Whoa talk about great timing! This is exactly what I was looking for! Were these value nodes always here?? I recall it being nearly impossible to set variables within Metasounds. Either way, thanks for the video! This is a live saver!
Glad I was able to help! It is not easy to just figure things out with metasound, but totally worth the time :D I am just starting to get into it, so no clue what was changed.
I like this very much, though I was wondering, how do you make the fade out time to be longer? So far I followed your steps in the video but when I try to make the fade out time for 15 seconds, for whatever reason, the sound effect fades out in 2-3 seconds but the sound keeps "playing" until the 15 seconds are up when I run the simulation in the blueprint
Hi! Just tested out in my project and it is working for me. Can you check if the same InterpTime variable is used both in the interpolation and trigger delay? If still not working, try deleting and recreating the variable, maybe Unreal is messing with you.
Awesome!
Saved my life men!
Sub earned!
Thank you! :D
Whoa talk about great timing! This is exactly what I was looking for! Were these value nodes always here?? I recall it being nearly impossible to set variables within Metasounds. Either way, thanks for the video! This is a live saver!
Glad I was able to help! It is not easy to just figure things out with metasound, but totally worth the time :D I am just starting to get into it, so no clue what was changed.
I like this very much, though I was wondering, how do you make the fade out time to be longer? So far I followed your steps in the video but when I try to make the fade out time for 15 seconds, for whatever reason, the sound effect fades out in 2-3 seconds but the sound keeps "playing" until the 15 seconds are up when I run the simulation in the blueprint
Hi! Just tested out in my project and it is working for me. Can you check if the same InterpTime variable is used both in the interpolation and trigger delay? If still not working, try deleting and recreating the variable, maybe Unreal is messing with you.