Arman I love this tutorial. at 10:50 When you are doing the weighting of the pupil inside the iris, try inverting your weighting, so instead of 100%, have it LESS then the iris. Having the pupil 'lag' behind the iris instead of 'leading' it. In real life the pupil and iris aren't painted on the surface of the eyeball, the iris is nearly concave, so the pupil will be closer to the centre of the eye. It's a little trick I've seen in 3d animation and sculpting! Try it and see if you like it.
9:00 you can also do it in photoshop before hand. If you place the eyewhite underneath the face layer, can place the pupil under the face layer too but in front of the eyewhite layer.
It's very difficult to find a good lessons in TH-cam. So thank you very much. It really helps to improve my skills and I am learning a lot of new things
Hello. I repeated your tutorial, but when creating a TConstraint for the eyelids, so that the eyelids move behind the pupil, TConstraint does not work - the eyelid does not move behind Target. Please help me.
Hi try resetting the order of the constraints, in the tree view when you select Constraints node. or maybe go watch another video of where I rig different eyes th-cam.com/video/pyjYqNMiDWo/w-d-xo.html
HI there great tutorials, if you become a Supporter, do you get longer more in depth videos of say this video?, what other videos do you get. Thanks Dave
hI Arman, I have followed your tuto in my character but i found out a problem, the eres in my character are not completly round, they are deformed, so, when it moves up and down looks pretty weird, how could I constrail it shape? Thanks in advance.
@@armanimationn yeah, but the problem is that the shape is not suitting well to the eye movement up and down....so I am not sure how to solve this. This is the shape: ibb.co/ryMvkX6
Arman I love this tutorial. at 10:50 When you are doing the weighting of the pupil inside the iris, try inverting your weighting, so instead of 100%, have it LESS then the iris. Having the pupil 'lag' behind the iris instead of 'leading' it. In real life the pupil and iris aren't painted on the surface of the eyeball, the iris is nearly concave, so the pupil will be closer to the centre of the eye. It's a little trick I've seen in 3d animation and sculpting! Try it and see if you like it.
9:00 you can also do it in photoshop before hand. If you place the eyewhite underneath the face layer, can place the pupil under the face layer too but in front of the eyewhite layer.
It's very difficult to find a good lessons in TH-cam. So thank you very much. It really helps to improve my skills and I am learning a lot of new things
Thank you so much for making this tutorial, it really helped me out!
very interesting thought process! i get some new tricks from this video. thanks a lot
Thank you thank you thank you! Very helpful tutorial!
Hello, I'm confused at this part 8:40 , how can you do that? Are anyone know what he did?
Hi, make sure you enable compressing in the IK settings
Thank you so much, this tutorial helps a lot .
Очень хороший туториал)
Давай побольше уроков)
This is astonishing.
How would you combine this complex rig with the 2.5d head rotation? doesn't it mess up your weight painting work?
Hello Arman , I have one querry about mesh. when I changes the weight of mesh in Animate Mode. then the mesh of setup mode get distorted.
Maybe the bones change pose in setup mode?
Hi Wonderful tutorial. Thank you so much for the effort. Any chance you have the face turn Rig tutorial.
@@armanimationn Thank you
hay your doing really Great job Please upload more videos on spine please really thanks for afforts
Thank you so much, i love it
Hello.
I repeated your tutorial, but when creating a TConstraint for the eyelids, so that the eyelids move behind the pupil, TConstraint does not work - the eyelid does not move behind Target. Please help me.
Hi try resetting the order of the constraints, in the tree view when you select Constraints node. or maybe go watch another video of where I rig different eyes
th-cam.com/video/pyjYqNMiDWo/w-d-xo.html
The answer - to change the order of Constraints.
This was amazing
great, where can I download a project of this type? for a better understanding of animation
helpful, thanks!
Amazing work as usual! :D
HI there great tutorials, if you become a Supporter, do you get longer more in depth videos of say this video?, what other videos do you get.
Thanks
Dave
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thank you so much, great!!!
I like your Videos)
Cool Man!
How to clip the eyeball?
There is a clipping attachment in spine editor
yes, when I am trying to make the path over eye than it is clipping all the face of character.
@@supreetkaur2782 you need to order the slots clipping attachment has end slot pupil should be between clipping attachment and end slot
ok thank you@@armanimationn
hI Arman, I have followed your tuto in my character but i found out a problem, the eres in my character are not completly round, they are deformed, so, when it moves up and down looks pretty weird, how could I constrail it shape?
Thanks in advance.
@@armanimationn yeah, but the problem is that the shape is not suitting well to the eye movement up and down....so I am not sure how to solve this.
This is the shape: ibb.co/ryMvkX6
thank you!!!
i like spine, but do things like this is much easier in Moho, I would like if the esoteric spine looked to improve things like this in future.
can you please give me thi character for practice ,,you doing amaizing work on this .. i really apprecite your work
How to get spine for free🤔
ecxplicas malisimo
Веди лучше на русском. Шире будет аудитория. Инглиш у тебя так себе в плане произношения(не сочти за грубость).