Let's Build a Medieval Village in Manor Lords to see if it lives up to the Hype! | Ep. 1

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

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  • @CityPlannerPlays
    @CityPlannerPlays  7 หลายเดือนก่อน +1077

    Hello everyone! I've seen a few questions asking if this was a sponsored video and wanted to let you know that it is not; however, I was given a review key to access the game early. Very appreciate to the Slavic Magic and Hooded Horse for the opportunity to check the game out early!
    If you want to support the channel, consider pick up a Steam Key for the game from my store - www.nexus.gg/cityplannerplays

    • @davidcoombes9298
      @davidcoombes9298 7 หลายเดือนก่อน +5

      Just listening to you say that at the end of the video... Great work as always (apart from April fool vid). :)

    • @jamesdula9539
      @jamesdula9539 7 หลายเดือนก่อน +26

      So no offense but I kinda quit watching even though I think your awesome just got kinda bored of city skylines. I've really enjoyed watching this game and infection free zone. Love to see you trying something new. I will follow this series and thank you!

    • @ezakiil
      @ezakiil 7 หลายเดือนก่อน +2

      Hey, nice vid! Btw, if you're interested in the builders like this, you can try Ostriv. Its out for quite a while already, and is developed by a single guy. It might look not so fancy, but mechanics are sooo cool and deep.

    • @Shifty51991
      @Shifty51991 7 หลายเดือนก่อน +3

      gotta love the youtuber special treatment!
      Fuck us plebs who will actually be paying for the game eh?

    • @mairao
      @mairao 7 หลายเดือนก่อน +1

      @@Shifty51991 It's called marketing. The publisher wants to show off the game before release to generate hype. Brands do this all the time. As a customer, you also benefit because you get to see the game before spending money on it. If you watch these videos and then decide it's not for you then the TH-camr getting the game for free helped you saving money.

  • @WrenJeger
    @WrenJeger 7 หลายเดือนก่อน +3148

    I never normally comment, but I can't stress enough that I want you to keep playing this. I think it would be absolutely fantastic if you used your modern city planning knowledge and combined it with research on historical towns (I would suggest looking at France, England, and Germany). This game looks absolutely fantastic, and think it's perfectly suited to your concept of creating stories for your townsfolk. It's much more compact and much slower progress than Skylines, so it would allow you to much more precisely create a beautiful narrative for your town and the families that inhabit it. Please keep it up, I hope to see more

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน +396

      Fantastic idea and I appreciate the comment!

    • @JackChurchill101
      @JackChurchill101 7 หลายเดือนก่อน +70

      I second this.. let's test how far town planning can get you in the dark ages.

    • @sgrr2242
      @sgrr2242 7 หลายเดือนก่อน +24

      Please do a let’s play on this - I love your videos on modern cities and this would be amazing :)

    • @Kraev369
      @Kraev369 7 หลายเดือนก่อน +11

      Couldnt agree more!

    • @brianhirt3918
      @brianhirt3918 7 หลายเดือนก่อน +14

      I love your Cities Skylines videos, but if you have free time to do another series, I would absolutely love to see more of this game.

  • @mistertwister2000
    @mistertwister2000 7 หลายเดือนก่อน +17

    Please please PLEASE play more of this, I won’t be able to afford it so I gotta live vicariously through your playthrough

    • @wGimz
      @wGimz 7 หลายเดือนก่อน +1

      Just pirate it when it comes out lel

    • @Safetytrousers
      @Safetytrousers 7 หลายเดือนก่อน

      We don't know the price yet. The price will only be revealed when you can buy it.

  • @aramisortsbottcher8201
    @aramisortsbottcher8201 7 หลายเดือนก่อน +1047

    Funny, you are talking about building wells so that this settlement wont have burning trees and stuff (a common sight on your channel...), yet the settlement is literally named "forrestfire" (Waldbrand, German).

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน +203

      Hahaha! I had no idea!

    • @HO-bz7xd
      @HO-bz7xd 7 หลายเดือนก่อน +149

      He also talked about fertility then placed his wheat fields without changing the overlay 😂

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน +127

      @@HO-bz7xd oh crap, you’re right! I need to fix those. Will do so in the next one!

    • @DbM313
      @DbM313 7 หลายเดือนก่อน +20

      @@CityPlannerPlays I’m happy to hear you’re making a 2nd one. I appreciate a whole different approach to this game compared to other content creators.

    • @KoRbA2310
      @KoRbA2310 7 หลายเดือนก่อน +17

      LOL the fact that game generated this name out of all that were available is just comic

  • @LordsSky
    @LordsSky 7 หลายเดือนก่อน +53

    A little attention to detail I like about the game: The art on the tech tree. It captures the era so well.

  • @The8347135
    @The8347135 7 หลายเดือนก่อน +2013

    Paradox fuming seeing you create buildings in a non-grid format

    • @acev3521
      @acev3521 7 หลายเดือนก่อน +89

      Tbh the skylines grids are fine the problem is buildings look like ass at least they did in cs1 not sure about 2 I didn’t play it.

    • @Perisemiotics
      @Perisemiotics 7 หลายเดือนก่อน +35

      @@acev3521 it ain't that bad, a few are "odd" but most are cool... I just can't stand the ugly billboards

    • @_lostclub
      @_lostclub 7 หลายเดือนก่อน +63

      they're just waiting to release the non-grid update as a DLC that looks like garbo for $20, and is the same models of buildings now, just squished around to fit the shapes.

    • @acev3521
      @acev3521 7 หลายเดือนก่อน +6

      @@Perisemiotics SC4 has better looking buildings than SC it absolutely is "that bad"

    • @Perisemiotics
      @Perisemiotics 7 หลายเดือนก่อน +7

      @@acev3521 calm down buddy, that's just your opinion, it's all good

  • @shawa666
    @shawa666 7 หลายเดือนก่อน +63

    That home plot system reminds me so much of how the farms are shaped where I live. I absolutely love it.

  • @scottheighton5971
    @scottheighton5971 7 หลายเดือนก่อน +491

    Manor Lords is AMAZING! The early access demo has made this one of the most anticipated games for me! ABSOLUTELY LOVED IT! Thank you, Phil, for deciding to do a review of it!

    • @mver191
      @mver191 7 หลายเดือนก่อน +21

      Lots of things the CS2 developers could learn from in this game.

    • @douglasjz
      @douglasjz 7 หลายเดือนก่อน +7

      @@mver191 A LOT!

    • @Rozarez213
      @Rozarez213 7 หลายเดือนก่อน +22

      this make AAA game developer look pathetic. long live Indie dev

    • @pikukax11
      @pikukax11 7 หลายเดือนก่อน +2

      Worst mistake of CO was teamming up with Paradox..

    • @jacobhealy8376
      @jacobhealy8376 7 หลายเดือนก่อน +1

      nice ad

  • @mpcamposz
    @mpcamposz 7 หลายเดือนก่อน +813

    ONE guy was able to make this game, with the parcel system, building animations, and AMAZING graphics. Grass looks insane, buildings, shadows, everything.
    And then we have multi-million, multi-devs Colossal Order making trashy little zoning squares, shitty textures and one single tone of green everywhere on every map.
    It's truly amazing

    • @henryjohnson-ville3834
      @henryjohnson-ville3834 7 หลายเดือนก่อน +60

      Seriously! These greedy, multi-million dollar AAA game companies NEED to step up a notch. Pathetic!

    • @h.f6364
      @h.f6364 7 หลายเดือนก่อน +14

      ur a fully grown man complaining about a different game on a video about a game btw

    • @ZaylaaZiaa
      @ZaylaaZiaa 7 หลายเดือนก่อน +140

      @@h.f6364 yeah you must consume mindlessly and not complain to the big giant corporate entity!

    • @lukasr5867
      @lukasr5867 7 หลายเดือนก่อน +63

      While I generally agree with your sentiment, there is an important difference here: This single dev has worked on this game for (I believe) 7 years now without getting a dime for it, and it's still only about to be early access. Very likely he had to work in a different job during that time to make a living, turning this game into a sideproject, a hobby of sorts. Which allowed him to pour his heart into it, but is also a working structure very unfit for an established game-development company (it's essentially voluntary unpaid overtime). Colossal Order likely needs to pay millions per year in wages, with little money coming in while everyone is waiting for the next release.
      And there is also the communication issue: In a large company there will be some "idea"-guys, some topic experts (potentially external) and then there are the actual developers, who are a heterogenous group with different understanding of the latest ideas and rules and how they need to be included in the game. If you're developing stuff on your own, you're both the idea guy and the developer, possibly even the topic expert, and no ideas can get lost or misunderstood in communication. So in many aspects, developing stuff on your own is a lot easier than in a company.

    • @nickpurdy69
      @nickpurdy69 7 หลายเดือนก่อน +46

      @@h.f6364 customers are allowed to share their displeasure with products they've purchased

  • @fsvben
    @fsvben 7 หลายเดือนก่อน +6

    I really love the story behind this, one guy just took all his skills and passion into a game and gets his deserved respect. The gameplay you have shown here, really made me understand the hype for this game. You can really see someone put a lot of time and passion into this - unlike the big developers that release games unfinished and rushed (*cough* skylines 2)

  • @katan28kerkhof
    @katan28kerkhof 7 หลายเดือนก่อน +4418

    Historian specialized in settlement history commenting here; in an actual historical settlement your irregular shaped lots are sure to be a source of discontent and societal conflict for generations to come. ^_^

    • @daniisdlx
      @daniisdlx 7 หลายเดือนก่อน +85

      But why is it like this?

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน +561

      Wait wait, why? Very curious now!

    • @KorKhan89
      @KorKhan89 7 หลายเดือนก่อน +942

      I’ll let Katan elaborate, but one thing I do know is that medieval European society was surprisingly litigious. There are lots of legal records concerning disputes about who owned what piece of land, and people suing their neighbours for planting their crops and/or letting their livestock graze where they shouldn’t have.

    • @daniisdlx
      @daniisdlx 7 หลายเดือนก่อน +517

      @@KorKhan89 Now I get what this means and I can say, the societal conflict is still a thing! I live in a small Village in Germany and very close to its borders about 700-900M is the next Village located, a smaller one. These Villages exists for a very long time now, back to medivel times, and back in those days, they had very bad disputes with the others, because of field an land use, sometimes even small clashes. And today, the two Villages are counted as one, so they got combined, but still like 2-4 fields between them. It is still common to mock a person from the other village. But its just for fun and joking around, both sides do it, specialy in friend groups.

    • @katan28kerkhof
      @katan28kerkhof 7 หลายเดือนก่อน +1249

      ​@@CityPlannerPlays In many medieval contexts from north-western Europe, the primary settlement often consisted of a line of farms with associated evenly sized rectangular plots built perpendicular to a raised road or a central (often triangular) green. The laying out of evenly sized plots by way of careful measuring with rods and chains was important because the acreage determined the associated rents or feudal taxes. In most of the research cases I study, having different plot sizes in a primary settlement stage is unlikely because every colonist would have agreed to a certain amount of acreage commensurate to his part of the endeavour (like clearing trees, digging ditches and building farmhouses) and equal to that of his fellow colonists. I hope this answers some of your questions...

  • @Matth3w0001
    @Matth3w0001 7 หลายเดือนก่อน +180

    this dev is about to make so much money

    • @apoxapex
      @apoxapex 7 หลายเดือนก่อน +56

      Man I fucking hope so, they deserve it. They've made something truly beautiful. Pure gold

    • @abigaillilac1370
      @abigaillilac1370 7 หลายเดือนก่อน +4

      I can't wait until release, I'm pumped.

    • @krevin543
      @krevin543 7 หลายเดือนก่อน

      I’m happy for the team

    • @Gobannn
      @Gobannn 7 หลายเดือนก่อน +2

      @@krevin543 that’s only one guy, not even a team

    • @krevin543
      @krevin543 7 หลายเดือนก่อน +6

      @@Gobannn started out as one guy but he has a team now. Hooded Horse is financing the launch at least.

  • @skatingmermaid
    @skatingmermaid 7 หลายเดือนก่อน +168

    6:00 Had to chuckle a bit when you said: we are not going to Verde Beach this - and the German name on top of the screen is literally Waldbrand, which means forest fire 😅

    • @Srakch
      @Srakch 6 หลายเดือนก่อน

      It makes it more hilarious that house fires happened tons with thatched houses.
      Poor choice of name. XD

  • @rekunta
    @rekunta 7 หลายเดือนก่อน +9

    I appreciate that you begin at the start and show the game slowly, step by step as it progresses and you articulate what is happening. Many reviewers just jump in, assuming that just because they’ve been playing for a while, everyone watching should know what is going on.
    One of the better previews of this I’ve seen! 👍🏼 Thanks.

  • @t.635
    @t.635 7 หลายเดือนก่อน +161

    Before CS1 and CS2, I hadn't played any games for years after gaming in my youth. Then I saw Bluffside crossing - and started playing. Now thanks to this video, looks like I will be picking up another game soon. Thanks, Phil!

    • @shmoga
      @shmoga 7 หลายเดือนก่อน

      VR got me back into game a few years ago. now im bored again.

  • @Hiatuslacuna
    @Hiatuslacuna 7 หลายเดือนก่อน +12

    Just watching the trees sway while it was raining/storming. Such attention to detail.

  • @Cole_1
    @Cole_1 7 หลายเดือนก่อน +337

    This is like two of my favorite things combined. My favorite cities skyline TH-camr and medieval city builder games

    • @garyklyce713
      @garyklyce713 7 หลายเดือนก่อน +6

      Couldn’t agree more, I often find myself hoping for a CPP CK3 or EU4 live stream.

    • @FluffyTheGryphon
      @FluffyTheGryphon 7 หลายเดือนก่อน +2

      @@garyklyce713 I'd watch the heck out of CK3 CPP videos. Oh man.

  • @CaptainBrash
    @CaptainBrash 7 หลายเดือนก่อน +16

    What a lovely mix of old and new ideas. I see banished, frostpunk, age of empires, wrapped in an old school total war package. But then there is some really cool new stuff that i bet we will see in games going forward.
    It looks way better than I thought it would, I'm even more hyped for it.

  • @AFNacapella
    @AFNacapella 7 หลายเดือนก่อน +181

    btw "Waldbrand" is German for forest fire....
    the Verde Beach reincarnation is real
    edit: now you've found clay, it could also be a reference to bricks fired in or near the forest, like the historic term Feldbrand. but I doubt it...

    • @daniisdlx
      @daniisdlx 7 หลายเดือนก่อน +7

      wollte gerade das selbe schreiben :D Grüße

    • @Potent_Techmology
      @Potent_Techmology 7 หลายเดือนก่อน +2

      @@daniisdlx when are you guys gonna pay back Poland for the genocide btw?

    • @brigadist1585
      @brigadist1585 7 หลายเดือนก่อน

      @@Potent_Techmology Hollywood-Victim..

    • @brigadist1585
      @brigadist1585 7 หลายเดือนก่อน

      ​@@lukek.2866 Crybaby.

    • @Potent_Techmology
      @Potent_Techmology 7 หลายเดือนก่อน

      @@brigadist1585 lol what ?

  • @wishyrater
    @wishyrater 7 หลายเดือนก่อน +26

    that zoning tool is amazing! This is exactly something that I was hoping CS2 would implement, instead of just the old squares

  • @justinsinke2088
    @justinsinke2088 7 หลายเดือนก่อน +87

    The three different scenarios right from the start I already find intriguing, as they're three very different styles of play; pure city builder, something akin to a traditional RTS, and a more defensive "base survival".
    I have to agree, the way the game is completely built around organic construction is really nice. I've seen the more natural. non-grid roads in Farthest Frontier, but they way that home plots are set up is pretty cool, especially with how the larger areas of irregular plots allow for outbuildings to boost the city rather than those all being individual structures you have to allocate space for.

    • @mellowInventor
      @mellowInventor 7 หลายเดือนก่อน +3

      Ostriv and Sumerians both do excellent jobs of nongrid-building and Ostriv especially does excellent individual plot control (and fiddly tax rates! Barbers make bank in the 1700s)

  • @strangeduckling
    @strangeduckling 7 หลายเดือนก่อน +9

    Yay! Yes, please add this into the lineup!
    I like that you can walk around as your lil lord guy! Now you can do walking tours at the end of the episodes 😆 I hope they eventually add more variety for the characters you can pick, that would be nice.

  • @johnfrink6093
    @johnfrink6093 7 หลายเดือนก่อน +46

    So excited to see what you think of this game. I've been waiting for it since before the first demo. Thanks for sharing your gameplay with us!

  • @GrimeyLadTV
    @GrimeyLadTV 7 หลายเดือนก่อน +16

    This game has gripped me. At first I thought it was just ok. But as you invest more hours into it, and you learn the mechanics of the game, it starts to become something very addictive.

  • @renzlenardpuga735
    @renzlenardpuga735 7 หลายเดือนก่อน +54

    i won't lie i got the burn out on cs2. But this.
    This is good, and I'm excited to play it myself. It kinda rekindled my urge to play cty builder again.
    It also helps that I love the total war series. So its like a mesh of City building micro managing plus RTS I love it hoping for a series on this Phil.
    Of course, only if you want, no pressure!

  • @ChazFoulstone
    @ChazFoulstone 7 หลายเดือนก่อน +4

    I played the demo in 2022 and I was absolutely obsessed, and have been closely following the development ever since.
    10/10 video, I was already hyped but your attention to detail has reminded me of so many little things that I had forgotten, and has only made me that much more excited for Friday!
    Please keep this going as a series, I could watch this all day

  • @RealZynexx
    @RealZynexx 7 หลายเดือนก่อน +15

    Oh boy! Taking my two favorite things, city planning and medieval history, and putting them together, yes please!
    I played early access and loved this game, I can’t wait to see more
    I’m currently doing ancient and medieval history in university, so it will be nice to see how this goes

  • @cupofjoen
    @cupofjoen 7 หลายเดือนก่อน +2

    Phil, I am waiting for you to continuing this Manor Lords series. It's really interesting and a fresh entertainment for us. And I already love the game by the way you play it!

  • @chrispeters3466
    @chrispeters3466 7 หลายเดือนก่อน +45

    This looks like a great game. And I greatly appreciate the level of detailed explanation you provide as to why you are doing/building something. That really helps me think about things when I play. Well Done!

  • @mazhiwezakizo3513
    @mazhiwezakizo3513 7 หลายเดือนก่อน +3

    I'm super late to the party on this, so it's probably too late to make a difference, but it's typically more efficient to break up the various fields you have into smaller field units. From what I've seen and been told, Fields operate on an "All or Nothing" logic, so even if you harvest 97% of the field, you won't actually get any food from it, which becomes a major risk if you make your fields too big. Also if you add Oxen to plow your fields, once an ox is working on a certain field, no other humans can help to plow or work that particular field until the oxen are done. Also, apparently having a Burgage extension dedicated to making bread vs using the "Communal Oven" is much more efficient at making bread for some reason.

  • @Tiberium10332
    @Tiberium10332 7 หลายเดือนก่อน +428

    Families work together? It truly is a fantasy game.

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน +110

    • @raskolnikov6443
      @raskolnikov6443 7 หลายเดือนก่อน +75

      No it’s much more realistic. That was before the family got destroyed by “progress” and dividing people according to voting blocs.

    • @Kuhmuhnistische_Partei
      @Kuhmuhnistische_Partei 7 หลายเดือนก่อน

      @@raskolnikov6443 Don't put your stupid culture war bullshit into this. People were not divided according to voting blocs, because they didn't have much say to begin with. And also, those villages had common land and villages were basically farmer cooperatives. People like you usually call that kind of stuff communism or whatever. If you twist your perspective on it enough you can try to justify any ideology you want based on it.

    • @user-zp4ge3yp2o
      @user-zp4ge3yp2o 7 หลายเดือนก่อน +52

      ​@@raskolnikov6443I think it was more a joke about sibling rivalry and grumpy parents...

    • @sebastianbardon391
      @sebastianbardon391 7 หลายเดือนก่อน +13

      @@raskolnikov6443 The family got destroyed? lmao

  • @sysfreakz999
    @sysfreakz999 7 หลายเดือนก่อน +6

    I got into this genre at just the right time. Played anno 1800 last week as my first civ/city building game and loved it so much. This will probably be my 2nd one so looking forward to it!

  • @crashnation1
    @crashnation1 7 หลายเดือนก่อน +190

    This game actually looks ready to release unlike Cities Skylines 2

    • @christianedwall2488
      @christianedwall2488 7 หลายเดือนก่อน +6

      a lot of content is missing, it's early acces

    • @mpownage4806
      @mpownage4806 7 หลายเดือนก่อน +2

      @@christianedwall2488 its even pre early access due to how limited the game is so far

    • @bakutie
      @bakutie 6 หลายเดือนก่อน +6

      the game is deserving of attention because its showing insane potential not because its ready to release wtf are you on

    • @parasitez3053
      @parasitez3053 6 หลายเดือนก่อน

      I don't think so, there's a few glitches where some youtuber manages to creates army more than you should and winning battle without fighting which could heavily affect the gameplay if player abuse it.

    • @SRosenberg203
      @SRosenberg203 5 หลายเดือนก่อน

      @@parasitez3053 Yeah the Battle AI isn't the best. I've won battles by keeping one unit parked within the battle zone, and using other units to just kite the enemy armies around the map. But since they're outside of the battlefield zone, I just win when the timer runs out without even fighting.

  • @pico2260
    @pico2260 7 หลายเดือนก่อน +4

    That army just passing through was a masterful touch. It's stuff like this that makes a game great.

  • @DjangoRaisuli
    @DjangoRaisuli 7 หลายเดือนก่อน +97

    That town name....
    It's almost like the game knows.
    For those unaware "Waldbrand" is german for " forest fire".

  • @XenosX4
    @XenosX4 7 หลายเดือนก่อน +4

    OMG Pleaseeeee do more of this!! I beg you! This gameplay is something I never thought I needed, but now I crave for MORE. OF. THIS.

  • @Rzarecteh
    @Rzarecteh 7 หลายเดือนก่อน +28

    I cannot wait for this considering my two favourite games are City Skylines & Crusader Kings. It's my dream game on paper.

    • @mdc123-v2v
      @mdc123-v2v 7 หลายเดือนก่อน +3

      This has absolutely nothing to do with CK3 though, unless I've missed the part about building a hamlet and taking over a county with a bunch of militia? There's no politics, no espionage, no trading, no dynasties, you can't have kids, and you can't rule a country. It's literally just a medieval RTS.

    • @Rzarecteh
      @Rzarecteh 7 หลายเดือนก่อน +1

      @@mdc123-v2v Yeah apart from being a lord over your Kingdom in Medeival times, it's absolutely nothing to do with CK3. It's a mix between the two games.

    • @WilliamMullaney
      @WilliamMullaney 7 หลายเดือนก่อน

      I love Cities Skylines and Age of Empires 2, so this is like a mix of the two. Just heard about Manor Lords today and I cant wait for this game to release

    • @_quandary_
      @_quandary_ 7 หลายเดือนก่อน

      More like anno

    • @katierasburn9571
      @katierasburn9571 6 หลายเดือนก่อน +1

      ite more like a cross between banished and the old settlers games if anything

  • @DP-xz8xr
    @DP-xz8xr 7 หลายเดือนก่อน +4

    This is “the Settlers” game I have been waiting for. An instant purchase for me on day1. Looks awesome

  • @Mr.Mitchell
    @Mr.Mitchell 7 หลายเดือนก่อน +10

    I need more! Please make this a series! Such a great game and huge potential

  • @zejohnnehyde6699
    @zejohnnehyde6699 7 หลายเดือนก่อน +1

    i’m excited so excited for the release I didn’t even know this was in the making. Thank you for showing you showed me this and said skylines.

  • @MatthewMKF
    @MatthewMKF 7 หลายเดือนก่อน +53

    This is awesome, id love to see more

  • @Spoon80085
    @Spoon80085 7 หลายเดือนก่อน +29

    I spend most of my free time day dreaming about how I'd make a modernize medieval towns using contemporary technology, so this is right down my alley.
    *The following is a rant about Medieval urban planning*
    Basically, the metric on how urban centers can be measured until the Industrial Revolution is how water is transported. Water can provide power for mills and machines, drinking water, baths, and sewage. In order to have any of these, you need a centralized administration with enough money and engineers to not only build houses and roads, but sewers and pipes *under* those roads.
    Rome's famous for its aquaducts (and for good reason, they were *very good* at aquaducts), but basically any large city had them, in some form. It's very hard to find information on this hyper-specific topic, but in Northern Italy, around the Renaissance, canals and aquaducts would flow into cities to power early pseudo-factories.
    In game, we see Windmills, which while very cool, wouldn't really be used by such undeveloped communities in this time period. iirc, and I probably don't, the windmill was only really used in Northeastern Europe ~1300s onwards. However, the design shown is very faithful to the designs I've seen, so I'm more than okay with their inclusion.
    Medieval Europe was pretty backwards in its urban planning, frankly. While the Mediterranean continued to design good cities (especially Venice), the cliche "Dark Ages" regions certainly didn't. Paris didn't have a passable sewage system until like the 1860s. Cities were very small, too. After the fall of Rome, the city's population went from 1 million, to 55 thousand. Most cities, then, were very small, and didn't have the manpower or centralization to make "good" cities. (They were mostly "above-ground," with little underground works like Baths or Sewers).
    Despite the lack of resources, some European cities were smart in how they were made. The Vikings, for instance, had multi-story houses and sensibly laid out cities. Cities would usually be made directly on rivers (which were used as transport/sewage/drinking water). Lords would rule tiny areas, with even smaller populations, who farmed to feed themselves, and paid tax to the Lords. Kings were basically jokes, outside of the early HRE and England/Scandinavia, and had basically 0 power. (The King of France, before the 100 years war, only owned Paris and the region surrounding it).
    I really hope you can reach higher tier levels of city in this game. I'd love to see canal digging or aquaducts, since we already have windmills. I've designed several mechanisms, actually, to drive machines using wind or water power (You can replicate most steam powered machines). The main thing blocking medieval cities from expanding and flourishing was centralization and planning, which you (the player) can provide.
    (This is an ADHD fueled Engineering hyperfixation, not autism)

    • @hafor2846
      @hafor2846 7 หลายเดือนก่อน +11

      I don't disagree too much, but there are a lot of stereotypes that really aren't true. The Late Middle Ages had a higher level of urbanization than the Romans, it was just that Rome had a few very centralized cities, whereas Medieval Europe had a whole bunch of cities, spread over the entire area. Population and population density were on the rise during the entire Middle Ages, only broken by the black plague once. And even then it was higher than Rome at its peak.
      They also generally didn't have a lack of planning. People didn't just live in randomly sprung up ghettos. Your Paris example falls flat precisely because it talks about the 19th century. That's 400 years after the Middle Ages. That's like saying the Romans in antiquity were bad city planners because in 900 the city of Rome wasn't a metropolis anymore.
      The vast majority of Medieval cities had perfectly fine sewage systems for the amount of people that lived in them. There are whole archives in e.g. Germany that still have city ordinances from that time period and we know a lot of perfectly normal communal services, from garbage disposal over canal maintenance to fines for littering. They became overwhelmed by the rapid population growth in the 18th and 19th century, but that's neither their fault nor is it Medieval.
      Paris didn't first get a sewage system in the 1860s, get got a newly modernized one after the previous systems got overwhelmed. The entire Paris remodelling absolutely has to be seen in the larger context of Napoleon III. and his politics by the way, but yet again, that's not even close to the Middle Ages.
      You would be right to point out that below ground construction was rare, that doesn't mean that those things didn't exist. Open canals were incredibly common and as I said, mabye not perfect but for the amount of people living in the cities, perfectly adequate.
      Bath houses meanwhile were more common than today. It's the reason for Central and North European sauna culture. Enormous running water baths were more common for the Romans of course (not entirely so, there were some famous baths all around Medieval Europe), but essentially every village had a bath house and cities had more than one.
      In the same vein, you would be incredibly hard pressed to find a single city in the High Middle ages that didn't have multi-story houses, that's not at all something unique. That's not something that just happened in Italy or the Mediteranean area, but everywhere. E.g. Nürnberg as a prominent, but not unqiue example. de.wikipedia.org/wiki/Geschichte_der_Stadt_N%C3%BCrnberg#/media/Datei:Nuremberg_chronicles_-_Nuremberga.png
      Finally, wind mills were all over Europe by the latter half of the 12th century. This game plays in the 13th century, by this time they were incredibly common. The only reason why a small village wouldn't have one is that most commonly wind mills were owned by the Lords and used as a sort of tax collection location. Milling grain is absolutely necessary and wind mills can't be hidden, so a fee for using a mill is an easily controlled way of raising a tax on agrarian activity.
      By the Late Middle Ages, people literally ran out of spots to put them. Every single suitable river was filled with water mills and most hills had mills on them. The famous Dutch wind mills where you can see rows upon rows of them next to each other weren't uncommon in Europe at all, it's just that the Netherlands were a place where they survived as landmarks.
      This is another metric by which the Middle Ages usually surprise people who haven't studied the topic. If we define it as a sort industrialization metric by how much power is generated for a civilization, then by the Late Middle Ages, people are squeezing every bit they can out of the land, without resorting to steam power or electricity. Same as nowadays there really isn't any capacity for Europe to expand hydro energy, by the end of the Middle Ages there literally wasn't any space to build more water mills.
      This far outstrips e.g. the Roman capacity for power, which relied far more on manual labour, often provided by slaves and a lot less on machinery.

    • @Spoon80085
      @Spoon80085 7 หลายเดือนก่อน +3

      ​@@hafor2846 You're absolutely right in everything you said.
      When I said "Dark Ages" I was referring to France ~900-1200 (Which is what, in my experience, most people associate with the 'dark ages') Though I will completely concede that's a generalization that I didn't explain, and could be damaging to people's understanding of the Middle Ages, which is extremely shaky already.
      I should have mentioned the HRE & Eastern Europe more, as they were *far* more advanced than people give them credit for, but it's also out of my area of expertise so I opted to not be wrong than be right.
      I did not watch the video before making this comment, so I actually didn't realize this game was (in hindsight, very obviously) set in 1200s Germany, which makes the windmills a moot point. The topic of wind and water power in the Middle Ages is something I am absolutely fascinated in (I think I mentioned that I had designed mechanisms in light of it), so I'm a little disappointed in myself for not giving more clarity on it. The engineering of Northern Europe is truly astounding for the time period, and makes the whole narrative of The Renaissance make much less sense.
      As for Paris, it was hyperbolic, and I should have mentioned Napoleon III, but I just wanted to share how Paris being a World Class city is pretty recent, which I didn't clarify one either. I was mainly talking about Medieval Europe in the light of the stereotypical "Dark Ages," which if used at all (which it shouldn't be, really), is for the hyper specific post-Carolingian Renaissance instability of West Frankia.
      I'll rewrite that comment as to not spread misinformation. Thanks a million for the clarification, I should've spent more time thinking through what I said. Also, as something of note, I'm from Boston (US), so all of this is from hobby learning/ family trips. I may have infused a little too much Roman bias into it, as I was fresh off a Carolingian Renaissance reading binge, so I'll try to reword it to give more favors to Medieval engineering and Masonry. (For instance, the narrative of the English civilizing Ireland becomes nonsensical when you learn of native Irish Romanesque churches and Brehon law. There's a lot of implicit bias and nationalism in how people interpret history)

    • @elFulberto
      @elFulberto 7 หลายเดือนก่อน +2

      I just want to say that I enjoyed your exchange immensely. It's fascinating and educational and I also love how civil you guys are about delivering and receiving critique.

    • @Kraliosa
      @Kraliosa 7 หลายเดือนก่อน +1

      How was the planning and sewage system in the Ottoman Empire? I know that they were very focused on their hygiene

  • @jessicawadleigh1246
    @jessicawadleigh1246 7 หลายเดือนก่อน +9

    You keep making these and I’ll keep watching these. This game looks flipping awesome and I’d love to see it become a long running series if it’s a game you like as much as you seem to so far!

  • @matthewolszewski3286
    @matthewolszewski3286 7 หลายเดือนก่อน +1

    Please do more of this game!!! I'll watch them all.

  • @mewomewow
    @mewomewow 7 หลายเดือนก่อน +6

    The heavens have granted my prayers of a medieval city building game! I'll work hard so I can play this game soon.

  • @maidenminnesota1
    @maidenminnesota1 7 หลายเดือนก่อน +2

    Thanks, Phil, for demonstrating this game properly. I watch another channel, but his schtick is to goof everything up, so I wanted to watch a legitimate playthrough of this game. Please do more because this type of game is right up my alley, and I want to see if it would be something worth buying. I'll wishlist it for now, but that doesn't mean I have to get it if it turns out it's not exactly what I want.

  • @kinexxona06
    @kinexxona06 7 หลายเดือนก่อน +82

    Finally some european styled settlement building :D
    One notice, churches were always in the center of villages and cities.

    • @mver191
      @mver191 7 หลายเดือนก่อน +28

      Most of the time yes, but not always. Sometimes they were built over older holy sites in the landscape. Other times they were simply built where the ground could support a church, as in more swampy or mountain areas. There are also a lot of 'stand alone' churches placed strategically to serve a sparse but wide area (such as in Scotland).

    • @thomasc8482
      @thomasc8482 7 หลายเดือนก่อน +15

      not always - in my village its on the edge because it was the manoral church and the manor was built on a bit of a hill which overlooks the village

    • @KarlKapo
      @KarlKapo 7 หลายเดือนก่อน

      ​@@jasonhaven7170based

    • @DanieliusGoriunovas
      @DanieliusGoriunovas 7 หลายเดือนก่อน +19

      @@jasonhaven7170 Not even close to "all". Unless you count early american colonies as european (as those are in half of Banished like games).

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน +9

      Hmm... Maybe I'll have to swap that church out for the market! Thankfully, I don't think you lose out on resources, just time!

  • @Loves.agamer
    @Loves.agamer 7 หลายเดือนก่อน +1

    Just as a little pointer for farming, there's a list on the right to check the fertility available for each crop type. Not all fertility is going to be the same, with some being more sparse, so it would be a good idea to check for the ones you're trying to plant as it could affect your crop yield ❤
    Love your videos!! Can't wait to see you play more of this

  • @friendlygun7
    @friendlygun7 7 หลายเดือนก่อน +4

    Great video, I like the time lapses interspersed through the video showing the buildings being constructed. Would love to see more videos on this game!

  • @punkyroo
    @punkyroo 7 หลายเดือนก่อน +2

    All modern city builders could learn a lot from this game. Such dynamic building plotting, great models, and it amazes me how unique each plot and section of road looks. Honestly, this is more how I pictured CS:2 being (with a modern theme of course).

  • @gypsyjustgypsy
    @gypsyjustgypsy 7 หลายเดือนก่อน +5

    This is incredible. Can't wait to see more of it!

  • @Dxrk_Mxgicixn
    @Dxrk_Mxgicixn 7 หลายเดือนก่อน +1

    I really hope you do a huge series of this game, love your city builds and love this medieval theme 👌

  • @oriongabriel6966
    @oriongabriel6966 7 หลายเดือนก่อน +6

    This is a game I've been looking for for a long time, getting this in my recommendations made me jump lol. I shall be enjoying this vid as I excitedly wishlist this game haha.

  • @PajamaSamurai
    @PajamaSamurai 7 หลายเดือนก่อน +1

    I was literally thinking while watching this video that I would love it if one of these city builder type games would let you actually walk around in your city on the street level so you could really take in and get perspective on this thing you're making; and then the last thing you showed off was exactly that and my jaw dropped.
    I've had this game on my wishlist for probably about a year, ever since I first saw it on steam, and I wasn't sure which way it was gonna turn out; you never really can be with these things.
    But after watching this video, this is 100% for sure a day one purchase for me, it looks so good and seems like it avoids a lot of the problems I have with Cities Skylines in general.

  • @countjeffrey7271
    @countjeffrey7271 7 หลายเดือนก่อน +6

    So bloody keen!

  • @antoinerossouw9533
    @antoinerossouw9533 7 หลายเดือนก่อน

    I'm so glad you've picked this up as a series!
    One thing, your fields are massive, you could subdivide them and rather have more active fields but smaller fields, which you then rotate to keep fertility high enough
    You can also keep the militia squad active, when you disband them they go home, put their weapons at home and return to work, but then when you need them again they'll go fetch their gear when you rally them.

  • @_girltype
    @_girltype 7 หลายเดือนก่อน +9

    me working the land for the common good: ha ha hell yeah! yes!
    me forcibly bound to the feudal contract: well this sucks. what the hell

  • @thefreakgamerp
    @thefreakgamerp 7 หลายเดือนก่อน +2

    watching you build a medieval village with the planning skills hits just right more of this please. as always amazing and hope you and the fam doing well.

  • @bruh666
    @bruh666 7 หลายเดือนก่อน +1

    This game looks amazing, so detailed and the UI is so satisfying, like how you can zoom out and it fades into this "map" view. Please do a full playthrough!

  • @Arkaine_
    @Arkaine_ 7 หลายเดือนก่อน +1

    You've sold me on the game Sir Phil. I do love city builders but I also play RTS and other conflict based games. Clearly we are two different types of gamers. When you showed the overview of the land and the resources. You were thinking about city planning layout. I was already thinking about making the place defensible. I'm not sure how this game portrays traveling through forest. But if it were me; I'd leave some of the forests intact just so it becomes a natural barrier against invaders. The choice of starting at the crossroads is a good idea. It also makes your city strategically vital and perhaps a reason to get invaded. The forests on the sides make for good funneling so your area actually is a good place to defend.

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน

      I think I'm going to have to lose a few times before I win.. haha! Great strategic thinking!

  • @JamisonSchweitzer
    @JamisonSchweitzer 6 หลายเดือนก่อน

    Dude, you have a great voice on you. Not only does your explanation of the game reach your audience, but you have an understanding of management and organization.
    For both city builders and your analyzing peers, it’s huge.
    I have ADHD and OCD. Unfortunately, this makes it hard to watch people play games I have no access to and have a high interest in playing.
    Your explanation and in depth description of your ambitions and strategies took my attention and helped me immerse myself in your perspective.
    You’re absolutely right. This game is beautiful and stunning. Almost makes you want to watch the NPC run the show!
    Thank you from a new subscriber. Your gameplay proves to me how amazing this game is even in the BETA version and allows my own opinions to cool down knowing how versatile and creative I can be once I get a chance to play.
    Keep playing!

  • @guitarchy
    @guitarchy 7 หลายเดือนก่อน +1

    You sir are definitely my favorite strategy/city building youtuber. Been a subscriber for years but i wanted to leave a comment for once and tell you that your charisma, playstyle and planning on top of your video editing style as well is just top notch!
    I've watched houuurs of other youtuber playing this game but no one plays it like you 👌 keep it up sir!

  • @tommantek3632
    @tommantek3632 7 หลายเดือนก่อน +2

    This game is very chill-feeling and does a good job bringing you in to the medieval atmosphere. A must-pick for me when it releases.

  • @joesphlangford9201
    @joesphlangford9201 7 หลายเดือนก่อน

    This is such a unique, highly detailed, and realistic game. I just like looking at all of the details and watching the town slowly progress. I think you should start a series and actually finish the game.

  • @KerbalJoe
    @KerbalJoe 7 หลายเดือนก่อน +1

    It's been fun to watch all my favorite content creators from Cities plus other city builders, CK3/EU4/HOI4 and Total War series all come together and hype this game because it's really a nice mix of everything.

  • @Rick-yo4gn
    @Rick-yo4gn 7 หลายเดือนก่อน +1

    Excellent beginner's video because you show how to use various icons to get functions needed. Your explanations are clear and concise.

  • @ParaquatSC
    @ParaquatSC 7 หลายเดือนก่อน +1

    This genuinely sold me, I think I've peripherally seen this game floating around, but I'll be playing it on release for sure

  • @sinzies
    @sinzies 7 หลายเดือนก่อน

    Oh yes Phil, we need more of your content for Manor Lords. I love how you take the time to see buildings get built :) I used to love watching Settlers 2 buildings being built. Hope you'll enjoy the game to play much more of it. This is my first video about the game and I thoroughly enjoy the way you play it.

  • @xitau2151
    @xitau2151 7 หลายเดือนก่อน +1

    this game looks absolutely incredible! really feels like the next generation of historical city builders. Crying out for a Game of Thrones overhaul mod somewhere down the line.
    PS Please do a series on this game! I think if you're looking to diversify your channel outside of CS/Modern city builders in general this will be the one to do it!

  • @gergol68
    @gergol68 7 หลายเดือนก่อน +2

    Absolutely stunning game so far. Thank you for the brief feature demo, looking forward to the series!

  • @joaofelix3855
    @joaofelix3855 7 หลายเดือนก่อน

    Bro may I just say that the video was awesome, you show gameplay, show how everything is done, and don’t make it boring, you make it interesting. Just a fun way of making a playthrough and showing how the game works! Awesome

  • @billbollinger3748
    @billbollinger3748 7 หลายเดือนก่อน +1

    MY GOSH!! I HAVE BEEN PLAYING FOR 10 HOURS, 4 RESTARTS, AND I NEVER SAW THE OVERLAY OPTIONS @5:50

  • @codysample6260
    @codysample6260 7 หลายเดือนก่อน +1

    Love that you’re playing this game for review! I always enjoy the methodology you use to play games. I hope the developers have thought about multiplayer for in the future. What do you think about potentially playing against or with another person?

  • @BloxxerGD
    @BloxxerGD 6 หลายเดือนก่อน +2

    This is great, please make more! I’ve always been fascinated with medieval city building!

  • @TheTommyPigeon
    @TheTommyPigeon 7 หลายเดือนก่อน +1

    My favourite city planner playing my most anticipated game of the year 👌🏻 can’t wait for more!

  • @Gnare
    @Gnare 7 หลายเดือนก่อน +1

    I can't wait to play this upon its release! I'll live vicariously through your videos on this until then :)

  • @elFulberto
    @elFulberto 7 หลายเดือนก่อน +1

    This game is immensely intriguing. Cannot wait to see what this little village will turn into with time. More Manor Lords videos please!

  • @ncironhorse8367
    @ncironhorse8367 5 หลายเดือนก่อน

    This by far the best explanation of how this game works. I have been playing it for two days and now that I have watched CPP play I have an even better understanding of the game mechanics

    • @portman8909
      @portman8909 5 หลายเดือนก่อน

      Others get into the maths for optimal builds. This is only the basics.

  • @gfv74
    @gfv74 7 หลายเดือนก่อน +1

    I can’t get over how beautiful this game is. Looking forward to playing it again!

  • @yasminadavis9986
    @yasminadavis9986 6 หลายเดือนก่อน +1

    And for anyone that doesn't know, the longer the lot, the better for carrots, because thst will determine the amout you can harvest, and foragers also help with planting those carrot crops so if youre wondering why no berries are getting picked, that's why

  • @reho372
    @reho372 7 หลายเดือนก่อน

    This game looks great! The lighting, the movements, the construction animation, everything is on point. If there would be something to complain/recommend, is about the road building. I think it could have two modes, the actual, where you define the way, and another organic, like in Foundation. But hats off to the developer. It's such an accomplishment doing so great game all by himself. I mean no pointing fingers, but some offices with a whole crew couldn't/can't do such a great work on mechanics, simulations and etc. His passion and commitment is notable on Manor Lords.

  • @jono_cc2258
    @jono_cc2258 7 หลายเดือนก่อน +1

    Game looks fantastic, would love to see more Phil, also sounds like you’re really enjoying it so even a short series sounds like a win for everyone!

  • @johnbodsworth7405
    @johnbodsworth7405 7 หลายเดือนก่อน +1

    Right off the bat......LOVING ❤ THIS❤!!! Im looking forward to seeing your finished project. Your experience with CSII sets you up perfectly for this.
    You explain in great detail and this i will forever be in your debt. Thankyou 😊

  • @WilliamWeir
    @WilliamWeir 7 หลายเดือนก่อน +1

    I’m going to need about 100 more episodes of this please and thank you.

    • @CityPlannerPlays
      @CityPlannerPlays  7 หลายเดือนก่อน

      Recording the next couple tomorrow! Stay tuned!

  • @sugoiboi__
    @sugoiboi__ 7 หลายเดือนก่อน +1

    This seems like it could be a great series. I’ve always enjoyed your videos 👍🏾

  • @Armydog-wc3hd
    @Armydog-wc3hd 7 หลายเดือนก่อน

    This is perfect timing.... I had been looking to fill a gap in my games for a medieval build and from what i have seen in this video i will be taking a longer look at this 2 fill that gap. I have seen many of your other gaming videos and have enjoyed and learned from them. Thank You and please keep making your videos. Especially the city skyline builds with the new mods enabled.

  • @eliottsmallwood2140
    @eliottsmallwood2140 7 หลายเดือนก่อน +1

    I'm not sure how other viewers feel, but I wouldn't mind a near consistent non-city-builder / city-building-adjacent series as well as city building content, as I feel you've kind of elevated the genre and you're great at that content. Workload would obviously be an issue but I am just trying to give you my desires as a viewer :) love ya!

  • @kylepalooza357
    @kylepalooza357 7 หลายเดือนก่อน +2

    Reminds me a lot of lords and villeins, but much more hashed out and polished. With graphics of banished. I'm looking forward to playing it

  • @NotYourAvgJoe24
    @NotYourAvgJoe24 2 หลายเดือนก่อน

    Started playing this yesterday, there’s something therapeutic for me about this game. It really is a glorious game

  • @thefinalsurvivur6161
    @thefinalsurvivur6161 7 หลายเดือนก่อน +1

    Woah! Very excited to see a series come out of this

  • @MikeHunt-mc4rk
    @MikeHunt-mc4rk 7 หลายเดือนก่อน +2

    Cool! I just bought this game, havent played it yet. Looks promising! Perfect timing for your video :)

  • @unclegreybeard3969
    @unclegreybeard3969 6 หลายเดือนก่อน

    Something I discovered, the woodcutter actually chops down trees for firewood, it does NOT use timber from the lumber yard, therefore you do not need to place it next to the lumber yard but for efficiency you should place a forester next to your woodcutter so there will always be trees nearby.
    Extra lumber yards can sore extra lumber (28 lumber in each) even if those extra yards have no workers, otherwise the lumber will lay where it falls and your oxen have to travel further to get building material.

  • @LucasCatheyPants
    @LucasCatheyPants 7 หลายเดือนก่อน +1

    The "Storage Full" notification is referring to the Sawpit - every time workers bring a log over to saw into planks, the log occupies the Sawpit's single storage slot for logs.

  • @horizonzeromom
    @horizonzeromom 7 หลายเดือนก่อน

    I've had this game on my Steam list for awhile now. I'm very much looking forward to it and love seeing all the content creators put their take and little nuances in each game. I also adore Against the Storm so I'm happy for this partnership :)

  • @everythinggaming643
    @everythinggaming643 7 หลายเดือนก่อน

    DUDE, I have now SUBBED, you've HELPED ME more than any other Content Creator ( For this Game) You have answered the questions I had ( In ONE Video) that I ad and spented my time watching 10 different small clips for.
    Restarted my game and I can only say, it is a MUCH SMOOTHER RIDE.
    Love from here !

  • @alexandernico8930
    @alexandernico8930 7 หลายเดือนก่อน

    I love medieval building games and this just takes it to another level with the amount of details to everything and the addition of war !

  • @zaimanity8893
    @zaimanity8893 7 หลายเดือนก่อน +1

    I am sure you already know since it's been two weeks, but tithe isn't tax for the church but to gain influence buy giving them food.

  • @rtellezi
    @rtellezi 7 หลายเดือนก่อน

    I am happy to say that your community is well informed. Not only seeking for joy but knowledge. Glad to be here 🎉

  • @GuyverGamingTV
    @GuyverGamingTV 7 หลายเดือนก่อน +2

    I loved the demo and the building aspect of the game was so fun. Also amazing for screen shots as the game looks beautiful. I like how you don't have to play the game with fighting as sometimes I like to just relax and build a village. Can't wait to get my hands on this. Amazing job from a lone dev.

  • @tricorius9653
    @tricorius9653 7 หลายเดือนก่อน

    How in the world was I sleeping on this game! This game looks amazing. It’s perfect and has some great uniqueness in the city / sim genre. Thanks for showcasing it!