Thank you so much for uploading these longplay videos. There is something very cozy about snuggling under the covers watching someone play these games with no talking. Just amazing people who are good at games showing how it's done.
Hola Brenda como están haciendo la ropa y tú qué haces con tus amigos te amo mucho 💓 y que haces 😻 y tú eres la escuela en la mañana y no me e fijado en la mañana y no me e fijado te lo digo porque no me gusta que haces nada aquí en el trabajo y tú eres la escuela en la mañana y no me gusta el de regreso 😂 pero
@@EndietheEnderman You don't know much about the Japanese language if you think native speakers don't switch between katakana and hiragana just for shits and grins.
I can almost see people at Nintendo, back to that days, working on this game... "OK, so, people had just beat the first one. It was easy, right? Then, let's make a sequel... And show them what hell looks like."
Super Mario Bros. 2 in a nutshell Staff #1: "Let's make a sequel to the first game!" Staff #2: "Let's make two versions! The American version should be a reskin of Doki Doki Panic, and the Japanese version should be a harder one called Super Mario Bros.: The Lost Levels!" Staff #1: "Great idea!" Random Japanese guy: "Aren't you guys being racist?" Staff #1: "How did you get here?"
Except that it wasn't called Lost Levels at the time, as the title screen shows, that was just the name they gave it for us when we finally got it, since we already had a Mario 2.
well miyamoto, you are welcome! Can you please make the third mario game? (Ik the game released but go about this as a letter a japanese kid sent to Miyamoto.)
This is how i always wanted to play this game. I liked All Stars, but something about playing all the Mario's in their original format that just adds to the experience.
Do you not really mean these words instead? 0:00 Introduction and Demos 0:20 - World 1-1, World 1-2, World 1-3, and World 1-4 7:19 - World 2-1, World 2-2, World 2-3, and World 2-4 14:34 - World 3-1, World 3-2, World 3-3, and World 3-4 22:03 - World 4-1, World 4-2, World 4-3, and World 4-4 31:52 - World 5-1, World 5-2, World 5-3, and World 5-4 39:36 - World 6-1, World 6-2, World 6-3, and World 6-4 47:32 - World 7-1, World 7-2, World 7-3, and World 7-4 54:47 - World 8-1, World 8-2, World 8-3, and World 8-4 1:05:47 - World 9-1, World 9-2, World 9-3, and World 9-4 1:10:36 - World A-1, World A-2, World A-3, and World A-4 1:16:36 - World B-1, World B-2, World B-3, and World B-4 1:23:20 - World C-1, World C-2, World C-3, and World C-4 1:29:41 - World D-1, World D-2, World D-3, and World D-4 1:37:28 Final Boss
(Note #1, in the Super Mario All-Stars versions of this game, the Fake Bowsers (Blue)/Bowser's Brothers/Possible Ludwig Von Koopa Prototypes are colored the exact same colors as Bowser, King of the Koopa/Great Demon King Koopa. Note #2: the Fake Bowser, King of the Koopa Clones/Fake Great Demon Koopa Bowser Clones that are at the ends of Worlds A Through D are different than the ones that are in this game, as well as any other direct FDS/FDD ports of the game and here are what they are in this games. World A-4 Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Little Goomba/Kuribo) World A-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa [Red Koopa Troopa/Red Noko-Noko/NokoNoko] World B-4 Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa [Green Koopa Troopa/Green Noko-Noko/NokoNoko] World B-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Green Cheep-Cheep/Green Puku-Puku/Green PukuPuku [Gray Cheep-Cheep/Gray Puku-Puku/Gray PukuPuku in the FDS/FDD/related ports of the game]) World C-4 Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Buzzy Beetle/Metto) World C-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Bullet Bill/Killer) World D-4 Boss (FDS/FDD/related ports) - Fake Bowser (Blue)/Bowser's Brother/possibly a prototype of Ludwig Von Koopa) World D-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Bowser, King of the Koopa/Great Demon King Koopa World D-4 Final Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Spiny/Togezo) World D-4 Final Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Bowser, King of the Koopa/Great Demon King Koopa. Note #3, in the FDS/FDD/related ports of this game, a player has to beat World 9 8 times straight, and also access World 9 via the Start & A method that is used to select Worlds in the original Super Mario Brothers. However, on the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, a player only needs to be Worlds 1 through 8 straight 1 time in order to access Worlds A through D. Note #4, the the FDS/FDD/related ports of this game display each time that a person has beaten World 9 every with 1 Flashing Star on the Title Screen, for a total of 24 Flashing Stars on the Title Screen. The SNES/NSFC/Wii/SMAS/SMC/related ports of this game lack those Flashing Stars on the Title Screen. Note #5, the giant 2 that is in this game only flashes on the FDS/FDD/related ports of this game. Note #6, All Night Nippon Super Mario Brothers also has Flashing Stars in the game, but it has 20 of them, as opposed to 24 of them that are in the FDS/FDD/related ports of this game. Note #7, the SNES/NSFC/Wii/SMAS/SMC/related ports of this game have additional enemies that automatically appear in the game, rather than either having a delayed appearance, or none at all for those particular enemies, like FDS/FDD/related ports of this game. Note #8, some bits of land, as well as obstacles, are in either different places, or do not exist at all, in the FDS/FDD/related ports of the game, as those obstacles that are in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game are placed there to make the game easier, and the GBC version of this game that is called Super Mario Brothers DX: For Super Players, omit most of the things that are in the other ports of the game, as well as have even easier obstacle additions in the game. Note #9, due to the way that the SNES/NSFC/Wii/SMAS/SMC/related ports of this game are drawn, it is also harder to denote where things are, as is with the ports of Super Mario Brothers that are for those versions of the game, in order to obtain items. However, in some cases, it is actually easier to find items, as the Castle Walls that are in World 8-3, as well as World D-3, are a part of the background, rather than being blended into the Bricks and Invisible Bricks. Note #10, in Worlds 9-1 and 9-2, the screens are not in weird colors in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, unlike the FDS/FDD/related ports of the game. Note #11, the Hammer Brothers will go forward immediately only on Worlds 7 and 8 in FDS/FDD/related ports of the game, but they will go forward immediately upon ALL Worlds from World 7 onward in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, which naturally includes Worlds 9, A, B, C, and D. Note #12, in Worlds A through D in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, the moving enemies will act like the enemies do when you beat Super Mario Brothers once, or like they do in the Star Mode in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, but the FDS/FDD/related ports of the game make said enemies act like they do on any other Worlds. I made these notes to let people know the differences between this version of the game, as well as its related ports, than the other version of this game, as well as its related ports. Also, aside from the omissions of the Green Spring/Jumping Boards, the Wind, the additions of more bits of land, the addition of additional enemies in the various Worlds, and the redesign of the Poison Mushrooms, the GBC version of the game is more like its FDS/FDD/related ports counterparts.)
Thank God you didn't have to do that seven more times on the SNES version ( _Super Mario All-Stars_ )! But in both cases, to get World 9 you do have to beat all eight worlds without skipping any of them.
This reminds me... Back in the late 80's, I used to live in a relatively small town in Canada and everybody who lived there was white back then because... that's how it was back then in the 80's in small Canadian towns. I was around six or seven years old when these two Japanese people, a young man and a young woman, arrived and opened a video game rental store. Just the fact that they were Japanese made them weird for all of us, but they didn't give a damn like most asians don't seem to give a damn about anything. One day, my uncle, who was an irresponsible adult who played video games all day long ( my hero ), brought me to that Japanese video game rental store. That's when I first discovered Nintendo games for real. Sure, I had a NES, I had Mario/Duck Hunt and a few other games, but that was pretty much all I knew about Nintendo. We didn't have a video game store before they arrived. We had a VHS movie store, but they were late on the Nintendo and video game hype. The Japanese rental store had a shitload of games I had never seen in my entire fucking life. It was like Ali Baba's cave, only differences were that it was plastered with game posters in Japanese and came with a counter and a Japanese chick with an attitude was waiting behind it. I guess she was my first crush even though she probably was 15 or 20 years older than me. She always pressured us to rent quickly and stop looking at the games. I don't think she liked having kids hanging around her store. "You choose NOW, you BOY" she said to me once. I fell in love. They had the craziest titles, all straight out of Japan, I believe. Now that I think of it, maybe they had direct connections with Nintendo. Maybe they paid them to spread the Nintendo hype in smaller towns. They just had so much stuff I had never seen. Many of their cartridges had some kind of rope so you could pull them to get the cartridges out of the console. Never seen any other store offering those ever since. Many of the games were in Japanese too. There was this game which looked like Final Fantasy 1, but it wasn't Final Fantasy. It was some sort of a cross between Zelda, Final Fantasy and it had a gameplay similar to Bomberman. I never found that game ever again even though I searched many, many times. They had a Japanese version of the NES and it looked so fucking weird to us. We played the shit out of it because it had games we had never seen. It cost us money ( five bucks, I believe ) for every 30 minutes of play time in front of a TV made out of wood. Yeah... You know, the TVs made out of wood that didn't have controllers and you had to turn a wheel to change channels? We spent so much pocket money in that store. One day, two other video stores arrived. The Japanese understood they wouldn't be able to deal with them since they barely spoke our language and most people were afraid of them. They closed and left the town to never be seen again.
The entire theme was meant to be included in the first SMB, but the "B" section of the song was omitted at that time due to ROM limitations in cartridges, so only the first ("A") section was included, in an endless loop.
It’s so awesome to see this runner beats all these hard levels in very smooth, but in slow phase, it’s like telling me even the life itself seems like very tough levels but you can get through it without being hurry :) awesome
Except this player has played this many, many times and knows what is coming. You only get to play life once and no one knows what the hell is going to happen.
I wouldn't go so far as to call Super Mario Bros: The Lost Levels nearly impossible, but this game is way harder than it needs to be. That's probably the reason why it stayed in Japan.
I think it was fun. Think main difference is it was way more slippier interms of stopping than first one was, so i will say it got a tad bit more difficult interms of that. But the Super Mario Bros 2 USA is also a fun game so i like them both equally.
I don’t get it. I want the hardest and longest gameplay possible. Once you beat it that’s it. I want games that I start and say ok hopefully I beat this in a couple months. You beat a game in 1 hour and then you either switch or replay.
@@KerbalOnDres1 Welp it’s fine if you don’t consider it a mario game. But oki doki panic is better then this crap. And that’s what Mario madness is. An oki doki panic reskin. So yes it is better.
The ending Team added something extra that makes you feel so emotional and also makes you feel like you actually accomplished something after a very long time
this game is (for some people) like the first step to consider you a seriously skilled player specially giving that you would get a medal if you beat it 30 years ago
@@Darkscenes-jp4ge i mean definitely games were averagely harder back then because they wanted you to consume more coins trying to beat games on arcade machines... however there's still a lot of hard games coming out on recent times, even if most games are easier now, or there's sometimes a better option: games that have easy or hard mode
@@Pinkio Technically this game had an easy or hard mode too playing as Luigi was more difficult than playing as Mario because Luigi was very a very slippery character to control he would easily fall off ledges
@@girlsdrinkfeck , this IS The Lost Levels, you idiot! Also, as for the other people, Battletoads and the entire Ninja Gaiden Trilogy are FAR harder games than this one.
@@girlsdrinkfeck this IS the Lost Levels! Nintendo thought this game was too hard for North America, so they took another game, Doki Doki Panic, and reskinned it to make it what we now call Super Mario Brothers 2.
This is the 1st time I've seen the original Super Mario Bros 2. This does look as tough as I've heard, as though it picked up where World 8 in the first game left off. I think Nintendo of America passed on this one in part because it was designed for experts only.
@@vivaldireal1741 True, but following up 1 was probably as difficult for Miyamoto as following up 3 with Mario World. Hit and miss, hit and miss. 1 was great, lost levels was so so. 3 was great, world was so so. SM64 was great, Sunshine was soso. Then Galaxy.
Alex Kettle those are the first two SUPER Mario games. I'm fully aware of the other games before them. The classic Mario Bros., Donkey Kong, and Donkey Kong Jr.
@@ohgodwhy5626 Well, some areas in this game require Small Mario to access, some areas require the occasional extra boost from stomping an enemy, some areas need running jumps, some blocks contain the infamous Poison Mushroom, some areas have a wind that pushes you in a direction that you don't want, some loop until you enter the right pipe or climb up a vine, some areas require using both the wind & springs, & some Warp Zones go backwards.
American SMB2 is essentially a "professional" rom hack of Doki Doki Panic. It was reskinned by Nintendo of America instead of hacker Bob in mom's garage. Anyone who disagrees can suck it.
Just like the original Super Mario Bros. game, this NES game has cool music! I have the Virtual Console version of this game (renamed "Super Mario Bros.: The Lost Levels") on my Nintendo Wii. Nice walkthrough!
I remember when I played the Lost Levels when it was finally released in the US as a part of Super Mario All Stars. I begged my mom for All Stars because of the Lost Levels. Little did I know it was the original Mario Bros 2. lol This game was hard. I did manage to beat it...wish I still had the save file, though.
You're not a perfect Mario player? Come on! It's better to play slowly. Congratulations! It's too difficult to pass this but you're my hero because you played that without mistakes, a lot of life and the second flower to get power. :)
DDP was origionally made to be SMB2 but was changed to be DDP as part of a deal with Fuji TV. JP just got a glorified ROM hack as SMB2 well we got something closer to what's origionally planned.
I loved this version of super Mario! Very hard to play though! Spent so much time learning where the power ups were, etc. Especially since there weren't any save folders back then. Games now are mostly pay to win, then it was practice and skill!
Yes, it is hard but the ROM i downloaded has bug & invisible coin block is missing. Another ROM has invisible coin block & all stages were cleared successfully.
Termina el juego 8 veces sin importar si usas warps o no. En la pantalla principal podrás ver una estrella por cada vez que lo terminas como se muestra en el minuto 1:10:36 del video. Una vez que lo hayas hecho, mantén presionado el botón A al mismo tiempo que presionas Start para seleccionar tu personaje y podrás jugar estos niveles de mayor dificultad.
So Japan (and maybe the rest of Asia, I'm not sure) got a level pack for SMB, and the rest of the world Got a re-skin of DDP... I'm still waiting for a proper direct sequel.
Soo decent! Love this version. We made a Mario tribute video and definitely snuck some love for this game in there! Call me crazy, but despite all the characters and worlds and power-ups and gameplays, this is the best incarnation of Mario Bros.
Super Mario Bros: One of the most important games of all time, a major evolution in game design, an introduction of countless innovative ideas that would shape the entire industry for decades to come, still relevant to this very day Super Mario Bros 2 Japan: just Super Mario Bros again but this time it hates you
Rinku Ganon-San Actually Super Mario Bros.2 (US ver.) were actually called Super Mario USA in Japan but before that game there are exactly same game with different characters but that was the original. So US just remake it and change the character to Mario characters for replacements.
The American version of Super Mario Bros. 2 was good and unique but,honestly The Japanese version is exactly what The American Version should have been.
Flavor Bud Living It's in "slow mo" because PAL TVs operate at 50 Hz (and flicker like ass; even NTSC had brain-melting flicker on CRTs; don't get me wrong, I like CRTs and they are still superior in some ways, you just need them at to operate at 100 Hz or so) and higher vertical resolution instead of 60 Hz for NTSC with lower vertical resolution. Old games did not measure the time between two frames and calculate player physics based on that; they just advanced one step each frame. It would have been pretty gnarly to redesign the games to run as fast on PAL. There is no texture filtering and anti-aliasing of any kind so sprites could only move in whole pixel amounts. This means that smooth motion relies on advancing enemies multiples of whole pixles each frame, e.g. if goombas advance 1 pixel each frame on NTSC they would have to advance like this on PAL: 1-1-1-1-2-1-1-1-1-2-1-1-1-1-2. This would produce noticable stuttering as well as eat into very limited resources (you need lots of little fixes like this for every enemy). Look up tables for enemies that go in arcs like the winged turtles would have to be re-engineered. Even if the developer didn't make any mistake, it may lead to differences between the PAL and NTSC versions of the game. E.g. the classic exploit to jump repeatedly on a turtle shell in a stair case to get infinite 1 ups is very timing sensitive and may not have worked reliable on PAL if you did this. Even modern games sometimes screw up badly with higher refresh rates. There was many jumps you could only do at high referesh rates in the quake series of games and in half-life and its mods. I tried to play skyrim with a 144 Hz monitor and vsync off. It caused physics bugs that made random water sounds whenever you were close to the water level. Sometimes things would just go flying for no reason. One time I went into a shop and was instakilled by an urn flying at a zillion miles per hour. The day and night in the game began running out of sync with the calendar clock (e.g. it would say it was noon, even though it was evidently night). To prevent these kinds of bugs most developers split their game loop, so that physics and world updates only run at say, 30 or 60 ticks per second, where as the rendering runs as fast as it can with some combination of interpolation and extrapolation. This has disadvantages though, interpolation at 30 ticks means that the world you see is always behind the actual state of the world, kind of like latency in a multiplayer game. It also unavoidably introduces lag in the player controls (not mouse-look, only movement). I would still say it's not an entirely solved problem.
@@weirdmindedmonkey I know your comment is 4 years old but, just by letting you know, the "Mario bros 2 doki doki panic" was distribuited to the entire west.
Trivia: In Famicom, the Poison Mushroom's color depends on the type of stage you are playing: Brown for Overworld, Blue for Underground, and Grsy for Castle. (If you were able to hit ? blocks Underwater, the Poison Mushrooms would be green-colored) In SNES, however, they are colored navy-blue and have a skull engraved on them.
Thank you so much for uploading these longplay videos. There is something very cozy about snuggling under the covers watching someone play these games with no talking. Just amazing people who are good at games showing how it's done.
I find it interesting that you said this about The Lost Levels of all games!
@@Shrock568 im a sucker for watching games like this, as i could never beat them lol
Awn, the way the music plays in the end is so beautiful, and this entire game was like a movie. It's so beautiful :')
Y no te preocupes 😃 me da gusto ☺️ cómo estás ocupado 🤠 no se que es eso del pecho de la novela
Hola Brenda como están haciendo la ropa y tú qué haces con tus amigos te amo mucho 💓 y que haces 😻 y tú eres la escuela en la mañana y no me e fijado en la mañana y no me e fijado te lo digo porque no me gusta que haces nada aquí en el trabajo y tú eres la escuela en la mañana y no me gusta el de regreso 😂 pero
mariana barros = mario bros
You're gorgeous
It’s fun to visit nostalgia
0:40 the fact a poison mushroom was the first one in a question box shows Nintendo's intent for this game!
Miyamoto-sama: "Shit just got real."
Give us the game download link please
And having to find and fight for the legitimate one is telling of what's to come.
@@amirkhamari2668 I got you LOL
Yup blatant sadism and "Fuck dem kids!" :P
1:10:01 - 1:10:19 Those blocks spell out the Japanese word for "thank you".
(アリガトウ!Arigatou!)
Akira625 why's it in Katakana and not Hiragana?
@@EndietheEnderman maybe it would harder to do, considering the limitations.
DOMO ARIGATO MR ROBOTO
That's どもありがとうロッボットさん。
@@EndietheEnderman You don't know much about the Japanese language if you think native speakers don't switch between katakana and hiragana just for shits and grins.
I can almost see people at Nintendo, back to that days, working on this game...
"OK, so, people had just beat the first one. It was easy, right? Then, let's make a sequel... And show them what hell looks like."
We should call this game, Dark Soul bros, won't you agree?
Rafael Gomes Rocha its not that hard
Not really.
Super Mario Bros. 2 in a nutshell
Staff #1: "Let's make a sequel to the first game!"
Staff #2: "Let's make two versions! The American version should be a reskin of Doki Doki Panic, and the Japanese version should be a harder one called Super Mario Bros.: The Lost Levels!"
Staff #1: "Great idea!"
Random Japanese guy: "Aren't you guys being racist?"
Staff #1: "How did you get here?"
Except that it wasn't called Lost Levels at the time, as the title screen shows, that was just the name they gave it for us when we finally got it, since we already had a Mario 2.
You’re really good at the game, this brings back so many memories thank you!
Oh, how cute!
In 9-4, the blocks spell out "thank you" in Japanese. ^^
They did that to mean, "Congratulations! You are a super player!"
well miyamoto, you are welcome! Can you please make the third mario game? (Ik the game released but go about this as a letter a japanese kid sent to Miyamoto.)
But good luck REACHING it...
oh my god no fucking way!??!!
the message is meant to represent "how the fuck did you do this we didn't even playtest the game"
I tell you,the satisfaction of beating this game is a true blessing.
This is how i always wanted to play this game. I liked All Stars, but something about playing all the Mario's in their original format that just adds to the experience.
It was too difficult
@@Darby-wn7fx Agreed
@@Darby-wn7fx = whiny spoiled brats.
There is an unofficial NES hack/ROM/cartridge that is essentially a demake of SMAS/SMC, and it performs surprisingly well, too.
It wasn't that hard now
Could this be considered the first troll game?
KeeperOfProphecies maybe from one of those Mario maker levels
Nintendo created cat Mario before it was created
EZkhimAl Nintendo Didn’t Create Cat Mario
@@unism_y1362 r/whoooooooosh
@@unism_y1362 I hope this is sarcasm
Thank you Mario, but Japan is in another continent.
What continent?
Antartica?
@@generalanimator1351 the comment is a joke
@@lizbandicoot3959 The joke is a comment.
@@darkprose hhm well your comment makes sence if you think of
Ena Kanali r/wooosh
0:20 Chapter 1 Levels 1-4
7:19 Chapter 2 Levels 5-8
14:34 Chapter 3 Levels 9-12
22:03 Chapter 4 Levels 13-16
31:52 Chapter 5 Levels 17-20
39:36 Chapter 6 Levels 21-24
47:32 Chapter 7 Levels 25-28
54:47 Chapter 8 Levels 29-32
1:05:47 Chapter 9 Levels 33-36
1:10:36 Chapter 10 Levels 37-40
1:16:36 Chapter 11 Levels 41-44
1:23:30 Chapter 12 Levels 45-48
1:29:41 Chapter 13 Levels 49-52
1:37:28 Final Boss
Do you not really mean these words instead?
0:00 Introduction and Demos
0:20 - World 1-1, World 1-2, World 1-3, and World 1-4
7:19 - World 2-1, World 2-2, World 2-3, and World 2-4
14:34 - World 3-1, World 3-2, World 3-3, and World 3-4
22:03 - World 4-1, World 4-2, World 4-3, and World 4-4
31:52 - World 5-1, World 5-2, World 5-3, and World 5-4
39:36 - World 6-1, World 6-2, World 6-3, and World 6-4
47:32 - World 7-1, World 7-2, World 7-3, and World 7-4
54:47 - World 8-1, World 8-2, World 8-3, and World 8-4
1:05:47 - World 9-1, World 9-2, World 9-3, and World 9-4
1:10:36 - World A-1, World A-2, World A-3, and World A-4
1:16:36 - World B-1, World B-2, World B-3, and World B-4
1:23:20 - World C-1, World C-2, World C-3, and World C-4
1:29:41 - World D-1, World D-2, World D-3, and World D-4
1:37:28 Final Boss
(Note #1, in the Super Mario All-Stars versions of this game, the Fake Bowsers (Blue)/Bowser's Brothers/Possible Ludwig Von Koopa Prototypes are colored the exact same colors as Bowser, King of the Koopa/Great Demon King Koopa. Note #2: the Fake Bowser, King of the Koopa Clones/Fake Great Demon Koopa Bowser Clones that are at the ends of Worlds A Through D are different than the ones that are in this game, as well as any other direct FDS/FDD ports of the game and here are what they are in this games.
World A-4 Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Little Goomba/Kuribo)
World A-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa [Red Koopa Troopa/Red Noko-Noko/NokoNoko]
World B-4 Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa [Green Koopa Troopa/Green Noko-Noko/NokoNoko]
World B-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Green Cheep-Cheep/Green Puku-Puku/Green PukuPuku [Gray Cheep-Cheep/Gray Puku-Puku/Gray PukuPuku in the FDS/FDD/related ports of the game])
World C-4 Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Buzzy Beetle/Metto)
World C-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Bullet Bill/Killer)
World D-4 Boss (FDS/FDD/related ports) - Fake Bowser (Blue)/Bowser's Brother/possibly a prototype of Ludwig Von Koopa)
World D-4 Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Bowser, King of the Koopa/Great Demon King Koopa
World D-4 Final Boss (FDS/FDD/related ports) - Fake Bowser, King of the Koopa/Fake Great Devil King Koopa (Spiny/Togezo)
World D-4 Final Boss (SNES/NSFC/Wii/SMAS/SMC/related ports) - Bowser, King of the Koopa/Great Demon King Koopa. Note #3, in the FDS/FDD/related ports of this game, a player has to beat World 9 8 times straight, and also access World 9 via the Start & A method that is used to select Worlds in the original Super Mario Brothers. However, on the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, a player only needs to be Worlds 1 through 8 straight 1 time in order to access Worlds A through D. Note #4, the the FDS/FDD/related ports of this game display each time that a person has beaten World 9 every with 1 Flashing Star on the Title Screen, for a total of 24 Flashing Stars on the Title Screen. The SNES/NSFC/Wii/SMAS/SMC/related ports of this game lack those Flashing Stars on the Title Screen. Note #5, the giant 2 that is in this game only flashes on the FDS/FDD/related ports of this game. Note #6, All Night Nippon Super Mario Brothers also has Flashing Stars in the game, but it has 20 of them, as opposed to 24 of them that are in the FDS/FDD/related ports of this game. Note #7, the SNES/NSFC/Wii/SMAS/SMC/related ports of this game have additional enemies that automatically appear in the game, rather than either having a delayed appearance, or none at all for those particular enemies, like FDS/FDD/related ports of this game. Note #8, some bits of land, as well as obstacles, are in either different places, or do not exist at all, in the FDS/FDD/related ports of the game, as those obstacles that are in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game are placed there to make the game easier, and the GBC version of this game that is called Super Mario Brothers DX: For Super Players, omit most of the things that are in the other ports of the game, as well as have even easier obstacle additions in the game. Note #9, due to the way that the SNES/NSFC/Wii/SMAS/SMC/related ports of this game are drawn, it is also harder to denote where things are, as is with the ports of Super Mario Brothers that are for those versions of the game, in order to obtain items. However, in some cases, it is actually easier to find items, as the Castle Walls that are in World 8-3, as well as World D-3, are a part of the background, rather than being blended into the Bricks and Invisible Bricks. Note #10, in Worlds 9-1 and 9-2, the screens are not in weird colors in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, unlike the FDS/FDD/related ports of the game. Note #11, the Hammer Brothers will go forward immediately only on Worlds 7 and 8 in FDS/FDD/related ports of the game, but they will go forward immediately upon ALL Worlds from World 7 onward in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, which naturally includes Worlds 9, A, B, C, and D. Note #12, in Worlds A through D in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, the moving enemies will act like the enemies do when you beat Super Mario Brothers once, or like they do in the Star Mode in the SNES/NSFC/Wii/SMAS/SMC/related ports of this game, but the FDS/FDD/related ports of the game make said enemies act like they do on any other Worlds. I made these notes to let people know the differences between this version of the game, as well as its related ports, than the other version of this game, as well as its related ports. Also, aside from the omissions of the Green Spring/Jumping Boards, the Wind, the additions of more bits of land, the addition of additional enemies in the various Worlds, and the redesign of the Poison Mushrooms, the GBC version of the game is more like its FDS/FDD/related ports counterparts.)
Chapters 10-13 will be I to XVI Levels. (World A to D)
24:55 That moment when you thought you reached the end. 😔
How l can download this game on android?
Dortmund 09 Bruh what
@@arabicauduiobooksarchive dowload an nes emulator and the rom of the game
@@arabicauduiobooksarchive why are you asking this in a comment's replies?
@Gamin FlipYRU makin fun of this guy? I'll reply him with a link and help him...Not like you
"World A, B, C, and D: You have to win the game eight times to get access" WHAT!?!?!??!
hexadecimal mario
Lol
You have to win 8 times :v
You must beat 8-4 8 times, and the stars do save
Thank God you didn't have to do that seven more times on the SNES version ( _Super Mario All-Stars_ )! But in both cases, to get World 9 you do have to beat all eight worlds without skipping any of them.
5:21 Holy crap, you just made it to the flagpole with only 2 seconds to spare. Nice
25:01
I was getting anxiety!
@@msbronoske482 I forgot I commented on this. Jeez, has it really been a year?
@@Arch13Cat Once a classic, always a classic 😄
*i can get to the flag with 0 seconds*
"THIS ENDS YOUR TRIP OF A LONG FRIENDSHIP".....This doesn't sound like a good thing.
Jon-Erich Smith el juego mela chupa
Aprende inglés.
It means Mario is gonna get laid, but I see what you mean.
Except if you are given 100k points for each life left.
I think it means mario just got out of the friend zone.
This reminds me... Back in the late 80's, I used to live in a relatively small town in Canada and everybody who lived there was white back then because... that's how it was back then in the 80's in small Canadian towns. I was around six or seven years old when these two Japanese people, a young man and a young woman, arrived and opened a video game rental store. Just the fact that they were Japanese made them weird for all of us, but they didn't give a damn like most asians don't seem to give a damn about anything. One day, my uncle, who was an irresponsible adult who played video games all day long ( my hero ), brought me to that Japanese video game rental store. That's when I first discovered Nintendo games for real. Sure, I had a NES, I had Mario/Duck Hunt and a few other games, but that was pretty much all I knew about Nintendo. We didn't have a video game store before they arrived. We had a VHS movie store, but they were late on the Nintendo and video game hype. The Japanese rental store had a shitload of games I had never seen in my entire fucking life. It was like Ali Baba's cave, only differences were that it was plastered with game posters in Japanese and came with a counter and a Japanese chick with an attitude was waiting behind it. I guess she was my first crush even though she probably was 15 or 20 years older than me. She always pressured us to rent quickly and stop looking at the games. I don't think she liked having kids hanging around her store. "You choose NOW, you BOY" she said to me once. I fell in love.
They had the craziest titles, all straight out of Japan, I believe. Now that I think of it, maybe they had direct connections with Nintendo. Maybe they paid them to spread the Nintendo hype in smaller towns. They just had so much stuff I had never seen. Many of their cartridges had some kind of rope so you could pull them to get the cartridges out of the console. Never seen any other store offering those ever since. Many of the games were in Japanese too. There was this game which looked like Final Fantasy 1, but it wasn't Final Fantasy. It was some sort of a cross between Zelda, Final Fantasy and it had a gameplay similar to Bomberman. I never found that game ever again even though I searched many, many times. They had a Japanese version of the NES and it looked so fucking weird to us. We played the shit out of it because it had games we had never seen. It cost us money ( five bucks, I believe ) for every 30 minutes of play time in front of a TV made out of wood. Yeah... You know, the TVs made out of wood that didn't have controllers and you had to turn a wheel to change channels? We spent so much pocket money in that store. One day, two other video stores arrived. The Japanese understood they wouldn't be able to deal with them since they barely spoke our language and most people were afraid of them. They closed and left the town to never be seen again.
The Flaming Pike i usually don't read long comment, but this one is an exception. touching story, sir
The Flaming Pike they were deported
Except for when those small towns are full of aboriginals.
The Flaming Pike what I will remember from this story: You're weird if you're a foreigner in Canada, "You choose NOW, you BOY"
Your post was epic!
1:04:34 That's the most beautiful rendition of the ending theme I've ever heard.
The entire theme was meant to be included in the first SMB, but the "B" section of the song was omitted at that time due to ROM limitations in cartridges, so only the first ("A") section was included, in an endless loop.
It’s so awesome to see this runner beats all these hard levels in very smooth, but in slow phase, it’s like telling me even the life itself seems like very tough levels but you can get through it without being hurry :) awesome
h,uao,yojto+¿'hjuonuy¿'j}jn-bhivxjñgmikiujb
Except this player has played this many, many times and knows what is coming. You only get to play life once and no one knows what the hell is going to happen.
they use save states and other things
No sera un demo? Y NO un jugador real?
I wouldn't go so far as to call Super Mario Bros: The Lost Levels nearly impossible, but this game is way harder than it needs to be. That's probably the reason why it stayed in Japan.
I think it was fun. Think main difference is it was way more slippier interms of stopping than first one was, so i will say it got a tad bit more difficult interms of that. But the Super Mario Bros 2 USA is also a fun game so i like them both equally.
Thankfully, the Lost Levels did eventually make it overseas, which I think is good.
I don’t get it. I want the hardest and longest gameplay possible. Once you beat it that’s it. I want games that I start and say ok hopefully I beat this in a couple months. You beat a game in 1 hour and then you either switch or replay.
It's been revealed that Doki Doki Panic was going to be a Mario game and this thing was planned as an expansion for liveless gamers
Actually I think the exact reason was that it was “too difficult and too similar” in comparison to the first game.
This is a great game, was totally addicted to this when I was younger.
This version sucks. Not fun at all. If they make a challenge it should have at least been fun is someway
@@sameeknowsitall You want to say that the USA version is better? I don't even consider the US version as a Mario game.
@@KerbalOnDres1 Welp it’s fine if you don’t consider it a mario game. But oki doki panic is better then this crap. And that’s what Mario madness is. An oki doki panic reskin. So yes it is better.
@@KerbalOnDres1 Really? Stuff from that game is canon to Mario, so it’s a Mario game.
@@sameeknowsitall Doki Doki Panic, not Oki Doki. Onomatopoeia in Japan for a racing heartbeat.
Harder than Dark Souls.
Ƹ̵̡Ӝ̵̨Ʒ yeah '-'
+Ƹ̵̡Ӝ̵̨Ʒ no
The Dark Soul nope
The Dark Soul I'm sorry Mr. Dark Soul I didn't know you were here or I wouldn't have said such things about you sir.
Ƹ̵̡Ӝ̵̨Ʒ Ill take your word if you beat both Dark Souls offline and without an extensive amount of farming or reallocating skills
Just If Anyone Was Wondering...
World B: 1:16:36
World C: 1:23:31
World D: 1:29:41
World A: 1:10:48
No te entiendo nada wey
14:06 So casual! Even turned his back to Bowser! lol
@Nautica Gibson are they not the same thing
5:21 That was close!
You're very beautiful 😉
Hi
Ola
Don Scott wtf...
@@Donscottmusic what the f...
The ending Team added something extra that makes you feel so emotional and also makes you feel like you actually accomplished something after a very long time
The turbo you're-outta-time version of the Starman theme at 16:47 is great!
Ikr
this game is (for some people) like the first step to consider you a seriously skilled player specially giving that you would get a medal if you beat it 30 years ago
More like the final first step most games today are no where near as hard as this one
@@Darkscenes-jp4ge i mean definitely games were averagely harder back then because they wanted you to consume more coins trying to beat games on arcade machines... however there's still a lot of hard games coming out on recent times, even if most games are easier now, or there's sometimes a better option: games that have easy or hard mode
@@Pinkio Technically this game had an easy or hard mode too playing as Luigi was more difficult than playing as Mario because Luigi was very a very slippery character to control he would easily fall off ledges
Don't rush me, I'm getting my coins.....
جظاخزافخززتتجزفحنفحزفجنظزجظغزفنزعهزحنةعزقج
☺😊😀😁😂😃😄😅😆😇😉😯😐😑😕😠😬😡😢😴😮😣😤😥😦😧😨😩😰
Roy Batty AAC
Roy Batty just let me get these coins as I just got a star
100th like
5:21 bro almost time over
Water enemies in the sky..k.
Blooper, go home, you are drunk.
Drunk, home your go
It is not a blooper. The water creatures are made to go in the sky in this game like the flying fish. They did that on purpose.
lol
@@terranceparker3850 The enemy is called a Blooper
@@terranceparker3850 r/whoosh
This ending of 8-4 and D-4 made me cry. So nice!
1:10:00
アリガトウ! means "thank you!" in Japanese katakana.
I was impressed by this performance.
this game is absolutely brutal. I played it after beating games like battletoads and ninja gaiden, and I found this to be harder
how does it fair compared to the lost levels ?
@@girlsdrinkfeck , this IS The Lost Levels, you idiot! Also, as for the other people, Battletoads and the entire Ninja Gaiden Trilogy are FAR harder games than this one.
@@girlsdrinkfeck this IS the Lost Levels! Nintendo thought this game was too hard for North America, so they took another game, Doki Doki Panic, and reskinned it to make it what we now call Super Mario Brothers 2.
@@Renville80 lost levels looks different so can be easier
@@girlsdrinkfeck it is not different. This is the lost levels
THIS IS SO DAMN SATISFYING!! MY CHILDHOOD IS COMPLETE!!!
*never passed the world 2-4
アップルパイ how could u not pass 2-4? it aint shit. lol
I pass :)
You got past 2-2 but not 2-4?
Justo para pasar la cuarentena mirando está joya de juego
best game of the year 13 years in a row
635 people ate a poison shroom
2.6k now
They look near identical in Smash Bros.
I ate a magic mushroom
When on the first level you have to work for your power mushroom and the first fire flower is a hidden item, you know you're in for a rough ride.
This is the 1st time I've seen the original Super Mario Bros 2. This does look as tough as I've heard, as though it picked up where World 8 in the first game left off. I think Nintendo of America passed on this one in part because it was designed for experts only.
Indeed... later reissues of this port add "For Super Players."
@FinaleeE literally*
It's not that hard lmao
@@wavy0ski then post a video of you beating it
@@wavy0ski Yes it actually is, but of course, anyone can say anything on the internet. Like animegamingdude said, put up or shut up.
Now that looks like a tremendously difficult Mario game!
90s decade was really truly golden era for all human beings.
OK. the game was in 80s so i dont get why 90s comes up
@@vulcanraven9701All-Stars
If I had a 5 dollar bill everytime someone has played this game and died,I would have over 9,000,000 dollars
You'd be a rich man.
So, 1,800,000 times?
@@ominous-omnipresent-they yes
Fun Fact: This is the first Super Mario Video I ever watched 4 years after this came out!
Same
@1:12 The perfect set up for a 1UP. Kick the red shell to the right and follow it to the next pipe. This ended up being a thing later in the series.
This game is a masterpiece
This game is a worse Super Mario Bros which came out a year prior
@@vivaldireal1741 True, but following up 1 was probably as difficult for Miyamoto as following up 3 with Mario World. Hit and miss, hit and miss. 1 was great, lost levels was so so. 3 was great, world was so so. SM64 was great, Sunshine was soso. Then Galaxy.
@@booksgaming1426 wdym world was soso it's a great game
@@강승호-o1h its ok.
@@강승호-o1h world is superior to 3 in regards to complexity and mechanics
"There is no fire under the water"
Super Mario Bros 2(Japan): 1:02:47
ARIGATOU! Wow, this is a real treat. Thank you for sharing all the attention they put into this difficult game!
Wow, they really went for broke with the difficulty level. The "thank you" message built into the level at 1:10:01 is cool!
@Connor Oakes In japanese I guess
@Connor Oakes it's in japanese
@Connor Oakes アリガトヴ! (Arigatō)
@@kie1878 ❌アリガトヴ ✅ありがとう
@@Sakanatteumaiyone It's written in katakana in the game
They weren't kidding that the original second Mario game will be too difficult! I bought myself a reproduction cart on eBay and it's friggin TOUGH!
Keep it it's probably very valuable
Alex Kettle those are the first two SUPER Mario games. I'm fully aware of the other games before them. The classic Mario Bros., Donkey Kong, and Donkey Kong Jr.
Alex Kettle What is SMB Special?
Alex Kettle I might have, but for right now it's not ringing any bells.
Alex Kettle It's a Mario game on the PC. No wonder I haven't heard of it.
о чем думали создатели сего творения?! это ж капец сложно, каждый прыжок Марио вызывает у меня микроинсульт)))) Спасибо за прохождение))))
Very clever level design.
Not really clever as much as just trolly. Anyone can make a hard game. But yeah I’m some areas the game does impress.
@@ohgodwhy5626 Well, some areas in this game require Small Mario to access, some areas require the occasional extra boost from stomping an enemy, some areas need running jumps, some blocks contain the infamous Poison Mushroom, some areas have a wind that pushes you in a direction that you don't want, some loop until you enter the right pipe or climb up a vine, some areas require using both the wind & springs, & some Warp Zones go backwards.
@@ohgodwhy5626 I think he was joking about clever level design
I like how all the mushroom power-ups have a smirk.
Congratulations! You got through World D! Have a very tiny door!
People say the Lost Levels is a ROM hack of SMB1... But SMB2 is a romhack of Doki Doki Panic, the only thing they added was Clawgrip.
***** *facepalm*
+SuperMarioNoahONE You are correct. SMB 2. USA is a complete clone and official hack of Doki Doki Panic.
Not a ROM hack. VS. Super Mario Bros. is. This is a new game using a slightly modified version of the original game's engine.
American SMB2 is essentially a "professional" rom hack of Doki Doki Panic. It was reskinned by Nintendo of America instead of hacker Bob in mom's garage. Anyone who disagrees can suck it.
It was a bold move for Nintendo of America to reject this game, but it worked out in the end. Thank you Howard Phillips
Worlds A,B,C,D? "Ahora me quito el sombrero". You 're gained my respect sir (and like)
Koji Kondo You sir are the best music Artist you ever lived!!!!!!
This game will make you learn to love Fire Mario.
man that Japanese translated ending...Peach is Paved, and this ends our trip of a long friendship?
Yes, it is a nonsensical poem for an ending
Soo, does that means that Mario got friend zoned?
The Found Levels! 5:15 immediately reminds me of the Lineland Road music from Super Paper Mario.
1:10:03 アリガトウ! = Thanks!
What do you mean?
means u a gay nigga
y
Aw man. I was about to comment that.
Gasotoru h
Ты бог этой игры. ЛУЧШЕЕ прохождение, что я видел. МОЛОДЕЦ.
Just like the original Super Mario Bros. game, this NES game has cool music! I have the Virtual Console version of this game (renamed "Super Mario Bros.: The Lost Levels") on my Nintendo Wii. Nice walkthrough!
Sxxx
The game sucks
I remember when I played the Lost Levels when it was finally released in the US as a part of Super Mario All Stars. I begged my mom for All Stars because of the Lost Levels. Little did I know it was the original Mario Bros 2. lol This game was hard. I did manage to beat it...wish I still had the save file, though.
P
P
I remember playing this!! it was the best! But hard as hell to beat...
I could only beat this game on all stars and took me some time and freaking patience. I can't imagine playing this on the famicom bless your soul.
I know they are little clouds, but as a kid, I only saw teeth.
yess me too...
I just accept them for who they really are...
saw then most in super mario world
Exactly
Same!
Real men run through the bridge levels.
Fax
I do that all the time.
The addition of wind has to be the biggest "f*ck you" in any Mario game.
You're not a perfect Mario player? Come on! It's better to play slowly. Congratulations! It's too difficult to pass this but you're my hero because you played that without mistakes, a lot of life and the second flower to get power. :)
He took damage in the W3-Castle level.
@@nakaydia4431 actually, taking damage was required to beat the level so I'm sure that doesn't count
@@nakaydia4431 Actually, you can make it past there as Super or Fiery if you try to squeeze yourself and run quickly.
Even after beating all levels of this game, I still prefer the other SMB2. =/
J Hammy Even though it’s just a re-skin of a separate game and it’s technically not even a Mario game.
DDP was origionally made to be SMB2 but was changed to be DDP as part of a deal with Fuji TV. JP just got a glorified ROM hack as SMB2 well we got something closer to what's origionally planned.
Meshric Oh ok then.
Same. This is just a harder extension of the first SMB.
I loved this version of super Mario! Very hard to play though! Spent so much time learning where the power ups were, etc. Especially since there weren't any save folders back then. Games now are mostly pay to win, then it was practice and skill!
16:49 The first time I hear the Starman music faster in the game.
Shimmering Brony if you think that was crazy then play it at 2x speed 😉
This can be heard in Smm2
*GAME OF THE YEAR EVERY YEAR*
That is amazing!
BvhQ
P
🕖🕑🕢🕜🕢🕜🕢🕢🕑🕢🕔🕢🕔🕢🕔🕔🕢🕔🕢🕔🕢🕢🕠🕠🕠🕚🕠🕠🕠🕠🕠🕠🕠👒👒👒👒👒👒👒👒👒👒👒👒👑 0 👑👕🎒♉♋♏♋♏♋♏♏♓♏♏♏♏♏♏♏⛎🔯
Who are you?
Give us the game download link please
1:37:58 Friendship?
lol friendzoned hard
you sir (or ma'am) are a pro
33:10 I'm stucked at this point as the 1up block is missing in my download rom & I can't long jump. This version is hard to play.
That’s why it wasn’t released in North America because people there found it to difficult
Yes, it is hard but the ROM i downloaded has bug & invisible coin block is missing. Another ROM has invisible coin block & all stages were cleared successfully.
Termina el juego 8 veces sin importar si usas warps o no. En la pantalla principal podrás ver una estrella por cada vez que lo terminas como se muestra en el minuto 1:10:36 del video. Una vez que lo hayas hecho, mantén presionado el botón A al mismo tiempo que presionas Start para seleccionar tu personaje y podrás jugar estos niveles de mayor dificultad.
todavía más dificultad encima de eso, en si el juego ya es una tortura todavía añadirle más XD
So Japan (and maybe the rest of Asia, I'm not sure) got a level pack for SMB, and the rest of the world Got a re-skin of DDP... I'm still waiting for a proper direct sequel.
SMB 3 exist You know?
Isn't it only released in Japan for asia?
Idk
@Fat Chocobo what are you talking about smb 3 was released worldwide
@Fat Chocobo there is no need to be such a pos
Wait a minute! So not only are the levels actually beatable, but the game is too?! OMG!
1:28 Poison Mushroom is following you
He just wanted you to die or be a friend
Oh my God! This man is my hero. It's too difficult to finish this play without mistakes but It's better the original Mario 2
This the lost levels
@@0n1c420 The Lost Levels = true Super Mario Bros. 2
I love Mario 2. So amazing. Thanks for this!!!
Great job, so many secrets!
Soo decent! Love this version. We made a Mario tribute video and definitely snuck some love for this game in there!
Call me crazy, but despite all the characters and worlds and power-ups and gameplays, this is the best incarnation of Mario Bros.
28:29 walking and short hopping over a hammer bro, you legend.
1:03:40 that was a nice move
Ikr! I was thinking the same thing. Ridiculous!
Almost as tough as the ones at 1:29:05 and 1:29:13. Mad skillz!
ObscurityIsBest
Knew of this version, had no idea there is a secret world 9 :D That made it all more fun.
Super Mario Bros: One of the most important games of all time, a major evolution in game design, an introduction of countless innovative ideas that would shape the entire industry for decades to come, still relevant to this very day
Super Mario Bros 2 Japan: just Super Mario Bros again but this time it hates you
I could never pass the wind part where you had to fly. Those days were sure fun though 😊
Hola guapa que me llamen para el lunes o
+Jonathan Michel Montelongo Mascorro Hola me gusta cojer =)
estas bien pendejo jajajaja
gay cogelones. hahahahaha hahahahaha hahahahaha hahahahaha hahahahaha
Back when we had no thoughts in our head and we were happy kids
Me seeing buzzy beetles in 1-2: dang already?! Imagine how hard wirld 8's gonna be
This gamer is the best
This version and the SMB2 released to the US are both pretty cool :)
Rinku Ganon-San Actually Super Mario Bros.2 (US ver.) were actually called Super Mario USA in Japan but before that game there are exactly same game with different characters but that was the original. So US just remake it and change the character to Mario characters for replacements.
Rinku Ganon-San by the second one u mean "Doki Doki Panic:
The reason is because the Lost Levels is very difficult for the US and European players to play the game.
those were the days my friend.
Pura bachpan bit gaya ise khelte 😭.... Aj bhi yaad ata hai
The American version of Super Mario Bros. 2 was good and unique but,honestly The Japanese version is exactly what The American Version should have been.
They just thought it would be 2 difficult for americans, so they sold you that doki doki panic shit:P
Now that you mention it,I heard someone mention that on a video game show.I think that it was on Game Makers on G4.
Yeah don't give me none of that lame SMB3 shit neither.
Flavor Bud Living
It's in "slow mo" because PAL TVs operate at 50 Hz (and flicker like ass; even NTSC had brain-melting flicker on CRTs; don't get me wrong, I like CRTs and they are still superior in some ways, you just need them at to operate at 100 Hz or so) and higher vertical resolution instead of 60 Hz for NTSC with lower vertical resolution. Old games did not measure the time between two frames and calculate player physics based on that; they just advanced one step each frame. It would have been pretty gnarly to redesign the games to run as fast on PAL.
There is no texture filtering and anti-aliasing of any kind so sprites could only move in whole pixel amounts. This means that smooth motion relies on advancing enemies multiples of whole pixles each frame, e.g. if goombas advance 1 pixel each frame on NTSC they would have to advance like this on PAL: 1-1-1-1-2-1-1-1-1-2-1-1-1-1-2. This would produce noticable stuttering as well as eat into very limited resources (you need lots of little fixes like this for every enemy). Look up tables for enemies that go in arcs like the winged turtles would have to be re-engineered.
Even if the developer didn't make any mistake, it may lead to differences between the PAL and NTSC versions of the game. E.g. the classic exploit to jump repeatedly on a turtle shell in a stair case to get infinite 1 ups is very timing sensitive and may not have worked reliable on PAL if you did this.
Even modern games sometimes screw up badly with higher refresh rates. There was many jumps you could only do at high referesh rates in the quake series of games and in half-life and its mods. I tried to play skyrim with a 144 Hz monitor and vsync off. It caused physics bugs that made random water sounds whenever you were close to the water level. Sometimes things would just go flying for no reason. One time I went into a shop and was instakilled by an urn flying at a zillion miles per hour. The day and night in the game began running out of sync with the calendar clock (e.g. it would say it was noon, even though it was evidently night). To prevent these kinds of bugs most developers split their game loop, so that physics and world updates only run at say, 30 or 60 ticks per second, where as the rendering runs as fast as it can with some combination of interpolation and extrapolation. This has disadvantages though, interpolation at 30 ticks means that the world you see is always behind the actual state of the world, kind of like latency in a multiplayer game. It also unavoidably introduces lag in the player controls (not mouse-look, only movement). I would still say it's not an entirely solved problem.
@@weirdmindedmonkey I know your comment is 4 years old but, just by letting you know, the "Mario bros 2 doki doki panic" was distribuited to the entire west.
This isn’t a game, this is torture
This is nostalgia
I guess we're lucky we didn't get this on the NES.
Trivia: In Famicom, the Poison Mushroom's color depends on the type of stage you are playing: Brown for Overworld, Blue for Underground, and Grsy for Castle. (If you were able to hit ? blocks Underwater, the Poison Mushrooms would be green-colored)
In SNES, however, they are colored navy-blue and have a skull engraved on them.
"this ends your trip of a long friendship"
friendzoned..
That's the hardest challenge of all!
Exactly the way the movie ended.
Pierre I’ve felt that twice, it’s just sad.
Pierre, so, how was that Dream Creme?