nothing to having the final version of my map in 15 hours. It isn't perfect but the pride of having made something interesting and new is the best thing ever. I dont really care that nobody played it. I had fun making it. Didn't bother detailing it ever though. Maybe I should...

  • @tolland4433
    @tolland4433 4 ปีที่แล้ว

    Both the Mapcore and Source Engine Discord have playtesting servers which are really helpful. You submit your map for playtesting and receive feedback during/after it’s played with others.

  • @Knuxfan24
    @Knuxfan24 4 ปีที่แล้ว +1

    My style of mapping (mostly for Half-Life 2: Deathmatch & Left 4 Dead's Survival Mode) boil down to "Throw brushes at the wall & see which ones stick".

  • @TheIntelloBox
    @TheIntelloBox 4 ปีที่แล้ว +72

    11:39 What is this supposed to be ? xD

    • @jorisdeboer8517
      @jorisdeboer8517 4 ปีที่แล้ว +38

      it's an orientation point in a map. philip used it in sparity to let players know roughly where they are looking at. it got replaced by the church thingy later on. You can compare it to the tower in inferno, palace on mirage or the A-site tower on canals.

    • @ArcadeFL
      @ArcadeFL 4 ปีที่แล้ว +49

      @@jorisdeboer8517 no.. its a penis

    • @LordOfLemon
      @LordOfLemon 4 ปีที่แล้ว +19

      @@ArcadeFL Actually, it's both.

    • @ArcadeFL
      @ArcadeFL 4 ปีที่แล้ว +21

      @@LordOfLemon no it was just Phil's excuse so he could put a huge d*ck in the middle of the level 😅

    • @kanjakan
      @kanjakan 4 ปีที่แล้ว

      @@ArcadeFL lol agreed

  • @SankyEON
    @SankyEON 4 ปีที่แล้ว +1

    This video's pretty wholesome

  • @JMScibra
    @JMScibra 4 ปีที่แล้ว

    An almost 14 minute video from 3kliks? I'm in heaven.

  • @skillingnetwork
    @skillingnetwork 3 ปีที่แล้ว

    At the moment I am watching a lot of your old Source SDK tutorials and learn stuff about mapping, I make a Cobblestone "remake", its obviously not my own map, but this video told me still much about critics, if I will be so lucky to get them. '^^

  • @reedman0780
    @reedman0780 4 ปีที่แล้ว

    That verticality would be useful in scout jumping missions, the one that has increased accuracy and low gravity.

  • @unhelpful-harry
    @unhelpful-harry 3 ปีที่แล้ว +1

    Philip you're a cool dude if I met you I would buy you a beer and have a nerdy chat. Keep it up brother.

  • @Towik
    @Towik 11 หลายเดือนก่อน

    I only played counter strike once, a really long time ago 15 years ago or even more... I did enjoy fiddling with map editor in L4D / L4D2 but that was a long time ago
    still i enjoy your videos (this kind of videos) 🙂

  • @hR-gw3re
    @hR-gw3re 4 ปีที่แล้ว

    FMPone's map looks like a fine Halo map tbh. Really cool

  • @usrname1y
    @usrname1y 4 ปีที่แล้ว

    Please become a pro narrator. You are a genius at narrating “boring” or “unnecessary information” in a way so that I listen to it like my future fully depended on it.
    One of the few channels on YT that I always listen to every single upload no matter the topic/title and always listen to the end of the video.
    Great voice, tempo and vocabulary. Rank Global as narrator.
    Hope the world get to see you become somewhat “famous” (as in your content reach out to people outside of the 10-70 male demographic that I would guess is TH-cams core audience.
    You say you don’t like collabs (for mapping at least) but you and Thorin could make some seriously interesting and different content since you both have tremendous experience and knowledge about the scene and the history of the game!

  • @j.gustavoventura9323
    @j.gustavoventura9323 4 ปีที่แล้ว

    Warowl faces are funny, but when theres a zoom in, makes me laugh 🤣🤣🤣

  • @kjowl
    @kjowl 4 หลายเดือนก่อน +1

    3:40 thats crazy that is literally ancients map layout almost with like missing one line and t and ct is flipped

  • @luisbuschbeck5568
    @luisbuschbeck5568 4 ปีที่แล้ว

    Your mape looks cool Philip I have to try it

  • @rippedpixel
    @rippedpixel 4 ปีที่แล้ว +1

    Hey Philip, you excited for Source 2 hammer? As half life Alyx gets closer and closer I’ve been more and more interested in it, and seeing the valve AMA where they said they overhauled it to the point where everything is one huge workflow was awesome.

  • @CronaTheAwper
    @CronaTheAwper 4 ปีที่แล้ว

    this is super motivational

  • @FormedUnique
    @FormedUnique 4 ปีที่แล้ว

    Honestly his map would probably be my favorite map.