I'll mention it just because most people will never find this out by themselves: if a second player picks up the second controller and presses Start when the other player is in Tournament mode, you'll hear the announcer shout '' A new challenger comes ! '' and the match will stop right there. The character selection screen will pop up, second player will choose a character and whoever wins will keep going through the tournament solo.
I remember this game! My uncle was one of the artists, so I'm happy that you liked the design and everything in the game since that's what he worked on. Also, I can confirm that the mocap was done by random employees, because he did the mocap for Plague. I remember him telling me about how he had to have his leg pulled up in a sling so he could hobble around on the peg leg.
I think it's awesome your uncle worked on this. Next time you talk to him tell him he helped me to fall in love with the PlayStation because this is one of my favorite games on the system!
Fear effect was so god damn good and parts of it still hold up incredibly well today. The writing and characters were semi-intelligently handled and had a adult theme that pushed the boundaries for the time in a usually non-cringey way (Hana excluded). That game legit creeped me out as a kid. Not all of it worked but it deserves better than it's current fate.
I remember it feeling like sorcery when there was voice acting during Julia Chang's ending cinematic in Tekken 3. Hearing voices during in-game cinematics was one thing... Hearing voices during pre-rendered CGI cutscenes felt like some sort of dark art.
In the Jestah's stage that's ACTUALLY a stage with a decent hazard that can be comparable to smash, being on a moving platform at ALL TIMES while there's the spiked skull in the middle of said arena. There would be stages like this in the Shonen Jump fighters. So A- for effort and a step up from Criticom, guys.
Oh my God! THANK YOU! I played this game once as a wee babi, and the only thing that ever stuck out was the flaming character select screen. For yea- no decades, I was forced to think it was a fever dream with nothing to go on! Unless there's another game with the same kinda select screen, you've finally solved the biggest mystery of my life! I can rest happily now!
I don’t care how bad this game is. I fucking loved playing it when I was younger. So much nostalgia for one of those games I just had a disc of and no case, no idea where I even got it from
07:18 remember when we unlocked game extra content by actually playing the game instead of paying double or triple the price in all the dlcs to have the complete game after months or even years?
In this game's lukewarm defense, Mortal Kombat's later games implemented Brutalities in much the same way as these finishers, except they somehow made them worse by usually adding extra gimmicky requirements for them like "Land this special move three times during the round". So congrats Syn, your first attempt at this mechanic wasn't the worst iteration of it!
MK1 removed those kinds of requirements for brutalities. Now all you need to do is enter a specific input when performing the move as a finishing attack. (Sometimes distance is also required, but it’s very lenient) It’s much easier to pull off Brutalities than in MK11.
@@HB-fq9nn That's nice at least, sounds like a better way of doing it. Distance isn't even that big of a deal since Fatalies were also always distance based anyhow.
The poly count and textures look pretty damn good for the PS1! I know it is likely running in an emulator because of the screen resolution, but it holds up pretty well with just a screen resolution bump. Edit: The emulation also doesn't have the texture warping either, but I think the character models are close enough to the view plane to have much warping.
"Happiness is a warm cranium" Still remember the 3 (?) page ad of this game on Playstation Magazine. It was the face of a smiling live actor dressed as the character 1:29 and when you opened up the pages you'd see his head was impaled on a spike of sorts.
I remember playing that game as a kid. It'd be perfect for this show. I think it's made by the same people who made Rise of the Robots. (It's nowhere near as bad as that game though.)
Never played it, but I actually remember reading the EGM2 magazine guide to this game back in the day. In retrospect, it's kind of hilarious that, while they were playing the game up for all it's worth...their advice for playing mostly amounted to "find the character's hard-knockdown button and spam it" and "hit them once and run out the clock."
Speaking of arena fighters and Power Stone... I offer up Stake: Fortune Fighters for Worst Fighting Game consideration. It's basically a Power Stone knockoff released in 2003 exclusively on the OG Eggbock.
This is unironically one of my favorite games for PS1. Even on Ultra Hard difficulty you can cheese the CPU opponent with jump style attacks. The Bimorphia story scarred me though (arguably has the best ending).
Gotta feel a bit bad for Cardinal Syn, even if the game's not good. The design and the characters looked real neat for its time, even the fighting part wasn't as rough as Criticom's disasterpiece. Kinda feels like it shares Evil Zone's thing of desiging the characters with gusto but then forgetting they're supposed to fight well too. Nice to see it get some attention here and there, even though this would never be quite the contender for King of Crap.
TBH one of my favourite fighting games at the time, still love it and pop it in from time to time. Is also loved Weaponlord, and this felt like some kind of successor, at least in characters and atmosphere. Loves the world of this game. Also lots of replayability.
It's crazy to think that this studio went on to make Fear Effect... I never got to play it, but watching Sean Seanson's video on it made me want to buy a PS1 just to play that one game. Also, it's nice to see that they improved on Criticom, at least
If you have a PS3 and a PSN account from Europe you can buy both games digitally for €7 each one since it were released as part of the PS1 Classics line up. Sadly never were released on America for some reason.
You should, they are great games. Not gonna lie, they are my favorite fixed cam survival horror/RE-like games. Even more than RE themselves. The characters were top notch, some interesting puzzles, gruesome death scenes and actually good voice acting. I'm still salty FE3:Inferno got canceled at like 95% completion and never leaked.
Please do a What Happened for the Fear Effect franchise. Those were some of my favorite PS1 games back in the day. They definitely got some worthy What Happened material. Especially since the remake seems radio silent since they showed off a bit of the first level.
Didn't know this was a whole trifecta under the devs' belt. I will agree, the presentation was a bit of a saving grace. If you want an absolutely NASTY stinker of a fighter, though...I would've just said Heavy Nova only and call it a day, but I found another particularly nasty candidate: X-Men for the Mattel HyperScan. Forget modern day lootboxes, imagine locking integral parts of your game behind card packs of all things, and even when you get it all it still sucks ass.
How about Violence FIght by Taito? I don't know if the mechanics & game feel are bad, but I know its presentation is hilarious. The character Lick Joe, the ridiculously badly-translated onomatopoeias... Consider it.
Hey Matt, you've been teasing Tattoo Assassins in the intro since you started this series. I'm STILL waiting to find out if the tattoos assassinate people or the assassins kill tattoos.( I am fully aware that I could google this. I refuse.)
I used to reaally love this game despite all it's flaws, still do honestly. It gets the world feel down perfectly. Also I'm curious Matt, since you're mentioning arena fighters like Destrega and Cardynal Syn... are we getting Unholy War on the list as well? It's admitedly a wierd animal, to be sure, but it is... PARTIALLY an arena fighter like Destrega. KIND OF.
Imo Cardinal Sin wasnt a bad game. It was a surprise tho, discovering each finishing moves. It was gory and fun. I have a lot of nice memories about this game
Definitely seems like this could have been something if they had some polish on the fighting mechanics, the visual design is there, and an attempt to make something that was seldom seen at the time, but not quite. And seems they added quite a bit of cheek to a few of the female combatants.
@@BrazenScull there are MANY wrestling games that can be a competitor. Like that Hell in a Cell game with aliens where if you hold left on d-pad at the start, you climb up and win. If you don't you lose. Fighting means nothing since you can't interrupt climbing.
If this gets us one step closer to a What Happened for Fear Effect! Lets go!!!!! Also yes Rollback netcode is the worst. Eats all those inputs that I did right dood!!!!
This is the worst case of Deja Vu Matt's ever had, should he go up against a Cosmically Powered Starscream as he has to listen to a story behind a story, behind YET ANOTHER story dressed as another story when it comes to the Buu Saga, featuring the titular character who's a primary antagonist in the DBZ fighting games that was previously covered in Worst Fighting Game.
Man I remember playing this back in the day and kinda enjoying. Being a kind of proto-arena fighter gave it a different feel to what was out at the time. Plus you know... pubescent teen + gore = win. Be curious to see if you throw Kensei: Sacred Fist in the ring, Konami's attempt at a Tekken/DOA clone.
I had this game back then and.. I enjoyed playing it. Not perfect, some fail here and there but some good things, like the select screen and some stages.
As someone who's really not into fighting games anymore and was only mildly interested for a time this series is incredibly helpful in showcasing games ive never heard of and definitely would never have played. hope we get a spin off series like worst rpg or shooter
Wait a minute. Weapons people and some characters that are just built different. Pickups on the stage. Stage gimmicks including one that just spins around all the time... IS THIS THE PRECURSOR TO CASTLEVANIA JUDGEMENT?!
I remember seeing a screenshot of this game in an issue of Game Informer magazine, seeing the giant dragon enemy, and deciding I need to try this game. Never actually did, so I'm excited to see how it looks now.
This was one of the most beloved games of my childhood, but only because I'm a sucker for fantasy themed fighting games. I genuinely love the soundtrack, the character design, the general aethstetics, the arenas, the blood and violence but the most important aspect, so the gameplay, was partially sacrificed. It wasn't bad at all at the end, but far from being also sincerely good. But at at the end I still don't care, because this game remains one of my biggest guilty pleasures, at the point that I proudly own a sealed copy of the rare italian localization of this game (because I am italian, obviously), bought when PS1 games cheap as s**t.
Hi Matt and thanks for hosting the best tournament the Internet has ever seen! So, I'm not an expert when considering fighting games but I wanted to bring attention on one I found lately: Twin Goddesses, a PS1 2D fighting game that never left Japan that... listen, I don't know if it's good or bad but it does seem quite peculiar!
I had and still have fun with this game. It's one I revisit and is underrated, imho. However, there's a huge learning curve and it's not very pick up and playable, at all. It was also very different from any fighter released at the time back then which made that approachability worse as it's using *all* the buttons on the controller. It's really doing some unique things. Also I think the unlockable cast is far better looking than the base cast.
This feels like one of those games where people who grew up with it would say "Yeah, I see how people consider it bad, but I still play it yearly because I love it". There's enough awesome that a kid would kind of just put up with the bad or weird controls to see more of it.
Well, this should be fun. I remember playing a demo of this and kind of liking it but since no friend of mine bought it i forgot about the game until i begun watching this series and had a gut feeling that it will be featured here some day xD
"There's a tournament for ultimate power."
"Who are we sending?"
"....Finkster."
Maybe the real Cardinal Syn was the unresponsive controls we used along the way.
Hecklar is such s great name for an evil jester.
How is that not a Masters of the Universe character? "Heck-Lar: Evil Jester of Skeletor"
@@planetschlock because
You know we NEED a Fear Effect WH episode now.
I'll mention it just because most people will never find this out by themselves: if a second player picks up the second controller and presses Start when the other player is in Tournament mode, you'll hear the announcer shout '' A new challenger comes ! '' and the match will stop right there. The character selection screen will pop up, second player will choose a character and whoever wins will keep going through the tournament solo.
I don't know if I love this or hate it. It's an odd choice for a home game.
Some of the 2D Mortal Kombat games do this too to be fair.
probably a feature that was intended for an arcade version of the game, since that's very common with traditional 2D fighters like KoF or Streets
I remember this game! My uncle was one of the artists, so I'm happy that you liked the design and everything in the game since that's what he worked on.
Also, I can confirm that the mocap was done by random employees, because he did the mocap for Plague. I remember him telling me about how he had to have his leg pulled up in a sling so he could hobble around on the peg leg.
I think it's awesome your uncle worked on this. Next time you talk to him tell him he helped me to fall in love with the PlayStation because this is one of my favorite games on the system!
Fear effect was so god damn good and parts of it still hold up incredibly well today. The writing and characters were semi-intelligently handled and had a adult theme that pushed the boundaries for the time in a usually non-cringey way (Hana excluded). That game legit creeped me out as a kid. Not all of it worked but it deserves better than it's current fate.
This almost seems like what would happen if Midway made a fighting game in the 90s within the Gauntlet universe. It has that vibe to me.
God, I miss Gauntlet. Dark Legacy is one of the best games ever made.
It was actually pretty rare for CGI cutscenes on PS1 to have voice acting - maybe the console was prone to audio sync issues or something?
It's likely that developers hadn't found a decent way to load in clips and videos together without it taking minutes.
might be a storage issue,
I remember it feeling like sorcery when there was voice acting during Julia Chang's ending cinematic in Tekken 3. Hearing voices during in-game cinematics was one thing... Hearing voices during pre-rendered CGI cutscenes felt like some sort of dark art.
I think it was cut off of the game due to it being rushed out
Blood Omen: Legacy of Kain had no problem with it in 1996. Seems more like too many dev teams just didn't have the time to make it work.
imagining DSP trying to input a fireball attack in this game
In the Jestah's stage that's ACTUALLY a stage with a decent hazard that can be comparable to smash, being on a moving platform at ALL TIMES while there's the spiked skull in the middle of said arena. There would be stages like this in the Shonen Jump fighters. So A- for effort and a step up from Criticom, guys.
I can hear the ACK ACK ACKs in my head.
BUGGED GAME MECHANICS!
Those DSP references are getting out of control and I love it
They always get a laugh out of me.
I like videos that are stealth detractor content.
@@TheRandomNonsenseMerchantit’s much better than overt detractor content tbh
A Fear Effect What Happened is something I'm looking forward to.
I'm sure Max still has PTSD from that Criticom play session.
I love how you randomly drop DSP easter eggs lmao
The one thing I remember about this game is that Kron has an insta-kill attack where it just kinda eats you.
Fun fact: There was a Filipino Cardinal who is actually named Jaime Sin, which he was called Cardinal Sin when he became a cardinal. :)
J. Jonah Jaime Sin
(Well, it made me laugh.)
I also like the announcer's voice in Cardinal Syn. She has a very commanding voice 👍👍
It's the same actress who voices Syn herself; according to the credits, it is an actress by the name of Mari Devon.
Oh my God! THANK YOU! I played this game once as a wee babi, and the only thing that ever stuck out was the flaming character select screen. For yea- no decades, I was forced to think it was a fever dream with nothing to go on! Unless there's another game with the same kinda select screen, you've finally solved the biggest mystery of my life! I can rest happily now!
I remember playing it a long time ago too. It was on a demo CD on one of the issues of Official US Playstation Magazine.
I don’t care how bad this game is. I fucking loved playing it when I was younger. So much nostalgia for one of those games I just had a disc of and no case, no idea where I even got it from
Dude, these are always so entertaining
07:18 remember when we unlocked game extra content by actually playing the game instead of paying double or triple the price in all the dlcs to have the complete game after months or even years?
Is it just me or does anybody else think that Matt's avatar could pass as Skeletor's more hip and radical brother?
Headcanon: Stolen
@16:15 Finally. Someone else who understands how rollback input works. Nice subtle dig lol
Also check the time stamp. Switch the numbers and it becomes 16:51. Lmao
Don't forget the "meaningful content" when talking about the roster
I liked this game as a kid especially with that Dragon that can bite the other character in half
In this game's lukewarm defense, Mortal Kombat's later games implemented Brutalities in much the same way as these finishers, except they somehow made them worse by usually adding extra gimmicky requirements for them like "Land this special move three times during the round". So congrats Syn, your first attempt at this mechanic wasn't the worst iteration of it!
MK1 removed those kinds of requirements for brutalities.
Now all you need to do is enter a specific input when performing the move as a finishing attack.
(Sometimes distance is also required, but it’s very lenient)
It’s much easier to pull off Brutalities than in MK11.
@@HB-fq9nn That's nice at least, sounds like a better way of doing it. Distance isn't even that big of a deal since Fatalies were also always distance based anyhow.
I actually loved this game as a kid
I refuse to be ashamed of this 😅
Me too.
@@a.rheser8181 i was gonna say..its not that bad
i mean cmon...
I played recently and I find this tobe an awesome game, not perfect by any mean, but it's above average!
One of the characters moves was a fart missile ffs. Or at least that's how I interpreted it as a 9-year-old.
The poly count and textures look pretty damn good for the PS1! I know it is likely running in an emulator because of the screen resolution, but it holds up pretty well with just a screen resolution bump.
Edit: The emulation also doesn't have the texture warping either, but I think the character models are close enough to the view plane to have much warping.
"Happiness is a warm cranium" Still remember the 3 (?) page ad of this game on Playstation Magazine. It was the face of a smiling live actor dressed as the character 1:29 and when you opened up the pages you'd see his head was impaled on a spike of sorts.
just stumbled across "Theatre of Pain" (1997) for DOS. my first thought was that it could be a worthy challenger for the title.
I remember playing that game as a kid. It'd be perfect for this show.
I think it's made by the same people who made Rise of the Robots. (It's nowhere near as bad as that game though.)
As a 10 year old kid this game was ULTIMATE!!
Oh hell yeah, I was a happy little boi when I found out I can play a skelly in this game. Good times.
Cardinal Syn isn't that bad of a game and I've always enjoyed it👍👍
Maaaan this brought back some great memories~
Still got a lot of love for my undead dudes, Plague and Stygian!
Anytime you mention Vic Tokai, I immediately picture Vic Romano from Most Extreme Elimination Challenge.
So that’s… yeah.
Right you are, Ken!
And I'm Kenny Blankenship!
Don’t Get Eliminated!
They're not running from, they're running to!
Welcome back warriors!
I love the hallowed, stinky temple.
It is time!
"Man, you crazy! I din't do nuthin'!" ~ Cleon
I have *seen* the amateur
Thank you "mk Armageddon kreate a fighter" man
Never played it, but I actually remember reading the EGM2 magazine guide to this game back in the day.
In retrospect, it's kind of hilarious that, while they were playing the game up for all it's worth...their advice for playing mostly amounted to "find the character's hard-knockdown button and spam it" and "hit them once and run out the clock."
Everyone loves some big honkers in their games
I didn't see a single goose :(
@@jonothanthrace1530
When you're looking for honkers, everything starts to look like a goose
Preach
@@jonothanthrace1530that's the unnamed goose game
I know I do.
Speaking of arena fighters and Power Stone... I offer up Stake: Fortune Fighters for Worst Fighting Game consideration. It's basically a Power Stone knockoff released in 2003 exclusively on the OG Eggbock.
This is unironically one of my favorite games for PS1. Even on Ultra Hard difficulty you can cheese the CPU opponent with jump style attacks. The Bimorphia story scarred me though (arguably has the best ending).
Gotta feel a bit bad for Cardinal Syn, even if the game's not good. The design and the characters looked real neat for its time, even the fighting part wasn't as rough as Criticom's disasterpiece. Kinda feels like it shares Evil Zone's thing of desiging the characters with gusto but then forgetting they're supposed to fight well too.
Nice to see it get some attention here and there, even though this would never be quite the contender for King of Crap.
Evil Zone was cool though for its "Serial Anime" cutscene stills between each fight; lore was best part about it
TBH one of my favourite fighting games at the time, still love it and pop it in from time to time. Is also loved Weaponlord, and this felt like some kind of successor, at least in characters and atmosphere.
Loves the world of this game. Also lots of replayability.
It's crazy to think that this studio went on to make Fear Effect... I never got to play it, but watching Sean Seanson's video on it made me want to buy a PS1 just to play that one game.
Also, it's nice to see that they improved on Criticom, at least
If you have a PS3 and a PSN account from Europe you can buy both games digitally for €7 each one since it were released as part of the PS1 Classics line up.
Sadly never were released on America for some reason.
You should, they are great games. Not gonna lie, they are my favorite fixed cam survival horror/RE-like games. Even more than RE themselves. The characters were top notch, some interesting puzzles, gruesome death scenes and actually good voice acting.
I'm still salty FE3:Inferno got canceled at like 95% completion and never leaked.
Please do a What Happened for the Fear Effect franchise. Those were some of my favorite PS1 games back in the day. They definitely got some worthy What Happened material. Especially since the remake seems radio silent since they showed off a bit of the first level.
Didn't know this was a whole trifecta under the devs' belt. I will agree, the presentation was a bit of a saving grace.
If you want an absolutely NASTY stinker of a fighter, though...I would've just said Heavy Nova only and call it a day, but I found another particularly nasty candidate: X-Men for the Mattel HyperScan. Forget modern day lootboxes, imagine locking integral parts of your game behind card packs of all things, and even when you get it all it still sucks ass.
I don't play fighting games (don't have the crazy amount of free time necessary just to play at a basic level) but I still love this series.
I had a feeling this wasn’t going to be the worst. It looked to cool to be the worst. Gameplay aside.
Cardinal Syn was really fun though
P.S. I hope Matt talks about ‘Fighting Eyes’ soon
This is one of my favourite series on TH-cam! Thanks!
So I guess you could say that Cardinal Syn committed several...cardinal sins...of fighting games!
I'll see myself out...
Comeback here and go to your room!
How about Violence FIght by Taito? I don't know if the mechanics & game feel are bad, but I know its presentation is hilarious. The character Lick Joe, the ridiculously badly-translated onomatopoeias... Consider it.
Cardinal Syn is one of my favourite games.
Hey Matt, you've been teasing Tattoo Assassins in the intro since you started this series. I'm STILL waiting to find out if the tattoos assassinate people or the assassins kill tattoos.( I am fully aware that I could google this. I refuse.)
We need a fighting game that's just all the different versions of Matt fighting each other. Fighter Matt vs. Game Show Matt vs. Spider-Matt...
LMAO that DSP reference @16:14 is phenomenal. Very meaningful content, brother
I used to reaally love this game despite all it's flaws, still do honestly. It gets the world feel down perfectly. Also I'm curious Matt, since you're mentioning arena fighters like Destrega and Cardynal Syn... are we getting Unholy War on the list as well? It's admitedly a wierd animal, to be sure, but it is... PARTIALLY an arena fighter like Destrega. KIND OF.
Imo Cardinal Sin wasnt a bad game. It was a surprise tho, discovering each finishing moves. It was gory and fun. I have a lot of nice memories about this game
Definitely seems like this could have been something if they had some polish on the fighting mechanics, the visual design is there, and an attempt to make something that was seldom seen at the time, but not quite.
And seems they added quite a bit of cheek to a few of the female combatants.
Wow and it's up at 9am Vancouver time! Thank you so much my morning started in the best way possible 🎉🎉🎉
How amazing that my favorite series on this website has released an episode just as I am bored outta my mind at work! I'm so happy!
Still waiting for Tongue of the Fatman.
That’s so obviously the worst fighting game ever that it would have ended the series prematurely!
@@BrazenScull there are MANY wrestling games that can be a competitor. Like that Hell in a Cell game with aliens where if you hold left on d-pad at the start, you climb up and win. If you don't you lose. Fighting means nothing since you can't interrupt climbing.
Thank you, thank you! Weaponlord!! I've been trying to remember what that game from my childhood was called for AGES now!
16:15 OMG! That DSP diss was perfect! Nice one, Matt.
At first I was like "hey, the visuals for this game aren't bad at all! .......it's gonna be unresponsive as hell, isn't it??"
This was a FANTASTIC WFG. Super funny too. Great job.
If this gets us one step closer to a What Happened for Fear Effect! Lets go!!!!!
Also yes Rollback netcode is the worst. Eats all those inputs that I did right dood!!!!
That skeleton bra was kinda badass
Big Girthy Honkers... and then Honoka slowly pops up! HA!
I still have this game,aside from the laggy and clunky gameplay i have a soft spot for It.The cutscenes and setting were cool IMO
This is the worst case of Deja Vu Matt's ever had, should he go up against a Cosmically Powered Starscream as he has to listen to a story behind a story, behind YET ANOTHER story dressed as another story when it comes to the Buu Saga, featuring the titular character who's a primary antagonist in the DBZ fighting games that was previously covered in Worst Fighting Game.
Damn this game is just Mortal Kombat Deception: there's kamidogu, a dragon guy, some other third thing
I salute a fellow member of the DSP Snortex
The real Cardinal Sin here is not doing a video on Shadow: War of Succesion.
I hope Kabuki Warriors becomes your next review.
3:57 OMG i’m so dense! wha happun is themed like a game show because it’s a show about games…💀💀
So...
When're you covering the two HyperScan fighting games?
Man I remember playing this back in the day and kinda enjoying. Being a kind of proto-arena fighter gave it a different feel to what was out at the time. Plus you know... pubescent teen + gore = win.
Be curious to see if you throw Kensei: Sacred Fist in the ring, Konami's attempt at a Tekken/DOA clone.
I've been waiting for this one, had a demo of it on a disc back in the day
I had this game back then and.. I enjoyed playing it. Not perfect, some fail here and there but some good things, like the select screen and some stages.
I had this as kid and remembered it being one of my favourites. 😅
I swear, every time I thought you were done with the DSP references, there comes another. Bravo.
My younger brother got this game when it came out, and I remember enjoying it well enough 😂😂😂
Ooooo I've been waiting for this one!
I loved this game as a kid, jank and all. The character variation was cool, in my opinion.
As someone who's really not into fighting games anymore and was only mildly interested for a time this series is incredibly helpful in showcasing games ive never heard of and definitely would never have played. hope we get a spin off series like worst rpg or shooter
Wait a minute. Weapons people and some characters that are just built different. Pickups on the stage. Stage gimmicks including one that just spins around all the time... IS THIS THE PRECURSOR TO CASTLEVANIA JUDGEMENT?!
I played alot for this game, while I agree the gameplay feel weird at first, but after a couple of hours of playing, it play really well.
I remember seeing a screenshot of this game in an issue of Game Informer magazine, seeing the giant dragon enemy, and deciding I need to try this game. Never actually did, so I'm excited to see how it looks now.
I respect the fact that they included a team battle mode in this
Concerning the graphics and general presentation I was blown away by the Cardinal Syn demo back then. The levels had actual architecture!
5:49 Lin Kuei Grandmaster wearing Shinnok's Amulet?
I actually used to play this game a shit ton on the PS1 when I was a kid. I MAINED Finkster
"Dangerous Streets" on Amiga 500 (the poor version) is the heavy weight of shitty fighting games. And of course a belt contender.
That DSP snipe NICE
This was one of the most beloved games of my childhood, but only because I'm a sucker for fantasy themed fighting games. I genuinely love the soundtrack, the character design, the general aethstetics, the arenas, the blood and violence but the most important aspect, so the gameplay, was partially sacrificed. It wasn't bad at all at the end, but far from being also sincerely good. But at at the end I still don't care, because this game remains one of my biggest guilty pleasures, at the point that I proudly own a sealed copy of the rare italian localization of this game (because I am italian, obviously), bought when PS1 games cheap as s**t.
Hi Matt and thanks for hosting the best tournament the Internet has ever seen!
So, I'm not an expert when considering fighting games but I wanted to bring attention on one I found lately: Twin Goddesses, a PS1 2D fighting game that never left Japan that... listen, I don't know if it's good or bad but it does seem quite peculiar!
I had and still have fun with this game. It's one I revisit and is underrated, imho. However, there's a huge learning curve and it's not very pick up and playable, at all. It was also very different from any fighter released at the time back then which made that approachability worse as it's using *all* the buttons on the controller. It's really doing some unique things.
Also I think the unlockable cast is far better looking than the base cast.
You can only avoid Heavy Nova for so long, Matthew
Please for the love of god, what's the soundtrack name that starts at 2:43 - what a frigin banger!
Oh snap, time for me and MattMcPlushie to watch some janky nonsense :D :D @18:06 raziel??
This feels like one of those games where people who grew up with it would say "Yeah, I see how people consider it bad, but I still play it yearly because I love it". There's enough awesome that a kid would kind of just put up with the bad or weird controls to see more of it.
Well, this should be fun. I remember playing a demo of this and kind of liking it but since no friend of mine bought it i forgot about the game until i begun watching this series and had a gut feeling that it will be featured here some day xD